https://www.ifwiki.org/api.php?action=feedcontributions&user=Cibersheep&feedformat=atomIFWiki - User contributions [en]2024-03-29T09:39:08ZUser contributionsMediaWiki 1.39.5https://www.ifwiki.org/index.php?title=Archetype&diff=88926Archetype2023-03-13T20:31:26Z<p>Cibersheep: Platforms in alphabetical order</p>
<hr />
<div>{{Software infobox<br />
|Type=Authoring system<br />
|Style=Parser<br />
|Multimedia=<br />
|Developer=Derek T. Jones<br />
|Home page=https://derektjones.net/<br />
|Download=https://derektjones.net/archetype/archetype.html<br />
|Format=acx<br />
|System=Linux, macOS, Windows<br />
|Version=3.0.0<br />
|Date=2014<br />
|Status=Stable<br />
}}<br />
'''Archetype''', written originally in Turbo Pascal (up to version 1.02), is in words of its creator "something of a language experiment" with a minimal approach. Mainly focused on IF creation it can also be used for creating other types of games.<br />
Current version of the program is written in C++ and can be build on other operating systems.<br />
<br />
[[ScummVM]] has an engine that supports playing original acx games.<br />
<br />
== Links ==<br />
=== Code and Documentation ===<br />
* [https://github.com/gitosaurus/archetype version 3.0.0 Source]<br />
* [https://derektjones.net/archetype/ArchetypeSrc_102.zip version 1.02] DOS<br />
* [https://ifarchive.org/indexes/if-archiveXprogrammingXarchetype.html version 1.01] DOS<br />
* [https://derektjones.net/archetype/archetype.html Author's Archetype Web Page]<br />
* [https://github.com/gitosaurus/archetype-pascal/blob/master/HOW-TO.TXT Documentation]<br />
<br />
=== Games ===<br />
* [https://ifarchive.org/indexes/if-archive/games/archetype/ Old version]<br />
* [https://github.com/gitosaurus/archetype/tree/master/drivers/games Current version (source)]<br />
<br />
[[Category:Archetype]]<br />
[[Category:Authoring system]]<br />
{{software navbox}}</div>Cibersheephttps://www.ifwiki.org/index.php?title=Archetype&diff=88925Archetype2023-03-13T20:29:56Z<p>Cibersheep: Initial info</p>
<hr />
<div>{{Software infobox<br />
|Type=Authoring system<br />
|Style=Parser<br />
|Multimedia=<br />
|Developer=Derek T. Jones<br />
|Home page=https://derektjones.net/<br />
|Download=https://derektjones.net/archetype/archetype.html<br />
|Format=acx<br />
|System=Windows, macOS, Linux<br />
|Version=3.0.0<br />
|Date=2014<br />
|Status=Stable<br />
}}<br />
'''Archetype''', written originally in Turbo Pascal (up to version 1.02), is in words of its creator "something of a language experiment" with a minimal approach. Mainly focused on IF creation it can also be used for creating other types of games.<br />
Current version of the program is written in C++ and can be build on other operating systems.<br />
<br />
[[ScummVM]] has an engine that supports playing original acx games.<br />
<br />
== Links ==<br />
=== Code and Documentation ===<br />
* [https://github.com/gitosaurus/archetype version 3.0.0 Source]<br />
* [https://derektjones.net/archetype/ArchetypeSrc_102.zip version 1.02] DOS<br />
* [https://ifarchive.org/indexes/if-archiveXprogrammingXarchetype.html version 1.01] DOS<br />
* [https://derektjones.net/archetype/archetype.html Author's Archetype Web Page]<br />
* [https://github.com/gitosaurus/archetype-pascal/blob/master/HOW-TO.TXT Documentation]<br />
<br />
=== Games ===<br />
* [https://ifarchive.org/indexes/if-archive/games/archetype/ Old version]<br />
* [https://github.com/gitosaurus/archetype/tree/master/drivers/games Current version (source)]<br />
<br />
[[Category:Archetype]]<br />
[[Category:Authoring system]]<br />
{{software navbox}}</div>Cibersheephttps://www.ifwiki.org/index.php?title=Adventurescape&diff=88920Adventurescape2023-03-08T00:44:18Z<p>Cibersheep: /* Games */ Added years according to http://bbcmicro.co.uk and https://www.youtube.com/watch?v=TbfeowXlvKE</p>
<hr />
<div>{{Software infobox<br />
|Type=Authoring system<br />
|System=BBC Micro/Acorn Electron<br />
}}<br />
Adventurescape was an IF [[Authoring System]] release on a cover disc on the magazine A&B Computing. It was exclusively for the BBC Micro series of computers.<br />
<br />
The system itself was primitive, yet powerful: it only allowed a two word parser, and wouldn't allow editing of descriptions, once the game was created. But it was a starter for several of the IF authors on the Acorn platform and it was free!<br />
<br />
It was expanded for several game by Heyley Software, mutating into the HATRACK system.<br />
<br />
==Games==<br />
There were very few games release under the system.<br />
*''2002: A Space Oddity'' (??; 1986; A&B Computing)<br />
*''Amnesia!'' ([[Jonathan Evans]] and [[Jane Evans]]; 1985; A&B Computing)<br />
*''Anthrosin'' ([[S. Falkingbridge]]; 1986; A&B Computing)<br />
*''Creepy Adventure'' ([[Jane Evans]] and [[Jonathan Evans]]; 1986; A&B Computing)<br />
*''Dungeon Adventure'' ([[Jonathan Evans]]; 1985; A&B Computing)<br />
*''Jungle Quest'' ([[Richard York]]; 1986; A&B Computing)<br />
*''Live Aid Magical Mystery Tour'' (??; 1986; A&B Computing)<br />
*''Lost in Xanadu'' ([[Jonathan Evans]]; 1985; A&B Computing)<br />
*''Murder at the Abbey'' ([[Jane Evans]] and [[Jonathan Evans]]; 1985; A&B Computing)<br />
*''The Cube of Zoth'' ([[Jonathan Evans]] and [[Jane Evans]]; 1985; A&B Computing)<br />
*''The Island'' (??; 1986; A&B Computing)<br />
*''The Pobjoy Special'' (??; 1986; A&B Computing)<br />
*''The Silicon Jungle'' (??; 1986; A&B Computing)<br />
*''The Snow Queen'' (??; 1986; A&B Computing)<br />
*Heyley Software games (slightly different engine)<br />
**''The Ultimate Prize'' ([[Howard Roberts]] and [[Tony Heap]]; 1986; Heyley Software)<br />
**''Pirate's Peril'' ([[Howard Roberts]] and [[Tony Heap]]; 1986; Heyley Software)<br />
**''Dreamtime'' ([[Howard Roberts]] and [[Tony Heap]]; 1987; Heyley Software)<br />
**''The Taroda Scheme'' ([[Howard Roberts]] and [[Tony Heap]]; 1987; Heyley Software)<br />
**''Stranded!'' ([[Howard Roberts]] and [[Tony Heap]]; 1987; Heyley Software)<br />
***Also released by [[Robico Software]] in 1989.<br />
***Released on the BBC and Archimedes<br />
**''Rise in Crime'' ([[Howard Roberts]] and [[Tony Heap]]; 1988; [[Robico Software]])<br />
***Released on the Archimedes<br />
<br />
==Interpreter==<br />
The games can be played on a BBC emulator. There is a basic Adventurescape interpreter ([[AScape]]) which will allow the games to be played natively on modern platforms.<br />
<br />
[[Category:Authoring system]]<br />
{{software navbox}}</div>Cibersheephttps://www.ifwiki.org/index.php?title=Template_talk:Amstrad_Action&diff=87001Template talk:Amstrad Action2022-04-23T21:23:42Z<p>Cibersheep: </p>
<hr />
<div>This template doesn't work anymore.<br />
<br />
<nowiki>{{Amstrad Action|1|004|aa04-80%5B1%5D.jpeg}}</nowiki> this links to broken:<br />
<br />
https://www.cpcwiki.eu/mags/ALMags/AA/004/jpeg/aa04-80%5b1%5d.jpeg<br />
<br />
In the same fashion this could work:<br />
<br />
<nowiki>{{Amstrad Action|1|7|79|AmstradAction004--080.jpg}}</nowiki><br />
<br />
<nowiki>[https://www.cpcwiki.eu/imgs/{{{2}}}/{{{3}}}/{{4}} {{{1}}}]<noinclude>[[Category:Magazine link templates|Amstrad action]]<br />
</noinclude></nowiki><br />
<br />
https://www.cpcwiki.eu/imgs/7/79/AmstradAction004--080.jpg<br />
<br />
Or even better:<br />
<br />
<nowiki>{{Amstrad Action|ref|issue|page}}</nowiki><br />
<br />
<nowiki>[https://www.cpcwiki.eu/index.php/File:AmstradAction{{{2}}}--{{{3}}}.jpg {{{1}}}]</nowiki><br />
<br />
--[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 14:04, 20 April 2022 (UTC)<br />
<br />
:This is a strange template! The third parameter contains a full filename so it would have been as easy to have done without a template at all. I've fixed it so that it takes the same parameters (using some parser functions to get the page number from the filename) but uses ifarchive.org links instead of cpcwiki.eu - so there should be no need to edit the [[Amstrad Action]] content page. It works on the links I've checked but I haven't checked every link. [[User:Jonathan|Jonathan]] ([[User talk:Jonathan|talk]]) 07:33, 23 April 2022 (UTC)<br />
<br />
:I haven't time right now, but it will be easy to change the template so that the third parameter can be the old filename ''or'' (for future use) just a page number. In the meantime you could add a hyphen before the page number. [[User:Jonathan|Jonathan]] ([[User talk:Jonathan|talk]]) 07:43, 23 April 2022 (UTC)<br />
::Ok, I think this works now. [[User:Jonathan|Jonathan]] ([[User talk:Jonathan|talk]]) 08:52, 23 April 2022 (UTC)<br />
<br />
::: Oh, that's really nice. Thank you! Great work<br />
::: --[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 21:23, 23 April 2022 (UTC)</div>Cibersheephttps://www.ifwiki.org/index.php?title=Talk:Amstrad_Action&diff=86950Talk:Amstrad Action2022-04-20T14:07:08Z<p>Cibersheep: </p>
<hr />
<div>It seems that all images linked in this section are gone.<br />
<br />
I have checked the Internet Archive and the [http://www.cpcwiki.eu/index.php/Amstrad_Action#Online_Issues CPC Wiki] but I can't seems to find the scans.<br />
<br />
Someone knows where they could be found? --[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 13:27, 21 May 2019 (UTC)<br />
<br />
:It does indeed seem that these scans are gone from the web. But I still have them all on my own hard disk: scans from the adventure columns from [[Amstrad Action]], [[Amstrad Computer User]], and [[Amtix]]. If someone (perhaps the Internet Archive?) could put them online, I'd be happy to send them (175 megabytes). Warning: I only have scans from the adventure columns, not from the whole magazines. --[[User:Eriorg|Eriorg]] ([[User talk:Eriorg|talk]]) 20:43, 21 May 2019 (UTC)<br />
<br />
::That would be very interesting. I think the Internet Archive could be a very good place to upload them. --[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 21:33, 21 May 2019 (UTC)<br />
<br />
:I've just uploaded it to the Internet Archive: [https://archive.org/details/AdventureColumns it's here].<br />
<br />
:It's the first time I've sent anything to the Internet Archive, so I'm not sure if it'll work. I've only sent a zip file with all the scans inside, because I don't know how to make it easier to browse. But can you download the zip file yourself, at least? --[[User:Eriorg|Eriorg]] ([[User talk:Eriorg|talk]]) 22:37, 21 May 2019 (UTC)<br />
<br />
::Thank you. I also don't know how to upload them to be ''browsable''. I could download the zip though.--[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 01:25, 22 May 2019 (UTC)<br />
<br />
: Yikes, this page is a bit broken. Is there any real point in replacing the images that linked to Amstrad Action covers? This isn't a magazine wiki. They're probably better replaced with links that pick out notable reviews, interviews and articles from the adventure sections. --[[User:Strident|Strident]] ([[User talk:Strident|talk]]) 13:54, 19 April 2022 (UTC)<br />
<br />
:: Ah, I see they were images of The Pilgrim columns, rather than just covers. My comment still stands about perhaps just picking out notable articles & reviews, rather than entire sections, and providing IFarchive links to the relevant pages if useful. That sort of coverage would be slightly more manageable and could be replicated for other mainstream magazines at the time, such as Your Sinclair, ZZzap!64 etc. --[[User:Strident|Strident]] ([[User talk:Strident|talk]]) 14:27, 19 April 2022 (UTC)<br />
<br />
::: I know what you mean. Maybe, linking to the documents in the Archive might be a middle solution. I have edited the 1985 links. Could that work? --[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 13:37, 20 April 2022 (UTC)<br />
<br />
::: Oh, maybe we could fix the template: https://www.ifwiki.org/Template_talk:Amstrad_Action<br />
::: I have no edit permissions :)<br />
::: --[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 14:07, 20 April 2022 (UTC)</div>Cibersheephttps://www.ifwiki.org/index.php?title=Template_talk:Amstrad_Action&diff=86949Template talk:Amstrad Action2022-04-20T14:04:43Z<p>Cibersheep: Created page with "This template doesn't work anymore. <nowiki>{{Amstrad Action|1|004|aa04-80%5B1%5D.jpeg}}</nowiki> this links to broken: https://www.cpcwiki.eu/mags/ALMags/AA/004/jpeg/aa04-8..."</p>
<hr />
<div>This template doesn't work anymore.<br />
<br />
<nowiki>{{Amstrad Action|1|004|aa04-80%5B1%5D.jpeg}}</nowiki> this links to broken:<br />
<br />
https://www.cpcwiki.eu/mags/ALMags/AA/004/jpeg/aa04-80%5b1%5d.jpeg<br />
<br />
<br />
In the same fashion this could work:<br />
<br />
<nowiki>{{Amstrad Action|1|7|79|AmstradAction004--080.jpg}}</nowiki><br />
<br />
<nowiki>[https://www.cpcwiki.eu/imgs/{{{2}}}/{{{3}}}/{{4}} {{{1}}}]<noinclude>[[Category:Magazine link templates|Amstrad action]]<br />
</noinclude></nowiki><br />
<br />
<br />
https://www.cpcwiki.eu/imgs/7/79/AmstradAction004--080.jpg<br />
<br />
Or even better:<br />
<br />
<nowiki>{{Amstrad Action|ref|issue|page}}</nowiki><br />
<br />
<nowiki>[https://www.cpcwiki.eu/index.php/File:AmstradAction{{{2}}}--{{{3}}}.jpg {{{1}}}]</nowiki><br />
<br />
--[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 14:04, 20 April 2022 (UTC)</div>Cibersheephttps://www.ifwiki.org/index.php?title=Amstrad_Action&diff=86948Amstrad Action2022-04-20T13:44:16Z<p>Cibersheep: /* 1985 */ Replaced broken links with archive document viewer ones</p>
<hr />
<div>'''Amstrad Action''' was a British magazine about the [[Amstrad CPC]], published from October 1985 (issue #1) to June 1995 (issue #117).<br />
<br />
==Adventure Columns==<br />
It had a column about Amstrad CPC adventure (mainly IF) games, with several distinct eras:<br />
* '''Pilgrim''' (by [[Steve Cooke]] a.k.a. "The Pilgrim") ran from issue #1 (October 1985) to issue #46 (July 1989).<br />
* '''The Balrog''' (by [[Stuart Whyte]] a.k.a. "The Balrog") ran from issue #49 (October 1989) to issue #93 (June 1993).<br />
* '''The Examiner''' (by [[Debby Howard]]) ran from issue #95 (August 1993) to issue #110 (November 1994); and issue 112 (January 1995).<br />
<br />
==Notable Articles==<br />
* '''Venture Forth''' (by Simon Forrester with Tim Norris); an adventure programming tutorial; issue #93 (June 1993) to issue #100 (January 1994).<br />
<br />
==Issues of The Pilgrim==<br />
''These links are from the CPCWiki Mags archive.''<br />
===1985===<br />
* 1 (October): Pages 39-42 [https://archive.org/details/amstrad-action-magazine_202105/AmstradAction001/page/n38/mode/1up].<br />
** Reviews of ''[[Red Moon (by Level 9)|Red Moon]]'', ''[[Subsunk]]'', ''[[The Shadow of the Bear]]'', ''[[North Sea Bullion Adventure]]'', and ''[[Smugglers Cove]]''.<br />
** The Pilgrim's Pick (with short comments about ''[[Colossal Adventure]]'', ''[[The Hobbit]]'', ''[[Fantasia Diamond]]'', ''[[Lords of Time]]'', ''[[Castle Blackstar]]'', ''[[Heroes of Karn]]'', ''[[The Ring of Darkness]]'', and ''[[Gremlins]]'').<br />
** Hints for ''[[Lords of Time]]'', ''[[Heroes of Karn]]'', ''[[Snowball]]'', ''[[Colossal Adventure]]'', and ''[[Gremlins]]''.<br />
* 2 (November): Pages 78-83 [https://archive.org/details/amstrad-action-magazine_202105/AmstradAction002/page/n77/mode/2up].<br />
** Reviews of ''[[Robin of Sherwood]]'', ''[[Warlord]]'', ''[[Ashkeron]]'', and ''[[Mordon's Quest]]''.<br />
** Hints for ''[[Return to Eden]]'', ''[[Colossal Adventure]]'', ''[[Adventure Quest]]'', ''[[Lords of Time]]'', ''[[Erik the Viking]]'', ''[[Snowball]]'', ''[[Emerald Isle]]'', and ''[[Gremlins]]''.<br />
** Article about transfering adventure games from tape to disc.<br />
* 3 (December): Pages 78-79, 81-84 [https://archive.org/details/amstrad-action-magazine_202105/AmstradAction003/page/82/mode/2up].<br />
<br />
===1986===<br />
* 4 (January): {{Amstrad Action|1|004|aa04-80%5B1%5D.jpeg}}, {{Amstrad Action|2|004|aa04-81%5B1%5D.jpeg}}, {{Amstrad Action|3|004|aa04-82%5B1%5D.jpeg}}, {{Amstrad Action|4|004|aa04-83%5B1%5D.jpeg}}, {{Amstrad Action|5|004|aa04-84%5B1%5D.jpeg}}, {{Amstrad Action|6|004|aa04-85%5B1%5D.jpeg}}, {{Amstrad Action|7|004|aa04-88%5B1%5D.jpeg}}, {{Amstrad Action|8|004|aa04-89%5B1%5D.jpeg}}.<br />
* 5 (February): {{Amstrad Action|1|005|aa05-66.jpeg}}, {{Amstrad Action|2|005|aa05-67.jpeg}}, {{Amstrad Action|3|005|aa05-69.jpeg}}, {{Amstrad Action|4|005|aa05-70.jpeg}}, {{Amstrad Action|5|005|aa05-71.jpeg}}, {{Amstrad Action|6|005|aa05-72.jpeg}}, {{Amstrad Action|7|005|aa05-73.jpeg}}.<br />
* 6 (March): {{Amstrad Action|1|006|aa06-72.jpeg}}, {{Amstrad Action|2|006|aa06-73.jpeg}}, {{Amstrad Action|3|006|aa06-75.jpeg}}, {{Amstrad Action|4|006|aa06-76.jpeg}}, {{Amstrad Action|5|006|aa06-77.jpeg}}, {{Amstrad Action|6|006|aa06-78.jpeg}}.<br />
* 7 (April): {{Amstrad Action|1|007|aa07-79%5B1%5D.jpeg}}, {{Amstrad Action|2|007|aa07-80%5B1%5D.jpeg}}, {{Amstrad Action|3|007|aa07-81%5B1%5D.jpeg}}, {{Amstrad Action|4|007|aa07-82%5B1%5D.jpeg}}, {{Amstrad Action|5|007|aa07-85%5B1%5D.jpeg}}, {{Amstrad Action|6|007|aa07-86%5B1%5D.jpeg}}.<br />
* 8 (May): {{Amstrad Action|1|008|aa08-74.jpeg}}, {{Amstrad Action|2|008|aa08-75.jpeg}}, {{Amstrad Action|3|008|aa08-77.jpeg}}, {{Amstrad Action|4|008|aa08-78.jpeg}}, {{Amstrad Action|5|008|aa08-79.jpeg}}, {{Amstrad Action|6|008|aa08-80.jpeg}}, {{Amstrad Action|7|008|aa08-81.jpeg}}, {{Amstrad Action|8|008|aa08-82.jpeg}}.<br />
* 9 (June): {{Amstrad Action|1|009|aa09-75.jpeg}}, {{Amstrad Action|2|009|aa09-77.jpeg}}, {{Amstrad Action|3|009|aa09-78.jpeg}}, {{Amstrad Action|4|009|aa09-79.jpeg}}, {{Amstrad Action|5|009|aa09-80.jpeg}}.<br />
* 10 (July): {{Amstrad Action|1|010|aa10-71.jpeg}}, {{Amstrad Action|2|010|aa10-72.jpeg}}, {{Amstrad Action|3|010|aa10-73.jpeg}}, {{Amstrad Action|4|010|aa10-74.jpeg}}, {{Amstrad Action|5|010|aa10-75.jpeg}}.<br />
* 11 (August): {{Amstrad Action|1|011|aa11-68.jpg}}, {{Amstrad Action|2|011|aa11-69.jpg}}, {{Amstrad Action|3|011|aa11-72.jpg}}, {{Amstrad Action|4|011|aa11-73.jpg}}, {{Amstrad Action|5|011|aa11-74.jpg}}.<br />
* 12 (September): {{Amstrad Action|1|012|aa12-70.jpg}}, {{Amstrad Action|2|012|aa12-71.jpg}}, {{Amstrad Action|3|012|aa12-72.jpg}}, {{Amstrad Action|4|012|aa12-73.jpg}}, {{Amstrad Action|5|012|aa12-74.jpg}}.<br />
* 13 (October): {{Amstrad Action|1|013|aa13-56.jpg}}, {{Amstrad Action|2|013|aa13-57.jpg}}, {{Amstrad Action|3|013|aa13-58.jpg}}.<br />
* 14 (November): {{Amstrad Action|1|014|aa14-67.jpg}}, {{Amstrad Action|2|014|aa14-68.jpg}}, {{Amstrad Action|3|014|aa14-69.jpg}}, {{Amstrad Action|4|014|aa14-70.jpg}}, {{Amstrad Action|5|014|aa14-71.jpg}}, {{Amstrad Action|6|014|aa14-72.jpg}}, {{Amstrad Action|7|014|aa14-73.jpg}}, {{Amstrad Action|8|014|aa14-74.jpg}}, {{Amstrad Action|9|014|aa14-75.jpg}}.<br />
* 15 (December): {{Amstrad Action|1|015|aa15-87.jpg}}, {{Amstrad Action|2|015|aa15-89.jpg}}, {{Amstrad Action|3|015|aa15-90.jpg}}, {{Amstrad Action|4|015|aa15-91.jpg}}.<br />
<br />
===1987===<br />
* 16 (January): {{Amstrad Action|1|016|aa16-51.jpg}}, {{Amstrad Action|2|016|aa16-52.jpg}}, {{Amstrad Action|3|016|aa16-53.jpg}}, {{Amstrad Action|4|016|aa16-54.jpg}}.<br />
* 17 (February): {{Amstrad Action|1|017|aa17-78.jpg}}, {{Amstrad Action|2|017|aa17-79.jpg}}, {{Amstrad Action|3|017|aa17-80.jpg}}, {{Amstrad Action|4|017|aa17-82.jpg}}, {{Amstrad Action|5|017|aa17-85.jpg}}, {{Amstrad Action|6|017|aa17-87.jpg}}.<br />
* 18 (March): {{Amstrad Action|1|018|aa18-62.jpg}}, {{Amstrad Action|2|018|aa18-63.jpg}}, {{Amstrad Action|3|018|aa18-64.jpg}}, {{Amstrad Action|4|018|aa18-65.jpg}}.<br />
* 19 (April): {{Amstrad Action|1|019|aa19-76.jpg}}, {{Amstrad Action|2|019|aa19-77.jpg}}, {{Amstrad Action|3|019|aa19-79.jpg}}, {{Amstrad Action|4|019|aa19-80.jpg}}, {{Amstrad Action|5|019|aa19-83.jpg}}.<br />
* 20 (May): {{Amstrad Action|1|020|aa20-62.jpeg}}, {{Amstrad Action|2|020|aa20-63.jpeg}}, {{Amstrad Action|3|020|aa20-65.jpeg}}, {{Amstrad Action|4|020|aa20-66.jpeg}}, {{Amstrad Action|5|020|aa20-69.jpeg}}.<br />
* 21 (June): {{Amstrad Action|1|021|aa21-79.jpeg}}, {{Amstrad Action|2|021|aa21-80.jpeg}}, {{Amstrad Action|3|021|aa21-81.jpeg}}, {{Amstrad Action|4|021|aa21-82.jpeg}}.<br />
* 22 (July): {{Amstrad Action|1|022|aa22-66.jpeg}}, {{Amstrad Action|2|022|aa22-67.jpeg}}, {{Amstrad Action|3|022|aa22-68.jpeg}}, {{Amstrad Action|4|022|aa22-69.jpeg}}, {{Amstrad Action|5|022|aa22-70.jpeg}}.<br />
* 23 (August): {{Amstrad Action|1|023|aa23-60.jpeg}}, {{Amstrad Action|2|023|aa23-61.jpeg}}, {{Amstrad Action|3|023|aa23-63.jpeg}}, {{Amstrad Action|4|023|aa23-64.jpeg}}, {{Amstrad Action|5|023|aa23-65.jpeg}}.<br />
* 24 (September): {{Amstrad Action|1|024|aa24-41.jpeg}}, {{Amstrad Action|2|024|aa24-42.jpeg}}, {{Amstrad Action|3|024|aa24-43.jpeg}}, {{Amstrad Action|4|024|aa24-44.jpeg}}.<br />
* 25 (October): {{Amstrad Action|1|025|aa25-65.jpeg}}, {{Amstrad Action|2|025|aa25-66.jpeg}}, {{Amstrad Action|3|025|aa25-67.jpeg}}, {{Amstrad Action|4|025|aa25-68.jpeg}}.<br />
