https://www.ifwiki.org/api.php?action=feedcontributions&user=Adv&feedformat=atomIFWiki - User contributions [en]2024-03-29T01:03:04ZUser contributionsMediaWiki 1.39.5https://www.ifwiki.org/index.php?title=Adventuron&diff=83796Adventuron2021-03-01T12:13:00Z<p>Adv: </p>
<hr />
<div>[[Image:AdventuronLogo.png|550px]]<br />
<br />
Adventuron is both a [http://adventuron.io Text Adventure Development System] & Engine, created by [[Chris Ainsley]].<br />
<br />
Adventuron also has experimental support for choice based games, however these features are not largely used.<br />
<br />
==Features==<br />
<br />
* Cross Platform Editor (editor runs on any modern desktop OS with a modern browser).<br />
* Cross Platform Engine Compiles to single HTML file, run on desktop, tablet, and mobile devices.<br />
* Good Parser (verb/noun1/noun2/prepositions/adverbs/adjectives + more).<br />
* Ability to target 8-bit computers, by activating "8-bit" mode.<br />
* Multimedia features. Music / sound effects / animation / video<br />
* Excellent Theming Support (fonts, colours, layout).<br />
* English language + Spanish language support.<br />
* Input buffering.<br />
* Save Slots.<br />
* Rollback.<br />
<br />
==Web Based IDE==<br />
<br />
Adventuron contains an in-browser IDE (integrated development environment) that allows games to be created inside a desktop browser.<br />
<br />
Strangely, the only version if Adventuron currently available is Adventuron Classroom, an educational variant of Adventuron, that has an integrated tutorial aimed at 8 - 12 year olds - however, other than the branding and integrated tutorial, this version is fully featured. The tutorial sidebar can be disabled via the menu.<br />
<br />
Adventuron Classroom contains three panels:<br />
<br />
* The Tutorial panel (on the left) - this can be disabled from the menu.<br />
* The Editor panel (in the middle) - where code is edited.<br />
* The preview panel (on the right) - where you can instantly play your games.<br />
<br />
[[Image:AdventuronClassroomIDE.png|1200px]]<br />
<br />
==Autocompletion==<br />
<br />
Adventuron's editor has an autocompletion feature as shown below:<br />
<br />
<br />
[[Image:AdventuronAutocomplete2.gif]]<br />
<br />
==Tutorials==<br />
<br />
Adventuron's documentation contains two tutorials:<br />
<br />
* [http://adventuron.io/documentation/tutorial-a.html Tutorial A], a one hour tutorial by [[Chris Ainsley]], learn to code [[The Cave Of Magic]].<br />
* [http://adventuron.io/documentation/tutorial-b.html Tutorial B], a three hour tutorial by [[Chris Ainsley]], learn to code [[Excalibur Sword Of Kings]]. ''This is also the tutorial integrated into the editor.''<br />
==Theming==<br />
<br />
Adventuron supports custom fonts, colouring, and granular text colouring via an embedded markup language.<br />
<br />
Smaller images can be directly embedded in the game sourcecode via [[base64]] representations.<br />
<br />
Adventuron is good, but not perfect, at building 8-bit or 16-bit like text adventure games.<br />
<br />
==Games==<br />
<br />
There have been over [http://solutionarchive.com/list/system%2C111/ 90 games] created with Adventuron, mostly available on itch.<br />
<br />
Most games opt to use a retro-aesthetic, but Adventuron support modern fonts, and Adventuron games have no upper limit on multimedia sizes if media is not embedded.<br />
<br />
'''The Witch's Apprentice by Garry Francis'''<br />
<br />
[[Image:AdventuronWitchApprentice.png|900px]]<br />
<br />
'''The Treasures Of Hollowhill by John Blythe'''<br />
<br />
[[Image:Hollowhill1.png|900px]]<br />
<br />
'''Mushroom Hunt by Polyducks'''<br />
<br />
[[Image:MushroomHunt1.png|900px]]<br />
<br />
'''Over Here! by Aureas'''<br />
<br />
[[Image:OverHere1.png|900px]]<br />
<br />
<br />
==Mobile==<br />
<br />
Adventuron's engine runs in mobile as well as desktop browsers however mobile browsers are not currently supported for content creation.<br />
<br />
[[Image:AdventuronExcalPhone.png|350px]]<br />
<br />
<br />
==Strengths==<br />
<br />
* In active development.<br />
* Lots of documentation.<br />
* Excellent theming.<br />
* Active community.<br />
<br />
==Weaknesses==<br />
<br />
* Adventuron is a database-driven format, and is generally less flexible than z-machine, except with regards to multimedia, and arbitrary size limits.<br />
* Adventuron's scripting format is verb-centric and not object centric. This can make it difficult to locate all behaviour for a single object in the code.<br />
* Non commercial use only.<br />
<br />
==Jams==<br />
<br />
Adventuron typically runs game-jams several times a year, the most recent of which (in February 2021) is the [[Text Adventure Literacy Jam]].<br />
<br />
* Adventuron Cavejam, August - September 2019.<br />
* Adventuron Halloween Jam, - October - November 2019.<br />
* Adventuron Treasure Hunt Jam, February - March 2020.<br />
* The Next Adventure Jam, June - July 2020.<br />
* An Adventuron Christmas Jam, November - December, 2020.<br />
* Text Adventure Literacy Jam, February 25th - March 31st, 2021. (CURRENT JAM)<br />
<br />
The [[Text Adventure Literacy Jam]] is the first 'Adventuron' organised jam to:<br />
<br />
* Invite entries using other systems.<br />
* Have a parallel gamejam in the Spanish language.<br />
<br />
<br />
==Links==<br />
<br />
* [http://adventuron.io The official Adventuron website].<br />
* [http://adventuron.io/documentation Documentation].<br />
* [http://solutionarchive.com/list/system%2C111/ List of games], via [CASA].<br />
* [https://twitter.com/LearnAdventuron Twitter].<br />
* [https://discord.gg/8fP8Yv9jWK Discord].<br />
* University of Pennsylvania - Featured in [https://interactive-fiction-class.org/lectures.html reading list] for the Interactive Fiction & Text Generation (CIS 700) course. Also some of the [https://interactive-fiction-class.org/homeworks/text-adventure-game/text-adventure-game.html coursework] was based on the Adventuron tutorial.<br />
<br />
[[Category:Adventuron]]<br />
[[Category:Authoring system|Adventuron]]</div>Advhttps://www.ifwiki.org/index.php?title=Adventuron&diff=83795Adventuron2021-03-01T12:12:32Z<p>Adv: </p>
<hr />
<div>[[Image:AdventuronLogo.png|550px]]<br />
<br />
Adventuron is both a [http://adventuron.io Text Adventure Development System] & Engine, created by [[Chris Ainsley]].<br />
<br />
Adventuron also has experimental support for choice based games, however these features are not largely used.<br />
<br />
==Features==<br />
<br />
* Cross Platform Editor (editor runs on any modern desktop OS with a modern browser).<br />
* Cross Platform Engine Compiles to single HTML file, run on desktop, tablet, and mobile devices.<br />
* Good Parser (verb/noun1/noun2/prepositions/adverbs/adjectives + more).<br />
* Ability to target 8-bit computers, by activating "8-bit" mode.<br />
* Multimedia features. Music / sound effects / animation / video<br />
* Excellent Theming Support (fonts, colours, layout).<br />
* English language + Spanish language support.<br />
* Input buffering.<br />
* Save Slots.<br />
* Rollback.<br />
<br />
==Web Based IDE==<br />
<br />
Adventuron contains an in-browser IDE (integrated development environment) that allows games to be created inside a desktop browser.<br />
<br />
Strangely, the only version if Adventuron currently available is Adventuron Classroom, an educational variant of Adventuron, that has an integrated tutorial aimed at 8 - 12 year olds - however, other than the branding and integrated tutorial, this version is fully featured. The tutorial sidebar can be disabled via the menu.<br />
<br />
Adventuron Classroom contains three panels:<br />
<br />
* The Tutorial panel (on the left) - this can be disabled from the menu.<br />
* The Editor panel (in the middle) - where code is edited.<br />
* The preview panel (on the right) - where you can instantly play your games.<br />
<br />
[[Image:AdventuronClassroomIDE.png|1200px]]<br />
<br />
==Autocompletion==<br />
<br />
Adventuron's editor has an autocompletion feature as shown below:<br />
<br />
<br />
[[Image:AdventuronAutocomplete2.gif]]<br />
<br />
==Tutorials==<br />
<br />
Adventuron's documentation contains two tutorials:<br />
<br />
* [http://adventuron.io/documentation/tutorial-a.html Tutorial A], a one hour tutorial by [[Chris Ainsley]], learn to code [[The Cave Of Magic]].<br />
* [http://adventuron.io/documentation/tutorial-b.html Tutorial B], a three hour tutorial by [[Chris Ainsley]], learn to code [[Excalibur Sword Of Kings]]. ''This is also the tutorial integrated into the editor.''<br />
==Theming==<br />
<br />
Adventuron supports custom fonts, colouring, and granular text colouring via an embedded markup language.<br />
<br />
Smaller images can be directly embedded in the game sourcecode via [[base64]] representations.<br />
<br />
Adventuron is good, but not perfect, at building 8-bit or 16-bit like text adventure games.<br />
<br />
==Games==<br />
<br />
There have been over [http://solutionarchive.com/list/system%2C111/ 90 games] created with Adventuron, mostly available on itch.<br />
<br />
Most games opt to use a retro-aesthetic, but Adventuron support modern fonts, and Adventuron games have no upper limit on multimedia sizes if media is not embedded.<br />
<br />
'''The Witch's Apprentice by Garry Francis'''<br />
<br />
[[Image:AdventuronWitchApprentice.png|900px]]<br />
<br />
'''The Treasures Of Hollowhill by John Blythe'''<br />
<br />
[[Image:Hollowhill1.png|900px]]<br />
<br />
'''Mushroom Hunt by Polyducks'''<br />
<br />
[[Image:MushroomHunt1.png|900px]]<br />
<br />
'''Over Here! by Aureas'''<br />
<br />
[[Image:OverHere1.png|900px]]<br />
<br />
<br />
==Mobile==<br />
<br />
Adventuron's engine runs in mobile as well as desktop browsers however mobile browsers are not currently supported for content creation.<br />
<br />
[[Image:AdventuronExcalPhone.png|350px]]<br />
<br />
<br />
==Strengths==<br />
<br />
* In active development.<br />
* Lots of documentation.<br />
* Excellent theming.<br />
* Active community.<br />
<br />
==Weaknesses==<br />
<br />
* Adventuron is a database-driven format, and is generally less flexible than z-machine, except with regards to multimedia, and arbitrary size limits.<br />
* Adventuron's scripting format is verb-centric and not object centric. This can make it difficult to locate all behaviour for a single object in the code.<br />
* Non commercial use only.<br />
<br />
==Jams==<br />
<br />
Adventuron typically runs game-jams several times a year, the most recent of which (in February 2021) is the [[Text Adventure Literacy Jam]].<br />
<br />
* Adventuron Cavejam, August - September 2019.<br />
* Adventuron Halloween Jam, - October - November 2019.<br />
* Adventuron Treasure Hunt Jam, February - March 2020.<br />
* The Next Adventure Jam, June - July 2020.<br />
* An Adventuron Christmas Jam, November - December, 2020.<br />
* Text Adventure Literacy Jam, February 25th - March 31st, 2021. (CURRENT JAM)<br />
<br />
The [[Text Adventure Literacy Jam]] is the first 'Adventuron' organised jam to:<br />
<br />
* Invite entries using other systems.<br />
* Have a parallel gamejam in the Spanish language.<br />
<br />
<br />
==Links==<br />
<br />
* [http://adventuron.io The official Adventuron website].<br />
* [http://adventuron.io/documentation Documentation].<br />
* [http://solutionarchive.com/list/system%2C111/ List of games], via [CASA].<br />
* [https://twitter.com/LearnAdventuron Twitter].<br />
* [https://discord.gg/8fP8Yv9jWK Discord].<br />
* UNIVERSITY OF PENNSYLVANIA - Featured in [https://interactive-fiction-class.org/lectures.html reading list] for the Interactive Fiction & Text Generation (CIS 700) course. Also some of the [https://interactive-fiction-class.org/homeworks/text-adventure-game/text-adventure-game.html coursework] was based on the Adventuron tutorial.<br />
<br />
[[Category:Adventuron]]<br />
[[Category:Authoring system|Adventuron]]</div>Advhttps://www.ifwiki.org/index.php?title=Text_Adventure_Literacy_Jam&diff=83785Text Adventure Literacy Jam2021-02-20T22:48:04Z<p>Adv: </p>
<hr />
<div>[[Image:AdventuronTALPJ.jpg|1280px]]<br />
<br />
The [[Text Adventure Literacy Jam]] is a parser-based text adventure authoring competition that challenges entrants to "Create a TEXT ADVENTURE game suitable for children with no prior experience.".<br />
<br />
This jam has a partner jam, "[https://itch.io/jam/talpes Concurso de iniciación a las aventuras de texto]" (rough translation: Text Adventure Initiation Contest), for Spanish language entries, which has a very similar set of rules, but slightly different prize pool, and will have a completely different entries and winners.<br />
<br />
This is the sixth "Adventuron" jam, but the first of these jams to accept submissions using '''any authoring system''', providing they adhere to the rules.<br />
<br />
<br />
Non exhaustive rules include:<br />
<br />
* Game must use a VERB NOUN parser.<br />
* Game must report to the player if they use more than 2 complex words (some transitional words (such as 'the' are permitted at author discretion, hard two word rule is recommended).<br />
* Game must have integrated tutorials teaching standard text adventure concepts such as (getting, dropping, examining, taking inventory, navigation, as well as hand hold at least one verb noun puzzle solution).<br />
* Game must not use irrational or diagonal directions.<br />
* Game must be playable by using the keyboard alone but also permits touch/mouse/gamepad or voice inputs as secondary control methods.<br />
* Game must be suitable for children.<br />
* Search and examine are synonyms (English language only rule).<br />
<br />
* English language (for [[Text Adventure Literacy Jam]]_=).<br />
* Spanish language (for [[Concurso de iniciación a las aventuras de texto]]).<br />
<br />
Organised by Chris Ainsley, author of [https://adventuron.itch.io/ Adventuron].<br />
<br />
The Spanish version of the jam is co-organised by Juanjo Muñoz.<br />
<br />
==Competition Schedule (Text Adventure Literacy Jam)==<br />
* 10th February 2021 - Competition website opens for intents to enter.<br />
* 25th February 2021 - Game submissions are accepted.<br />
* 31st March 2021 - Entry Period closes, judging period starts.<br />
* 4th May 2021 - Judging Period Ends.<br />
<br />
==Competition Schedule - Concurso de iniciación a las aventuras de texto (Spanish jam)==<br />
* 17th February 2021 - Competition website opens for intents to enter.<br />
* 25th February 2021 - Game submissions are accepted.<br />
* 31st March 2021 - Entry Period closes, judging period starts.<br />
* 4th May 2021 - Judging Period Ends.<br />
<br />
==Links==<br />
* [https://itch.io/jam/talp Text Adventure Literacy Jam ] Website.<br />
* [https://itch.io/jam/talpes Concurso de iniciación a las aventuras de texto] Website (Translation: Text Adventure Initiation Contest).<br />
* [https://adventuregamespodcast.com/podcast/2020/4/22/episode-87-interview-with-chris-ainsley-of-adventuron Adventure Games Podcast], discussion of future jam concept, in May 2020.<br />
* [https://adventuron.itch.io/excalibur Excalibur Sword of Kings TALP], reference TALP implementation, April, 2019.<br />
* [https://medium.com/@model_train/the-text-adventure-literacy-project-2b9601099d39 The Text Adventure Literacy Project], blogpost launching the text adventure literacy project, July, 2019.<br />
* [https://intfiction.org/t/announcing-the-text-adventure-literacy-jam-starts-feb-25th/49361/42 The Text Adventure Literacy Jam], announcement on intfiction.org, Feb 10, 2021.<br />
* [https://adventuron.io/classroom/ Adventuron Classroom] Online browser editor/authoring tool.<br />
<br />
<br />
... banner image by Mark Harrison, copyright of Adventuron Software Limited (used with permission here).<br />
<br />
{{DEFAULTSORT:Text Adventure Literacy Jam}}<br />
[[Category:Adventuron]]<br />
[[Category:Competitions]]<br />
[[Category:2021]]</div>Advhttps://www.ifwiki.org/index.php?title=Text_Adventure_Literacy_Jam&diff=83784Text Adventure Literacy Jam2021-02-20T22:47:24Z<p>Adv: </p>
<hr />
<div>[[Image:AdventuronTALPJ.jpg|1280px]]<br />
<br />
The [[Text Adventure Literacy Jam]] is a parser-based text adventure authoring competition that challenges entrants to "Create a TEXT ADVENTURE game suitable for children with no prior experience.".<br />
<br />
This jam has a partner jam, "[https://itch.io/jam/talpes Concurso de iniciación a las aventuras de texto]" (rough translation: Text Adventure Initiation Contest), for Spanish language entries, which has a very similar set of rules, but slightly different prize pool, and will have a completely different entries and winners.<br />
<br />
This is the sixth "Adventuron" jam, but the first of these jams to accept submissions using '''any authoring system''', providing they adhere to the rules.<br />
<br />
Non exhaustive rules include:<br />
<br />
<br />
* Game must use a VERB NOUN parser.<br />
* Game must report to the player if they use more than 2 complex words (some transitional words (such as 'the' are permitted at author discretion, hard two word rule is recommended).<br />
* Game must have integrated tutorials teaching standard text adventure concepts such as (getting, dropping, examining, taking inventory, navigation, as well as hand hold at least one verb noun puzzle solution).<br />
* Game must not use irrational or diagonal directions.<br />
* Game must be playable by using the keyboard alone but also permits touch/mouse/gamepad or voice inputs as secondary control methods.<br />
* Game must be suitable for children.<br />
* Search and examine are synonyms (English language only rule).<br />
<br />
* English language (for [[Text Adventure Literacy Jam]]_=).<br />
* Spanish language (for [[Concurso de iniciación a las aventuras de texto]]).<br />
<br />
Organised by Chris Ainsley, author of [https://adventuron.itch.io/ Adventuron].<br />
<br />
The Spanish version of the jam is co-organised by Juanjo Muñoz.<br />
<br />
==Competition Schedule (Text Adventure Literacy Jam)==<br />
* 10th February 2021 - Competition website opens for intents to enter.<br />
* 25th February 2021 - Game submissions are accepted.<br />
* 31st March 2021 - Entry Period closes, judging period starts.<br />
* 4th May 2021 - Judging Period Ends.<br />
<br />
==Competition Schedule - Concurso de iniciación a las aventuras de texto (Spanish jam)==<br />
* 17th February 2021 - Competition website opens for intents to enter.<br />
* 25th February 2021 - Game submissions are accepted.<br />
* 31st March 2021 - Entry Period closes, judging period starts.<br />
* 4th May 2021 - Judging Period Ends.<br />
<br />
==Links==<br />
* [https://itch.io/jam/talp Text Adventure Literacy Jam ] Website.<br />
* [https://itch.io/jam/talpes Concurso de iniciación a las aventuras de texto] Website (Translation: Text Adventure Initiation Contest).<br />
* [https://adventuregamespodcast.com/podcast/2020/4/22/episode-87-interview-with-chris-ainsley-of-adventuron Adventure Games Podcast], discussion of future jam concept, in May 2020.<br />
