https://www.ifwiki.org/api.php?action=feedcontributions&user=Flourish&feedformat=atomIFWiki - User contributions [en]2024-03-29T11:55:48ZUser contributionsMediaWiki 1.39.5https://www.ifwiki.org/index.php?title=Muggle_Studies&diff=54933Muggle Studies2012-04-01T16:42:23Z<p>Flourish: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}} {{fantasy}} {{schoolnc}}</td></tr></table><br />
<br />
{{game infobox|title=Muggle Studies|image=[[Image:MuggleStudiesCover.png|cover art|thumb|center]]|author=[[M. Flourish Klink]]|publisher=n/a|released=31-Mar-2012|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=[[Creative Commons]] BY-NC-SA|color=none|graphics=none|sound=none|cruelty=merciful}}<br />
<br />
==How It Begins==<br />
{{hib wanted}}<br />
<br />
==Versions==<br />
===Release 1===<br />
* ''Muggle Studies'' ([[M. Flourish Klink]]; 31-Mar-2012; [[Glulx]]).<br />
* Testers: [[Tablesaw]], [[Scott Hammack]], [[Sam Kabo Ashwell]], [[Nick Montfort]], [[Jizaboz]], [[Jake Wildstrom]], [[Jacqueline Lott]], [[David Picariello]], [[Stet]], [[Darius Bacon]], [[Darius Kazemi]], [[Jon Blask]], [[Ruth]], [[Zorb]], [[Chris M. Dickson]], [[Meredith]], [[Meng Lu]], [[Jenett Silver]], and [[Adri]].<br />
* Release 1 / Serial number 120314 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)<br />
** {{babel|ifid=FB70D30A-99EA-444D-8A80-8E638DEBF9F1|cover=y}}<br />
** Download [http://www.blotts.org/mugglestudies/MuggleStudies.zip MuggleStudies.zip] from the game's homepage. Includes both the game and the pdf [[feelies]].<br />
** Download [http://www.blotts.org/mugglestudies/MuggleStudiesFeelies.zip MuggleStudiesFeelies.zip] if you just want the pdf feelies.<br />
<br />
==Links==<br />
* [http://www.blotts.org/mugglestudies/ Muggle Studies]. Homepage.<br />
* {{ifdb game|Muggle Studies|o94jb9tkmb7w4y46}}.<br />
<br />
{{game stub|How It Begins, Notable Features, Links, full version info}}<br />
<br />
[[Category:Games]]<br />
[[Category:Games in 2012]]<br />
[[Category:Inform 7 games]]<br />
[[Category:Glulx games]]</div>Flourishhttps://www.ifwiki.org/index.php?title=Muggle_Studies&diff=54878Muggle Studies2012-03-31T20:33:09Z<p>Flourish: Created page with "<table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}} {{fantasy}} {{schoolnc}}</td></tr></table> {{game infobox|title=Muggle Studies|image=[[Image:MuggleS..."</p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}} {{fantasy}} {{schoolnc}}</td></tr></table><br />
<br />
{{game infobox|title=Muggle Studies|image=[[Image:MuggleStudiesCover.png|cover art|thumb|center]]|author=[[M. Flourish Klink]]|publisher=n/a|released=31-03-2012|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Creative Commons BY-NC-SA|color=none|graphics=none|sound=none|cruelty=merciful}}<br />
<br />
{{game stub|How It Begins, Notable Features, Links, full version info}}<br />
<br />
[[Category:Games]]<br />
[[Category:Games in 2012]]<br />
[[Category:Inform 7 games]]<br />
[[Category:Glulx games]]</div>Flourishhttps://www.ifwiki.org/index.php?title=File:MuggleStudiesCover.png&diff=54877File:MuggleStudiesCover.png2012-03-31T20:16:02Z<p>Flourish: Cover art for ''Muggle Studies'' (M. Flourish Klink; 31 March 2012.
Category:Cover art/M</p>
<hr />
<div>Cover art for ''[[Muggle Studies]]'' ([[M. Flourish Klink]]; 31 March 2012.<br />
<br />
[[Category:Cover art/M]]</div>Flourishhttps://www.ifwiki.org/index.php?title=M._Flourish_Klink&diff=54876M. Flourish Klink2012-03-31T20:08:53Z<p>Flourish: </p>
<hr />
<div>==Author Credits==<br />
* ''[[Muggle Studies]]'' (2012).<br />
<br />
==Testing Credits==<br />
*''[[The Warbler's Nest]]'' ([[Jason McIntosh]]; 01-Oct-2010; Z-code).<br />
<br />
==Links==<br />
* [http://www.flourishklink.com/ flourishklink.com] - M. Flourish Klink's website.<br />
<br />
{{DEFAULTSORT:Klink, M. Flourish}}<br />
[[Category:People]]<br />
[[Category:Testers]]<br />
[[Category:Inform 7 authors]]</div>Flourishhttps://www.ifwiki.org/index.php?title=PAX_East_2011&diff=50972PAX East 20112011-03-12T15:40:50Z<p>Flourish: /* Events hosted by us */</p>
<hr />
<div>[http://www.paxsite.com/paxeast/ PAX East] is an annual convention, this year running from March 11 to 13, put on by the team at [http://www.penny-arcade.com/ Penny Arcade]. You should go. [[PAX East 2010 | Last year]] rocked.<br />
<br />
== Rooms ==<br />
<br />
Just like last year, we will have an IF Hospitality Suite ('''Room 846''' in the Westin). This will be open noon-midnight on Friday, noon-midnight Saturday, and noon-3pm Sunday.<br />
<br />
In addition, we will have an IF function room (also in the Westin) on Saturday only. (See Dave's notes below.) We'll schedule our larger events there.<br />
<br />
Both rooms will be open to the public, and will ''not'' require a PAX badge.<br />
<br />
== Official PAX events ==<br />
<br />
([http://east.paxsite.com/schedule.php Complete PAX schedule])<br />
<br />
PAX has confirmed the following two events on their schedule. (These events ''will'' require a PAX badge.) Neither is IF-specific, but these are the ones including IF people:<br />
<br />
* "How to fund your game development project with Kickstarter" (Friday - 12:30 pm - Cat Theatre) -- Cindy Au, Andrew Plotkin, Joshua Newman, Evan Balster<br />
* "Interactive Drama: Dialogue as Gameplay" (Friday - 2:00 pm - Cat Theatre) -- Jonathon Myers, Stephen Dinehart, Evan Skolnick, Emily Short, John Gonzalez<br />
<br />
Also note:<br />
<br />
* Parsely Games (from the designer of Action Castle): (Friday - 3:30 pm - Merman Theatre) -- Jared Sorensen<br />
<br />
* IGDA Writers SIG meetup (Sunday - 10:00 am) -- Jon Myers, Clara Fernandez-Vara<br />
<br />
== Events hosted by us ==<br />
<br />
Schedules are not yet finalized, so please add panel or event ideas below.<br />
<br />
'''Thursday'''<br />
<br />
* We all go out to eat before PAX (Thursday, 7 pm, [http://www.taverninthesquare.com/tavcentral/ Tavern in the Square], '''Central Square''', 730 Mass Ave, Cambridge).<br />
** We currently have 26 people scheduled to attend the dinner. We have seats for at least 30, so there's still plenty of room.<br />
** To sign up, send an email to mhilborn-at-biggles2k-dot-com<br />
** Mike (and probably Zarf) will arrive around 6:30pm - 6:45pm to open up the room with the restaurant personnel. To find us, you can ask the host(ess) for "Mike Hilborn" or the "Interactive Fiction" dinner. Or you can wander in and find us--when you walk in, you'll see two bars: One to the left, another to the right. Head past the bar on the left, make a left, then another sharp left into the room.<br />
<br />
'''Friday, IF suite (Room 846 in the Westin)'''<br />
<br />
(The two PAX panels noted above are early Friday afternoon. IF suite events will be in the afternoon and evening.)<br />
<br />
