https://www.ifwiki.org/api.php?action=feedcontributions&user=FuriousCoder&feedformat=atomIFWiki - User contributions [en]2024-03-28T10:37:21ZUser contributionsMediaWiki 1.39.5https://www.ifwiki.org/index.php?title=PAX_East_2010&diff=45840PAX East 20102010-03-28T02:34:13Z<p>FuriousCoder: Adding Speed IF Submission</p>
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<div>[[http://www.paxsite.com/paxeast/ Penny Arcade Expo East]] -- [[http://www.paxsite.com/paxeast/schedule.php PAX East official schedule]]<br />
<br />
<br />
== IF-Related Events ==<br />
<br />
; Storytelling in the world of interactive fiction<br />
: (Friday, March 26th, 5:30pm-6:30pm, Wyvern Theatre (312))<br />
<br />
Text adventures have been quietly experimenting with narrative gaming for thirty years. Five authors from the amateur interactive fiction community discuss the design ideas in their games -- reordered storylines, unreliable narrators, deeply responsive NPCs -- and how they apply to other kinds of games. (J. Robinson Wheeler (mod.), Robb Sherwin, Aaron Reed, Emily Short, Andrew Plotkin)<br />
<br />
; GET LAMP Panel/Screening<br />
: (Friday, March 26th, 9:30pm, Naga Theatre (210))<br />
<br />
Premiere of [[Get Lamp]]!<br />
<br />
The current plan: the main GET LAMP episode at 9:30, followed by a panel on stage of people interviewed for the film. (Hosted by Jason Scott. Panel: Steve Meretzky, Dave Lebling, Brian Moriarty, Nick Montfort, Andrew Plotkin, Don Woods)<br />
<br />
; PAX [[Speed-IF]]<br />
: (Saturday, March 27th, 1:30pm-2:30 pm, IF Suite)<br />
<br />
Write a short IF game in two hours! Actually, we'll give you until 10pm, so you can attend the rest of the convention too. Work alone or in groups. The game theme will be a surprise, but I will provide I7 and TADS 3 templates for people to jump start their work. Included in the template will be standard Infocom spellcasting capabilities which will be required for the Speed-IF. I would actually like as many people as possible to code up at least one minimally implemented spell. We'll share all the coded spells before starting the event. (Hosted by me, David Cornelson)<br />
<br />
;The Premise, developed in the IF Suite. two hours, GO!<br />
<br />
* Spellcasting<br />
* Travel trains, plains, taxis, elevators<br />
* Gravity changes<br />
* Lobster<br />
* GET LAMP movie<br />
* Mangoes<br />
* Fetuccini<br />
* Actinic<br />
* Queue maze<br />
* Irish Potato Famine<br />
* Revolutionary War<br />
<br />
;List of submissions:<br />
* [https://www.textfyre.com/PAXSpeedIF/Safehouse.z5 Safe House by Ben Sokal]<br />
* [https://www.textfyre.com/PAXSpeedIF/speedif.z5 Speed-IF by Jesse McGrew and Kate]<br />
* [http://www.staticengine.com/hidden/PaxEast-SpeedIF-2010.zip Midair Madness by Paul J. Furio]<br />
<br />
<br />
<br />
; Dispelling the Invisibility -- IF Outreach<br />
: (Saturday, March 27th, 7:00pm-8:00pm, IF Suite)<br />
<br />
What's working? What's not working? Why? What hasn't been tried? <br />
(Harry Kaplan, moderator; Andrew Plotkin, Jason McIntosh, Chris Dahlen, John Bardinelli)<br />
<br />
; PAX [[Speed-IF]] wrap-up<br />
: (Saturday, March 27th, 10:00pm-11:00 pm, IF Suite)<br />
<br />
Everybody shows off the games they wrote.<br />
<br />
; Action Castle!<br />
: (Sunday, March 28th, 10:30am-11:30am, Wyvern Theatre (312))<br />
<br />
Parsely: Action Castle is the runaway hit of 2009, debuting at GenCon and PAX! Now you can “ GO EAST ” and “ LIGHT LAMP ” with the best of them. Canst thou master Action Castle before death claims thee? Parsely games are inspired by Ye Olde Text Parsers from days of yore, but substituting a live human for the computer parser. This was the secret event at PAX Prime for two years running, coming finally to the light of day with PAX East. Audience participation required!<br />
<br />
; No Hints Please -- Adaptive Difficulty Strategies<br />
: (Sunday, March 28th, 1:30pm-2:30pm, IF Suite)<br />
<br />
Jim Munroe, Aaron Reed, Dave Gilbert.<br />
<br />
; Purple Blurb<br />
: (Monday, March 29th, 5:30pm-7:00pm, MIT 14-310 -- [http://whereis.mit.edu/?q=14-310&zoom=16&lat=42.35917815419112&lng=-71.08928918838501&open=-1&maptype=mit map])<br />