* 26 (November): {{Amstrad Action|1|026|aa26-69.jpeg}}, {{Amstrad Action|2|026|aa26-71.jpeg}}, {{Amstrad Action|3|026|aa26-72.jpeg}}, {{Amstrad Action|4|026|aa26-73.jpeg}}, {{Amstrad Action|5|026|aa26-74.jpeg}}.<br />
* 27 (December): {{Amstrad Action|1|027|aa27-73.jpeg}}, {{Amstrad Action|2|027|aa27-74.jpeg}}, {{Amstrad Action|3|027|aa27-76.jpeg}}, {{Amstrad Action|4|027|aa27-77.jpeg}}, {{Amstrad Action|5|027|aa27-79.jpeg}}, {{Amstrad Action|6|027|aa27-80.jpeg}}.<br />
<br />
===1988===<br />
* 28 (January): {{Amstrad Action|1|028|aa28-80.jpeg}}, {{Amstrad Action|2|028|aa28-81.jpeg}}, {{Amstrad Action|3|028|aa28-82.jpeg}}, {{Amstrad Action|4|028|aa28-87.jpeg}}, {{Amstrad Action|5|028|aa28-88.jpeg}}, {{Amstrad Action|6|028|aa28-89.jpeg}}.<br />
* 29 (February): {{Amstrad Action|1|029|aa29-60.jpeg}}, {{Amstrad Action|2|029|aa29-61.jpeg}}, {{Amstrad Action|3|029|aa29-62.jpeg}}, {{Amstrad Action|4|029|aa29-63.jpeg}}.<br />
* 30 (March): {{Amstrad Action|1|030|aa30-60.jpeg}}, {{Amstrad Action|2|030|aa30-61.jpeg}}, {{Amstrad Action|3|030|aa30-62.jpeg}}, {{Amstrad Action|4|030|aa30-63.jpeg}}.<br />
* 31 (April): {{Amstrad Action|1|031|aa31-63.jpeg}}, {{Amstrad Action|2|031|aa31-64.jpeg}}, {{Amstrad Action|3|031|aa31-65.jpeg}}, {{Amstrad Action|4|031|aa31-66.jpeg}}.<br />
* 32 (May): {{Amstrad Action|1|032|aa32-63.jpeg}}, {{Amstrad Action|2|032|aa32-64.jpeg}}, {{Amstrad Action|3|032|aa32-65.jpeg}}, {{Amstrad Action|4|032|aa32-66.jpeg}}.<br />
* 33 (June): {{Amstrad Action|1|033|aa33-58.jpeg}}, {{Amstrad Action|2|033|aa33-59.jpeg}}, {{Amstrad Action|3|033|aa33-60.jpeg}}, {{Amstrad Action|4|033|aa33-61.jpeg}}.<br />
* 34 (July): {{Amstrad Action|1|034|aa34-59.jpeg}}, {{Amstrad Action|2|034|aa34-60.jpeg}}, {{Amstrad Action|3|034|aa34-61.jpeg}}.<br />
* 35 (August): {{Amstrad Action|1|035|aa35-59.jpg}}, {{Amstrad Action|2|035|aa35-60.jpg}}, {{Amstrad Action|3|035|aa35-61.jpg}}, {{Amstrad Action|4|035|aa35-63.jpg}}.<br />
* 36 (September): {{Amstrad Action|1|036|aa36-59.jpg}}, {{Amstrad Action|2|036|aa36-60.jpg}}, {{Amstrad Action|3|036|aa36-61.jpg}}, {{Amstrad Action|4|036|aa36-62.jpg}}.<br />
* 37 (October): {{Amstrad Action|1|037|aa37-59.jpg}}, {{Amstrad Action|2|037|aa37-60.jpg}}, {{Amstrad Action|3|037|aa37-61.jpg}}.<br />
* 38 (November): {{Amstrad Action|1|038|aa38-68.jpg}}, {{Amstrad Action|2|038|aa38-69.jpg}}, {{Amstrad Action|3|038|aa38-71.jpg}}.<br />
* 39 (December): {{Amstrad Action|1|039|aa39-75.jpg}}, {{Amstrad Action|2|039|aa39-76.jpg}}, {{Amstrad Action|3|039|aa39-77.jpg}}.<br />
<br />
===1989===<br />
* 40 (January): {{Amstrad Action|1|040|aa40-76.jpg}}, {{Amstrad Action|2|040|aa40-77.jpg}}, {{Amstrad Action|3|040|aa40-79.jpg}}.<br />
* 41 (February): {{Amstrad Action|1|041|aa41-59.jpg}}, {{Amstrad Action|2|041|aa41-60.jpg}}, {{Amstrad Action|3|041|aa41-61.jpg}}.<br />
* 42 (March): {{Amstrad Action|1|042|aa42-59.jpg}}, {{Amstrad Action|2|042|aa42-60.jpg}}, {{Amstrad Action|3|042|aa42-61.jpg}}.<br />
* 43 (April): {{Amstrad Action|1|043|aa43-59.jpg}}, {{Amstrad Action|2|043|aa43-60.jpg}}, {{Amstrad Action|3|043|aa43-61.jpg}}.<br />
* 44 (May): {{Amstrad Action|1|044|aa44-60.jpg}}, {{Amstrad Action|2|044|aa44-61.jpg}}.<br />
* 45 (June): {{Amstrad Action|1|045|aa45-64.jpg}}, {{Amstrad Action|2|045|aa45-65.jpg}}.<br />
* 46 (July): {{Amstrad Action|1|046|aa46-72.jpg}}, {{Amstrad Action|2|046|aa46-73.jpg}}.<br />
<br />
==Issues of The Balrog==<br />
* See [https://web.archive.org/web/20110307023155/http://www.stuartwhyte.btinternet.co.uk/BALROG/BALROGMA.HTM The Balrog]'s website.<br />
<br />
==Links==<br />
* [https://web.archive.org/web/20110307023155/http://www.stuartwhyte.btinternet.co.uk/BALROG/BALROGMA.HTM The Balrog]. With all the issues of The Balrog. ''(Archived version)''<br />
* {{CPCWiki|The Balrog|index.php/The_Balrog}} at CPCWiki.<br />
* {{CPCWiki|Amstrad Action|index.php/Amstrad_Action}} at CPCWiki.<br />
* [http://en.wikipedia.org/wiki/Amstrad_Action Amstrad Action] at Wikipedia.<br />
<br />
[[Category:Non-IF magazines]]<br />
{{stub|Needs to check all links (broken)}}</div>Cibersheephttps://www.ifwiki.org/index.php?title=Talk:Amstrad_Action&diff=86947Talk:Amstrad Action2022-04-20T13:37:31Z<p>Cibersheep: </p>
<hr />
<div>It seems that all images linked in this section are gone.<br />
<br />
I have checked the Internet Archive and the [http://www.cpcwiki.eu/index.php/Amstrad_Action#Online_Issues CPC Wiki] but I can't seems to find the scans.<br />
<br />
Someone knows where they could be found? --[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 13:27, 21 May 2019 (UTC)<br />
<br />
:It does indeed seem that these scans are gone from the web. But I still have them all on my own hard disk: scans from the adventure columns from [[Amstrad Action]], [[Amstrad Computer User]], and [[Amtix]]. If someone (perhaps the Internet Archive?) could put them online, I'd be happy to send them (175 megabytes). Warning: I only have scans from the adventure columns, not from the whole magazines. --[[User:Eriorg|Eriorg]] ([[User talk:Eriorg|talk]]) 20:43, 21 May 2019 (UTC)<br />
<br />
::That would be very interesting. I think the Internet Archive could be a very good place to upload them. --[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 21:33, 21 May 2019 (UTC)<br />
<br />
:I've just uploaded it to the Internet Archive: [https://archive.org/details/AdventureColumns it's here].<br />
<br />
:It's the first time I've sent anything to the Internet Archive, so I'm not sure if it'll work. I've only sent a zip file with all the scans inside, because I don't know how to make it easier to browse. But can you download the zip file yourself, at least? --[[User:Eriorg|Eriorg]] ([[User talk:Eriorg|talk]]) 22:37, 21 May 2019 (UTC)<br />
<br />
::Thank you. I also don't know how to upload them to be ''browsable''. I could download the zip though.--[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 01:25, 22 May 2019 (UTC)<br />
<br />
: Yikes, this page is a bit broken. Is there any real point in replacing the images that linked to Amstrad Action covers? This isn't a magazine wiki. They're probably better replaced with links that pick out notable reviews, interviews and articles from the adventure sections. --[[User:Strident|Strident]] ([[User talk:Strident|talk]]) 13:54, 19 April 2022 (UTC)<br />
<br />
:: Ah, I see they were images of The Pilgrim columns, rather than just covers. My comment still stands about perhaps just picking out notable articles & reviews, rather than entire sections, and providing IFarchive links to the relevant pages if useful. That sort of coverage would be slightly more manageable and could be replicated for other mainstream magazines at the time, such as Your Sinclair, ZZzap!64 etc. --[[User:Strident|Strident]] ([[User talk:Strident|talk]]) 14:27, 19 April 2022 (UTC)<br />
<br />
::: I know what you mean. Maybe, linking to the documents in the Archive might be a middle solution. I have edited the 1985 links. Could that work? --[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 13:37, 20 April 2022 (UTC)</div>Cibersheephttps://www.ifwiki.org/index.php?title=Amstrad_Action&diff=86946Amstrad Action2022-04-20T13:34:54Z<p>Cibersheep: /* 1985 */ Changed broken linkes to archive document viewer</p>
<hr />
<div>'''Amstrad Action''' was a British magazine about the [[Amstrad CPC]], published from October 1985 (issue #1) to June 1995 (issue #117).<br />
<br />
==Adventure Columns==<br />
It had a column about Amstrad CPC adventure (mainly IF) games, with several distinct eras:<br />
* '''Pilgrim''' (by [[Steve Cooke]] a.k.a. "The Pilgrim") ran from issue #1 (October 1985) to issue #46 (July 1989).<br />
* '''The Balrog''' (by [[Stuart Whyte]] a.k.a. "The Balrog") ran from issue #49 (October 1989) to issue #93 (June 1993).<br />
* '''The Examiner''' (by [[Debby Howard]]) ran from issue #95 (August 1993) to issue #110 (November 1994); and issue 112 (January 1995).<br />
<br />
==Notable Articles==<br />
* '''Venture Forth''' (by Simon Forrester with Tim Norris); an adventure programming tutorial; issue #93 (June 1993) to issue #100 (January 1994).<br />
<br />
==Issues of The Pilgrim==<br />
''These links are from the CPCWiki Mags archive.''<br />
===1985===<br />
* 1 (October): Pages 39-42 [https://archive.org/details/amstrad-action-magazine_202105/AmstradAction001/page/n38/mode/1up].<br />
** Reviews of ''[[Red Moon (by Level 9)|Red Moon]]'', ''[[Subsunk]]'', ''[[The Shadow of the Bear]]'', ''[[North Sea Bullion Adventure]]'', and ''[[Smugglers Cove]]''.<br />
** The Pilgrim's Pick (with short comments about ''[[Colossal Adventure]]'', ''[[The Hobbit]]'', ''[[Fantasia Diamond]]'', ''[[Lords of Time]]'', ''[[Castle Blackstar]]'', ''[[Heroes of Karn]]'', ''[[The Ring of Darkness]]'', and ''[[Gremlins]]'').<br />
** Hints for ''[[Lords of Time]]'', ''[[Heroes of Karn]]'', ''[[Snowball]]'', ''[[Colossal Adventure]]'', and ''[[Gremlins]]''.<br />
* 2 (November): {{Amstrad Action|1|002|aa02-78%5B1%5D.jpeg}}, {{Amstrad Action|2|002|aa02-79%5B1%5D.jpeg}}, {{Amstrad Action|3|002|aa02-80%5B1%5D.jpeg}}, {{Amstrad Action|4|002|aa02-81%5B1%5D.jpeg}}, {{Amstrad Action|5|002|aa02-82%5B1%5D.jpeg}}, {{Amstrad Action|6|002|aa02-83%5B1%5D.jpeg}}.<br />
** Reviews of ''[[Robin of Sherwood]]'', ''[[Warlord]]'', ''[[Ashkeron]]'', and ''[[Mordon's Quest]]''.<br />
** Hints for ''[[Return to Eden]]'', ''[[Colossal Adventure]]'', ''[[Adventure Quest]]'', ''[[Lords of Time]]'', ''[[Erik the Viking]]'', ''[[Snowball]]'', ''[[Emerald Isle]]'', and ''[[Gremlins]]''.<br />
** Article about transfering adventure games from tape to disc.<br />
* 3 (December): {{Amstrad Action|1|003|aa3-0078.jpg}}, {{Amstrad Action|2|003|aa3-0079.jpg}}, {{Amstrad Action|3|003|aa3-0081.jpg}}, {{Amstrad Action|4|003|aa3-0082.jpg}}, {{Amstrad Action|5|003|aa3-0083.jpg}}, {{Amstrad Action|6|003|aa3-0084.jpg}}.<br />
<br />
===1986===<br />
* 4 (January): {{Amstrad Action|1|004|aa04-80%5B1%5D.jpeg}}, {{Amstrad Action|2|004|aa04-81%5B1%5D.jpeg}}, {{Amstrad Action|3|004|aa04-82%5B1%5D.jpeg}}, {{Amstrad Action|4|004|aa04-83%5B1%5D.jpeg}}, {{Amstrad Action|5|004|aa04-84%5B1%5D.jpeg}}, {{Amstrad Action|6|004|aa04-85%5B1%5D.jpeg}}, {{Amstrad Action|7|004|aa04-88%5B1%5D.jpeg}}, {{Amstrad Action|8|004|aa04-89%5B1%5D.jpeg}}.<br />
* 5 (February): {{Amstrad Action|1|005|aa05-66.jpeg}}, {{Amstrad Action|2|005|aa05-67.jpeg}}, {{Amstrad Action|3|005|aa05-69.jpeg}}, {{Amstrad Action|4|005|aa05-70.jpeg}}, {{Amstrad Action|5|005|aa05-71.jpeg}}, {{Amstrad Action|6|005|aa05-72.jpeg}}, {{Amstrad Action|7|005|aa05-73.jpeg}}.<br />
* 6 (March): {{Amstrad Action|1|006|aa06-72.jpeg}}, {{Amstrad Action|2|006|aa06-73.jpeg}}, {{Amstrad Action|3|006|aa06-75.jpeg}}, {{Amstrad Action|4|006|aa06-76.jpeg}}, {{Amstrad Action|5|006|aa06-77.jpeg}}, {{Amstrad Action|6|006|aa06-78.jpeg}}.<br />
* 7 (April): {{Amstrad Action|1|007|aa07-79%5B1%5D.jpeg}}, {{Amstrad Action|2|007|aa07-80%5B1%5D.jpeg}}, {{Amstrad Action|3|007|aa07-81%5B1%5D.jpeg}}, {{Amstrad Action|4|007|aa07-82%5B1%5D.jpeg}}, {{Amstrad Action|5|007|aa07-85%5B1%5D.jpeg}}, {{Amstrad Action|6|007|aa07-86%5B1%5D.jpeg}}.<br />
* 8 (May): {{Amstrad Action|1|008|aa08-74.jpeg}}, {{Amstrad Action|2|008|aa08-75.jpeg}}, {{Amstrad Action|3|008|aa08-77.jpeg}}, {{Amstrad Action|4|008|aa08-78.jpeg}}, {{Amstrad Action|5|008|aa08-79.jpeg}}, {{Amstrad Action|6|008|aa08-80.jpeg}}, {{Amstrad Action|7|008|aa08-81.jpeg}}, {{Amstrad Action|8|008|aa08-82.jpeg}}.<br />
* 9 (June): {{Amstrad Action|1|009|aa09-75.jpeg}}, {{Amstrad Action|2|009|aa09-77.jpeg}}, {{Amstrad Action|3|009|aa09-78.jpeg}}, {{Amstrad Action|4|009|aa09-79.jpeg}}, {{Amstrad Action|5|009|aa09-80.jpeg}}.<br />
* 10 (July): {{Amstrad Action|1|010|aa10-71.jpeg}}, {{Amstrad Action|2|010|aa10-72.jpeg}}, {{Amstrad Action|3|010|aa10-73.jpeg}}, {{Amstrad Action|4|010|aa10-74.jpeg}}, {{Amstrad Action|5|010|aa10-75.jpeg}}.<br />
* 11 (August): {{Amstrad Action|1|011|aa11-68.jpg}}, {{Amstrad Action|2|011|aa11-69.jpg}}, {{Amstrad Action|3|011|aa11-72.jpg}}, {{Amstrad Action|4|011|aa11-73.jpg}}, {{Amstrad Action|5|011|aa11-74.jpg}}.<br />
* 12 (September): {{Amstrad Action|1|012|aa12-70.jpg}}, {{Amstrad Action|2|012|aa12-71.jpg}}, {{Amstrad Action|3|012|aa12-72.jpg}}, {{Amstrad Action|4|012|aa12-73.jpg}}, {{Amstrad Action|5|012|aa12-74.jpg}}.<br />
* 13 (October): {{Amstrad Action|1|013|aa13-56.jpg}}, {{Amstrad Action|2|013|aa13-57.jpg}}, {{Amstrad Action|3|013|aa13-58.jpg}}.<br />
* 14 (November): {{Amstrad Action|1|014|aa14-67.jpg}}, {{Amstrad Action|2|014|aa14-68.jpg}}, {{Amstrad Action|3|014|aa14-69.jpg}}, {{Amstrad Action|4|014|aa14-70.jpg}}, {{Amstrad Action|5|014|aa14-71.jpg}}, {{Amstrad Action|6|014|aa14-72.jpg}}, {{Amstrad Action|7|014|aa14-73.jpg}}, {{Amstrad Action|8|014|aa14-74.jpg}}, {{Amstrad Action|9|014|aa14-75.jpg}}.<br />
* 15 (December): {{Amstrad Action|1|015|aa15-87.jpg}}, {{Amstrad Action|2|015|aa15-89.jpg}}, {{Amstrad Action|3|015|aa15-90.jpg}}, {{Amstrad Action|4|015|aa15-91.jpg}}.<br />
<br />
===1987===<br />
* 16 (January): {{Amstrad Action|1|016|aa16-51.jpg}}, {{Amstrad Action|2|016|aa16-52.jpg}}, {{Amstrad Action|3|016|aa16-53.jpg}}, {{Amstrad Action|4|016|aa16-54.jpg}}.<br />
* 17 (February): {{Amstrad Action|1|017|aa17-78.jpg}}, {{Amstrad Action|2|017|aa17-79.jpg}}, {{Amstrad Action|3|017|aa17-80.jpg}}, {{Amstrad Action|4|017|aa17-82.jpg}}, {{Amstrad Action|5|017|aa17-85.jpg}}, {{Amstrad Action|6|017|aa17-87.jpg}}.<br />
* 18 (March): {{Amstrad Action|1|018|aa18-62.jpg}}, {{Amstrad Action|2|018|aa18-63.jpg}}, {{Amstrad Action|3|018|aa18-64.jpg}}, {{Amstrad Action|4|018|aa18-65.jpg}}.<br />
* 19 (April): {{Amstrad Action|1|019|aa19-76.jpg}}, {{Amstrad Action|2|019|aa19-77.jpg}}, {{Amstrad Action|3|019|aa19-79.jpg}}, {{Amstrad Action|4|019|aa19-80.jpg}}, {{Amstrad Action|5|019|aa19-83.jpg}}.<br />
* 20 (May): {{Amstrad Action|1|020|aa20-62.jpeg}}, {{Amstrad Action|2|020|aa20-63.jpeg}}, {{Amstrad Action|3|020|aa20-65.jpeg}}, {{Amstrad Action|4|020|aa20-66.jpeg}}, {{Amstrad Action|5|020|aa20-69.jpeg}}.<br />
* 21 (June): {{Amstrad Action|1|021|aa21-79.jpeg}}, {{Amstrad Action|2|021|aa21-80.jpeg}}, {{Amstrad Action|3|021|aa21-81.jpeg}}, {{Amstrad Action|4|021|aa21-82.jpeg}}.<br />
* 22 (July): {{Amstrad Action|1|022|aa22-66.jpeg}}, {{Amstrad Action|2|022|aa22-67.jpeg}}, {{Amstrad Action|3|022|aa22-68.jpeg}}, {{Amstrad Action|4|022|aa22-69.jpeg}}, {{Amstrad Action|5|022|aa22-70.jpeg}}.<br />
* 23 (August): {{Amstrad Action|1|023|aa23-60.jpeg}}, {{Amstrad Action|2|023|aa23-61.jpeg}}, {{Amstrad Action|3|023|aa23-63.jpeg}}, {{Amstrad Action|4|023|aa23-64.jpeg}}, {{Amstrad Action|5|023|aa23-65.jpeg}}.<br />
* 24 (September): {{Amstrad Action|1|024|aa24-41.jpeg}}, {{Amstrad Action|2|024|aa24-42.jpeg}}, {{Amstrad Action|3|024|aa24-43.jpeg}}, {{Amstrad Action|4|024|aa24-44.jpeg}}.<br />
* 25 (October): {{Amstrad Action|1|025|aa25-65.jpeg}}, {{Amstrad Action|2|025|aa25-66.jpeg}}, {{Amstrad Action|3|025|aa25-67.jpeg}}, {{Amstrad Action|4|025|aa25-68.jpeg}}.<br />
* 26 (November): {{Amstrad Action|1|026|aa26-69.jpeg}}, {{Amstrad Action|2|026|aa26-71.jpeg}}, {{Amstrad Action|3|026|aa26-72.jpeg}}, {{Amstrad Action|4|026|aa26-73.jpeg}}, {{Amstrad Action|5|026|aa26-74.jpeg}}.<br />
* 27 (December): {{Amstrad Action|1|027|aa27-73.jpeg}}, {{Amstrad Action|2|027|aa27-74.jpeg}}, {{Amstrad Action|3|027|aa27-76.jpeg}}, {{Amstrad Action|4|027|aa27-77.jpeg}}, {{Amstrad Action|5|027|aa27-79.jpeg}}, {{Amstrad Action|6|027|aa27-80.jpeg}}.<br />
<br />
===1988===<br />
* 28 (January): {{Amstrad Action|1|028|aa28-80.jpeg}}, {{Amstrad Action|2|028|aa28-81.jpeg}}, {{Amstrad Action|3|028|aa28-82.jpeg}}, {{Amstrad Action|4|028|aa28-87.jpeg}}, {{Amstrad Action|5|028|aa28-88.jpeg}}, {{Amstrad Action|6|028|aa28-89.jpeg}}.<br />
* 29 (February): {{Amstrad Action|1|029|aa29-60.jpeg}}, {{Amstrad Action|2|029|aa29-61.jpeg}}, {{Amstrad Action|3|029|aa29-62.jpeg}}, {{Amstrad Action|4|029|aa29-63.jpeg}}.<br />
* 30 (March): {{Amstrad Action|1|030|aa30-60.jpeg}}, {{Amstrad Action|2|030|aa30-61.jpeg}}, {{Amstrad Action|3|030|aa30-62.jpeg}}, {{Amstrad Action|4|030|aa30-63.jpeg}}.<br />
* 31 (April): {{Amstrad Action|1|031|aa31-63.jpeg}}, {{Amstrad Action|2|031|aa31-64.jpeg}}, {{Amstrad Action|3|031|aa31-65.jpeg}}, {{Amstrad Action|4|031|aa31-66.jpeg}}.<br />
* 32 (May): {{Amstrad Action|1|032|aa32-63.jpeg}}, {{Amstrad Action|2|032|aa32-64.jpeg}}, {{Amstrad Action|3|032|aa32-65.jpeg}}, {{Amstrad Action|4|032|aa32-66.jpeg}}.<br />
* 33 (June): {{Amstrad Action|1|033|aa33-58.jpeg}}, {{Amstrad Action|2|033|aa33-59.jpeg}}, {{Amstrad Action|3|033|aa33-60.jpeg}}, {{Amstrad Action|4|033|aa33-61.jpeg}}.<br />
* 34 (July): {{Amstrad Action|1|034|aa34-59.jpeg}}, {{Amstrad Action|2|034|aa34-60.jpeg}}, {{Amstrad Action|3|034|aa34-61.jpeg}}.<br />
* 35 (August): {{Amstrad Action|1|035|aa35-59.jpg}}, {{Amstrad Action|2|035|aa35-60.jpg}}, {{Amstrad Action|3|035|aa35-61.jpg}}, {{Amstrad Action|4|035|aa35-63.jpg}}.<br />
* 36 (September): {{Amstrad Action|1|036|aa36-59.jpg}}, {{Amstrad Action|2|036|aa36-60.jpg}}, {{Amstrad Action|3|036|aa36-61.jpg}}, {{Amstrad Action|4|036|aa36-62.jpg}}.<br />
* 37 (October): {{Amstrad Action|1|037|aa37-59.jpg}}, {{Amstrad Action|2|037|aa37-60.jpg}}, {{Amstrad Action|3|037|aa37-61.jpg}}.<br />
* 38 (November): {{Amstrad Action|1|038|aa38-68.jpg}}, {{Amstrad Action|2|038|aa38-69.jpg}}, {{Amstrad Action|3|038|aa38-71.jpg}}.<br />
* 39 (December): {{Amstrad Action|1|039|aa39-75.jpg}}, {{Amstrad Action|2|039|aa39-76.jpg}}, {{Amstrad Action|3|039|aa39-77.jpg}}.<br />
<br />
===1989===<br />
* 40 (January): {{Amstrad Action|1|040|aa40-76.jpg}}, {{Amstrad Action|2|040|aa40-77.jpg}}, {{Amstrad Action|3|040|aa40-79.jpg}}.<br />
* 41 (February): {{Amstrad Action|1|041|aa41-59.jpg}}, {{Amstrad Action|2|041|aa41-60.jpg}}, {{Amstrad Action|3|041|aa41-61.jpg}}.<br />
* 42 (March): {{Amstrad Action|1|042|aa42-59.jpg}}, {{Amstrad Action|2|042|aa42-60.jpg}}, {{Amstrad Action|3|042|aa42-61.jpg}}.<br />
* 43 (April): {{Amstrad Action|1|043|aa43-59.jpg}}, {{Amstrad Action|2|043|aa43-60.jpg}}, {{Amstrad Action|3|043|aa43-61.jpg}}.<br />
* 44 (May): {{Amstrad Action|1|044|aa44-60.jpg}}, {{Amstrad Action|2|044|aa44-61.jpg}}.<br />
* 45 (June): {{Amstrad Action|1|045|aa45-64.jpg}}, {{Amstrad Action|2|045|aa45-65.jpg}}.<br />
* 46 (July): {{Amstrad Action|1|046|aa46-72.jpg}}, {{Amstrad Action|2|046|aa46-73.jpg}}.<br />
<br />
==Issues of The Balrog==<br />
* See [https://web.archive.org/web/20110307023155/http://www.stuartwhyte.btinternet.co.uk/BALROG/BALROGMA.HTM The Balrog]'s website.<br />
<br />
==Links==<br />
* [https://web.archive.org/web/20110307023155/http://www.stuartwhyte.btinternet.co.uk/BALROG/BALROGMA.HTM The Balrog]. With all the issues of The Balrog. ''(Archived version)''<br />
* {{CPCWiki|The Balrog|index.php/The_Balrog}} at CPCWiki.<br />
* {{CPCWiki|Amstrad Action|index.php/Amstrad_Action}} at CPCWiki.<br />
* [http://en.wikipedia.org/wiki/Amstrad_Action Amstrad Action] at Wikipedia.<br />
<br />
[[Category:Non-IF magazines]]<br />
{{stub|Needs to check all links (broken)}}</div>Cibersheephttps://www.ifwiki.org/index.php?title=Mindfighter&diff=86916Mindfighter2022-04-19T11:26:42Z<p>Cibersheep: /* Reviews */ This had copy/pasted code from Wikipedia. I don't know if this is the best way of citate</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}}{{wilderness}} </td></tr></table><br />
<br />
{{game infobox|title=Mindfighter|image=[[Image:Mindfighter small cover.jpg]]|author=[[Anna Popkess]] and [[Fergus McNeill]]|publisher=[[Activision]]|released=1988|authsystem=System Without A Name (S.W.A.N.), derived from [[PAW]]|platform=various|language=English|license=[[Commercial]]|color=optional|graphics=optional|sound=none|cruelty=TBD}}<br />
<br />
<br />
'''''Mindfighter''''' is an interactive fiction game published by [[Activision]] in 1988 for the Commodore [[Amiga]], Commodore [[C64]], [[Amstrad CPC]], [[Amstrad PCW]], [[Atari]] ST, [[MS-DOS]] and the Sinclair [[Spectrum]] computers.<br />
<br />
==Plot==<br />
The premise of the game is a prophecy by Nostradamus that at the end of the 20th century there would be a major world war, beginning somewhere in the Middle East. The game was produced at a time of escalating violence in the Persian Gulf due to the Iran-Iraq War.<br />
<br />
The year is 1988 and Robin, an 11-year-old boy with unusual psychic powers, has awoken from a long sleep among the ruins of his former home in Southampton, which has been devastated by a nuclear war. The last thing he remembers is falling asleep as normal in his room. His family and friends are missing and Britain has become an ultra-rightist state.<br />
<br />
In reality, Robin is living in 1987 and this is a vision of the future. Robin has fallen into a trance from which he cannot wake. He must somehow discover the causes of the disaster that will befall the world, and awake to warn his contemporaries of their possible fate.<br />
<br />
==Gameplay==<br />
