https://www.ifwiki.org/api.php?action=feedcontributions&user=Roger&feedformat=atomIFWiki - User contributions [en]2024-03-29T09:42:38ZUser contributionsMediaWiki 1.39.5https://www.ifwiki.org/index.php?title=%C3%98yvind_Thorsby&diff=23454Øyvind Thorsby2007-05-15T20:15:50Z<p>Roger: AC Guide, not Game</p>
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<div>Note: Øyvind is probably a relative or alias of [[Jan Thorsby]], since Jan uploaded and announced the game ''Attack of the Yeti Robot Zombies'' on Øyvind's behalf.<br />
<br />
==Author Credits==<br />
* ''[[Attack of the Yeti Robot Zombies]]'' (27-Aug-2006; [[Z-code]]). [[XYZZY Awards 2006]]: Finalist for Best Use of Medium.<br />
* ''[[Adventurer's Consumer Guide]]'' (14-May-2007; [[Glulx]]).<br />
<br />
==Links==<br />
* [http://www.wurb.com/if/person/1694 Baf's Guide listing for Oyvind Thorsby].<br />
<br />
[[Category:People|Thorsby, Øyvind]]<br />
[[Category:Inform 6 authors|Thorsby, Øyvind]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Current_events&diff=23453Current events2007-05-15T20:14:42Z<p>Roger: AC Guide, not Game</p>
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<div>==Game Releases==<br />
===May 2007 Game Releases===<br />
* ''[[Adventurer's Consumer Guide]]'' ([[&Oslash;yvind Thorsby]]; 14-May; Glulx).<br />
* ''[[Mystery Locker]]'' ([[Yotam Lev]]; 06-May; Quest). [http://www.textadventures.co.uk/review.php?game=124 Game page].<br />
* ''[[Perry's World]]'' ([[Jim Wilbur]]; 01-May; Z-code).<br />
* ''[[Figaro]] - an example'' ([[Victor Gijsbers]]; 01-May; Z-code). Entered as part of his entry for [[Innovation Comp]].<br />
<br />
===April 2007 Game Releases===<br />
* ''[[Naughty Boy]]'' (Anonymous; 22-Apr; C64).<br />
* ''[[House Adventure]]'' ([[Jack Bromby]]; 21-Apr; Quest 4).<br />
* ''[[Les espions ne meurent jamais]]'' ([[Hugo Labrande]]; 17-Apr; Z-code; [[French]]).<br />
* [[Spring Thing 2007]] released four games on 02-Apr:<br />
** ''[[The Epic Origins of CamelGirl!]]'' ([[Brandi Wilcox]]; TADS 3).<br />
** ''[[Fate]]'' ([[Victor Gijsbers]]; Z-code 8).<br />
** ''[[The Reluctant Resurrectee]]'' ([[David Whyld]]; ADRIFT 4).<br />
** ''[[Starship Volant: Stowaway]]'' ([[C. Henshaw]]; ADRIFT 4).<br />
* ''[[Sir Loin and the coming of age]]'' ([[CJ592]]; 01-Apr; Quest).<br />
<br />
===March 2007 Game Releases===<br />
* ''[[Mario is Missing 2: The Foes]]'' ([[Jay Comix Inc]]; 30-Mar; Quest).<br />
* ''[[Accuse]]'' ([[David A. Wheeler]]; 21-Mar; Z-code).<br />
* ''[[A Little Like Rogue]]'' ([[ifnyou]]; 14-Mar; Z-code).<br />
* ''[[Sunburst Contamination]]'' ([[Fredrik Ramsberg]] and [[Johan Berntsson]], together as "Att Scoddams"; 09-Mar; Z-code 6). Inform port of same authors' 1982 C64 game.<br />
* ''[[Inheritance (by Beitcher)|Inheritance]]'' ([[Tina Beitcher]]; 07-Mar; [[RAGS]]). AIF.<br />
* ''[[PiggeryJokery]]'' ([[Philip Richmond]]; 13-Mar; [[T.A.B.]] Alpha 23. Text Games and Adventure Player). T.A.B. port of same author's 1996 Amiga/PC game.<br />
<br />
===February 2007 Game Releases===<br />
* ''[[Ring of Power]]'' ([[Tina Beitcher]]; 07-Feb; [[RAGS]]). AIF.<br />
* ''[[Terrified]]'' ([[Richard Otter]] as "Eric T. Dorrath"; 05-Feb; ADRIFT 4). Written for [[NaAdWriMo 2007]].<br />
* ''[[Suprematism in IF]]'' ([[Andrey Grankin]]; 03-Feb; TADS 2). More an art piece than a game.<br />
* ''[[Crossworlds Part 4 - Scream For Me]]'' ([[BBBen]]; 02-Feb; ADRIFT 3.9). AIF. The final part of the Crossworlds series.<br />
* ''[[Escape from the House]]'' ([[CJ592]]; 01-Feb; Quest). <br />
* ''[[Nami Adventure]]'' ([[Matthew Jessup]]; 01-Feb; Quest). <br />
* ''[[Something 'Bout A Hex]]'' ([[Doug, at Paul Flum Games]]; 01-Feb; Quest). <br />
* ''[[Where's Annabel?]]'' ([[CJ592]]; 01-Feb; Quest).<br />
<br />
''(See also [[Games Released in 2007]].)''<br />
<br />
==News and Reviews==<br />
===News and Reviews in May 2007===<br />
* [[AdventureCon 2007]] has (apparently) been cancelled. But don't despair: planning for AdventureCon 2008 is underway. If you'd like to join the mailing list, visit the [http://www.adventurecon.org/ AdventureCon] page. Also, there's gonna be a "Kicking Zork Party" this summer (details to be announced). AdventureCon is managed by [[Malinche Entertainment]].<br />
* [http://www.internetnews.com/dev-news/article.php/3675671 Zork Returns! Thanks to Open Source Asterisk PBX] (internetnews.com article. Article reprinted at [http://itmanagement.earthweb.com/article.php/3675741 earthweb.com]) - Asterisk developer [[Simon Ditner]] creates [[Zoip]], a system that lets one play [[Zork]] on one's phone.<br />
* [http://sparkynet.com/spag/backissues/spag48.html SPAG #48] - The latest issue of [[SPAG]] contains interviews with several members of the [[Russian]] IF community; reviews of ''[[The Ebb and Flow of the Tide]]'', ''[[The Elysium Enigma]]'', and ''[[The Traveling Swordsman]]''; and a SPAG Specifics analysis of ''[[The Elysium Enigma]]''.<br />
<br />
===News and Reviews in April 2007===<br />
* [http://www.joltcountry.com/trottingkrips/ronw.html Review] by [[Emily Short]] of the AIF game ''[[Ron Weasley and the Quest for Hermione]]'' ([[captainc22]]; 2006; ADRIFT 3.9) for [[Trotting Krips]].<br />
* [[AdventureCon 2007]] is still running, but it changes its dates to September and moves from Las Vegas to Atlantic City. No, really. Catch up on the [http://www.adventurecon.org/adventureconfaq.htm AdventureCon FAQ] page which includes the helpful frequently asked question "First the dates changed from July to August then the prices went from $299 to $239 to $69 and now the whole $&#! event is changing. Any more drastic changes on the horizon?" AdventureCon is managed by [[Malinche Entertainment]].<br />