* [https://adventuron.itch.io/excalibur Excalibur Sword of Kings TALP], reference TALP implementation, April, 2019.<br />
* [https://medium.com/@model_train/the-text-adventure-literacy-project-2b9601099d39 The Text Adventure Literacy Project], blogpost launching the text adventure literacy project, July, 2019.<br />
* [https://intfiction.org/t/announcing-the-text-adventure-literacy-jam-starts-feb-25th/49361/42 The Text Adventure Literacy Jam], announcement on intfiction.org, Feb 10, 2021.<br />
* [https://adventuron.io/classroom/ Adventuron Classroom] Online browser editor/authoring tool.<br />
<br />
<br />
... banner image by Mark Harrison, copyright of Adventuron Software Limited (used with permission here).<br />
<br />
{{DEFAULTSORT:Text Adventure Literacy Jam}}<br />
[[Category:Adventuron]]<br />
[[Category:Competitions]]<br />
[[Category:2021]]</div>Advhttps://www.ifwiki.org/index.php?title=File:AdventuronTALPJ.jpg&diff=83783File:AdventuronTALPJ.jpg2021-02-20T22:46:25Z<p>Adv: </p>
<hr />
<div></div>Advhttps://www.ifwiki.org/index.php?title=Text_Adventure_Literacy_Jam&diff=83782Text Adventure Literacy Jam2021-02-20T22:41:10Z<p>Adv: </p>
<hr />
<div>The [[Text Adventure Literacy Jam]] is a parser-based text adventure authoring competition that challenges entrants to "Create a TEXT ADVENTURE game suitable for children with no prior experience.".<br />
<br />
This jam has a partner jam, "[https://itch.io/jam/talpes Concurso de iniciación a las aventuras de texto]" (rough translation: Text Adventure Initiation Contest), for Spanish language entries, which has a very similar set of rules, but slightly different prize pool, and will have a completely different entries and winners.<br />
<br />
This is the sixth "Adventuron" jam, but the first of these jams to accept submissions using '''any authoring system''', providing they adhere to the rules.<br />
<br />
Non exhaustive rules include:<br />
<br />
<br />
* Game must use a VERB NOUN parser.<br />
* Game must report to the player if they use more than 2 complex words (some transitional words (such as 'the' are permitted at author discretion, hard two word rule is recommended).<br />
* Game must have integrated tutorials teaching standard text adventure concepts such as (getting, dropping, examining, taking inventory, navigation, as well as hand hold at least one verb noun puzzle solution).<br />
* Game must not use irrational or diagonal directions.<br />
* Game must be playable by using the keyboard alone but also permits touch/mouse/gamepad or voice inputs as secondary control methods.<br />
* Game must be suitable for children.<br />
* Search and examine are synonyms (English language only rule).<br />
<br />
* English language (for [[Text Adventure Literacy Jam]]_=).<br />
* Spanish language (for [[Concurso de iniciación a las aventuras de texto]]).<br />
<br />
Organised by Chris Ainsley, author of [https://adventuron.itch.io/ Adventuron].<br />
<br />
The Spanish version of the jam is co-organised by Juanjo Muñoz.<br />
<br />
==Competition Schedule (Text Adventure Literacy Jam)==<br />
* 10th February 2021 - Competition website opens for intents to enter.<br />
* 25th February 2021 - Game submissions are accepted.<br />
* 31st March 2021 - Entry Period closes, judging period starts.<br />
* 4th May 2021 - Judging Period Ends.<br />
<br />
==Competition Schedule - Concurso de iniciación a las aventuras de texto (Spanish jam)==<br />
* 17th February 2021 - Competition website opens for intents to enter.<br />
* 25th February 2021 - Game submissions are accepted.<br />
* 31st March 2021 - Entry Period closes, judging period starts.<br />
* 4th May 2021 - Judging Period Ends.<br />
<br />
==Links==<br />
* [https://itch.io/jam/talp Text Adventure Literacy Jam ] Website.<br />
* [https://itch.io/jam/talpes Concurso de iniciación a las aventuras de texto] Website (Translation: Text Adventure Initiation Contest).<br />
* [https://adventuregamespodcast.com/podcast/2020/4/22/episode-87-interview-with-chris-ainsley-of-adventuron Adventure Games Podcast], discussion of future jam concept, in May 2020.<br />
* [https://adventuron.itch.io/excalibur Excalibur Sword of Kings TALP], reference TALP implementation, April, 2019.<br />
* [https://medium.com/@model_train/the-text-adventure-literacy-project-2b9601099d39 The Text Adventure Literacy Project], blogpost launching the text adventure literacy project, July, 2019.<br />
* [https://intfiction.org/t/announcing-the-text-adventure-literacy-jam-starts-feb-25th/49361/42 The Text Adventure Literacy Jam], announcement on intfiction.org, Feb 10, 2021.<br />
* [https://adventuron.io/classroom/ Adventuron Classroom] Online browser editor/authoring tool.<br />
<br />
<br />
{{DEFAULTSORT:Text Adventure Literacy Jam}}<br />
[[Category:Adventuron]]<br />
[[Category:Competitions]]<br />
[[Category:2021]]</div>Advhttps://www.ifwiki.org/index.php?title=Text_Adventure_Literacy_Jam&diff=83781Text Adventure Literacy Jam2021-02-20T22:39:11Z<p>Adv: /* Competition Schedule (Concurso de iniciación a las aventuras de texto) */</p>
<hr />
<div>The [[Text Adventure Literacy Jam]] is a parser-based text adventure authoring competition that challenges entrants to "Create a TEXT ADVENTURE game suitable for children with no prior experience.".<br />
<br />
This jam has a partner jam, "[https://itch.io/jam/talpes Concurso de iniciación a las aventuras de texto]" (rough translation: Text Adventure Initiation Contest), for Spanish language entries, which has a very similar set of rules, but slightly different prize pool, and will have a completely different entries and winners.<br />
<br />
This is the sixth "Adventuron" jam, but the first of these jams to accept submissions using '''any authoring system''', providing they adhere to the rules.<br />
<br />
Non exhaustive rules include:<br />
<br />
<br />
* a VERB NOUN parser.<br />
* report to the player if they use more than 2 complex words (some transitional words (such as 'the' are permitted at author discretion, hard two word rule is recommended).<br />
* games must have integrated tutorials.<br />
* games must not use irrational or diagonal directions.<br />
* games must be playable by using the keyboard alone but also permits touch/mouse/gamepad or voice inputs as secondary control methods.<br />
* search and examine are synonyms (English language only rule).<br />
* game must be suitable for children.<br />
* English language (for [[Text Adventure Literacy Jam]]_=).<br />
* Spanish language (for [[Concurso de iniciación a las aventuras de texto]]).<br />
<br />
Organised by Chris Ainsley, author of [https://adventuron.itch.io/ Adventuron].<br />
<br />
The Spanish version of the jam is co-organised by Juanjo Muñoz.<br />
<br />
==Competition Schedule (Text Adventure Literacy Jam)==<br />
* 10th February 2021 - Competition website opens for intents to enter.<br />
* 25th February 2021 - Game submissions are accepted.<br />
* 31st March 2021 - Entry Period closes, judging period starts.<br />
* 4th May 2021 - Judging Period Ends.<br />
<br />
==Competition Schedule - Concurso de iniciación a las aventuras de texto (Spanish jam)==<br />
* 17th February 2021 - Competition website opens for intents to enter.<br />
* 25th February 2021 - Game submissions are accepted.<br />
* 31st March 2021 - Entry Period closes, judging period starts.<br />
* 4th May 2021 - Judging Period Ends.<br />
<br />
==Links==<br />
* [https://itch.io/jam/talp Text Adventure Literacy Jam ] Website.<br />
* [https://itch.io/jam/talpes Concurso de iniciación a las aventuras de texto] Website (Translation: Text Adventure Initiation Contest).<br />
* [https://adventuregamespodcast.com/podcast/2020/4/22/episode-87-interview-with-chris-ainsley-of-adventuron Adventure Games Podcast], discussion of future jam concept, in May 2020.<br />
* [https://adventuron.itch.io/excalibur Excalibur Sword of Kings TALP], reference TALP implementation, April, 2019.<br />
* [https://medium.com/@model_train/the-text-adventure-literacy-project-2b9601099d39 The Text Adventure Literacy Project], blogpost launching the text adventure literacy project, July, 2019.<br />
* [https://intfiction.org/t/announcing-the-text-adventure-literacy-jam-starts-feb-25th/49361/42 The Text Adventure Literacy Jam], announcement on intfiction.org, Feb 10, 2021.<br />
* [https://adventuron.io/classroom/ Adventuron Classroom] Online browser editor/authoring tool.<br />
<br />
<br />
{{DEFAULTSORT:Text Adventure Literacy Jam}}<br />
[[Category:Adventuron]]<br />
[[Category:Competitions]]<br />
[[Category:2021]]</div>Advhttps://www.ifwiki.org/index.php?title=Text_Adventure_Literacy_Jam&diff=83780Text Adventure Literacy Jam2021-02-20T22:38:37Z<p>Adv: </p>
<hr />
<div>The [[Text Adventure Literacy Jam]] is a parser-based text adventure authoring competition that challenges entrants to "Create a TEXT ADVENTURE game suitable for children with no prior experience.".<br />
<br />
This jam has a partner jam, "[https://itch.io/jam/talpes Concurso de iniciación a las aventuras de texto]" (rough translation: Text Adventure Initiation Contest), for Spanish language entries, which has a very similar set of rules, but slightly different prize pool, and will have a completely different entries and winners.<br />
<br />
This is the sixth "Adventuron" jam, but the first of these jams to accept submissions using '''any authoring system''', providing they adhere to the rules.<br />
<br />
Non exhaustive rules include:<br />
<br />
<br />
* a VERB NOUN parser.<br />
* report to the player if they use more than 2 complex words (some transitional words (such as 'the' are permitted at author discretion, hard two word rule is recommended).<br />
* games must have integrated tutorials.<br />
* games must not use irrational or diagonal directions.<br />
* games must be playable by using the keyboard alone but also permits touch/mouse/gamepad or voice inputs as secondary control methods.<br />
* search and examine are synonyms (English language only rule).<br />
* game must be suitable for children.<br />
* English language (for [[Text Adventure Literacy Jam]]_=).<br />
* Spanish language (for [[Concurso de iniciación a las aventuras de texto]]).<br />
<br />
Organised by Chris Ainsley, author of [https://adventuron.itch.io/ Adventuron].<br />
<br />
The Spanish version of the jam is co-organised by Juanjo Muñoz.<br />
<br />
==Competition Schedule (Text Adventure Literacy Jam)==<br />
* 10th February 2021 - Competition website opens for intents to enter.<br />
* 25th February 2021 - Game submissions are accepted.<br />
* 31st March 2021 - Entry Period closes, judging period starts.<br />
* 4th May 2021 - Judging Period Ends.<br />
<br />
==Competition Schedule (Concurso de iniciación a las aventuras de texto)==<br />
* 17th February 2021 - Competition website opens for intents to enter.<br />
* 25th February 2021 - Game submissions are accepted.<br />
* 31st March 2021 - Entry Period closes, judging period starts.<br />
* 4th May 2021 - Judging Period Ends.<br />
<br />
<br />
==Links==<br />
* [https://itch.io/jam/talp Text Adventure Literacy Jam ] Website.<br />
* [https://itch.io/jam/talpes Concurso de iniciación a las aventuras de texto] Website (Translation: Text Adventure Initiation Contest).<br />
* [https://adventuregamespodcast.com/podcast/2020/4/22/episode-87-interview-with-chris-ainsley-of-adventuron Adventure Games Podcast], discussion of future jam concept, in May 2020.<br />
* [https://adventuron.itch.io/excalibur Excalibur Sword of Kings TALP], reference TALP implementation, April, 2019.<br />
* [https://medium.com/@model_train/the-text-adventure-literacy-project-2b9601099d39 The Text Adventure Literacy Project], blogpost launching the text adventure literacy project, July, 2019.<br />
* [https://intfiction.org/t/announcing-the-text-adventure-literacy-jam-starts-feb-25th/49361/42 The Text Adventure Literacy Jam], announcement on intfiction.org, Feb 10, 2021.<br />
* [https://adventuron.io/classroom/ Adventuron Classroom] Online browser editor/authoring tool.<br />
<br />
<br />
{{DEFAULTSORT:Text Adventure Literacy Jam}}<br />
[[Category:Adventuron]]<br />
[[Category:Competitions]]<br />
[[Category:2021]]</div>Advhttps://www.ifwiki.org/index.php?title=Text_Adventure_Literacy_Jam&diff=83779Text Adventure Literacy Jam2021-02-20T22:37:41Z<p>Adv: </p>
<hr />
<div>The [[Text Adventure Literacy Jam]] is a parser-based text adventure authoring competition that challenges entrants to "Create a TEXT ADVENTURE game suitable for children with no prior experience.".<br />
<br />
This jam has a partner jam, "[https://itch.io/jam/talpes Concurso de iniciación a las aventuras de texto]" (rough translation: Text Adventure Initiation Contest), for Spanish language entries, which has a very similar set of rules, but slightly different prize pool, and will have a completely different entries and winners.<br />
<br />
This is the sixth "Adventuron" jam, but the first of these jams to accept submissions using '''any authoring system''', providing they adhere to the rules.<br />
<br />
Non exhaustive rules include:<br />
<br />
<br />
* a VERB NOUN parser.<br />
* report to the player if they use more than 2 complex words (some transitional words (such as 'the' are permitted at author discretion, hard two word rule is recommended).<br />
* games must have integrated tutorials.<br />
* games must not use irrational or diagonal directions.<br />
* games must be playable by using the keyboard alone but also permits touch/mouse/gamepad or voice inputs as secondary control methods.<br />
* search and examine are synonyms (English language only rule).<br />
* English language (for [[Text Adventure Literacy Jam]]_=).<br />
* Spanish language (for [[Concurso de iniciación a las aventuras de texto]]).<br />
<br />
Organised by Chris Ainsley, author of [https://adventuron.itch.io/ Adventuron].<br />
<br />
The Spanish version of the jam is co-organised by Juanjo Muñoz.<br />
<br />
==Competition Schedule (Text Adventure Literacy Jam)==<br />
* 10th February 2021 - Competition website opens for intents to enter.<br />
* 25th February 2021 - Game submissions are accepted.<br />
* 31st March 2021 - Entry Period closes, judging period starts.<br />
* 4th May 2021 - Judging Period Ends.<br />
<br />
==Competition Schedule (Concurso de iniciación a las aventuras de texto)==<br />
* 17th February 2021 - Competition website opens for intents to enter.<br />
* 25th February 2021 - Game submissions are accepted.<br />
* 31st March 2021 - Entry Period closes, judging period starts.<br />
* 4th May 2021 - Judging Period Ends.<br />
<br />
<br />
==Links==<br />
* [https://itch.io/jam/talp Text Adventure Literacy Jam ] Website.<br />
* [https://itch.io/jam/talpes Concurso de iniciación a las aventuras de texto] Website (Translation: Text Adventure Initiation Contest).<br />
* [https://adventuregamespodcast.com/podcast/2020/4/22/episode-87-interview-with-chris-ainsley-of-adventuron Adventure Games Podcast], discussion of future jam concept, in May 2020.<br />
* [https://adventuron.itch.io/excalibur Excalibur Sword of Kings TALP], reference TALP implementation, April, 2019.<br />
* [https://medium.com/@model_train/the-text-adventure-literacy-project-2b9601099d39 The Text Adventure Literacy Project], blogpost launching the text adventure literacy project, July, 2019.<br />
* [https://intfiction.org/t/announcing-the-text-adventure-literacy-jam-starts-feb-25th/49361/42 The Text Adventure Literacy Jam], announcement on intfiction.org, Feb 10, 2021.<br />
* [https://adventuron.io/classroom/ Adventuron Classroom] Online browser editor/authoring tool.<br />
<br />
<br />
{{DEFAULTSORT:Text Adventure Literacy Jam}}<br />
[[Category:Adventuron]]<br />
[[Category:Competitions]]<br />
[[Category:2021]]</div>Advhttps://www.ifwiki.org/index.php?title=Concurso_de_iniciaci%C3%B3n_a_las_aventuras_de_texto&diff=83778Concurso de iniciación a las aventuras de texto2021-02-20T22:34:55Z<p>Adv: Created page with "Spanish language version of the Text Adventure Literacy Jam. Visit that page for more information."</p>
<hr />
<div>Spanish language version of the [[Text Adventure Literacy Jam]].<br />
<br />
Visit that page for more information.</div>Advhttps://www.ifwiki.org/index.php?title=Competition_news&diff=83777Competition news2021-02-20T22:33:15Z<p>Adv: Added information on Concurso de iniciación a las aventuras de texto (Spanish version of Text Adventure Literacy Jam)</p>
<hr />
<div>== 2015 ==<br />
<br />
==== January 2015 ====<br />
* 4: [[8th Annual New Year's Interactive Fiction Event]] entries released. Organizer: [[Juhana Leinonen]].<br />
<br />
==== February 2015 ====<br />
* 20: [[My Compy Valentine]] entries released. Organizer: [[SPAG]].<br />
<br />
==== March 2015 ====<br />
* 15: [[ParserComp]] results announced. Winner: ''[[Chlorophyll]]'' ([[Steph Cherrywell]]; Glulx). Organizer: [[Carolyn VanEseltine]].<br />
* 16: [[Concours de Fictions Interactives Francophones 2015]] results announced. Winner: ''[[L'Envol]]'' ([[Benjamin Roux]]; Z-code). Organizer: ifwizz interactive fiction.<br />
* 25: [[Twiny Jam]] begins.<br />
<br />
==== April 2015 ====<br />
* 4: [[Spring Thing 2015]] entries released. {{nomain|Organizer: [[Aaron A. Reed]].}}<br />
* 9: [[Twiny Jam]] ends. 239 entries. {{nomain|Organizer: [[Porpentine]].}}<br />
* 26: [[XYZZY Awards 2014]] results announced. Best Game: ''[[80 Days]]'' ([[inkle]], [[Meg Jayanth]]; iOS, Android) Organizer: [[Sam Kabo Ashwell]].<br />
<br />
==== May 2015 ====<br />
* 2: [[Interactive Fiction Grand Prix 2015]] results announced. Winners: ''[[Die Akte Paul Bennet]]'' ([[Michael Baltes]], Z-code) and ''[[Die schwarze Lilie]]'' ([[Hannes Schüller]], Z-code).<br />
* 27: [[ShuffleComp:_Disc_2|ShuffleComp: Disc 2]] results announced. Six commended entries. Organizer: [[Neil Butters]].<br />
<br />
==== August 2015 ====<br />
* 22: [[IntroComp 2015]] results announced. Winner: ''[[Beyond Division]]'' ([[Joseph Geipel]]; Glulx). Organizer: [[Jacqueline A. Lott]].<br />
<br />
==== October 2015 ====<br />
* 1: [[IF Comp 2015]] entries released.<br />
* 22: [[Saugus.net Halloween Ghost Story Contest]] deadline.<br />
* 31: [[Ectocomp 2015]] entries released.<br />
* 31: [[Saugus.net Halloween Ghost Story Contest]] winners released.<br />
<br />
==== November 2015 ====<br />
* 15: [[IF Comp 2015]] voting deadline.<br />
* 16: [[IF Comp 2015]] results announced. Winner: ''[[Brain Guzzlers from Beyond!]]'' ([[Steph Cherrywell]]; Glulx.)<br />
<br />
==== December 2015 ====<br />
* 1: [[Ectocomp 2015]] results announced. Winners: ''[[Open That Vein]]'' ([[Chandler Groover]]; Z-code) and ''[[Ashes]]'' ([[Glass Rat Media]]; Twine)<br />
<br />
== 2016 ==<br />
<br />
==== January 2016 ====<br />
* 18: Deadline for authors' intents to enter [[The First Quadrennial Ryan Veeder Exposition for Good Interactive Fiction]]. Organizer: [[Ryan Veeder]].<br />
<br />
====February 2016====<br />
* 7: Phase 2 of [[imaginary games from imaginary universes]] closes. Organizer: [[Jason Dyer]].<br />
* 24: [[imaginary games from imaginary universes]] entries uploaded to IF archive.<br />
* 28: [[The First Quadrennial Ryan Veeder Exposition for Good Interactive Fiction]] entries due.<br />
