https://www.ifwiki.org/api.php?action=feedcontributions&user=Markm&feedformat=atomIFWiki - User contributions [en]2024-03-29T02:28:12ZUser contributionsMediaWiki 1.39.5https://www.ifwiki.org/index.php?title=Interpreter&diff=82176Interpreter2020-05-16T11:33:36Z<p>Markm: Default to Lectrote for windows</p>
<hr />
<div>An '''interpreter''' (or '''terp''', for short) is an application program ("app") which reads a [[story file]] and presents the game contained inside that file to the [[player]]. The interpreter itself is not part of the game, although it may provide shortcuts to make the playing more convenient. Many interpreters allow the player to enter [[command]]s (i.e., LOOK or GO NORTH) by pressing a single key combination (a "hotkey"). In addition, some interpreters allow the player to tweak display options to his liking (i.e., fonts and colors).<br />
<br />
The interpreter's function in interactive fiction is akin to that of a movie projector in motion pictures. It translates the "raw material" of the work into a more palatable format for humans.<br />
<br />
Technically, interpreters are usually virtual machines. They don't care about the higher-level language used to create the compiled code that is run on them. The [[Z-machine]], for example, is usually programmed with [[Inform]], but Infocom, who created it, used a compiler and language called [[ZIL]]. [[Glulx]] is similar to the Z-Machine, but designed to remove some limitations of that design, and also is typically programmed with Inform.<br />
<br />
<br />
== Interpreters by Platform==<br />
One of the advantages to the Virtual Machine concept is cross-platform compatibility. A story-file only needs to be written once and can be run on any computer on which an interpreter exists for similar story files. This makes the interpreter the only piece of software that needs to be written for a specific platform. <br />
<br />
There are interpreters for nearly every modern (and many not so modern) computing platforms. <br />
<br />
Some interpreters are usable for most formats of interactive fiction.<br />
* For Mac OS X there is [[Spatterlight]] and [[Lectrote]]<br />
* For Windows and Unix there is [[Lectrote]]<br />
* For Android and iPhone/iPad there are many choices [[Mobile apps for downloading or playing IF]]<br />
* For Ubuntu Touch there is [[Gelek Vanilla]]<br />
<br />
You can find a popular interpreter for your platform and IF format in the following table:<br />
<br />
{| class="wikitable"<br />
!<br />
!Zcode<br />
!TADS<sup>1</sup><br />
!Glulx<br />
!Hugo<br />
!ADRIFT<br />
!Alan2<br />
!Alan3<br />
|-<br />
!Story File Extension<br />
|.z5, .z8,.z3,.zblorb .zlb (other .z# or .dat, rarely)<br />
|.gam, .t3<br />
|.ulx, .blb, .gblorb .glb<br />
|.hex<br />
|.taf<br />
|.acd/.dat<br />
|.a3c/.a3r<br />
|-<br />
!Android<br />
|[[Fabularium]], [[JFrotz]], [[Incant]], [[Son of Hunky Punk]], [[Text Fiction]], [[Thunderword]], [[Twisty]], [[ZMPP]]<br />
|[[Fabularium]], [[Son of Hunky Punk]], [[Thunderword]]<br />
|[[AndroidIF]], [[Fabularium]], [[Incant]], [[Thunderword]]<br />
|[[Fabularium]], [[Thunderword]]<br />
|[[Fabularium]]<br />
|[[Fabularium]], [[Thunderword]]<br />
|[[Fabularium]], [[Thunderword]]<br />
|-<br />
!DOS<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frotz/DJGPPFrotz240.zip DOS Frotz]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-tads/tadsexe_259.zip DOS TADS]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/git/dosgit-1.0.4.zip Git for Dos]<br />
|[[Hugo]]<br />
|[[SCARE]]<br />
|[http://www.ifarchive.org/if-archive/programming/alan/executables/arun281dos.zip ARun], [http://www.ifarchive.org/if-archive/programming/alan/executables/glkarun-2.86-dos-2.zip Glk ARun]<br />
|(none)<br />
|-<br />
!Linux<br />
|[[Gargoyle]], [http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frotz/frotz-2.43-3.i386.rpm Frotz (redhat binary RPM)], [[Lectrote]]<br />
|[[Gargoyle]], [[QTads]]<br />
|[[Gargoyle]], [[Lectrote]], [[Zag]]<br />
|[[Gargoyle]], [[Hugo wxGTK]], [[Hugor]], [[Lectrote]]<br />
|[[Gargoyle]], [[SCARE]]<br />
|[[Gargoyle]], [http://www.ifarchive.org/if-archive/programming/alan/executables/glkarun-2.86-linux-i386-2.tar.gz Glk Arun]<br />
|[http://www.ifarchive.org/if-archive/programming/alan3/executables/alan3_0alpha5.linux.x86.tgz ARun in Full Distr], [[Gargoyle]]<br />
|-<br />
!Mac OS 10.12 Sierra<br />
|[https://github.com/erkyrath/garglk/releases/tag/zarf-mac-20161021 Gargoyle (unofficial build for MacOS 10.12)], [[Lectrote]]<br />
|[https://github.com/erkyrath/garglk/releases/tag/zarf-mac-20161021 Gargoyle (unofficial build for MacOS 10.12)]<br />
|[[Lectrote]]<br />
|[[Lectrote]]<br />
|?<br />
|(none)<br />
|?<br />
|-<br />
!Mac OS X<br />
|[[Gargoyle]], [[Lectrote]], [[Spatterlight]], [[Zoom]]<br />
|[[CocoaTADS]], [[Gargoyle]], [http://www.hypertads.org/downloads/HyperTADS-140.sit HyperTADS]<sup>2</sup>, [[Spatterlight]], [[QTads]]<br />
|[[Lectrote]], [[Spatterlight]], [[Zag]]<br />
|[[Spatterlight]], [[Hugo]], [[Hugor]], [[Lectrote]]<br />
|[[Spatterlight]], [[SCARE]]<br />
|(none)<br />
|[http://www.ifarchive.org/if-archive/programming/alan3/executables/alan3_0alpha9.macosx.x86.tgz Arun in Full Distr], [[Spatterlight]]<br />
|-<br />
!Mac System 9<br />
|[[MaxZip]], [[Nitfol]]<br />
|[http://www.hypertads.org/downloads/HyperTADS-140.sit HyperTADS]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/glulxe/Glulxe-034.hqx Glulxe for Mac]<br />
|[[Hugo]]<br />
|(none)<br />
|[http://www.ifarchive.org/if-archive/programming/alan/executables/MacAlan-2.8.2.1-Binary.sit.hqx ARun], [http://www.ifarchive.org/if-archive/programming/alan/executables/MacGlk-Alan-020.sit.hqx Glk ARun]<br />
|(none)<br />
|-<br />
!Palm<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frobnitz/frob10.zip Frobnitz]<br />
|(none)<br />
|[[CellarDoor]]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_palm.zip Hugo Palm]<br />
|(none)<br />
|(none)<br />
|(none)<br />
|-<br />
!PocketPC<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frotz/pocketfrotz_04b.zip Pocket Frotz]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-tads/PocketTADS-01.zip Pocket TADS]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/git/pGit-0.5.zip Git PocketPC]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_wince.zip Hugo WinCE]<br />
|(none)<br />
|(none)<br />
|(none)<br />
|-<br />
!RISC OS<br />
|[http://mirror.ifarchive.org/if-archive/infocom/interpreters/frotz/RiscOSFrotz132.zip Frotz], [http://mirror.ifarchive.org/if-archive/infocom/interpreters/zip2000/Acorn_Zip2000_141_Std1.0.spk Zip2000]<br />
|[http://mirror.ifarchive.org/if-archive/programming/tads2/executables/AcornTADSruntime.spk AcornTADS]<br />
|(none)<br />
|[http://mirror.ifarchive.org/if-archive/programming/hugo/executables/AcornHugo25.zip AcornHugo]<br />
|(none)<br />
|(none)<br />
|(none)<br />
|-<br />
!Symbian<br />
|Frotz 1.08 uiq<br />
|?<br />
|?<br />
|?<br />
|?<br />
|?<br />
|(none)<br />
|-<br />
!Java<br />
|[[ZPlet]]<br />
|?<br />
|[[Zag]]<br />
|?<br />
|[[JAsea]]<br />
|?<br />
|(none)<br />
|-<br />
!Windows<br />
|[[Filfre]], [http://mirror.ifarchive.org/if-archive/infocom/interpreters/frotz/WindowsFrotz.zip Windows Frotz], [[Lectrote]]<br />
|[[Gargoyle]], [http://mirror.ifarchive.org/if-archive/interpreters-tads/htads_playkit_HT20.exe HTML TADS Playkit], [[QTads]],<br />
|[[Filfre]], [http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/git/wingit-1.0.6.zip Git], [http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/glulxe/WinGlulxeInstaller.exe Glulxe], [[Lectrote]], [[Zag]]<br />
|[http://ifarchive.org/if-archive/programming/hugo/executables/hugov31_win32.exe Hugo Multimedia Interpreter], [[Hugor]], [[Lectrote]]<br />
|[[ADRIFT Runner]]<br />
|[http://www.ifarchive.org/if-archive/programming/alan/executables/arun286bwin.zip ARun], [[Gargoyle]], [http://www.ifarchive.org/if-archive/programming/alan/executables/arun287-5-glk-win32-ix86.zip Glk Arun]<br />
|[[Gargoyle]], [http://www.ifarchive.org/if-archive/programming/alan3/executables/winarun3_0alpha6.win32.x86.setup.exe WinARun]<br />
|}<br />
<br />
: <sup>1</sup> As of April 2012, only QTads is compatible with TADS 3.1 games. Other TADS interpreters are compatible with TADS 3.0 games, but may not support HTML TADS graphic and sound features.<br />
: <sup>2</sup> HyperTADS isn't native to MacOS X yet, but runs in the Classic compatibility environment.<br />
<br />
<br />
These are not all the interpreters available, just some of the most popular ones for the most popular platforms. The IF Archive has a fairly comprehensive, if not exactly friendly, list of interpreters that you can download:<br />
<br />
* http://www.ifarchive.org/indexes/if-archiveXinfocomXinterpreters.html<br />
<br />
Also see [[Websites for downloading or playing IF]], and [[Mobile apps for downloading or playing IF]].<br />
<br />
==Types of Interpreters==<br />
<br />
* <b>[[Z-machine]]</b><br>This is the one that Infocom invented in the late 1970s.<br />
* <b>[[Glulx]]</b><br>This is something of a redesign of the Z-Machine with many new features.<br />
* <b>[[TADS]]</b><br>This is a system designed by [[Mike Roberts]] in the late 1980s. TADS2 is well established and TADS3 is a redesign.<br />
* <b>[[Hugo]]</b><br>This is a system designed by [[Kent Tessman]], somewhat inspired by Inform and TADS but designed to be easier to work with.<br />
<br />
[[Category:Interpreter]]<br />
[[Category:Glossary]]</div>Markmhttps://www.ifwiki.org/index.php?title=PAX_East_2011&diff=50633PAX East 20112011-02-08T22:58:41Z<p>Markm: </p>
<hr />
<div>[http://www.paxsite.com/paxeast/ PAX East] is an annual convention, this year running from March 11 to 13, put on by the team at [http://www.penny-arcade.com/ Penny Arcade]. You should go. [[PAX East 2010 | Last year]] rocked.<br />
<br />
== Rooms ==<br />
<br />
Just like last year, we will have an IF Hospitality Suite (in the Westin). This will be open noon-midnight on Friday, noon-midnight Saturday, and noon-3pm Sunday.<br />
<br />
In addition, we will have an IF function room (also in the Westin) on Saturday only. (See Dave's notes below.) We'll schedule our larger events there.<br />
<br />
Both rooms will be open to the public, and will ''not'' require a PAX badge.<br />
<br />
== Official PAX events ==<br />
<br />
PAX has confirmed the following two events on their schedule. (These events ''will'' require a PAX badge.) Neither is IF-specific, but these are the ones including IF people:<br />
<br />
* "How to fund your game development project with Kickstarter" (Friday - 12:30 pm - Cat Theatre) -- Cindy Au, Andrew Plotkin, Joshua Newman, Evan Balster<br />
* "Interactive Drama: Dialogue as Gameplay" (Friday - 2:00 pm - Cat Theatre) -- Jonathon Myers, Stephen Dinehart, Evan Skolnick, Emily Short, John Gonzalez<br />
<br />
== Events hosted by us ==<br />
<br />
Schedules are not yet finalized, so please add panel or event ideas below.<br />
<br />
'''Thursday'''<br />
<br />
* We all go out to eat before PAX (Thursday, 7 pm). (Zarf will set this up)<br />
<br />
'''Friday, IF suite'''<br />
<br />
(The two PAX panels noted above are early Friday afternoon. IF suite events will be in the afternoon and evening.)<br />
<br />
* Late afternoon smaller panel?<br />
* "Meet the IF community" -- One of the Boston game people suggested that we should pick a time and say "If you're busy at PAX, but you want to stop by the IF suite and meet people at least once, *this* is a good time to do it." Just to avoid diffusion.<br />
<br />
'''Saturday, Alcott Room'''<br />
<br />
All Saturday events will be in the Alcott room, because that's when we'll have it. Times will be determined soon. (Hopefully PAX will post an official schedule for us to work around. I don't want to post more than one every two hours, as turning chaos into lunacy is tiring.)<br />