* [http://gamasutra.com/features/20070410/munroe_01.shtml Inside Interactive Fiction: An Interview with Emily Short] - April 10, 2007.<br />
* [http://www.darkermatter.com/issue1/douglas_adams.php Douglas Adams: The First and Last Tapes] by [[Ian Shircore]], presents a previously unreleased interview from 1979.<br />
* [http://newsletter.aifcommunity.org/2007-03-31.txt AIF Newsletter April 2007] contains an interview with [[David Welbourn]], and reviews of ''[[Crossworlds Part 4 - Scream For Me]]'', ''[[Ring of Power]]'', and ''[[Serving Your Country]]''.<br />
* [[InsideADRIFT]] Issue 34 [http://www.shadowvault.net/34.pdf (View PDF)], [http://www.shadowvault.net/34.taf (taf Version)] is published.<br />
<br />
===News and Reviews in March 2007===<br />
* [http://www.ministryofpeace.com/if-review/reviews/20070323.html A Spoonful of Scotch] - [[Emily Short]] reviews ''[[A Sugared Pill]]'' ([[Colin Borland]]; 2005; TADS 2) for [[IF-Review]].<br />
* [[IF Ratings]] is back online as of March 21st. Same urls as before; new server.<br />
* [http://usuarios.lycos.es/SPAC/spac49.htm SPAC 49] - The latest issue of [[SPAC]], the [[Spanish]] IF newsletter, has been published.<br />
* [[bas2inf]] is a utility that converts BASIC source code into Inform 6 source code. It was written in Ruby by [[Johan Berntsson]] and tested with the ''[[Sunburst Contamination]]'' game. [http://ifarchive.smallwhitehouse.org/if-archive/infocom/tools/bas2inf.zip Download bas2inf.zip].<br />
* [http://tab.thinbasic.com thinBASIC Adventure Builder] is a new adventure creator project for Windows 98/2000/ME/XP/Vista currently at Alpha stage. Download a demo of the TAB Player and some games and demos. (1.8mb zip)<br />
* [[IF Ratings]] is moving to a new site, in case people have wondered what's up with the 404 errors. We don't have a new URL, and the new site unfortunately isn't quite working yet. Chrysoula is aware of the problem and is working on it.<br />
* [http://newsletter.aifcommunity.org/2007-02-28.txt AIF Newletter for March 2007] contains interviews with [[Michael J. Roberts]] (creator the TADS authoring system), and [[Knight Errant]], a new [[AIF]] community member. Also announcing the [[2007 AIF Mini-comp]] and the [[R.A.G.S.]] authoring system.<br />
<br />
===News and Reviews in February 2007===<br />
* [http://www.gamer.co.il/gamer2/php/doc.php?id=102930 gamer.co.il magazine interviews Andrew Plotkin]. Translated into [[Hebrew]], February 2007. (Yes, it's in Hebrew. Really. No, we don't know what it says.)<br />
* [[AdventureCon 2007]] is a new convention for adventure fans, to be held sometime this summer at the Mirage in Las Vegas. Check the [http://www.adventurecon.org/ AdventureCon page] for upcoming details. Managed by [[Malinche Entertainment]].<br />
* [[Second Person|Second Person: Role-Playing and Story in Games and Playable Media]] is a new book about all sorts of games (including IF, RPGs, board games, and more). Edited by [[Pat Harrigan]] and [[Noah Wardrip-Fruin]]. See [http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11000 Second Person] at The MIT Press.<br />
<br />
''(See also: [[News in 2007]], [[Reviews]], [[:Category:Publications]], and [[:Category:Websites]].)''<br />
<br />
==Competitions &amp; Contest News==<br />
===What's Hot===<br />
''No competitions are currently in their voting or judging stage.''<br />
===Results of Recent Competitions===<br />
(Most recent comps are listed first.)<br />
* [[Innovation Comp]] had a single entry from [[Victor Gijsbers]], who is therefore the winner!<br />
* [[Spring Thing 2007]]. Four games; the winner is ''[[Fate]]'' ([[Victor Gijsbers]]; Z-code). Organizer: [[Greg Boettcher]].<br />
* [[XYZZY Awards 2006]] concludes! The online award ceremony was held on [[ifMUD]] on Sunday, March 4th. The winner of Best Game was ''[[The Elysium Enigma]]'' ([[Eric Eve]]; TADS 3). Host: [[Eileen Mullin]]. Emcee: [[Lucian P. Smith]]. Congrats to all the winners!<br />
<br />
===Upcoming Competitions===<br />
Authors should be working on their entries for:<br />
* [[2007 AIF Mini-comp]] is a mini-comp for small [[AIF]] games. Submission deadline: 9:00 a.m. CDT Friday, May 11, 2007. Organizer: [[A. Ninny]].<br />
* [[2007 IF Art Show]] has returned (yay!). Rules are the same as in 2003/2004. Submission deadline is May 18th, 2007. Organizer: [[Marnie Parker]].<br />
* [[HP Lovecraft: The Commonplace Book Project 2007]] is for works based on notes from HP Lovecraft's Commonplace Book on the 70th anniversary of his death. Submission deadline: June 15, 2007. Organizer: [[Peter Nepstad]].<br />
* [[InsideADRIFT Summer Comp 2007]] is open for any unreleased, but complete, ADRIFT games. Submission deadline: June 30, 2007. Organizer: [[Ken Franklin]].<br />
* [[Scott Adams' Ghost Town Redux]] is an event where [[Scott Adams]] has granted limited permission for authors to craft reworkings of his game ''[[Ghost Town]]''. The permission is granted only for ''Ghost Town'', and only for the purposes of entering the reworked game in this event. This event will have no voting or prizes. Submission deadline: July 30, 2007. Organizer: [[Greg Boettcher]].<br />
* [[IF Comp 2007]] will occur in the fall as usual. The deadline for intents to be submitted is September 1st, 2007. Game submission deadline is September 29, 2007. Organizer: [[Stephen Granade]].<br />
* [[IF Dreams]] is a recurring monthly minicomp. Organizer: [[David Cornelson]].<br />
<br />
''(See also: [[:Category:Competitions]], [[:Category:Minicomp]], and the [[Competition Calendar {{CURRENTYEAR}}|Competition Calendar]].)''<br />
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[[Category:Events]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Talk:Stagnation_Patterns&diff=22639Talk:Stagnation Patterns2007-03-31T11:42:30Z<p>Roger: Suggested formatting change</p>