<br />
Emily Short and Jeremy Freese present IF at MIT. ([http://nickm.com/post/2010/02/purple-blurb-spring-2010/ Purple Blurb] hosted by Nick Montfort.)<br />
<br />
== IF Fans Attending ==<br />
<br />
(People who have said they're attending at least some of the con)<br />
<br />
* [[Andrew Plotkin]]<br />
* [[Emily Short]]<br />
* [[Aaron Reed]]<br />
* [[J. Robinson Wheeler]]<br />
* [[Robb Sherwin]]<br />
* [[David A. Cornelson]] Arriving Friday early afternoon, leaving Sunday night.<br />
* [[Jason Scott]]<br />
* [[Jacqueline A. Lott]] <br />
* [[Sam Kabo Ashwell]]<br />
* [[Christopher Armstrong]]<br />
* [[Jeremy Freese]]<br />
* [[John Cater]] <br />
* [[Jesse McGrew]]<br />
* [[Iain Merrick]]<br />
* [[Jon Blask]]<br />
* [[Nick Montfort]]<br />
* [[Dan Schmidt]] <br />
* [[Liza Daly]]<br />
* [[Carl Muckenhoupt]]<br />
* [[Juhana Leinonen]]<br />
* [[Jason McIntosh]]<br />
* [[Kevin Jackson-Mead]]<br />
* [[Ben Collins-Sussman]]<br />
* [[Jack Welch]]<br />
* [[Duncan Bowsman]]<br />
* [[Harry Kaplan]]<br />
* [[Mary Kaplan]]<br />
* [[Mark Musante]]<br />
* [[Paul O'Brian]]<br />
* [[Kazuki Mishima]] -- on the 29th, I hope<br />
* [[Mike Sousa]]<br />
* [[Jim Munroe]]<br />
* [[Chris Klimas]]<br />
* [[Jenni Polodna]]<br />
* [[Sean Huxter]]<br />
* [[Doug Orleans]]<br />
* [[Dan Shiovitz]]<br />
* [[Stephen Granade]]<br />
* [[Sarah Morayati]]<br />
* [[Michael D. Hilborn]]<br />
* [[Christopher Huang]] (Friday only?)<br />
<br />
== The IF Suite ==<br />
<br />
I (zarf) have reserved a large suite on the top floor of the [http://www1.hilton.com/en_US/hi/hotel/BOSBHHH-Hilton-Boston-Back-Bay-Massachusetts/index.do Back Bay Hilton], room number 2305. This shall be called the "[[People's Republic of Interactive Fiction]] Hospitality Suite". It is currently open for business, from noon to midnight on Friday and Saturday, March 25-26, and from noon to 4pm on Sunday, March 27.<br />
<br />
The plan is to have the door open through Friday, Saturday, and some of Sunday. It will be both a rendezvous/hangout point for mudders and IF community folks, and a publicity center for newcomers interested in IF.<br />
<br />
=== Plans ===<br />
<br />
The room will be open noon to midnight Friday, noon to midnight Saturday, noon to 4 pm Sunday.<br />
<br />
* Chips, soda, M&Ms in mass quantities ''(Kevin Jackson-Mead and Michael D. Hilborn)''<br />
* Computers to demo games and IF development ''(Jason Scott)''<br />
* A [[Speed-IF]] (see event list above) ''(Dave Cornelson)''<br />
* In-room panel discussions (see event list above)<br />
* Badge ribbons for all IF authors and community members: >FROTZ BADGE ''(Zarf)''<br />
* Badge stickers for any visitors and guests who want 'em: prompt-and-cursor logo '''>∎''' ''(Rob Wheeler)''<br />
* Sticky nametags "YOU SEE HERE... ___ >SAY HELLO" ''(Zarf)''<br />
* Fliers advertising the IF Suite, to be left on freebie tables in the convention center ''(Lea Albaugh)''<br />
* "How to play IF" cheatsheets (postcard-size summary of IF commands, with Rob's art on the back) ''(Lea Albaugh)''<br />
* Photo printer for wall-of-faces ''(Ben Collins-Sussman)''<br />
* IF Primer CDs ''(Robb Sherwin)''<br />
<br />
People willing to help be room-watchers: (add your name)<br />
<br />
* Andrew Plotkin<br />
* Robb Sherwin<br />
* Harry Kaplan, Mary Kaplan (schedule together)<br />
* Kevin Jackson-Mead<br />
* Mark Musante<br />
* David Cornelson<br />
* J. Robinson Wheeler<br />
* Emily Short<br />
* Jake Eakle<br />
* Jacqueline A. Lott, Sam Kabo Ashwell (schedule together)<br />
* Dan Shiovitz<br />
* Stephen Granade<br />
* Aaron Reed<br />
* Michael D. Hilborn<br />
* Kate McKee<br />
<br />
=== Ideas Still In Progress ===<br />
<br />
(I have shifted all of this to the Talk page; click the "discussion" tab at the top of this page. --Z)<br />
<br />
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[[Category:Events]] [[Category:2010]]</div>FuriousCoderhttps://www.ifwiki.org/index.php?title=Paul_J._Furio&diff=43752Paul J. Furio2010-01-10T03:21:18Z<p>FuriousCoder: Updated employment, added Artifice.</p>