<br />
* Speed-IF. We'll do the madlib topic selections in the early afternoon and people have until 10pm to submit their works to me. - [[David Cornelson]]<br />
* A lightning introduction to Inform 7. (Andrew Plotkin, Jason McIntosh)<br />
* An IF play event. (Basically a real-life ClubFloyd -- we throw a game up on a projector screen and give somebody the keyboard. Someone else reads the output out loud.) (Game TBA)<br />
* "Setting as character in narrative games" -- I proposed this as a PAX panel (Andrew Plotkin, Rob Wheeler, Stephen Granade, John Gonzalez (Obsidian), Dean Tate (Harmonix)). It wasn't accepted, but we should do it for our own program. I've emailed everybody on the original list.<br />
* IF Demo Fair. (Emily Short.) Authors have the opportunity to work on tech demonstrations during February, focusing on one of several themes (new types of NPC interaction, new UI formats). During PAX, these will be on show on laptops. There will be a dedicated Demo Fair time when we get together and play through the demos on a projector; authors will be invited to talk about why they did what they did, if they're present. It's still permitted to submit a demonstration if you're not going to be there, and you're welcome to accompany your demo with some authorial notes to be shared with everyone. This is not a competition, in that there will be no official prizes, judges, or winners, and anyone is free both to enter and to offer feedback on other entries. There is now an [http://emshort.wordpress.com/2011/01/31/announce-if-demo-fair/ official announcement].<br />
<br />
'''Sunday, IF suite'''<br />
<br />
* Moving from inspiration to design? -- A lot of IF authors get lost in the steps from 'I want to write IF!' to how to go about doing so, so go through various starting points ("I want to evoke this kind of mood", "I want to explore this theme", "I want to emulate this kind of non-IF story", "I want to play with this kind of mechanic") and discuss how you'd go from there to fleshing out your ideas to picking a design process. (Participants: ???)<br />
<br />
(At 3pm we chase everybody out and start deconstructing the room. Anyone still around for dinner, we'll meet up.)<br />
<br />
'''Other ideas'''<br />
<br />
* Suggestion: IF-room discussion on puzzles as a way to tell story, not just a pacing device or way to control access<br />
* Grue Street IF writer's workshop. (Somewhat modified to be a public event. People bring in-progress IF work, we play them together and critique.)<br />
<br />
== Alcott Conference Room for Saturday ==<br />
We have a meeting room reserved at the Westin for Saturday from 12 noon until 12 midnight, connected to the convention. It's 1,035sqft (41ft x 29ft) and seats up to 100 people. We'll have a theatre (rowed seats) layout.<br />
<br />
==== Internet Connectivity ====<br />
Individual Wi-Fi codes can be purchased for the day at $50 on Saturday, but they need to be requested early. As the day gets later, they won't provide new codes. There is a slight delay as codes are created. If anyone wants to pre-order Wi-Fi access, let me know.<br />
<br />
==== Food ====<br />
We cannot bring any of our own food or beverages into the meeting room. There's a union rule that bars outside food. There may be signs in the room saying "No Food or Beverages Allowed". The cost of hotel menu food is prohibitive.<br />
<br />
==== Demo Fair ====<br />
<br />
Time yet to be determined: playthrough on a projector of the works submitted to the IF demo fair.<br />
<br />
== Swag and other supply plans ==<br />
<br />
* How-to-play-IF cards (Zarf)<br />
* Left over from [[PAX_East_2010 | last year]]: "say hello" nametag stickers, ">" badge stickers, "frotz badge" badge stickers. (Zarf)<br />
* Hadean Lands promo buttons. (Zarf)<br />
* Munchies for IF suite<br />
<br />
=== Equipment ===<br />
<br />
* A video projector. (Zarf is bringing this -- it has VGA and S-video inputs)<br />
* Extension cords, power strips (Zarf, but more wouldn't hurt)<br />
* From last year: sharpies, paper, magic blue tape (Zarf)<br />
<br />
=== Posters for Rooms ===<br />
<br />
We're getting an order of posters together for the PAX rooms. I have a quote for 20 24" x 36" posters for $400 ($20 per). Textfyre will pitch in the difference of whatever people can't pay. If you have a game or other IF poster, please follow the guidelines at:<br />
<br />
http://chicagoprintingcenter.com/templates.html<br />
<br />
...and send your image to david at textfyre.<br />
<br />
# The Shadow in the Cathedral - Textfyre<br />
# The Empath's Gift (Coming Soon) - Textfyre<br />
# The Cil Wars (IF Demo Fair) - Textfyre<br />
# Parchment - Dannii<br />
# Hadean Lands - Zarf<br />
# The Warbler's Nest - Jmac<br />
<br />
== People planning to attend ==<br />
<br />
* [[Sam Kabo Ashwell]]<br />
* [[Jon Blask|Jonathan Blask]]<br />
* [[David Cornelson]]<br />
* [[Victor Gijsbers]]<br />
* [[Stephen Granade]]<br />
* [[Christopher Huang]]<br />
* [[Sean Huxter]]<br />
* [[Kevin Jackson-Mead]]<br />
* Flourish Klink<br />
* [[Juhana Leinonen]]<br />
* [[Jacqueline Lott]]<br />
* [[Jesse McGrew]]<br />
* [[Jason McIntosh]]<br />
* [[Iain Merrick]]<br />
* [[Nick Montfort]]<br />
* [[Marius Müller]]<br />
* [[Mark Musante]]<br />
* [[Andrew Plotkin]]<br />
* [[Gunther Schmidl]]<br />
* [[Dan Schmidt]]<br />
* [[Dan Shiovitz]]<br />
* [[Emily Short]]<br />
* [[Carolyn VanEseltine]]<br />
* [[Jrw|Rob Wheeler]]<br />
<br />
[[Category:Events]] [[Category:2011]]</div>Markmhttps://www.ifwiki.org/index.php?title=PAX_East_2011&diff=50579PAX East 20112011-02-01T13:58:56Z<p>Markm: /* People planning to attend */</p>
<hr />
<div>[http://www.paxsite.com/paxeast/ PAX East] is an annual convention, this year running from March 11 to 13, put on by the team at [http://www.penny-arcade.com/ Penny Arcade]. You should go. [[PAX East 2010 | Last year]] rocked.<br />
<br />
== Rooms ==<br />
<br />
Just like last year, we will have an IF Hospitality Suite (in the Westin, we think). This will be open noon-midnight on Friday, noon-midnight Saturday, and noon-3pm Sunday.<br />
<br />
In addition, we will have an IF function room (also in the Westin) on Saturday only. (See Dave's notes below.) We'll schedule our larger events there.<br />
<br />
Both rooms will be open to the public, and will ''not'' require a PAX badge.<br />
<br />
== Official PAX events ==<br />
<br />
PAX has confirmed the following two events on their schedule. (These events ''will'' require a PAX badge.) Neither is IF-specific, but these are the ones including IF people:<br />
<br />
* "How to fund your game development project with Kickstarter" (Friday - 12:30 pm - Cat Theatre) -- Cindy Au, Andrew Plotkin, Joshua Newman, Evan Balster<br />
* "Interactive Drama: Dialogue as Gameplay" (Friday - 2:00 pm - Cat Theatre) -- Jonathon Myers, Stephen Dinehart, Evan Skolnick, Emily Short, John Gonzalez<br />
<br />
== Events in our IF rooms ==<br />
<br />
Schedules are not yet finalized (they're not even initialized), so please add panel or event ideas here.<br />
<br />
* We all go out to eat before PAX (Thursday night). (Zarf will set this up)<br />
* I'd like to propose we do an open Speed-IF on Saturday. We'll do the madlib topic selections in the early afternoon and people have until 10pm to submit their works to me. - [[David Cornelson]]<br />
* An IF play event. (Basically a real-life ClubFloyd -- we throw a game up on a projector screen and give somebody the keyboard. Someone else reads the output out loud.) (What game?)<br />
* Grue Street IF writer's workshop. (Somewhat modified to be a public event. People bring in-progress IF work, we play them together and critique.)<br />
* Suggestion: IF-room discussion on puzzles as a way to tell story, not just a pacing device or way to control access<br />
* "Setting as character in narrative games" -- I proposed this as a PAX panel (Andrew Plotkin, Rob Wheeler, Stephen Granade, John Gonzalez (Obsidian), Dean Tate (Harmonix)). It wasn't accepted, but we should do it for our own program. I've emailed everybody on the original list.<br />
* "Meet the IF community" -- One of the Boston game people suggested that we should pick a time and say "If you're busy at PAX, but you want to stop by the IF suite and meet people at least once, *this* is a good time to do it." Just to avoid diffusion.<br />
* A lightning introduction to Inform 7? -- (Aimed at newcomers, not IF regulars, obviously. Jmac and Zarf did this at Boston Gameloop last year.)<br />
* Moving from inspiration to design? -- A lot of IF authors get lost in the steps from 'I want to write IF!' to how to go about doing so, so go through various starting points ("I want to evoke this kind of mood", "I want to explore this theme", "I want to emulate this kind of non-IF story", "I want to play with this kind of mechanic") and discuss how you'd go from there to fleshing out your ideas to picking a design process.<br />
* IF Demo Fair. Authors have the opportunity to work on tech demonstrations during February, focusing on one of several themes (new types of NPC interaction, new UI formats). During PAX, these will be on show on laptops. There will be a dedicated Demo Fair time when we get together and play through the demos on a projector; authors will be invited to talk about why they did what they did, if they're present. It's still permitted to submit a demonstration if you're not going to be there, and you're welcome to accompany your demo with some authorial notes to be shared with everyone. This is not a competition, in that there will be no official prizes, judges, or winners, and anyone is free both to enter and to offer feedback on other entries. There is now an [http://emshort.wordpress.com/2011/01/31/announce-if-demo-fair/ official announcement].<br />
<br />
== Alcott Conference Room for Saturday ==<br />
We have a meeting room reserved at the Westin for Saturday from 12 noon until 12 midnight, connected to the convention. It's 1,035sqft (41ft x 29ft) and seats up to 100 people. We'll have a theatre (rowed seats) layout.<br />
<br />
==== Internet Connectivity ====<br />
Individual Wi-Fi codes can be purchased for the day at $50 on Saturday, but they need to be requested early. As the day gets later, they won't provide new codes. There is a slight delay as codes are created. If anyone wants to pre-order Wi-Fi access, let me know.<br />
<br />
==== Food ====<br />
We cannot bring any of our own food or beverages into the meeting room. There's a union rule that bars outside food. There may be signs in the room saying "No Food or Beverages Allowed". The cost of hotel menu food is prohibitive.<br />
<br />
==== Demo Fair ====<br />
<br />
Time yet to be determined: playthrough on a projector of the works submitted to the IF demo fair.<br />
<br />
== Swag and other supply plans ==<br />
<br />
* Like last year: How-to-play-IF cards, nametag stickers, badge stickers. (Zarf)<br />
* Hadean Lands promo buttons. (Zarf)<br />
* A video projector. (Zarf)<br />
* Munchies for IF suite<br />
<br />
== People planning to attend ==<br />
<br />
* [[Sam Kabo Ashwell]]<br />
* [[David Cornelson]]<br />
* [[Victor Gijsbers]] (maybe)<br />
* [[Stephen Granade]]<br />
* [[Christopher Huang]]<br />
* [[Kevin Jackson-Mead]]<br />
* Flourish Klink<br />
* [[Juhana Leinonen]]<br />
* [[Jacqueline Lott]]<br />
* [[Jesse McGrew]]<br />
* [[Jason McIntosh]]<br />
* [[Iain Merrick]]<br />
* [[Nick Montfort]]<br />
* [[Marius Müller]]<br />
* [[Mark Musante]]<br />
* [[Andrew Plotkin]]<br />
* [[Gunther Schmidl]]<br />