The game is a interactive fiction with basic graphics to set the scene. The package includes a 160-page book, ''Mindfighter'' by [[Anna Popkess]], which lays out the background of the story, and provides hints for play. The player must guide Robin through the hazardous environment of post-apocalyptic Southampton, surviving famine, desperate mobs, radiation sickness, and the violent agents of the "The System", the dictatorial government which now governs Britain. Robin must survive and somehow prevent the war from happening.<br />
<br />
==Reviews==<br />
*''[[Your Sinclair]]'', issue 32, page 78: "It's a golden age for Spectrum adventuring..." [https://archive.org/details/your-sinclair-32/page/n77/mode/2up]<br />
*''[[Sinclair User]]'', issue 77, page 69: "An intriguing story. May send shivers down your spine!" [https://archive.org/details/sinclair-user-magazine-077/page/n68/mode/1up]<br />
<br />
==External links==<br />
*[http://www.mobygames.com/game/c64/mindfighter Mindfighter] at Mobygame<br />
*[http://www.worldofspectrum.org/infoseekid.cgi?id=0006690 Mindfighter] at World of Spectrum<br />
*[https://en.wikipedia.org/wiki/Mindfighter Mindfighter] at Wikipedia<br />
<br />
<br />
<br />
[[Category:Works]] [[Category:Works in 1988]] [[Category:Commercial works]] <br />
<br />
''[https://en.wikipedia.org/wiki/Mindfighter source Wikipedia CC-BY-SA]''</div>Cibersheephttps://www.ifwiki.org/index.php?title=Starship_Columbus&diff=86683Starship Columbus2022-03-07T12:14:28Z<p>Cibersheep: Better category</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"> <tr> <td><br />
{{sci-fi}} {{outer space}} <br />
</td> </tr> </table><br />
<br />
{{game infobox<br />
|title=Starship Columbus <br />
|image=[[Image:Starshipcolumbus.jpg|250px]]<br />
|author=[[Gary McGath]]<br />
|publisher=[[Self-published]]<br />
|released=1986<br />
|authsystem=[[AdvSys]]<br />
|platform=[[Linux]], [[MacOS]], [[Windows]]<br />
|language=English<br />
|license=[[Shaware]]<br />
|color=No|graphics=none<br />
|sound=No<br />
|cruelty=Tough<br />
}}<br />
<br />
<br />
==How It Begins==<br />
“You have failed the <br />
maturity test required of all citizens of the Columbus. This test is necessary so <br />
that only those who meet the highest physical, mental and genetic standards <br />
will carry on the goals of the race as we travel to the New World. You are <br />
now offered the choice of death by laser beam or going out into the <br />
Abandoned Corridors to live as you may. Remember that even in your death <br />
you will have served the Columbus well.”<br />
<br />
==Release 1.2==<br />
** {{babel|ifid=ADVSYS-491FB8E12DF42B39C11B55C59A01D884}}<br />
<br />
==Links==<br />
* {{ifdb game|Starship Columbus|ttyu7bo0zz7mexio}}.<br />
<br />
[[Category:Works]]<br />
[[Category:Works in 1986]]<br />
[[Category:Commercial works]]<br />
[[Category:AdvSys works]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=Starship_Columbus&diff=86682Starship Columbus2022-03-07T12:10:27Z<p>Cibersheep: Initial information</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"> <tr> <td><br />
{{sci-fi}} {{outer space}} <br />
</td> </tr> </table><br />
<br />
{{game infobox<br />
|title=Starship Columbus <br />
|image=[[Image:Starshipcolumbus.jpg|250px]]<br />
|author=[[Gary McGath]]<br />
|publisher=[[Self-published]]<br />
|released=1986<br />
|authsystem=[[AdvSys]]<br />
|platform=[[Linux]], [[MacOS]], [[Windows]]<br />
|language=English<br />
|license=[[Shaware]]<br />
|color=No|graphics=none<br />
|sound=No<br />
|cruelty=Tough<br />
}}<br />
<br />
<br />
==How It Begins==<br />
“You have failed the <br />
maturity test required of all citizens of the Columbus. This test is necessary so <br />
that only those who meet the highest physical, mental and genetic standards <br />
will carry on the goals of the race as we travel to the New World. You are <br />
now offered the choice of death by laser beam or going out into the <br />
Abandoned Corridors to live as you may. Remember that even in your death <br />
you will have served the Columbus well.”<br />
<br />
<br />
==Links==<br />
* {{ifdb game|Starship Columbus|ttyu7bo0zz7mexio}}.<br />
<br />
[[Category:Works]]<br />
[[Category:Works in 1986]]<br />
[[Category:Commercial works]]<br />
[[Category:AdvSys]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=File:Starshipcolumbus.jpg&diff=86681File:Starshipcolumbus.jpg2022-03-07T12:05:23Z<p>Cibersheep: First screen of the game</p>
<hr />
<div>== Summary ==<br />
First screen of the game<br />
== Licensing ==<br />
{{Fair use}}</div>Cibersheephttps://www.ifwiki.org/index.php?title=Gelek_Vanilla&diff=86680Gelek Vanilla2022-03-07T11:31:50Z<p>Cibersheep: </p>
<hr />
<div>{{Software infobox<br />
|Type=Interpreter<br />
|Interpreter app=Yes<br />
|Picture=GelekVanilla-About.jpg<br />
|Developer=Joan CiberSheep<br />
|Home page=https://open-store.io/app/gelek-vanilla.cibersheep<br />
|Download=https://gitlab.com/cibersheep/gelek-vanilla<br />
|Format=ADRIFT 4, ADRIFT 5, AdvSys, AGT, Glulx, Level 9, Magnetic Scrolls, ScottFree, TADS 2, TADS 3, Z-code<br />
|System=Linux<br />
|System details=Ubuntu Touch (GNU/Linux).<br />
|Version=2.1.4<br />
|Date=2022/02/21<br />
|Status=Stable<br />
|License=GNU GPL v2<br />
|Notes=Written in: [[C++]], [[QML]], [[C]].<br />
}}<br />
Gelek Vanilla is an interpreter similar to [[Gelek]] but aims to be more general (therefore contains no information about any specific IF work). The main goal of Gelek Vanilla is to support as many [[IF]] systems as possible (in the fashion of [[Gargoyle]]. As [[Gelek]], it also uses [[Andrew Plotkin]]'s remote [[Glk]] implementation ([[RemGlk]]) as a backend which offers, at the moment, supports the following systems: [[AdvSys]], [[Adrift]], [[AGiliTy]], [[Glulx]], [[Level 9]], [[Magnetic Scrolls]], [[Scott Adams]], [[TADS]] and [[Z-code]]. Support for more systems are in the way.<br />
<br />
[[File:GelekVanilla-main.jpg|300px|thumb|Main screen of the app]]<br />
<br />
==Links==<br />
* [https://open-store.io/app/gelek-vanilla.cibersheep/ Gelek Vanilla App] - Gelek Vanilla in the Ubuntu Touch OpenStore.<br />
* [https://gitlab.com/cibersheep/gelek-vanilla/ Source Code] - Source code of the app on GitLab.<br />
<br />
[[Category:Inform]]<br />
[[Category:Interpreter]]<br />
[[Category:AdvSys]]<br />
[[Category:Adrift]]<br />
[[Category:AGiliTy]]<br />
[[Category:Level 9]]<br />
[[Category:Magnetic_Scrolls]]<br />
[[Category:TADS]]<br />
[[Category:Technical standards]]<br />
{{software navbox}}</div>Cibersheephttps://www.ifwiki.org/index.php?title=Gelek&diff=85274Gelek2022-01-21T00:45:20Z<p>Cibersheep: </p>
<hr />
<div>{{Software infobox<br />
|Type=Interpreter<br />
|Picture=Gelek-About.jpg<br />
|Developer=Joan CiberSheep<br />
|Home page=https://open-store.io/app/gelek.cibersheep<br />
|Format=Level 9<br />
|System=Linux<br />
|Version=1.4.0<br />
|Date=2021/03/11<br />
|Notes=OS: Ubuntu Touch (GNU/Linux).<br />
Written in: [[C++]], [[QML]], [[C]].<br />
Licence: [[GPL]].<br />
}}<br />
Gelek is an interpreter that includes all information and context needed to be able to play all [[Level 9]] works. It uses [[Andrew Plotkin]]'s remote [[Glk]] implementation ([[RemGlk]]) as a backend and the [[Level 9]] interpreter ported to [[Glk]] by [[Glen Summers]], [[David Kinder]], [[Alan Staniforth]], [[Simon Baldwin]], [[Dieter Baron]] and [[Andreas Scherrer]].<br />
<br />
==Links==<br />
* [https://open-store.io/app/gelek.cibersheep/ Gelek App] - Gelek in the Ubuntu Touch OpenStore.<br />
* [https://gitlab.com/cibersheep/gelek/ Source Code] - Source code of the app on GitLab.<br />
<br />
[[File:Gelek-ingame.jpg|300px|thumb|Snowball (Level 9)]]<br />
<br />
[[Category:Level 9]]<br />
[[Category:Interpreter]]<br />
{{interpreter navbox}}</div>Cibersheephttps://www.ifwiki.org/index.php?title=Interpreter&diff=85110Interpreter2022-01-19T20:15:28Z<p>Cibersheep: - Interpreters in alphabetical order (again)</p>
<hr />
<div>An '''interpreter''' (or '''terp''', for short) is an application program ("app") which reads a [[story file]] and presents the game contained inside that file to the [[player]]. The interpreter itself is not part of the game, although it may provide shortcuts to make the playing more convenient. Many interpreters allow the player to enter [[command]]s (i.e., LOOK or GO NORTH) by pressing a single key combination (a "hotkey"). In addition, some interpreters allow the player to tweak display options to his liking (i.e., fonts and colors).<br />
<br />
The interpreter's function in interactive fiction is akin to that of a movie projector in motion pictures. It translates the "raw material" of the work into a more palatable format for humans.<br />
<br />
Technically, interpreters are usually virtual machines. They don't care about the higher-level language used to create the compiled code that is run on them. The [[Z-machine]], for example, is usually programmed with [[Inform]], but Infocom, who created it, used a compiler and language called [[ZIL]]. [[Glulx]] is similar to the Z-Machine, but designed to remove some limitations of that design, and also is typically programmed with Inform.<br />
<br />
<br />
== Interpreters by Platform==<br />
One of the advantages to the Virtual Machine concept is cross-platform compatibility. A story-file only needs to be written once and can be run on any computer on which an interpreter exists for similar story files. This makes the interpreter the only piece of software that needs to be written for a specific platform. <br />
<br />
There are interpreters for nearly every modern (and many not so modern) computing platforms. <br />
<br />
Some interpreters are usable for most formats of interactive fiction.<br />
* For Mac OS X there is [[Lectrote]] and [[Spatterlight]]<br />
* For Unix systems there is [[Gargoyle]] and [[Lectrote]]<br />
* For Windows there is [[Lectrote]]<br />
* For Android and iPhone/iPad there are many choices [[Mobile apps for downloading or playing IF]]<br />
* For Ubuntu Touch there is [[Gelek Vanilla]]<br />
<br />
You can find a popular interpreter for your platform and IF format in the following table:<br />
<br />
{| class="wikitable"<br />
!<br />
!Zcode<br />
!TADS<sup>1</sup><br />
!Glulx<br />
!Hugo<br />
!ADRIFT<br />
!Alan2<br />
!Alan3<br />
|-<br />
!Story File Extension<br />
|.z5, .z8,.z3,.zblorb .zlb (other .z# or .dat, rarely)<br />
|.gam, .t3<br />
|.ulx, .blb, .gblorb .glb<br />
|.hex<br />
|.taf<br />
|.acd/.dat<br />
|.a3c/.a3r<br />
|-<br />
!Android<br />
|[[Fabularium]], [[JFrotz]], [[Incant]], [[Son of Hunky Punk]], [[Text Fiction]], [[Thunderword]], [[Twisty]], [[ZMPP]]<br />
|[[Fabularium]], [[Son of Hunky Punk]], [[Thunderword]]<br />
|[[AndroidIF]], [[Fabularium]], [[Incant]], [[Thunderword]]<br />
|[[Fabularium]], [[Thunderword]]<br />
|[[Fabularium]]<br />
|[[Fabularium]], [[Thunderword]]<br />
|[[Fabularium]], [[Thunderword]]<br />
|-<br />
!DOS<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frotz/DJGPPFrotz240.zip DOS Frotz]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-tads/tadsexe_259.zip DOS TADS]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/git/dosgit-1.0.4.zip Git for Dos]<br />
|[[Hugo]]<br />
|[[SCARE]]<br />
|[http://www.ifarchive.org/if-archive/programming/alan/executables/arun281dos.zip ARun], [http://www.ifarchive.org/if-archive/programming/alan/executables/glkarun-2.86-dos-2.zip Glk ARun]<br />
|(none)<br />
|-<br />
!Java<br />
|[[ZPlet]]<br />
|?<br />
|[[Zag]]<br />
|?<br />
|[[JAsea]]<br />
|?<br />
|(none)<br />
|-<br />
!Linux<br />
|[[Gargoyle]], [http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frotz/frotz-2.43-3.i386.rpm Frotz (redhat binary RPM)], [[Lectrote]]<br />
|[[Gargoyle]], [[QTads]]<br />
|[[Gargoyle]], [[Lectrote]], [[Zag]]<br />
|[[Gargoyle]], [[Hugo wxGTK]], [[Hugor]], [[Lectrote]]<br />
|[[Gargoyle]], [[SCARE]]<br />
|[[Gargoyle]], [http://www.ifarchive.org/if-archive/programming/alan/executables/glkarun-2.86-linux-i386-2.tar.gz Glk Arun]<br />
|[http://www.ifarchive.org/if-archive/programming/alan3/executables/alan3_0alpha5.linux.x86.tgz ARun in Full Distr], [[Gargoyle]]<br />
|-<br />
!Mac OS 10.12 Sierra<br />
|[https://github.com/erkyrath/garglk/releases/tag/zarf-mac-20161021 Gargoyle (unofficial build for MacOS 10.12)], [[Lectrote]], [[Spatterlight]]<br />
|[https://github.com/erkyrath/garglk/releases/tag/zarf-mac-20161021 Gargoyle (unofficial build for MacOS 10.12)], [[Spatterlight]]<br />
|[[Lectrote]], [[Spatterlight]]<br />
|[[Lectrote]], [[Spatterlight]]<br />
|[[Spatterlight]] (up to Adrift 4)<br />
|[[Spatterlight]]<br />
|[[Spatterlight]]<br />
|-<br />
!Mac OS X<br />
|[[Gargoyle]], [[Lectrote]], [[Spatterlight]], [[Zoom]]<br />
|[[CocoaTADS]], [[Gargoyle]], [http://www.hypertads.org/downloads/HyperTADS-140.sit HyperTADS]<sup>2</sup>, [[Spatterlight]], [[QTads]]<br />
|[[Lectrote]], [[Spatterlight]], [[Zag]]<br />
|[[Spatterlight]], [[Hugo]], [[Hugor]], [[Lectrote]]<br />
|[[Spatterlight]] (up to Adrift 4), [[SCARE]]<br />
|[[Spatterlight]]<br />
|[http://www.ifarchive.org/if-archive/programming/alan3/executables/alan3_0alpha9.macosx.x86.tgz Arun in Full Distr], [[Spatterlight]]<br />
|-<br />
!Mac System 9<br />
|[[MaxZip]], [[Nitfol]]<br />
|[http://www.hypertads.org/downloads/HyperTADS-140.sit HyperTADS]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/glulxe/Glulxe-034.hqx Glulxe for Mac]<br />
|[[Hugo]]<br />
|(none)<br />
|[http://www.ifarchive.org/if-archive/programming/alan/executables/MacAlan-2.8.2.1-Binary.sit.hqx ARun], [http://www.ifarchive.org/if-archive/programming/alan/executables/MacGlk-Alan-020.sit.hqx Glk ARun]<br />
|(none)<br />
|-<br />
!Palm<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frobnitz/frob10.zip Frobnitz]<br />
|(none)<br />
|[[CellarDoor]]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_palm.zip Hugo Palm]<br />
|(none)<br />
|(none)<br />
|(none)<br />
|-<br />
!PocketPC<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frotz/pocketfrotz_04b.zip Pocket Frotz]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-tads/PocketTADS-01.zip Pocket TADS]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/git/pGit-0.5.zip Git PocketPC]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_wince.zip Hugo WinCE]<br />
|(none)<br />
|(none)<br />
|(none)<br />
|-<br />
!RISC OS<br />
|[http://mirror.ifarchive.org/if-archive/infocom/interpreters/frotz/RiscOSFrotz132.zip Frotz], [http://mirror.ifarchive.org/if-archive/infocom/interpreters/zip2000/Acorn_Zip2000_141_Std1.0.spk Zip2000]<br />
|[http://mirror.ifarchive.org/if-archive/programming/tads2/executables/AcornTADSruntime.spk AcornTADS]<br />
|(none)<br />
|[http://mirror.ifarchive.org/if-archive/programming/hugo/executables/AcornHugo25.zip AcornHugo]<br />
|(none)<br />
|(none)<br />
|(none)<br />
|-<br />
!Symbian<br />
|Frotz 1.08 uiq<br />
|?<br />
|?<br />
|?<br />
|?<br />
|?<br />
|(none)<br />
|-<br />
!Windows<br />
|[[Filfre]], [http://mirror.ifarchive.org/if-archive/infocom/interpreters/frotz/WindowsFrotz.zip Windows Frotz], [[Lectrote]]<br />
|[[Gargoyle]], [http://mirror.ifarchive.org/if-archive/interpreters-tads/htads_playkit_HT20.exe HTML TADS Playkit], [[QTads]],<br />
|[[Filfre]], [http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/git/wingit-1.0.6.zip Git], [http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/glulxe/WinGlulxeInstaller.exe Glulxe], [[Lectrote]], [[Zag]]<br />
|[http://ifarchive.org/if-archive/programming/hugo/executables/hugov31_win32.exe Hugo Multimedia Interpreter], [[Hugor]], [[Lectrote]]<br />
|[[ADRIFT Runner]]<br />
|[http://www.ifarchive.org/if-archive/programming/alan/executables/arun286bwin.zip ARun], [[Gargoyle]], [http://www.ifarchive.org/if-archive/programming/alan/executables/arun287-5-glk-win32-ix86.zip Glk Arun]<br />
|[[Gargoyle]], [http://www.ifarchive.org/if-archive/programming/alan3/executables/winarun3_0alpha6.win32.x86.setup.exe WinARun]<br />
|}<br />
<br />
: <sup>1</sup> As of April 2012, only QTads is compatible with TADS 3.1 games. Other TADS interpreters are compatible with TADS 3.0 games, but may not support HTML TADS graphic and sound features.<br />
: <sup>2</sup> HyperTADS isn't native to MacOS X yet, but runs in the Classic compatibility environment.<br />
<br />
<br />
These are not all the interpreters available, just some of the most popular ones for the most popular platforms. The IF Archive has a fairly comprehensive, if not exactly friendly, list of interpreters that you can download:<br />
<br />
* http://www.ifarchive.org/indexes/if-archiveXinfocomXinterpreters.html<br />
<br />
Also see [[Websites for downloading or playing IF]], and [[Mobile apps for downloading or playing IF]].<br />
<br />
==Types of Interpreters==<br />
<br />
* <b>[[Glulx]]</b><br>This is something of a redesign of the Z-Machine with many new features.<br />
* <b>[[Hugo]]</b><br>This is a system designed by [[Kent Tessman]], somewhat inspired by Inform and TADS but designed to be easier to work with.<br />
* <b>[[TADS]]</b><br>This is a system designed by [[Mike Roberts]] in the late 1980s. TADS2 is well established and TADS3 is a redesign.<br />
* <b>[[Z-machine]]</b><br>This is the one that Infocom invented in the late 1970s.<br />
<br />
[[Category:Interpreter]]<br />
[[Category:Glossary]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=Talk:Zork_I&diff=82830Talk:Zork I2020-10-04T18:13:36Z<p>Cibersheep: /* Walkthrough? */</p>
<hr />
<div>==Walkthrough?==<br />
Shouldn't we add a walkthrough in this article? [[User:The Compass|The Compass]] ([[User talk:The Compass|talk]]) 11:45, 22 September 2020 (UTC)<br />
<br />
Isn't there one in the Spoiler area? You could add the one that you consider in there [[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]])</div>Cibersheephttps://www.ifwiki.org/index.php?title=BUTLER_-_An_Educational_Adventure_Game&diff=82359BUTLER - An Educational Adventure Game2020-06-18T22:28:46Z<p>Cibersheep: Created page with "<table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{school}} {{fantasy}}</td></tr></table> {{game infobox|title=BUTLER - An Educational Adventure Game|image=Fi..."</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{school}} {{fantasy}}</td></tr></table><br />
<br />
{{game infobox|title=BUTLER - An Educational Adventure Game|image=[[File:butler.png|250px|thumb|center]]|author=[[Fenton R. Kay]]|publisher=[[Dynacomp]]|released=1983|authsystem=[[BASIC]]|platform=[[CP/M]]|language=English|license=|color=none|graphics=none|sound=none|cruelty=Merciful}}<br />
<br />
==How It Begins==<br />
«This is a game in which you try to find things (treasures) and put them in a safe place. The game takes place in Eaton Place, a mansion in London, England, that belongs to Lord and Lady Bellamy.»<br />
<br />
==Notable Features==<br />
Text adventure targeted to the young ones in the house. It combines a treasure hunt with challenges in the fashion of mixing «scrambled words» or simple arithmetic operations.</div>Cibersheephttps://www.ifwiki.org/index.php?title=File:Butler.png&diff=82358File:Butler.png2020-06-18T22:25:09Z<p>Cibersheep: </p>
<hr />
<div></div>Cibersheephttps://www.ifwiki.org/index.php?title=CAAD_fanzine&diff=82301CAAD fanzine2020-06-08T02:03:02Z<p>Cibersheep: Added cover</p>
<hr />
<div>[[File:CAAD_00_cover.png|400px|thumb|right|First Iissue Cover]]<br />
The '''CAAD''' fanzine, also called simply CAAD, is a Spanish fanzine (now a magazine) edited by the Club de Aventuras AD and directed by [[Juan José Muñoz Falcó]]. The first Spanish language fanzine about adventure games, it was made in Valencia and distributed by mail to all Spain and some South-American countries. Primarily focused on conversational adventures (IF), it was published between April 1989 and December 2000. In that time, 38 issues were published in paper edition and ten more in PDF only edition. <br />
<br />
Issue 50, commemorating the 30th anniversary of the publication of the first issue, appeared in May 2019, and since May 2020 with issue 51, the CAAD, as a magazine, is being published again, both as a free download PDF and in paper.<br />
<br />
==Contents==<br />
The CAAD had articles about adventure games and also on other adventure related topics: graphic adventures, gamebooks, mail games, role-playing games and Strategic games. It had an Q&A section and an adventure "bag" (Bolsa de aventuras) from which homegrown adventures were distributed, mainly made with PAWS.<br />
<br />
==Links==<br />
*[https://rudolphinerur.com/caad Almost all CAAD issues in PDF format]<br />
*[http://www.caad.es/fichas/caad-50.html Link to issue #50]<br />
*[http://www.caad.es/fichas/caad-51.html Link to issue #51]<br />
*[http://microhobby.speccy.cz/mhf/171/MH171_23.jpg Announcement of CAAD creation in Microhobby #171]<br />
*[http://microhobby.speccy.cz/mhf/181/MH181_05.jpg Announcement of CAAD launch in Microhobby #181]<br />
<br />
[[Category:Spanish]]<br />