* "Non-gamers gaming" (4:30-5:30 pm) How do you design challenges for gamers who haven't played the last thirty famous entries in the genre? What about readers and writers who do not identify as gamers? What do they want? What do they *not care about* that we take for granted? (Caleb Garner, Tim Crosby, Heather Albano, Sarah Morayati, Andrew Plotkin)<br />
* "Meet the IF community" (7:30-9:00 pm) One of the Boston game people suggested that we should pick a time and say "If you're busy at PAX, but you want to stop by the IF suite and meet people at least once, *this* is a good time to do it." Just to avoid diffusion.<br />
* "Tunnel Tour" (9:00-10:00 pm) Due to casual discussion of the possibility, after the meet & greet was over about twelve people took the T to MIT to take a tour of the campus and especially the tunnel system, led by Nick Montfort & Flourish Klink. (Note - this was an informal event.)<br />
<br />
'''Saturday, Alcott Room'''<br />
<br />
All Saturday events will be in the Alcott room, because that's when we'll have it.<br />
<br />
* Speed-IF launch (1:00-1:45 pm). Madlib-style topic selections. Games are "due" at 10:30 pm. [[David Cornelson]]<br />
* "Setting as character in narrative games" (2:00-3:00 pm) -- I proposed this as a PAX panel. It wasn't accepted (probably because Irrational is doing "Building Game Worlds As Main Characters"), but that's about Bioshock Infinite and this will be about every other game in existence. (Andrew Plotkin, Rob Wheeler, Stephen Granade, Dean Tate (Harmonix)).<br />
* An IF play event. (4:00-6:00 pm) We play Jim Munroe's ''Everybody Dies'' as a group. The game will be projected up on the big screen; people take turns reading and typing; anybody can shout command suggestions from the audience.<br />
* A lightning introduction to Inform 7. (7:00-7:45 pm) (Andrew Plotkin, Jason McIntosh)<br />
* IF Demo Fair. (8:00-10:00 pm) (Emily Short.) A showcase of new and interesting demonstrations in the IF world. (New types of NPC interaction, new UI formats, and so on.) During the fair, we'll set up the projects and let viewers explore the exhibits they want to see. There is an [http://emshort.wordpress.com/2011/01/31/announce-if-demo-fair/ official announcement].<br />
* Speed-IF game play (10:30-11:30 pm). We play whatever people have got. [[David Cornelson]]<br />
<br />
'''Sunday, IF suite (Room 846 in the Westin)'''<br />
<br />
* Curveship (1:30-2:30pm). Nick Montfort presents his experimental narration-centric IF development system.<br />
<br />
(At 3pm we chase everybody out and start deconstructing the room. Anyone still around for dinner, we'll meet up.)<br />
<br />
'''Other ideas''' (probably off the list at this point)<br />
<br />
* Discussion on puzzles as a way to tell story, not just a pacing device or way to control access<br />
* Grue Street IF writer's workshop. (Somewhat modified to be a public event. People bring in-progress IF work, we play them together and critique.)<br />
* Moving from inspiration to design -- A lot of IF authors get lost in the steps from 'I want to write IF!' to how to go about doing so, so go through various starting points ("I want to evoke this kind of mood", "I want to explore this theme", "I want to emulate this kind of non-IF story", "I want to play with this kind of mechanic") and discuss how you'd go from there to fleshing out your ideas to picking a design process. (Participants: Aaron Reed, ???)<br />
<br />
== Alcott Conference Room for Saturday ==<br />
We have a meeting room reserved at the Westin for Saturday from 12 noon until 12 midnight, connected to the convention. It's 1,035sqft (41ft x 29ft) and seats up to 100 people. We'll have a theatre (rowed seats) layout, plus five six-foot-long tables at the back of the room.<br />
<br />
(To get there: cross skywalk to Westin; look right past escalators, mezzanine level)<br />
<br />
==== Internet Connectivity ====<br />
Individual Wi-Fi codes can be purchased for the day at $50 on Saturday, but they need to be requested early. As the day gets later, they won't provide new codes. There is a slight delay as codes are created. If anyone wants to pre-order Wi-Fi access, let me know.<br />
<br />
==== Food ====<br />
We cannot bring any of our own food or beverages into the meeting room. There's a union rule that bars outside food. There may be signs in the room saying "No Food or Beverages Allowed". The cost of hotel menu food is prohibitive.<br />
<br />
==== Demo Fair ====<br />
<br />
Time yet to be determined: playthrough on a projector of the works submitted to the IF demo fair.<br />
<br />
== Swag and other supply plans ==<br />
<br />
* The [http://upnotnorth.net/projects/typewriter/ Automatypewriter] (Jonathan M. Guberman, Jim Munroe)<br />
* How-to-play-IF cards (Zarf)<br />
* Left over from [[PAX_East_2010 | last year]]: "say hello" nametag stickers, ">" badge stickers, "frotz badge" badge stickers. (Zarf)<br />
* Hadean Lands promo buttons. (mark musante)<br />
* Munchies for IF suite<br />
<br />
=== Equipment ===<br />
<br />
* A video projector. (Zarf is bringing this -- it has VGA and S-video inputs)<br />
* Extension cords, power strips (Zarf, but more wouldn't hurt)<br />
* From last year: sharpies, paper, magic blue tape (Zarf)<br />
* Two ancient Linux laptops -- text-mode IF terps only (Zarf)<br />
* The traditional Myst sound environments (Zarf)<br />
<br />
=== Posters for Rooms ===<br />
<br />
We've ordered posters for the PAX rooms.<br />
<br />
# The Shadow in the Cathedral - Textfyre (4 posters will be given away somehow at the Alcott Room)<br />
# Jack Toresal and The Secret Letter - Textfyre<br />
# Parchment - Dannii<br />
# Hadean Lands - Zarf<br />
# The IF room itself (I'll put it on a tripod outside the door) ([[Media:Prif-poster.png|preview]]) - Zarf<br />
# IF Name Generator - Nitku<br />
# Escapade! - Nitku<br />
# IF Demo Fair - Emily<br />
<br />
== Room-watching shifts ==<br />
<br />
This is for the ''IF Suite only''. (The Alcott room will be thoroughly inhabited on Saturday, so I don't think we need signups for it.)<br />
<br />
We need people in the Suite from noon-midnight Friday, noon-midnight Saturday, noon-3pm Sunday. Two-hour blocks. Yes, this means somebody will have to miss each event in the Alcott room -- sorry about that. I'd prefer to keep the Suite open through Saturday, even though it will probably be low-population. (It will be the quiet room with the snacks.)<br />
<br />
You are signing up to stay in the Suite, watch the stuff, and make sure nobody walks off with anything or pours soda on the bed or anything stupid like that.<br />
<br />
[https://spreadsheets.google.com/ccc?key=0Apjw_qOmywJedExIWUtqMmlhclF6eER6Umt3eGdjWlE&hl=en&authkey=CMe-yuIK This is an Excel Googledoc of the current schedule.] If you add yourself here, add yourself there for those of us who are 'visual learners.' <br />
<br />
<br />
'''If you can help with Sunday cleanup that would be awesome!''' <br />
<br />
<br />
[[Val Grimm]] - 8-10 Friday, 11-1:45 & 4-6 & 8-10 Saturday, Sunday open-cleanup.<br />