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<div>I tried to categorize all of the different "things", but as you can see the list is a bit unwieldly. I think we almost need to have some sort of short name for each description, and then complete the categorization. That way the TOC will look clean and the reader will be able to discern different areas of stuckness. --[[User:David Cornelson|David Cornelson]] 07:11, 28 Feb 2005 (Central Standard Time)<br />
<br />
Unwieldy is a nice way of putting it. For starters, is there a nice way to ask the Table of Contents generator to only list the sections but not any of the subsections, subsubsections, etc.? -- [[User:Dswxyz|David Welbourn]] 07:49, 28 Feb 2005 (Central Standard Time)<br />
<br />
I don't think that's the immediate problem. I think this is a very rough list of things and we need to simply organize it. I have some thoughts too. I want to rename this and the other article to some sort of patterns articles too. This one might be "Progression Patterns". --[[User:David Cornelson|David Cornelson]] 18:47, 28 Feb 2005 (Central Standard Time)<br />
<br />
Perhaps a Definition List format rather than a Bulleted List would clarify the structure? I've redone the first section to illustrate this. --[[User:Roger|Roger]] 06:42, 31 March 2007 (EST)</div>Rogerhttps://www.ifwiki.org/index.php?title=List_of_things_that_may_get_a_player_stuck&diff=22638List of things that may get a player stuck2007-03-31T11:38:04Z<p>Roger: Suggested formatting change</p>
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<div>This list does not contain outright bugs. (The player is [[stuck]] looking for an elusive, but existing, [[solution]] - it's not a [[deadlock]] where no solution exists.)<br />
<br />
==The implementation is too shallow==<br />
<br />
; The solution to a problem makes sense, but equally logical solutions are not implemented<br />
<br />
: Example: An object is too high to reach. The solution is to jump to get the object. But if the player tries to stand on a table (to reach the object) he is told he can’t. The player might then think he is not supposed to get the object. Or he might give up on the game entirely since it rejects perfectly logical solutions.<br />
<br />
: See Also: [[Unimplemented Actions]] [[:Category:Design Pattern|design pattern]].<br />
<br />
<br />
; The player is not allowed to use something that is similar to the object he is supposed to use<br />
<br />
: Example: A monster blocks the path. The player is supposed to hit it with a frying pan. But if he tries to hit the monster with a big rock he is told he can’t.<br />
<br />
<br />
; The action the player has to do makes sense, but otherwise shallow implementation makes the player think this action has not been implemented<br />
<br />
: Example: The player is in a house with a broken TV. The solution is to talk to the janitor about the TV, and then the janitor fixes it. But if the player tries to talk to the janitor about anything else he just gets the message “You don’t think the janitor knows anything about that.”<br />
<br />
<br />
; The player is not allowed to do something that is similar to the action he is supposed to do<br />
<br />
: Example: The player is not allowed to read a book, but is supposed to search the book to find the hidden note inside.<br />
<br />
<br />
; The player is not allowed to do something partially, and therefore thinks it impossible to do it completely<br />
<br />
: Example: The player is supposed to enter a window. The player automatically opens and enters the window if he types “enter window”, but if the player types “open window”, he is told “That is not something that can be opened”.<br />
<br />
<br />
; The player knows what to do but not what to type<br />
<br />
: Example 1: The player is supposed to type “kill dragon with sword” but the game don’t understand “hit dragon with sword.”<br />
<br />
: Example 2: The player is supposed to type “open closet” but the game doesn’t understand “open cabinet”.<br />
<br />
: Example 3: The player is supposed to type “hit nail into wall with hammer” but the game doesn’t understand if the player first types “hold nail against wall” and then types “hit nail with hammer”. Or the game doesn’t understand if the player simply types things such as “hit nail with hammer”, “put nail in wall,” or “attach nail to wall.”<br />
<br />
: If a player tries to do something, but can’t because he typed his command wrongly, he might think it’s not possible to do it at all.<br />
<br />
==The player doesn't receive vital information==<br />
<br />
* To progress the player has to do something that makes sense, but there is no reason for him to do it.<br />
<br />
Example: There is a sofa in a living room. If the player sits in the sofa he feels an object under the sofa cushions.<br />
<br />
<br />
* Actions have different results if done in a different order, and there is no way for the player to know this.<br />
<br />
Example 1: If you wear a dress and then search a chest, the invisible chest goblin will be so impressed with you sense of fashion that he gives you all his gold.<br />
<br />
Example 2: You meet a man who tells you to search for his birds. If you search a tree you find a bird. But if you search the tree before talking to the man you find nothing. A player who has searched the tree before talking to the man is likely to never search the tree again.<br />
<br />
<br />
* The PC will only do a certain thing under special condition, and there is no way for the player to know this. <br />
<br />
Example 1: In a spaceship there is a button. If the player tries to push it he is told “No, that is a real bad idea.” He is not told why. If the player wears a spacesuit and tries to push the button, the PC pushes the button and a door is opened to space.<br />