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<div>'''Paul J. Furio''' is the author of [[Splashdown]], the 8th place winner of the 2004 Interactive Fiction Competition. His first exposure to [[Interactive Fiction]] was the [[Infocom]] game ''Planetfall'', authored by [[Steve Meretzky]]. In college in the early 90's, Paul discovered the [[Inform]] language and library, but it was not until 2004 that he decided to attempt his first full length game, which became his entry to that years Competition.<br />
<br />
Paul holds a Bachelors of Science in Computer Science from Rennselaer Polytechnic Institute (Troy, NY), and is currently employed as a Lead Software Engineer at the Seattle branch office of Playdom, a leading Social Games Developer. Paul has previously been employed by Microsoft, in the Casual Games Group and Xbox group, as well as several other Seattle area game development houses. Paul has shipped over half a dozen commercial game titles in his professional career, including the XBox racing game ''Forza Motorsport'' and the massively multiplayer live game show Xbox 360 title ''One vs. 100''. He currently resides in Seattle, Washington, with his wife Mary.<br />
<br />
==Author Credits==<br />
* ''[[Splashdown]]'' (2004; [[Z-code]]). [[IF Comp 2004]]: 8th place.<br />
* ''[[Artifice]]'' (2009; [[Z-code]]). [[Interactive Fiction Writing Month]].<br />
<br />
==Links==<br />
* [http://paul.staticengine.com Paul Furio's personal home page].<br />
* [http://www.wurb.com/if/person/1462 Baf's Guide listing for Paul J. Furio].<br />
<br />
[[Category:People|Furio, Paul J.]] <br />
[[Category:Inform 6 authors|Furio, Paul J.]]</div>FuriousCoderhttps://www.ifwiki.org/index.php?title=Ballyhoo&diff=34166Ballyhoo2008-07-25T21:54:06Z<p>FuriousCoder: Changed Cruelty to Tough</p>
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<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{mystery}} {{comedy}} {{park}} </td></tr></table><br />
<br />
{{game infobox|title=Ballyhoo|image=[[Image:Ballyhoo small cover.png]]|author=[[Jeff O'Neill]]|publisher=[[Infocom]], [[Activision]]|released=1985|authsystem=[[ZIL]]|platform=[[Z-code]] 3|language=English|license=[[Commercial]]|color=none|graphics=none|sound=none|cruelty=tough}}<br />
<br />
==How It Begins==<br />
{{sectstub}}<br />
<br />
==Notable Features==<br />
{{sectstub}}<br />
<br />
==Infocom Versions==<br />
=== Release 97 (Infocom)===<br />
* ''Ballyhoo'' ([[Jeff O'Neill]]; publisher: [[Infocom]]; 1985; [[Z-code]] 3).<br />
** Release 97 / Serial number 851218<br />
** {{babel wanted}}<br />
{{sectstub}}<br />
<br />
=== Release 99 (Infocom)===<br />
* ''Ballyhoo'' ([[Jeff O'Neill]]; publisher: [[Infocom]]; 1986; [[Z-code]] 3).<br />
** Release 99 / Serial number 861014<br />
** Unreleased final internal version<br />
** {{babel wanted}}<br />
<br />
==Activision Re-Releases==<br />
* ''Ballyhoo'' (release 97) is included on the following Activision collections:<br />
** [[The Lost Treasures of Infocom]] Volume I<br />
** [[The Infocom Collections]]: The Comedy Collection<br />
** [[Classic Text Adventure Masterpieces of Infocom]]<br />
{{sectstub}}<br />
<br />
==Links==<br />
===General info===<br />
* [http://www.csd.uwo.ca/Infocom/ballyhoo.html Ballyhoo] - at [[Peter Scheyen]]'s [[Infocom Homepage]].<br />
* [http://infodoc.plover.net/manuals/temp/ballyhoo.pdf Ballyhoo manual] in PDF format - at [[The Infocom Documentation Project]].<br />
* [http://en.wikipedia.org/wiki/Ballyhoo_%28computer_game%29 Ballyhoo] - at Wikipedia.<br />
{{sectstub}}<br />
<br />
===Reviews===<br />
* {{spag review|b|ballyhoo}}.<br />
<br />
{{game stub|How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Games]] [[Category:Games in 1985]] [[Category:Infocom]] [[Category:Z-code games]]</div>FuriousCoderhttps://www.ifwiki.org/index.php?title=Craft&diff=33249Craft2008-06-18T19:09:37Z<p>FuriousCoder: /* Making-Of Articles */ - Added Splashdown Post Moretm</p>
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<div>Craft articles listed here attempt to answer an author's "how do I do X" questions, like "How do I craft better NPCs?" or "How can I craft better puzzles?" Articles are grouped into categories based roughly on the [[XYZZY Awards]], plus an extra category for promotion, eg: "How can I promote my game?"<br />