<br />
====March 2016====<br />
* 8: Deadline for authors' intents to enter [[Spring Thing 2016]]. Organizer: [[Aaron A. Reed]].<br />
* 14: Results announced for [[The First Quadrennial Ryan Veeder Exposition for Good Interactive Fiction]].<br />
<br />
====April 2016====<br />
* 1: [[Spring Thing 2016]] entry deadline.<br />
* 6: [[Spring Thing 2016]] entries released.<br />
* 10: [[TinyUtopias IF Jam]] begins.<br />
* 11: [[XYZZY Awards 2015]] round 1 voting opens.<br />
<br />
====May 2016====<br />
* 1: [[XYZZY Awards 2015]] round 1 voting deadline.<br />
* 5: [[The Year of Adventure]] jam begins. Organizer: [[Robin Douglas Johnson]].<br />
* 7: [[Spring Thing 2016]] ribbon nomination deadline.<br />
* 8: [[Spring Thing 2016]] results announced. Winners: ''[[Tangaroa Deep]]'' ([[Astrid Dalmady]]; Twine) and ''[[The Xylophoniad]]'' ([[Robin Douglas Johnson|Robin Johnson]]; HTML/Javascript).<br />
* 8: [[Discworld Open Jam]] begins. Organizer: [[verityvirtue]].<br />
* 20: [[XYZZY Awards 2015]] round 2 voting deadline.<br />
* 28: [[XYZZY Awards 2015]] Award Ceremony. Best Game: ''[[Birdland]]'' ([[Brendan Patrick Hennessy]]; Web browser).<br />
<br />
====June 2016====<br />
* 18: [[Bring Out Your Dead]] begins. Organizer: [[Emily Short]].<br />
* 25: [[Bring Out Your Dead]] ends.<br />
* 30: [[IntroComp 2016]] intent to enter deadline. Organizer: [[Jacqueline A. Lott]].<br />
<br />
====July 2016====<br />
* 1: [[IF Comp 2016]] intents to enter begin. Organizer: [[Jason McIntosh]].<br />
* 28: [[Discworld Open Jam]] ends.<br />
* 31: [[IntroComp 2016]] introduction submission deadline. Organizer: [[Jacqueline A. Lott]]<br />
<br />
====August 2016====<br />
*5: [[IntroComp 2016]] voting opens.<br />
<br />
====September 2016====<br />
* 1: [[IF Comp 2016]] intent to enter deadline.<br />
* 10: [[IntroComp 2016]] voting deadline.<br />
* 11: [[IntroComp 2016]] results announced. Winner: ''[[Spellbound]]'' ([[Adam Perry]]; [[Glulx]]).<br />
* 28: Submission deadline for [[IF Comp 2016]] entries.<br />
<br />
====October 2016====<br />
* 1: [[IF Comp 2016]] voting begins.<br />
* 22: [[Saugus.net Halloween Ghost Story Contest]] deadline.<br />
* 30: [[Ectocomp 2016]] deadline for submitting entries.<br />
* 31: [[Saugus.net Halloween Ghost Story Contest]] winners released.<br />
<br />
====November 2016====<br />
* 15: [[IF Comp 2016]] voting deadline.<br />
* 17: [[IF Comp 2016]] results announced. Winner: ''[[Detectiveland]]'' ([[Robin Douglas Johnson|Robin Johnson]]).<br />
<br />
====December 2016====<br />
* 31: [[The Year of Adventure]] jam ends.<br />
<br />
== 2017 ==<br />
<br />
==== January 2017 ====<br />
* 2: Submissions due for [[10th Annual New Year's Interactive Fiction Event]]. Organizer: [[Marius Müller]].<br />
<br />
====February 2017====<br />
<br />
====March 2017====<br />
* 9: Deadline for authors' intents to enter [[Spring Thing 2017]]. Organizer: [[Aaron A. Reed]].<br />
<br />
====April 2017====<br />
* 2: Deadline for authors' submissions [[Spring Thing 2017]]. Organizer: [[Aaron A. Reed]].<br />
* 6: Festival opens and entries available to play [[Spring Thing 2017]]. Organizer: [[Aaron A. Reed]].<br />
<br />
====May 2017====<br />
* 8: Results announced for [[Spring Thing 2017]]. Winners: ''[[Bobby and Bonnie]]'' ([[Xavid]]; [[Glulx]]), ''[[Niney]]'' ([[Daniel Spitz]]; [[Z-code]]), ''[[Guttersnipe: Carnival of Regrets]]'' ([[Bitter Karella]]; [[Quest]]).<br />
<br />
====June 2017====<br />
* 30: Intent to enter deadline for [[IntroComp 2017]]. Organizer: [[Jacqueline A. Lott]].<br />
<br />
====July 2017====<br />
* 1: [[IF Comp 2017]] intents to enter begin. Organizer: [[Jason McIntosh]].<br />
* 4: Deadline for first-round voting in [[XYZZY Awards 2016]]. Organizer: [[Sam Kabo Ashwell]].<br />
* 21: Deadline for second-round voting in [[XYZZY Awards 2016]].<br />
* 23: [[XYZZY Awards 2016]] results announced. Best Game: [[Superluminal Vagrant Twin]] ([[C.E.J. Pacian]]; 26-Mar-2016; [[Glulx]]).<br />
* 31: Submission deadline for [[IntroComp 2017]] entries.<br />
<br />
====August 2017====<br />
* 31: (Probable) Voting deadline for [[IntroComp 2017]].<br />
<br />
====September 2017====<br />
* 1: Results (probably) posted for [[IntroComp 2017]].<br />
* 1: [[IF Comp 2017]] intent to enter deadline.<br />
* 28: Submission deadline for [[IF Comp 2017]] entries.<br />
<br />
====October 2017====<br />
* 1: [[IF Comp 2017]] voting begins.<br />
* 22: 20th Annual [[Saugus.net Halloween Ghost Story Contest]] deadline.<br />
* 31: 20th Annual [[Saugus.net Halloween Ghost Story Contest]] winners released.<br />
* 31: [[Ectocomp 2017]] submission deadline. Organizers: [[Josh Giesbrecht]] and [[Ruber Eaglenest]].<br />
<br />
====November 2017====<br />
* 15: [[IF Comp 2017]] voting deadline.<br />
<br />
====December 2017====<br />
<br />
== 2018 ==<br />
<br />
====January 2018====<br />
*4: Submission deadline for [[Eleventh Hour New Year's Minicomp]]. Organizer: [[Marius Müller]].<br />
*7: [[Eleventh Hour New Year's Minicomp]] entries played on [[ClubFloyd]].<br />
<br />
====February 2018====<br />
<br />
====March 2018====<br />
* 1: Deadline for authors' intents to enter [[Spring Thing 2018]]. Organizer: [[Aaron A. Reed]].<br />
<br />
====April 2018====<br />
* 3: Deadline for [[Spring Thing 2018]] games to be submitted.<br />
* 6: [[Spring Thing 2018]] opens. 20 entries released.<br />
* 30: [[XYZZY Awards 2017]] open for first-round voting. Organizer: [[Sam Kabo Ashwell]].<br />
<br />
====May 2018====<br />
* 7: Deadline for [[Spring Thing 2018]] ribbon nominations. Festival closes.<br />
<br />
====June 2018====<br />
*30: Intent to enter deadline for [[IntroComp 2018]]. Organizer: [[Xalavier Nelson Jr.]].<br />
<br />
====July 2018====<br />
* 1: [[IF Comp 2018]] intents to enter begin. Organizer: [[Jason McIntosh]].<br />
* 31: Submission deadline for [[IntroComp 2018]] entries.<br />
<br />
====August 2018====<br />
* 13: Entries being accepted for 2018 [[Saugus.net Halloween Ghost Story Contest]]<br />
* 31: (Probable) Voting deadline for [[IntroComp 2018]].<br />
<br />
====September 2018====<br />
* 1: [[IF Comp 2018]] The last date that authors can register their intent to enter.<br />
* 8: Results (probably) posted for [[IntroComp 2018]].<br />
* 28: [[IF Comp 2018]] Authors can upload their games to the competition site. <br />
<br />
====October 2018====<br />
* 1: [[IF Comp 2018]] Games are released to the public.<br />
* 22: Deadline for [[Saugus.net Halloween Ghost Story Contest]] 2018<br />
* 31: Winners of [[Saugus.net Halloween Ghost Story Contest]] 2018 announced<br />
<br />
====November 2018====<br />
* 15: [[IF Comp 2018]] All votes must be submitted by the end of the day.<br />
<br />
====December 2018====<br />
<br />
== 2019 ==<br />
<br />
====March 2019====<br />
<br />
* 1: Deadline for authors' intents to enter [[Spring Thing 2019]]. Organizer: [[Aaron A. Reed]].<br />
* 31: [[Spring Thing 2019]] Deadline for games to be submitted.<br />
<br />
====April 2019====<br />
<br />
* 4: [[Spring Thing 2019]] Festival opens. <br />
* 11:[[Spring Thing 2019]] ribbon nominations opens.<br />
<br />
====May 2019====<br />
* 6: [[Spring Thing 2019]] Deadline for ribbon nominations. Festival closes and ribbons announced. <br />
* 30: [[ZIL Text Adventure Game Competition 2019]] Deadline for games to be submitted.<br />
<br />
<br />
====June 2019====<br />
* 1: [[IF Comp 2019]] open for registration and prize donation. Organizer: [[Jason McIntosh]].<br />
* 1: Intent to enter accepted for [[IntroComp 2019]]. Organizer: [[Xalavier Nelson Jr.]].<br />
*30: Intent to enter deadline for [[IntroComp 2019]]. <br />
<br />
====July 2019====<br />
* 1: [[IF Comp 2019]] intents to enter begin. <br />
* 31: Submission deadline for [[IntroComp 2019]] entries.<br />
<br />
====August 2019====<br />
* 2: Results announced for the [[Interactive Fiction Top 50]], 2019 edition.<br />
* 31: Voting deadline for [[IntroComp 2019]].<br />
<br />
====September 2019====<br />
* 1: [[IF Comp 2019]] The last date that authors can register their intent to enter.<br />
* 15: Results posted for [[IntroComp 2019]].<br />
* 28: [[IF Comp 2019]] Authors can upload their games to the competition site. <br />
<br />
====October 2019====<br />
* 1: [[IF Comp 2019]] Games are released to the public.<br />
* 22: [[Saugus.net Halloween Ghost Story Contest]] entry deadline.<br />
* 28: [[The Emily Short Anniversary Contest 2020]] announced. Organizer: [[Mathbrush]].<br />
* 31: [[Ectocomp 2019]] (probably) opening deadline. <br />
* 31: [[Saugus.net Halloween Ghost Story Contest]] results announced. <br />
<br />
====November 2019====<br />
* 11: [[Ectocomp 2019]] (probably) closing deadline. <br />
* 15: [[IF Comp 2019]] All votes must be submitted by the end of the day.<br />
<br />
====December 2019====<br />
* 1: [[Ectocomp 2019]] (probably) Award date.<br />
<br />
<br />
== 2020 ==<br />
<br />
<br />
====January 2020====<br />
<br />
<br />
====February 2020====<br />
<br />
<br />
====March 2020====<br />
* 1: Deadline for authors' intents to enter [[Spring Thing 2020]]. Organizer: [[Aaron A. Reed]].<br />
* 24: Deadline for [[The Emily Short Anniversary Contest 2020]]. Organizer: [[Mathbrush]].<br />
* 29: [[Spring Thing 2020]] Deadline for games to be submitted.<br />
<br />
====April 2020====<br />
<br />
* 2: [[Spring Thing 2020]] Festival opens. <br />
* 9:[[Spring Thing 2020]] ribbon nominations opens.<br />
<br />
====May 2020====<br />
* 3: [[Spring Thing 2020]] Deadline for ribbon nominations. Festival closes and ribbons announced.<br />
* 25: [[NarraScope 2020 Game Jam]] Submissions open. Hosted by [[NarraScope 2020 Game Jam Hosts | NarraScope, katherine, dvd]].<br />
<br />
====June 2020====<br />
* 3: [[IntroComp 2020]] Intents to Enter Accepted. Organizer: [[Xalavier Nelson Jr.]]<br />
* 5: [[The Next Adventure Jam]] Submissions open. Hosted by [[Adventuron]].<br />
* 8: [[NarraScope 2020 Game Jam]] Submissions due.<br />
* 30: [[IntroComp 2020]] Intent to Enter Deadline.<br />
<br />
====July 2020====<br />
* 1: [[IF Comp 2020]] Open for entry registration and prize donation. Open for authors to declare their intent to enter. Organizer: [[Jacqueline Ashwell]].<br />
* 4: [[The Next Adventure Jam]] Submissions due.<br />
* 31: [[IntroComp 2020]] Excerpt Submission Deadline.<br />
<br />
====August 2020====<br />
* 31: [[IntroComp 2020]] Voting Deadline.<br />
<br />
====September 2020====<br />
* 1: [[IF Comp 2020]] The last date that authors can register their intent to enter.<br />
* 15: [[IntroComp 2020]] Result Post Deadline.<br />
* 28: [[IF Comp 2020]] The last date that authors can upload their games to the competition site.<br />
====October 2020====<br />
* 1: [[IF Comp 2020]] The games are released to the public, and the judging period begins.<br />
* 1: [[Ectocomp 2020]] opening deadline. <br />
* 30: [[Ectocomp 2020]] closing deadline. <br />
<br />
====November 2020====<br />
* 16: [[Ectocomp 2020]] Award date.<br />
* 29: [[IF Comp 2020]] All votes must be submitted by the end of the day.<br />
<br />
<br />
== 2021 ==<br />
<br />
<onlyinclude><br />
<br />
====February 2021====<br />
* 10: [[Text Adventure Literacy Jam]] announced. Organizer: Chris Ainsley.<br />
* 17: [[Concurso de iniciación a las aventuras de texto]] announced. Organizer: Chris Ainsley.<br />
* 25: [[Text Adventure Literacy Jam]], [[Concurso de iniciación a las aventuras de texto]] Submissions open.<br />
<br />
====March 2021====<br />
* 31: [[Text Adventure Literacy Jam]], [[Concurso de iniciación a las aventuras de texto]] Submissions due. <br />
<br />
</onlyinclude><br />
<br />
====April 2021====<br />
* 1: [[Text Adventure Literacy Jam]], [[Concurso de iniciación a las aventuras de texto]] The games are released to the public, and the judging period begins.<br />
<br />
====May 2021====<br />
* 4: [[Text Adventure Literacy Jam]], [[Concurso de iniciación a las aventuras de texto]] Judging period ends. Winners announced.<br />
<br />
<br />
====June 2021====<br />
<br />
<br />
<br />
====July 2021====<br />
<br />
<br />
<br />
====August 2021====<br />
<br />
<br />
<br />
====September 2021====<br />
<br />
<br />
<br />
====October 2021====<br />
<br />
<br />
<br />
====November 2021====<br />
<br />
<br />
<br />
====December 2021====</div>Advhttps://www.ifwiki.org/index.php?title=Text_Adventure_Literacy_Jam&diff=83776Text Adventure Literacy Jam2021-02-20T22:31:28Z<p>Adv: Added Spanish Jam Schedule</p>
<hr />
<div>The [[Text Adventure Literacy Jam]] is a parser-based text adventure authoring competition that challenges entrants to "Create a TEXT ADVENTURE game suitable for children with no prior experience.".<br />
<br />
This is the sixth "Adventuron" jam, but the first of these jams to accept submissions using '''any authoring system''', providing they adhere to the rules.<br />
<br />
Non exhaustive rules include:<br />
<br />
* English language.<br />
* a VERB NOUN parser.<br />
* report to the player if they use more than 2 words.<br />
* games must have integrated tutorials.<br />
* games must not use irrational or diagonal directions.<br />
* games must be playable by using the keyboard alone but also permits touch/mouse/gamepad or voice inputs as secondary control methods.<br />
* search and examine are synonyms.<br />
<br />
This jam has a partner jam, "[https://itch.io/jam/talpes Concurso de iniciación a las aventuras de texto]" (rough translation: Text Adventure Initiation Contest), for Spanish language entries, which has a very similar set of rules, but slightly different prize pool, and will have a completely different entries and winners.<br />
<br />
Organised by Chris Ainsley, author of [https://adventuron.itch.io/ Adventuron].<br />
<br />
The Spanish version of the jam is co-organised by Juanjo Muñoz.<br />
<br />
==Competition Schedule (Text Adventure Literacy Jam)==<br />
* 10th February 2021 - Competition website opens for intents to enter.<br />
* 25th February 2021 - Game submissions are accepted.<br />
* 31st March 2021 - Entry Period closes, judging period starts.<br />
* 4th May 2021 - Judging Period Ends.<br />
<br />
==Competition Schedule (Concurso de iniciación a las aventuras de texto)==<br />
* 17th February 2021 - Competition website opens for intents to enter.<br />
* 25th February 2021 - Game submissions are accepted.<br />
* 31st March 2021 - Entry Period closes, judging period starts.<br />
* 4th May 2021 - Judging Period Ends.<br />
<br />
<br />
==Links==<br />
* [https://itch.io/jam/talp Text Adventure Literacy Jam ] Website.<br />
* [https://itch.io/jam/talpes Concurso de iniciación a las aventuras de texto] Website (Translation: Text Adventure Initiation Contest).<br />
* [https://adventuregamespodcast.com/podcast/2020/4/22/episode-87-interview-with-chris-ainsley-of-adventuron Adventure Games Podcast], discussion of future jam concept, in May 2020.<br />
* [https://adventuron.itch.io/excalibur Excalibur Sword of Kings TALP], reference TALP implementation, April, 2019.<br />
* [https://medium.com/@model_train/the-text-adventure-literacy-project-2b9601099d39 The Text Adventure Literacy Project], blogpost launching the text adventure literacy project, July, 2019.<br />
* [https://intfiction.org/t/announcing-the-text-adventure-literacy-jam-starts-feb-25th/49361/42 The Text Adventure Literacy Jam], announcement on intfiction.org, Feb 10, 2021.<br />
* [https://adventuron.io/classroom/ Adventuron Classroom] Online browser editor/authoring tool.<br />
<br />
<br />
{{DEFAULTSORT:Text Adventure Literacy Jam}}<br />
[[Category:Adventuron]]<br />
[[Category:Competitions]]<br />
[[Category:2021]]</div>Advhttps://www.ifwiki.org/index.php?title=Puzzlon&diff=83774Puzzlon2021-02-18T00:25:29Z<p>Adv: </p>
<hr />
<div>Puzzlon ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ) is a web based Puzzle Dependency Chart creation tool, written by [[Chris Ainsley]].<br />
<br />
==Puzzle Dependency Charts==<br />
<br />
Puzzlon is directly inspired by Ron Gilbert's [https://grumpygamer.com/puzzle_dependency_charts blog post] on Puzzle Dependency Charts, and how they were used in the creation of Monkey Island.<br />
<br />
The purpose of a puzzle dependency chart is to be able to visualise the dependencies of puzzles in a game for the purposes of working out bottlenecks, over-linearity, or over-non-linearity.<br />
<br />
* A very linear game will have a long and narrow chart.<br />
* A very non-linear game will have a wide chart.<br />
* Where geography is important, conditions can be attached.<br />
* Puzzle dependency charts are independent to the geography of your game.<br />
* Colours can be used to represent different types of dependency.<br />
<br />
'''A Minimal Example (The Cave of Magic)'''<br />
<br />
[[Image:Puzzlon1.png|480px]]<br />
<br />
==Instructional Video==<br />
<br />
An instructional video is available on [https://youtu.be/14trGVXuTpI YouTube].<br />
<br />
==Types of Node==<br />
<br />
Puzzlon expands on Ron Gilbert's description of Puzzle dependency charts and utilizes 4 types of node.<br />
<br />
* Action - An action is something the player must do. An action is the only active event that moves forward progress. All other types of node are passive (imply prior action).<br />
* At - Similar to condition, but represents a location where an dependent action must be performed.<br />
* Condition - A condition is something that must be passively true, but does not necessarily require a player action. A condition may be used to link together an action that happens somewhere else in the chart.<br />
* Goal - A goal is a long term objective.<br />
<br />
==The Puzzlon Editor==<br />
<br />
* Puzzlon features a browser-based editor ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ), with autocompletion (using Control + Space) that visualises changes as they are typed.<br />
* Puzzlon does not permit or require the layout of elements. Only the relationships between nodes are required. Layout is automatic.<br />
* Puzzlon has the ability to export charts as SVG files.<br />
* Only one file may be edited at a time, so copying and pasting to a local file is usually required if working with multiple files, or for backup purposes.<br />
<br />
[[Image:PuzzlonIde1.png|1280px]]<br />
<br />
<br />
<br />
==Visualising Your Game Design==<br />
<br />
A good puzzle-centric traditional text adventure game tends to have:<br />
<br />
* A pre-game, a small self contained puzzle chart, that culminates in a single goal, which must be completed to move forward. This is useful to convey initial story and/or the mechanics of the game.<br />
* A larger main-game, which has a wide chart. A wide chart suggests that a game has lots of objects that can be completed concurrently. This (generally speaking) is fun for the player.<br />
* An optional endgame, the endgame tends to be smaller than the main game, and may be very linear. This is useful as a mechanism of finishing off the story.<br />
<br />
(See 'The Beast' at the bottom of this page as an example of exactly this structure, see if you can identify the pre-game, main-game, and end-game segments).<br />