<br />
Example 2: You have a box. If you try to open it you are told “You begin to open the box, but see that there is a monster inside. You quickly close the box.” But if you are in the same room as the king and open the box you are told “You open the box and the monster jumps out and eats the king.” <br />
<br />
See Also: [[Unprompted Actions]] [[:Category:Design Pattern|design pattern]].<br />
<br />
<br />
* The player has to be in a specific room at a specific time, and there is no way for him to know this.<br />
<br />
<br />
* The player can’t solve a problem because he has not been told that there is a problem.<br />
<br />
Example: When a player searches a chest he is told he finds nothing. If he searches the chest while wearing glasses, he finds something. When the player searched the chest without the glasses, he should have been told that he was unable to find anything because of his bad eyesight. <br />
<br />
<br />
* A room has changed and the player doesn’t notice because he has no reason to go back there. <br />
<br />
<br />
* The player has done an action that changed something, but the player doesn’t realize that something has changed.<br />
<br />
Example 1: When the player pets a cat, a key appears in a room the player has already been in.<br />
<br />
Example 2: Pressing a button unlocks a door in another room, but it seems as if the button does nothing<br />
<br />
<br />
* The game has been made unwinnable, and the player doesn’t know it.<br />
<br />
Example: The player finds a sheriff badge. The player is supposed to walk into a room where a woman gives him a message because she thinks the player is the sheriff. Then the player is supposed to give the badge to the real sheriff. If the player gives away the badge before walking into the room where the lady is, the game has become unwinnable. What is worse is that the player have no way of knowing the game has become unwinnable, and therefore is likely to be stuck for good.<br />
<br />
<br />
<br />
<br />
==The player don't understand he has received vital information==<br />
<br />
* The clues on how to solve a problem are too vague.<br />
<br />
<br />
* The clues on how to progress came too early. <br />
<br />
If the clue to the solution to a problem comes before the problem, the player may not remember it, or even have paid any attention to it. Remember, the player could have saved the game after seeing the clue and then continued to play much later. The clue should be presented in such a way that the player can see it again after the he has found the problem.<br />
<br />
<br />
* The player can’t solve a problem because he has not understood that there is a problem.<br />
<br />
Example: When a player tries to go through a door, the PC’s wife says “Oh don’t go outside, it’s so cold today.” The player is supposed to get rid of the wife so that he can go outside. The wife’s way of stopping the player is so mild, the player might not realize she is an obstacle at all; he might just think that the outside room simply doesn’t exist in the game.<br />
<br />
<br />
* A room has changed and the player doesn’t notice because he doesn’t re-read the room description.<br />
<br />
If there are any important changes in a room, like a new object, you should make sure to really draw the player's attention to it. The player is not likely to read through a room description every time he enters the room. Also many game systems allows the player to turn off room descriptions he has read before. A player is also likely to not re-read the text between room descriptions that says, for instance, “You walk down the stairs.”<br />
<br />
<br />
* A text is slightly different from another text but the player doesn’t notice because he can’t be bothered to read through what appears to be the same text over again.<br />
<br />
For instance, descriptions of similar rooms or similar objects. Or the text that comes every round as part of some countdown.<br />
<br />
==Problems caused by games not following the norms of games ==<br />
<br />
* A game is easy at first, then gets difficult quickly. The player doesn’t think of the difficult solutions because he is used to easy solutions.<br />
<br />
While it is common for games to get more difficult, one should consider trying to make the transition gradual.<br />
<br />
<br />
* The player has to interact with something not in the room description.<br />
<br />
Example: The player is in the living room. If he tries to go north through a door, he is told “You can’t go there, there is a terrible monster in there”. The player is supposed to shoot the monster while standing in the living room. If the room description is “This is the living room, with doors to the north and south.” the player is likely to not realize he can interact with the monster. Instead, the room description could be “This is the living room, with doors to the north and south. Through the door to the north you can see a monster.”<br />
<br />
<br />
* The player has to do the same thing twice. <br />
<br />
Example: The player must shoot a bat. The first time he tries it he misses. The second time he hits. The player is likely not to try it a second time because he thinks he will always miss.<br />
<br />
Even when it would be logical to try something again when it did not work the first time a player is likely to not try it, because it is tedious to try again all the things that did not work. <br />
<br />
<br />
* The result of something is random, and there is no way for the player to know this.<br />
<br />