<br />
[[M. Flourish Klink]] - 2-4PM Friday, noon-2PM Sunday. (Can also take some other shifts if necessary.)<br />
<br />
[[Kevin Jackson-Mead]] - 6-10PM Friday, 2-4PM Saturday, 6-8PM Saturday.<br />
<br />
[[Jacqueline A. Lott]] - 12-2PM Friday<br />
<br />
[[Sam Kabo Ashwell]] - 12-2PM Saturday<br />
<br />
[[Carolyn VanEseltine]] - 10 PM-midnight Friday<br />
<br />
[[Doug Orleans]] - 4-6PM Friday<br />
<br />
Note: Overlap is not a bad thing. Where we don't have it, that's fine too.<br />
<br />
== People planning to attend ==<br />
* [[Rob Adair]]<br />
* [[Sam Kabo Ashwell]]<br />
* [[Jon Blask|Jonathan Blask]]<br />
* [[Duncan Bowsman]]<br />
* [[David Cornelson]]<br />
* [[Rob Dubbin]]<br />
* [[Victor Gijsbers]]<br />
* [[Stephen Granade]]<br />
* [[Val Grimm]]<br />
* [[Jonathan M. Guberman]]<br />
* [[Christopher Huang]]<br />
* [[Sean Huxter]]<br />
* [[Kevin Jackson-Mead]]<br />
* [[M. Flourish Klink]]<br />
* [[Juhana Leinonen]]<br />
* [[Jacqueline Lott]]<br />
* [[Kate Matthews]]<br />
* [[Jesse McGrew]]<br />
* [[Jason McIntosh]]<br />
* [[Iain Merrick]]<br />
* [[David Monath]]<br />
* [[Nick Montfort]]<br />
* [[Marius Müller]]<br />
* [[Jim Munroe]]<br />
* [[Mark Musante]]<br />
* [[Doug Orleans]]<br />
* [[Andrew Plotkin]]<br />
* [[Aaron A. Reed]]<br />
* [[Gunther Schmidl]]<br />
* [[Dan Schmidt]]<br />
* [[Dan Shiovitz]]<br />
* [[Emily Short]]<br />
* [[Carolyn VanEseltine]]<br />
* [[Jrw|Rob Wheeler]]<br />
<br />
[[Category:Events]] [[Category:2011]]</div>Flourishhttps://www.ifwiki.org/index.php?title=PAX_East_2011&diff=50971PAX East 20112011-03-12T15:40:17Z<p>Flourish: /* Events hosted by us */</p>
<hr />
<div>[http://www.paxsite.com/paxeast/ PAX East] is an annual convention, this year running from March 11 to 13, put on by the team at [http://www.penny-arcade.com/ Penny Arcade]. You should go. [[PAX East 2010 | Last year]] rocked.<br />
<br />
== Rooms ==<br />
<br />
Just like last year, we will have an IF Hospitality Suite ('''Room 846''' in the Westin). This will be open noon-midnight on Friday, noon-midnight Saturday, and noon-3pm Sunday.<br />
<br />
In addition, we will have an IF function room (also in the Westin) on Saturday only. (See Dave's notes below.) We'll schedule our larger events there.<br />
<br />
Both rooms will be open to the public, and will ''not'' require a PAX badge.<br />
<br />
== Official PAX events ==<br />
<br />
([http://east.paxsite.com/schedule.php Complete PAX schedule])<br />
<br />
PAX has confirmed the following two events on their schedule. (These events ''will'' require a PAX badge.) Neither is IF-specific, but these are the ones including IF people:<br />
<br />
* "How to fund your game development project with Kickstarter" (Friday - 12:30 pm - Cat Theatre) -- Cindy Au, Andrew Plotkin, Joshua Newman, Evan Balster<br />
* "Interactive Drama: Dialogue as Gameplay" (Friday - 2:00 pm - Cat Theatre) -- Jonathon Myers, Stephen Dinehart, Evan Skolnick, Emily Short, John Gonzalez<br />
<br />
Also note:<br />
<br />
* Parsely Games (from the designer of Action Castle): (Friday - 3:30 pm - Merman Theatre) -- Jared Sorensen<br />
<br />
* IGDA Writers SIG meetup (Sunday - 10:00 am) -- Jon Myers, Clara Fernandez-Vara<br />
<br />
== Events hosted by us ==<br />
<br />
Schedules are not yet finalized, so please add panel or event ideas below.<br />
<br />
'''Thursday'''<br />
<br />
* We all go out to eat before PAX (Thursday, 7 pm, [http://www.taverninthesquare.com/tavcentral/ Tavern in the Square], '''Central Square''', 730 Mass Ave, Cambridge).<br />
** We currently have 26 people scheduled to attend the dinner. We have seats for at least 30, so there's still plenty of room.<br />
** To sign up, send an email to mhilborn-at-biggles2k-dot-com<br />
** Mike (and probably Zarf) will arrive around 6:30pm - 6:45pm to open up the room with the restaurant personnel. To find us, you can ask the host(ess) for "Mike Hilborn" or the "Interactive Fiction" dinner. Or you can wander in and find us--when you walk in, you'll see two bars: One to the left, another to the right. Head past the bar on the left, make a left, then another sharp left into the room.<br />
<br />
'''Friday, IF suite (Room 846 in the Westin)'''<br />
<br />
(The two PAX panels noted above are early Friday afternoon. IF suite events will be in the afternoon and evening.)<br />
<br />
* "Non-gamers gaming" (4:30-5:30 pm) How do you design challenges for gamers who haven't played the last thirty famous entries in the genre? What about readers and writers who do not identify as gamers? What do they want? What do they *not care about* that we take for granted? (Caleb Garner, Tim Crosby, Heather Albano, Sarah Morayati, Andrew Plotkin)<br />
* "Meet the IF community" (7:30-9:00 pm) One of the Boston game people suggested that we should pick a time and say "If you're busy at PAX, but you want to stop by the IF suite and meet people at least once, *this* is a good time to do it." Just to avoid diffusion.<br />
* "Tunnel Tour" (9:00-10:00 pm) Due to casual discussion of the possibility, after the meet & greet was over about twelve people took the T to MIT to take a tour of the campus and especially the tunnel system, led by Nick Montfort & Flourish Klink.<br />
<br />
'''Saturday, Alcott Room'''<br />
<br />
All Saturday events will be in the Alcott room, because that's when we'll have it.<br />
<br />
* Speed-IF launch (1:00-1:45 pm). Madlib-style topic selections. Games are "due" at 10:30 pm. [[David Cornelson]]<br />
* "Setting as character in narrative games" (2:00-3:00 pm) -- I proposed this as a PAX panel. It wasn't accepted (probably because Irrational is doing "Building Game Worlds As Main Characters"), but that's about Bioshock Infinite and this will be about every other game in existence. (Andrew Plotkin, Rob Wheeler, Stephen Granade, Dean Tate (Harmonix)).<br />
* An IF play event. (4:00-6:00 pm) We play Jim Munroe's ''Everybody Dies'' as a group. The game will be projected up on the big screen; people take turns reading and typing; anybody can shout command suggestions from the audience.<br />
* A lightning introduction to Inform 7. (7:00-7:45 pm) (Andrew Plotkin, Jason McIntosh)<br />
* IF Demo Fair. (8:00-10:00 pm) (Emily Short.) A showcase of new and interesting demonstrations in the IF world. (New types of NPC interaction, new UI formats, and so on.) During the fair, we'll set up the projects and let viewers explore the exhibits they want to see. There is an [http://emshort.wordpress.com/2011/01/31/announce-if-demo-fair/ official announcement].<br />
* Speed-IF game play (10:30-11:30 pm). We play whatever people have got. [[David Cornelson]]<br />
<br />
'''Sunday, IF suite (Room 846 in the Westin)'''<br />
<br />
* Curveship (1:30-2:30pm). Nick Montfort presents his experimental narration-centric IF development system.<br />
<br />