[[Category:Publications]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=File:CAAD_00_cover.png&diff=82300File:CAAD 00 cover.png2020-06-08T02:01:36Z<p>Cibersheep: Cover from the first issue of the CAAD fanzine</p>
<hr />
<div>Cover from the first issue of the CAAD fanzine</div>Cibersheephttps://www.ifwiki.org/index.php?title=CAAD&diff=82291CAAD2020-06-07T21:40:18Z<p>Cibersheep: /* Links */</p>
<hr />
<div>{{wikis|es=CAAD|wp=Club_de_Aventuras_AD}}<br />
<br />
'''CAAD''' ('''Club de Aventuras AD''') is the current main group of Spanish [[adventure]]s players and creators. CAAD's activities are mainly centered on <br />
* CAAD's [http://www.caad.es webpage]<br />
* CAAD's [http://www.caad.es/foro forums]<br />
* The [[SPAC]] and [[CAAD fanzine|CAAD]] fanzines<br />
* Hosting several IF [http://www.caad.es/category/categoria/fanzines related fanzines]<br />
* [https://chathispano.com/webchat/canal/caad Spanish irc channel] ''#caad''<br />
* The Spanish IF wiki [[WikiCAAD]].<br />
<br />
Adventure creation is also encouraged from CAAD through [[competition]]s, including the [[Premios Hispanos|Premios Hispanos de la Aventura]] (Adventure Hispanic Awards).<br />
<br />
== See Also ==<br />
* [http://www.ifwiki.org/index.php/History_of_Interactive_Fiction_in_Spain The History of Interactive Fiction in Spain]<br />
<br />
==Links==<br />
* [http://www.caad.es/ CAAD] - "Club de Aventuras AD": Spanish [[IF Community]] webpage.<br />
* [http://www.caad.es/spac/ SPAC] - "Sociedad para la Preservaci&oacute;n de las Aventuras Conversacionales" (Society for the Preservation of Conversational Adventures). [[SPAC]] is similar to, and inspired by, the [[SPAG]] magazine.<br />
* [http://wiki.caad.es/ WikiCAAD] - The Spanish IF Wiki.<br />
* [http://es.wikipedia.org/wiki/Aventura_conversacional History and works from the Wikipedia genre entry] about the Spanish [[IF Community]]. (in Spanish.)<br />
*[http://www.caad.es/premioshispanos/ Premios Hispanos] Annual [[Spanish]] IF Competition (in Spanish) or read a translation [http://www.ifwiki.org/index.php/History_of_Interactive_Fiction_in_Spain in English].<br />
*[http://www.caad.es/~dddddd/planet/ Planeta Aventurero] ([http://web.archive.org/web/20100919011631/http://www.caad.es/wp/ older entries] from in the web Archvie - Blog of the Spanish [[IF Community]] (in Spanish).<br />
[[Category:Communities]]<br />
[[Category:Spanish]]<br />
[[Category:Websites]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=CAAD&diff=82290CAAD2020-06-07T21:37:47Z<p>Cibersheep: </p>
<hr />
<div>{{wikis|es=CAAD|wp=Club_de_Aventuras_AD}}<br />
<br />
'''CAAD''' ('''Club de Aventuras AD''') is the current main group of Spanish [[adventure]]s players and creators. CAAD's activities are mainly centered on <br />
* CAAD's [http://www.caad.es webpage]<br />
* CAAD's [http://www.caad.es/foro forums]<br />
* The [[SPAC]] and [[CAAD fanzine|CAAD]] fanzines<br />
* Hosting several IF [http://www.caad.es/category/categoria/fanzines related fanzines]<br />
* [https://chathispano.com/webchat/canal/caad Spanish irc channel] ''#caad''<br />
* The Spanish IF wiki [[WikiCAAD]].<br />
<br />
Adventure creation is also encouraged from CAAD through [[competition]]s, including the [[Premios Hispanos|Premios Hispanos de la Aventura]] (Adventure Hispanic Awards).<br />
<br />
== See Also ==<br />
* [http://www.ifwiki.org/index.php/History_of_Interactive_Fiction_in_Spain The History of Interactive Fiction in Spain]<br />
<br />
==Links==<br />
* [http://www.caad.es/ CAAD] - "Club de Aventuras AD": Spanish [[IF Community]] webpage.<br />
* [http://www.caad.es/spac/ SPAC] - "Sociedad para la Preservaci&oacute;n de las Aventuras Conversacionales" (Society for the Preservation of Conversational Adventures). [[SPAC]] is similar to, and inspired by, the [[SPAG]] magazine.<br />
* [http://wiki.caad.es/ WikiCAAD] - The Spanish IF Wiki.<br />
* [http://es.wikipedia.org/wiki/Aventura_conversacional History and works from the Wikipedia genre entry] about the Spanish [[IF Community]]. (in Spanish.)<br />
*[http://www.caad.es/premioshispanos/ Premios Hispanos] Annual [[Spanish]] IF Competition (in Spanish).<br />
*[http://www.caad.es/~dddddd/planet/ Planeta Aventurero] ([http://web.archive.org/web/20100919011631/http://www.caad.es/wp/ older entries] from in the web Archvie - Blog of the Spanish [[IF Community]] (in Spanish).<br />
[[Category:Communities]]<br />
[[Category:Spanish]]<br />
[[Category:Websites]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=CAAD&diff=82289CAAD2020-06-07T21:32:37Z<p>Cibersheep: Link update</p>
<hr />
<div>{{wikis|es=CAAD|wp=Club_de_Aventuras_AD}}<br />
<br />
'''CAAD''' ('''Club de Aventuras AD''') is the current main group of Spanish [[adventure]]s players and creators. CAAD's activities are mainly centered on <br />
* CAAD's [http://www.caad.es webpage]<br />
* CAAD's [http://www.caad.es/foro forums]<br />
* The [[SPAC]] and [[CAAD fanzine|CAAD]] fanzines<br />
* Hosting several IF [http://www.caad.es/category/categoria/fanzines related fanzines]<br />
* [https://chathispano.com/webchat/canal/caad Spanish irc channel] ''#caad''<br />
* The Spanish IF wiki [[WikiCAAD]].<br />
<br />
Adventure creation is also encouraged from CAAD through [[competition]]s, including the [[Premios Hispanos|Premios Hispanos de la Aventura]] (Adventure Hispanic Awards).<br />
<br />
==Links==<br />
* [http://www.caad.es/ CAAD] - "Club de Aventuras AD": Spanish [[IF Community]] webpage.<br />
* [http://www.caad.es/spac/ SPAC] - "Sociedad para la Preservaci&oacute;n de las Aventuras Conversacionales" (Society for the Preservation of Conversational Adventures). [[SPAC]] is similar to, and inspired by, the [[SPAG]] magazine.<br />
* [http://wiki.caad.es/ WikiCAAD] - The Spanish IF Wiki.<br />
* [http://es.wikipedia.org/wiki/Aventura_conversacional History and works from the Wikipedia genre entry] about the Spanish [[IF Community]]. (in Spanish.)<br />
*[http://www.caad.es/premioshispanos/ Premios Hispanos] Annual [[Spanish]] IF Competition (in Spanish).<br />
*[http://www.caad.es/~dddddd/planet/ Planeta Aventurero] ([http://web.archive.org/web/20100919011631/http://www.caad.es/wp/ older entries] from in the web Archvie - Blog of the Spanish [[IF Community]] (in Spanish).<br />
[[Category:Communities]]<br />
[[Category:Spanish]]<br />
[[Category:Websites]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=CAAD&diff=82288CAAD2020-06-07T21:22:46Z<p>Cibersheep: </p>
<hr />
<div>{{wikis|es=CAAD|wp=Club_de_Aventuras_AD}}<br />
<br />
'''CAAD''' ('''Club de Aventuras AD''') is the current main group of Spanish [[adventure]]s players and creators. CAAD's activities are mainly centered on its [http://www.caad.es webpage], its [http://www.caad.es/foro forums], [[SPAC]] fanzine, [http://www.irc-hispano.org Spanish irc channel] ''#caad'' and the Spanish if wiki, [[WikiCAAD]].<br />
<br />
Adventure creation is also encouraged from CAAD through [[competition]]s, including the [[Premios Hispanos|Premios Hispanos de la Aventura]] (Adventure Hispanic Awards).<br />
<br />
==Links==<br />
* [http://www.caad.es/ CAAD] - "Club de Aventuras AD": Spanish [[IF Community]] webpage.<br />
* [http://www.caad.es/spac/ SPAC] - "Sociedad para la Preservaci&oacute;n de las Aventuras Conversacionales" (Society for the Preservation of Conversational Adventures). [[SPAC]] is similar to, and inspired by, the [[SPAG]] magazine.<br />
* [http://wiki.caad.es/ WikiCAAD] - The Spanish IF Wiki.<br />
* [http://es.wikipedia.org/wiki/Aventura_conversacional History and works from the Wikipedia genre entry] about the Spanish [[IF Community]]. (in Spanish.)<br />
*[http://www.caad.es/premioshispanos/ Premios Hispanos] Annual [[Spanish]] IF Competition (in Spanish).<br />
*[http://www.caad.es/~dddddd/planet/ Planeta Aventurero] ([http://web.archive.org/web/20100919011631/http://www.caad.es/wp/ older entries] from in the web Archvie - Blog of the Spanish [[IF Community]] (in Spanish).<br />
[[Category:Communities]]<br />
[[Category:Spanish]]<br />
[[Category:Websites]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=CAAD&diff=82287CAAD2020-06-07T21:19:32Z<p>Cibersheep: /* Links */ Updated broken link, changed wording, added language notes.</p>
<hr />
<div>{{wikis|es=CAAD|wp=Club_de_Aventuras_AD}}<br />
<br />
'''CAAD''' ('''Club de Aventuras AD''') is the current main group of Spanish [[adventure]]s players and creators. CAAD's activities are mainly centered on its [http://www.caad.es webpage], its [http://www.caad.es/foro forums], [[SPAC]] fanzine, [http://www.irc-hispano.org Spanish irc channel] ''#caad'' and the Spanish if wiki, [[WikiCAAD]].<br />
<br />
Adventure creation is also encouraged from CAAD through [[competition]]s, including the [[Premios Hispanos|Premios Hispanos de la Aventura]].<br />
<br />
==Links==<br />
* [http://www.caad.es/ CAAD] - "Club de Aventuras AD": Spanish [[IF Community]] webpage.<br />
* [http://www.caad.es/spac/ SPAC] - "Sociedad para la Preservaci&oacute;n de las Aventuras Conversacionales" (Society for the Preservation of Conversational Adventures). [[SPAC]] is similar to, and inspired by, the [[SPAG]] magazine.<br />
* [http://wiki.caad.es/ WikiCAAD] - The Spanish IF Wiki.<br />
* [http://es.wikipedia.org/wiki/Aventura_conversacional History and works from the Wikipedia genre entry] about the Spanish [[IF Community]]. (in Spanish.)<br />
*[http://www.caad.es/premioshispanos/ Premios Hispanos] Annual [[Spanish]] IF Competition (in Spanish).<br />
*[http://www.caad.es/~dddddd/planet/ Planeta Aventurero] ([http://web.archive.org/web/20100919011631/http://www.caad.es/wp/ older entries] from in the web Archvie - Blog of the Spanish [[IF Community]] (in Spanish).<br />
[[Category:Communities]]<br />
[[Category:Spanish]]<br />
[[Category:Websites]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=Interpreter&diff=82180Interpreter2020-05-20T00:49:33Z<p>Cibersheep: /* Types of Interpreters */ Names in alphabetical order</p>
<hr />
<div>An '''interpreter''' (or '''terp''', for short) is an application program ("app") which reads a [[story file]] and presents the game contained inside that file to the [[player]]. The interpreter itself is not part of the game, although it may provide shortcuts to make the playing more convenient. Many interpreters allow the player to enter [[command]]s (i.e., LOOK or GO NORTH) by pressing a single key combination (a "hotkey"). In addition, some interpreters allow the player to tweak display options to his liking (i.e., fonts and colors).<br />
<br />
The interpreter's function in interactive fiction is akin to that of a movie projector in motion pictures. It translates the "raw material" of the work into a more palatable format for humans.<br />
<br />
Technically, interpreters are usually virtual machines. They don't care about the higher-level language used to create the compiled code that is run on them. The [[Z-machine]], for example, is usually programmed with [[Inform]], but Infocom, who created it, used a compiler and language called [[ZIL]]. [[Glulx]] is similar to the Z-Machine, but designed to remove some limitations of that design, and also is typically programmed with Inform.<br />
<br />
<br />
== Interpreters by Platform==<br />
One of the advantages to the Virtual Machine concept is cross-platform compatibility. A story-file only needs to be written once and can be run on any computer on which an interpreter exists for similar story files. This makes the interpreter the only piece of software that needs to be written for a specific platform. <br />
<br />
There are interpreters for nearly every modern (and many not so modern) computing platforms. <br />
<br />
Some interpreters are usable for most formats of interactive fiction.<br />
* For Mac OS X there is [[Lectrote]] and [[Spatterlight]]<br />
* For Unix systems there is [[Gargoyle]] and [[Lectrote]]<br />
* For Windows there is [[Lectrote]]<br />
* For Android and iPhone/iPad there are many choices [[Mobile apps for downloading or playing IF]]<br />
* For Ubuntu Touch there is [[Gelek Vanilla]]<br />
<br />
You can find a popular interpreter for your platform and IF format in the following table:<br />
<br />
{| class="wikitable"<br />
!<br />
!Zcode<br />
!TADS<sup>1</sup><br />
!Glulx<br />
!Hugo<br />
!ADRIFT<br />
!Alan2<br />
!Alan3<br />
|-<br />
!Story File Extension<br />
|.z5, .z8,.z3,.zblorb .zlb (other .z# or .dat, rarely)<br />
|.gam, .t3<br />
|.ulx, .blb, .gblorb .glb<br />
|.hex<br />
|.taf<br />
|.acd/.dat<br />
|.a3c/.a3r<br />
|-<br />
!Android<br />
|[[Fabularium]], [[JFrotz]], [[Incant]], [[Son of Hunky Punk]], [[Text Fiction]], [[Thunderword]], [[Twisty]], [[ZMPP]]<br />
|[[Fabularium]], [[Son of Hunky Punk]], [[Thunderword]]<br />
|[[AndroidIF]], [[Fabularium]], [[Incant]], [[Thunderword]]<br />
|[[Fabularium]], [[Thunderword]]<br />
|[[Fabularium]]<br />
|[[Fabularium]], [[Thunderword]]<br />
|[[Fabularium]], [[Thunderword]]<br />
|-<br />
!DOS<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frotz/DJGPPFrotz240.zip DOS Frotz]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-tads/tadsexe_259.zip DOS TADS]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/git/dosgit-1.0.4.zip Git for Dos]<br />
|[[Hugo]]<br />
|[[SCARE]]<br />
|[http://www.ifarchive.org/if-archive/programming/alan/executables/arun281dos.zip ARun], [http://www.ifarchive.org/if-archive/programming/alan/executables/glkarun-2.86-dos-2.zip Glk ARun]<br />
|(none)<br />
|-<br />
!Linux<br />
|[[Gargoyle]], [http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frotz/frotz-2.43-3.i386.rpm Frotz (redhat binary RPM)], [[Lectrote]]<br />
|[[Gargoyle]], [[QTads]]<br />
|[[Gargoyle]], [[Lectrote]], [[Zag]]<br />
|[[Gargoyle]], [[Hugo wxGTK]], [[Hugor]], [[Lectrote]]<br />
|[[Gargoyle]], [[SCARE]]<br />
|[[Gargoyle]], [http://www.ifarchive.org/if-archive/programming/alan/executables/glkarun-2.86-linux-i386-2.tar.gz Glk Arun]<br />
|[http://www.ifarchive.org/if-archive/programming/alan3/executables/alan3_0alpha5.linux.x86.tgz ARun in Full Distr], [[Gargoyle]]<br />
|-<br />
!Mac OS 10.12 Sierra<br />
|[https://github.com/erkyrath/garglk/releases/tag/zarf-mac-20161021 Gargoyle (unofficial build for MacOS 10.12)], [[Lectrote]]<br />
|[https://github.com/erkyrath/garglk/releases/tag/zarf-mac-20161021 Gargoyle (unofficial build for MacOS 10.12)]<br />
|[[Lectrote]]<br />
|[[Lectrote]]<br />
|?<br />
|(none)<br />
|?<br />
|-<br />
!Mac OS X<br />
|[[Gargoyle]], [[Lectrote]], [[Spatterlight]], [[Zoom]]<br />
|[[CocoaTADS]], [[Gargoyle]], [http://www.hypertads.org/downloads/HyperTADS-140.sit HyperTADS]<sup>2</sup>, [[Spatterlight]], [[QTads]]<br />
|[[Lectrote]], [[Spatterlight]], [[Zag]]<br />
|[[Spatterlight]], [[Hugo]], [[Hugor]], [[Lectrote]]<br />
|[[Spatterlight]], [[SCARE]]<br />
|(none)<br />
|[http://www.ifarchive.org/if-archive/programming/alan3/executables/alan3_0alpha9.macosx.x86.tgz Arun in Full Distr], [[Spatterlight]]<br />
|-<br />
!Mac System 9<br />
|[[MaxZip]], [[Nitfol]]<br />
|[http://www.hypertads.org/downloads/HyperTADS-140.sit HyperTADS]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/glulxe/Glulxe-034.hqx Glulxe for Mac]<br />
|[[Hugo]]<br />
|(none)<br />
|[http://www.ifarchive.org/if-archive/programming/alan/executables/MacAlan-2.8.2.1-Binary.sit.hqx ARun], [http://www.ifarchive.org/if-archive/programming/alan/executables/MacGlk-Alan-020.sit.hqx Glk ARun]<br />
|(none)<br />
|-<br />
!Palm<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frobnitz/frob10.zip Frobnitz]<br />
|(none)<br />
|[[CellarDoor]]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_palm.zip Hugo Palm]<br />
|(none)<br />
|(none)<br />
|(none)<br />
|-<br />
!PocketPC<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frotz/pocketfrotz_04b.zip Pocket Frotz]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-tads/PocketTADS-01.zip Pocket TADS]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/git/pGit-0.5.zip Git PocketPC]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_wince.zip Hugo WinCE]<br />
|(none)<br />
|(none)<br />
|(none)<br />
|-<br />
!RISC OS<br />
|[http://mirror.ifarchive.org/if-archive/infocom/interpreters/frotz/RiscOSFrotz132.zip Frotz], [http://mirror.ifarchive.org/if-archive/infocom/interpreters/zip2000/Acorn_Zip2000_141_Std1.0.spk Zip2000]<br />
|[http://mirror.ifarchive.org/if-archive/programming/tads2/executables/AcornTADSruntime.spk AcornTADS]<br />
|(none)<br />
|[http://mirror.ifarchive.org/if-archive/programming/hugo/executables/AcornHugo25.zip AcornHugo]<br />
|(none)<br />
|(none)<br />
|(none)<br />
|-<br />
!Symbian<br />
|Frotz 1.08 uiq<br />
|?<br />
|?<br />
|?<br />
|?<br />
|?<br />
|(none)<br />
|-<br />
!Java<br />
|[[ZPlet]]<br />
|?<br />
|[[Zag]]<br />
|?<br />
|[[JAsea]]<br />
|?<br />
|(none)<br />
|-<br />
!Windows<br />
|[[Filfre]], [http://mirror.ifarchive.org/if-archive/infocom/interpreters/frotz/WindowsFrotz.zip Windows Frotz], [[Lectrote]]<br />
|[[Gargoyle]], [http://mirror.ifarchive.org/if-archive/interpreters-tads/htads_playkit_HT20.exe HTML TADS Playkit], [[QTads]],<br />
|[[Filfre]], [http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/git/wingit-1.0.6.zip Git], [http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/glulxe/WinGlulxeInstaller.exe Glulxe], [[Lectrote]], [[Zag]]<br />
|[http://ifarchive.org/if-archive/programming/hugo/executables/hugov31_win32.exe Hugo Multimedia Interpreter], [[Hugor]], [[Lectrote]]<br />
|[[ADRIFT Runner]]<br />
|[http://www.ifarchive.org/if-archive/programming/alan/executables/arun286bwin.zip ARun], [[Gargoyle]], [http://www.ifarchive.org/if-archive/programming/alan/executables/arun287-5-glk-win32-ix86.zip Glk Arun]<br />
|[[Gargoyle]], [http://www.ifarchive.org/if-archive/programming/alan3/executables/winarun3_0alpha6.win32.x86.setup.exe WinARun]<br />
|}<br />
<br />
: <sup>1</sup> As of April 2012, only QTads is compatible with TADS 3.1 games. Other TADS interpreters are compatible with TADS 3.0 games, but may not support HTML TADS graphic and sound features.<br />
: <sup>2</sup> HyperTADS isn't native to MacOS X yet, but runs in the Classic compatibility environment.<br />
<br />
<br />
These are not all the interpreters available, just some of the most popular ones for the most popular platforms. The IF Archive has a fairly comprehensive, if not exactly friendly, list of interpreters that you can download:<br />
<br />
* http://www.ifarchive.org/indexes/if-archiveXinfocomXinterpreters.html<br />
<br />
Also see [[Websites for downloading or playing IF]], and [[Mobile apps for downloading or playing IF]].<br />
<br />
==Types of Interpreters==<br />
<br />
* <b>[[Glulx]]</b><br>This is something of a redesign of the Z-Machine with many new features.<br />
* <b>[[Hugo]]</b><br>This is a system designed by [[Kent Tessman]], somewhat inspired by Inform and TADS but designed to be easier to work with.<br />
* <b>[[TADS]]</b><br>This is a system designed by [[Mike Roberts]] in the late 1980s. TADS2 is well established and TADS3 is a redesign.<br />
* <b>[[Z-machine]]</b><br>This is the one that Infocom invented in the late 1970s.<br />
<br />
[[Category:Interpreter]]<br />
[[Category:Glossary]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=Interpreter&diff=82179Interpreter2020-05-20T00:47:41Z<p>Cibersheep: /* Interpreters by Platform */ Small edit, names in alphabetical order</p>
<hr />
<div>An '''interpreter''' (or '''terp''', for short) is an application program ("app") which reads a [[story file]] and presents the game contained inside that file to the [[player]]. The interpreter itself is not part of the game, although it may provide shortcuts to make the playing more convenient. Many interpreters allow the player to enter [[command]]s (i.e., LOOK or GO NORTH) by pressing a single key combination (a "hotkey"). In addition, some interpreters allow the player to tweak display options to his liking (i.e., fonts and colors).<br />
<br />
The interpreter's function in interactive fiction is akin to that of a movie projector in motion pictures. It translates the "raw material" of the work into a more palatable format for humans.<br />
<br />
Technically, interpreters are usually virtual machines. They don't care about the higher-level language used to create the compiled code that is run on them. The [[Z-machine]], for example, is usually programmed with [[Inform]], but Infocom, who created it, used a compiler and language called [[ZIL]]. [[Glulx]] is similar to the Z-Machine, but designed to remove some limitations of that design, and also is typically programmed with Inform.<br />
<br />
<br />
== Interpreters by Platform==<br />
One of the advantages to the Virtual Machine concept is cross-platform compatibility. A story-file only needs to be written once and can be run on any computer on which an interpreter exists for similar story files. This makes the interpreter the only piece of software that needs to be written for a specific platform. <br />