Example: The player must shoot a bat. There is a 50 % chance the player will hit. If the player misses the first time, he is likely to not try again because he thinks he will always miss.<br />
<br />
<br />
<br />
==Problems caused by the player behaving reasonably==<br />
<br />
* To progress, the player has to do something that seems like it might kill the PC. Therefore, the player avoids doing it.<br />
<br />
<br />
* To progress, the player has to do something that seems like it might make the game unwinnable. Therefore, the player avoids doing it.<br />
<br />
Example 1: The player finds a cookie. If he eats it he finds a hidden note inside. The player is likely to think that he will need the cookie later and therefore never eats it.<br />
<br />
Example 2: The player finds a can of beer. The player has to pour out the beer to use the can to collect some other liquid. The player is likely to think that he needs the beer later and therefore never empties the can.<br />
<br />
<br />
* The player has done something that seemed like a good thing, but wasn’t.<br />
<br />
Example 1: An object is guarded by a man and an unkillable monster. The solution is to make the man and the unkillable monster fight and then steal the object. If the player kills the man, the game has been made unwinnable. The player is unlikely to realize this because it seemed like he made progress when he killed the man.<br />
<br />
Example 2: The player finds a knight's helmet. If he walks into the village without the helmet on, a woman will come up to him and talk with him. However, if the player is wearing the helmet, the woman won’t talk to him because she doesn’t trust knights. The game has not been made unwinnable; the player can still walk into the village without the helmet. However, the player may never remove the helmet because it seemed like he made progress when he put it on.<br />
<br />
<br />
* The player has done something that was good, but it seems like a bad thing so he undoes the action and now avoids doing it .<br />
<br />
Example: The player has a sword in the first half of the game. A key needed to progress is placed in a trap. When the player takes the key the trap explodes. The player survives but the sword is destroyed. The writer did this so that, for the second half of the game, the player must find other ways to kill the monsters. However, the player might think he is supposed to find a way to get the key without having the sword destroyed, and he gets stuck trying to do this impossible task.<br />
<br />
==The player has so many actions do to, he fails to notice he missed a vital one==<br />
<br />
* The player has to examine something to progress.<br />
<br />
Examining things is very common, of course, but it is easy to get stuck if one forgets to examine one thing. If an object must be examined in order to progress, the room description should make it clear that the object is important. It is also very easy to get stuck if one has to examine a specific part of an object. For instance, say there is a statue of a man on a horse. If the player examines the statue he is told “It is a statue of a man on a horse”, but if he examines the horse he is told “Hey, looks like the code to the safe is written on the horse”. A player is also less likely to examine things if he is under some kind of time limit. It is also easy to get stuck if one has to search something, or look inside, behind or under something.<br />
<br />
<br />
* The player fails to do a vital action because doing similar actions have been fruitless.<br />
<br />
Example: In one room there is a corpse. The player searches it and finds nothing. In another room there is another corpse. The player doesn’t bother searching it, but he ought to.<br />
<br />
<br />
* A puzzle is too hard because the game has too many objects or too many rooms.<br />
<br />
Example: Say there is a tablecloth and a table in the game. If the player ever puts the tablecloth on the table he finds out that this summons Grodjejog, Norse god of tablecloths. If the game has 50 rooms and 300 objects the player is likely to never try putting the tablecloth on the table. If the game has only one room, and the tablecloth and the table are the only two things there, the player will probably figure it out pretty quickly.<br />
<br />
==Other==<br />
<br />
* To progress the player has to do something that makes no sense.<br />
<br />
See Also: [[Illogical Actions]] [[:Category:Design Pattern|design pattern]].<br />
<br />
<br />
* The game has misleading messages.<br />
<br />
Example: The player is supposed to shoot a locked door with a bazooka, but when he types just “hit door” he is told "Violence is not the answer".<br />
<br />
<br />
* The player is unable to properly manipulate the necessary objects because their descriptions are too complicated or wordy.<br />
<br />
This happens a lot with machinery.<br />
<br />
<br />
* A puzzle solution is based on outside knowledge which not all players have<br />
<br />
Example: You have a pool cue, and there is a pool table with many balls on it. You are supposed to hit the white ball with the cue. A player unfamiliar with pool might not know this.<br />
<br />
Particularly try to consider that players from different countries might not know the same things. <br />
<br />
See Also: [[baseball puzzle]].<br />
<br />
<br />
* The problem is so complex that if the player makes some small mistake that makes his solution wrong, he might not notice he has made a small mistake, and therefore thinks his entire solution is wrong.<br />
<br />
I think this mostly applies if you put math problems in your game.<br />
<br />
<br />
* The player has failed to realize that parts of a certain object can be manipulated separately from that object. <br />
<br />