* [[Dan Schmidt]]<br />
* [[Dan Shiovitz]]<br />
* [[Emily Short]]<br />
* [[Carolyn VanEseltine]]<br />
<br />
[[Category:Events]] [[Category:2011]]</div>Markmhttps://www.ifwiki.org/index.php?title=PAX_East_2011&diff=50574PAX East 20112011-01-31T16:13:08Z<p>Markm: /* People planning to attend */ alphebetized the two Dans</p>
<hr />
<div>[http://www.paxsite.com/paxeast/ PAX East] is an annual convention, this year running from March 11 to 13, put on by the team at [http://www.penny-arcade.com/ Penny Arcade]. You should go. [[PAX East 2010 | Last year]] rocked.<br />
<br />
== Rooms ==<br />
<br />
Just like last year, we will have an IF Hospitality Suite (in the Westin, we think). This will be open noon-midnight on Friday, noon-midnight Saturday, and noon-3pm Sunday.<br />
<br />
In addition, we will have an IF function room (also in the Westin) on Saturday only. (See Dave's notes below.) We'll schedule our larger events there.<br />
<br />
Both rooms will be open to the public, and will ''not'' require a PAX badge.<br />
<br />
== Official PAX events ==<br />
<br />
PAX has confirmed the following two events on their schedule. (These events ''will'' require a PAX badge.) Neither is IF-specific, but these are the ones including IF people:<br />
<br />
* "How to fund your game development project with Kickstarter" (Friday - 12:30 pm - Cat Theatre) -- Cindy Au, Andrew Plotkin, Joshua Newman, Evan Balster<br />
* "Interactive Drama: Dialogue as Gameplay" (Friday - 2:00 pm - Cat Theatre) -- Jonathon Myers, Stephen Dinehart, Evan Skolnick, Emily Short, John Gonzalez<br />
<br />
== Events in our IF rooms ==<br />
<br />
Schedules are not yet finalized (they're not even initialized), so please add panel or event ideas here.<br />
<br />
* We all go out to eat before PAX (Thursday night). (Zarf will set this up)<br />
* I'd like to propose we do an open Speed-IF on Saturday. We'll do the madlib topic selections in the early afternoon and people have until 10pm to submit their works to me. - [[David Cornelson]]<br />
* An IF play event. (Basically a real-life ClubFloyd -- we throw a game up on a projector screen and give somebody the keyboard. Someone else reads the output out loud.) (What game?)<br />
* Grue Street IF writer's workshop. (Somewhat modified to be a public event. People bring in-progress IF work, we play them together and critique.)<br />
* Suggestion: IF-room discussion on puzzles as a way to tell story, not just a pacing device or way to control access<br />
* "Setting as character in narrative games" -- I proposed this as a PAX panel (Andrew Plotkin, Rob Wheeler, Stephen Granade, John Gonzalez (Obsidian), Dean Tate (Harmonix)). It wasn't accepted, but we should do it for our own program. I've emailed everybody on the original list.<br />
* "Meet the IF community" -- One of the Boston game people suggested that we should pick a time and say "If you're busy at PAX, but you want to stop by the IF suite and meet people at least once, *this* is a good time to do it." Just to avoid diffusion.<br />
* A lightning introduction to Inform 7? -- (Aimed at newcomers, not IF regulars, obviously. Jmac and Zarf did this at Boston Gameloop last year.)<br />
* Moving from inspiration to design? -- A lot of IF authors get lost in the steps from 'I want to write IF!' to how to go about doing so, so go through various starting points ("I want to evoke this kind of mood", "I want to explore this theme", "I want to emulate this kind of non-IF story", "I want to play with this kind of mechanic") and discuss how you'd go from there to fleshing out your ideas to picking a design process.<br />
* IF Demo Fair. Authors have the opportunity to work on tech demonstrations during February, focusing on one of several themes (new types of NPC interaction, new UI formats). During PAX, these will be on show on laptops. There will be a dedicated Demo Fair time when we get together and play through the demos on a projector; authors will be invited to talk about why they did what they did, if they're present. It's still permitted to submit a demonstration if you're not going to be there, and you're welcome to accompany your demo with some authorial notes to be shared with everyone. This is not a competition, in that there will be no official prizes, judges, or winners, and anyone is free both to enter and to offer feedback on other entries.<br />
<br />
== Alcott Conference Room for Saturday ==<br />
We have a meeting room reserved at the Westin for Saturday from 12 noon until 12 midnight, connected to the convention. It's 1,035sqft (41ft x 29ft) and seats up to 100 people. We'll have a theatre (rowed seats) layout.<br />
<br />
==== Internet Connectivity ====<br />
Individual Wi-Fi codes can be purchased for the day at $50 on Saturday, but they need to be requested early. As the day gets later, they won't provide new codes. There is a slight delay as codes are created. If anyone wants to pre-order Wi-Fi access, let me know.<br />
<br />
==== Food ====<br />
We cannot bring any of our own food or beverages into the meeting room. There's a union rule that bars outside food. There may be signs in the room saying "No Food or Beverages Allowed". The cost of hotel menu food is prohibitive.<br />
<br />
== Swag and other supply plans ==<br />
<br />
* Like last year: How-to-play-IF cards, nametag stickers, badge stickers. (Zarf)<br />
* Hadean Lands promo buttons. (Zarf)<br />
* A video projector. (Zarf)<br />
* Munchies for IF suite<br />
<br />
== People planning to attend ==<br />
<br />
* [[David Cornelson]]<br />
* [[Victor Gijsbers]] (maybe)<br />
* [[Stephen Granade]]<br />
* [[Christopher Huang]]<br />
* [[Kevin Jackson-Mead]]<br />
* Flourish Klink<br />
* [[Juhana Leinonen]]<br />
* [[Jesse McGrew]]<br />
* [[Iain Merrick]]<br />
* [[Nick Montfort]]<br />
* [[Marius Müller]]<br />
* [[Mark Musante]]<br />
* [[Andrew Plotkin]]<br />
* [[Gunther Schmidl]]<br />
* [[Dan Schmidt]]<br />
* [[Dan Shiovitz]]<br />
* [[Emily Short]]<br />
* [[Carolyn VanEseltine]]<br />
<br />
[[Category:Events]] [[Category:2011]]</div>Markmhttps://www.ifwiki.org/index.php?title=PAX_East_2011&diff=50486PAX East 20112011-01-19T13:06:25Z<p>Markm: </p>
<hr />
<div>[http://www.paxsite.com/paxeast/ PAX East] is an annual convention put on by the team at [http://www.penny-arcade.com/ Penny Arcade]. You should go. [[PAX East 2010 | Last year]] rocked.<br />
<br />
== Things that will happen ==<br />
<br />
We all go out to eat before PAX (Thursday night).<br />
<br />
=== Meetup Room for Saturday ===<br />
I have a meeting room reserved at the Westin for Saturday from 12 noon until 12 midnight, connected to the convention. It's 1,035sqft (41ft x 29ft) and can seat 26 to 100 people. In order to complete the reservation, I'd like to know that we plan to having a couple of panels, a speed-if, or some other discussions or demonstrations. The cost of the room is $750. I can cover at least half of that, but would prefer we spread the cost around to a number of people. I'm still waiting for the Internet access expense since that is in addition to the room request. We can also order food/beverages ahead of time from http://bostonwaterfront.westinemenus.com/. [[David Cornelson]]<br />
<br />
=== SpeedIF ===<br />
I'd like to propose we do an open Speed-IF on Saturday. We'll do the madlib topic selections in the early afternoon and people have until 10pm to submit their works to me. - [[David Cornelson]]<br />
<br />
=== Other events ===<br />
<br />
* An IF play event. (Basically a real-life ClubFloyd -- we throw a game up on a projector screen and give somebody the keyboard. Someone else reads the output out loud.)<br />
* Grue Street IF writer's workshop. (Somewhat modified to be a public event. People bring in-progress IF work, we play them together and critique.)<br />
<br />
== People planning to attend ==<br />
<br />
* [[David Cornelson]]<br />
* [[Stephen Granade]]<br />
* [[Kevin Jackson-Mead]]<br />
* [[Jesse McGrew]]<br />
* [[Iain Merrick]]<br />
* [[Marius Müller]]<br />
* [[Mark Musante]]<br />
* [[Andrew Plotkin]]<br />
* [[Gunther Schmidl]]<br />
<br />
[[Category:Events]] [[Category:2011]]</div>Markmhttps://www.ifwiki.org/index.php?title=PAX_East_2011&diff=50485PAX East 20112011-01-19T13:02:37Z<p>Markm: re-alphebetized people and moved to end</p>
<hr />
<div>You should go. [[PAX East 2010 | Last year]] rocked.<br />
<br />
== Things that will happen ==<br />
<br />
We all go out to eat before PAX (Thursday night).<br />
<br />
=== Meetup Room for Saturday ===<br />
I have a meeting room reserved at the Westin for Saturday from 12 noon until 12 midnight, connected to the convention. It's 1,035sqft (41ft x 29ft) and can seat 26 to 100 people. In order to complete the reservation, I'd like to know that we plan to having a couple of panels, a speed-if, or some other discussions or demonstrations. The cost of the room is $750. I can cover at least half of that, but would prefer we spread the cost around to a number of people. I'm still waiting for the Internet access expense since that is in addition to the room request. We can also order food/beverages ahead of time from http://bostonwaterfront.westinemenus.com/. [[David Cornelson]]<br />
<br />
=== SpeedIF ===<br />
I'd like to propose we do an open Speed-IF on Saturday. We'll do the madlib topic selections in the early afternoon and people have until 10pm to submit their works to me. - [[David Cornelson]]<br />
<br />
=== Other events ===<br />
<br />
* An IF play event. (Basically a real-life ClubFloyd -- we throw a game up on a projector screen and give somebody the keyboard. Someone else reads the output out loud.)<br />
* Grue Street IF writer's workshop. (Somewhat modified to be a public event. People bring in-progress IF work, we play them together and critique.)<br />
<br />
== People planning to attend ==<br />
<br />
* [[David Cornelson]]<br />
* [[Stephen Granade]]<br />
* [[Kevin Jackson-Mead]]<br />
* [[Jesse McGrew]]<br />
* [[Iain Merrick]]<br />
* [[Marius Müller]]<br />
* [[Mark Musante]]<br />
* [[Andrew Plotkin]]<br />
* [[Gunther Schmidl]]<br />
<br />
{{stub|Description, dates, location, link to the event's website.}}<br />
[[Category:Events]] [[Category:2011]]</div>Markmhttps://www.ifwiki.org/index.php?title=PAX_East_2011&diff=50327PAX East 20112011-01-07T14:22:44Z<p>Markm: /* People planning to attend */ alphebetize by last name</p>
<hr />
<div>You should go. [[PAX East 2010 | Last year]] rocked.<br />
<br />
== People planning to attend ==<br />
<br />
* [[David Cornelson]]<br />
* [[Stephen Granade]]<br />
* [[Kevin Jackson-Mead]]<br />
* [[Mark Musante]]<br />
* [[Andrew Plotkin]]<br />
<br />
== Things that will happen ==<br />
<br />
We all go out to eat before PAX (Thursday night).<br />
<br />
SpeedIF?<br />
<br />
{{stub|Description, dates, location, link to the event's website.}}<br />
[[Category:Events]] [[Category:2011]]</div>Markmhttps://www.ifwiki.org/index.php?title=PAX_East_2011&diff=50322PAX East 20112011-01-06T21:17:00Z<p>Markm: </p>
<hr />
<div>You should go.<br />
<br />
== People planning to attend ==<br />
<br />
* [[Andrew Plotkin]]<br />
* [[David Cornelson]]<br />
* [[Kevin Jackson-Mead]]<br />
* [[Stephen Granade]]<br />
* [[Mark Musante]]<br />
<br />
{{stub|Description, dates, location, link to the event's website.}}<br />
[[Category:Events]] [[Category:2011]]</div>Markmhttps://www.ifwiki.org/index.php?title=PAX_East_2010&diff=44811PAX East 20102010-02-01T18:45:17Z<p>Markm: /* Plans */ adding myself as a room volunteer</p>
<hr />
<div>[[http://www.paxsite.com/paxeast/ Penny Arcade Expo East]]<br />
<br />
== IF-Related Events ==<br />
<br />
; Storytelling in the world of interactive fiction<br />