<br />
'''The Beast of Torrack Moor Puzzle Dependency Chart (Spoilers Ahead)'''<br />
<br />
[[Image:BeastPDC1.png|1024px]]</div>Advhttps://www.ifwiki.org/index.php?title=Puzzlon&diff=83773Puzzlon2021-02-18T00:22:49Z<p>Adv: /* Types of Node */</p>
<hr />
<div>Puzzlon ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ) is a web based Puzzle Dependency Chart creation tool, written by [[Chris Ainsley]].<br />
<br />
Puzzlon is directly inspired by Ron Gilbert's [https://grumpygamer.com/puzzle_dependency_charts blog post] on Puzzle Dependency Charts, and how they were used in the creation of Monkey Island.<br />
<br />
==Puzzle Dependency Charts==<br />
<br />
The purpose of a puzzle dependency chart is to be able to visualise the dependencies of puzzles in a game for the purposes of working out bottlenecks, over-linearity, or over-non-linearity.<br />
<br />
* A very linear game will have a long and narrow chart.<br />
* A very non-linear game will have a wide chart.<br />
* Where geography is important, conditions can be attached.<br />
* Puzzle dependency charts are independent to the geography of your game.<br />
* Colours can be used to represent different types of dependency.<br />
<br />
'''A Minimal Example (The Cave of Magic)'''<br />
<br />
[[Image:Puzzlon1.png|480px]]<br />
<br />
==Instructional Video==<br />
<br />
An instructional video is available on [https://youtu.be/14trGVXuTpI YouTube].<br />
<br />
==Types of Node==<br />
<br />
Puzzlon expands on Ron Gilbert's description of Puzzle dependency charts and utilizes 4 types of node.<br />
<br />
* Action - An action is something the player must do. An action is the only active event that moves forward progress. All other types of node are passive (imply prior action).<br />
* At - Similar to condition, but represents a location where an dependent action must be performed.<br />
* Condition - A condition is something that must be passively true, but does not necessarily require a player action. A condition may be used to link together an action that happens somewhere else in the chart.<br />
* Goal - A goal is a long term objective.<br />
<br />
==The Puzzlon Editor==<br />
<br />
* Puzzlon features a browser-based editor ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ), with autocompletion (using Control + Space) that visualises changes as they are typed.<br />
* Puzzlon has the ability to export charts as SVG files.<br />
* Only one file may be edited at a time, so copying and pasting to a local file is usually required if working with multiple files, or for backup purposes.<br />
<br />
[[Image:PuzzlonIde1.png|1280px]]<br />
<br />
<br />
<br />
==Visualising Your Game Design==<br />
<br />
A good puzzle-centric traditional text adventure game tends to have:<br />
<br />
* A pre-game, a small self contained puzzle chart, that culminates in a single goal, which must be completed to move forward. This is useful to convey initial story and/or the mechanics of the game.<br />
* A larger main-game, which has a wide chart. A wide chart suggests that a game has lots of objects that can be completed concurrently. This (generally speaking) is fun for the player.<br />
* An optional endgame, the endgame tends to be smaller than the main game, and may be very linear. This is useful as a mechanism of finishing off the story.<br />
<br />
(See 'The Beast' at the bottom of this page as an example of exactly this structure, see if you can identify the pre-game, main-game, and end-game segments).<br />
<br />
'''The Beast of Torrack Moor Puzzle Dependency Chart (Spoilers Ahead)'''<br />
<br />
[[Image:BeastPDC1.png|1024px]]</div>Advhttps://www.ifwiki.org/index.php?title=Puzzlon&diff=83772Puzzlon2021-02-18T00:20:47Z<p>Adv: </p>
<hr />
<div>Puzzlon ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ) is a web based Puzzle Dependency Chart creation tool, written by [[Chris Ainsley]].<br />
<br />
Puzzlon is directly inspired by Ron Gilbert's [https://grumpygamer.com/puzzle_dependency_charts blog post] on Puzzle Dependency Charts, and how they were used in the creation of Monkey Island.<br />
<br />
==Puzzle Dependency Charts==<br />
<br />
The purpose of a puzzle dependency chart is to be able to visualise the dependencies of puzzles in a game for the purposes of working out bottlenecks, over-linearity, or over-non-linearity.<br />
<br />
* A very linear game will have a long and narrow chart.<br />
* A very non-linear game will have a wide chart.<br />
* Where geography is important, conditions can be attached.<br />
* Puzzle dependency charts are independent to the geography of your game.<br />
* Colours can be used to represent different types of dependency.<br />
<br />
'''A Minimal Example (The Cave of Magic)'''<br />
<br />
[[Image:Puzzlon1.png|480px]]<br />
<br />
==Instructional Video==<br />
<br />
An instructional video is available on [https://youtu.be/14trGVXuTpI YouTube].<br />
<br />
==Types of Node==<br />
<br />
Puzzlon expands on Ron Gilbert's description of Puzzle dependency charts and utilizes 4 types of node.<br />
<br />
* Action - An action is something the player must do.<br />
* At - Similar to condition, but represents a location where an dependent action must be performed.<br />
* Condition - A condition is something that must be passively true, but does not necessarily require a player action. A condition may be used to link together an action that happens somewhere else in the chart.<br />
* Goal - A goal is a long term objective.<br />
<br />
<br />
==The Puzzlon Editor==<br />
<br />
* Puzzlon features a browser-based editor ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ), with autocompletion (using Control + Space) that visualises changes as they are typed.<br />
* Puzzlon has the ability to export charts as SVG files.<br />
* Only one file may be edited at a time, so copying and pasting to a local file is usually required if working with multiple files, or for backup purposes.<br />
<br />
[[Image:PuzzlonIde1.png|1280px]]<br />
<br />
<br />
<br />
==Visualising Your Game Design==<br />
<br />
A good puzzle-centric traditional text adventure game tends to have:<br />
<br />
* A pre-game, a small self contained puzzle chart, that culminates in a single goal, which must be completed to move forward. This is useful to convey initial story and/or the mechanics of the game.<br />
* A larger main-game, which has a wide chart. A wide chart suggests that a game has lots of objects that can be completed concurrently. This (generally speaking) is fun for the player.<br />
* An optional endgame, the endgame tends to be smaller than the main game, and may be very linear. This is useful as a mechanism of finishing off the story.<br />
<br />
(See 'The Beast' at the bottom of this page as an example of exactly this structure, see if you can identify the pre-game, main-game, and end-game segments).<br />
<br />
'''The Beast of Torrack Moor Puzzle Dependency Chart (Spoilers Ahead)'''<br />
<br />
[[Image:BeastPDC1.png|1024px]]</div>Advhttps://www.ifwiki.org/index.php?title=Puzzlon&diff=83771Puzzlon2021-02-18T00:17:04Z<p>Adv: </p>
<hr />
<div>Puzzlon ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ) is a web based Puzzle Dependency Chart creation tool, written by [[Chris Ainsley]].<br />
<br />
Puzzlon is directly inspired by Ron Gilbert's [https://grumpygamer.com/puzzle_dependency_charts blog post] on Puzzle Dependency Charts, and how they were used in the creation of Monkey Island.<br />
<br />
==Puzzle Dependency Charts==<br />
<br />
The purpose of a puzzle dependency chart is to be able to visualise the dependencies of puzzles in a game for the purposes of working out bottlenecks, over-linearity, or over-non-linearity.<br />
<br />
* A very linear game will have a long and narrow chart.<br />
* A very non-linear game will have a wide chart.<br />
* Where geography is important, conditions can be attached.<br />
* Puzzle dependency charts are independent to the geography of your game.<br />
* Colours can be used to represent different types of dependency.<br />
<br />
'''A Minimal Example (The Cave of Magic)'''<br />
<br />
[[Image:Puzzlon1.png|480px]]<br />
<br />
==Types of Node==<br />
<br />
Puzzlon expands on Ron Gilbert's description of Puzzle dependency charts and utilizes 4 types of node.<br />
<br />
* Action - An action is something the player must do.<br />
* At - Similar to condition, but represents a location where an dependent action must be performed.<br />
* Condition - A condition is something that must be passively true, but does not necessarily require a player action. A condition may be used to link together an action that happens somewhere else in the chart.<br />
* Goal - A goal is a long term objective.<br />
<br />
<br />
==The Puzzlon Editor==<br />
<br />
* Puzzlon features a browser-based editor ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ), with autocompletion (using Control + Space) that visualises changes as they are typed.<br />
* Puzzlon has the ability to export charts as SVG files.<br />
* Only one file may be edited at a time, so copying and pasting to a local file is usually required if working with multiple files, or for backup purposes.<br />
<br />
[[Image:PuzzlonIde1.png|1280px]]<br />
<br />
==Instructional Video==<br />
<br />
An instructional video is available on [https://youtu.be/14trGVXuTpI YouTube].<br />
<br />
==Visualising Your Game Design==<br />
<br />
A good puzzle-centric traditional text adventure game tends to have:<br />
<br />
* A pre-game, a small self contained puzzle chart, that culminates in a single goal, which must be completed to move forward. This is useful to convey initial story and/or the mechanics of the game.<br />
* A larger main-game, which has a wide chart. A wide chart suggests that a game has lots of objects that can be completed concurrently. This (generally speaking) is fun for the player.<br />
* An optional endgame, the endgame tends to be smaller than the main game, and may be very linear. This is useful as a mechanism of finishing off the story.<br />
<br />
(See 'The Beast' at the bottom of this page as an example of exactly this structure, see if you can identify the pre-game, main-game, and end-game segments).<br />
<br />
'''The Beast of Torrack Moor Puzzle Dependency Chart (Spoilers Ahead)'''<br />
<br />
[[Image:BeastPDC1.png|1024px]]</div>Advhttps://www.ifwiki.org/index.php?title=Puzzlon&diff=83770Puzzlon2021-02-18T00:15:58Z<p>Adv: /* Puzzle Dependency Charts */</p>
<hr />
<div>Puzzlon ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ) is a web based Puzzle Dependency Chart creation tool, written by [[Chris Ainsley]].<br />
<br />
Puzzlon is directly inspired by Ron Gilbert's [https://grumpygamer.com/puzzle_dependency_charts blog post] on Puzzle Dependency Charts, and how they were used in the creation of Monkey Island.<br />
<br />
==Puzzle Dependency Charts==<br />
<br />
The purpose of a puzzle dependency chart is to be able to visualise the dependencies of puzzles in a game for the purposes of working out bottlenecks, over-linearity, or over-non-linearity.<br />
<br />
* A very linear game will have a long and narrow chart.<br />
* A very non-linear game will have a wide chart.<br />
* Where geography is important, conditions can be attached.<br />
* Puzzle dependency charts are independent to the geography of your game.<br />
* Colours can be used to represent different types of dependency.<br />
<br />
'''A Minimal Example (The Cave of Magic)'''<br />
<br />
[[Image:Puzzlon1.png|480px]]<br />
<br />
==Types of Node==<br />
<br />
Puzzlon expands on Ron Gilbert's description of Puzzle dependency charts and utilizes 4 types of node.<br />
<br />
* Action - An action is something the player must do.<br />
* At - Similar to condition, but represents a location where an dependent action must be performed.<br />
* Condition - A condition is something that must be passively true, but does not necessarily require a player action. A condition may be used to link together an action that happens somewhere else in the chart.<br />
* Goal - A goal is a long term objective.<br />
<br />
<br />
==The Puzzlon Editor==<br />
<br />
* Puzzlon features a browser-based editor ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ), with autocompletion (using Control + Space) that visualises changes as they are typed.<br />
* Puzzlon has the ability to export charts as SVG files.<br />
* Only one file may be edited at a time, so copying and pasting to a local file is usually required if working with multiple files, or for backup purposes.<br />
<br />
[[Image:PuzzlonIde1.png|1024px]]<br />
<br />
==Instructional Video==<br />
<br />
An instructional video is available on [https://youtu.be/14trGVXuTpI YouTube].<br />
<br />
==Visualising Your Game Design==<br />
<br />
A good puzzle-centric traditional text adventure game tends to have:<br />
<br />
* A pre-game, a small self contained puzzle chart, that culminates in a single goal, which must be completed to move forward. This is useful to convey initial story and/or the mechanics of the game.<br />
* A larger main-game, which has a wide chart. A wide chart suggests that a game has lots of objects that can be completed concurrently. This (generally speaking) is fun for the player.<br />
* An optional endgame, the endgame tends to be smaller than the main game, and may be very linear. This is useful as a mechanism of finishing off the story.<br />
<br />
(See 'The Beast' at the bottom of this page as an example of exactly this structure, see if you can identify the pre-game, main-game, and end-game segments).<br />
<br />
'''The Beast of Torrack Moor Puzzle Dependency Chart (Spoilers Ahead)'''<br />
<br />
[[Image:BeastPDC1.png|1024px]]</div>Advhttps://www.ifwiki.org/index.php?title=Puzzlon&diff=83769Puzzlon2021-02-18T00:14:59Z<p>Adv: </p>
<hr />
<div>Puzzlon ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ) is a web based Puzzle Dependency Chart creation tool, written by [[Chris Ainsley]].<br />
<br />
Puzzlon is directly inspired by Ron Gilbert's [https://grumpygamer.com/puzzle_dependency_charts blog post] on Puzzle Dependency Charts, and how they were used in the creation of Monkey Island.<br />
<br />
==Puzzle Dependency Charts==<br />
<br />
The purpose of a puzzle dependency chart is to be able to visualise the dependencies of puzzles in a game for the purposes of working out bottlenecks, over-linearity, or over-non-linearity.<br />
<br />
* A very linear game will have a long and narrow chart. A very non linear game will have a wide chart.<br />
* Puzzle dependency charts are independent to the geography of your game.<br />
* Where geography is important, conditions can be attached.<br />
<br />
'''A Minimal Example'''<br />
<br />
[[Image:Puzzlon1.png|480px]]<br />
<br />
==Types of Node==<br />
<br />
Puzzlon expands on Ron Gilbert's description of Puzzle dependency charts and utilizes 4 types of node.<br />
<br />
* Action - An action is something the player must do.<br />
* At - Similar to condition, but represents a location where an dependent action must be performed.<br />
* Condition - A condition is something that must be passively true, but does not necessarily require a player action. A condition may be used to link together an action that happens somewhere else in the chart.<br />
* Goal - A goal is a long term objective.<br />
<br />
<br />
==The Puzzlon Editor==<br />
<br />
* Puzzlon features a browser-based editor ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ), with autocompletion (using Control + Space) that visualises changes as they are typed.<br />
* Puzzlon has the ability to export charts as SVG files.<br />
* Only one file may be edited at a time, so copying and pasting to a local file is usually required if working with multiple files, or for backup purposes.<br />
<br />
[[Image:PuzzlonIde1.png|1024px]]<br />
<br />
==Instructional Video==<br />
<br />
An instructional video is available on [https://youtu.be/14trGVXuTpI YouTube].<br />
<br />
==Visualising Your Game Design==<br />
<br />
A good puzzle-centric traditional text adventure game tends to have:<br />
<br />
* A pre-game, a small self contained puzzle chart, that culminates in a single goal, which must be completed to move forward. This is useful to convey initial story and/or the mechanics of the game.<br />
* A larger main-game, which has a wide chart. A wide chart suggests that a game has lots of objects that can be completed concurrently. This (generally speaking) is fun for the player.<br />
* An optional endgame, the endgame tends to be smaller than the main game, and may be very linear. This is useful as a mechanism of finishing off the story.<br />
<br />
(See 'The Beast' at the bottom of this page as an example of exactly this structure, see if you can identify the pre-game, main-game, and end-game segments).<br />
<br />
'''The Beast of Torrack Moor Puzzle Dependency Chart (Spoilers Ahead)'''<br />
<br />
[[Image:BeastPDC1.png|1024px]]</div>Advhttps://www.ifwiki.org/index.php?title=Puzzlon&diff=83768Puzzlon2021-02-18T00:14:27Z<p>Adv: </p>
<hr />
<div>Puzzlon ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ) is a web based Puzzle Dependency Chart creation tool, written by [[Chris Ainsley]].<br />
<br />
Puzzlon is directly inspired by Ron Gilbert's [https://grumpygamer.com/puzzle_dependency_charts blog post] on Puzzle Dependency Charts, and how they were used in the creation of Monkey Island.<br />
<br />
==Puzzle Dependency Charts==<br />
<br />
The purpose of a puzzle dependency chart is to be able to visualise the dependencies of puzzles in a game for the purposes of working out bottlenecks, over-linearity, or over-non-linearity.<br />
<br />
* A very linear game will have a long and narrow chart. A very non linear game will have a wide chart.<br />
* Puzzle dependency charts are independent to the geography of your game.<br />
* Where geography is important, conditions can be attached.<br />
<br />
[[Image:Puzzlon1.png|480px]]<br />
<br />
==Types of Node==<br />
<br />
Puzzlon expands on Ron Gilbert's description of Puzzle dependency charts and utilizes 4 types of node.<br />
<br />
* Action - An action is something the player must do.<br />
* At - Similar to condition, but represents a location where an dependent action must be performed.<br />
* Condition - A condition is something that must be passively true, but does not necessarily require a player action. A condition may be used to link together an action that happens somewhere else in the chart.<br />
* Goal - A goal is a long term objective.<br />
<br />
<br />
==The Puzzlon Editor==<br />
<br />
* Puzzlon features a browser-based editor ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ), with autocompletion (using Control + Space) that visualises changes as they are typed.<br />
* Puzzlon has the ability to export charts as SVG files.<br />
* Only one file may be edited at a time, so copying and pasting to a local file is usually required if working with multiple files, or for backup purposes.<br />
<br />
[[Image:PuzzlonIde1.png|1024px]]<br />
<br />