Example: The wreck of a propeller plane lies on the ground. The player is supposed to take the propeller, but he doesn’t realize that the propeller is a separate object.<br />
<br />
[[Category:Anti-Pattern]] [[Category:Game help]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Talk:About_IFWiki&diff=20186Talk:About IFWiki2006-12-01T06:46:15Z<p>Roger: /* ifwiki policies */</p>
<hr />
<div>Either I'm doing something wrong or the IFWiki doesn't handle Telnet URLs correctly. The problem appears in the URL for the ifMUD. I'll leave it as is for now and hopefully someone will be able to spot the problem and fix it at some point. -- Sand<br />
<br />
I think the MediaWiki software will only accept particular protocols. It wouldn't take the aim link I tried to put on my user page either. The editor help at Meta suggests that only http and ftp are allowed, but obviously news and mailto work also, at least on ifwiki. Anyway, linking to the homepage for ifMUD is probably more useful than directly to the MUD itself, since you need the information there to get set up and logged in the first time. --[[User:Ryukage|Ryukage]] 06:36, 9 Jun 2005 (Central Daylight Time)<br />
<br />
== I can log in but I can't view my account due to fatal error caused by skin preference ==<br />
<br />
Hi, could anyone tell me where one goes to ask for tech help regarding the www.ifwiki.org accounts? I ran into a problem after opening an account. I was setting up the preferences for the skins and ended up with a fatal error that won't let me view my account. So I made a new account just to post.<br />
<br />
I tried deleting all cookies and old files from my browser just in case but I still get this message when I log in:<br />
<br />
Fatal error: Cannot redeclare class skinmonobook in C:\Program Files\TSW\Apache2\htdocs\skins\Copy of MonoBook.php on line 33<br />
<br />
Thanks.<br />
Amy<br />
<br />
* I'll update the [[IFWiki:Community Portal|Community Portal]] page to suggest that tech questions should be asked here; we haven't had any policy for them until now. Unfortunately, I can't help with your actual problem, but I have mudmailed [[User:David Cornelson|David Cornelson]], the guy who originally put this wiki together, and hopefully he can help you. -- [[User:Dswxyz|David Welbourn]] 12:19, 10 Dec 2005 (Central Standard Time)<br />
<br />
My account's working again. Thank you! Now hopefully I don't stumble and lock myself out again.<br />
<br />
Amy<br />
<br />
The problem was in the old code. With the upgrade, there should be no way to recreate that error. --[[User:David Cornelson|David Cornelson]] 01:27, 16 December 2005 (EST)<br />
<br />
== Broken links, extra /ifwiki ==<br />
From [[Talk:11th Annual Interactive Fiction Competition]]: [[User:Merk]] noticed that links sometimes aren't working. For instance, http://www.ifwiki.org/ifwiki/index.php/Rob_Menke works if you take out the middle /ifwiki/ tag. [[User:Dswxyz|David Welbourn]] has also seen this happening on the main page when he wasn't signed on. -- [[User:Dswxyz|David Welbourn]] 12:02, 20 December 2005 (EST)<br />
<br />
<br />
==Is the IFWiki safe?==<br />
I'd like to know if the content of the IFWiki is safe, i.e. if there are sufficient backups? I suppose it is, but I ask this because I wouldn't like it at all if all my contributions (and the contributions of others, of course) were definitely lost someday! (Maybe there could be mirror sites, like the IF Archive has?? Or is it unnecessary?)<br />
--[[User:Eriorg|Eriorg]] 09:25, 6 September 2006 (EST)<br />
<br />
* This is something I'll have to ask baf about. As far as I know, IFWiki is currently hosted on the very same physical machine that [[Baf's Guide]] is on. I assume and hope he makes backups, but I haven't actually asked him about that. There are currently no mirror sites that I know of, and yes, there probably should be. I myself can't do any of this; I simply don't have the resources. -- [[User:Dswxyz|David Welbourn]] 11:45, 6 September 2006 (EST)<br />
<br />
Well, did you ask him? --[[User:Eriorg|Eriorg]] 18:53, 10 November 2006 (EST)<br />
<br />
* Checking back on my e-mails, it looks like I forgot. There was a database error on IFWiki that I'd asked him to fix the day before, and I guess I didn't want to bug him two days in a row. Sorry. Perhaps you should email him directly. -- [[User:Dswxyz|David Welbourn]] 22:12, 10 November 2006 (EST)<br />
<br />
==ifwiki policies==<br />
I would like to know if there is an IFwiki list of policies. For example: what is your opinion about including in IFwiki articles information coming from Wikipedia? (I am not suggesting turning this wiki into a wikipedia mirror, only using their corresponding articles at least as a convenient starting point). Well, thanks in advance! -- [[User:Cassandra Palop|Cassandra Palop]] 12:22, 29 November 2006 (EST)<br />
: The policies of IFWiki, such as they are, are most of the pages in the [[:Category:IFWiki|IFWiki]] category, particularly the style guides subcategory. And most of that is from me just making it up and hoping it's good enough for everyone else to go along with. At least one page here, [[Spells]], was cribbed rather directly from Wikipedia. My reaction was to grimace quietly, grit my teeth, and let the page stand (at least for now). It's not that I'm opposed to borrowing any of the ''information'' from Wikipedia (assuming it's information about IF), but I would rather that it wasn't cut 'n' pasted word for word. Pages on IFWiki, for the most part, are in the public domain. Pages on Wikipedia, for the most part, are very much not in the public domain. And well, I really don't want to discuss copyright issues if I don't have to. So, um. I guess I'm giving you the O.K., but um, I'm a bit queasy about it. And I'm also kinda curious which pages on Wikipedia you wanted to, er, not-quite-mirror here? -- [[User:Dswxyz|David Welbourn]] 23:29, 29 November 2006 (EST)<br />