(At 3pm we chase everybody out and start deconstructing the room. Anyone still around for dinner, we'll meet up.)<br />
<br />
'''Other ideas''' (probably off the list at this point)<br />
<br />
* Discussion on puzzles as a way to tell story, not just a pacing device or way to control access<br />
* Grue Street IF writer's workshop. (Somewhat modified to be a public event. People bring in-progress IF work, we play them together and critique.)<br />
* Moving from inspiration to design -- A lot of IF authors get lost in the steps from 'I want to write IF!' to how to go about doing so, so go through various starting points ("I want to evoke this kind of mood", "I want to explore this theme", "I want to emulate this kind of non-IF story", "I want to play with this kind of mechanic") and discuss how you'd go from there to fleshing out your ideas to picking a design process. (Participants: Aaron Reed, ???)<br />
<br />
== Alcott Conference Room for Saturday ==<br />
We have a meeting room reserved at the Westin for Saturday from 12 noon until 12 midnight, connected to the convention. It's 1,035sqft (41ft x 29ft) and seats up to 100 people. We'll have a theatre (rowed seats) layout, plus five six-foot-long tables at the back of the room.<br />
<br />
(To get there: cross skywalk to Westin; look right past escalators, mezzanine level)<br />
<br />
==== Internet Connectivity ====<br />
Individual Wi-Fi codes can be purchased for the day at $50 on Saturday, but they need to be requested early. As the day gets later, they won't provide new codes. There is a slight delay as codes are created. If anyone wants to pre-order Wi-Fi access, let me know.<br />
<br />
==== Food ====<br />
We cannot bring any of our own food or beverages into the meeting room. There's a union rule that bars outside food. There may be signs in the room saying "No Food or Beverages Allowed". The cost of hotel menu food is prohibitive.<br />
<br />
==== Demo Fair ====<br />
<br />
Time yet to be determined: playthrough on a projector of the works submitted to the IF demo fair.<br />
<br />
== Swag and other supply plans ==<br />
<br />
* The [http://upnotnorth.net/projects/typewriter/ Automatypewriter] (Jonathan M. Guberman, Jim Munroe)<br />
* How-to-play-IF cards (Zarf)<br />
* Left over from [[PAX_East_2010 | last year]]: "say hello" nametag stickers, ">" badge stickers, "frotz badge" badge stickers. (Zarf)<br />
* Hadean Lands promo buttons. (mark musante)<br />
* Munchies for IF suite<br />
<br />
=== Equipment ===<br />
<br />
* A video projector. (Zarf is bringing this -- it has VGA and S-video inputs)<br />
* Extension cords, power strips (Zarf, but more wouldn't hurt)<br />
* From last year: sharpies, paper, magic blue tape (Zarf)<br />
* Two ancient Linux laptops -- text-mode IF terps only (Zarf)<br />
* The traditional Myst sound environments (Zarf)<br />
<br />
=== Posters for Rooms ===<br />
<br />
We've ordered posters for the PAX rooms.<br />
<br />
# The Shadow in the Cathedral - Textfyre (4 posters will be given away somehow at the Alcott Room)<br />
# Jack Toresal and The Secret Letter - Textfyre<br />
# Parchment - Dannii<br />
# Hadean Lands - Zarf<br />
# The IF room itself (I'll put it on a tripod outside the door) ([[Media:Prif-poster.png|preview]]) - Zarf<br />
# IF Name Generator - Nitku<br />
# Escapade! - Nitku<br />
# IF Demo Fair - Emily<br />
<br />
== Room-watching shifts ==<br />
<br />
This is for the ''IF Suite only''. (The Alcott room will be thoroughly inhabited on Saturday, so I don't think we need signups for it.)<br />
<br />
We need people in the Suite from noon-midnight Friday, noon-midnight Saturday, noon-3pm Sunday. Two-hour blocks. Yes, this means somebody will have to miss each event in the Alcott room -- sorry about that. I'd prefer to keep the Suite open through Saturday, even though it will probably be low-population. (It will be the quiet room with the snacks.)<br />
<br />
You are signing up to stay in the Suite, watch the stuff, and make sure nobody walks off with anything or pours soda on the bed or anything stupid like that.<br />
<br />
[https://spreadsheets.google.com/ccc?key=0Apjw_qOmywJedExIWUtqMmlhclF6eER6Umt3eGdjWlE&hl=en&authkey=CMe-yuIK This is an Excel Googledoc of the current schedule.] If you add yourself here, add yourself there for those of us who are 'visual learners.' <br />
<br />
<br />
'''If you can help with Sunday cleanup that would be awesome!''' <br />
<br />
<br />
[[Val Grimm]] - 8-10 Friday, 11-1:45 & 4-6 & 8-10 Saturday, Sunday open-cleanup.<br />
<br />
[[M. Flourish Klink]] - 2-4PM Friday, noon-2PM Sunday. (Can also take some other shifts if necessary.)<br />
<br />
[[Kevin Jackson-Mead]] - 6-10PM Friday, 2-4PM Saturday, 6-8PM Saturday.<br />
<br />
[[Jacqueline A. Lott]] - 12-2PM Friday<br />
<br />
[[Sam Kabo Ashwell]] - 12-2PM Saturday<br />
<br />
[[Carolyn VanEseltine]] - 10 PM-midnight Friday<br />
<br />
[[Doug Orleans]] - 4-6PM Friday<br />
<br />
Note: Overlap is not a bad thing. Where we don't have it, that's fine too.<br />
<br />
== People planning to attend ==<br />
* [[Rob Adair]]<br />
* [[Sam Kabo Ashwell]]<br />
* [[Jon Blask|Jonathan Blask]]<br />
* [[Duncan Bowsman]]<br />
* [[David Cornelson]]<br />
* [[Rob Dubbin]]<br />
* [[Victor Gijsbers]]<br />
* [[Stephen Granade]]<br />
* [[Val Grimm]]<br />
* [[Jonathan M. Guberman]]<br />
* [[Christopher Huang]]<br />
* [[Sean Huxter]]<br />
* [[Kevin Jackson-Mead]]<br />
* [[M. Flourish Klink]]<br />
* [[Juhana Leinonen]]<br />
* [[Jacqueline Lott]]<br />
* [[Kate Matthews]]<br />
* [[Jesse McGrew]]<br />
* [[Jason McIntosh]]<br />
* [[Iain Merrick]]<br />
* [[David Monath]]<br />
* [[Nick Montfort]]<br />
* [[Marius Müller]]<br />
* [[Jim Munroe]]<br />
* [[Mark Musante]]<br />
* [[Doug Orleans]]<br />
* [[Andrew Plotkin]]<br />
* [[Aaron A. Reed]]<br />
* [[Gunther Schmidl]]<br />
* [[Dan Schmidt]]<br />
* [[Dan Shiovitz]]<br />
* [[Emily Short]]<br />
* [[Carolyn VanEseltine]]<br />
* [[Jrw|Rob Wheeler]]<br />
<br />
[[Category:Events]] [[Category:2011]]</div>Flourishhttps://www.ifwiki.org/index.php?title=Nick_Montfort&diff=50779Nick Montfort2011-02-23T22:48:49Z<p>Flourish: /* Technical Credits */</p>
<hr />
<div>__NOTOC__<br />
[[Image:Gl-montfort.jpg|right|300px|thumb|Nick Montfort, 2006. From GET LAMP.]]<br />
<br />
'''Nick Montfort''' is an IF author and theorist. Nick's nickname on [[ifMUD]] is nm.<br />
<br />
==Author Credits==<br />
* ''[[Winchester's Nightmare]]'' (1999). Finalist for [[XYZZY Awards (Best Individual PC)|Best Individual PC]]. Issued in a "hardback" edition of 10 , each copy of which included an old laptop.<br />
* ''[[Ad Verbum]]'' (2000). [[IF Comp 2000]]: 4th place and Miss Congeniality winner. Also, [[XYZZY Awards 2000]] winner for [[XYZZY Awards (Best Puzzles)|Best Puzzles]]. Plus, finalist for [[XYZZY Awards (Best Individual Puzzle)|Best Individual Puzzles]] and [[XYZZY Awards (Best Use of Medium)|Best Use of Medium]].<br />