<br />
There are interpreters for nearly every modern (and many not so modern) computing platforms. <br />
<br />
Some interpreters are usable for most formats of interactive fiction.<br />
* For Mac OS X there is [[Lectrote]] and [[Spatterlight]]<br />
* For Unix systems there is [[Gargoyle]] and [[Lectrote]]<br />
* For Windows there is [[Lectrote]]<br />
* For Android and iPhone/iPad there are many choices [[Mobile apps for downloading or playing IF]]<br />
* For Ubuntu Touch there is [[Gelek Vanilla]]<br />
<br />
You can find a popular interpreter for your platform and IF format in the following table:<br />
<br />
{| class="wikitable"<br />
!<br />
!Zcode<br />
!TADS<sup>1</sup><br />
!Glulx<br />
!Hugo<br />
!ADRIFT<br />
!Alan2<br />
!Alan3<br />
|-<br />
!Story File Extension<br />
|.z5, .z8,.z3,.zblorb .zlb (other .z# or .dat, rarely)<br />
|.gam, .t3<br />
|.ulx, .blb, .gblorb .glb<br />
|.hex<br />
|.taf<br />
|.acd/.dat<br />
|.a3c/.a3r<br />
|-<br />
!Android<br />
|[[Fabularium]], [[JFrotz]], [[Incant]], [[Son of Hunky Punk]], [[Text Fiction]], [[Thunderword]], [[Twisty]], [[ZMPP]]<br />
|[[Fabularium]], [[Son of Hunky Punk]], [[Thunderword]]<br />
|[[AndroidIF]], [[Fabularium]], [[Incant]], [[Thunderword]]<br />
|[[Fabularium]], [[Thunderword]]<br />
|[[Fabularium]]<br />
|[[Fabularium]], [[Thunderword]]<br />
|[[Fabularium]], [[Thunderword]]<br />
|-<br />
!DOS<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frotz/DJGPPFrotz240.zip DOS Frotz]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-tads/tadsexe_259.zip DOS TADS]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/git/dosgit-1.0.4.zip Git for Dos]<br />
|[[Hugo]]<br />
|[[SCARE]]<br />
|[http://www.ifarchive.org/if-archive/programming/alan/executables/arun281dos.zip ARun], [http://www.ifarchive.org/if-archive/programming/alan/executables/glkarun-2.86-dos-2.zip Glk ARun]<br />
|(none)<br />
|-<br />
!Linux<br />
|[[Gargoyle]], [http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frotz/frotz-2.43-3.i386.rpm Frotz (redhat binary RPM)], [[Lectrote]]<br />
|[[Gargoyle]], [[QTads]]<br />
|[[Gargoyle]], [[Lectrote]], [[Zag]]<br />
|[[Gargoyle]], [[Hugo wxGTK]], [[Hugor]], [[Lectrote]]<br />
|[[Gargoyle]], [[SCARE]]<br />
|[[Gargoyle]], [http://www.ifarchive.org/if-archive/programming/alan/executables/glkarun-2.86-linux-i386-2.tar.gz Glk Arun]<br />
|[http://www.ifarchive.org/if-archive/programming/alan3/executables/alan3_0alpha5.linux.x86.tgz ARun in Full Distr], [[Gargoyle]]<br />
|-<br />
!Mac OS 10.12 Sierra<br />
|[https://github.com/erkyrath/garglk/releases/tag/zarf-mac-20161021 Gargoyle (unofficial build for MacOS 10.12)], [[Lectrote]]<br />
|[https://github.com/erkyrath/garglk/releases/tag/zarf-mac-20161021 Gargoyle (unofficial build for MacOS 10.12)]<br />
|[[Lectrote]]<br />
|[[Lectrote]]<br />
|?<br />
|(none)<br />
|?<br />
|-<br />
!Mac OS X<br />
|[[Gargoyle]], [[Lectrote]], [[Spatterlight]], [[Zoom]]<br />
|[[CocoaTADS]], [[Gargoyle]], [http://www.hypertads.org/downloads/HyperTADS-140.sit HyperTADS]<sup>2</sup>, [[Spatterlight]], [[QTads]]<br />
|[[Lectrote]], [[Spatterlight]], [[Zag]]<br />
|[[Spatterlight]], [[Hugo]], [[Hugor]], [[Lectrote]]<br />
|[[Spatterlight]], [[SCARE]]<br />
|(none)<br />
|[http://www.ifarchive.org/if-archive/programming/alan3/executables/alan3_0alpha9.macosx.x86.tgz Arun in Full Distr], [[Spatterlight]]<br />
|-<br />
!Mac System 9<br />
|[[MaxZip]], [[Nitfol]]<br />
|[http://www.hypertads.org/downloads/HyperTADS-140.sit HyperTADS]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/glulxe/Glulxe-034.hqx Glulxe for Mac]<br />
|[[Hugo]]<br />
|(none)<br />
|[http://www.ifarchive.org/if-archive/programming/alan/executables/MacAlan-2.8.2.1-Binary.sit.hqx ARun], [http://www.ifarchive.org/if-archive/programming/alan/executables/MacGlk-Alan-020.sit.hqx Glk ARun]<br />
|(none)<br />
|-<br />
!Palm<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frobnitz/frob10.zip Frobnitz]<br />
|(none)<br />
|[[CellarDoor]]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_palm.zip Hugo Palm]<br />
|(none)<br />
|(none)<br />
|(none)<br />
|-<br />
!PocketPC<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frotz/pocketfrotz_04b.zip Pocket Frotz]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-tads/PocketTADS-01.zip Pocket TADS]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/git/pGit-0.5.zip Git PocketPC]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_wince.zip Hugo WinCE]<br />
|(none)<br />
|(none)<br />
|(none)<br />
|-<br />
!RISC OS<br />
|[http://mirror.ifarchive.org/if-archive/infocom/interpreters/frotz/RiscOSFrotz132.zip Frotz], [http://mirror.ifarchive.org/if-archive/infocom/interpreters/zip2000/Acorn_Zip2000_141_Std1.0.spk Zip2000]<br />
|[http://mirror.ifarchive.org/if-archive/programming/tads2/executables/AcornTADSruntime.spk AcornTADS]<br />
|(none)<br />
|[http://mirror.ifarchive.org/if-archive/programming/hugo/executables/AcornHugo25.zip AcornHugo]<br />
|(none)<br />
|(none)<br />
|(none)<br />
|-<br />
!Symbian<br />
|Frotz 1.08 uiq<br />
|?<br />
|?<br />
|?<br />
|?<br />
|?<br />
|(none)<br />
|-<br />
!Java<br />
|[[ZPlet]]<br />
|?<br />
|[[Zag]]<br />
|?<br />
|[[JAsea]]<br />
|?<br />
|(none)<br />
|-<br />
!Windows<br />
|[[Filfre]], [http://mirror.ifarchive.org/if-archive/infocom/interpreters/frotz/WindowsFrotz.zip Windows Frotz], [[Lectrote]]<br />
|[[Gargoyle]], [http://mirror.ifarchive.org/if-archive/interpreters-tads/htads_playkit_HT20.exe HTML TADS Playkit], [[QTads]],<br />
|[[Filfre]], [http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/git/wingit-1.0.6.zip Git], [http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/glulxe/WinGlulxeInstaller.exe Glulxe], [[Lectrote]], [[Zag]]<br />
|[http://ifarchive.org/if-archive/programming/hugo/executables/hugov31_win32.exe Hugo Multimedia Interpreter], [[Hugor]], [[Lectrote]]<br />
|[[ADRIFT Runner]]<br />
|[http://www.ifarchive.org/if-archive/programming/alan/executables/arun286bwin.zip ARun], [[Gargoyle]], [http://www.ifarchive.org/if-archive/programming/alan/executables/arun287-5-glk-win32-ix86.zip Glk Arun]<br />
|[[Gargoyle]], [http://www.ifarchive.org/if-archive/programming/alan3/executables/winarun3_0alpha6.win32.x86.setup.exe WinARun]<br />
|}<br />
<br />
: <sup>1</sup> As of April 2012, only QTads is compatible with TADS 3.1 games. Other TADS interpreters are compatible with TADS 3.0 games, but may not support HTML TADS graphic and sound features.<br />
: <sup>2</sup> HyperTADS isn't native to MacOS X yet, but runs in the Classic compatibility environment.<br />
<br />
<br />
These are not all the interpreters available, just some of the most popular ones for the most popular platforms. The IF Archive has a fairly comprehensive, if not exactly friendly, list of interpreters that you can download:<br />
<br />
* http://www.ifarchive.org/indexes/if-archiveXinfocomXinterpreters.html<br />
<br />
Also see [[Websites for downloading or playing IF]], and [[Mobile apps for downloading or playing IF]].<br />
<br />
==Types of Interpreters==<br />
<br />
* <b>[[Z-machine]]</b><br>This is the one that Infocom invented in the late 1970s.<br />
* <b>[[Glulx]]</b><br>This is something of a redesign of the Z-Machine with many new features.<br />
* <b>[[TADS]]</b><br>This is a system designed by [[Mike Roberts]] in the late 1980s. TADS2 is well established and TADS3 is a redesign.<br />
* <b>[[Hugo]]</b><br>This is a system designed by [[Kent Tessman]], somewhat inspired by Inform and TADS but designed to be easier to work with.<br />
<br />
[[Category:Interpreter]]<br />
[[Category:Glossary]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=Gelek_Vanilla&diff=81952Gelek Vanilla2020-01-06T18:04:23Z<p>Cibersheep: Update version</p>
<hr />
<div>{{software infobox|title=Gelek Vanilla|image=[[File:GelekVanilla-About.jpg|200px|none|none|none]]|developer=[[Joan CiberSheep]]|type=[[Interpreter]]|stableversion=1.7.1|devversion=n/a|operatingsystem=Ubuntu Touch (GNU/Linux)|writtenin=[[C++]], [[QML]], [[C]]|license=[[GPL]]|website=[https://open-store.io/app/gelek-vanilla.cibersheep Gelek Vanilla homepage]}}<br />
<br />
Gelek Vanilla is an interpreter similar to [[Gelek]] but aims to be more general (therefore contains no information about any specific IF work). The main goal of Gelek Vanilla is to support as many [[IF]] systems as possible (in the fashion of [[Gargoyle]]. As [[Gelek]], it also uses [[Andrew Plotkin]]'s remote [[Glk]] implementation ([[RemGlk]]) as a backend which offers, at the moment, supports the following systems: [[AdvSys]], [[Adrift]], [[AGiliTy]], [[Glulx]], [[Level 9]], [[Magnetic Scrolls]], [[Scott Adams]], [[TADS]] and [[Z-code]]. Support for more systems are in the way.<br />
<br />
[[File:GelekVanilla-main.jpg|300px|thumb|center|Main screen of the app]]<br />
<br />
==Links==<br />
* [https://open-store.io/app/gelek-vanilla.cibersheep/ Gelek Vanilla App] - Gelek Vanilla in the Ubuntu Touch OpenStore.<br />
* [https://gitlab.com/cibersheep/gelek-vanilla/ Source Code] - Source code of the app on GitLab.<br />
<br />
[[Category:Inform]]<br />
[[Category:Interpreter]]<br />
[[Category:AdvSys]]<br />
[[Category:Adrift]]<br />
[[Category:AGiliTy]]<br />
[[Category:Level 9]]<br />
[[Category:Magnetic_Scrolls]]<br />
[[Category:TADS]]<br />
[[Category:Technical standards]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=Gelek&diff=81951Gelek2020-01-06T17:59:21Z<p>Cibersheep: Update version, categories</p>
<hr />
<div>{{software infobox|title=Gelek|image=[[File:Gelek-About.jpg|200px|none|none|none]]|developer=[[Joan CiberSheep]]|type=[[Interpreter]]|stableversion=1.3.1|devversion=n/a|operatingsystem=Ubuntu Touch (GNU/Linux)|writtenin=[[C++]], [[QML]], [[C]]|license=[[GPL]]|website=[https://open-store.io/app/gelek.cibersheep Gelek homepage]}}<br />
<br />
Gelek is an interpreter that includes all information and context needed to be able to play all [[Level 9]] works. It uses [[Andrew Plotkin]]'s remote [[Glk]] implementation ([[RemGlk]]) as a backend and the [[Level 9]] interpreter ported to [[Glk]] by [[Glen Summers]], [[David Kinder]], [[Alan Staniforth]], [[Simon Baldwin]], [[Dieter Baron]] and [[Andreas Scherrer]].<br />
<br />
[[File:Gelek-ingame.jpg|300px|thumb|center|Snowball (Level 9)]]<br />
<br />
==Links==<br />
* [https://open-store.io/app/gelek.cibersheep/ Gelek App] - Gelek in the Ubuntu Touch OpenStore.<br />
* [https://gitlab.com/cibersheep/gelek/ Source Code] - Source code of the app on GitLab.<br />
<br />
[[Category:Level 9]]<br />
[[Category:Interpreter]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=Level9&diff=81950Level92020-01-06T17:57:05Z<p>Cibersheep: </p>
<hr />
<div>'''Level9''' is an interpreter for [[Level 9]] games capable of running games from different platforms and versions.<br />
<br />
The implementation of this interpreter is part of the [[Gargoyle]] and [[Gelek]] projects easing the play of original games on modern computers and devices.<br />
<br />
==Links==<br />
<br />
* [http://www.davidkinder.co.uk/level9.html David Kinder website]<br />
* [https://github.com/DavidKinder/Level9 interpreter source code]<br />
* [https://github.com/SinclairQL/level9 implementation for the Sinclair QL]<br />
* [https://github.com/pillingworthz/level9j java implementation]<br />
<br />
[[Category:Interpreter]]<br />
[[Category:Stubs]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=Level_9&diff=81949Level 92020-01-06T17:29:57Z<p>Cibersheep: /* Links */ Updated Amstrad Action broken link</p>
<hr />
<div>British text-adventure game company, founded by the Austin brothers (Pete, Mike and Nick) in 1981. Level 9 produced about twenty text adventures from 1981-1991, and thus was the major supplier of interactive fiction for British microcomputers. As was the case with [[Adventure International]] and [[Infocom]], Level 9's early success was due in large part to its creation of a development system, called [[A-code]] around 1979, that produced highly portable game files.<br />
<br />
<!-- DGJ - 10 Sep 2002 --><br />
<br />
==Games==<br />
* ''[[Colossal Adventure]]'' ([[Pete Austin]], [[Mike Austin]] and [[Nick Austin]], publisher: Level 9; 1983; [[Spectrum]]).<br />
* ''[[Adventure Quest]]'' (Pete Austin, Nick Austin and Mike Austin, publisher: Level 9; 1983; [[Atari]] 800, [[BBC Micro]], Spectrum).<br />
* ''[[Lords of Time]]'' (Ian Buxton and Sue Gazzard, publisher: Level 9; 1983; Atari 800, BBC Micro, Commodore 64, Spectrum).<br />
* ''[[Snowball]]'' (Pete Austin, Nick Austin, Mike Austin, [[Simon Aspinall]] and [[Ian Buxton]], publisher: Level 9; 1983; Atari 800, BBC Micro, Spectrum).<br />
* ''[[Dungeon Adventure]]'' (Pete Austin, Nick Austin and Mike Austin, publisher: Level 9; 1984; Atari 800, BBC Micro, Spectrum).<br />
* ''[[Return to Eden]]'' (Nick Austin, [[Tim Noyce]] and [[Chris Queen]], publisher: Level 9; 1984; Atari 800, BBC Micro, Spectrum).<br />
* ''[[The Saga of Erik the Viking]]'' (publisher: Level 9, artist: [[Joan Lamb]]; 1984; Commodore, Spectrum). <br />
* ''[[Emerald Isle]]'' ([[Shaun D. Abbott]]; publisher: Level 9, artist: [[James Horsler]]; 1985; Atari 800, BBC Micro, Spectrum).<br />
* ''[[Red Moon (by Level 9)|Red Moon]]'' (Pete Austin, [[David Williamson]], publisher: Level 9, implementors: Simon Aspinall and Pete Austin, artist: James Horsler; 1985; BBC Micro, Spectrum).<br />
* ''[[The Secret Diary of Adrian Mole aged 13 3/4]]'' (Pete Austin, publisher: Level 9, implementors: Nick Austin and Mike Austin; artist: by James Horsler; 1985, BBC Micro, Spectrum).<br />
* ''[[The Worm in Paradise]]'' (Pete Austin, Nick Austin and Mike Austin, publisher: Level 9; 1985, artist: James Horsler; Spectrum).<br />
* ''[[The Price of Magik]]'' (Pete Austin; publisher: Level 9, implementors: Mike Austin, Nick Austin, Simon Aspinall artist: James Horsler; 1986; Spectrum).<br />
* ''[[The Growing Pains of Adrian Mole]]'' (Pete Austin; publisher: Level 9, artist: Joan Lamb; 1987; BBC Micro, Spectrum).<br />
* ''[[Knight Orc]]'' (Pete Austin; publisher: Level 9; 1987; Spectrum).<br />
* ''[[Lancelot]]'' (author: Christina Erskin, publisher: [[Mandarin Software]], implementors: Mike Austin, Nick Austin, [[Mike Bryant]] and [[John Jones-Steele]], artists: [[Nusarath Jahan]], Joan Lamb, [[Dicken Peeke]] and [[Neil Scrimgeour]]; 1988; BBC Micro).<br />
* ''[[The Archers]]'' (Pete Austin and Joan Lamb; Level 9; 1987; Spectrum).<br />
* ''[[Gnome Ranger]]'' (Pete Austin; Level 9; 1987; Spectrum).<br />
* ''[[Gnome Ranger II: Ingrid's Back|Ingrid´s Back!]]'' (Pete Austin, [[Peter McBride]], [[Godfrey Dowson]] and [[Graham Jones]]; Level 9; 1988; Spectrum).<br />
* ''[[Scapeghost]]'' (Pete Austin; Level 9; 1988; Spectrum).<br />
<br />
==Links==<br />
* [http://www.if-legends.org/~l9memorial/ Level 9 Memorial] at [[IF-Legends]].<br />
* [https://archive.org/details/amstrad-action-008/page/n73 Level 9, The Lords of Adventure] - article published in [[Amstrad Action]] #8, May 1986.<br />
===Interviews===<br />
* [https://archive.org/details/micro-adventurer-10/page/n10 Expanding the quest for success] - [[Micro Adventurer]] #10, August 1984.<br />
<br />
[[Category:Publishers]]<br />
[[Category:Interviewed]]<br />
[[Category:Level 9]]<br />
[[Category:Authoring system|A-code]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=Level_9&diff=81948Level 92020-01-06T17:17:34Z<p>Cibersheep: Fixed broken link to magazine interview</p>
<hr />
<div>British text-adventure game company, founded by the Austin brothers (Pete, Mike and Nick) in 1981. Level 9 produced about twenty text adventures from 1981-1991, and thus was the major supplier of interactive fiction for British microcomputers. As was the case with [[Adventure International]] and [[Infocom]], Level 9's early success was due in large part to its creation of a development system, called [[A-code]] around 1979, that produced highly portable game files.<br />
<br />
<!-- DGJ - 10 Sep 2002 --><br />
<br />
==Games==<br />
* ''[[Colossal Adventure]]'' ([[Pete Austin]], [[Mike Austin]] and [[Nick Austin]], publisher: Level 9; 1983; [[Spectrum]]).<br />
* ''[[Adventure Quest]]'' (Pete Austin, Nick Austin and Mike Austin, publisher: Level 9; 1983; [[Atari]] 800, [[BBC Micro]], Spectrum).<br />
* ''[[Lords of Time]]'' (Ian Buxton and Sue Gazzard, publisher: Level 9; 1983; Atari 800, BBC Micro, Commodore 64, Spectrum).<br />
* ''[[Snowball]]'' (Pete Austin, Nick Austin, Mike Austin, [[Simon Aspinall]] and [[Ian Buxton]], publisher: Level 9; 1983; Atari 800, BBC Micro, Spectrum).<br />
* ''[[Dungeon Adventure]]'' (Pete Austin, Nick Austin and Mike Austin, publisher: Level 9; 1984; Atari 800, BBC Micro, Spectrum).<br />
* ''[[Return to Eden]]'' (Nick Austin, [[Tim Noyce]] and [[Chris Queen]], publisher: Level 9; 1984; Atari 800, BBC Micro, Spectrum).<br />
* ''[[The Saga of Erik the Viking]]'' (publisher: Level 9, artist: [[Joan Lamb]]; 1984; Commodore, Spectrum). <br />
* ''[[Emerald Isle]]'' ([[Shaun D. Abbott]]; publisher: Level 9, artist: [[James Horsler]]; 1985; Atari 800, BBC Micro, Spectrum).<br />
* ''[[Red Moon (by Level 9)|Red Moon]]'' (Pete Austin, [[David Williamson]], publisher: Level 9, implementors: Simon Aspinall and Pete Austin, artist: James Horsler; 1985; BBC Micro, Spectrum).<br />
* ''[[The Secret Diary of Adrian Mole aged 13 3/4]]'' (Pete Austin, publisher: Level 9, implementors: Nick Austin and Mike Austin; artist: by James Horsler; 1985, BBC Micro, Spectrum).<br />
* ''[[The Worm in Paradise]]'' (Pete Austin, Nick Austin and Mike Austin, publisher: Level 9; 1985, artist: James Horsler; Spectrum).<br />
* ''[[The Price of Magik]]'' (Pete Austin; publisher: Level 9, implementors: Mike Austin, Nick Austin, Simon Aspinall artist: James Horsler; 1986; Spectrum).<br />
* ''[[The Growing Pains of Adrian Mole]]'' (Pete Austin; publisher: Level 9, artist: Joan Lamb; 1987; BBC Micro, Spectrum).<br />
* ''[[Knight Orc]]'' (Pete Austin; publisher: Level 9; 1987; Spectrum).<br />
* ''[[Lancelot]]'' (author: Christina Erskin, publisher: [[Mandarin Software]], implementors: Mike Austin, Nick Austin, [[Mike Bryant]] and [[John Jones-Steele]], artists: [[Nusarath Jahan]], Joan Lamb, [[Dicken Peeke]] and [[Neil Scrimgeour]]; 1988; BBC Micro).<br />
* ''[[The Archers]]'' (Pete Austin and Joan Lamb; Level 9; 1987; Spectrum).<br />
* ''[[Gnome Ranger]]'' (Pete Austin; Level 9; 1987; Spectrum).<br />
* ''[[Gnome Ranger II: Ingrid's Back|Ingrid´s Back!]]'' (Pete Austin, [[Peter McBride]], [[Godfrey Dowson]] and [[Graham Jones]]; Level 9; 1988; Spectrum).<br />
* ''[[Scapeghost]]'' (Pete Austin; Level 9; 1988; Spectrum).<br />
<br />
==Links==<br />
* [http://www.if-legends.org/~l9memorial/ Level 9 Memorial] at [[IF-Legends]].<br />
* {{Amstrad Action|Level 9, The Lords of Adventure: 1|008|aa08-74.jpeg}}, {{Amstrad Action|2|008|aa08-75.jpeg}}, {{Amstrad Action|3|008|aa08-77.jpeg}} - article published in [[Amstrad Action]] #8, May 1986.<br />
===Interviews===<br />
* [https://archive.org/details/micro-adventurer-10/page/n10 Expanding the quest for success] - [[Micro Adventurer]] #10, August 1984.<br />
<br />
[[Category:Publishers]]<br />
[[Category:Interviewed]]<br />
[[Category:Level 9]]<br />
[[Category:Authoring system|A-code]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=The_Worm_in_Paradise&diff=80499The Worm in Paradise2019-06-04T18:48:01Z<p>Cibersheep: /* Notable Information= */ Deleted extra '=' sign</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"> <tr> <td><br />
{{sci-fi}} <br />
</td> </tr> </table><br />
<br />
{{game infobox|title=The Worm in Paradise|image=[[Image:Worm2.jpg]]|author=[[Mike Austin]], [[Nick Austin]] and [[Pete Austin]]|publisher=[[Level 9]]|released=1985|authsystem=[[A-code]]|platform=[[Amstrad CPC]], [[Amstrad PCW]], [[BBC Micro]], [[Commodore 64]], [[MSX]], [[Spectrum]]|language=English|license=[[Former commercial]]|color=TBD|graphics=none/lineart|sound=no|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{sectstub}}<br />
<br />
==Versions==<br />
===Spectrum version===<br />
* ''The Worm in Paradise'' ([[Mike Austin]], [[Nick Austin]] and [[Pete Austin]], publisher: [[Level 9]]; 1985, artist: [[James Horsler]], [[Spectrum]]).<br />
** {{babel|ifid=LEVEL9-020}}<br />
<br />
===Amstrad PCW version===<br />
[[File:Worm-in-Paradise-PCW.png|400px]]<br />
* ''The Worm in Paradise'' ([[Mike Austin]], [[Nick Austin]] and [[Pete Austin]], publisher: [[Level 9]]; 1986, artist: [[James Horsler]], [[Spectrum]]).<br />
** {{babel|ifid=LEVEL9-020}}<br />
<br />
== Notable Information ==<br />
* Episode 3 of Silicon Dreams<br />
<br />
==Links==<br />
* {{ifdb game|The Worm in Paradise|ohwkcbpfdtjrzrz6}}.<br />
* {{WoS game|The Worm in Paradise|0007201}}.<br />
<br />
{{Silicon Dreams Trilogy}}<br />
<br />
{{DEFAULTSORT:Worm in Paradise}}<br />
[[Category:Works]]<br />