:: First of all, thanks a lot for your fast reply, David. I usually edit Wikipedia (few of my contributions have to do with IF) and my main concern is if I should adapt such edits as for conform to IFWiki standards. Well, I have other questions... but I do not want to take advantage of your kindness :) Thanks, again. -- [[User:Cassandra Palop|Cassandra Palop]] 04:22, 30 November 2006 (EST) P.S.: Yeah, I agree: the article dealing with [[Spells]] needs clean up. -- [[User:Cassandra Palop|Cassandra Palop]] 07:21, 30 November 2006 (EST)<br />
:: Just for the record, David, the [[Spells]] page was created by directly examining the games concerned. It's maybe not surprising that the result resembles the Wikipedia article (which I found only afterwards), since both list the spells in alphabetical order and provide the games' own explanations of their effects, but that doesn't mean that I copied anything from Wikipedia. Indeed, I'm a little disappointed that you should jump so readily to that conclusion, and would ask that you withdraw the phrase "was cribbed rather directly". Thanks -- [[User:Roger|Roger]] 01:46, 1 December 2006 (EST)</div>Rogerhttps://www.ifwiki.org/index.php?title=IFComp_2006&diff=19945IFComp 20062006-11-17T09:13:42Z<p>Roger: Removed comp schedule info; minor cleanup</p>
<hr />
<div>{{IFCompNavBox}}<br />
<br />
<br />
The '''12th Annual Interactive Fiction Competition''' was organized by [[Stephen Granade]].<br />
<br />
==2006 IF Comp Results==<br />
<ol><br />
<li>''[[Floatpoint]]'' ([[Emily Short]]; [[Glulx]]).</li><br />
<li>''[[The Primrose Path]]'' ([[Nolan Bonvouloir]]; [[Z-code]]).</li><br />
<li>''[[The Elysium Enigma]]'' ([[Eric Eve]]; [[TADS 3]]).</li><br />
<li>''[[The Traveling Swordsman]]'' ([[Mike Snyder]] as Anonymous; [[Hugo]]).</li><br />
<li>''[[Moon-Shaped]]'' ([[Jason Ermer]]; Z-code).</li><br />
<li>''[[Delightful Wallpaper]]'' ([[Andrew Plotkin]] as "Edgar O. Weyrd"; Z-code).</li><br />
<li>''[[Legion]]'' ([[Jason Devlin]] as "Ian Anderson"; Z-code).</li><br />
<li>''[[Madam Spider's Web]]'' ([[Sara Dee]]; Z-code).</li><br />
<li>''[[Möbius]]'' ([[J. D. Clemens]]; Z-code).</li><br />
<li>''[[Unauthorized Termination]]'' ([[Richard Otter]]; [[ADRIFT]]).</li><br />
<li>''[[Game Producer!]]'' ([[Jason Bergman]]; Z-code).</li><br />
<li>''[[The Sisters]]'' ([[James Webb]] as "revgiblet"; ADRIFT).</li><br />
<li>''[[Star City]]'' ([[Mark Sachs]]; Z-code).</li><br />
<li>''[[Strange Geometries]]'' ([[Phillip Chambers]]; Z-code).</li><br />
<li>''[[The Tower of the Elephant]]'' ([[Tor Andersson]]; Z-code).</li><br />
<li>''[[Aunts and Butlers]]'' ([[Robin Johnson]]; HTML).</li><br />
<li>''[[Xen: The Hunt]]'' ([[Ian Shlasko]]; TADS 3).</li><br />
<li>''[[Labyrinth]]'' ([[Samantha Casanova Preuninger]]; Z-code).</li><br />
<li>''[[Requiem]]'' ([[David Whyld]]; ADRIFT).</li><br />
<li>''[[Carmen Devine: Supernatural Troubleshooter]]'' ([[Rob Myall]]; Z-code).</li><br />
<li>''[[The Bible Retold]]'' ([[Justin Morgan]] and "[[Celestianpower]]"; Z-code).</li><br />
<li>''[[Another Goddamn Escape the Locked Room Game]]'' ([[Riff Conner]]; Z-code).</li><br />
<li>''[[Fight or Flight]]'' ([[Sean Krauss]] as "geelpete"; Z-code).</li><br />
<li>''[[MANALIVE, A Mystery of Madness - I]]'' ([[Bill Powell]]; Z-code).</li><br />
<li>''[[Hedge]]'' ([[Steven Richards]]; Z-code).</li><br />
<li>''[[A Broken Man]]'' ([[Geoff Fortytwo]]; TADS 3).</li><br />
<li>''[[Polendina]]'' ([[Christopher Lewis]]; Z-code).</li><br />
<li>''[[The Initial State]]'' ([[Matt Barton]]; MS-Windows).</li><br />
<li>''[[MANALIVE, A Mystery of Madness - II]]'' ([[Bill Powell]]; Z-code).</li><br />
<li>''[[Pathfinder]]'' ([[Tony Woods]]; Z-code).</li><br />
<li>''[[The Apocalypse Clock]]'' ([[GlorbWare]]; Z-code).</li><br />
<li>''[[Wumpus Run]]'' ([[Cheryl Howard]] as "Elfindor"; ADRIFT).</li><br />
<li>''[[Ballymun Adventure]]'' ([[Brendan Cribbin]]; [[TADS 2]]).</li><br />
<li>''[[Tentellian Island]]'' ([[Zack Wood]] as "Waru"; Java).</li><br />
<li>''[[Lawn of Love]]'' ([[Santoonie Corporation]]; TADS 2).</li><br />
<li>''[[Beam]]'' ([[Madrone Eddy]]; [[Quest (Language)|Quest]]).</li><br />
<li>''[[Enter the Dark]]'' ([[Peter R. Shushmaruk]]; [[Alan]]).</li><br />
<li>''[[Green Falls]]'' ([[Paul Allen Panks]] as "Dunric"; MS-Windows).</li><br />
<li>''[[Sisyphus]]'' ([[Theo Koutz]]; Z-code); tied with<br>''[[Visocica]]'' ([[Thorben Bürgel]]; [[T.A.G.]]; [[German]]).</li><br />
<li value="41">''[[Simple Adventure]]'' ([[Paul Allen Panks]] as "Dunric"; MS-Windows).</li><br />
<li>''[[Fetter's Grim]]'' ([[Paul Allen Panks]] as "Dunric"; MS-Windows).</li><br />
<li>''[[PTGOOD 8*10^23]]'' ([[Sartre Malvolio]]; ADRIFT).</li><br />
</ol><br />
<br />
==2006 Miss Congeniality Awards==<br />
These awards were voted by the authors of the entries.<br />
# ''[[Delightful Wallpaper]]'' ([[Andrew Plotkin]] as "Edgar O. Weyrd"; Z-code).<br />
# ''[[The Elysium Enigma]]'' ([[Eric Eve]]; TADS 3).<br />
# ''[[Floatpoint]]'' ([[Emily Short]]; Glulx).<br />
<br />
==Links==<br />
* [http://ifcomp.org/comp06/index.html IF Comp 2006] - The official site.<br />
* Download [http://strackenz.spod-central.org/~lpsmith/IF/Comp06.z5 Comp06.z5], a game randomizer and selection utility by [[Lucian P. Smith]].<br />
* [http://etoychest.org/index.php?option=com_content&task=view&id=5180&Itemid=43 IF Comp Coverage Begins at Etoychest.org]. During the comp period, [[Karl Parakenings]], aka Orikae, will be interviewing comp authors and reviewing games from earlier competitions in the meantime.<br />
<br />
===Reviews===<br />