** ''[[Venenarius Verborum]]'' (translator: [[Jarel]]; 2008; [[Glulx]]; [[Spanish]]). Spanish translation.<br />
* ''[[Potsticker]]'' (2000). [[Speed-IF 13]].<br />
* ''[[Armario De Auga]]'' (2001; [[Z-code]] 5). [[Speed-IF O]].<br />
* ''[[Mystery House Kracked by the Flippy Disk]]'' (2005). [[Mystery House Taken Over]] participant.<br />
* ''[[Book and Volume]]'' (17-Nov-2005; Z-code). [[XYZZY Awards 2005]]: Finalist for [[Best Use of Medium]]. [[Slamdance Guerilla Gamemaker Competition|Slamdance Guerilla Gamemaker Competition 2007]]: Finalist. See [http://nickm.com/if/book_and_volume.html game's homepage].<br />
<br />
==Porting Credits==<br />
* ''[[Olvido Mortal|Dead Reckoning]]'' (translator; 2003). From the Spanish ''[[Olvido Mortal]]'' ([[Andr&eacute;s Viedma Pel&aacute;ez]]).<br />
<br />
==Publications about IF==<br />
<br />
* [http://nickm.com/writing/bathesis/ "Interfacing with Computer Narratives: Literary Possibilities for Interactive Fiction."] Thesis for B.A. in liberal arts, Plan II Honors Program, University of Texas at Austin, May 1995.<br />
* [http://www.suck.com/daily/97/01/27/ "Interactor's Nightmare."] Column about interactive fiction in ''Suck.com,'' 27 Jan 1997.<br />
* [http://www.altx.com/ebr/ebr11/11mon/index.html "Cybertext Killed the Hypertext Star."] A review of Espen Aarseth's ''Cybertext'' in ''ebr (Electronic Book Review) 11,'' Winter 2000/2001. Includes an implementation of Eliza and an interactive excerpt from Deadline.<br />
* [[Twisty Little Passages|''Twisty Little Passages: An Approach to Interactive Fiction.'']] A book on the history of IF for academic and general readers. MIT Press. 2003.<br />
* [http://nickm.com/if/toward.html "Toward a Theory of Interactive Fiction."] Article on understanding IF as a simulation and through narratology. 2003. Forthcoming in ''IF Theory.''<br />
* [http://nickm.com/if/ifMap.pdf "ifMap: A Mapping System for Cooperatively Playing Interactive Fiction Online."] By Jessica Rubart and Nick Montfort. In ''Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) Conference,'' Darmstadt, Germany, March 24-26, pp. 364-369, Fraunhofer IRB Verlag, 2003.<br />
* [http://nickm.com/if/Varicella.pdf "Face It, Tiger, You Just Hit the Jackpot: Reading and Playing Cadre's ''Varicella.''"] By Nick Montfort and Stuart Moulthrop. ''Fineart Forum'' 17:8, Aug 2003.<br />
* [http://www.electronicbookreview.com/threads/firstperson/montfort "Interactive Fiction as 'Story,' 'Game,' 'Storygame,' 'Novel,' 'World,' 'Literature,' 'Puzzle,' 'Problem,' 'Riddle,' and 'Machine.'"] In ''First Person: New Media as Story, Performance, and Game,'' eds. Noah Wardrip-Fruin and Pat Harrigan, pp. 310-317, MIT Press, 2004.<br />
* [http://trace.ntu.ac.uk/Review/index.cfm?article=116 "A Bad Machine Made of Words."] Review of [[Dan Shiovitz]]'s ''Bad Machine'' on the trAce site. 17 Aug 2004. Review award winner, New Media Article Writing Competition, trAce/Writers for the Future.<br />
<br />
==Technical Credits==<br />
* [[Curveship]] is an [[authoring system]] released (as of 2011) by Nick Montfort.<br />
<br />
==Review and Article Credits==<br />
* [http://web.archive.org/web/20030429191051/www.sinc.sunysb.edu/Stu/dmyers/nm.html Reviews] of [[PrologueComp]].<br />
* [http://www.sparkynet.com/spag/reviewers.html Reviews] for [[SPAG]].<br />
* [http://nickm.com/post/2009/05/violet/ Review] of ''[[Violet]]''.<br />
<br />
==Organizational Credits==<br />
* Judge for [[PrologueComp]] (2001).<br />
<br />
==Other Credits==<br />
* Host, [http://nickm.com/if/nyc/ IFNYC.] A reading and discussion group that met monthly in New York from November 1999 - June 2000.<br />
* Co-organizer, [http://nickm.com/if/t1.html The Boston T1 Party: Electronic Literature in Performance.] A reading that took place at the Boston Public Library on 25 April 2001.<br />
* Organizer, [http://nickm.com/if/di.html Digital Intercourse.] A reading of interactive fiction and hypertext fiction at the New School on 19 November 2001.<br />
* Contributed a dream sequence to ''Narcolepsy'' (2003) by [[Adam Cadre]], along with [[Stephen Bond]], [[Liza Daly]], [[Jennifer Earl]], [[Stephen Granade]], [[Jon Ingold]], [[Paul O'Brian]], [[Andrew Plotkin]], [[Dan Shiovitz]], [[Emily Short]], [[Bridget Sweeney]], and [[J. Robinson Wheeler]].<br />
* Organizer, [http://nickm.com/if/walkthroughs.html Interactive Fiction Walkthroughs.] A reading of IF with [[Star C. Foster]], Nick Montfort, [[Daniel Ravipinto]], and [[Emily Short]]. Hosted by [[Scott Rettberg]]. Kelly Writers House, 27 October 2004.<br />
* Vice President, [http://eliterature.org Electronic Literature Organization.] A nonprofit organization to facilitate and promote the writing, publishing, and reading of literature in electronic media, including IF.<br />
<br />
==Links==<br />
* [http://nickm.com/if/ Nick Montfort's interactive fiction page].<br />
* [http://nickm.com/post/ Post Position] is Nick Montfort's blog (new as of May 2009).<br />
* [http://grandtextauto.org/ Grand Text Auto, Nick Montfort's group blog on IF and other topics].<br />
* [http://www.wurb.com/if/person/367 Baf's Guide listing for Nick Montfort].<br />
<br />
===Interviews===<br />
* [http://ifmud.port4000.com/alex/nm-interview.html ifMUD interview] - June 22, 2003.<br />
* [http://web.archive.org/web/20060214000251/http://www.eboredom.20m.com/features/interviews/montfort1.html Interview with Nick Montfort, Author of ''Twisty Little Passages''] - Interview in E-boredom by Mathew Tschirgi, June 2004. (Now only available at the Internet Archive.)<br />
* [http://nickm.com/twisty/SPAC_English.html Pequeños Pasadizos Retorcidos] - English translation of interview in [[SPAC]], January 2004. [http://www.caad.es/spac/spac33.htm Original Spanish version of the interview.]<br />
* [http://www.uiowa.edu/~iareview/mainpages/new/july06/montfort.html Workplace is Mediaspace is Cityscape: Nick Montfort on Book and Volume], conducted by Jeremy Douglass, July 2006.<br />
* [http://www.northcountrynotes.org/jason-rohrer/arthouseGames/seedBlogs.php?action=display_post&post_id=jcr13_1166015683_0&show_author=1&show_date=1 Interview: Nick Montfort] - Jason Rohrer interviews Nick Montfort for Arthouse Games, December 2006. [http://www.caad.es/spac/spac48.htm#a1 Spanish translation of the interview] appeared in SPAC #48.<br />
* [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], [[David Cornelson]], and Nick Montfort. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://firstwallrebate.com/?p=96 FWR Episode 007 Special Guest: Nick Montfort] - October 4, 2008.<br />
* [http://nickm.com/post/2009/11/nickm-on-his-if-and-e-lit/ Nick on His IF and E-Lit] - Interview by [[Rachel Miller]] of Virginia Commonwealth University. Reposted to Post Position on November 19, 2009.<br />
<br />
{{DEFAULTSORT:Montfort, Nick}}<br />
[[Category:People]]<br />