[[Category:Works in 1985]]<br />
[[Category:Commercial works]]<br />
[[Category:Spectrum works]]<br />
[[Category:Level 9 works]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=Template:Dead_link&diff=80376Template:Dead link2019-05-28T19:06:25Z<p>Cibersheep: Undo revision 80375 by Cibersheep (talk)</p>
<hr />
<div><onlyinclude>{{#if:{{{archive|}}}|[{{{archive}}} {{{1|}}}]&nbsp;''(archived)''|[http://web.archive.org/web/*/{{{url}}} {{{1|}}}]&nbsp;<span style="color:red">''(old link)''</span><includeonly>[[Category:New links wanted]]</includeonly>}}</onlyinclude><br />
<hr><br />
===Basic Use===<br />
The '''dead link''' template, like the [[:Template:link|link template]], provides a way to store both the original URL and the URL of an archived snapshot of the page. If the original link dies, changing the word "link" to "dead link" in the "link" template will switch it over to this template, the '''dead link''' template, instead. The link will then point to the archived url (if present).<br />
<br />
If there is not already an archived snapshot available at the Internet Archive, requesting a snapshot while the link is live may increase the odds that at least one snapshot will be available later if the link dies.<br />
<br />
To search for a snapshot of a page or take a new snapshot with minimal clicking, you can add [https://en.wikipedia.org/wiki/Help:Using_the_Wayback_Machine#JavaScript_bookmarklet bookmarklets] to your browser bookmarks.<br />
<hr><br />
<br />
===Arguments===<br />
* '''url''' ''(Required if "archive" argument is absent. Optional if "archive" argument is present.)'' The formerly-live url.<br />
* '''archive''' ''(Required if "url" argument is absent. Optional if "url" argument is present.)'' The full url of an archived snapshot of the link.<br />
* '''link text''' ''(Optional, unnamed argument.)'' The text that appears on the link (for instance, "Review").<br />
<br />
Including the original url but not the archive url is useful to a degree, even for a dead link, because then the template will point the user to an Internet Archive search for the original link (this search may or may not have useful results) and the page will automatically be added to the "New links wanted" category.<br />
<hr><br />
<br />
===Basic Format===<br />
<br />
<tt><nowiki>{{dead link|url=http://www.original-link.com|archive=http://www.archived-version.com|Link Text}}</nowiki></tt><br />
<hr><br />
===Example===<br />
<br />
<tt><nowiki>{{dead link|url=http://diden.net/~maga/ifrecs.html|archive=http://web.archive.org/web/20110420071659/http://diden.net/~maga/ifrecs.html|Sam Kabo Ashwell's favorite IF}}</nowiki></tt><br />
<br />
<br />
The result is<br />
<br />
<br />
[http://web.archive.org/web/20110420071659/http://diden.net/~maga/ifrecs.html Sam Kabo Ashwell's favorite IF] ''(archived)''<br />
<br />
<br />
which leads to the archived snapshot.<br />
<br />
<hr><br />
===If an Archive Link is Broken===<br />
I've come across a few examples of Wayback Machine links that presumably worked at some point, but no longer work because they are now blocked by robots.txt. (See for instance the page on [http://www.ifwiki.org/index.php/David_Samuel_Myers David Samuel Myers].)<br />
<br />
In this situation, I've been putting the original URL as the "url" argument, and the broken archive link as the "brokenarchive" argument. The "brokenarchive" argument is not a real argument; it's not recognized by the wiki. But it serves the purpose of allowing us to keep the archive URL in the template for future reference, while also displaying the link as broken. The link will be followed by "(old link)" in red type, like any other broken link without a working archive link, and the page will be added to the "new links wanted" category, neither of which would happen if we used the "archive" argument.<br />
<br />
<tt><nowiki>{{dead link|url=http://www.sinc.sunysb.edu/Stu/dmyers/dsm.html|brokenarchive=http://web.archive.org/web/20021015214127/www.sinc.sunysb.edu/Stu/dmyers/dsm.html|Reviews}}</nowiki></tt> <br />
<br />
<br />
[[Category:Link templates]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=Template:Dead_link&diff=80375Template:Dead link2019-05-28T19:04:48Z<p>Cibersheep: </p>
<hr />
<div><onlyinclude>{{#if:{{{archive|}}} | [{{{archive}}} {{{1|}}}]&nbsp;''(archived)''|[http://web.archive.org/web/*/{{{url}}} {{{1|}}}]&nbsp;<span style="color:red">''(old link)''</span><includeonly>[[Category:New links wanted]]</includeonly>}}</onlyinclude><br />
<hr><br />
===Basic Use===<br />
The '''dead link''' template, like the [[:Template:link|link template]], provides a way to store both the original URL and the URL of an archived snapshot of the page. If the original link dies, changing the word "link" to "dead link" in the "link" template will switch it over to this template, the '''dead link''' template, instead. The link will then point to the archived url (if present).<br />
<br />
If there is not already an archived snapshot available at the Internet Archive, requesting a snapshot while the link is live may increase the odds that at least one snapshot will be available later if the link dies.<br />
<br />
To search for a snapshot of a page or take a new snapshot with minimal clicking, you can add [https://en.wikipedia.org/wiki/Help:Using_the_Wayback_Machine#JavaScript_bookmarklet bookmarklets] to your browser bookmarks.<br />
<hr><br />
<br />
===Arguments===<br />
* '''url''' ''(Required if "archive" argument is absent. Optional if "archive" argument is present.)'' The formerly-live url.<br />
* '''archive''' ''(Required if "url" argument is absent. Optional if "url" argument is present.)'' The full url of an archived snapshot of the link.<br />
* '''link text''' ''(Optional, unnamed argument.)'' The text that appears on the link (for instance, "Review").<br />
<br />
Including the original url but not the archive url is useful to a degree, even for a dead link, because then the template will point the user to an Internet Archive search for the original link (this search may or may not have useful results) and the page will automatically be added to the "New links wanted" category.<br />
<hr><br />
<br />
===Basic Format===<br />
<br />
<tt><nowiki>{{dead link|url=http://www.original-link.com|archive=http://www.archived-version.com|Link Text}}</nowiki></tt><br />
<hr><br />
===Example===<br />
<br />
<tt><nowiki>{{dead link|url=http://diden.net/~maga/ifrecs.html|archive=http://web.archive.org/web/20110420071659/http://diden.net/~maga/ifrecs.html|Sam Kabo Ashwell's favorite IF}}</nowiki></tt><br />
<br />
<br />
The result is<br />
<br />
<br />
[http://web.archive.org/web/20110420071659/http://diden.net/~maga/ifrecs.html Sam Kabo Ashwell's favorite IF] ''(archived)''<br />
<br />
<br />
which leads to the archived snapshot.<br />
<br />
<hr><br />
===If an Archive Link is Broken===<br />
I've come across a few examples of Wayback Machine links that presumably worked at some point, but no longer work because they are now blocked by robots.txt. (See for instance the page on [http://www.ifwiki.org/index.php/David_Samuel_Myers David Samuel Myers].)<br />
<br />
In this situation, I've been putting the original URL as the "url" argument, and the broken archive link as the "brokenarchive" argument. The "brokenarchive" argument is not a real argument; it's not recognized by the wiki. But it serves the purpose of allowing us to keep the archive URL in the template for future reference, while also displaying the link as broken. The link will be followed by "(old link)" in red type, like any other broken link without a working archive link, and the page will be added to the "new links wanted" category, neither of which would happen if we used the "archive" argument.<br />
<br />
<tt><nowiki>{{dead link|url=http://www.sinc.sunysb.edu/Stu/dmyers/dsm.html|brokenarchive=http://web.archive.org/web/20021015214127/www.sinc.sunysb.edu/Stu/dmyers/dsm.html|Reviews}}</nowiki></tt> <br />
<br />
<br />
[[Category:Link templates]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=DAAD&diff=80374DAAD2019-05-28T01:20:19Z<p>Cibersheep: /* Works */ Modern title capitalization in Spanish</p>
<hr />
<div>DAAD (acronym for ''Diseñador de [[Aventuras AD]]'' -- [[Aventuras AD]] Designer) was the authoring tool that the Spanish company [[Aventuras AD]] used to create their [[interactive fiction]] works. DAAD system was based on [[SWAN]] (System Without a Name), which was an evolution of [[PAW | PAWS]] -- sold commercially by [[Gilsoft]]. <br />
<br />
'''Note:''' This article is a translation from the [[CAAD]] article [http://wiki.caad.es/DAAD about DAAD].<br />
<br />
== Facts ==<br />
Author: [[Tim Gilberts]].<br />
Creation date: 1988.<br />
Editor: [[Aventuras AD]].<br />
Supported Platforms: [[Amstrad CPC]], [[Amstrad PCW]], [[Atari ST]], [[Commodore 64]], [[Commodore Amiga]], [[MSX]], [[MS-DOS]], [[Spectrum]].<br />
Latest Commercial Version: 2.8.<br />
Price: Sold exclusively to [[Aventuras AD]] for 2.500.000 pesetas (~15.000 €). Sold by the company, after closing, for 1.000.000 pesetas (~6.000 €). No buy was found. <br />
<br />
== Tim Gilbert and DAAD ==<br />
[[Tim Gilberts]] himself, author of [[PAW | PAWS]], was responsible for the development of DAAD, after [[Andrés Samudio]], director of [[Adventures AD]], visited him in Wales -- the headquarters of [[Gilsoft]].<br />
<br />
[[Aventuras AD]] wanted to convert adventures to the different computer models that existed in the market at the time. This is how [[Tim Gilberts | Gilberts]] was hired by [[Aventuras AD]] during the following year to develop DAAD, the programming tool and to teach the team on its use. The price for DAAD was more than two and a half million pesetas (~15.000 €), according to [[Andrés Samudio | Samudio]] himself. The company expected to publish an average of ten adventures per year.<br />
<br />
== Technical Aspects ==<br />
DAAD allowed to easily convert works to different systems. This allowed [[Aventuras AD]] to be one of the companies that published works to the most different systems, especially to the less widespread systems in Spain such as the [[Atari ST]], the [[Commodore Amiga]], the [[Commodore 64]] or the [[MSX]].<br />
<br />
In general the games were programmed in [[MS-DOS]]. The graphics were made on [[Atari ST]] for the 16-bit versions -- they lost quality when transferred to PC, due to its smaller color palette. The [[Amiga]] and the [[Atari ST]] were identical, though -- and on [[Spectrum]] for the 8 bits versions, later retouched to take advantage of the characteristics of each computer.<br />
<br />
Another remarkable feature respect to its predecessors was the object treatment system -- the programmer could define an object and all its characteristics (solid/liquid, hard/soft, poisonous or not, etc.). Then, DAAD automatically treated it as one. This allowed to define objects only once. [[NPC]]'s were defined in a similar way.<br />
<br />
== Contest ==<br />
On the summer of 1989 [[Aventuras AD]] and the Spanish magazine [[MicroHobby]] started an [[IF]] contest that received more than 100 submissions.<br />
<br />
In a first moment, the prize to the contest was going to be 200.000 pesetas cash (~1200 €), the publication of the winning adventure by [[Aventuras AD]] and several trips to the UK and Spain (Madrid and Valencia) to visit the mythical places of the adventure creation scene.<br />
<br />
However, the contest faced several troubles (the unexpected high participation, the company's crisis, 8-bit computers decline, etc.). It was decided not to give the initial prize to a single winner, but to offer to seven semifinalists a shared prize consisting in the DAAD itself, and one-week holiday in Valencia to learn how to use the program. [[Aventuras AD]] also offered to send the new works done by the winners to the main game companies. All finalists accepted this agreement and received a copy of DAAD, although none of the winners got to travel to Valencia nor send any work to [[Aventuras AD]] to be marketed.<br />
<br />
== End of Business ==<br />
The initial plans of [[Aventuras AD]] to publish up to ten adventures per year were far from reality. In its five years of existence it only produced six commercial adventures plus one promotional. The exorbitant price of DAAD was a constant burden for the company. In some projects the team were payed late -- some programmer even left the company for this reason -- and even its last project did not recive any money from Dinamic.<br />
<br />
Finally, after speculating about the possible resell of DAAD for one million pesetas (~6.000 €), the company definitively abandoned the production of adventures in [[1993]].<br />
<br />
== Thought Lost for Ever ==<br />
After the closing of [[Adventures AD]], almost 20 years passed with no information about DAAD code, since the only surviving copies were those from the winners of the contest, and the known copies of the tool were on irremediably damaged discs. <br />
<br />
Unexpectedly, among some material that [[Andrés Samudio]] donated to the [[AUIC]] (''Asociación de Usuarios de Informática Clásica'' -- Association of Users of Classical Computing) for its exhibition at the [[Madrid Games Week]] on 2013, some discs appeared. They were in samudio's storage room for years, with most of them preserved and functional. In one of those discs contained a copy of DAAD that could be recovered entirely and made available to the public to use or study -- with the express permission of the author during the Valencia's [[Va de Retro]] 2014 fair.<br />
<br />
== Present==<br />
DAAD, as a very well known parser in Spain, is both still being developed and works being created with, at the present day.<br />
<br />
== Works ==<br />
[Aventuras AD] works made with DAAD:<br />
<br />
* [[La aventura original]] (1989)<br />
* [[Jabato]] (1989)<br />
* [[Cozumel]] (1990)<br />
* [[La aventura espacial]] (1990)<br />
* [[Los templos sagrados]] (1991)<br />
* [[Chichen Itzá]] (1992)<br />
<br />
Other works made with DAAD:<br />
* [[Cetro del sol]] (2016)<br />
* [[Elf 1]] (2016)<br />
* [[La casa al otro lado de la tormenta]] (2019)<br />
* [[ZHL]] (2019)<br />
<br />
== Links ==<br />
* [https://lineadura.wordpress.com/2014/10/31/en-busca-del-parser-perdido/ Línea Dura Post about DAAD (in Spanish)]<br />
* [http://www.rockersuke.com/if/ebbp/ Preserved DAAD Download]<br />
* [https://github.com/Utodev/DRC DRC -- DAAD Compiler Remake]<br />
* [https://github.com/Utodev/MALUVA MALUVA Extern for DAAD]<br />
* [https://www.rudolphinerur.com/blog/2019/04/22/zhl-y-la-casa-al-otro-lado-de-la-tormenta-cuentos-interactivos-para-8-bits/ ZHL Work (in Spanish)]<br />
* [http://www.zonafi.rockersuke.com/if/cetro_del_sol/ Cetro del Sol Downloads (in Spanish)]</div>Cibersheephttps://www.ifwiki.org/index.php?title=Pete_Austin&diff=80373Pete Austin2019-05-28T01:15:48Z<p>Cibersheep: Added links and systems</p>
<hr />
<div>The Austin brothers ([[Pete Austin]], [[Mike Austin]] and [[Nick Austin]]) founded the British text-adventure game company [[Level 9]] in 1981.<br />
<br />
==Author Credits==<br />
* ''[[Adventure Quest]]'' (with [[Nick Austin]] and [[Mike Austin]], publisher: [[Level 9]]; 1983; [[Amstrad CPC]], [[Amstrad PCW]], [[Atari]] 800, [[BBC Micro]], [[MS-DOS]], [[Spectrum]]).<br />
* ''[[Snowball]]'' (with [[Nick Austin]], [[Mike Austin]], [[Simon Aspinall]] and [[Ian Buxton]], publisher: [[Level 9]]; 1983; [[Amstrad CPC]], [[Amstrad PCW]], [[Atari]] 800, [[BBC Micro]], [[MS-DOS]], [[Spectrum]]).<br />
* ''[[Dungeon Adventure]]'' (with [[Nick Austin]] and [[Mike Austin]], publisher: [[Level 9]]; 1984; [[Amstrad CPC]], [[Amstrad PCW]], [[Atari]] 800, [[BBC Micro]], [[MS-DOS]], [[Spectrum]]).<br />
* ''[[The Saga of Erik the Viking]]'' (publisher: [[Level 9]], artist: [[Joan Lamb]]; 1984; [[Commodore]], Spectrum). <br />
* ''[[The Worm in Paradise]]'' (with [[Nick Austin]] and [[Mike Austin]], publisher: [[Level 9]]; 1985, artist: [[James Horsler]]; [[Amstrad CPC]], [[Amstrad PCW]], [[Atari]] 800, [[BBC Micro]], [[MS-DOS]], [[Spectrum]]).<br />
* ''[[The Growing Pains of Adrian Mole]]'' (publisher: [[Level 9]], artist: [[Joan Lamb]]; 1987; [[BBC Micro]], [[Spectrum]]).<br />
* ''[[Knight Orc]]'' (publisher: [[Level 9]]; 1987; [[Amstrad CPC]], [[Amstrad PCW]], [[Atari]] 800, [[BBC Micro]], [[MS-DOS]], [[Spectrum]]).<br />
<br />
==Games Designed==<br />
* ''[[The Price of Magik]]'' (publisher: [[Level 9]], implementors: [[Mike Austin]], [[Nick Austin]], [[Simon Aspinall]] artist: [[James Horsler]]; 1986; [[Amstrad CPC]], [[Amstrad PCW]], [[MS-DOS]], [[Spectrum]]).<br />
* ''[[Red Moon]]'' (with [[David Williamson]], publisher: [[Level 9]], implementors: [[Simon Aspinall]] and [[Pete Austin]], artist: [[James Horsler]]; 1985; [[Amstrad CPC]], [[BBC Micro]], [[MS-DOS]], [[Spectrum]]).<br />
<br />
==Games Implemented==<br />
* ''[[Red Moon]]'' (designers: [[Pete Austin]] and [[David Williamson]], publisher: [[Level 9]], implementors: [[Simon Aspinall]] and [[Pete Austin]], artist: [[James Horsler]]; 1985; [[Amstrad CPC]], [[BBC Micro]], [[MS-DOS]], [[Spectrum]]).<br />
<br />
==Links==<br />
* {{baf person|Pete Austin|680}}<br />
[[Category:People|Austin, Pete]]<br />
[[Category:Level 9]]<br />
[[Category:A-code]]<br />
[[Category:Authoring system|A-code]]<br />
[[Category:Level 9 authors|Austin, Pete]]<br />
[[Category:A-code authors|Austin, Pete]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=DAAD&diff=80353DAAD2019-05-27T00:09:30Z<p>Cibersheep: /* Links */</p>
<hr />
<div>DAAD (acronym for ''Diseñador de [[Aventuras AD]]'' -- [[Aventuras AD]] Designer) was the authoring tool that the Spanish company [[Aventuras AD]] used to create their [[interactive fiction]] works. DAAD system was based on [[SWAN]] (System Without a Name), which was an evolution of [[PAW | PAWS]] -- sold commercially by [[Gilsoft]]. <br />
<br />
'''Note:''' This article is a translation from the [[CAAD]] article [http://wiki.caad.es/DAAD about DAAD].<br />
<br />
== Facts ==<br />
Author: [[Tim Gilberts]].<br />
Creation date: 1988.<br />
Editor: [[Aventuras AD]].<br />
Supported Platforms: [[Amstrad CPC]], [[Amstrad PCW]], [[Atari ST]], [[Commodore 64]], [[Commodore Amiga]], [[MSX]], [[MS-DOS]], [[Spectrum]].<br />
Latest Commercial Version: 2.8.<br />
Price: Sold exclusively to [[Aventuras AD]] for 2.500.000 pesetas (~15.000 €). Sold by the company, after closing, for 1.000.000 pesetas (~6.000 €). No buy was found. <br />
<br />
== Tim Gilbert and DAAD ==<br />
[[Tim Gilberts]] himself, author of [[PAW | PAWS]], was responsible for the development of DAAD, after [[Andrés Samudio]], director of [[Adventures AD]], visited him in Wales -- the headquarters of [[Gilsoft]].<br />
<br />
[[Aventuras AD]] wanted to convert adventures to the different computer models that existed in the market at the time. This is how [[Tim Gilberts | Gilberts]] was hired by [[Aventuras AD]] during the following year to develop DAAD, the programming tool and to teach the team on its use. The price for DAAD was more than two and a half million pesetas (~15.000 €), according to [[Andrés Samudio | Samudio]] himself. The company expected to publish an average of ten adventures per year.<br />
<br />
== Technical Aspects ==<br />
DAAD allowed to easily convert works to different systems. This allowed [[Aventuras AD]] to be one of the companies that published works to the most different systems, especially to the less widespread systems in Spain such as the [[Atari ST]], the [[Commodore Amiga]], the [[Commodore 64]] or the [[MSX]].<br />
<br />
In general the games were programmed in [[MS-DOS]]. The graphics were made on [[Atari ST]] for the 16-bit versions -- they lost quality when transferred to PC, due to its smaller color palette. The [[Amiga]] and the [[Atari ST]] were identical, though -- and on [[Spectrum]] for the 8 bits versions, later retouched to take advantage of the characteristics of each computer.<br />
<br />
Another remarkable feature respect to its predecessors was the object treatment system -- the programmer could define an object and all its characteristics (solid/liquid, hard/soft, poisonous or not, etc.). Then, DAAD automatically treated it as one. This allowed to define objects only once. [[NPC]]'s were defined in a similar way.<br />
<br />
== Contest ==<br />
On the summer of 1989 [[Aventuras AD]] and the Spanish magazine [[MicroHobby]] started an [[IF]] contest that received more than 100 submissions.<br />
<br />
In a first moment, the prize to the contest was going to be 200.000 pesetas cash (~1200 €), the publication of the winning adventure by [[Aventuras AD]] and several trips to the UK and Spain (Madrid and Valencia) to visit the mythical places of the adventure creation scene.<br />
<br />