==Instructional Video==<br />
<br />
An instructional video is available on [https://youtu.be/14trGVXuTpI YouTube].<br />
<br />
==Visualising Your Game Design==<br />
<br />
A good puzzle-centric traditional text adventure game tends to have:<br />
<br />
* A pre-game, a small self contained puzzle chart, that culminates in a single goal, which must be completed to move forward. This is useful to convey initial story and/or the mechanics of the game.<br />
* A larger main-game, which has a wide chart. A wide chart suggests that a game has lots of objects that can be completed concurrently. This (generally speaking) is fun for the player.<br />
* An optional endgame, the endgame tends to be smaller than the main game, and may be very linear. This is useful as a mechanism of finishing off the story.<br />
<br />
(See 'The Beast' at the bottom of this page as an example of exactly this structure, see if you can identify the pre-game, main-game, and end-game segments).<br />
<br />
'''The Beast of Torrack Moor Puzzle Dependency Chart (Spoilers Ahead)'''<br />
<br />
[[Image:BeastPDC1.png|1024px]]</div>Advhttps://www.ifwiki.org/index.php?title=Puzzlon&diff=83767Puzzlon2021-02-18T00:12:43Z<p>Adv: </p>
<hr />
<div>Puzzlon ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ) is a web based Puzzle Dependency Chart creation tool, written by [[Chris Ainsley]].<br />
<br />
Puzzlon is directly inspired by Ron Gilbert's [https://grumpygamer.com/puzzle_dependency_charts blog post] on Puzzle Dependency Charts, and how they were used in the creation of Monkey Island.<br />
<br />
==Puzzle Dependency Charts==<br />
<br />
[[Image:Puzzlon1.png|480px]]<br />
<br />
* The purpose of a puzzle dependency chart is to be able to visualise the dependencies of puzzles in a game.<br />
<br />
* A very linear game will have a long and narrow chart. A very non linear game will have a wide chart.<br />
* Puzzle dependency charts are independent to the geography of your game.<br />
* Where geography is important, conditions can be attached.<br />
<br />
==Types of Node==<br />
<br />
Puzzlon expands on Ron Gilbert's description of Puzzle dependency charts and utilizes 4 types of node.<br />
<br />
* Action - An action is something the player must do.<br />
* At - Similar to condition, but represents a location where an dependent action must be performed.<br />
* Condition - A condition is something that must be passively true, but does not necessarily require a player action. A condition may be used to link together an action that happens somewhere else in the chart.<br />
* Goal - A goal is a long term objective.<br />
<br />
<br />
==The Puzzlon Editor==<br />
<br />
* Puzzlon features a browser-based editor ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ), with autocompletion (using Control + Space) that visualises changes as they are typed.<br />
* Puzzlon has the ability to export charts as SVG files.<br />
* Only one file may be edited at a time, so copying and pasting to a local file is usually required if working with multiple files, or for backup purposes.<br />
<br />
[[Image:PuzzlonIde1.png|1024px]]<br />
<br />
==Instructional Video==<br />
<br />
An instructional video is available on [https://youtu.be/14trGVXuTpI YouTube].<br />
<br />
==Visualising Your Game Design==<br />
<br />
A good puzzle-centric traditional text adventure game tends to have:<br />
<br />
* A pre-game, a small self contained puzzle chart, that culminates in a single goal, which must be completed to move forward. This is useful to convey initial story and/or the mechanics of the game.<br />
* A larger main-game, which has a wide chart. A wide chart suggests that a game has lots of objects that can be completed concurrently. This (generally speaking) is fun for the player.<br />
* An optional endgame, the endgame tends to be smaller than the main game, and may be very linear. This is useful as a mechanism of finishing off the story.<br />
<br />
(See 'The Beast' at the bottom of this page as an example of exactly this structure, see if you can identify the pre-game, main-game, and end-game segments).<br />
<br />
'''The Beast of Torrack Moor Puzzle Dependency Chart (Spoilers Ahead)'''<br />
<br />
[[Image:BeastPDC1.png|1024px]]</div>Advhttps://www.ifwiki.org/index.php?title=Puzzlon&diff=83766Puzzlon2021-02-18T00:11:26Z<p>Adv: Reformatted to make it easier to find the instructional video</p>
<hr />
<div>Puzzlon ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ) is a web based Puzzle Dependency Chart creation tool, written by [[Chris Ainsley]].<br />
<br />
Puzzlon is directly inspired by Ron Gilbert's [https://grumpygamer.com/puzzle_dependency_charts blog post] on Puzzle Dependency Charts, and how they were used in the creation of Monkey Island.<br />
<br />
==Puzzle Dependency Charts==<br />
<br />
[[Image:Puzzlon1.png|480px]]<br />
<br />
* The purpose of a puzzle dependency chart is to be able to visualise the dependencies of puzzles in a game.<br />
<br />
* A very linear game will have a long and narrow chart. A very non linear game will have a wide chart.<br />
* Puzzle dependency charts are independent to the geography of your game.<br />
* Where geography is important, conditions can be attached.<br />
<br />
==Types of Node==<br />
<br />
Puzzlon expands on Ron Gilbert's description of Puzzle dependency charts and utilizes 4 types of node.<br />
<br />
* Action - An action is something the player must do.<br />
* At - Similar to condition, but represents a location where an dependent action must be performed.<br />
* Condition - A condition is something that must be passively true, but does not necessarily require a player action. A condition may be used to link together an action that happens somewhere else in the chart.<br />
* Goal - A goal is a long term objective.<br />
<br />
<br />
==The Puzzlon Editor==<br />
<br />
* Puzzlon features a browser-based editor ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ), with autocompletion (using Control + Space) that visualises changes as they are typed.<br />
* Puzzlon has the ability to export charts as SVG files.<br />
* Only one file may be edited at a time, so copying and pasting to a local file is usually required if working with multiple files, or for backup purposes.<br />
<br />
[[Image:PuzzlonIde1.png|1024px]]<br />
<br />
==How Do I Know If My Game Will Be Fun?==<br />
<br />
A good puzzle-centric traditional text adventure game tends to have:<br />
<br />
* A pre-game, a small self contained puzzle chart, that culminates in a single goal, which must be completed to move forward. This is useful to convey initial story and/or the mechanics of the game.<br />
* A larger main-game, which has a wide chart. A wide chart suggests that a game has lots of objects that can be completed concurrently. This (generally speaking) is fun for the player.<br />
* An optional endgame, the endgame tends to be smaller than the main game, and may be very linear. This is useful as a mechanism of finishing off the story.<br />
<br />
(See 'The Beast' at the bottom of this page as an example of exactly this structure, see if you can identify the pre-game, main-game, and end-game segments).<br />
<br />
==Instructional Video==<br />
<br />
An instructional video is available on [https://youtu.be/14trGVXuTpI YouTube].<br />
<br />
==Detailed Chart==<br />
<br />
'''The Beat of Torrack Moor Puzzle Dependency Chart (Spoilers Ahead)'''<br />
<br />
[[Image:BeastPDC1.png|1024px]]</div>Advhttps://www.ifwiki.org/index.php?title=Chris_Ainsley&diff=83765Chris Ainsley2021-02-17T23:45:58Z<p>Adv: First version of the page.</p>
<hr />
<div>Chris Ainsley is the British creator of [[Puzzlon]] and [[Adventuron]].</div>Advhttps://www.ifwiki.org/index.php?title=Puzzlon&diff=83764Puzzlon2021-02-17T23:44:17Z<p>Adv: Reformatting</p>
<hr />
<div>Puzzlon ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ) is a web based Puzzle Dependency Chart creation tool, written by [[Chris Ainsley]].<br />
<br />
Puzzlon is directly inspired by Ron Gilbert's [https://grumpygamer.com/puzzle_dependency_charts blog post] on Puzzle Dependency Charts, and how they were used in the creation of Monkey Island.<br />
<br />
==Puzzle Dependency Charts==<br />
<br />
[[Image:Puzzlon1.png|480px]]<br />
<br />
* The purpose of a puzzle dependency chart is to be able to visualise the dependencies of puzzles in a game.<br />
<br />
* A very linear game will have a long and narrow chart. A very non linear game will have a wide chart.<br />
* Puzzle dependency charts are independent to the geography of your game.<br />
* Where geography is important, conditions can be attached.<br />
<br />
==Types of Node==<br />
<br />
Puzzlon expands on Ron Gilbert's description of Puzzle dependency charts and utilizes 4 types of node.<br />
<br />
* Action - An action is something the player must do.<br />
* At - Similar to condition, but represents a location where an dependent action must be performed.<br />
* Condition - A condition is something that must be passively true, but does not necessarily require a player action. A condition may be used to link together an action that happens somewhere else in the chart.<br />
* Goal - A goal is a long term objective.<br />
<br />
<br />
==The Puzzlon Editor==<br />
<br />
* Puzzlon features a browser-based editor ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ), with autocompletion (using Control + Space) that visualises changes as they are typed.<br />
* Puzzlon has the ability to export charts as SVG files.<br />
* Only one file may be edited at a time, so copying and pasting to a local file is usually required if working with multiple files, or for backup purposes.<br />
<br />
[[Image:PuzzlonIde1.png|1024px]]<br />
<br />
==How Do I Know If My Game Will Be Fun?==<br />
<br />
A good puzzle-centric traditional text adventure game tends to have:<br />
<br />
* A pre-game, a small self contained puzzle chart, that culminates in a single goal, which must be completed to move forward. This is useful to convey initial story and/or the mechanics of the game.<br />
* A larger main-game, which has a wide chart. A wide chart suggests that a game has lots of objects that can be completed concurrently. This (generally speaking) is fun for the player.<br />
* An optional endgame, the endgame tends to be smaller than the main game, and may be very linear. This is useful as a mechanism of finishing off the story.<br />
<br />
(See 'The Beast' at the bottom of this page as an example of exactly this structure, see if you can identify the pre-game, main-game, and end-game segments).<br />
<br />
==Links==<br />
<br />
* [https://adventuron.io/puzzlon Puzzlon].<br />
* [https://youtu.be/14trGVXuTpI Instructional Video], 2019.<br />
<br />
==Detailed Chart==<br />
<br />
'''The Beat of Torrack Moor Puzzle Dependency Chart (Spoilers Ahead)'''<br />
<br />
[[Image:BeastPDC1.png|1024px]]</div>Advhttps://www.ifwiki.org/index.php?title=Puzzlon&diff=83763Puzzlon2021-02-17T23:43:36Z<p>Adv: Added url at top</p>
<hr />
<div>Puzzlon ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ) is a web based Puzzle Dependency Chart creation tool, written by [[Chris Ainsley]].<br />
<br />
Puzzlon is directly inspired by Ron Gilbert's [https://grumpygamer.com/puzzle_dependency_charts blog post] on Puzzle Dependency Charts, and how they were used in the creation of Monkey Island.<br />
<br />
[[Image:Puzzlon1.png|480px]]<br />
<br />
==Puzzle Dependency Charts==<br />
<br />
* The purpose of a puzzle dependency chart is to be able to visualise the dependencies of puzzles in a game.<br />
<br />
* A very linear game will have a long and narrow chart. A very non linear game will have a wide chart.<br />
* Puzzle dependency charts are independent to the geography of your game.<br />
* Where geography is important, conditions can be attached.<br />
<br />
==Types of Node==<br />
<br />
Puzzlon expands on Ron Gilbert's description of Puzzle dependency charts and utilizes 4 types of node.<br />
<br />
* Action - An action is something the player must do.<br />
* At - Similar to condition, but represents a location where an dependent action must be performed.<br />
* Condition - A condition is something that must be passively true, but does not necessarily require a player action. A condition may be used to link together an action that happens somewhere else in the chart.<br />
* Goal - A goal is a long term objective.<br />
<br />
<br />
==The Puzzlon Editor==<br />
<br />
* Puzzlon features a browser-based editor ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ), with autocompletion (using Control + Space) that visualises changes as they are typed.<br />
* Puzzlon has the ability to export charts as SVG files.<br />
* Only one file may be edited at a time, so copying and pasting to a local file is usually required if working with multiple files, or for backup purposes.<br />
<br />
[[Image:PuzzlonIde1.png|1024px]]<br />
<br />
==How Do I Know If My Game Will Be Fun?==<br />
<br />
A good puzzle-centric traditional text adventure game tends to have:<br />
<br />
* A pre-game, a small self contained puzzle chart, that culminates in a single goal, which must be completed to move forward. This is useful to convey initial story and/or the mechanics of the game.<br />
* A larger main-game, which has a wide chart. A wide chart suggests that a game has lots of objects that can be completed concurrently. This (generally speaking) is fun for the player.<br />
* An optional endgame, the endgame tends to be smaller than the main game, and may be very linear. This is useful as a mechanism of finishing off the story.<br />
<br />
(See 'The Beast' at the bottom of this page as an example of exactly this structure, see if you can identify the pre-game, main-game, and end-game segments).<br />
<br />
==Links==<br />
<br />
* [https://adventuron.io/puzzlon Puzzlon].<br />
* [https://youtu.be/14trGVXuTpI Instructional Video], 2019.<br />
<br />
==Detailed Chart==<br />
<br />
'''The Beat of Torrack Moor Puzzle Dependency Chart (Spoilers Ahead)'''<br />
<br />
[[Image:BeastPDC1.png|1024px]]</div>Advhttps://www.ifwiki.org/index.php?title=Puzzlon&diff=83762Puzzlon2021-02-17T23:43:05Z<p>Adv: First Version</p>
<hr />
<div>Puzzlon is a web based Puzzle Dependency Chart creation tool, written by [[Chris Ainsley]].<br />
<br />
Puzzlon is directly inspired by Ron Gilbert's [https://grumpygamer.com/puzzle_dependency_charts blog post] on Puzzle Dependency Charts, and how they were used in the creation of Monkey Island.<br />
<br />
[[Image:Puzzlon1.png|480px]]<br />
<br />
==Puzzle Dependency Charts==<br />
<br />
* The purpose of a puzzle dependency chart is to be able to visualise the dependencies of puzzles in a game.<br />
<br />
* A very linear game will have a long and narrow chart. A very non linear game will have a wide chart.<br />
* Puzzle dependency charts are independent to the geography of your game.<br />
* Where geography is important, conditions can be attached.<br />
<br />
==Types of Node==<br />
<br />
Puzzlon expands on Ron Gilbert's description of Puzzle dependency charts and utilizes 4 types of node.<br />
<br />
* Action - An action is something the player must do.<br />
* At - Similar to condition, but represents a location where an dependent action must be performed.<br />
* Condition - A condition is something that must be passively true, but does not necessarily require a player action. A condition may be used to link together an action that happens somewhere else in the chart.<br />
* Goal - A goal is a long term objective.<br />
<br />
<br />
==The Puzzlon Editor==<br />
<br />
* Puzzlon features a browser-based editor ( [https://adventuron.io/puzzlon https://adventuron.io/puzzlon] ), with autocompletion (using Control + Space) that visualises changes as they are typed.<br />
* Puzzlon has the ability to export charts as SVG files.<br />
* Only one file may be edited at a time, so copying and pasting to a local file is usually required if working with multiple files, or for backup purposes.<br />
<br />
[[Image:PuzzlonIde1.png|1024px]]<br />
<br />
==How Do I Know If My Game Will Be Fun?==<br />
<br />
A good puzzle-centric traditional text adventure game tends to have:<br />
<br />
* A pre-game, a small self contained puzzle chart, that culminates in a single goal, which must be completed to move forward. This is useful to convey initial story and/or the mechanics of the game.<br />
* A larger main-game, which has a wide chart. A wide chart suggests that a game has lots of objects that can be completed concurrently. This (generally speaking) is fun for the player.<br />
* An optional endgame, the endgame tends to be smaller than the main game, and may be very linear. This is useful as a mechanism of finishing off the story.<br />
<br />
(See 'The Beast' at the bottom of this page as an example of exactly this structure, see if you can identify the pre-game, main-game, and end-game segments).<br />
<br />
==Links==<br />
<br />
* [https://adventuron.io/puzzlon Puzzlon].<br />
* [https://youtu.be/14trGVXuTpI Instructional Video], 2019.<br />
<br />
==Detailed Chart==<br />
<br />
'''The Beat of Torrack Moor Puzzle Dependency Chart (Spoilers Ahead)'''<br />
<br />
[[Image:BeastPDC1.png|1024px]]</div>Advhttps://www.ifwiki.org/index.php?title=File:PuzzlonIde1.png&diff=83761File:PuzzlonIde1.png2021-02-17T23:28:56Z<p>Adv: Adv uploaded a new version of File:PuzzlonIde1.png</p>
<hr />
<div>A screenshot of the Puzzlon development environment,</div>Advhttps://www.ifwiki.org/index.php?title=File:PuzzlonIde1.png&diff=83760File:PuzzlonIde1.png2021-02-17T23:25:11Z<p>Adv: A screenshot of the Puzzlon development environment,</p>
<hr />
<div>A screenshot of the Puzzlon development environment,</div>Advhttps://www.ifwiki.org/index.php?title=File:BeastPDC1.png&diff=83759File:BeastPDC1.png2021-02-17T23:19:54Z<p>Adv: Puzzle Dependency Chart for the Beast of Torrack Moor by Linda Doughty, 1988.</p>
<hr />
<div>Puzzle Dependency Chart for the Beast of Torrack Moor by Linda Doughty, 1988.</div>Advhttps://www.ifwiki.org/index.php?title=File:Puzzlon1.png&diff=83758File:Puzzlon1.png2021-02-17T23:14:05Z<p>Adv: Puzzle dependency chart for the Cave of Magic.</p>
<hr />
<div>Puzzle dependency chart for the Cave of Magic.</div>Advhttps://www.ifwiki.org/index.php?title=Adventuron&diff=83757Adventuron2021-02-17T23:00:05Z<p>Adv: </p>
<hr />
<div>[[Image:AdventuronLogo.png|550px]]<br />
<br />
Adventuron is both a [http://adventuron.io Text Adventure Development System] & Engine, created by [[Chris Ainsley]].<br />
<br />
Adventuron also has experimental support for choice based games, however these features are not largely used.<br />
<br />
==Features==<br />
<br />
* Cross Platform Editor (editor runs on any modern desktop OS with a modern browser).<br />
* Cross Platform Engine Compiles to single HTML file, run on desktop, tablet, and mobile devices.<br />
* Good Parser (verb/noun1/noun2/prepositions/adverbs/adjectives + more).<br />
* Ability to target 8-bit computers, by activating "8-bit" mode.<br />
* Multimedia features. Music / sound effects / animation / video<br />