[[Category:Authoring system creators]]<br />
[[Category:Inform 6 authors]]<br />
[[Category:Interviewed]]<br />
[[Category:Reviewers]]<br />
[[Category:Translators]]<br />
[[Category:XYZZY Award Winners (People)]]</div>Flourishhttps://www.ifwiki.org/index.php?title=M._Flourish_Klink&diff=50778M. Flourish Klink2011-02-23T22:48:03Z<p>Flourish: /* Testing Credits */</p>
<hr />
<div>==Testing Credits==<br />
*''[[The Warbler's Nest]]'' ([[Jason McIntosh]]; 01-Oct-2010; Z-code).<br />
<br />
==Links==<br />
* [http://www.flourishklink.com/ flourishklink.com] - M. Flourish Klink's website.</div>Flourishhttps://www.ifwiki.org/index.php?title=M._Flourish_Klink&diff=50777M. Flourish Klink2011-02-23T22:46:57Z<p>Flourish: Created page with '==Testing Credits== *''The Warbler's Nest'' (Jason McIntosh; 01-Oct-2010; Z-code).'</p>
<hr />
<div>==Testing Credits==<br />
<br />
*''[[The Warbler's Nest]]'' ([[Jason McIntosh]]; 01-Oct-2010; Z-code).</div>Flourishhttps://www.ifwiki.org/index.php?title=PAX_East_2011&diff=50776PAX East 20112011-02-23T22:45:15Z<p>Flourish: /* People planning to attend */</p>
<hr />
<div>[http://www.paxsite.com/paxeast/ PAX East] is an annual convention, this year running from March 11 to 13, put on by the team at [http://www.penny-arcade.com/ Penny Arcade]. You should go. [[PAX East 2010 | Last year]] rocked.<br />
<br />
== Rooms ==<br />
<br />
Just like last year, we will have an IF Hospitality Suite (in the Westin). This will be open noon-midnight on Friday, noon-midnight Saturday, and noon-3pm Sunday.<br />
<br />
In addition, we will have an IF function room (also in the Westin) on Saturday only. (See Dave's notes below.) We'll schedule our larger events there.<br />
<br />
Both rooms will be open to the public, and will ''not'' require a PAX badge.<br />
<br />
== Official PAX events ==<br />
<br />
([http://east.paxsite.com/schedule.php Complete PAX schedule])<br />
<br />
PAX has confirmed the following two events on their schedule. (These events ''will'' require a PAX badge.) Neither is IF-specific, but these are the ones including IF people:<br />
<br />
* "How to fund your game development project with Kickstarter" (Friday - 12:30 pm - Cat Theatre) -- Cindy Au, Andrew Plotkin, Joshua Newman, Evan Balster<br />
* "Interactive Drama: Dialogue as Gameplay" (Friday - 2:00 pm - Cat Theatre) -- Jonathon Myers, Stephen Dinehart, Evan Skolnick, Emily Short, John Gonzalez<br />
<br />
Also note:<br />
<br />
* Parsely Games (from the designer of Action Castle): (Friday - 3:30 pm - Merman Theatre) -- Jared Sorensen<br />
<br />
* IGDA Writers SIG meetup (Sunday - 10:00 am) -- Jon Myers, Clara Fernandez-Vara<br />
<br />
== Events hosted by us ==<br />
<br />
Schedules are not yet finalized, so please add panel or event ideas below.<br />
<br />
'''Thursday'''<br />
<br />
* We all go out to eat before PAX (Thursday, 7 pm, [http://www.taverninthesquare.com/tavcentral/ Tavern in the Square], Central Square, 730 Mass Ave, Cambridge). (mhilborn is setting this up)<br />
** Do we sign up for this somewhere?<br />
<br />
'''Friday, IF suite'''<br />
<br />
(The two PAX panels noted above are early Friday afternoon. IF suite events will be in the afternoon and evening.)<br />
<br />
* "Non-gamers gaming" (4:30 pm) How do you design challenges for gamers who haven't played the last thirty famous entries in the genre? What about readers and writers who do not identify as gamers? What do they want? What do they *not care about* that we take for granted? (Caleb Garner, Tim Crosby, Heather Albano, Sarah Morayati, Andrew Plotkin)<br />
* "Meet the IF community" (7:30 pm) One of the Boston game people suggested that we should pick a time and say "If you're busy at PAX, but you want to stop by the IF suite and meet people at least once, *this* is a good time to do it." Just to avoid diffusion.<br />
<br />
'''Saturday, Alcott Room'''<br />
<br />
All Saturday events will be in the Alcott room, because that's when we'll have it.<br />
<br />
* Speed-IF launch (1:00-1:45 pm). Madlib-style topic selections. Games are "due" at 10:30 pm. [[David Cornelson]]<br />
* "Setting as character in narrative games" (2:00-3:30 pm) -- I proposed this as a PAX panel. It wasn't accepted (probably because Irrational is doing "Building Game Worlds As Main Characters"), but that's about Bioshock Infinite and this will be about every other game in existence. (Andrew Plotkin, Rob Wheeler, Stephen Granade, Dean Tate (Harmonix)).<br />
* An IF play event. (4:00-6:00 pm) (Basically a real-life ClubFloyd -- we throw a game up on a projector screen and give somebody the keyboard. Someone else reads the output out loud.) (Suggested: ''Everybody Dies'', ''Floatpoint'')<br />
* A lightning introduction to Inform 7. (7:00-7:45 pm) (Andrew Plotkin, Jason McIntosh)<br />
* IF Demo Fair. (8:00-10:00 pm) (Emily Short.) Authors have the opportunity to work on tech demonstrations during February, focusing on one of several themes (new types of NPC interaction, new UI formats). During the fair, we'll set up the projects and let viewers explore the exhibits they want to see. There is an [http://emshort.wordpress.com/2011/01/31/announce-if-demo-fair/ official announcement].<br />
* Speed-IF game play (10:30-11:30 pm). We play whatever people have got. [[David Cornelson]]<br />
<br />
'''Sunday, IF suite'''<br />
<br />
* Curveship (1:30pm). Nick Montfort presents his experimental narration-centric IF development system.<br />
<br />
(At 3pm we chase everybody out and start deconstructing the room. Anyone still around for dinner, we'll meet up.)<br />
<br />
'''Other ideas''' (probably off the list at this point)<br />
<br />
* Discussion on puzzles as a way to tell story, not just a pacing device or way to control access<br />
* Grue Street IF writer's workshop. (Somewhat modified to be a public event. People bring in-progress IF work, we play them together and critique.)<br />
* Moving from inspiration to design -- A lot of IF authors get lost in the steps from 'I want to write IF!' to how to go about doing so, so go through various starting points ("I want to evoke this kind of mood", "I want to explore this theme", "I want to emulate this kind of non-IF story", "I want to play with this kind of mechanic") and discuss how you'd go from there to fleshing out your ideas to picking a design process. (Participants: Aaron Reed, ???)<br />
<br />
== Alcott Conference Room for Saturday ==<br />
We have a meeting room reserved at the Westin for Saturday from 12 noon until 12 midnight, connected to the convention. It's 1,035sqft (41ft x 29ft) and seats up to 100 people. We'll have a theatre (rowed seats) layout.<br />
<br />
(To get there: cross skywalk to Westin; look right past escalators, mezzanine level)<br />
<br />
==== Internet Connectivity ====<br />