: (Friday, March 26th, 5:30pm-6:30pm, Wyvern Theatre)<br />
<br />
Text adventures have been quietly experimenting with narrative gaming for thirty years. Five authors from the amateur interactive fiction community discuss the design ideas in their games -- reordered storylines, unreliable narrators, deeply responsive NPCs -- and how they apply to other kinds of games. (Rob Wheeler (mod.), Robb Sherwin, Aaron Reed, Emily Short, Andrew Plotkin)<br />
<br />
; GET LAMP Panel/Screening<br />
: (Friday, March 26th, 9:30pm, Naga Theatre)<br />
<br />
Premiere of [[Get Lamp]]!<br />
<br />
The current plan as approved by the PAX organizers is the showing of the main GET LAMP episode at 9:30, followed by a panel on stage of people interviewed for the film, and then some showings of a few more features of the DVD after that, including the Infocom and Bedquilt episodes.<br />
<br />
; Purple Blurb<br />
: (Monday, March 29th, 5:30 pm? Nick Montfort's office or 14-314)<br />
<br />
Emily Short and Jeremy Freese present IF at MIT.<br />
<br />
== IF Fans Attending ==<br />
<br />
(People who have said they're attending at least some of the con)<br />
<br />
* [[Andrew Plotkin]]<br />
* [[Emily Short]]<br />
* [[Aaron Reed]]<br />
* [[J. Robinson Wheeler]]<br />
* [[Robb Sherwin]]<br />
* [[David A. Cornelson]]<br />
* [[Jason Scott]]<br />
* [[Jacqueline A. Lott]] <br />
* [[Sam Kabo Ashwell]]<br />
* [[Christopher Armstrong]] -- "hopefully"<br />
* [[Jeremy Freese]]<br />
* [[John Cater]] <br />
* [[Duchess]]<br />
* [[Jesse McGrew]]<br />
* [[Iain Merrick]]<br />
* [[Jon Blask]]<br />
* [[Nick Montfort]]<br />
* [[Dan Schmidt]] <br />
* [[Liza Daly]]<br />
* [[Carl Muckenhoupt]]<br />
* [[Juhana Leinonen]]<br />
* [[Jason McIntosh]]<br />
* [[Kevin Jackson-Mead]]<br />
* [[Ben Collins-Sussman]]<br />
* [[Jack Welch]]<br />
* [[Duncan Bowsman]]<br />
* [[Harry Kaplan]]<br />
* [[Mary Kaplan]]<br />
* [[Mark Musante]]<br />
* [[Paul O'Brian]]<br />
* [[Kazuki Mishima]] -- on the 29th, I hope<br />
* [[Mike Sousa]]<br />
<br />
== The IF Suite ==<br />
<br />
I (zarf) have reserved a large suite on the top floor of the Back Bay Hilton. (Room number TBA.) We have the room from Thursday afternoon until Monday morning, although I currently plan to clear out on Sunday evening.<br />
<br />
This shall be called the "[[People's Republic of Interactive Fiction]] Hospitality Suite".<br />
<br />
The plan is to have the door open through Friday, Saturday, and some of Sunday. It will be both a rendezvous/hangout point for mudders and IF community folks, and a publicity center for newcomers interested in IF.<br />
<br />
(Scheduling details should probably wait until we have a PAX event schedule. Hopefully that won't be *too* late in February...)<br />
<br />
=== Plans ===<br />
<br />
* Chips, soda, M&Ms in mass quantities ''(Kevin Jackson-Mead)''<br />
* Computers to demo games and IF development ''(Jason Scott)''<br />
* A [[Speed-IF]] at some point in the weekend (will definitely happen; Saturday would be best, but it depends on the PAX schedule) ''(organizer?)''<br />
<br />
People willing to help be room-watchers: (add your name)<br />
<br />
* Andrew Plotkin<br />
* Robb Sherwin<br />
* Harry Kaplan<br />
* Mary Kaplan<br />
* Kevin Jackson-Mead<br />
* Mark Musante<br />
<br />
=== Ideas Still In Progress ===<br />
<br />
* Cheese? Sushi? (Coolers to put them in?)<br />
* (note that the room comes with an HDTV which *probably* allows laptop input)<br />
* Maybe some scheduled discussions beyond the official PAX panel<br />
* Fliers: we should have a stack of fliers describing the suite and all PAX IF events, official and unofficial. Leave on free-flier tables in the convention center.<br />
* Badge ribbons for all of us ("Grue lover"? "Ask me about Interactive Fiction"? "Lost in a maze of twisty little passages"? "Interactive Fiction is Real"? "What IF?"?)<br />
* Badge stickers for anyone who drops by the suite (may be same as ribbons). (Or maybe these can be simple: a prompt and cursor? --AAR)<br />
* An intriguing (though inexpensive) modern-day "feelie" for visitors to take away<br />
* "Starter" CD with some interpreter software and a few appropriate beginner games<br />
* A barebones "How To Get Started in IF" handout, defining some basic terms and giving relevant links (along with searchable phrases) to both more expansive instructions and most useful game/review sites<br />
<br />
''Re the feelie idea: I looked at geocoin sites -- thinking about a fancy zorkmid coin -- there are some great products available but they're expensive, $2 to $4 each. I'd want to have at least 200 for the weekend, so under a buck would be preferable. Wooden coins? Acrylic? --Z''<br />
<br />
''The coin falls somewhere between art and manufacturing. I have a a couple of designer friends who might know where to point me - let me see if I can get a bead on an affordable source during the upcoming week of 2/1. --HK''<br />
<br />
[[Category:Events]] [[Category:2010]]</div>Markmhttps://www.ifwiki.org/index.php?title=PAX_East_2010&diff=44140PAX East 20102010-01-24T19:00:43Z<p>Markm: I'll be there as well!</p>
<hr />
<div>[[http://www.paxsite.com/paxeast/ Penny Arcade Expo East]]<br />
<br />
== IF-Related Events ==<br />
<br />
; Storytelling in the world of interactive fiction<br />
: (Friday, March 26th, 5:30pm-6:30pm, Wyvern Theatre)<br />
<br />
Text adventures have been quietly experimenting with narrative gaming for thirty years. Five authors from the amateur interactive fiction community discuss the design ideas in their games -- reordered storylines, unreliable narrators, deeply responsive NPCs -- and how they apply to other kinds of games. (Rob Wheeler (mod.), Robb Sherwin, Aaron Reed, Emily Short, Andrew Plotkin)<br />
<br />
; GET LAMP Panel/Screening<br />
: (Friday, March 26th, 9:30pm, Naga Theatre)<br />
<br />
Premiere of [[Get Lamp]]!<br />
<br />
The current plan as approved by the PAX organizers is the showing of the main GET LAMP episode at 9:30, followed by a panel on stage of people interviewed for the film, and then some showings of a few more features of the DVD after that, including the Infocom and Bedquilt episodes.<br />
<br />
; Purple Blurb<br />
: (Monday, March 29th, 6 pm? Nick Montfort's office or 14-314)<br />
<br />
Emily Short and Jeremy Freese present IF at MIT.<br />
<br />
== IF Fans Attending ==<br />
<br />
(People who have said they're attending at least some of the con)<br />
<br />
* [[Andrew Plotkin]]<br />
* [[Emily Short]]<br />
* [[Aaron Reed]]<br />
* [[J. Robinson Wheeler]]<br />
* [[Robb Sherwin]]<br />
* [[David A. Cornelson]]<br />
* [[Jason Scott]]<br />
* [[Jacqueline A. Lott]] <br />
* [[Sam Kabo Ashwell]]<br />
* [[Christopher Armstrong]] -- "hopefully"<br />
* [[Jeremy Freese]]<br />
* [[John Cater]] <br />
* [[Duchess]]<br />
* [[Jesse McGrew]]<br />
* [[Iain Merrick]]<br />
* [[Jon Blask]]<br />
* [[Nick Montfort]]<br />
* [[Dan Schmidt]] <br />
* [[Liza Daly]]<br />
* [[Carl Muckenhoupt]]<br />
* [[Juhana Leinonen]]<br />
* [[Jason McIntosh]]<br />
* [[Kevin Jackson-Mead]]<br />
* [[Ben Collins-Sussman]]<br />
* [[Jack Welch]]<br />
* [[Duncan Bowsman]]<br />
* [[Harry Kaplan]]<br />
* [[Mark Musante]]<br />
<br />
== The IF Suite ==<br />
<br />
I (zarf) have reserved a large suite on the top floor of the Back Bay Hilton. (Room number TBA.) We have the room from Thursday afternoon until Monday morning, although I currently plan to clear out on Sunday evening.<br />
<br />
This shall be called the "[[People's Republic of Interactive Fiction]] Hospitality Suite".<br />
<br />
The plan is to have the door open through Friday, Saturday, and some of Sunday. It will be both a rendezous/hangout point for mudders and IF community folks, and a publicity center for newcomers interested in IF.<br />
<br />
Ideas:<br />
<br />
* Chips, soda, M&Ms in mass quantities<br />
* Cheese? Sushi? (Coolers to put them in?)<br />
* A [[Speed-IF]] at some point in the weekend<br />
* Computers to demo games and IF development<br />
* (note that the room comes with an HDTV which *probably* allows laptop input)<br />
* Maybe some scheduled discussions beyond the official PAX panel<br />
* Fliers: we should have a stack of fliers describing the suite and all PAX IF events, official and unofficial. Leave on free-flier tables in the convention center.<br />
* Badge ribbons for all of us ("Grue lover"? "Ask me about Interactive Fiction"? "Lost in a maze of twisty little passages"?)<br />
* Badge stickers for anyone who drops by the suite (may be same as ribbons)<br />
<br />
[[Category:Events]] [[Category:2010]]</div>Markmhttps://www.ifwiki.org/index.php?title=Mark_Musante&diff=41180Mark Musante2009-10-02T18:39:17Z<p>Markm: /* Links */ updating the link to my home page</p>
<hr />
<div>Note: Mark's nickname on the [[ifMUD]] is markm; he is a "wizard" there.<br />
<br />
==Author Credits==<br />
* ''[[Silence of the Lambs]]'' (as Anonymous; 1996; [[TADS 2]]).<br />
* ''[[Pick up a Hitchhiker and Die]]''.<br />
* ''[[Learning to Cross]]'' (1998; TADS 2). [[ChickenComp]].<br />
* [[untitled (Moral Me This)|untitled]] a.k.a. ''Moral Me This'' (1998; TADS 2). [[Speed-IF 3]].<br />
* ''[[A Simple Theft]]'' (2000; TADS 2).<br />
* ''[[Beyond The Blue Event Wall]]'' (2003; TADS 2). [[Speed-IF Jacket 2]].<br />
* ''[[The Corn Identity]]'' (with the 1st IF Whispers Team; 2005; [[Z-code]]). [[IF Whispers]].<br />
* ''[[An Escape To Remember]]'' (with the 2nd IF Whispers Team; 04-Jul-2006; Z-code). [[IF Whispers]].<br />
* ''[[House of Dream of Moon]]'' (with the 3rd IF Whispers Team; 06-Dec-2007; Z-code). [[IF Whispers]].<br />
* ''[[What Happens in Vagueness]]'' (with "The IFW4 Team"; 26-Aug-2008; Z-code). [[IF Whispers]].<br />
* ''[[Alabaster]]'' (with [[John Cater]], [[Rob Dubbin]], [[Eric Eve]], [[Elizabeth Heller]], [[Jayzee]], [[Kazuki Mishima]], [[Sarah Morayati]], [[Emily Short]], [[Adam Thornton]], and [[Ziv Wities]]; 05-Jun-2009; [[Glulx]]). Illustrated by [[Daniel Allington-Krzysztofiak]].<br />
* ''[[IF Progressive One]]'' (with the 1st IF Progressive Team; 23-Jun-2009; Z-code). [[IF Progressive]].<br />
<br />
==Porting Credits==<br />
* Ported ''[[8K Adventure]]'' to [[TADS]].<br />
* Ported ''[[Dr. Dumont's Wild P.A.R.T.I.]]'' to [[Inform]] with [[Michael Berlyn]] and [[Gunther Schmidl]].<br />
<br />
==Tech Credits==<br />
* Wrote a [[Choose_your_own_adventure | Choose Your Own Adventure]] [[library]] extension for [[TADS]], including ''The Hunt for the Bluening'' as a sample game using it.<br />
<br />
==Review and Article Credits==<br />
* [[IF Comp]] reviews: [http://www.ministryofpeace.com/if/comp1998/ 1998] and [http://www.ministryofpeace.com/if/comp1999/ 1999].<br />
* [[ChickenComp]]: [http://www.ministryofpeace.com/if/chicken-comp/ reviews].<br />
* [[RomanceNovelComp]]: [http://diden.net/if/rncomp/markm.html reviews].<br />
* [http://www.wurb.com/if/person/307 Reviewer] for [http://wurb.com/if Baf's Guide].<br />
* [http://www.sparkynet.com/spag/reviewers.html Reviews] for [[SPAG]].<br />
* [http://www.ministryofpeace.com/if/reviews/short-games/905.html Review] of ''[[9:05]]''.<br />
* [http://www.ministryofpeace.com/if/reviews/zcode/adverbum.html Review] of ''[[Ad Verbum]]''.<br />
* [http://www.ministryofpeace.com/if/reviews/short-games/Ground.html Review] of ''[[Common Ground]]''.<br />
* [http://www.ministryofpeace.com/if/reviews/agt/spatent.html Review] of ''[[The Spatent Obstruction]]''.<br />
<br />
==Organizational Credits==<br />
* Organizer for [[Speed-IF 7]] and [[ToasterComp]].<br />
* One of the official judges for [[RomanceNovelComp]] (2002).<br />
* Ran server for the [[ifMUD]].<br />
* Runs [http://www.ministryofpeace.com/if-review/ IF-Review] - The Online Interactive Fiction Review Site.<br />