* Excellent Theming Support (fonts, colours, layout).<br />
* English language + Spanish language support.<br />
* Input buffering.<br />
* Save Slots.<br />
* Rollback.<br />
<br />
==Web Based IDE==<br />
<br />
Adventuron contains an in-browser IDE (integrated development environment) that allows games to be created inside a desktop browser.<br />
<br />
Strangely, the only version if Adventuron currently available is Adventuron Classroom, an educational variant of Adventuron, that has an integrated tutorial aimed at 8 - 12 year olds - however, other than the branding and integrated tutorial, this version is fully featured. The tutorial sidebar can be disabled via the menu.<br />
<br />
Adventuron Classroom contains three panels:<br />
<br />
* The Tutorial panel (on the left) - this can be disabled from the menu.<br />
* The Editor panel (in the middle) - where code is edited.<br />
* The preview panel (on the right) - where you can instantly play your games.<br />
<br />
[[Image:AdventuronClassroomIDE.png|1200px]]<br />
<br />
==Autocompletion==<br />
<br />
Adventuron's editor has an autocompletion feature as shown below:<br />
<br />
<br />
[[Image:AdventuronAutocomplete2.gif]]<br />
<br />
==Tutorials==<br />
<br />
Adventuron's documentation contains two tutorials:<br />
<br />
* [http://adventuron.io/documentation/tutorial-a.html Tutorial A], a one hour tutorial by [[Chris Ainsley]], learn to code [[The Cave Of Magic]].<br />
* [http://adventuron.io/documentation/tutorial-b.html Tutorial B], a three hour tutorial by [[Chris Ainsley]], learn to code [[Excalibur Sword Of Kings]]. ''This is also the tutorial integrated into the editor.''<br />
==Theming==<br />
<br />
Adventuron supports custom fonts, colouring, and granular text colouring via an embedded markup language.<br />
<br />
Smaller images can be directly embedded in the game sourcecode via [[base64]] representations.<br />
<br />
Adventuron is good, but not perfect, at building 8-bit or 16-bit like text adventure games.<br />
<br />
==Games==<br />
<br />
There have been over [http://solutionarchive.com/list/system%2C111/ 90 games] created with Adventuron, mostly available on itch.<br />
<br />
Most games opt to use a retro-aesthetic, but Adventuron support modern fonts, and Adventuron games have no upper limit on multimedia sizes if media is not embedded.<br />
<br />
'''The Witch's Apprentice by Garry Francis'''<br />
<br />
[[Image:AdventuronWitchApprentice.png|900px]]<br />
<br />
'''The Treasures Of Hollowhill by John Blythe'''<br />
<br />
[[Image:Hollowhill1.png|900px]]<br />
<br />
'''Mushroom Hunt by Polyducks'''<br />
<br />
[[Image:MushroomHunt1.png|900px]]<br />
<br />
'''Over Here! by Aureas'''<br />
<br />
[[Image:OverHere1.png|900px]]<br />
<br />
<br />
==Mobile==<br />
<br />
Adventuron's engine runs in mobile as well as desktop browsers however mobile browsers are not currently supported for content creation.<br />
<br />
[[Image:AdventuronExcalPhone.png|350px]]<br />
<br />
<br />
==Strengths==<br />
<br />
* In active development.<br />
* Lots of documentation.<br />
* Excellent theming.<br />
* Active community.<br />
<br />
==Weaknesses==<br />
<br />
* Adventuron is a database-driven format, and is generally less flexible than z-machine, except with regards to multimedia, and arbitrary size limits.<br />
* Adventuron's scripting format is verb-centric and not object centric. This can make it difficult to locate all behaviour for a single object in the code.<br />
* Non commercial use only.<br />
<br />
==Jams==<br />
<br />
Adventuron typically runs game-jams several times a year, the most recent of which (in February 2021) is the [[Text Adventure Literacy Jam]].<br />
<br />
* Adventuron Cavejam, August - September 2019.<br />
* Adventuron Halloween Jam, - October - November 2019.<br />
* Adventuron Treasure Hunt Jam, February - March 2020.<br />
* The Next Adventure Jam, June - July 2020.<br />
* An Adventuron Christmas Jam, November - December, 2020.<br />
* Text Adventure Literacy Jam, February 25th - March 31st, 2021. (CURRENT JAM)<br />
<br />
The [[Text Adventure Literacy Jam]] is the first 'Adventuron' organised jam to:<br />
<br />
* Invite entries using other systems.<br />
* Have a parallel gamejam in the Spanish language.<br />
<br />
==Links==<br />
<br />
* [http://adventuron.io The official Adventuron website].<br />
* [http://adventuron.io/documentation Documentation].<br />
* [http://solutionarchive.com/list/system%2C111/ List of games], via [CASA].<br />
* [https://twitter.com/LearnAdventuron Twitter].<br />
* [https://discord.gg/8fP8Yv9jWK Discord].<br />
<br />
[[Category:Adventuron]]<br />
[[Category:Authoring system|Adventuron]]</div>Advhttps://www.ifwiki.org/index.php?title=File:OverHere1.png&diff=83756File:OverHere1.png2021-02-17T22:59:05Z<p>Adv: Over Here by Aureas</p>
<hr />
<div>Over Here by Aureas</div>Advhttps://www.ifwiki.org/index.php?title=Adventuron&diff=83755Adventuron2021-02-17T22:45:58Z<p>Adv: /* Weaknesses */</p>
<hr />
<div>[[Image:AdventuronLogo.png|550px]]<br />
<br />
Adventuron is both a [http://adventuron.io Text Adventure Development System] & Engine, created by [[Chris Ainsley]].<br />
<br />
Adventuron also has experimental support for choice based games, however these features are not largely used.<br />
<br />
==Features==<br />
<br />
* Cross Platform Editor (editor runs on any modern desktop OS with a modern browser).<br />
* Cross Platform Engine Compiles to single HTML file, run on desktop, tablet, and mobile devices.<br />
* Good Parser (verb/noun1/noun2/prepositions/adverbs/adjectives + more).<br />
* Ability to target 8-bit computers, by activating "8-bit" mode.<br />
* Multimedia features. Music / sound effects / animation / video<br />
* Excellent Theming Support (fonts, colours, layout).<br />
* English language + Spanish language support.<br />
* Input buffering.<br />
* Save Slots.<br />
* Rollback.<br />
<br />
==Web Based IDE==<br />
<br />
Adventuron contains an in-browser IDE (integrated development environment) that allows games to be created inside a desktop browser.<br />
<br />
Strangely, the only version if Adventuron currently available is Adventuron Classroom, an educational variant of Adventuron, that has an integrated tutorial aimed at 8 - 12 year olds - however, other than the branding and integrated tutorial, this version is fully featured. The tutorial sidebar can be disabled via the menu.<br />
<br />
Adventuron Classroom contains three panels:<br />
<br />
* The Tutorial panel (on the left) - this can be disabled from the menu.<br />
* The Editor panel (in the middle) - where code is edited.<br />
* The preview panel (on the right) - where you can instantly play your games.<br />
<br />
[[Image:AdventuronClassroomIDE.png|1200px]]<br />
<br />
==Autocompletion==<br />
<br />
Adventuron's editor has an autocompletion feature as shown below:<br />
<br />
<br />
[[Image:AdventuronAutocomplete2.gif]]<br />
<br />
==Tutorials==<br />
<br />
Adventuron's documentation contains two tutorials:<br />
<br />
* [http://adventuron.io/documentation/tutorial-a.html Tutorial A], a one hour tutorial by [[Chris Ainsley]], learn to code [[The Cave Of Magic]].<br />
* [http://adventuron.io/documentation/tutorial-b.html Tutorial B], a three hour tutorial by [[Chris Ainsley]], learn to code [[Excalibur Sword Of Kings]]. ''This is also the tutorial integrated into the editor.''<br />
==Theming==<br />
<br />
Adventuron supports custom fonts, colouring, and granular text colouring via an embedded markup language.<br />
<br />
Smaller images can be directly embedded in the game sourcecode via [[base64]] representations.<br />
<br />
Adventuron is good, but not perfect, at building 8-bit or 16-bit like text adventure games.<br />
<br />
==Games==<br />
<br />
There have been over [http://solutionarchive.com/list/system%2C111/ 90 games] created with Adventuron, mostly available on itch.<br />
<br />
Most games opt to use a retro-aesthetic, but Adventuron support modern fonts, and Adventuron games have no upper limit on multimedia sizes if media is not embedded.<br />
<br />
'''The Witch's Apprentice by Garry Francis'''<br />
<br />
[[Image:AdventuronWitchApprentice.png|900px]]<br />
<br />
'''The Treasures Of Hollowhill by John Blythe'''<br />
<br />
[[Image:Hollowhill1.png|900px]]<br />
<br />
'''Mushroom Hunt by Polyducks'''<br />
<br />
[[Image:MushroomHunt1.png|900px]]<br />
<br />
<br />
==Mobile==<br />
<br />
Adventuron's engine runs in mobile as well as desktop browsers however mobile browsers are not currently supported for content creation.<br />
<br />
[[Image:AdventuronExcalPhone.png|350px]]<br />
<br />
<br />
==Strengths==<br />
<br />
* In active development.<br />
* Lots of documentation.<br />
* Excellent theming.<br />
* Active community.<br />
<br />
==Weaknesses==<br />
<br />
* Adventuron is a database-driven format, and is generally less flexible than z-machine, except with regards to multimedia, and arbitrary size limits.<br />
* Adventuron's scripting format is verb-centric and not object centric. This can make it difficult to locate all behaviour for a single object in the code.<br />
* Non commercial use only.<br />
<br />
==Jams==<br />
<br />
Adventuron typically runs game-jams several times a year, the most recent of which (in February 2021) is the [[Text Adventure Literacy Jam]].<br />
<br />
* Adventuron Cavejam, August - September 2019.<br />
* Adventuron Halloween Jam, - October - November 2019.<br />
* Adventuron Treasure Hunt Jam, February - March 2020.<br />
* The Next Adventure Jam, June - July 2020.<br />
* An Adventuron Christmas Jam, November - December, 2020.<br />
* Text Adventure Literacy Jam, February 25th - March 31st, 2021. (CURRENT JAM)<br />
<br />
The [[Text Adventure Literacy Jam]] is the first 'Adventuron' organised jam to:<br />
<br />
* Invite entries using other systems.<br />
* Have a parallel gamejam in the Spanish language.<br />
<br />
==Links==<br />
<br />
* [http://adventuron.io The official Adventuron website].<br />
* [http://adventuron.io/documentation Documentation].<br />
* [http://solutionarchive.com/list/system%2C111/ List of games], via [CASA].<br />
* [https://twitter.com/LearnAdventuron Twitter].<br />
* [https://discord.gg/8fP8Yv9jWK Discord].<br />
<br />
[[Category:Adventuron]]<br />
[[Category:Authoring system|Adventuron]]</div>Advhttps://www.ifwiki.org/index.php?title=Adventuron&diff=83754Adventuron2021-02-17T22:44:37Z<p>Adv: /* Strengths */</p>
<hr />
<div>[[Image:AdventuronLogo.png|550px]]<br />
<br />
Adventuron is both a [http://adventuron.io Text Adventure Development System] & Engine, created by [[Chris Ainsley]].<br />
<br />
Adventuron also has experimental support for choice based games, however these features are not largely used.<br />
<br />
==Features==<br />
<br />
* Cross Platform Editor (editor runs on any modern desktop OS with a modern browser).<br />
* Cross Platform Engine Compiles to single HTML file, run on desktop, tablet, and mobile devices.<br />
* Good Parser (verb/noun1/noun2/prepositions/adverbs/adjectives + more).<br />
* Ability to target 8-bit computers, by activating "8-bit" mode.<br />
* Multimedia features. Music / sound effects / animation / video<br />
* Excellent Theming Support (fonts, colours, layout).<br />
* English language + Spanish language support.<br />
* Input buffering.<br />
* Save Slots.<br />
* Rollback.<br />
<br />
==Web Based IDE==<br />
<br />
Adventuron contains an in-browser IDE (integrated development environment) that allows games to be created inside a desktop browser.<br />
<br />
Strangely, the only version if Adventuron currently available is Adventuron Classroom, an educational variant of Adventuron, that has an integrated tutorial aimed at 8 - 12 year olds - however, other than the branding and integrated tutorial, this version is fully featured. The tutorial sidebar can be disabled via the menu.<br />
<br />
Adventuron Classroom contains three panels:<br />
<br />
* The Tutorial panel (on the left) - this can be disabled from the menu.<br />
* The Editor panel (in the middle) - where code is edited.<br />
* The preview panel (on the right) - where you can instantly play your games.<br />
<br />
[[Image:AdventuronClassroomIDE.png|1200px]]<br />
<br />
==Autocompletion==<br />
<br />
Adventuron's editor has an autocompletion feature as shown below:<br />
<br />
<br />
[[Image:AdventuronAutocomplete2.gif]]<br />
<br />
==Tutorials==<br />
<br />
Adventuron's documentation contains two tutorials:<br />
<br />
* [http://adventuron.io/documentation/tutorial-a.html Tutorial A], a one hour tutorial by [[Chris Ainsley]], learn to code [[The Cave Of Magic]].<br />
* [http://adventuron.io/documentation/tutorial-b.html Tutorial B], a three hour tutorial by [[Chris Ainsley]], learn to code [[Excalibur Sword Of Kings]]. ''This is also the tutorial integrated into the editor.''<br />
==Theming==<br />
<br />
Adventuron supports custom fonts, colouring, and granular text colouring via an embedded markup language.<br />
<br />
Smaller images can be directly embedded in the game sourcecode via [[base64]] representations.<br />
<br />
Adventuron is good, but not perfect, at building 8-bit or 16-bit like text adventure games.<br />
<br />
==Games==<br />
<br />
There have been over [http://solutionarchive.com/list/system%2C111/ 90 games] created with Adventuron, mostly available on itch.<br />
<br />
Most games opt to use a retro-aesthetic, but Adventuron support modern fonts, and Adventuron games have no upper limit on multimedia sizes if media is not embedded.<br />
<br />
'''The Witch's Apprentice by Garry Francis'''<br />
<br />
[[Image:AdventuronWitchApprentice.png|900px]]<br />
<br />
'''The Treasures Of Hollowhill by John Blythe'''<br />
<br />
[[Image:Hollowhill1.png|900px]]<br />
<br />
'''Mushroom Hunt by Polyducks'''<br />
<br />
[[Image:MushroomHunt1.png|900px]]<br />
<br />
<br />
==Mobile==<br />
<br />
Adventuron's engine runs in mobile as well as desktop browsers however mobile browsers are not currently supported for content creation.<br />
<br />
[[Image:AdventuronExcalPhone.png|350px]]<br />
<br />
<br />
==Strengths==<br />
<br />
* In active development.<br />
* Lots of documentation.<br />
* Excellent theming.<br />
* Active community.<br />
<br />
==Weaknesses==<br />
<br />
* Adventuron's engine is verb-centric, and not object centric. This can make it difficult to locate all behaviour for a single object in the code.<br />
* Adventuron is a database-driven format, and is generally less flexible than z-machine, except with regards to multimedia, and arbitrary size limits.<br />
<br />
<br />
==Jams==<br />
<br />
Adventuron typically runs game-jams several times a year, the most recent of which (in February 2021) is the [[Text Adventure Literacy Jam]].<br />
<br />
* Adventuron Cavejam, August - September 2019.<br />
* Adventuron Halloween Jam, - October - November 2019.<br />
* Adventuron Treasure Hunt Jam, February - March 2020.<br />
* The Next Adventure Jam, June - July 2020.<br />
* An Adventuron Christmas Jam, November - December, 2020.<br />
* Text Adventure Literacy Jam, February 25th - March 31st, 2021. (CURRENT JAM)<br />
<br />
The [[Text Adventure Literacy Jam]] is the first 'Adventuron' organised jam to:<br />
<br />
* Invite entries using other systems.<br />
* Have a parallel gamejam in the Spanish language.<br />
<br />
==Links==<br />
<br />
* [http://adventuron.io The official Adventuron website].<br />
* [http://adventuron.io/documentation Documentation].<br />
* [http://solutionarchive.com/list/system%2C111/ List of games], via [CASA].<br />
* [https://twitter.com/LearnAdventuron Twitter].<br />
* [https://discord.gg/8fP8Yv9jWK Discord].<br />
<br />
[[Category:Adventuron]]<br />
[[Category:Authoring system|Adventuron]]</div>Advhttps://www.ifwiki.org/index.php?title=Unwinnable&diff=83753Unwinnable2021-02-17T22:35:31Z<p>Adv: Fixed missing article title</p>
<hr />
<div>A game state in which a [[winning]] [[ending]] can no longer be achieved, usually because some required [[object]]s or [[room]]s are no longer accessible. Distinct from a [[losing]] [[ending]] because the game play does not automatically cease at this point; the [[player]] may spend some time wandering around without realizing that the game has been rendered unwinnable. (See: [[winnable]])<br />
<br />
[ES]<br />
<br />
==Links==<br />
* [http://davidfisher.info/if/gems/index.html#2.9 Unwinnable States] in the ''IF Gems'' review quotes collection (also available from the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive]).<br />
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/Unwinnable Unwinnable], [http://tvtropes.org/pmwiki/pmwiki.php/Main/UnwinnableByDesign Unwinnable By Design] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/UnwinnableByMistake Unwinnable By Mistake] at the TV Tropes Wiki.<br />
* [[Past_raif_topics%3A_IF_Theory%3A_part_1#Puzzles_.26_winnability|Discussions about winnability]] on the rec.arts.int-fiction newsgroup.<br />
* [http://blog.zarfhome.com/2021/02/unwinnability-and-wishbringer.html Unwinnability and Wishbringer] - article by [[Andrew Plotkin]], February 14, 2021.<br />
* [https://medium.com/@model_train/text-adventure-game-design-in-2020-608528ac8bda Text Adventure Game Design in 2020] - article by [[Chris Ainsley]], May 8, 2020.<br />
<br />
[[Category:Glossary]]</div>Advhttps://www.ifwiki.org/index.php?title=Unwinnable&diff=83752Unwinnable2021-02-17T22:34:46Z<p>Adv: Added link to Chris Ainsley's article on best-practise in Text Adventure Game Design, including discussion on unwinnability</p>
<hr />
<div>A game state in which a [[winning]] [[ending]] can no longer be achieved, usually because some required [[object]]s or [[room]]s are no longer accessible. Distinct from a [[losing]] [[ending]] because the game play does not automatically cease at this point; the [[player]] may spend some time wandering around without realizing that the game has been rendered unwinnable. (See: [[winnable]])<br />
<br />
[ES]<br />
<br />
==Links==<br />
* [http://davidfisher.info/if/gems/index.html#2.9 Unwinnable States] in the ''IF Gems'' review quotes collection (also available from the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive]).<br />
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/Unwinnable Unwinnable], [http://tvtropes.org/pmwiki/pmwiki.php/Main/UnwinnableByDesign Unwinnable By Design] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/UnwinnableByMistake Unwinnable By Mistake] at the TV Tropes Wiki.<br />
* [[Past_raif_topics%3A_IF_Theory%3A_part_1#Puzzles_.26_winnability|Discussions about winnability]] on the rec.arts.int-fiction newsgroup.<br />
* [http://blog.zarfhome.com/2021/02/unwinnability-and-wishbringer.html Unwinnability and Wishbringer] - article by [[Andrew Plotkin]], February 14, 2021.<br />
* [https://medium.com/@model_train/text-adventure-game-design-in-2020-608528ac8bda] - article by [[Chris Ainsley]], see section Deadlock (Unwinnability), May 8, 2020.<br />
<br />
[[Category:Glossary]]</div>Advhttps://www.ifwiki.org/index.php?title=Adventuron&diff=83751Adventuron2021-02-17T22:29:23Z<p>Adv: </p>