<br />
''For articles about classifications, terminologies, and "what is X" questions, see [[Theory]].''<br />
<br />
''For examples on coding specific game features, see [[:Category:Tutorials]].''<br />
<br />
<div style="border:solid black 1px;text-align:center"><br />
[[#Game|Game]] - [[#Making-Of_Articles|Making-Of Articles]] - [[#NPCs|NPCs]] - [[#PCs|PCs]] - [[#Promotion|Promotion]] - [[#Puzzles|Puzzles]] - [[#Setting|Setting]] - [[#Story|Story]] - [[#Use_of_Medium|Use of Medium]] - [[#Writing|Writing]] __NOTOC__<br />
</div><br />
<br />
==Game==<br />
''This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.''<br />
<!-- My current plan is to list the links by article's author. -- Dswxyz --><br />
* [http://www.xyzzynews.com/xyzzy.18d.html Lessons Learned the Hard Way] by [[Jim Aikin]] for XYZZYnews #18. Write a [[walkthrough]]. [[beta-testing|Beta-test]]. Be systematic. And comment, comment, comment.<br />
* [[Design Patterns]] by David Cornelson. Tries to define patterns in IF game design.<br />
* [[IF Cliches]] by [[Nate Cull]]<br />
* [http://www.xyzzynews.com/xyzzy.1e.html 10 Steps to Great Game Design] by [[C.E. Forman]] for XYZZYnews #1.<br />
* [http://www.xyzzynews.com/xyzzy.6h.html The Hazards of Invisibility, or, Making Your NPCs Respond The Way You Want Them To] by [[C.E. Forman]] for XYZZYnews #6. A caution against rushing the design phase.<br />
* [http://mirror.ifarchive.org/if-archive/info/Craft.Of.Adventure.pdf The Craft of the Adventure.] by [[Graham Nelson]]. 2nd ed. The IF Archive, 1995. A good starter with some general points about what makes good IF.<br />
* [http://www.drizzle.com/~dans/if/great-games.html How to Write a Great Game] by [[Dan Shiovitz]]. Focuses on construction, interaction, and concept.<br />
* [http://www.drizzle.com/~dans/if/notes.html General Game-Design/Authoring Notes] by [[Dan Shiovitz]]. Short assorted notes jotted down.<br />
* [http://raddial.com/if/theory/make_if_fast.html Make IF Fast!] by [[J. Robinson Wheeler]]. Covers the creation of games starting from a mock transcript of play.<br />
* [[Ideas For Games]]<br />
<!-- leave the if theory link last? --><br />
* [[Past raif topics: IF Theory: part 1#Game design|Discussions about game design]] on the rec.arts.int-fiction news group.<br />
<br />
==Making-Of Articles==<br />
"Articles describing the creation of specific games. These may cover any aspect of planning, designing, or crafting the games in question."<br />
* [http://plover.net/~bonds/writing_cabal.html Writing Cabal] by [[Stephen Bond]]. Addresses concept development and planning.<br />
* [http://www.sparkynet.com/spag/backissues/spag47.html SPAG interview on Primrose Path] by [[Nolan Bonvouloir]].<br />
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/e181fa5af6cec9b2/a0981dc8c0f3a520?lnk=gst&q=%22making+of%22#a0981dc8c0f3a520 Comments on Fort Aegea] by [[Francesco Bova]]. Discusses initial intent, puzzles, coding, and meeting deadlines.<br />
* [http://adamcadre.ac/content/phaq.txt PHAQ on Photopia] by [[Adam Cadre]]. Addresses artistic inspirations.<br />
* [http://adamcadre.ac/content/remains.txt On Shrapnel] by [[Adam Cadre]].<br />
* [http://www.avventuretestuali.com/avventure/cyclops The Land of the Cyclops] by [[Francesco Cordella]]. Discusses the possibilities of adapting puzzle material out of classic literature.<br />
* [http://www.goblinmercantileexchange.com/?p=858 Deadline Enchanter] by [[Alan DeNiro]].<br />
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on Sting of the Wasp] by [[Jason Devlin]].<br />
* [http://www.digitalhumanities.org/dhq/vol/001/2/000010.html Digital Humanities article on All Hope Abandon] by [[Eric Eve]]. Addresses Biblical inspirations and thematic content.<br />
* [http://www.sparkynet.com/spag/backissues/spag47.html SPAG interview on Elysium Enigma] by [[Eric Eve]]. Discusses design and TADS 3 coding.<br />
* [http://www.sparkynet.com/spag/backissues/spag51.html#Gordon SPAG interview on Lord Bellwater's Secret] by [[Sam Gordon]]. Discusses puzzle design and the game's ending.<br />