<br />
==Links==<br />
* [http://www.ministryofpeace.com/people/mark/if.html Mark J. Musante's Interactive Fiction] - reviews, TADS tips, games and libraries.<br />
* [http://www.wurb.com/if/person/307 Mark Musante's listing on Baf's Guide]<br />
* [http://www.ministryofpeace.com/people/mark/if.html Mark's Homepage]<br />
<br />
[[Category:People|Musante, Mark]]<br />
[[Category:Co-authors|Musante, Mark]]<br />
[[Category:Inform 6 authors|Musante, Mark]]<br />
[[Category:Inform 7 authors|Musante, Mark]]<br />
[[Category:Prolific authors|Musante, Mark]]<br />
[[Category:Reviewers|Musante, Mark]]<br />
[[Category:TADS 2 authors|Musante, Mark]]</div>Markmhttps://www.ifwiki.org/index.php?title=15th_Annual_Interactive_Fiction_Competition/Play_online&diff=4117915th Annual Interactive Fiction Competition/Play online2009-10-02T18:35:32Z<p>Markm: Update java applet link to Interface</p>
<hr />
<div>These [[Z-code]] games from the [[15th Annual Interactive Fiction Competition]] can be played online using [[Parchment]] or a Java Applet within your browser window.<br />
<br />
* The Believable Adventures of an Invisible Man -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/invisible/invisible.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/invisible/invisible.z8 Java Applet]<br />
* Beta Tester -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/beta/Beta%20Tester.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/beta/Beta%20Tester.z8 Java Applet]<br />
* Byzantine Perspective -- Parchment <!-- Too large for parchment? --> -- [http://www.smallwhitehouse.org/games/play.php?file=byzantine_perspective/byzantine_perspective.z8 Java Applet]<br />
* Condemned -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/condemned/condemned.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/condemned/condemned.z5 Java Applet]<br />
* The Duel in the Snow -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/duelinthesnow/duel.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/duelinthesnow/duel.z8 Java Applet]<br />
* The Duel That Spanned the Ages -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/duelthatspanned/duel.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/duelthatspanned/duel.z8 Java Applet]<br />
* Eruption -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/eruption/eruption.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/eruption/eruption.z5 Java Applet]<br />
* GATOR-ON, Friend to Wetlands! -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/gatoron/gatoron.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/gatoron/gatoron.z5 Java Applet]<br />
* Gleaming the Verb -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/gleaming/gleaming.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/gleaming/gleaming.z5 Java Applet]<br />
* The Grand Quest -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/grandquest/TheGrandQuest.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/grandquest/TheGrandQuest.z5 Java Applet]<br />
* Interface -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/interface/Interface.z8 Parchment] -- [http://www.smallwhitehouse.org/games/play.php?file=interface/interface.z8 Java Applet]<br />
* Snowquest -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/snowquest/Snowquest.zblorb Parchment] -- Java Applet<br />
* Spelunker's Quest -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/spelunkers/Spelunker%27s%20Quest.zblorb Parchment] -- Java Applet<br />
* Star Hunter -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/hunter/hunter.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/hunter/hunter.z5 Java Applet]<br />
* zork, buried chaos -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/zorkburiedchaos/zork,%20buried%20chaos.zblorb Parchment] -- Java Applet<br />
<br />
These Glulx games can be played in a Java Web Start application (and will pop up a new window):<br />
<br />
* Resonance -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/glulx/resonance/resonance.gblorb Java Applet]<br />
* Grounded In Space -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/glulx/gis/GiS.gblorb Java Applet]<br />
* Earl Grey -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/glulx/earlgrey/earlgrey.ulx Java Applet]<br />
* Broken Legs -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/glulx/broken/Broken%20Legs.gblorb Java Appet]<br />
<br />
[[Category:Annual IF Competition]] [[Category:2009]]</div>Markmhttps://www.ifwiki.org/index.php?title=15th_Annual_Interactive_Fiction_Competition/Play_online&diff=4117815th Annual Interactive Fiction Competition/Play online2009-10-02T18:26:00Z<p>Markm: Rover's Day Out has problems with the java web start interpreter.</p>
<hr />
<div>These [[Z-code]] games from the [[15th Annual Interactive Fiction Competition]] can be played online using [[Parchment]] or a Java Applet within your browser window.<br />
<br />
* The Believable Adventures of an Invisible Man -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/invisible/invisible.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/invisible/invisible.z8 Java Applet]<br />
* Beta Tester -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/beta/Beta%20Tester.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/beta/Beta%20Tester.z8 Java Applet]<br />
* Byzantine Perspective -- Parchment <!-- Too large for parchment? --> -- [http://www.smallwhitehouse.org/games/play.php?file=byzantine_perspective/byzantine_perspective.z8 Java Applet]<br />
* Condemned -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/condemned/condemned.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/condemned/condemned.z5 Java Applet]<br />
* The Duel in the Snow -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/duelinthesnow/duel.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/duelinthesnow/duel.z8 Java Applet]<br />
* The Duel That Spanned the Ages -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/duelthatspanned/duel.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/duelthatspanned/duel.z8 Java Applet]<br />
* Eruption -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/eruption/eruption.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/eruption/eruption.z5 Java Applet]<br />
* GATOR-ON, Friend to Wetlands! -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/gatoron/gatoron.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/gatoron/gatoron.z5 Java Applet]<br />
* Gleaming the Verb -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/gleaming/gleaming.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/gleaming/gleaming.z5 Java Applet]<br />
* The Grand Quest -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/grandquest/TheGrandQuest.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/grandquest/TheGrandQuest.z5 Java Applet]<br />
* Interface -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/interface/Interface.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/interface/Interface.z8 Java Applet]<br />
* Snowquest -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/snowquest/Snowquest.zblorb Parchment] -- Java Applet<br />
* Spelunker's Quest -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/spelunkers/Spelunker%27s%20Quest.zblorb Parchment] -- Java Applet<br />
* Star Hunter -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/hunter/hunter.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/hunter/hunter.z5 Java Applet]<br />
* zork, buried chaos -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/zorkburiedchaos/zork,%20buried%20chaos.zblorb Parchment] -- Java Applet<br />
<br />
These Glulx games can be played in a Java Web Start application (and will pop up a new window):<br />
<br />
* Resonance -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/glulx/resonance/resonance.gblorb Java Applet]<br />
* Grounded In Space -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/glulx/gis/GiS.gblorb Java Applet]<br />
* Earl Grey -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/glulx/earlgrey/earlgrey.ulx Java Applet]<br />
* Broken Legs -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/glulx/broken/Broken%20Legs.gblorb Java Appet]<br />
<br />
[[Category:Annual IF Competition]] [[Category:2009]]</div>Markmhttps://www.ifwiki.org/index.php?title=15th_Annual_Interactive_Fiction_Competition/Play_online&diff=4117715th Annual Interactive Fiction Competition/Play online2009-10-02T15:29:19Z<p>Markm: </p>
<hr />
<div>These [[Z-code]] games from the [[15th Annual Interactive Fiction Competition]] can be played online using [[Parchment]] or a Java Applet within your browser window.<br />
<br />
* The Believable Adventures of an Invisible Man -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/invisible/invisible.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/invisible/invisible.z8 Java Applet]<br />
* Beta Tester -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/beta/Beta%20Tester.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/beta/Beta%20Tester.z8 Java Applet]<br />
* Byzantine Perspective -- Parchment <!-- Too large for parchment? --> -- [http://www.smallwhitehouse.org/games/play.php?file=byzantine_perspective/byzantine_perspective.z8 Java Applet]<br />
* Condemned -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/condemned/condemned.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/condemned/condemned.z5 Java Applet]<br />
* The Duel in the Snow -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/duelinthesnow/duel.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/duelinthesnow/duel.z8 Java Applet]<br />
* The Duel That Spanned the Ages -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/duelthatspanned/duel.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/duelthatspanned/duel.z8 Java Applet]<br />
* Eruption -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/eruption/eruption.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/eruption/eruption.z5 Java Applet]<br />
* GATOR-ON, Friend to Wetlands! -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/gatoron/gatoron.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/gatoron/gatoron.z5 Java Applet]<br />
* Gleaming the Verb -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/gleaming/gleaming.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/gleaming/gleaming.z5 Java Applet]<br />
* The Grand Quest -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/grandquest/TheGrandQuest.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/grandquest/TheGrandQuest.z5 Java Applet]<br />
* Interface -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/interface/Interface.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/interface/Interface.z8 Java Applet]<br />
* Snowquest -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/snowquest/Snowquest.zblorb Parchment] -- Java Applet<br />
* Spelunker's Quest -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/spelunkers/Spelunker%27s%20Quest.zblorb Parchment] -- Java Applet<br />
* Star Hunter -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/hunter/hunter.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/hunter/hunter.z5 Java Applet]<br />
* zork, buried chaos -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/zorkburiedchaos/zork,%20buried%20chaos.zblorb Parchment] -- Java Applet<br />
<br />
These Glulx games can be played in a Java Web Start application (and will pop up a new window):<br />
<br />
* Rover's Day Out -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/glulx/rover/rover.gblorb Java Applet]<br />
* Resonance -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/glulx/resonance/resonance.gblorb Java Applet]<br />