<hr />
<div>[[Image:AdventuronLogo.png|550px]]<br />
<br />
Adventuron is both a [http://adventuron.io Text Adventure Development System] & Engine, created by [[Chris Ainsley]].<br />
<br />
Adventuron also has experimental support for choice based games, however these features are not largely used.<br />
<br />
==Features==<br />
<br />
* Cross Platform Editor (editor runs on any modern desktop OS with a modern browser).<br />
* Cross Platform Engine Compiles to single HTML file, run on desktop, tablet, and mobile devices.<br />
* Good Parser (verb/noun1/noun2/prepositions/adverbs/adjectives + more).<br />
* Ability to target 8-bit computers, by activating "8-bit" mode.<br />
* Multimedia features. Music / sound effects / animation / video<br />
* Excellent Theming Support (fonts, colours, layout).<br />
* English language + Spanish language support.<br />
* Input buffering.<br />
* Save Slots.<br />
* Rollback.<br />
<br />
==Web Based IDE==<br />
<br />
Adventuron contains an in-browser IDE (integrated development environment) that allows games to be created inside a desktop browser.<br />
<br />
Strangely, the only version if Adventuron currently available is Adventuron Classroom, an educational variant of Adventuron, that has an integrated tutorial aimed at 8 - 12 year olds - however, other than the branding and integrated tutorial, this version is fully featured. The tutorial sidebar can be disabled via the menu.<br />
<br />
Adventuron Classroom contains three panels:<br />
<br />
* The Tutorial panel (on the left) - this can be disabled from the menu.<br />
* The Editor panel (in the middle) - where code is edited.<br />
* The preview panel (on the right) - where you can instantly play your games.<br />
<br />
[[Image:AdventuronClassroomIDE.png|1200px]]<br />
<br />
==Autocompletion==<br />
<br />
Adventuron's editor has an autocompletion feature as shown below:<br />
<br />
<br />
[[Image:AdventuronAutocomplete2.gif]]<br />
<br />
==Tutorials==<br />
<br />
Adventuron's documentation contains two tutorials:<br />
<br />
* [http://adventuron.io/documentation/tutorial-a.html Tutorial A], a one hour tutorial by [[Chris Ainsley]], learn to code [[The Cave Of Magic]].<br />
* [http://adventuron.io/documentation/tutorial-b.html Tutorial B], a three hour tutorial by [[Chris Ainsley]], learn to code [[Excalibur Sword Of Kings]]. ''This is also the tutorial integrated into the editor.''<br />
==Theming==<br />
<br />
Adventuron supports custom fonts, colouring, and granular text colouring via an embedded markup language.<br />
<br />
Smaller images can be directly embedded in the game sourcecode via [[base64]] representations.<br />
<br />
Adventuron is good, but not perfect, at building 8-bit or 16-bit like text adventure games.<br />
<br />
==Games==<br />
<br />
There have been over [http://solutionarchive.com/list/system%2C111/ 90 games] created with Adventuron, mostly available on itch.<br />
<br />
Most games opt to use a retro-aesthetic, but Adventuron support modern fonts, and Adventuron games have no upper limit on multimedia sizes if media is not embedded.<br />
<br />
'''The Witch's Apprentice by Garry Francis'''<br />
<br />
[[Image:AdventuronWitchApprentice.png|900px]]<br />
<br />
'''The Treasures Of Hollowhill by John Blythe'''<br />
<br />
[[Image:Hollowhill1.png|900px]]<br />
<br />
'''Mushroom Hunt by Polyducks'''<br />
<br />
[[Image:MushroomHunt1.png|900px]]<br />
<br />
<br />
==Mobile==<br />
<br />
Adventuron's engine runs in mobile as well as desktop browsers however mobile browsers are not currently supported for content creation.<br />
<br />
[[Image:AdventuronExcalPhone.png|350px]]<br />
<br />
<br />
==Strengths==<br />
<br />
* Lots of documentation.<br />
* Good support.<br />
* Good theme support.<br />
<br />
==Weaknesses==<br />
<br />
* Adventuron's engine is verb-centric, and not object centric. This can make it difficult to locate all behaviour for a single object in the code.<br />
* Adventuron is a database-driven format, and is generally less flexible than z-machine, except with regards to multimedia, and arbitrary size limits.<br />
<br />
<br />
==Jams==<br />
<br />
Adventuron typically runs game-jams several times a year, the most recent of which (in February 2021) is the [[Text Adventure Literacy Jam]].<br />
<br />
* Adventuron Cavejam, August - September 2019.<br />
* Adventuron Halloween Jam, - October - November 2019.<br />
* Adventuron Treasure Hunt Jam, February - March 2020.<br />
* The Next Adventure Jam, June - July 2020.<br />
* An Adventuron Christmas Jam, November - December, 2020.<br />
* Text Adventure Literacy Jam, February 25th - March 31st, 2021. (CURRENT JAM)<br />
<br />
The [[Text Adventure Literacy Jam]] is the first 'Adventuron' organised jam to:<br />
<br />
* Invite entries using other systems.<br />
* Have a parallel gamejam in the Spanish language.<br />
<br />
==Links==<br />
<br />
* [http://adventuron.io The official Adventuron website].<br />
* [http://adventuron.io/documentation Documentation].<br />
* [http://solutionarchive.com/list/system%2C111/ List of games], via [CASA].<br />
* [https://twitter.com/LearnAdventuron Twitter].<br />
* [https://discord.gg/8fP8Yv9jWK Discord].<br />
<br />
[[Category:Adventuron]]<br />
[[Category:Authoring system|Adventuron]]</div>Advhttps://www.ifwiki.org/index.php?title=Adventuron&diff=83750Adventuron2021-02-17T22:26:41Z<p>Adv: Minor fixes</p>
<hr />
<div>[[Image:AdventuronLogo.png|550px]]<br />
<br />
Adventuron is both a [http://adventuron.io Text Adventure Development System] & Engine, created by [[Chris Ainsley]].<br />
<br />
Adventuron also has experimental support for choice based games, however these features are not largely used.<br />
<br />
==Features==<br />
<br />
* Cross Platform Editor (editor runs on any modern desktop OS with a modern browser).<br />
* Cross Platform Engine Compiles to single HTML file, run on desktop, tablet, and mobile devices.<br />
* Good Parser (verb/noun1/noun2/prepositions/adverbs/adjectives + more).<br />
* Ability to target 8-bit computers, by activating "8-bit" mode.<br />
* Multimedia features. Music / sound effects / animation / video<br />
* Excellent Theming Support (fonts, colours, layout).<br />
* English language + Spanish language support.<br />
* Input buffering.<br />
* Save Slots.<br />
* Rollback.<br />
<br />
==Web Based IDE==<br />
<br />
Adventuron contains an in-browser IDE (integrated development environment) that allows games to be created inside a desktop browser.<br />
<br />
Strangely, the only version if Adventuron currently available is Adventuron Classroom, an educational variant of Adventuron, that has an integrated tutorial aimed at 8 - 12 year olds - however, other than the branding and integrated tutorial, this version is fully featured. The tutorial sidebar can be disabled via the menu.<br />
<br />
Adventuron Classroom contains three panels:<br />
<br />
* The Tutorial panel (on the left) - this can be disabled from the menu.<br />
* The Editor panel (in the middle) - where code is edited.<br />
* The preview panel (on the right) - where you can instantly play your games.<br />
<br />
[[Image:AdventuronClassroomIDE.png|1200px]]<br />
<br />
==Autocompletion==<br />
<br />
Adventuron's editor has an autocompletion feature as shown below:<br />
<br />
<br />
[[Image:AdventuronAutocomplete2.gif]]<br />
<br />
==Tutorials==<br />
<br />
Adventuron's documentation contains two tutorials:<br />
<br />
* [http://adventuron.io/documentation/tutorial-a.html Tutorial A], a one hour tutorial by [[Chris Ainsley]], learn to code [[The Cave Of Magic]].<br />
* [http://adventuron.io/documentation/tutorial-b.html Tutorial B], a three hour tutorial by [[Chris Ainsley]], learn to code [[Excalibur Sword Of Kings]]. ''This is also the tutorial integrated into the editor.''<br />
==Theming==<br />
<br />
Adventuron supports custom fonts, colouring, and granular text colouring via an embedded markup language.<br />
<br />
Smaller images can be directly embedded in the game sourcecode via [[base64]] representations.<br />
<br />
Adventuron is good, but not perfect, at building 8-bit or 16-bit like text adventure games.<br />
<br />
==Games==<br />
<br />
There have been over [http://solutionarchive.com/list/system%2C111/ 90 games] created with Adventuron, mostly available on itch.<br />
<br />
Most games opt to use a retro-aesthetic, but Adventuron support modern fonts, and Adventuron games have no upper limit on multimedia sizes if media is not embedded.<br />
<br />
'''The Witch's Apprentice by Garry Francis'''<br />
<br />
[[Image:AdventuronWitchApprentice.png|900px]]<br />
<br />
'''The Treasures Of Hollowhill by John Blythe'''<br />
<br />
[[Image:Hollowhill1.png|900px]]<br />
<br />
'''Mushroom Hunt by Polyducks'''<br />
<br />
[[Image:MushroomHunt1.png|900px]]<br />
<br />
<br />
==Mobile==<br />
<br />
Adventuron's engine runs in mobile as well as desktop browsers however mobile browsers are not currently supported for content creation.<br />
<br />
[[Image:AdventuronExcalPhone.png|350px]]<br />
<br />
<br />
==Strengths==<br />
<br />
* Lots of documentation.<br />
* Good support.<br />
* Good theme support.<br />
<br />
==Weaknesses==<br />
<br />
* Adventuron's engine is verb-centric, and not object centric. This can make it difficult to locate all behaviour for a single object in the code.<br />
* Adventuron is a database-driven format, and is generally less flexible than z-machine, except with regards to multimedia, and arbitrary size limits.<br />
<br />
<br />
==Jams==<br />
<br />
Adventuron typically runs game-jams several times a year, the most recent of which (in February 2021) is the [[Text Adventure Literacy Jam]].<br />
<br />
* Adventuron Cavejam, August - September 2019.<br />
* Adventuron Halloween Jam, - October - November 2019.<br />
* Adventuron Treasure Hunt Jam, February - March 2020.<br />
* The Next Adventure Jam, June - July 2020.<br />
* An Adventuron Christmas Jam, November - December, 2020.<br />
* Text Adventure Literacy Jam, February 25th - March 31st, 2021. (CURRENT JAM)<br />
<br />
The [[Text Adventure Literacy Jam]] is the first 'Adventuron' organised jam to:<br />
<br />
* Invite entries using other systems.<br />
* Have a parallel gamejam in the Spanish language.<br />
<br />
==Links==<br />
<br />
* [http://adventuron.io The official Adventuron website].<br />
* [http://adventuron.io/documentation Documentation].<br />
* [http://solutionarchive.com/list/system%2C111/ List of games], via [CASA].<br />
* [https://twitter.com/LearnAdventuron Twitter].<br />
* [https://discord.gg/8fP8Yv9jWK Discord].<br />
<br />
[[Category:Adventuron]]<br />
[[Category:Authoring system]]</div>Advhttps://www.ifwiki.org/index.php?title=Adventuron&diff=83749Adventuron2021-02-17T22:12:49Z<p>Adv: Added Spanish as a feature</p>
<hr />
<div>[[Image:AdventuronLogo.png|550px]]<br />
<br />
Adventuron is both a [http://adventuron.io Text Adventure Development System] & Engine, created by [[Chris Ainsley]].<br />
<br />
Adventuron also has experimental support for choice based games, however these features are not largely used.<br />
<br />
==Features==<br />
<br />
* Cross Platform Editor (editor runs on any modern desktop OS with a modern browser).<br />
* Cross Platform Engine Compiles to single HTML file, run on desktop, tablet, and mobile devices.<br />
* Good Parser (verb/noun1/noun2/prepositions/adverbs/adjectives + more).<br />
* Ability to target 8-bit computers, by activating "8-bit" mode.<br />
* Multimedia features. Music / sound effects / animation / video<br />
* Excellent Theming Support (fonts, colours, layout).<br />
* English language + Spanish language support.<br />
* Input buffering.<br />
* Save Slots.<br />
* Rollback.<br />
<br />
==Web Based IDE==<br />
<br />
Adventuron contains an in-browser IDE (integrated development environment) that allows games to be created inside a desktop browser.<br />
<br />
Strangely, the only version if Adventuron currently available is Adventuron Classroom, an educational variant of Adventuron, that has an integrated tutorial aimed at 8 - 12 year olds - however, other than the branding and integrated tutorial, this version is fully featured. The tutorial sidebar can be disabled via the menu.<br />
<br />
Adventuron Classroom contains three panels:<br />
<br />
* The Tutorial panel (on the left) - this can be disabled from the menu.<br />
* The Editor panel (in the middle) - where code is edited.<br />
* The preview panel (on the right) - where you can instantly play your games.<br />
<br />
[[Image:AdventuronClassroomIDE.png|1200px]]<br />
<br />
==Autocompletion==<br />
<br />
Adventuron's editor has an autocompletion feature as shown below:<br />
<br />
<br />
[[Image:AdventuronAutocomplete2.gif]]<br />
<br />
==Tutorials==<br />
<br />
Adventuron's documentation contains two tutorials:<br />
<br />
* [http://adventuron.io/documentation/tutorial-a.html Tutorial A], a one hour tutorial by [[Chris Ainsley]], learn to code [[The Cave Of Magic]].<br />
* [http://adventuron.io/documentation/tutorial-b.html Tutorial B], a three hour tutorial by [[Chris Ainsley]], learn to code [[Excalibur Sword Of Kings]]. ''This is also the tutorial integrated into the editor.''<br />
==Theming==<br />
<br />
Adventuron supports custom fonts, colouring, and granular text colouring via an embedded markup language.<br />
<br />
Smaller images can be directly embedded in the game sourcecode via [[base64]] representations.<br />
<br />
Adventuron is good, but not perfect, at building 8-bit or 16-bit like text adventure games.<br />
<br />
==Games==<br />
<br />
There have been over [http://solutionarchive.com/list/system%2C111/ 90 games] created with Adventuron, mostly available on itch.<br />
<br />
Most games opt to use a retro-aesthetic, but Adventuron support modern fonts, and Adventuron games have no upper limit on multimedia sizes if media is not embedded.<br />
<br />
'''The Witch's Apprentice by Garry Francis.'''<br />
<br />
[[Image:AdventuronWitchApprentice.png|900px]]<br />
<br />
'''The Treasures Of Hollowhill by John Blythe'''<br />
<br />
[[Image:Hollowhill1.png|900px]]<br />
<br />
'''Mushroom Hunt by Polyducks'''<br />
<br />
[[Image:MushroomHunt1.png|900px]]<br />
<br />
<br />
==Mobile==<br />
<br />
Adventuron's engine runs in mobile as well as desktop browsers however mobile browsers are not currently supported for content creation.<br />
<br />
[[Image:AdventuronExcalPhone.png|350px]]<br />
<br />
<br />
==Strengths==<br />
<br />
* Lots of documentation.<br />
* Good support.<br />
* Good theme support.<br />
<br />
==Weaknesses==<br />
<br />
* Adventuron's is verb-centric, and not object centric. This can make it difficult to locate all behaviour for a single object in the code.<br />
* Adventuron is a database-driven format, and is generally less flexible than z-machine, except with regards to multimedia, and arbitrary size limits.<br />
<br />
<br />
==Jams==<br />
<br />
Adventuron typically runs game-jams several times a year, the most recent of which (in February 2021) is the [[Text Adventure Literacy Jam]].<br />
<br />
* Adventuron Cavejam, August - September 2019.<br />
* Adventuron Halloween Jam, - October - November 2019.<br />
* Adventuron Treasure Hunt Jam, February - March 2020.<br />
* The Next Adventure Jam, June - July 2020.<br />
* An Adventuron Christmas Jam, November - December, 2020.<br />
* Text Adventure Literacy Jam, February 25th - March 31st, 2021. (CURRENT JAM)<br />
<br />
The [[Text Adventure Literacy Jam]] is the first 'Adventuron' organised jam to:<br />
<br />
* Invite entries using other systems.<br />
* Have a parallel gamejam in the Spanish language.<br />
<br />
==Links==<br />
<br />
* [http://adventuron.io The official Adventuron website].<br />
* [http://adventuron.io/documentation Documentation].<br />
* [http://solutionarchive.com/list/system%2C111/ List of games], via [CASA].<br />
* [https://twitter.com/LearnAdventuron Twitter].<br />
* [https://discord.gg/8fP8Yv9jWK Discord].<br />
<br />
[[Category:Adventuron]]<br />
[[Category:Authoring system]]</div>Advhttps://www.ifwiki.org/index.php?title=Adventuron&diff=83748Adventuron2021-02-17T22:10:39Z<p>Adv: Added sentence</p>
<hr />
<div>[[Image:AdventuronLogo.png|550px]]<br />
<br />
Adventuron is both a [http://adventuron.io Text Adventure Development System] & Engine, created by [[Chris Ainsley]].<br />
<br />
Adventuron also has experimental support for choice based games, however these features are not largely used.<br />
<br />
==Features==<br />
<br />
* Cross Platform Editor (editor runs on any modern desktop OS with a modern browser).<br />
* Cross Platform Engine Compiles to single HTML file, run on desktop, tablet, and mobile devices.<br />
* Good Parser (verb/noun1/noun2/prepositions/adverbs/adjectives + more).<br />
* Ability to target 8-bit computers, by activating "8-bit" mode.<br />
* Multimedia features. Music / sound effects / animation / video<br />
* Excellent Theming Support (fonts, colours, layout).<br />
* Input buffering.<br />
* Save Slots.<br />
* Rollback.<br />
<br />
==Web Based IDE==<br />
<br />
Adventuron contains an in-browser IDE (integrated development environment) that allows games to be created inside a desktop browser.<br />
<br />
Strangely, the only version if Adventuron currently available is Adventuron Classroom, an educational variant of Adventuron, that has an integrated tutorial aimed at 8 - 12 year olds - however, other than the branding and integrated tutorial, this version is fully featured. The tutorial sidebar can be disabled via the menu.<br />
<br />
Adventuron Classroom contains three panels:<br />
<br />
* The Tutorial panel (on the left) - this can be disabled from the menu.<br />
* The Editor panel (in the middle) - where code is edited.<br />
* The preview panel (on the right) - where you can instantly play your games.<br />
<br />
[[Image:AdventuronClassroomIDE.png|1200px]]<br />
<br />
==Autocompletion==<br />
<br />
Adventuron's editor has an autocompletion feature as shown below:<br />
<br />
<br />
[[Image:AdventuronAutocomplete2.gif]]<br />
<br />
==Tutorials==<br />
<br />
Adventuron's documentation contains two tutorials:<br />
<br />
* [http://adventuron.io/documentation/tutorial-a.html Tutorial A], a one hour tutorial by [[Chris Ainsley]], learn to code [[The Cave Of Magic]].<br />
* [http://adventuron.io/documentation/tutorial-b.html Tutorial B], a three hour tutorial by [[Chris Ainsley]], learn to code [[Excalibur Sword Of Kings]]. ''This is also the tutorial integrated into the editor.''<br />
==Theming==<br />
<br />
Adventuron supports custom fonts, colouring, and granular text colouring via an embedded markup language.<br />
<br />
Smaller images can be directly embedded in the game sourcecode via [[base64]] representations.<br />
<br />
Adventuron is good, but not perfect, at building 8-bit or 16-bit like text adventure games.<br />
<br />
==Games==<br />
<br />
There have been over [http://solutionarchive.com/list/system%2C111/ 90 games] created with Adventuron, mostly available on itch.<br />