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on All Things Devours] by [[half sick of shadows]]. <br />
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/6a8fcc275aea7fad/24c64dcdb07a3553?lnk=gst&q=All+Things+Devours+Wrap-Up#24c64dcdb07a3553 All Things Devours Wrap-up on rec.games.int-fiction] by [[half sick of shadows]]. <br />
* [http://www.sparkynet.com/spag/backissues/spag51.html#Huang SPAG interview on An Act of Murder] by [[Christopher Huang]]. Discusses puzzle design and mystery structure.<br />
* [http://www.sparkynet.com/spag/backissues/spag51.html#Jota SPAG interview on Lost Pig] by [[Admiral Jota]]. Discusses polish, conversation design.<br />
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on Blue Chairs] by [[Chris Klimas]]. Discusses freedom in games.<br />
* [http://www.xyzzynews.com/xyzzy.6e.html Jigsaw and I] by [[Graham Nelson]]. Discusses research and design process, and the creation of the protagonist.<br />
* [http://spacecatrocketship.blogspot.com/search/label/Gun%20Mute Blog entries on Gun Mute] by [[C.E.J. Pacian]]. <br />
* [http://inform-fiction.org/I7Downloads/Examples/bronze/Overview.html Making of Bronze] by [[Emily Short]]. Addresses puzzle design.<br />
* [http://inform-fiction.org/I7Downloads/Examples/dm/Overview.html Making of Damnatio Memoriae] by [[Emily Short]].<br />
* [http://www.sparkynet.com/spag/backissues/spag47.html SPAG interview on Floatpoint] by [[Emily Short]].<br />
* [http://inform-fiction.org/I7Downloads/Examples/glass/Overview.html Making of Glass] by [[Emily Short]]. Addresses conversation system design.<br />
* [http://emshort.wordpress.com/writing-if/my-articles/making-of-metamorphoses-older/ Making of Metamorphoses] by [[Emily Short]]. <br />
* [http://www.xyzzynews.com/xyzzy.16d.html Parlez-Vous Nalian?] by [[Lucian Smith]]. Discusses the design of the game's famous puzzle.<br />
* [http://www.staticengine.com/splashdown/SplashdownPM.html Splashdown Post Mortem] by [[Paul J. Furio]]. A retrospective on the creation of this IFComp title from a first-time IF author.<br />
<br />
==NPCs==<br />
* [http://emshort.home.mindspring.com/NPC4.htm NPC Characterization] by [[Emily Short]]. Extensive discussion. The NPC as object, agent, and interlocutor.<br />
* [http://guyhasson.20m.com/Two%20Algorithms%202.htm Two algorithms for creating true character interaction in computer games] by [[Guy Hasson]].<br />
* [http://brasslantern.org/writers/iftheory/autonomousnpcs.html Creating Autonomous Non-Player Characters in Interactive Fiction] by [[Stephen Granade]].<br />
* [[Past_raif_topics: NPCs and AI|Discussions about NPCs, conversation systems and AI]] on the rec.arts.int-fiction newsgroup.<br />
<br />
==PCs==<br />
''(Articles about types of PCs are on the Theory page listed under [[Theory#Taxonomy|Taxonomy]].)''<br />
<br />
==Promotion==<br />
<br />
==Puzzles==<br />
* [http://www.xyzzynews.com/xyzzy.14g.html IF Roundtable: The Art of the Puzzle] from XYZZYnews #14. [[Adam Cadre]], [[Lucian Smith]], [[Andrew Plotkin]], and [[Neil deMause]] discuss puzzles.<br />
* [http://brasslantern.org/writers/iftheory/betterpuzzles-a.html Making Better Puzzles] by [[Stephen Granade]].<br />
* [http://www.xyzzynews.com/xyzzy.16d.html Parlez-Vous Nalian?] by [[Lucian Smith]] from XYZZYnews #16. Lucian discusses the language puzzle from ''The Edifice''.<br />
* [[Past_raif_topics: Game Mechanics: part 1#Puzzles|Discussions about puzzles]] on the rec.arts.int-fiction newsgroup.<br />
<br />
==Setting==<br />
* [http://emshort.home.mindspring.com/Geography.html Laying Out Geography in IF] by [[Emily Short]]. Covers playability principles, layout, pacing, and the 'edge of the world'.<br />
* [http://www.brasslantern.org/writers/iftheory/setting.html Developing a Setting for Fantastical IF] by [[Emily Short]]. Covers finding your ideas, constructing your map, and presentation.<br />
* [[Past_raif_topics: IF Theory: part 1#Descriptions_.26_settings|Discussions about descriptions &amp; settings]] on the rec.arts.int-fiction newsgroup.<br />
<br />
==Story==<br />
* [http://emshort.wordpress.com/2008/05/04/plot-scene-by-scene/ Plot, Scene by Scene] by [[Emily Short]]. Discussion of different scene types, broken down by styles of interaction.<br />