* Grounded In Space -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/glulx/gis/GiS.gblorb Java Applet]<br />
* Earl Grey -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/glulx/earlgrey/earlgrey.ulx Java Applet]<br />
* Broken Legs -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/glulx/broken/Broken%20Legs.gblorb Java Appet]<br />
<br />
[[Category:Annual IF Competition]] [[Category:2009]]</div>Markmhttps://www.ifwiki.org/index.php?title=15th_Annual_Interactive_Fiction_Competition/Play_online&diff=4117615th Annual Interactive Fiction Competition/Play online2009-10-02T15:25:40Z<p>Markm: </p>
<hr />
<div>These [[Z-code]] games from the [[15th Annual Interactive Fiction Competition]] can be played online using [[Parchment]] or a Java Applet within your browser window.<br />
<br />
* The Believable Adventures of an Invisible Man -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/invisible/invisible.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/invisible/invisible.z8 Java Applet]<br />
* Beta Tester -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/beta/Beta%20Tester.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/beta/Beta%20Tester.z8 Java Applet]<br />
* Byzantine Perspective -- Parchment <!-- Too large for parchment? --> -- [http://www.smallwhitehouse.org/games/play.php?file=byzantine_perspective/byzantine_perspective.z8 Java Applet]<br />
* Condemned -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/condemned/condemned.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/condemned/condemned.z5 Java Applet]<br />
* The Duel in the Snow -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/duelinthesnow/duel.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/duelinthesnow/duel.z8 Java Applet]<br />
* The Duel That Spanned the Ages -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/duelthatspanned/duel.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/duelthatspanned/duel.z8 Java Applet]<br />
* Eruption -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/eruption/eruption.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/eruption/eruption.z5 Java Applet]<br />
* GATOR-ON, Friend to Wetlands! -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/gatoron/gatoron.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/gatoron/gatoron.z5 Java Applet]<br />
* Gleaming the Verb -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/gleaming/gleaming.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/gleaming/gleaming.z5 Java Applet]<br />
* The Grand Quest -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/grandquest/TheGrandQuest.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/grandquest/TheGrandQuest.z5 Java Applet]<br />
* Interface -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/interface/Interface.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/interface/Interface.z8 Java Applet]<br />
* Snowquest -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/snowquest/Snowquest.zblorb Parchment] -- Java Applet<br />
* Spelunker's Quest -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/spelunkers/Spelunker%27s%20Quest.zblorb Parchment] -- Java Applet<br />
* Star Hunter -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/hunter/hunter.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/hunter/hunter.z5 Java Applet]<br />
* zork, buried chaos -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/zorkburiedchaos/zork,%20buried%20chaos.zblorb Parchment] -- Java Applet<br />
<br />
These Glulx games can be played in a Java Applet in your browser:<br />
<br />
* Rover's Day Out -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/glulx/rover/rover.gblorb Java Applet]<br />
* Resonance -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/glulx/resonance/resonance.gblorb Java Applet]<br />
* Grounded In Space -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/glulx/gis/GiS.gblorb Java Applet]<br />
* Earl Grey -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/glulx/earlgrey/earlgrey.ulx Java Applet]<br />
* Broken Legs -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/glulx/broken/Broken%20Legs.gblorb Java Appet]<br />
<br />
[[Category:Annual IF Competition]] [[Category:2009]]</div>Markmhttps://www.ifwiki.org/index.php?title=15th_Annual_Interactive_Fiction_Competition/Play_online&diff=4117415th Annual Interactive Fiction Competition/Play online2009-10-02T14:55:10Z<p>Markm: </p>
<hr />
<div>These [[Z-code]] games from the [[15th Annual Interactive Fiction Competition]] can be played online using [[Parchment]] or a Java Applet within your browser window.<br />
<br />
* The Believable Adventures of an Invisible Man -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/invisible/invisible.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/invisible/invisible.z8 Java Applet]<br />
* Beta Tester -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/beta/Beta%20Tester.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/beta/Beta%20Tester.z8 Java Applet]<br />
* Byzantine Perspective -- Parchment <!-- Too large for parchment? --> -- [http://www.smallwhitehouse.org/games/play.php?file=byzantine_perspective/byzantine_perspective.z8 Java Applet]<br />
* Condemned -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/condemned/condemned.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/condemned/condemned.z5 Java Applet]<br />
* The Duel in the Snow -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/duelinthesnow/duel.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/duelinthesnow/duel.z8 Java Applet]<br />
* The Duel That Spanned the Ages -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/duelthatspanned/duel.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/duelthatspanned/duel.z8 Java Applet]<br />
* Eruption -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/eruption/eruption.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/eruption/eruption.z5 Java Applet]<br />
* GATOR-ON, Friend to Wetlands! -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/gatoron/gatoron.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/gatoron/gatoron.z5 Java Applet]<br />
* Gleaming the Verb -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/gleaming/gleaming.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/gleaming/gleaming.z5 Java Applet]<br />
* The Grand Quest -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/grandquest/TheGrandQuest.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/grandquest/TheGrandQuest.z5 Java Applet]<br />
* Interface -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/interface/Interface.z8 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/interface/Interface.z8 Java Applet]<br />
* Snowquest -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/snowquest/Snowquest.zblorb Parchment] -- Java Applet<br />
* Spelunker's Quest -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/spelunkers/Spelunker%27s%20Quest.zblorb Parchment] -- Java Applet<br />
* Star Hunter -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/hunter/hunter.z5 Parchment] -- [http://ifarchive.smallwhitehouse.org/play.php?file=games/competition2009/zcode/hunter/hunter.z5 Java Applet]<br />
* zork, buried chaos -- [http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2009/zcode/zorkburiedchaos/zork,%20buried%20chaos.zblorb Parchment] -- Java Applet<br />
<br />
[[Category:Annual IF Competition]] [[Category:2009]]</div>Markmhttps://www.ifwiki.org/index.php?title=Infocom&diff=27408Infocom2007-10-09T12:05:19Z<p>Markm: adding link to list of games</p>
<hr />
<div>One of the seminal IF companies of the 1980s, which was also responsible for the [[Z-machine]], '''Infocom''' was formed by ten members of MIT's Dynamic Modelling group in 1979. Best known for [[Infocom games|a number of games]] including <i>Zork</i> and <i>Hitchhiker's Guide to the Galaxy</i>, the company merged with another game company, [[Activision]], in 1986. In 1989 [[Activision]] effectively dissolved what was left of '''Infocom'''. <br />
<br />
<!-- (Definition by SG) --><br />
<br />
==Links==<br />
===General Info===<br />
* [http://www.infocom-if.org/ Infocom: The Master Storytellers] - Extensive material on Infocom.<br />
* [http://www.if-legends.org/~pdd/infocom/fact-sheet.txt Infocom Fact Sheet] - History, list of all game versions etc.<br />
* [http://infodoc.plover.net/ The Infocom Documentation Project].<br />
* [http://mit.edu/6.933/www/Fall2000/infocom/ Down From the Top of Its Game - The Story of Infocom, Inc.] &nbsp;A detailed report by Hector Brice&ntilde;o, Wesley Chao, Andrew Glenn, Stanley Hu, Ashwin Krishnamurthy, and Bruce Tsuchida.<br />
* [http://wurb.com/if/company/1 Infocom games on Baf's Guide]<br />
* [http://hometown.aol.com/graemecree/infobugs/index.htm The Infocom Bugs List] by [[Graeme Cree]].<br />
* [http://www.microheaven.com/InfocomBugs/ The Infocom bugs which are not yet on Graeme Cree's list] by [[Nathan Simpson]].<br />
* [http://www.mobygames.com/browse/games/c,2/j,22/?o=2a100 Infocom index at MobyGames] - MobyGames is a computer games documentation and review site.<br />
* [http://en.wikipedia.org/wiki/Infocom Infocom] at Wikipedia.<br />
* [http://www.accardi-by-the-sea.org/InfocomGallery/ The (All-New) Infocom Gallery] - Now updated by [[CJE Culver]].<br />
<br />
===Discussion===<br />
* [http://www.xyzzynews.com/xyzzy.5d.html Infocom Trivia Quiz] by [[Graeme Cree]]. From [http://www.xyzzynews.com/xyzzy.5.html XYZZYnews #5].<br />
* [http://www.xyzzynews.com/xyzzy.6i.html You Know You've Played Too Much Infocom When...] by [[Doug Atkinson]]. From [http://www.xyzzynews.com/xyzzy.6.html XYZZYnews #6].<br />
* [http://www.boardgamegeek.com/geeklist/16223 GeekList: Fond memories of nights spent typing (a look at Infocom's games)] - at BoardGameGeek.<br />
* [[Past_raif_topics:_Miscellaneous#History_/_Infocom|Discussions about Infocom and its history]] on the [http://groups.google.com/group/rec.arts.int-fiction rec.arts.int-fiction] newsgroup.<br />
<br />
<br />
[[Category:Publishers]] [[Category:Infocom]]</div>Markmhttps://www.ifwiki.org/index.php?title=Websites_for_downloading_or_playing_IF&diff=20070Websites for downloading or playing IF2006-11-27T10:51:27Z<p>Markm: /* Pages with several games */ fixed link to smallwhitehouse.org</p>
<hr />
<div>==Pages with several games==<br />
* The [http://ifarchive.org IF Archive]. Download games for free. See [[Archive]].<br />
<br />
* [http://www.adrift.org.uk ADRIFT Interactive Fiction Toolkit]. An [[Adrift]] page with, among other things, many Adrift games that can be downloaded for free.<br />
<br />
* [http://www.shadowvault.net/ Shadow Vault Website]. Homepage of [[David Whyld]]. Contains, among other things, many [[Adrift]] games that can be downloaded for free.<br />
<br />
* [http://www.axeuk.com/quest/ Quest]. Homepage for [[Quest (Language)]]. Contains, among other things, many Quest games that can be downloaded for free.<br />
<br />
* [http://www.staining.fslife.co.uk/index.htm Text Adventure Games]. Games made with the [[Creative Adventure Toolkit]]. Download for free. <br />
<br />
* [http://ron.the-underdogs.org/ Reality-On-The-Norm]. [[Reality-On-The-Norm]] is a series of games by various authors set in the same environment, and featuring many of the same characters. Everybody is invited to make more games. Most of the games are graphical point-and-click games. Some are IF. Download games for free.<br />
<br />
* [http://www.ifiction.org/ iFiction]. Play many games online for free.<br />
<br />
* [http://www.smallwhitehouse.org/archive-games.html smallwhitehouse.org]. Play games directly from this mirror of the IF Archive on your browser. Restricted to Inform, TADS, and Glulx games with story files ending in .z3, .z5, .z8, .gam, .blb, or .gblorb.<br />