<br />
Most games opt to use a retro-aesthetic, but Adventuron support modern fonts, and Adventuron games have no upper limit on multimedia sizes if media is not embedded.<br />
<br />
'''The Witch's Apprentice by Garry Francis.'''<br />
<br />
[[Image:AdventuronWitchApprentice.png|900px]]<br />
<br />
'''The Treasures Of Hollowhill by John Blythe'''<br />
<br />
[[Image:Hollowhill1.png|900px]]<br />
<br />
'''Mushroom Hunt by Polyducks'''<br />
<br />
[[Image:MushroomHunt1.png|900px]]<br />
<br />
<br />
==Mobile==<br />
<br />
Adventuron's engine runs in mobile as well as desktop browsers however mobile browsers are not currently supported for content creation.<br />
<br />
[[Image:AdventuronExcalPhone.png|350px]]<br />
<br />
<br />
==Strengths==<br />
<br />
* Lots of documentation.<br />
* Good support.<br />
* Good theme support.<br />
<br />
==Weaknesses==<br />
<br />
* Adventuron's is verb-centric, and not object centric. This can make it difficult to locate all behaviour for a single object in the code.<br />
* Adventuron is a database-driven format, and is generally less flexible than z-machine, except with regards to multimedia, and arbitrary size limits.<br />
<br />
<br />
==Jams==<br />
<br />
Adventuron typically runs game-jams several times a year, the most recent of which (in February 2021) is the [[Text Adventure Literacy Jam]].<br />
<br />
* Adventuron Cavejam, August - September 2019.<br />
* Adventuron Halloween Jam, - October - November 2019.<br />
* Adventuron Treasure Hunt Jam, February - March 2020.<br />
* The Next Adventure Jam, June - July 2020.<br />
* An Adventuron Christmas Jam, November - December, 2020.<br />
* Text Adventure Literacy Jam, February 25th - March 31st, 2021. (CURRENT JAM)<br />
<br />
The [[Text Adventure Literacy Jam]] is the first 'Adventuron' organised jam to:<br />
<br />
* Invite entries using other systems.<br />
* Have a parallel gamejam in the Spanish language.<br />
<br />
==Links==<br />
<br />
* [http://adventuron.io The official Adventuron website].<br />
* [http://adventuron.io/documentation Documentation].<br />
* [http://solutionarchive.com/list/system%2C111/ List of games], via [CASA].<br />
* [https://twitter.com/LearnAdventuron Twitter].<br />
* [https://discord.gg/8fP8Yv9jWK Discord].<br />
<br />
[[Category:Adventuron]]<br />
[[Category:Authoring system]]</div>Advhttps://www.ifwiki.org/index.php?title=Adventuron&diff=83747Adventuron2021-02-17T22:08:36Z<p>Adv: Added some extra game screenshots with attribution</p>
<hr />
<div>[[Image:AdventuronLogo.png|550px]]<br />
<br />
Adventuron is both a [http://adventuron.io Text Adventure Development System] & Engine, created by [[Chris Ainsley]].<br />
<br />
Adventuron also has experimental support for choice based games, however these features are not largely used.<br />
<br />
==Features==<br />
<br />
* Cross Platform Editor (editor runs on any modern desktop OS with a modern browser).<br />
* Cross Platform Engine Compiles to single HTML file, run on desktop, tablet, and mobile devices.<br />
* Good Parser (verb/noun1/noun2/prepositions/adverbs/adjectives + more).<br />
* Ability to target 8-bit computers, by activating "8-bit" mode.<br />
* Multimedia features. Music / sound effects / animation / video<br />
* Excellent Theming Support (fonts, colours, layout).<br />
* Input buffering.<br />
* Save Slots.<br />
* Rollback.<br />
<br />
==Web Based IDE==<br />
<br />
Adventuron contains an in-browser IDE (integrated development environment) that allows games to be created inside a desktop browser.<br />
<br />
Strangely, the only version if Adventuron currently available is Adventuron Classroom, an educational variant of Adventuron, that has an integrated tutorial aimed at 8 - 12 year olds - however, other than the branding and integrated tutorial, this version is fully featured. The tutorial sidebar can be disabled via the menu.<br />
<br />
Adventuron Classroom contains three panels:<br />
<br />
* The Tutorial panel (on the left) - this can be disabled from the menu.<br />
* The Editor panel (in the middle) - where code is edited.<br />
* The preview panel (on the right) - where you can instantly play your games.<br />
<br />
[[Image:AdventuronClassroomIDE.png|1200px]]<br />
<br />
==Autocompletion==<br />
<br />
Adventuron's editor has an autocompletion feature as shown below:<br />
<br />
<br />
[[Image:AdventuronAutocomplete2.gif]]<br />
<br />
==Tutorials==<br />
<br />
Adventuron's documentation contains two tutorials:<br />
<br />
* [http://adventuron.io/documentation/tutorial-a.html Tutorial A], a one hour tutorial by [[Chris Ainsley]], learn to code [[The Cave Of Magic]].<br />
* [http://adventuron.io/documentation/tutorial-b.html Tutorial B], a three hour tutorial by [[Chris Ainsley]], learn to code [[Excalibur Sword Of Kings]]. ''This is also the tutorial integrated into the editor.''<br />
==Theming==<br />
<br />
Adventuron supports custom fonts, colouring, and granular text colouring via an embedded markup language.<br />
<br />
Smaller images can be directly embedded in the game sourcecode via [[base64]] representations.<br />
<br />
Adventuron is good, but not perfect, at building 8-bit or 16-bit like text adventure games.<br />
<br />
==Games==<br />
<br />
There have been over [http://solutionarchive.com/list/system%2C111/ 90 games] created with Adventuron, mostly available on itch.<br />
<br />
'''The Witch's Apprentice by Garry Francis.'''<br />
<br />
[[Image:AdventuronWitchApprentice.png|900px]]<br />
<br />
'''The Treasures Of Hollowhill by John Blythe'''<br />
<br />
[[Image:Hollowhill1.png|900px]]<br />
<br />
'''Mushroom Hunt by Polyducks'''<br />
<br />
[[Image:MushroomHunt1.png|900px]]<br />
<br />
<br />
==Mobile==<br />
<br />
Adventuron's engine runs in mobile as well as desktop browsers however mobile browsers are not currently supported for content creation.<br />
<br />
[[Image:AdventuronExcalPhone.png|350px]]<br />
<br />
<br />
==Strengths==<br />
<br />
* Lots of documentation.<br />
* Good support.<br />
* Good theme support.<br />
<br />
==Weaknesses==<br />
<br />
* Adventuron's is verb-centric, and not object centric. This can make it difficult to locate all behaviour for a single object in the code.<br />
* Adventuron is a database-driven format, and is generally less flexible than z-machine, except with regards to multimedia, and arbitrary size limits.<br />
<br />
<br />
==Jams==<br />
<br />
Adventuron typically runs game-jams several times a year, the most recent of which (in February 2021) is the [[Text Adventure Literacy Jam]].<br />
<br />
* Adventuron Cavejam, August - September 2019.<br />
* Adventuron Halloween Jam, - October - November 2019.<br />
* Adventuron Treasure Hunt Jam, February - March 2020.<br />
* The Next Adventure Jam, June - July 2020.<br />
* An Adventuron Christmas Jam, November - December, 2020.<br />
* Text Adventure Literacy Jam, February 25th - March 31st, 2021. (CURRENT JAM)<br />
<br />
The [[Text Adventure Literacy Jam]] is the first 'Adventuron' organised jam to:<br />
<br />
* Invite entries using other systems.<br />
* Have a parallel gamejam in the Spanish language.<br />
<br />
==Links==<br />
<br />
* [http://adventuron.io The official Adventuron website].<br />
* [http://adventuron.io/documentation Documentation].<br />
* [http://solutionarchive.com/list/system%2C111/ List of games], via [CASA].<br />
* [https://twitter.com/LearnAdventuron Twitter].<br />
* [https://discord.gg/8fP8Yv9jWK Discord].<br />
<br />
[[Category:Adventuron]]<br />
[[Category:Authoring system]]</div>Advhttps://www.ifwiki.org/index.php?title=File:MushroomHunt1.png&diff=83746File:MushroomHunt1.png2021-02-17T22:06:14Z<p>Adv: Mushroom Hunt, by Polyducks</p>
<hr />
<div>Mushroom Hunt, by Polyducks</div>Advhttps://www.ifwiki.org/index.php?title=File:AdventuronWitchApprentice.png&diff=83745File:AdventuronWitchApprentice.png2021-02-17T21:59:38Z<p>Adv: The Witch's Apprentice, by Garry Francis.</p>
<hr />
<div>The Witch's Apprentice, by Garry Francis.</div>Advhttps://www.ifwiki.org/index.php?title=Adventuron&diff=83744Adventuron2021-02-17T21:57:02Z<p>Adv: Small formatting change</p>
<hr />
<div>[[Image:AdventuronLogo.png|550px]]<br />
<br />
Adventuron is both a [http://adventuron.io Text Adventure Development System] & Engine, created by [[Chris Ainsley]].<br />
<br />
Adventuron also has experimental support for choice based games, however these features are not largely used.<br />
<br />
==Features==<br />
<br />
* Cross Platform Editor (editor runs on any modern desktop OS with a modern browser).<br />
* Cross Platform Engine Compiles to single HTML file, run on desktop, tablet, and mobile devices.<br />
* Good Parser (verb/noun1/noun2/prepositions/adverbs/adjectives + more).<br />
* Ability to target 8-bit computers, by activating "8-bit" mode.<br />
* Multimedia features. Music / sound effects / animation / video<br />
* Excellent Theming Support (fonts, colours, layout).<br />
* Input buffering.<br />
* Save Slots.<br />
* Rollback.<br />
<br />
==Theming==<br />
<br />
Adventuron supports custom fonts, colouring, and granular text colouring via an embedded markup language.<br />
<br />
Smaller images can be directly embedded in the game sourcecode via [[base64]] representations.<br />
<br />
Adventuron is good, but not perfect, at building 8-bit or 16-bit like text adventure games.<br />
<br />
[[Image:Hollowhill1.png|900px]]<br />
<br />
<br />
==Web Based IDE==<br />
<br />
Adventuron contains an in-browser IDE (integrated development environment) that allows games to be created inside a desktop browser.<br />
<br />
Strangely, the only version if Adventuron currently available is Adventuron Classroom, an educational variant of Adventuron, that has an integrated tutorial aimed at 8 - 12 year olds - however, other than the branding and integrated tutorial, this version is fully featured. The tutorial sidebar can be disabled via the menu.<br />
<br />
Adventuron Classroom contains three panels:<br />
<br />
* The Tutorial panel (on the left) - this can be disabled from the menu.<br />
* The Editor panel (in the middle) - where code is edited.<br />
* The preview panel (on the right) - where you can instantly play your games.<br />
<br />
[[Image:AdventuronClassroomIDE.png|1200px]]<br />
<br />
==Autocompletion==<br />
<br />
Adventuron's editor has an autocompletion feature as shown below:<br />
<br />
<br />
[[Image:AdventuronAutocomplete2.gif]]<br />
<br />
==Tutorials==<br />
<br />
Adventuron's documentation contains two tutorials:<br />
<br />
* [http://adventuron.io/documentation/tutorial-a.html Tutorial A], a one hour tutorial by [[Chris Ainsley]], learn to code [[The Cave Of Magic]].<br />
* [http://adventuron.io/documentation/tutorial-b.html Tutorial B], a three hour tutorial by [[Chris Ainsley]], learn to code [[Excalibur Sword Of Kings]]. ''This is also the tutorial integrated into the editor.''<br />
<br />
==Games==<br />
<br />
There have been over [http://solutionarchive.com/list/system%2C111/ 90 games] created with Adventuron, mostly available on itch.<br />
<br />
Adventuron typically runs game-jams several times a year, the most recent of which (in February 2021) is the [[Text Adventure Literacy Jam]].<br />
<br />
==Mobile==<br />
<br />
Adventuron's engine runs in mobile as well as desktop browsers however mobile browsers are not currently supported for content creation.<br />
<br />
[[Image:AdventuronExcalPhone.png|350px]]<br />
<br />
<br />
==Strengths==<br />
<br />
* Lots of documentation.<br />
* Good support.<br />
* Good theme support.<br />
<br />
==Weaknesses==<br />
<br />
* Adventuron's is verb-centric, and not object centric. This can make it difficult to locate all behaviour for a single object in the code.<br />
* Adventuron is a database-driven format, and is generally less flexible than z-machine, except with regards to multimedia, and arbitrary size limits.<br />
<br />
<br />
==Jams==<br />
<br />
Adventuron has ran multiple gamejams since 2019<br />
<br />
* Adventuron Cavejam, August - September 2019.<br />
* Adventuron Halloween Jam, - October - November 2019.<br />
* Adventuron Treasure Hunt Jam, February - March 2020.<br />
* The Next Adventure Jam, June - July 2020.<br />
* An Adventuron Christmas Jam, November - December, 2020.<br />
* Text Adventure Literacy Jam, February 25th - March 31st, 2021. (CURRENT JAM)<br />
<br />
The [[Text Adventure Literacy Jam]] is the first 'Adventuron' organised jam to:<br />
<br />
* Invite entries using other systems.<br />
* Have a parallel gamejam in the Spanish language.<br />
<br />
==Links==<br />
* [http://solutionarchive.com/list/system%2C111/ List of games], via [CASA].<br />
* [http://adventuron.io The official Adventuron website]<br />
* [http://adventuron.io/documentation Documentation].<br />
<br />
<br />
[[Category:Adventuron]]<br />
[[Category:Authoring system]]</div>Advhttps://www.ifwiki.org/index.php?title=Adventuron&diff=83743Adventuron2021-02-17T21:51:31Z<p>Adv: Updated a lot of the information</p>
<hr />
<div>[[Image:AdventuronLogo.png|550px]]<br />
<br />
Adventuron is both a [http://adventuron.io Text Adventure Development System] & Engine, created by [[Chris Ainsley]].<br />
<br />
Adventuron also has experimental support for choice based games, however these features are not largely used.<br />
<br />
==Features==<br />
<br />
* Cross Platform Editor (editor runs on any modern desktop OS with a modern browser).<br />
* Cross Platform Engine Compiles to single HTML file, run on desktop, tablet, and mobile devices.<br />
* Good Parser (verb/noun1/noun2/prepositions/adverbs/adjectives + more).<br />
* Ability to target 8-bit computers, by activating "8-bit" mode.<br />
* Multimedia features. Music / sound effects / animation / video<br />
* Excellent Theming Support (fonts, colours, layout).<br />
* Input buffering.<br />
* Save Slots.<br />
* Rollback.<br />
<br />
==Theming==<br />
<br />
Adventuron supports custom fonts, colouring, and granular text colouring via an embedded markup language.<br />
<br />
Smaller images can be directly embedded in the game sourcecode via [[base64]] representations.<br />
<br />
Adventuron is good, but not perfect, at building 8-bit or 16-bit like text adventure games.<br />
<br />
[[Image:Hollowhill1.png|900px]]<br />
<br />
<br />
==Web Based IDE==<br />
<br />
Adventuron contains an in-browser IDE (integrated development environment) that allows games to be created inside a desktop browser. The only version if Adventuron currently available is Adventuron Classroom, an educational variant of Adventuron, that has an integrated tutorial aimed at 8 - 12 year olds.<br />
<br />
Adventuron Classroom contains three panels:<br />
<br />
* The Tutorial panel (on the left) - this can be disabled from the menu.<br />
* The Editor panel (in the middle) - where code is edited.<br />
* The preview panel (on the right) - where you can instantly play your games.<br />
<br />
[[Image:AdventuronClassroomIDE.png|1200px]]<br />
<br />
==Autocompletion==<br />
<br />
Adventuron's editor has an autocompletion feature as shown below:<br />
<br />
<br />
[[Image:AdventuronAutocomplete2.gif]]<br />
<br />
==Tutorials==<br />
<br />
Adventuron's documentation contains two tutorials:<br />
<br />
* [http://adventuron.io/documentation/tutorial-a.html Tutorial A], a one hour tutorial by [[Chris Ainsley]], learn to code [[The Cave Of Magic]].<br />
* [http://adventuron.io/documentation/tutorial-b.html Tutorial B], a three hour tutorial by [[Chris Ainsley]], learn to code [[Excalibur Sword Of Kings]]. ''This is also the tutorial integrated into the editor.''<br />
<br />
==Games==<br />
<br />
There have been over [http://solutionarchive.com/list/system%2C111/ 90 games] created with Adventuron, mostly available on itch.<br />
<br />
Adventuron typically runs game-jams several times a year, the most recent of which (in February 2021) is the [[Text Adventure Literacy Jam]].<br />
<br />
==Mobile==<br />
<br />
Adventuron's engine runs in mobile as well as desktop browsers however mobile browsers are not currently supported for content creation.<br />
<br />
[[Image:AdventuronExcalPhone.png|350px]]<br />
<br />
<br />
==Strengths==<br />
<br />
* Lots of documentation.<br />
* Good support.<br />
* Good theme support.<br />
<br />
==Weaknesses==<br />
<br />
* Adventuron's is verb-centric, and not object centric. This can make it difficult to locate all behaviour for a single object in the code.<br />
* Adventuron is a database-driven format, and is generally less flexible than z-machine, except with regards to multimedia, and arbitrary size limits.<br />
<br />
<br />
==Jams==<br />
<br />
Adventuron has ran multiple gamejams since 2019<br />
<br />
* Adventuron Cavejam, August - September 2019.<br />
* Adventuron Halloween Jam, - October - November 2019.<br />
* Adventuron Treasure Hunt Jam, February - March 2020.<br />
* The Next Adventure Jam, June - July 2020.<br />
* An Adventuron Christmas Jam, November - December, 2020.<br />
* Text Adventure Literacy Jam, February 25th - March 31st, 2021. (CURRENT JAM)<br />
<br />
The [[Text Adventure Literacy Jam]] is the first 'Adventuron' organised jam to:<br />
<br />
* Invite entries using other systems.<br />
* Have a parallel gamejam in the Spanish language.<br />
<br />
==Links==<br />
* [http://solutionarchive.com/list/system%2C111/ List of games], via [CASA].<br />
* [http://adventuron.io The official Adventuron website]<br />
* [http://adventuron.io/documentation Documentation].<br />
<br />
<br />
[[Category:Adventuron]]<br />
[[Category:Authoring system]]</div>Advhttps://www.ifwiki.org/index.php?title=File:Hollowhill1.png&diff=83742File:Hollowhill1.png2021-02-17T21:35:45Z<p>Adv: The Treasures of Hollowhill</p>
<hr />
<div>The Treasures of Hollowhill</div>Advhttps://www.ifwiki.org/index.php?title=File:AdventuronAutocomplete2.gif&diff=83741File:AdventuronAutocomplete2.gif2021-02-17T21:33:03Z<p>Adv: Autocompletion demo in Adventuron</p>
<hr />
<div>Autocompletion demo in Adventuron</div>Advhttps://www.ifwiki.org/index.php?title=File:AdventuronAutocomplete1.gif&diff=83740File:AdventuronAutocomplete1.gif2021-02-17T21:29:09Z<p>Adv: Example of Adventuron's autocompletion</p>
<hr />
<div>Example of Adventuron's autocompletion</div>Advhttps://www.ifwiki.org/index.php?title=File:AdventuronClassroomIDE.png&diff=83739File:AdventuronClassroomIDE.png2021-02-17T21:18:06Z<p>Adv: Adventuron Classroom's IDE</p>
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<div>Adventuron Classroom's IDE</div>Advhttps://www.ifwiki.org/index.php?title=File:AdventuronExcalPhone.png&diff=83738File:AdventuronExcalPhone.png2021-02-17T21:15:47Z<p>Adv: An Adventuron game (Excalibur) running on a mobile phone.</p>
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<div>An Adventuron game (Excalibur) running on a mobile phone.</div>Advhttps://www.ifwiki.org/index.php?title=File:AdventuronLogo.png&diff=83737File:AdventuronLogo.png2021-02-17T21:12:10Z<p>Adv: The Adventuron Logo as a PNG file.</p>
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<div>The Adventuron Logo as a PNG file.</div>Adv