Individual Wi-Fi codes can be purchased for the day at $50 on Saturday, but they need to be requested early. As the day gets later, they won't provide new codes. There is a slight delay as codes are created. If anyone wants to pre-order Wi-Fi access, let me know.<br />
<br />
==== Food ====<br />
We cannot bring any of our own food or beverages into the meeting room. There's a union rule that bars outside food. There may be signs in the room saying "No Food or Beverages Allowed". The cost of hotel menu food is prohibitive.<br />
<br />
==== Demo Fair ====<br />
<br />
Time yet to be determined: playthrough on a projector of the works submitted to the IF demo fair.<br />
<br />
== Swag and other supply plans ==<br />
<br />
* The [http://upnotnorth.net/projects/typewriter/ Automatypewriter] (Jim Munroe)<br />
* How-to-play-IF cards (Zarf)<br />
* Left over from [[PAX_East_2010 | last year]]: "say hello" nametag stickers, ">" badge stickers, "frotz badge" badge stickers. (Zarf)<br />
* Hadean Lands promo buttons. (mark musante)<br />
* Munchies for IF suite<br />
<br />
=== Equipment ===<br />
<br />
* A video projector. (Zarf is bringing this -- it has VGA and S-video inputs)<br />
* Extension cords, power strips (Zarf, but more wouldn't hurt)<br />
* From last year: sharpies, paper, magic blue tape (Zarf)<br />
* Two ancient Linux laptops -- text-mode IF terps only (Zarf)<br />
* The traditional Myst sound environments (Zarf)<br />
<br />
=== Posters for Rooms ===<br />
<br />
We're getting an order of posters together for the PAX rooms. I have a quote for 20 24" x 36" posters for $400 ($20 per). Textfyre will pitch in the difference of whatever people can't pay. If you have a game or other IF poster, please follow the guidelines at:<br />
<br />
DEADLINE: Submit poster files to me by February 28th.<br />
<br />
http://chicagoprintingcenter.com/templates.php<br />
<br />
...and send your image to david at textfyre.<br />
<br />
# The Shadow in the Cathedral - Textfyre<br />
# The Empath's Gift (Coming Soon) - Textfyre<br />
# The Cil Wars (IF Demo Fair) - Textfyre<br />
# Parchment - Dannii<br />
# Hadean Lands - Zarf<br />
# The IF room itself (I'll put it on a tripod outside the door) - Zarf<br />
# The Warbler's Nest - Jmac<br />
# IF Name Generator - Nitku<br />
# IF Demo Fair - Emily<br />
<br />
== Room-watching shifts ==<br />
<br />
This is for the ''IF Suite only''. (The Alcott room will be thoroughly inhabited on Saturday, so I don't think we need signups for it.)<br />
<br />
We need people in the Suite from noon-midnight Friday, noon-midnight Saturday, noon-3pm Sunday. Yes, this means somebody will have to miss each event in the Alcott room -- sorry about that. I'd prefer to keep the Suite open through Saturday, even though it will probably be low-population. (It will be the quiet room with the snacks.)<br />
<br />
You are signing up to stay in the Suite, watch the stuff, and make sure nobody walks off with anything or pours soda on the bed or anything stupid like that.<br />
<br />
[[M. Flourish Klink]] - 2-4PM Friday, noon-2PM Sunday. (Can also take some other shifts if necessary.)<br />
<br />
== People planning to attend ==<br />
<br />
* [[Sam Kabo Ashwell]]<br />
* [[Jon Blask|Jonathan Blask]]<br />
* [[Duncan Bowsman]]<br />
* [[David Cornelson]]<br />
* [[Rob Dubbin]]<br />
* [[Victor Gijsbers]]<br />
* [[Stephen Granade]]<br />
* [[Christopher Huang]]<br />
* [[Sean Huxter]]<br />
* [[Kevin Jackson-Mead]]<br />
* [[M. Flourish Klink]]<br />
* [[Juhana Leinonen]]<br />
* [[Jacqueline Lott]]<br />
* [[Jesse McGrew]]<br />
* [[Jason McIntosh]]<br />
* [[Iain Merrick]]<br />
* [[David Monath]]<br />
* [[Nick Montfort]]<br />
* [[Marius Müller]]<br />
* [[Mark Musante]]<br />
* [[Andrew Plotkin]]<br />
* [[Aaron A. Reed]]<br />
* [[Gunther Schmidl]]<br />
* [[Dan Schmidt]]<br />
* [[Dan Shiovitz]]<br />
* [[Emily Short]]<br />
* [[Carolyn VanEseltine]]<br />
* [[Jrw|Rob Wheeler]]<br />
<br />
[[Category:Events]] [[Category:2011]]</div>Flourishhttps://www.ifwiki.org/index.php?title=PAX_East_2011&diff=50775PAX East 20112011-02-23T22:44:52Z<p>Flourish: /* Room-watching shifts */</p>
<hr />
<div>[http://www.paxsite.com/paxeast/ PAX East] is an annual convention, this year running from March 11 to 13, put on by the team at [http://www.penny-arcade.com/ Penny Arcade]. You should go. [[PAX East 2010 | Last year]] rocked.<br />
<br />
== Rooms ==<br />
<br />
Just like last year, we will have an IF Hospitality Suite (in the Westin). This will be open noon-midnight on Friday, noon-midnight Saturday, and noon-3pm Sunday.<br />
<br />
In addition, we will have an IF function room (also in the Westin) on Saturday only. (See Dave's notes below.) We'll schedule our larger events there.<br />
<br />
Both rooms will be open to the public, and will ''not'' require a PAX badge.<br />
<br />
== Official PAX events ==<br />
<br />
([http://east.paxsite.com/schedule.php Complete PAX schedule])<br />
<br />
PAX has confirmed the following two events on their schedule. (These events ''will'' require a PAX badge.) Neither is IF-specific, but these are the ones including IF people:<br />
<br />
* "How to fund your game development project with Kickstarter" (Friday - 12:30 pm - Cat Theatre) -- Cindy Au, Andrew Plotkin, Joshua Newman, Evan Balster<br />
* "Interactive Drama: Dialogue as Gameplay" (Friday - 2:00 pm - Cat Theatre) -- Jonathon Myers, Stephen Dinehart, Evan Skolnick, Emily Short, John Gonzalez<br />
<br />
Also note:<br />
<br />
* Parsely Games (from the designer of Action Castle): (Friday - 3:30 pm - Merman Theatre) -- Jared Sorensen<br />
<br />
* IGDA Writers SIG meetup (Sunday - 10:00 am) -- Jon Myers, Clara Fernandez-Vara<br />
<br />
== Events hosted by us ==<br />
<br />
Schedules are not yet finalized, so please add panel or event ideas below.<br />
<br />
'''Thursday'''<br />
<br />
* We all go out to eat before PAX (Thursday, 7 pm, [http://www.taverninthesquare.com/tavcentral/ Tavern in the Square], Central Square, 730 Mass Ave, Cambridge). (mhilborn is setting this up)<br />
** Do we sign up for this somewhere?<br />
<br />
'''Friday, IF suite'''<br />
<br />
(The two PAX panels noted above are early Friday afternoon. IF suite events will be in the afternoon and evening.)<br />
<br />
* "Non-gamers gaming" (4:30 pm) How do you design challenges for gamers who haven't played the last thirty famous entries in the genre? What about readers and writers who do not identify as gamers? What do they want? What do they *not care about* that we take for granted? (Caleb Garner, Tim Crosby, Heather Albano, Sarah Morayati, Andrew Plotkin)<br />
* "Meet the IF community" (7:30 pm) One of the Boston game people suggested that we should pick a time and say "If you're busy at PAX, but you want to stop by the IF suite and meet people at least once, *this* is a good time to do it." Just to avoid diffusion.<br />
<br />
'''Saturday, Alcott Room'''<br />
<br />