However, the contest faced several troubles (the unexpected high participation, the company's crisis, 8-bit computers decline, etc.). It was decided not to give the initial prize to a single winner, but to offer to seven semifinalists a shared prize consisting in the DAAD itself, and one-week holiday in Valencia to learn how to use the program. [[Aventuras AD]] also offered to send the new works done by the winners to the main game companies. All finalists accepted this agreement and received a copy of DAAD, although none of the winners got to travel to Valencia nor send any work to [[Aventuras AD]] to be marketed.<br />
<br />
== End of Business ==<br />
The initial plans of [[Aventuras AD]] to publish up to ten adventures per year were far from reality. In its five years of existence it only produced six commercial adventures plus one promotional. The exorbitant price of DAAD was a constant burden for the company. In some projects the team were payed late -- some programmer even left the company for this reason -- and even its last project did not recive any money from Dinamic.<br />
<br />
Finally, after speculating about the possible resell of DAAD for one million pesetas (~6.000 €), the company definitively abandoned the production of adventures in [[1993]].<br />
<br />
== Thought Lost for Ever ==<br />
After the closing of [[Adventures AD]], almost 20 years passed with no information about DAAD code, since the only surviving copies were those from the winners of the contest, and the known copies of the tool were on irremediably damaged discs. <br />
<br />
Unexpectedly, among some material that [[Andrés Samudio]] donated to the [[AUIC]] (''Asociación de Usuarios de Informática Clásica'' -- Association of Users of Classical Computing) for its exhibition at the [[Madrid Games Week]] on 2013, some discs appeared. They were in samudio's storage room for years, with most of them preserved and functional. In one of those discs contained a copy of DAAD that could be recovered entirely and made available to the public to use or study -- with the express permission of the author during the Valencia's [[Va de Retro]] 2014 fair.<br />
<br />
== Present==<br />
DAAD, as a very well known parser in Spain, is both still being developed and works being created with, at the present day.<br />
<br />
== Works ==<br />
[Aventuras AD] works made with DAAD:<br />
<br />
* [[La Aventura Original]] (1989)<br />
* [[Jabato]] (1989)<br />
* [[Cozumel]] (1990)<br />
* [[La Aventura Espacial]] (1990)<br />
* [[Los Templos Sagrados]] (1991)<br />
* [[Chichen Itzá]] (1992)<br />
<br />
Other works made with DAAD:<br />
* [[Cetro del Sol]] (2016)<br />
* [[Elf 1]] (2016)<br />
* [[La casa al otro lado de la tormenta]] (2019)<br />
* [[ZHL]] (2019)<br />
<br />
== Links ==<br />
* [https://lineadura.wordpress.com/2014/10/31/en-busca-del-parser-perdido/ Línea Dura Post about DAAD (in Spanish)]<br />
* [http://www.rockersuke.com/if/ebbp/ Preserved DAAD Download]<br />
* [https://github.com/Utodev/DRC DRC -- DAAD Compiler Remake]<br />
* [https://github.com/Utodev/MALUVA MALUVA Extern for DAAD]<br />
* [https://www.rudolphinerur.com/blog/2019/04/22/zhl-y-la-casa-al-otro-lado-de-la-tormenta-cuentos-interactivos-para-8-bits/ ZHL Work (in Spanish)]<br />
* [http://www.zonafi.rockersuke.com/if/cetro_del_sol/ Cetro del Sol Downloads (in Spanish)]</div>Cibersheephttps://www.ifwiki.org/index.php?title=Return_to_Eden&diff=80352Return to Eden2019-05-27T00:07:44Z<p>Cibersheep: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"> <tr> <td><br />
{{sci-fi}} <br />
</td> </tr> </table><br />
<br />
{{game infobox|title=Return to Eden|image=|author=[[Nick Austin]], [[Tim Noyce]] and [[Chris Queen]]|publisher=[[Level 9]]|released=1984|authsystem=[[A-code]]|platform=[[Amstrad CPC]],[[Amstrad PCW]], [[Atari]] 800, [[BBC Micro]], [[Spectrum]]|language=English|license=[[Former commercial]]|color=no/monochrom/minimal palette|graphics=none/linear art|sound=No|cruelty=Nasty}}<br />
<br />
==How It Begins==<br />
Marooned in the deadly paradise of Eden's jungles, you must use the wired plant life to survive.<br />
<br />
==Versions==<br />
Available on [[Amstrad CPC]], [[Amstrad PCW]], [[Atari]] 800, [[BBC Micro]], [[Spectrum]] machines<br />
<br />
===Spectrum version===<br />
* Return to Eden ([[Nick Austin]], [[Tim Noyce]] and [[Chris Queen]], publisher: [[Level 9]]; 1984).<br />
** {{babel|ifid=LEVEL9-016}}<br />
<br />
===Amstrad PCW version===<br />
[[File:Return-to-Eden-PCW.png|400px]]<br />
* Return to Eden ([[Nick Austin]], [[Tim Noyce]] and [[Chris Queen]], publisher: [[Rainbird]]; 1986).<br />
** {{babel|ifid=LEVEL9-016}}<br />
<br />
==Notable Information==<br />
* Episode 2 of [[Silicon Dreams]]<br />
* Preceded by [[Snowball]], by [[Mike Austin]], [[Nick Austin]], [[Pete Austin]], and [[Ian Buxton]].<br />
<br />
{{Silicon Dreams Trilogy}}<br />
<br />
==Links==<br />
* {{ifdb game|Return to Eden|zr48drl7ctjw0v9a}}.<br />
* {{WoS game|Return to Eden|0006887}}.<br />
<br />
[[Category:Works]]<br />
[[Category:Works in 1984]]<br />
[[Category:Commercial works]]<br />
[[Category:Spectrum works]]<br />
[[Category:Level 9 works]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=Snowball&diff=80351Snowball2019-05-27T00:07:03Z<p>Cibersheep: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"> <tr> <td><br />
{{sci-fi}} {{Mystery}} {{outer space}} <br />
</td> </tr> </table><br />
<br />
{{game infobox|title=Snowball|image=[[Image:Snowball.jpg|250px]]|author=[[Mike Austin]], [[Nick Austin]], [[Pete Austin]] and [[Ian Buxton]]|publisher=[[Level 9]]|released=1983|authsystem=[[A-code]]|platform=[[Amstrad CPC]], [[Amstrad PCW]], [[BBC Micro]], [[Commodore 64]], [[MSX]], [[Spectrum]]|language=English|license=[[Former commercial]]|color=TBD|graphics=none/Line Art|sound=No|cruelty=Tough}}<br />
<br />
==How It Begins==<br />
The massive starship, Snowball 9, is carrying 2 million hibernating colonists to Eden, fertile planet in the Eridani starsystem. The Snowball has been hijacked and is heading into the sun.<br />
<br />
==Notable Features==<br />
Claims to have over 7000 locations. <br />
<br />
==Versions==<br />
Game available on [[Spectrum]], [[Amstrad CPC]], [[BBC Micro]], [[Commodore 64]], [[Amstrad PCW]] and [[MSX]] systems.<br />
===Spectrum version===<br />
* ''Snowball'' ([[Mike Austin]], [[Nick Austin]], [[Pete Austin]] and [[Ian Buxton]], publisher: [[Level 9]]; 1983).<br />
** {{babel|ifid=LEVEL9-018}}<br />
===Amstrad PCW version===<br />
* Part of the trilogy [[Silicon Dreams]]. ''Snowball'' ([[Mike Austin]], [[Nick Austin]], [[Pete Austin]] and [[Ian Buxton]], publisher: [[Rainbird]]; 1986).<br />
** {{babel|ifid=LEVEL9-018}}<br />
<br />
[[File:Snowball-PCW.png]]<br />
<br />
==Notable Information==<br />
* Prequel to [[Return to Eden]] by [[Nick Austin]], [[Chris Queen]] and [[Tim Noyce]].<br />
* Prequel to [[The Worm in Paradise]] by [[Mike Austin]], [[Nick Austin]], [[Pete Austin]] and artist [[James Horsler]].<br />
* Starred by a female character, described in a very ambiguous way.<br />
<br />
{{Silicon Dreams Trilogy}}<br />
<br />
==Links==<br />
* {{ifdb game|Snowball|6lgu6t1f65qrdf7o}}.<br />
* {{WoS game|Snowball|0006993}}.<br />
* [http://www.habisoft.com/pcwwiki/doku.php?id=es:juegos:silicon_dreams_trilogy Silicon Dreams on PCW] - at [[Habisoft]]<br />
<br />
[[Category:Works]]<br />
[[Category:Works in 1983]]<br />
[[Category:Commercial works]]<br />
[[Category:Spectrum works]]<br />
[[Category:Level 9 works]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=The_Worm_in_Paradise&diff=80350The Worm in Paradise2019-05-27T00:06:20Z<p>Cibersheep: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"> <tr> <td><br />
{{sci-fi}} <br />
</td> </tr> </table><br />
<br />
{{game infobox|title=The Worm in Paradise|image=|author=[[Mike Austin]], [[Nick Austin]] and [[Pete Austin]]|publisher=[[Level 9]]|released=1985|authsystem=[[A-code]]|platform=[[Amstrad CPC]], [[Amstrad PCW]], [[BBC Micro]], [[Commodore 64]], [[MSX]], [[Spectrum]]|language=English|license=[[Former commercial]]|color=TBD|graphics=none/lineart|sound=no|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
{{sectstub}}<br />
<br />
==Versions==<br />
===Spectrum version===<br />
* ''The Worm in Paradise'' ([[Mike Austin]], [[Nick Austin]] and [[Pete Austin]], publisher: [[Level 9]]; 1985, artist: [[James Horsler]], [[Spectrum]]).<br />
** {{babel|ifid=LEVEL9-020}}<br />
<br />
===Amstrad PCW version===<br />
[[File:Worm-in-Paradise-PCW.png|400px]]<br />
* ''The Worm in Paradise'' ([[Mike Austin]], [[Nick Austin]] and [[Pete Austin]], publisher: [[Level 9]]; 1986, artist: [[James Horsler]], [[Spectrum]]).<br />
** {{babel|ifid=LEVEL9-020}}<br />
<br />
==Notable Information===<br />
* Episode 3 of Silicon Dreams<br />
<br />
==Links==<br />
* {{ifdb game|The Worm in Paradise|ohwkcbpfdtjrzrz6}}.<br />
* {{WoS game|The Worm in Paradise|0007201}}.<br />
<br />
{{Silicon Dreams Trilogy}}<br />
<br />
{{DEFAULTSORT:Worm in Paradise}}<br />
[[Category:Works]]<br />
[[Category:Works in 1985]]<br />
[[Category:Commercial works]]<br />
[[Category:Spectrum works]]<br />
[[Category:Level 9 works]]</div>Cibersheephttps://www.ifwiki.org/index.php?title=DAAD&diff=80298DAAD2019-05-22T12:24:41Z<p>Cibersheep: /* Contest */ Typos and clearer sentences</p>
<hr />
<div>DAAD (acronym for ''Diseñador de [[Aventuras AD]]'' -- [[Aventuras AD]] Designer) was the authoring tool that the Spanish company [[Aventuras AD]] used to create their [[interactive fiction]] works. DAAD system was based on [[SWAN]] (System Without a Name), which was an evolution of [[PAW | PAWS]] -- sold commercially by [[Gilsoft]]. <br />
<br />
'''Note:''' This article is a translation from the [[CAAD]] article [http://wiki.caad.es/DAAD about DAAD].<br />
<br />
== Facts ==<br />
Author: [[Tim Gilberts]].<br />
Creation date: 1988.<br />
Editor: [[Aventuras AD]].<br />
Supported Platforms: [[Amstrad CPC]], [[Amstrad PCW]], [[Atari ST]], [[Commodore 64]], [[Commodore Amiga]], [[MSX]], [[MS-DOS]], [[Spectrum]].<br />
Latest Commercial Version: 2.8.<br />
Price: Sold exclusively to [[Aventuras AD]] for 2.500.000 pesetas (~15.000 €). Sold by the company, after closing, for 1.000.000 pesetas (~6.000 €). No buy was found. <br />
<br />
== Tim Gilbert and DAAD ==<br />
[[Tim Gilberts]] himself, author of [[PAW | PAWS]], was responsible for the development of DAAD, after [[Andrés Samudio]], director of [[Adventures AD]], visited him in Wales -- the headquarters of [[Gilsoft]].<br />
<br />
[[Aventuras AD]] wanted to convert adventures to the different computer models that existed in the market at the time. This is how [[Tim Gilberts | Gilberts]] was hired by [[Aventuras AD]] during the following year to develop DAAD, the programming tool and to teach the team on its use. The price for DAAD was more than two and a half million pesetas (~15.000 €), according to [[Andrés Samudio | Samudio]] himself. The company expected to publish an average of ten adventures per year.<br />
<br />
== Technical Aspects ==<br />
DAAD allowed to easily convert works to different systems. This allowed [[Aventuras AD]] to be one of the companies that published works to the most different systems, especially to the less widespread systems in Spain such as the [[Atari ST]], the [[Commodore Amiga]], the [[Commodore 64]] or the [[MSX]].<br />
<br />
In general the games were programmed in [[MS-DOS]]. The graphics were made on [[Atari ST]] for the 16-bit versions -- they lost quality when transferred to PC, due to its smaller color palette. The [[Amiga]] and the [[Atari ST]] were identical, though -- and on [[Spectrum]] for the 8 bits versions, later retouched to take advantage of the characteristics of each computer.<br />
<br />
Another remarkable feature respect to its predecessors was the object treatment system -- the programmer could define an object and all its characteristics (solid/liquid, hard/soft, poisonous or not, etc.). Then, DAAD automatically treated it as one. This allowed to define objects only once. [[NPC]]'s were defined in a similar way.<br />
<br />
== Contest ==<br />
On the summer of 1989 [[Aventuras AD]] and the Spanish magazine [[MicroHobby]] started an [[IF]] contest that received more than 100 submissions.<br />
<br />
In a first moment, the prize to the contest was going to be 200.000 pesetas cash (~1200 €), the publication of the winning adventure by [[Aventuras AD]] and several trips to the UK and Spain (Madrid and Valencia) to visit the mythical places of the adventure creation scene.<br />
<br />
However, the contest faced several troubles (the unexpected high participation, the company's crisis, 8-bit computers decline, etc.). It was decided not to give the initial prize to a single winner, but to offer to seven semifinalists a shared prize consisting in the DAAD itself, and one-week holiday in Valencia to learn how to use the program. [[Aventuras AD]] also offered to send the new works done by the winners to the main game companies. All finalists accepted this agreement and received a copy of DAAD, although none of the winners got to travel to Valencia nor send any work to [[Aventuras AD]] to be marketed.<br />
<br />
== End of Business ==<br />
The initial plans of [[Aventuras AD]] to publish up to ten adventures per year were far from reality. In its five years of existence it only produced six commercial adventures plus one promotional. The exorbitant price of DAAD was a constant burden for the company. In some projects the team were payed late -- some programmer even left the company for this reason -- and even its last project did not recive any money from Dinamic.<br />
<br />
Finally, after speculating about the possible resell of DAAD for one million pesetas (~6.000 €), the company definitively abandoned the production of adventures in [[1993]].<br />
<br />
== Thought Lost for Ever ==<br />
After the closing of [[Adventures AD]], almost 20 years passed with no information about DAAD code, since the only surviving copies were those from the winners of the contest, and the known copies of the tool were on irremediably damaged discs. <br />
<br />
Unexpectedly, among some material that [[Andrés Samudio]] donated to the [[AUIC]] (''Asociación de Usuarios de Informática Clásica'' -- Association of Users of Classical Computing) for its exhibition at the [[Madrid Games Week]] on 2013, some discs appeared. They were in samudio's storage room for years, with most of them preserved and functional. In one of those discs contained a copy of DAAD that could be recovered entirely and made available to the public to use or study -- with the express permission of the author during the Valencia's [[Va de Retro]] 2014 fair.<br />
<br />
== Present==<br />
DAAD, as a very well known parser in Spain, is both still being developed and works being created with, at the present day.<br />
<br />
== Works ==<br />
[Aventuras AD] works made with DAAD:<br />
<br />
* [[La Aventura Original]] (1989)<br />
* [[Jabato]] (1989)<br />
* [[Cozumel]] (1990)<br />
* [[La Aventura Espacial]] (1990)<br />
* [[Los Templos Sagrados]] (1991)<br />
* [[Chichen Itzá]] (1992)<br />
<br />
Other works made with DAAD:<br />
* [[Cetro del Sol]] (2016)<br />
* [[Elf 1]] (2016)<br />
* [[La casa al otro lado de la tormenta]] (2019)<br />
* [[ZHL]] (2019)<br />
<br />
== Links ==<br />
* [https://lineadura.wordpress.com/2014/10/31/en-busca-del-parser-perdido/ Línea Dura Post about DAAD (in Spanish)]<br />
* [http://www.rockersuke.com/if/ebbp/ Preserved DAAD Download]<br />
* [https://github.com/Utodev/DRC DRC -- DAAD Compaler Remake]<br />
* [https://github.com/Utodev/MALUVA MALUVA Extern for DAAD]<br />
* [https://www.rudolphinerur.com/blog/2019/04/22/zhl-y-la-casa-al-otro-lado-de-la-tormenta-cuentos-interactivos-para-8-bits/ ZHL Work (in Spanish)]<br />
* [http://www.zonafi.rockersuke.com/if/cetro_del_sol/ Cetro del Sol Downloads (in Spanish)]</div>Cibersheephttps://www.ifwiki.org/index.php?title=DAAD&diff=80292DAAD2019-05-22T01:37:01Z<p>Cibersheep: /* Contest */</p>
<hr />
<div>DAAD (acronym for ''Diseñador de [[Aventuras AD]]'' -- [[Aventuras AD]] Designer) was the authoring tool that the Spanish company [[Aventuras AD]] used to create their [[interactive fiction]] works. DAAD system was based on [[SWAN]] (System Without a Name), which was an evolution of [[PAW | PAWS]] -- sold commercially by [[Gilsoft]]. <br />
<br />
'''Note:''' This article is a translation from the [[CAAD]] article [http://wiki.caad.es/DAAD about DAAD].<br />
<br />
== Facts ==<br />
Author: [[Tim Gilberts]].<br />
Creation date: 1988.<br />
Editor: [[Aventuras AD]].<br />
Supported Platforms: [[Amstrad CPC]], [[Amstrad PCW]], [[Atari ST]], [[Commodore 64]], [[Commodore Amiga]], [[MSX]], [[MS-DOS]], [[Spectrum]].<br />
Latest Commercial Version: 2.8.<br />
Price: Sold exclusively to [[Aventuras AD]] for 2.500.000 pesetas (~15.000 €). Sold by the company, after closing, for 1.000.000 pesetas (~6.000 €). No buy was found. <br />
<br />
== Tim Gilbert and DAAD ==<br />
[[Tim Gilberts]] himself, author of [[PAW | PAWS]], was responsible for the development of DAAD, after [[Andrés Samudio]], director of [[Adventures AD]], visited him in Wales -- the headquarters of [[Gilsoft]].<br />
<br />
[[Aventuras AD]] wanted to convert adventures to the different computer models that existed in the market at the time. This is how [[Tim Gilberts | Gilberts]] was hired by [[Aventuras AD]] during the following year to develop DAAD, the programming tool and to teach the team on its use. The price for DAAD was more than two and a half million pesetas (~15.000 €), according to [[Andrés Samudio | Samudio]] himself. The company expected to publish an average of ten adventures per year.<br />
<br />
== Technical Aspects ==<br />
DAAD allowed to easily convert works to different systems. This allowed [[Aventuras AD]] to be one of the companies that published works to the most different systems, especially to the less widespread systems in Spain such as the [[Atari ST]], the [[Commodore Amiga]], the [[Commodore 64]] or the [[MSX]].<br />
<br />
In general the games were programmed in [[MS-DOS]]. The graphics were made on [[Atari ST]] for the 16-bit versions -- they lost quality when transferred to PC, due to its smaller color palette. The [[Amiga]] and the [[Atari ST]] were identical, though -- and on [[Spectrum]] for the 8 bits versions, later retouched to take advantage of the characteristics of each computer.<br />
<br />
Another remarkable feature respect to its predecessors was the object treatment system -- the programmer could define an object and all its characteristics (solid/liquid, hard/soft, poisonous or not, etc.). Then, DAAD automatically treated it as one. This allowed to define objects only once. [[NPC]]'s were defined in a similar way.<br />
<br />
== Contest ==<br />
On the summer of 1989 [[Aventuras AD]] and the Spanish magazine [[MicroHobby]] started an [[IF]] contest that received more than 100 submissions.<br />
<br />
The prize had to be 200.000 pesetas cash (~1200 €), the publication of the winning adventure by [[Aventuras AD]] and several trips to the UK and Spain (Madrid and Valencia) to visit the mythical places of the creation of adventures.<br />
<br />
However, the contest faced several troubles (the unexpected high participation, The company's crisis, 8-bit computers decline, etc.). It was decided not to give the initial prize to a single winner, but to offer to seven semifinalists a shared prize consisting in the DAAD itself, and one-week holiday in Valencia to learn how to use the program. [[Aventuras AD]] also offered to send the new works done by the winners to the main companies. All finalists accepted the agreement and received their copy of DAAD, although none of the winners get to travel to Valencia nor send any new adventure to DAAD to be marketed.<br />
<br />
== End of Business ==<br />
The initial plans of [[Aventuras AD]] to publish up to ten adventures per year were far from reality. In its five years of existence it only produced six commercial adventures plus one promotional. The exorbitant price of DAAD was a constant burden for the company. In some projects the team were payed late -- some programmer even left the company for this reason -- and even its last project did not recive any money from Dinamic.<br />
<br />
Finally, after speculating about the possible resell of DAAD for one million pesetas (~6.000 €), the company definitively abandoned the production of adventures in [[1993]].<br />
<br />
== Thought Lost for Ever ==<br />
After the closing of [[Adventures AD]], almost 20 years passed with no information about DAAD code, since the only surviving copies were those from the winners of the contest, and the known copies of the tool were on irremediably damaged discs. <br />
<br />