<br />
* [http://www.engin.umd.umich.edu/CIS/course.des/cis487/z5/index.php University of Michigan Dearborn]. Play or download [[Inform]] games made by students for an assignment. Free.<br />
<br />
* [http://home.deds.nl/~femo/ Femo Duo Entertainment] Homepage of two programmers. Has games that can be downloaded for free: two graphical games with text interface, one in English, one in both English and [[Dutch]].<br />
<br />
* [http://www.ruffboy.com/download.htm Homepage of Bob Withers] has games that can be downloaded for free.<br />
<br />
* [http://jonripley.com/i-fiction/play/index.html JonRipley.com] has the [[Inform]] demonstration games and demonstration games from the [[Mini-Adventure]] [[authoring system]].<br />
<br />
* [http://www.rinkworks.com/adventure/ Adventure Games Live]. Play menu-based text adventure games online for free; no Java or cookies are required. Game progress is saved automatically on the server with each move. Eight full-length games are available, and more are on the way.<br />
<br />
* [http://www.malinche.net/demos/index.html Malinche Entertainment Online Game Launch Center] Play Java games and demos online for free.<br />
<br />
* [http://turbulence.org/Works/mystery/ Mystery House Taken Over] Remixes of ''Mystery House'' by [[Ken Williams|Ken]] and [[Roberta Williams]]. Download or play online for free. See [[Mystery House Taken Over]].<br />
<br />
* [http://www.nostalgia8.org/ Nostalgia8's TekstAdventure Pagina's] contains [[Dutch]] tekstadventures, mostly ones written for 8-bit platforms. Page in Dutch.<br />
<br />
* [http://www.delron.org.uk/ Delron Website]. Homepage of [[Richard Otter]]. Contains many [[Adrift]] games that can be downloaded for free.<br />
<br />
==Individual games==<br />
* [http://www.bbc.co.uk/radio4/hitchhikers/game.shtml The Hitchhiker's Guide to the Galaxy] by [[Douglas Adams]]. Has illustrations and the possibility of saving your game. Play online for free.<br />
<br />
* [http://www.douglasadams.com/creations/infocomjava.html The Hitchhiker's Guide to the Galaxy] by [[Douglas Adams]]. Original game without illustrations or the possibility of saving your game. Play online for free.<br />
<br />
* [http://www.versificator.co.uk/hamlet Hamlet - The Text Adventure] by [[Robin Johnson]]. Based on the play by [[William Shakespeare]]. Play online for free.<br />
<br />
* [http://www.noapologiespress.com/tads/ Dwarflower: The text adventure]. Based on the [http://www.noapologiespress.com/dwarfcomic/index.html webcomic]. Play online for free.<br />
<br />
* [http://www.homestarrunner.com/disk4of12.html Peasant's Quest]. A graphical game with text interface. Found on [http://www.homestarrunner.com Homestarrunner.com], a page with many cartoons and some games. Play online for free.<br />
<br />
* [http://www.homestarrunner.com/dungeonman.html Thy Dungeonman]. Found on [http://www.homestarrunner.com Homestarrunner.com], a page with many cartoons and some games. Referred to in the cartoon [http://www.homestarrunner.com/sbemail94.html Strong Bad e-mail 94]. This game is arguably just a joke. Play online for free.<br />
<br />
* [http://www.videlectrix.com/videlectrix_demos.html Thy Dungeonman II] on the page of demos for Videlectrix. Also demos of other not-IF games. Play online for free. <br />
<br />
* [http://www.qwantz.com/remix//index.html Things that Don't Exist] by [[Nicholas A Matteo]]. Two versions of a [[Inform]] game that can be downloaded for free. Part of the Things That Don't Exist Excellent Remix contest. The page has information about the contest; the game is about halfway down the page.<br />
<br />
* [http://www.tritonweb.com/games/lsh/ Leisure Suit Harry The College Years] Graphical game with text interface. Rip-off/homage of Leisure Suit Larry. For adults. Play online for free.<br />
<br />
* [http://www.adultswim.com/games/birdman_habeasdorkus/index.html Habeas Dorkus A Harvey Birdman Text Adventure] Based on the cartoon.<br />
<br />
* [http://www.coonce-ewing.com/if/ T.I.M.E - Early American Anomalies] by [[Christopher Coonce-Ewing]].<br />
[[Category:Games| Websites for downloading or playing IF]][[Category:Websites]]</div>Markmhttps://www.ifwiki.org/index.php?title=FAQ&diff=20063FAQ2006-11-27T03:37:04Z<p>Markm: /* How can I download and play IF? */ fix html-tads playkit link</p>
<hr />
<div>''The ifwiki Interactive Fiction FAQ was created to offer succinct, up-to-date information to those who are new to IF or new to the IF community. The FAQ is intended to give brief, helpful answers to those questions that do actually come up frequently, and to direct readers to the most important online resources. While it is meant to be a useful part of ifwiki and to have current, useful links, this FAQ also should serve well as a stand-alone document that someone might read offline or print out. Another resource for newcomers that is helpful (although it hasn't been updated recently) is Roger Firth's [http://www.plover.net/~textfire/raiffaq/ifaq/ Ifaq].''<br />
<br />
==What is "interactive fiction"?==<br />
<br />
The term refers to programs (sometimes called "games" or, less often, "works") that let you type commands to a character. This character wanders around in a simulated world of some sort, usually one that is described in text. "Text adventure" and "text game" have been used to mean pretty much the same thing. Examples include ''[[Adventure]]'', ''[[Zork]]'', ''[[Deadline]]'', ''[[Planetfall]]'', ''[[The Hitchhiker's Guide to the Galaxy]]'', ''[[The Hobbit]]'', and ''[[Curses]]''. Some people include graphical adventure games such as ''Myst'' when they use the term, but those sorts of games aren't the focus of this FAQ, nor are they the main concern of the [[IF community]]. The ifwiki offers a formal definition of [[interactive fiction]]; there is a [http://www.plover.net/~textfire/raiffaq/FAQ.htm#whatisif longer discussion of the topic in the '''rec.arts.int-fiction''' FAQ]; and other definitions can be found in various essays and books.<br />
<br />
==What happened to [[Infocom]] ([[Magnetic Scrolls]], [[Level 9]], [[:Category:Publishers|etc.]])?==<br />
<br />
None of the companies that produced IF during the 1980s are still around and producing IF. Infocom was acquired by Activision in 1986, for instance, and is now a (not very active) "label" of that company. Interactive fiction from this era is often hard to find outside of abandonware sites and online auction sites, although some of it has been made available to the public by the company that produced it. Plenty of people are still creating IF, however, and there are hundreds - perhaps thousands - of new games, most of which are free, that have been developed since the "commercial era" of interactive fiction.<br />
<br />
==How can I download and play IF?==<br />
<br />
The [http://ifarchive.org IF Archive] is the major repository for free [[interactive fiction]], and includes hundreds of recent games, games in many different languages, and many historic games. You'll probably want to download games from there, using the convenient interface provided by [http://www.wurb.com/if/ Baf's Guide to the IF Archive].<br />
<br />
Authors have made some game available for you to play on the Web or download in stand-alone form. But you will usually need to download both an [[interpreter]] for your particular platform (a sort of "reader" or "player") and the particular game's "[[story file]]" (the data file that is read by the interpreter).<br />
<br />
If you use Windows and want to run the zcode file curses.z5, for instance, you need a Windows zcode interpreter. Windows Frotz is a popular one. One you have installed Windows Frotz, you will be able to play any zcode interactive fiction just by downloading and opening the file, which usually will end with .z5 or .z8.<br />
<br />
You can find a popular interpreter for your platform and IF format in the following table:<br />
<br />
{| border="1" cellpadding="2"<br />
!<br />
!Zcode<br />
!TADS<br />
!Glulx<br />
!Hugo<br />
!Adrift<br />
!Alan<br />
|-<br />
!Story File Extension<br />
|.z5, .z8,.z3,.zblorb (other .z# or .dat, rarely)<br />
|.gam, .t3<br />
|.ulx, .blb, .gblorb<br />
|.hex<br />
|.taf<br />
|.acd/.dat, .a3<br />
|-<br />
!Windows<br />
|[http://mirror.ifarchive.org/if-archive/infocom/interpreters/frotz/WindowsFrotz.zip Windows Frotz]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-tads/htads_playkit_HT12.exe HTML TADS Playkit]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/glulxe/WinGlulxeInstaller.exe Glulxe], [http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/git/wingit-1.0.6.zip Git], [http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/zag/zag-1.06.tar.gz Zag]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_win32.exe Hugo Multimedia Interpreter]<br />
|[http://www.tardis.ed.ac.uk/~jcw/ADRIFT40.zip ADRIFT Runner]<br />
|[http://www.ifarchive.org/if-archive/programming/alan/executables/arun286bwin.zip ARun], [http://www.ifarchive.org/if-archive/programming/alan/executables/arun287-5-glk-win32-ix86.zip Glk Arun]<br />
|-<br />
!Linux<br />
|[http://ccxvii.net/gargoyle/ Gargoyle], [http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frotz/frotz-2.43-3.i386.rpm Frotz (redhat binary RPM)]<br />
|[http://ccxvii.net/gargoyle/ Gargoyle], [http://qtads.sourceforge.net/#Download QTads]<br />
|[http://ccxvii.net/gargoyle/ Gargoyle], [http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/zag/zag-1.06.tar.gz Zag]<br />
|[http://ccxvii.net/gargoyle/ Gargoyle], [http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_wxwin_linux.tar.gz Hugo wxGTK]<br />
|[http://ccxvii.net/gargoyle/ Gargoyle], [http://mirror.ifarchive.org/if-archive/interpreters-other/adrift/scare-1.3.3_linux.tgz SCARE]<br />
|[http://ccxvii.net/gargoyle/ Gargoyle], [http://www.ifarchive.org/if-archive/programming/alan/executables/glkarun-2.86-linux-i386-2.tar.gz Glk Arun]<br />
|-<br />
!Mac OS X<br />
|[http://ccxvii.net/spatterlight/ Spatterlight], [http://www.logicalshift.demon.co.uk/mac/zoom.html Zoom]<br />
|[http://ccxvii.net/spatterlight/ Spatterlight], [http://www.hypertads.org/downloads/HyperTADS-140.sit HyperTADS]<br />
|[http://ccxvii.net/spatterlight/ Spatterlight], [http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/zag/zag-1.06.tar.gz Zag]<br />
|[http://ccxvii.net/spatterlight/ Spatterlight], [http://mirror.ifarchive.org/if-archive/programming/hugo/executables/hugov31_macos.sit Hugo Mac]<br />
|[http://ccxvii.net/spatterlight/ Spatterlight], [http://mirror.ifarchive.org/if-archive/programming/adrift/MacScare-GUI.zip SCARE]<br />
|(none)<br />
|-<br />
!Mac System 9<br />
|[http://mirror.ifarchive.org/if-archive/infocom/interpreters/nitfol/Nitfol-05.hqx Nitfol], [http://mirror.ifarchive.org/if-archive/infocom/interpreters/zip/MaxZip-178.hqx MaxZip]<br />
|[http://www.hypertads.org/downloads/HyperTADS-140.sit HyperTADS]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/glulxe/Glulxe-034.hqx Glulxe for Mac]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_macos.sit Hugo Mac]<br />
|(none)<br />
|[http://www.ifarchive.org/if-archive/programming/alan/executables/MacAlan-2.8.2.1-Binary.sit.hqx ARun], [http://www.ifarchive.org/if-archive/programming/alan/executables/MacGlk-Alan-020.sit.hqx Glk ARun]<br />
|-<br />
!RISC OS<br />
|[http://mirror.ifarchive.org/if-archive/infocom/interpreters/zip2000/Acorn_Zip2000_141_Std1.0.spk Zip2000], [http://mirror.ifarchive.org/if-archive/infocom/interpreters/frotz/RiscOSFrotz132.zip Frotz]<br />
|[http://mirror.ifarchive.org/if-archive/programming/tads2/executables/AcornTADSruntime.spk AcornTADS]<br />