* [http://grandtextauto.org/2003/10/22/that-darn-conundrum/ That Darn Conundrum] by [[Andrew Stern]]. Discusses the trade-off in game design between freedom, agency, and story. Not specifically about IF, but applicable to it.<br />
<br />
==Use of Medium==<br />
* [http://emshort.home.mindspring.com/simul2.htm Desiderata for a Physical Simulation Library] by [[Emily Short]].<br />
* [http://www.xyzzynews.com/xyzzy.3b.html What XYZZY Does] from XYZZYnews #3. (See also: [[Xyzzy]].) - Dead link.<br />
<br />
==Writing==<br />
* [http://www.xyzzynews.com/xyzzy.17d.html Description Medicine] by [[Michael Berlyn]] for XYZZYnews #17. Liven up those rooms.<br />
* [http://brasslantern.org/writers/iftheory/descriptions.html Descriptions Constructed] by [[Stephen Granade]]. Descriptions that do more than just describe.<br />
* [http://raddial.com/if/theory/territory.html Mapping the Tale: Scene Description in IF] by [[J. Robinson Wheeler]]. Covers the writing of scene descriptions for locations.<br />
* [http://jacl.game-host.org:8080/dfisher/ifgems/gems_8.html Writing] in the ''IF Gems'' review quotes collection (also available from the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive]).<br />
* [[Past_raif_topics: IF Theory: part 1#Creative writing (vs programming)|Discussions about creative writing]] on the rec.arts.int-fiction newsgroup.<br />
<br />
[[Category:Basics]]</div>FuriousCoderhttps://www.ifwiki.org/index.php?title=Template_talk:Feature_article&diff=32560Template talk:Feature article2008-05-07T22:43:31Z<p>FuriousCoder: </p>
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<div>Well, now the IF Cover Art Drive has ended, so the feature article should be replaced -- but I don't know by what... --[[User:Eriorg|Eriorg]] 18:07, 1 May 2008 (PDT)<br />
: Yeah, I know... I'll try to think of something. -- [[User:Dswxyz|David Welbourn]] 08:18, 2 May 2008 (PDT)<br />
:: How about a Game of the Day or New Game(s) segment on the front page?</div>FuriousCoderhttps://www.ifwiki.org/index.php?title=Paul_J._Furio&diff=15690Paul J. Furio2006-07-19T05:32:32Z<p>FuriousCoder: </p>
<hr />
<div>'''Paul J. Furio''' is the author of [[Splashdown]], the 8th place winner of the 2004 Interactive Fiction Competition. His first exposure to [[Interactive Fiction]] was the [[Infocom]] game ''Planetfall'', authored by [[Steve Meretzky]]. In college in the early 90's, Paul disovered the [[Inform]] language and library, but it was not until 2004 that he decided to attempt his first full length game, which became his entry to that years Competition.<br />
<br />
Paul holds a Bachelors of Science in Computer Science from Rennselaer Polytechnic Institute (Troy, NY), and is currently employed as a software developer at Microsoft, in the Casual Games Group. Paul has shipped over half a dozen commercial game titles in his professional career, including the XBox racing game ''Forza Motorsport''. He currently resides in Seattle, Washington, with his wife Mary.<br />
<br />
==Author Credits==<br />
* ''Splashdown'' (2004; [[Z-code]]). [[IF Comp 2004]]: 8th place.<br />
<br />
==Links==<br />
* [http://www.wurb.com/if/person/1462 Baf's Guide listing for Paul J. Furio]<br />
[[Category:People|Furio, Paul J.]] [[Category:Inform authors|Furio, Paul J.]]<br />
* [http://paul.staticengine.com Paul Furio's personal home page]</div>FuriousCoderhttps://www.ifwiki.org/index.php?title=IFComp_2004&diff=12538IFComp 20042006-01-27T04:24:20Z<p>FuriousCoder: Added hyperlink for direct Splashdown game page</p>
<hr />
<div>{{IFCompNavBox}}<br />
<br />
<br />
The '''10th Annual Interactive Fiction Competition''' was organized by [[Stephen Granade]].<br />
<br />
==2004 IF Comp Results==<br />