Unexpectedly, among some material that [[Andrés Samudio]] donated to the [[AUIC]] (''Asociación de Usuarios de Informática Clásica'' -- Association of Users of Classical Computing) for its exhibition at the [[Madrid Games Week]] on 2013, some discs appeared. They were in samudio's storage room for years, with most of them preserved and functional. In one of those discs contained a copy of DAAD that could be recovered entirely and made available to the public to use or study -- with the express permission of the author during the Valencia's [[Va de Retro]] 2014 fair.<br />
<br />
== Present==<br />
DAAD, as a very well known parser in Spain, is both still being developed and works being created with, at the present day.<br />
<br />
== Works ==<br />
[Aventuras AD] works made with DAAD:<br />
<br />
* [[La Aventura Original]] (1989)<br />
* [[Jabato]] (1989)<br />
* [[Cozumel]] (1990)<br />
* [[La Aventura Espacial]] (1990)<br />
* [[Los Templos Sagrados]] (1991)<br />
* [[Chichen Itzá]] (1992)<br />
<br />
Other works made with DAAD:<br />
* [[Cetro del Sol]] (2016)<br />
* [[Elf 1]] (2016)<br />
* [[La casa al otro lado de la tormenta]] (2019)<br />
* [[ZHL]] (2019)<br />
<br />
== Links ==<br />
* [https://lineadura.wordpress.com/2014/10/31/en-busca-del-parser-perdido/ Línea Dura Post about DAAD (in Spanish)]<br />
* [http://www.rockersuke.com/if/ebbp/ Preserved DAAD Download]<br />
* [https://github.com/Utodev/DRC DRC -- DAAD Compaler Remake]<br />
* [https://github.com/Utodev/MALUVA MALUVA Extern for DAAD]<br />
* [https://www.rudolphinerur.com/blog/2019/04/22/zhl-y-la-casa-al-otro-lado-de-la-tormenta-cuentos-interactivos-para-8-bits/ ZHL Work (in Spanish)]<br />
* [http://www.zonafi.rockersuke.com/if/cetro_del_sol/ Cetro del Sol Downloads (in Spanish)]</div>Cibersheephttps://www.ifwiki.org/index.php?title=Talk:Amstrad_Action&diff=80291Talk:Amstrad Action2019-05-22T01:25:39Z<p>Cibersheep: </p>
<hr />
<div>It seems that all images linked in this section are gone.<br />
<br />
I have checked the Internet Archive and the [http://www.cpcwiki.eu/index.php/Amstrad_Action#Online_Issues CPC Wiki] but I can't seems to find the scans.<br />
<br />
Someone knows where they could be found? --[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 13:27, 21 May 2019 (UTC)<br />
<br />
:It does indeed seem that these scans are gone from the web. But I still have them all on my own hard disk: scans from the adventure columns from [[Amstrad Action]], [[Amstrad Computer User]], and [[Amtix]]. If someone (perhaps the Internet Archive?) could put them online, I'd be happy to send them (175 megabytes). Warning: I only have scans from the adventure columns, not from the whole magazines. --[[User:Eriorg|Eriorg]] ([[User talk:Eriorg|talk]]) 20:43, 21 May 2019 (UTC)<br />
<br />
::That would be very interesting. I think the Internet Archive could be a very good place to upload them. --[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 21:33, 21 May 2019 (UTC)<br />
<br />
:I've just uploaded it to the Internet Archive: [https://archive.org/details/AdventureColumns it's here].<br />
<br />
:It's the first time I've sent anything to the Internet Archive, so I'm not sure if it'll work. I've only sent a zip file with all the scans inside, because I don't know how to make it easier to browse. But can you download the zip file yourself, at least? --[[User:Eriorg|Eriorg]] ([[User talk:Eriorg|talk]]) 22:37, 21 May 2019 (UTC)<br />
<br />
::Thank you. I also don't know how to upload them to be ''browsable''. I could download the zip though.--[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 01:25, 22 May 2019 (UTC)</div>Cibersheephttps://www.ifwiki.org/index.php?title=Talk:Amstrad_Action&diff=80290Talk:Amstrad Action2019-05-22T01:25:13Z<p>Cibersheep: </p>
<hr />
<div>It seems that all images linked in this section are gone.<br />
<br />
I have checked the Internet Archive and the [http://www.cpcwiki.eu/index.php/Amstrad_Action#Online_Issues CPC Wiki] but I can't seems to find the scans.<br />
<br />
Someone knows where they could be found? --[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 13:27, 21 May 2019 (UTC)<br />
<br />
:It does indeed seem that these scans are gone from the web. But I still have them all on my own hard disk: scans from the adventure columns from [[Amstrad Action]], [[Amstrad Computer User]], and [[Amtix]]. If someone (perhaps the Internet Archive?) could put them online, I'd be happy to send them (175 megabytes). Warning: I only have scans from the adventure columns, not from the whole magazines. --[[User:Eriorg|Eriorg]] ([[User talk:Eriorg|talk]]) 20:43, 21 May 2019 (UTC)<br />
<br />
::That would be very interesting. I think the Internet Archive could be a very good place to upload them. --[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 21:33, 21 May 2019 (UTC)<br />
<br />
:I've just uploaded it to the Internet Archive: [https://archive.org/details/AdventureColumns it's here].<br />
<br />
:It's the first time I've sent anything to the Internet Archive, so I'm not sure if it'll work. I've only sent a zip file with all the scans inside, because I don't know how to make it easier to browse. But can you download the zip file yourself, at least? --[[User:Eriorg|Eriorg]] ([[User talk:Eriorg|talk]]) 22:37, 21 May 2019 (UTC)<br />
<br />
::Thank you. I also don't know how to upload them to be ''browsable''. I could download the zip though.</div>Cibersheephttps://www.ifwiki.org/index.php?title=User:Cibersheep&diff=80288User:Cibersheep2019-05-21T21:37:54Z<p>Cibersheep: /* IF Projects */</p>
<hr />
<div>Text adventures fan since I played [[Snowball]] from [[Level 9]] on my beloved [[Amstrad PCW]] :)<br />
<br />
I'm a musician and designer which loves open source projects, GNU/Linux, text apps and any other kind or neardy stuff.<br />
<br />
== Tech Credits ==<br />
* I have ported some interpreters and games to the [[Ubuntu Touch]] mobile OS: [https://open-store.io/?sort=relevance&search=interactive List of Interactive Fiction apps in the Open Store]<br />
* I'm contributing to the code of [[ngPAWS]] and adapted [[La aventura original]][https://cibersheep.gitlab.io/Adaptacion-de-la-Aventura-original-ngPAWS/] a very old game very well know in Spanish Text Adventure scene. A simplification of the [[Adventure|Colossal Cave Adventure]] release by [[Aventuras AD]].<br />
<br />
==Links==<br />
* [https://gitlab.com/cibersheep/ CiberSheep at Gitlab]<br />
* [https://www.cibersheep.com/ CiberSheep personal webpage]</div>Cibersheephttps://www.ifwiki.org/index.php?title=Talk:Amstrad_Action&diff=80287Talk:Amstrad Action2019-05-21T21:33:36Z<p>Cibersheep: </p>
<hr />
<div>It seems that all images linked in this section are gone.<br />
<br />
I have checked the Internet Archive and the [http://www.cpcwiki.eu/index.php/Amstrad_Action#Online_Issues CPC Wiki] but I can't seems to find the scans.<br />
<br />
Someone knows where they could be found? --[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 13:27, 21 May 2019 (UTC)<br />
<br />
:It does indeed seem that these scans are gone from the web. But I still have them all on my own hard disk: scans from the adventure columns from [[Amstrad Action]], [[Amstrad Computer User]], and [[Amtix]]. If someone (perhaps the Internet Archive?) could put them online, I'd be happy to send them (175 megabytes). Warning: I only have scans from the adventure columns, not from the whole magazines. --[[User:Eriorg|Eriorg]] ([[User talk:Eriorg|talk]]) 20:43, 21 May 2019 (UTC)<br />
<br />
::That would be very interesting. I think the Internet Archive could be a very good place to upload them. --[[User:Cibersheep|Cibersheep]] ([[User talk:Cibersheep|talk]]) 21:33, 21 May 2019 (UTC)</div>Cibersheephttps://www.ifwiki.org/index.php?title=DAAD&diff=80286DAAD2019-05-21T21:32:00Z<p>Cibersheep: /* Links */</p>
<hr />
<div>DAAD (acronym for ''Diseñador de [[Aventuras AD]]'' -- [[Aventuras AD]] Designer) was the authoring tool that the Spanish company [[Aventuras AD]] used to create their [[interactive fiction]] works. DAAD system was based on [[SWAN]] (System Without a Name), which was an evolution of [[PAW | PAWS]] -- sold commercially by [[Gilsoft]]. <br />
<br />
'''Note:''' This article is a translation from the [[CAAD]] article [http://wiki.caad.es/DAAD about DAAD].<br />
<br />
== Facts ==<br />
Author: [[Tim Gilberts]].<br />
Creation date: 1988.<br />
Editor: [[Aventuras AD]].<br />
Supported Platforms: [[Amstrad CPC]], [[Amstrad PCW]], [[Atari ST]], [[Commodore 64]], [[Commodore Amiga]], [[MSX]], [[MS-DOS]], [[Spectrum]].<br />
Latest Commercial Version: 2.8.<br />
Price: Sold exclusively to [[Aventuras AD]] for 2.500.000 pesetas (~15.000 €). Sold by the company, after closing, for 1.000.000 pesetas (~6.000 €). No buy was found. <br />
<br />
== Tim Gilbert and DAAD ==<br />
[[Tim Gilberts]] himself, author of [[PAW | PAWS]], was responsible for the development of DAAD, after [[Andrés Samudio]], director of [[Adventures AD]], visited him in Wales -- the headquarters of [[Gilsoft]].<br />
<br />
[[Aventuras AD]] wanted to convert adventures to the different computer models that existed in the market at the time. This is how [[Tim Gilberts | Gilberts]] was hired by [[Aventuras AD]] during the following year to develop DAAD, the programming tool and to teach the team on its use. The price for DAAD was more than two and a half million pesetas (~15.000 €), according to [[Andrés Samudio | Samudio]] himself. The company expected to publish an average of ten adventures per year.<br />
<br />
== Technical Aspects ==<br />
DAAD allowed to easily convert works to different systems. This allowed [[Aventuras AD]] to be one of the companies that published works to the most different systems, especially to the less widespread systems in Spain such as the [[Atari ST]], the [[Commodore Amiga]], the [[Commodore 64]] or the [[MSX]].<br />
<br />
In general the games were programmed in [[MS-DOS]]. The graphics were made on [[Atari ST]] for the 16-bit versions -- they lost quality when transferred to PC, due to its smaller color palette. The [[Amiga]] and the [[Atari ST]] were identical, though -- and on [[Spectrum]] for the 8 bits versions, later retouched to take advantage of the characteristics of each computer.<br />
<br />
Another remarkable feature respect to its predecessors was the object treatment system -- the programmer could define an object and all its characteristics (solid/liquid, hard/soft, poisonous or not, etc.). Then, DAAD automatically treated it as one. This allowed to define objects only once. [[NPC]]'s were defined in a similar way.<br />
<br />
== Contest ==<br />
On the summer of 1989 [[Aventuras AD]] and the Spanish magazine [[MicroHobby]] started an [[IF]] contest that received more than 100 submissions.<br />
<br />
The prize had to be 200.000 pesetas cash (~120 €), the publication of the winning adventure by [[Aventuras AD]] and several trips to the UK and Spain (Madrid and Valencia) to visit the mythical places of the creation of adventures.<br />
<br />
However, the contest faced several troubles (the unexpected high participation, The company's crisis, 8-bit computers decline, etc.). It was decided not to give the initial prize to a single winner, but to offer to seven semifinalists a shared prize consisting in the DAAD itself, and one-week holiday in Valencia to learn how to use the program. [[Aventuras AD]] also offered to send the new works done by the winners to the main companies. All finalists accepted the agreement and received their copy of DAAD, although none of the winners get to travel to Valencia nor send any new adventure to DAAD to be marketed.<br />
<br />
== End of Business ==<br />
The initial plans of [[Aventuras AD]] to publish up to ten adventures per year were far from reality. In its five years of existence it only produced six commercial adventures plus one promotional. The exorbitant price of DAAD was a constant burden for the company. In some projects the team were payed late -- some programmer even left the company for this reason -- and even its last project did not recive any money from Dinamic.<br />
<br />
Finally, after speculating about the possible resell of DAAD for one million pesetas (~6.000 €), the company definitively abandoned the production of adventures in [[1993]].<br />
<br />
== Thought Lost for Ever ==<br />
After the closing of [[Adventures AD]], almost 20 years passed with no information about DAAD code, since the only surviving copies were those from the winners of the contest, and the known copies of the tool were on irremediably damaged discs. <br />
<br />
Unexpectedly, among some material that [[Andrés Samudio]] donated to the [[AUIC]] (''Asociación de Usuarios de Informática Clásica'' -- Association of Users of Classical Computing) for its exhibition at the [[Madrid Games Week]] on 2013, some discs appeared. They were in samudio's storage room for years, with most of them preserved and functional. In one of those discs contained a copy of DAAD that could be recovered entirely and made available to the public to use or study -- with the express permission of the author during the Valencia's [[Va de Retro]] 2014 fair.<br />
<br />
== Present==<br />
DAAD, as a very well known parser in Spain, is both still being developed and works being created with, at the present day.<br />
<br />
== Works ==<br />
[Aventuras AD] works made with DAAD:<br />
<br />
* [[La Aventura Original]] (1989)<br />
* [[Jabato]] (1989)<br />
* [[Cozumel]] (1990)<br />
* [[La Aventura Espacial]] (1990)<br />
* [[Los Templos Sagrados]] (1991)<br />
* [[Chichen Itzá]] (1992)<br />
<br />
Other works made with DAAD:<br />
* [[Cetro del Sol]] (2016)<br />
* [[Elf 1]] (2016)<br />
* [[La casa al otro lado de la tormenta]] (2019)<br />
* [[ZHL]] (2019)<br />
<br />
== Links ==<br />
* [https://lineadura.wordpress.com/2014/10/31/en-busca-del-parser-perdido/ Línea Dura Post about DAAD (in Spanish)]<br />
* [http://www.rockersuke.com/if/ebbp/ Preserved DAAD Download]<br />
* [https://github.com/Utodev/DRC DRC -- DAAD Compaler Remake]<br />
* [https://github.com/Utodev/MALUVA MALUVA Extern for DAAD]<br />
* [https://www.rudolphinerur.com/blog/2019/04/22/zhl-y-la-casa-al-otro-lado-de-la-tormenta-cuentos-interactivos-para-8-bits/ ZHL Work (in Spanish)]<br />
* [http://www.zonafi.rockersuke.com/if/cetro_del_sol/ Cetro del Sol Downloads (in Spanish)]</div>Cibersheephttps://www.ifwiki.org/index.php?title=DAAD&diff=80285DAAD2019-05-21T21:31:27Z<p>Cibersheep: /* Works */</p>
<hr />
<div>DAAD (acronym for ''Diseñador de [[Aventuras AD]]'' -- [[Aventuras AD]] Designer) was the authoring tool that the Spanish company [[Aventuras AD]] used to create their [[interactive fiction]] works. DAAD system was based on [[SWAN]] (System Without a Name), which was an evolution of [[PAW | PAWS]] -- sold commercially by [[Gilsoft]]. <br />
<br />
'''Note:''' This article is a translation from the [[CAAD]] article [http://wiki.caad.es/DAAD about DAAD].<br />
<br />
== Facts ==<br />
Author: [[Tim Gilberts]].<br />
Creation date: 1988.<br />
Editor: [[Aventuras AD]].<br />
Supported Platforms: [[Amstrad CPC]], [[Amstrad PCW]], [[Atari ST]], [[Commodore 64]], [[Commodore Amiga]], [[MSX]], [[MS-DOS]], [[Spectrum]].<br />
Latest Commercial Version: 2.8.<br />
Price: Sold exclusively to [[Aventuras AD]] for 2.500.000 pesetas (~15.000 €). Sold by the company, after closing, for 1.000.000 pesetas (~6.000 €). No buy was found. <br />
<br />
== Tim Gilbert and DAAD ==<br />
[[Tim Gilberts]] himself, author of [[PAW | PAWS]], was responsible for the development of DAAD, after [[Andrés Samudio]], director of [[Adventures AD]], visited him in Wales -- the headquarters of [[Gilsoft]].<br />
<br />
[[Aventuras AD]] wanted to convert adventures to the different computer models that existed in the market at the time. This is how [[Tim Gilberts | Gilberts]] was hired by [[Aventuras AD]] during the following year to develop DAAD, the programming tool and to teach the team on its use. The price for DAAD was more than two and a half million pesetas (~15.000 €), according to [[Andrés Samudio | Samudio]] himself. The company expected to publish an average of ten adventures per year.<br />
<br />
== Technical Aspects ==<br />
DAAD allowed to easily convert works to different systems. This allowed [[Aventuras AD]] to be one of the companies that published works to the most different systems, especially to the less widespread systems in Spain such as the [[Atari ST]], the [[Commodore Amiga]], the [[Commodore 64]] or the [[MSX]].<br />
<br />
In general the games were programmed in [[MS-DOS]]. The graphics were made on [[Atari ST]] for the 16-bit versions -- they lost quality when transferred to PC, due to its smaller color palette. The [[Amiga]] and the [[Atari ST]] were identical, though -- and on [[Spectrum]] for the 8 bits versions, later retouched to take advantage of the characteristics of each computer.<br />
<br />
Another remarkable feature respect to its predecessors was the object treatment system -- the programmer could define an object and all its characteristics (solid/liquid, hard/soft, poisonous or not, etc.). Then, DAAD automatically treated it as one. This allowed to define objects only once. [[NPC]]'s were defined in a similar way.<br />
<br />
== Contest ==<br />
On the summer of 1989 [[Aventuras AD]] and the Spanish magazine [[MicroHobby]] started an [[IF]] contest that received more than 100 submissions.<br />
<br />
The prize had to be 200.000 pesetas cash (~120 €), the publication of the winning adventure by [[Aventuras AD]] and several trips to the UK and Spain (Madrid and Valencia) to visit the mythical places of the creation of adventures.<br />
<br />
However, the contest faced several troubles (the unexpected high participation, The company's crisis, 8-bit computers decline, etc.). It was decided not to give the initial prize to a single winner, but to offer to seven semifinalists a shared prize consisting in the DAAD itself, and one-week holiday in Valencia to learn how to use the program. [[Aventuras AD]] also offered to send the new works done by the winners to the main companies. All finalists accepted the agreement and received their copy of DAAD, although none of the winners get to travel to Valencia nor send any new adventure to DAAD to be marketed.<br />
<br />
== End of Business ==<br />
The initial plans of [[Aventuras AD]] to publish up to ten adventures per year were far from reality. In its five years of existence it only produced six commercial adventures plus one promotional. The exorbitant price of DAAD was a constant burden for the company. In some projects the team were payed late -- some programmer even left the company for this reason -- and even its last project did not recive any money from Dinamic.<br />
<br />
Finally, after speculating about the possible resell of DAAD for one million pesetas (~6.000 €), the company definitively abandoned the production of adventures in [[1993]].<br />
<br />
== Thought Lost for Ever ==<br />
After the closing of [[Adventures AD]], almost 20 years passed with no information about DAAD code, since the only surviving copies were those from the winners of the contest, and the known copies of the tool were on irremediably damaged discs. <br />
<br />
Unexpectedly, among some material that [[Andrés Samudio]] donated to the [[AUIC]] (''Asociación de Usuarios de Informática Clásica'' -- Association of Users of Classical Computing) for its exhibition at the [[Madrid Games Week]] on 2013, some discs appeared. They were in samudio's storage room for years, with most of them preserved and functional. In one of those discs contained a copy of DAAD that could be recovered entirely and made available to the public to use or study -- with the express permission of the author during the Valencia's [[Va de Retro]] 2014 fair.<br />
<br />
== Present==<br />
DAAD, as a very well known parser in Spain, is both still being developed and works being created with, at the present day.<br />
<br />
== Works ==<br />
[Aventuras AD] works made with DAAD:<br />
<br />
* [[La Aventura Original]] (1989)<br />
* [[Jabato]] (1989)<br />
* [[Cozumel]] (1990)<br />
* [[La Aventura Espacial]] (1990)<br />
* [[Los Templos Sagrados]] (1991)<br />
* [[Chichen Itzá]] (1992)<br />
<br />
Other works made with DAAD:<br />
* [[Cetro del Sol]] (2016)<br />
* [[Elf 1]] (2016)<br />
* [[La casa al otro lado de la tormenta]] (2019)<br />
* [[ZHL]] (2019)<br />
<br />
== Links ==<br />
* [https://lineadura.wordpress.com/2014/10/31/en-busca-del-parser-perdido/ Línea Dura Post about DAAD (in Spanish)]<br />
* [http://www.rockersuke.com/if/ebbp/ Preserved DAAD Download]<br />
* [https://github.com/Utodev/DRC DRC -- DAAD Compaler Remake]<br />
* [https://github.com/Utodev/MALUVA MALUVA Extern for DAAD]<br />
* [https://www.rudolphinerur.com/blog/2019/04/22/zhl-y-la-casa-al-otro-lado-de-la-tormenta-cuentos-interactivos-para-8-bits/ ZHL Work (in Spanish)]</div>Cibersheep