|(none)<br />
|[http://mirror.ifarchive.org/if-archive/programming/hugo/executables/AcornHugo25.zip AcornHugo]<br />
|(none)<br />
|(none)<br />
|-<br />
!Palm<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frobnitz/frob10.zip Frobnitz]<br />
|(none)<br />
|(none)<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_palm.zip Hugo Palm]<br />
|(none)<br />
|(none)<br />
|-<br />
!PocketPC<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frotz/pocketfrotz_04b.zip Pocket Frotz]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-tads/PocketTADS-01.zip Pocket TADS]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/git/pGit-0.5.zip Git PocketPC]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_wince.zip Hugo WinCE]<br />
|(none)<br />
|(none)<br />
|-<br />
!DOS<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/frotz/DJGPPFrotz240.zip DOS Frotz]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-tads/tadsexe_259.zip DOS TADS]<br />
|[http://mirror.ifarchive.org/if-archive/programming/glulx/interpreters/git/dosgit-1.0.4.zip Git for Dos]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/hugo/executables/hugov31_dos16bit.zip Hugo DOS (16 bit)]<br />
|[http://mirror.ifarchive.org/if-archive/interpreters-other/adrift/scare-1.3.3_dos.zip SCARE DOS]<br />
|[http://www.ifarchive.org/if-archive/programming/alan/executables/arun281dos.zip ARun], [http://www.ifarchive.org/if-archive/programming/alan/executables/glkarun-2.86-dos-2.zip Glk ARun]<br />
|-<br />
!Symbian<br />
|Frotz 1.08 uiq<br />
|?<br />
|?<br />
|?<br />
|?<br />
|?<br />
|-<br />
!Java<br />
|[http://sourceforge.net/projects/zplet/ Zplet]<br />
|?<br />
|?<br />
|?<br />
|?<br />
|?<br />
|}<br />
<br />
These are not all the interpreters available, just some of the most popular ones for the most popular platforms. The IF Archive has a fairly comprehensive, if not exactly friendly, list of interpreters that you can download:<br />
<br />
* http://mirror.ifarchive.org/if-archive/interpreters-infocom-zcode/<br />
* http://mirror.ifarchive.org/if-archive/interpreters-other/<br />
* http://mirror.ifarchive.org/if-archive/interpreters-tads/<br />
<br />
Also see [[Websites for downloading or playing IF]].<br />
<br />
==Where can I find out what games I might enjoy?==<br />
<br />
* [http://wurb.com/if Baf's Guide] is a complete listing of the games on the [[Archive | IF Archive]]. Many games have capsule reviews, and there are powerful search tools to allow you to select for certain features or look games in a particular genre.<br />
* The Usenet group '''rec.games.int-fiction''' is a good place to ask if you have specific tastes and interests that you're willing to explain.<br />
* [http://www.carouselchain.com/if/ Interactive Fiction Ratings] is a site that lets anyone rate games on a 1 to 10 scale and offer very brief comments. A list of the highest-scoring games is available. A similar site with fewer reviews is [http://www.ifreviews.org/ Interactive Fiction Reviews Organization]<br />
* Looking back through past [[XYZZY_Awards | XYZZY]] winners or games that did well in the [[IF_Comp | IF Competition]] can also give you some idea of which games are (or were) highly thought of.<br />
* There are several sites that collect and publish reviews: [http://www.sparkynet.com/spag SPAG], [http://www.brasslantern.org/ Brass Lantern], and [http://www.ministryofpeace.com/if-review/ IF-Review] are the most prominent of these.<br />
* Several members of the community have extensive collections of their personal recommendations: [http://emshort.home.mindspring.com/literacy.htm Emily Short], [http://pegasus.cityofveils.com/ifrev.phtml Yoon Ha Lee], and [http://diden.net/~maga/intfiction.htm Sam Kabo Ashwell], for example.<br />
<br />
==What can I do when I get stuck?==<br />
<br />
Some games have in-game hints(Try typing 'help' 'hint' 'hints' 'about' 'think'). For others, hints or a walkthrough (a list of commands that will win the game, sometimes annotated) may be available on the IF Archive or elsewhere on the Web. If Baf's Guide doesn't list any files for the game you're playing, search the Web for the name of that game and the term "walkthrough" or "solution." You can also ask fellow players for a hint on rec.games.int-fiction. Just be sure to include a spoiler warning and spoiler space before you reveal any details of the game, so you don't ruin the game for others by giving away some of its surprises.<br />
<br />
==How can I post a review of a game I've finished?==<br />
<br />
If you like, you can simply post a review to rec.games.int-fiction, as many people traditionally do with the Comp game after the Comp has ended. You can also submit your review to [http://www.sparkynet.com/spag/ SPAG], [http://www.ministryofpeace.com/if-review/ IF Review] or [http://www.ifreviews.org/ IFReviews Organization], or post it on your own site or blog.<br />
<br />
==What is this "IF Comp"?==<br />
<br />
The [http://ifcomp.org/ IF Competition] is an annual, Internet-wide competition for short games (ones you can complete in less than two hours), started in 1996 and currently run by Stephen Granade. Anyone who is online can vote in the competition. Having played and rated five games is the only qualification necessary for judges. Recent years have seen dozens of entries and hundreds of judges: The 2004 Comp had 38 games voted on by 174 judges.<br />
<br />
==How can I write my own game?==<br />
<br />
Although some people try to develop IF from scratch in general-purpose languages, winners of the IF Comp and developers of successful longer games have shown that it can be a good idea to use one of the highly capable and free interactive fiction development systems. [[Inform]], [[TADS]], and [[Hugo]] are the most powerful and cross-platform of the options, but there are others. You can seek help from fellow developers on rec.arts.int-fiction as you work, and avail yourself of some of the extensive documentation, tutorial material, and sample code that is online.<br />
<br />
==Which development system is best?==<br />
<br />
No one knows for sure, but a safe way for you to decide for yourself is to review all of them at [http://www.firthworks.com/roger/cloak/index.html Roger Firth's Cloak of Darkness page]. You should also consider the development communities for different systems, what sample code and tutorial and reference information is available for each, the whole range of these systems' capabilities (including multimedia capaibilities, if these are important to you), and whether interpreters are available on the platforms you care about.<br />
<br />
==Why not create my own IF development system?==<br />
<br />
You're welcome to, and we're all very glad that people such as Graham Nelson (creator of Inform) and Mike Roberts (creator of TADS) have done this. There are sometimes discussions about how to create IF development systems on rec.arts.int-fiction and on [[ifMUD]]'s #craft channel; you can also check ifwiki's [[Building a New Interactive Fiction System]]. While some people will be glad to offer reactions and advice, many people on raif and #craft do prefer to discuss writing games, and almost all of them now are effectively using some existing system such as [[Inform]], [[TADS]], or [[Hugo]]. If you're developing a new system, it will certainly help to be very familiar with how all of these existing systems work, so you can imitate their better features and avoid imitating anything you think is a mistake.<br />
<br />
It's also worth noting that with the dominance of [[Inform]] and [[TADS]], many players will be less likely to play games written in other, less-popular languages. This is chiefly due to the bother of obtaining and installing yet another interpreter, when there are frequently many games equally as good available for the interpreters they already have. If this is a factor, then before you begin you should consider whether you're willing to trade greater exposure for programming convenience and the additional benefits of writing your own system.<br />
<br />
==How do I get people to test my game?==<br />
<br />
A very good question. It's very important to have others test and review your game before releasing it. [http://www.plover.net/~textfire/beta.html The IF Beta Site Info Page] has information about [[beta-testing]], including links to several articles about how to helpfully test games, and it also provides a way for you to sign up as a tester and submit your game to be tested. There are several other ways to find testers. If you've tested someone else's game, you might ask them to reciprocate. You can also politely ask for testers on rec.arts.int-fiction or on [[ifMUD]].<br />
<br />
==How do I get people to play my game?==<br />
<br />
Releasing it in the IF Comp can be a very effective way, if it fits the bill by being a two-hour game that is not based on previous copyrighted work. There are other competitions at other points in the year which are less popular but still provide good ways to release a game. If you don't release your game as part of a competition, you should announce your game on rec.games.int-fiction. Although the editors of IF review sites will learn about it from rgif, it's fine to politely bring your work to their attention by email if it hasn't been reviewed after a while.<br />
<br />
You may also want to publicize your game outside the IF community, if there are other groups who might be interested in it: e.g., Latin teachers, if your game is in Latin; the Electronic Literature Organization, if your game is written for a literary audience; the Keeler Society, if your game is an adaptation of a Harry Stephen Keeler novel.<br />
<br />
==Major Resources==<br />
<br />
* [http://www.wurb.com/if/ Baf's Guide to the IF Archive], a friendly interface to the IF Archive, with capsule reviews and powerful search features.<br />
* [http://www.ifarchive.org/ The IF Archive], the main repository for games, interpreters, and development systems.<br />
* [http://www.sparkynet.com/spag/ SPAG (Society for the Promotion of Adventure Games)], an email newsletter also available on the Web.<br />
* [http://www.brasslantern.org/ Brass Lantern], "the adventure game website," with information for beginners, and numerous reviews, articles, and other resources<br />
* [http://www.xyzzynews.com/ XYZZY News], "the magazine for interactive fiction enthusiasts," with a wealth of older articles about IF.<br />
* [http://www.ifreviews.org/ IFReviews Organization], huge repository for game reviews written and rated by IF community players and members.<br />
<br />
==Newsgroups, Chatter, Events==<br />
<br />
* '''rec.art.int-fiction''', the Usenet newsgroup known as "raif" and devoted to discussing of authoring interactive fiction. The right place to discuss programming, craft, and theory. [http://groups-beta.google.com/group/rec.arts.int-fiction raif on Google Groups], [http://www.plover.net/~textfire/raiffaq/FAQ.htm raif FAQ], [[past raif topics]]<br />
* '''rec.games.int-fiction''', the Usenet newsgroup known as "rgif" and devoted to playing games. Annoucements of new games, requests for hints, and reviews go here. [http://groups-beta.google.com/group/rec.games.int-fiction rgif on Google Groups]<br />
* '''r*if''' is a term used to refer to both raif and rgif.<br />
* [http://ifmud.port4000.com ifMUD], a MUD where members of the IF community hang out and chat.<br />
* There is an annual awards ceremony on ifMUD for the [[XYZZY Awards]], the Oscars of interactive fiction. [http://www.xyzzynews.com/2003transcript.html Transcript from the 2003 XYZZY Awards, February 28, 2004]<br />
<br />
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[[Category:Basics]]</div>Markm