# ''Luminous Horizon'' ([[Paul O'Brian]]; [[Glulx]]).<br />
# ''Blue Chairs'' ([[Chris Klimas]]; [[Z-code]]).<br />
# ''All Things Devours'' ([[half sick of shadows]]; [[Z-code]]).<br />
# ''Sting of the Wasp'' ([[Jason Devlin]]; [[Z-code]]).<br />
# ''Square Circle'' ([[Eric Eve]]; [[TADS 3]]).<br />
# ''The Orion Agenda'' ([[Ryan Weisenberger]]; [[Z-code]]).<br />
# ''Mingsheng'' ([[Deane Saunders ]]; [[Z-code]]).<br />
# ''[[Splashdown]]'' ([[Paul J. Furio]]; [[Z-code]]).<br />
# ''Gamlet'' ([[Tomasz Pudlo]]; [[Z-code]]).<br />
# ''Trading Punches'' ([[Mike Snyder]] as "Sidney Merk"; [[Hugo]]).<br />
# ''The Great Xavio'' ([[Reese Warner]]; [[Z-code]]).<br />
# ''Goose, Egg, Badger'' ([[Brian Rapp]]; [[Z-code]]).<br />
# ''The Big Scoop'' ([[Johan Berntsson]]; [[Z-code]]).<br />
# ''I Must Play'' ([[Geoff Fortytwo]]; [[TADS 3]]).<br />
# ''Identity'' ([[Dave Bernazzani]]; [[Z-code]]).<br />
# ''Murder at the Aero Club'' ([[Penny Wyatt]]; [[Z-code]]).<br />
# ''Bellclap'' ([[Tommy Herbert]]; [[Z-code]]).<br />
# ''Magocracy'' ([[Anton Joseph Rheaume]] as "Scarybug"; [[TADS 2]]).<br />
# ''Typo'' ([[Peter Seebach]] and [[Kevin Lynn]]; [[Z-code]]).<br />
# ''Kurusu City'' ([[Kevin Venzke]]; [[TADS 2]]).<br />
# ''Blink'' ([[Ian Waddell]]; [[Z-code]]).<br />
# ''Chronicle Play Torn'' ([[Penczer Attila]] as "Algol"; [[Z-code]]).<br />
# ''A Day In The Life Of A Super Hero'' ([[David Whyld]] as "davidw"; [[Adrift]]).<br />
# ''Order'' ([[John Evans]]; [[Z-code]]).<br />
# ''Who Created That Monster?'' ([[N. B. Horvath]]; [[TADS 2]]).<br />
# ''Blue Sky'' ([[Hans Fugal]]; [[Z-code]]).<br />
# ''The Realm'' ([[Michael Sheldon]]; [[TADS 2]]).<br />
# ''Redeye'' ([[John Pitchers]]; [[TADS 2]]).<br />
# ''Stack Overflow'' ([[Timofei Shatrov]]; [[Z-code]]).<br />
# ''Zero'' ([[William A. Tilli]]; [[TADS 2]]).<br />
# ''Zero One'' ([[Edward Plant]] as "shed"; [[Alan]]).<br />
# ''A Light's Tale'' ([[Zach Flynn]] as "vbnz"; [[TADS 2]]).<br />
# ''Getting Back To Sleep'' ([[Patrick Evans]] as "IceDragon"; MS-Windows).<br />
# ''Ruined Robots'' ([[Gregory Dudek]], [[Natasha Dudek]], [[Nicholas Dudek]], all as "nanag_d"; [[TADS 2]]).<br />
# ''PTBAD'' ([[Jonathan Berman]] as "Xorax"; [[TADS 2]]).<br />
# ''Ninja v1.30'' ([[Paul Allen Panks]]; MS-Windows).<br />
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==2004 Miss Congeniality Awards==<br />
These awards were voted by the authors of the entries.<br />
# ''Blue Chairs'' ([[Chris Klimas]]; [[Z-code]]).<br />
# ''Sting of the Wasp'' ([[Jason Devlin]]; [[Z-code]]).<br />
# ''Gamlet'' ([[Tomasz Pudlo]]; [[Z-code]]).<br />
<br />
==Links==<br />
* [http://ifcomp.org/comp04 IF Comp site]<br />
* [http://wurb.com/if/award/1#489 Baf's Guide]<br />
* [http://www.ifarchive.org/indexes/if-archiveXgamesXcompetition2004.html IF Archive]<br />
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[[Category:Annual IF Competition]] [[Category:2004]]</div>FuriousCoderhttps://www.ifwiki.org/index.php?title=Paul_J._Furio&diff=12537Paul J. Furio2006-01-27T04:22:17Z<p>FuriousCoder: Fix to bad hyperlink</p>
<hr />
<div>'''Paul J. Furio''' is the author of [[Splashdown]], the 8th place winner of the 2004 Interactive Fiction Competition. His first exposure to [[Interactive Fiction]] was the [[Infocom]] game ''Planetfall'', authored by [[Steve Meretzky]]. In college in the early 90's, Paul disovered the [[Inform]] language and library, but it was not until 2004 that he decided to attempt his first full length game, which became his entry to that years Competition.<br />
<br />
Paul holds a Bachelors of Science in Computer Science from Rennselaer Polytechnic Institute (Troy, NY), and is currently employed as a software developer at Microsoft, in the Casual Games Group. Paul has shipped over half a dozen commercial game titles in his professional career, including the XBox racing game ''Forza Motorsport''. He currently resides in Kirkland, Washington, with his wife Mary.<br />
<br />
==Author Credits==<br />
* ''Splashdown'' (2004; [[Z-code]]). [[IF Comp 2004]]: 8th place.<br />
<br />
==Links==<br />
* [http://www.wurb.com/if/person/1462 Baf's Guide listing for Paul J. Furio]<br />
[[Category:People|Furio, Paul J.]] [[Category:Inform authors|Furio, Paul J.]]<br />
* [http://paul.staticengine.com Paul Furio's personal home page]</div>FuriousCoderhttps://www.ifwiki.org/index.php?title=Splashdown&diff=12536Splashdown2006-01-27T04:21:52Z<p>FuriousCoder: Re-fix to bad link</p>
<hr />