All Saturday events will be in the Alcott room, because that's when we'll have it.<br />
<br />
* Speed-IF launch (1:00-1:45 pm). Madlib-style topic selections. Games are "due" at 10:30 pm. [[David Cornelson]]<br />
* "Setting as character in narrative games" (2:00-3:30 pm) -- I proposed this as a PAX panel. It wasn't accepted (probably because Irrational is doing "Building Game Worlds As Main Characters"), but that's about Bioshock Infinite and this will be about every other game in existence. (Andrew Plotkin, Rob Wheeler, Stephen Granade, Dean Tate (Harmonix)).<br />
* An IF play event. (4:00-6:00 pm) (Basically a real-life ClubFloyd -- we throw a game up on a projector screen and give somebody the keyboard. Someone else reads the output out loud.) (Suggested: ''Everybody Dies'', ''Floatpoint'')<br />
* A lightning introduction to Inform 7. (7:00-7:45 pm) (Andrew Plotkin, Jason McIntosh)<br />
* IF Demo Fair. (8:00-10:00 pm) (Emily Short.) Authors have the opportunity to work on tech demonstrations during February, focusing on one of several themes (new types of NPC interaction, new UI formats). During the fair, we'll set up the projects and let viewers explore the exhibits they want to see. There is an [http://emshort.wordpress.com/2011/01/31/announce-if-demo-fair/ official announcement].<br />
* Speed-IF game play (10:30-11:30 pm). We play whatever people have got. [[David Cornelson]]<br />
<br />
'''Sunday, IF suite'''<br />
<br />
* Curveship (1:30pm). Nick Montfort presents his experimental narration-centric IF development system.<br />
<br />
(At 3pm we chase everybody out and start deconstructing the room. Anyone still around for dinner, we'll meet up.)<br />
<br />
'''Other ideas''' (probably off the list at this point)<br />
<br />
* Discussion on puzzles as a way to tell story, not just a pacing device or way to control access<br />
* Grue Street IF writer's workshop. (Somewhat modified to be a public event. People bring in-progress IF work, we play them together and critique.)<br />
* Moving from inspiration to design -- A lot of IF authors get lost in the steps from 'I want to write IF!' to how to go about doing so, so go through various starting points ("I want to evoke this kind of mood", "I want to explore this theme", "I want to emulate this kind of non-IF story", "I want to play with this kind of mechanic") and discuss how you'd go from there to fleshing out your ideas to picking a design process. (Participants: Aaron Reed, ???)<br />
<br />
== Alcott Conference Room for Saturday ==<br />
We have a meeting room reserved at the Westin for Saturday from 12 noon until 12 midnight, connected to the convention. It's 1,035sqft (41ft x 29ft) and seats up to 100 people. We'll have a theatre (rowed seats) layout.<br />
<br />
(To get there: cross skywalk to Westin; look right past escalators, mezzanine level)<br />
<br />
==== Internet Connectivity ====<br />
Individual Wi-Fi codes can be purchased for the day at $50 on Saturday, but they need to be requested early. As the day gets later, they won't provide new codes. There is a slight delay as codes are created. If anyone wants to pre-order Wi-Fi access, let me know.<br />
<br />
==== Food ====<br />
We cannot bring any of our own food or beverages into the meeting room. There's a union rule that bars outside food. There may be signs in the room saying "No Food or Beverages Allowed". The cost of hotel menu food is prohibitive.<br />
<br />
==== Demo Fair ====<br />
<br />
Time yet to be determined: playthrough on a projector of the works submitted to the IF demo fair.<br />
<br />
== Swag and other supply plans ==<br />
<br />
* The [http://upnotnorth.net/projects/typewriter/ Automatypewriter] (Jim Munroe)<br />
* How-to-play-IF cards (Zarf)<br />
* Left over from [[PAX_East_2010 | last year]]: "say hello" nametag stickers, ">" badge stickers, "frotz badge" badge stickers. (Zarf)<br />
* Hadean Lands promo buttons. (mark musante)<br />
* Munchies for IF suite<br />
<br />
=== Equipment ===<br />
<br />
* A video projector. (Zarf is bringing this -- it has VGA and S-video inputs)<br />
* Extension cords, power strips (Zarf, but more wouldn't hurt)<br />
* From last year: sharpies, paper, magic blue tape (Zarf)<br />
* Two ancient Linux laptops -- text-mode IF terps only (Zarf)<br />
* The traditional Myst sound environments (Zarf)<br />
<br />
=== Posters for Rooms ===<br />
<br />
We're getting an order of posters together for the PAX rooms. I have a quote for 20 24" x 36" posters for $400 ($20 per). Textfyre will pitch in the difference of whatever people can't pay. If you have a game or other IF poster, please follow the guidelines at:<br />
<br />
DEADLINE: Submit poster files to me by February 28th.<br />
<br />
http://chicagoprintingcenter.com/templates.php<br />
<br />
...and send your image to david at textfyre.<br />
<br />
# The Shadow in the Cathedral - Textfyre<br />
# The Empath's Gift (Coming Soon) - Textfyre<br />
# The Cil Wars (IF Demo Fair) - Textfyre<br />
# Parchment - Dannii<br />
# Hadean Lands - Zarf<br />
# The IF room itself (I'll put it on a tripod outside the door) - Zarf<br />
# The Warbler's Nest - Jmac<br />
# IF Name Generator - Nitku<br />
# IF Demo Fair - Emily<br />
<br />
== Room-watching shifts ==<br />
<br />
This is for the ''IF Suite only''. (The Alcott room will be thoroughly inhabited on Saturday, so I don't think we need signups for it.)<br />
<br />
We need people in the Suite from noon-midnight Friday, noon-midnight Saturday, noon-3pm Sunday. Yes, this means somebody will have to miss each event in the Alcott room -- sorry about that. I'd prefer to keep the Suite open through Saturday, even though it will probably be low-population. (It will be the quiet room with the snacks.)<br />
<br />
You are signing up to stay in the Suite, watch the stuff, and make sure nobody walks off with anything or pours soda on the bed or anything stupid like that.<br />
<br />
[[M. Flourish Klink]] - 2-4PM Friday, noon-2PM Sunday. (Can also take some other shifts if necessary.)<br />
<br />
== People planning to attend ==<br />
<br />
* [[Sam Kabo Ashwell]]<br />
* [[Jon Blask|Jonathan Blask]]<br />
* [[Duncan Bowsman]]<br />
* [[David Cornelson]]<br />
* [[Rob Dubbin]]<br />
* [[Victor Gijsbers]]<br />
* [[Stephen Granade]]<br />
* [[Christopher Huang]]<br />
* [[Sean Huxter]]<br />
* [[Kevin Jackson-Mead]]<br />
* Flourish Klink<br />
* [[Juhana Leinonen]]<br />
* [[Jacqueline Lott]]<br />
* [[Jesse McGrew]]<br />
* [[Jason McIntosh]]<br />
* [[Iain Merrick]]<br />
* [[David Monath]]<br />
* [[Nick Montfort]]<br />
* [[Marius Müller]]<br />
* [[Mark Musante]]<br />
* [[Andrew Plotkin]]<br />
* [[Aaron A. Reed]]<br />
* [[Gunther Schmidl]]<br />
* [[Dan Schmidt]]<br />
* [[Dan Shiovitz]]<br />
* [[Emily Short]]<br />
* [[Carolyn VanEseltine]]<br />
* [[Jrw|Rob Wheeler]]<br />
<br />
[[Category:Events]] [[Category:2011]]</div>Flourish