<div>'''Splashdown''' is the title of the 8th place winner of the [[10th Annual Interactive Fiction Competition]], authored by [[Paul J. Furio]]. A science-fiction comedy-adventure, Splashdown is heavily inspired by ''Planetfall'', the [[Infocom]] game authored by [[Steve Meretzky]].<br />
<br />
In the game, the player is an interstellar colonist awoken from cryosleep when the colony ship suffers an unforseen catastrophy. A robot sidekick, named ''Spider'', arrives early in the game to assist the player and offer comic relief.<br />
<br />
This game was written in the [[Inform]] programming language. It also featured an Adobe Acrobat manual that was reminiscent of the original Infocom documentation, including a parody interstellar travel brochure.<br />
<br />
==Links==<br />
* [http://www.staticengine.com/splashdown/ The official Splashdown website]</div>FuriousCoderhttps://www.ifwiki.org/index.php?title=Splashdown&diff=12535Splashdown2006-01-27T04:21:06Z<p>FuriousCoder: Fix to bad hyperlink</p>
<hr />
<div>'''Splashdown''' is the title of the 8th place winner of the [[10th Annual Interactive Fiction Competition]], authored by [[Paul J. Furio]]. A science-fiction comedy-adventure, Splashdown is heavily inspired by ''Planetfall'', the [[Infocom]] game authored by [[Steve Meretzky]].<br />
<br />
In the game, the player is an interstellar colonist awoken from cryosleep when the colony ship suffers an unforseen catastrophy. A robot sidekick, named ''Spider'', arrives early in the game to assist the player and offer comic relief.<br />
<br />
This game was written in the [[Inform]] programming language. It also featured an Adobe Acrobat manual that was reminiscent of the original Infocom documentation, including a parody interstellar travel brochure.<br />
<br />
==Links==<br />
* [http://www.staticengine.com/splashdown/] - The official Splashdown website.</div>FuriousCoderhttps://www.ifwiki.org/index.php?title=Splashdown&diff=12534Splashdown2006-01-27T04:20:26Z<p>FuriousCoder: Initial Page Creation</p>
<hr />
<div>'''Splashdown''' is the title of the 8th place winner of the [[10th Annual Interactive Fiction Competition]], authored by [[Paul J. Furio]]. A science-fiction comedy-adventure, Splashdown is heavily inspired by ''Planetfall'', the [[Infocom]] game authored by [[Steve Meretzky]].<br />
<br />
In the game, the player is an interstellar colonist awoken from cryosleep when the colony ship suffers an unforseen catastrophy. A robot sidekick, named ''Spider'', arrives early in the game to assist the player and offer comic relief.<br />
<br />
This game was written in the [[Inform]] programming language. It also featured an Adobe Acrobat manual that was reminiscent of the original Infocom documentation, including a parody interstellar travel brochure.<br />
<br />
==Links==<br />
* [[http://www.staticengine.com/splashdown/]] - The official Splashdown website.</div>FuriousCoderhttps://www.ifwiki.org/index.php?title=Paul_J._Furio&diff=12533Paul J. Furio2006-01-27T04:12:10Z<p>FuriousCoder: </p>
<hr />
<div>'''Paul J. Furio''' is the author of [[Splashdown]], the 8th place winner of the 2004 Interactive Fiction Competition. His first exposure to [[Interactive Fiction]] was the [[Infocom]] game ''Planetfall'', authored by [[Steve Meretzky]]. In college in the early 90's, Paul disovered the [[Inform]] language and library, but it was not until 2004 that he decided to attempt his first full length game, which became his entry to that years Competition.<br />
<br />
Paul holds a Bachelors of Science in Computer Science from Rennselaer Polytechnic Institute (Troy, NY), and is currently employed as a software developer at Microsoft, in the Casual Games Group. Paul has shipped over half a dozen commercial game titles in his professional career, including the XBox racing game ''Forza Motorsport''. He currently resides in Kirkland, Washington, with his wife Mary.<br />
<br />
==Author Credits==<br />
* ''Splashdown'' (2004; [[Z-code]]). [[IF Comp 2004]]: 8th place.<br />
<br />
==Links==<br />
* [http://www.wurb.com/if/person/1462 Baf's Guide listing for Paul J. Furio]<br />
[[Category:People|Furio, Paul J.]] [[Category:Inform authors|Furio, Paul J.]]<br />
* [http://paul.staticengine.com] - Paul Furio's personal home page.</div>FuriousCoder