* [http://www.corfizz.com/IFCompReviews.rtf Reviews] by [[Baryon]]<br />
* [http://www.plover.net/~bonds/comp06.html Reviews] by [[Stephen Bond]]<br />
* [http://frater.wordpress.com/2006/10/12/if-competition-2006-review-1-ptgood/ Reviews: 1], [http://frater.wordpress.com/2006/10/12/if-competition-2006-review-2-requiem/ 2], [http://frater.wordpress.com/2006/10/17/if-competition-2006-review-2-the-sisters/ 3] and [http://frater.wordpress.com/2006/10/17/if-competition-2006-review-4-unauthorised-termination/ 4] by [[Nick Bronson]]<br />
* [http://openfonttag.blogspot.com/2006/11/interactive-fiction-competition-06.html Reviews] by [[Matt Carey]]<br />
* [http://www.clematis.plus.com/Reviews.txt Reviews] by [[Celestianpower]]<br />
* [http://groups.google.com/group/rec.games.int-fiction/msg/766a5d24e0c61c98 Reviews] by [[crowheart]]<br />
* [http://groups.google.ch/group/rec.games.int-fiction/msg/b95eb38c1ec81b36 Reviews] by [[Jason Devlin]] (and [[Mike Snyder]])<br />
* [http://groups.google.com/group/rec.games.int-fiction/msg/644b66b3e71e3822 Reviews: part 1], [http://groups.google.com/group/rec.games.int-fiction/msg/51a0791e81e47c4a part 2] and [http://groups.google.com/group/rec.games.int-fiction/msg/aee807d9daeb4705 part 3] by [[David Fletcher]]<br />
* [http://groups.google.ch/group/rec.games.int-fiction/msg/98fe841e68c42cd6 Reviews] by [[James Hall]] (Yuki)<br />
* [http://www.octopusoverlords.com/phpBB2/viewtopic.php?t=39750 Reviews] by [[Hipolito]]<br />
* [http://nbhorvath.blogspot.com/2006/11/reviews-of-some-if-comp-games-2006.html Reviews] by [[N. B. Horvath]]<br />
* [http://groups.google.ch/group/rec.games.int-fiction/msg/0d1c14a23211314b Reviews] by [[Joshua Houk]]<br />
* [http://groups.google.ch/group/rec.games.int-fiction/msg/2f00a604e782bf56 Reviews] by [[JDC]]<br />
* [http://www.versificator.co.uk:80/comp06.txt Reviews] by [[Robin Johnson]]<br />
* [http://grunk.org/comments06.txt Reviews] by [[Admiral Jota]]<br />
* [http://home.grandecom.net/~maher/if/comp06.html Reviews] by [[Jimmy Maher]]<br />
* [http://www.stanford.edu/~mcmartin/if/review06.html Reviews] by [[Michael Martin]]<br />
* [http://the-wabe.com/if-comp-2006/ Reviews] by [[Rob Menke]]<br />
* [http://ralphmerridew.livejournal.com/323.html Reviews] by [[Ralph Merridew]]<br />
* [http://users.openface.ca/~odd1out/others/ifcomp06.htm Reviews] by [[Miseri]]<br />
* [http://groups.google.ch/group/rec.games.int-fiction/msg/3184b0743b516e55 Reviews (1-6)] by [[James Mitchelhill]]<br />
* [http://groups.google.ch/group/rec.games.int-fiction/msg/74448ad3abc56a57 Reviews] by [[Rob Myall]]<br />
* [http://snowblood.blogspot.com/2006/11/interactive-fiction-competition-2006.html Reviews] by [[Niz]]<br />
* [http://groups.google.ch/group/rec.games.int-fiction/msg/0708dc744fd7b650 Reviews] by [[Rifflesby]]<br />
* [http://groups.google.ch/group/rec.games.int-fiction/msg/a59ae0767b59a1ec Reviews: 1] and [http://groups.google.ch/group/rec.games.int-fiction/msg/83ee89c2dab64e54 2] by [[Ryusui]]<br />
* [http://www.drizzle.com/~dans/if/comp06.html Reviews] by [[Dan Shiovitz]]<br />
* [http://groups.google.com/group/rec.games.int-fiction/msg/0ca745cff09bcfb0 Reviews] by [[Emily Short]]<br />
* [http://www.sidneymerk.com/ifcomp06.shtml Reviews] by [[Mike Snyder]]<br />
* [http://groups.google.ch/group/rec.games.int-fiction/msg/90337ac452e512a5 An IFComp06 diary - prologue], [http://groups.google.ch/group/rec.games.int-fiction/msg/a160ad1408c031a1 day I], [http://groups.google.ch/group/rec.games.int-fiction/msg/0ec26fa80181c7b2 day II], [http://groups.google.ch/group/rec.games.int-fiction/msg/e41cddb9173a4cf8 day III], [http://groups.google.ch/group/rec.games.int-fiction/msg/9aec333d55c79eb8 day IV], [http://groups.google.ch/group/rec.games.int-fiction/msg/d3d877f3eb0d9391 day V], [http://groups.google.ch/group/rec.games.int-fiction/msg/315c91656af2c5fe day VI], [http://groups.google.ch/group/rec.games.int-fiction/msg/9bcaff52bfdc942b day VII], [http://groups.google.ch/group/rec.games.int-fiction/msg/ccc0441828295170 day VIII], [http://groups.google.ch/group/rec.games.int-fiction/msg/7dbd9ec7ef672a98 day IX], [http://groups.google.ch/group/rec.games.int-fiction/msg/d20290565750e67c day X], [http://groups.google.ch/group/rec.games.int-fiction/msg/125dff8570bdd707 day XI], [http://groups.google.ch/group/rec.games.int-fiction/msg/bdf9f371f8b1b905 day XII] and [http://groups.google.ch/group/rec.games.int-fiction/msg/765629c1e9b575a1 day XIII] by [[Jerome C West]]<br />
* [http://www.shadowvault.net/ifcomp2006.htm Reviews] by [[David Whyld]]<br />
<br />
[[Category:Annual IF Competition]]<br />
[[Category:2006]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Template:IFCompNavBox&diff=19944Template:IFCompNavBox2006-11-17T09:11:39Z<p>Roger: Added '2007'</p>
<hr />
<div><div style="border:solid black 1px; padding:1em"><br />
<i>Browse [[The Annual IF Competition]] by year:</i><br />
* [[First Annual Interactive Fiction Competition|1995]] [[2nd Annual Interactive Fiction Competition|1996]] [[3rd Annual Interactive Fiction Competition|1997]] [[4th Annual Interactive Fiction Competition|1998]] [[5th Annual Interactive Fiction Competition|1999]] [[6th Annual Interactive Fiction Competition|2000]] [[7th Annual Interactive Fiction Competition|2001]] [[8th Annual Interactive Fiction Competition|2002]] [[9th Annual Interactive Fiction Competition|2003]] [[10th Annual Interactive Fiction Competition|2004]] [[11th Annual Interactive Fiction Competition|2005]] [[12th Annual Interactive Fiction Competition|2006]] [[13th Annual Interactive Fiction Competition|2007]]<br />
<i>Or by [[platform]]:</i><br />
* [[ADRIFT Games at IF Comp|ADRIFT]] | [[Alan Games at IF Comp|Alan]] | [[Glulx Games at IF Comp|Glulx]] | [[Hugo Games at IF Comp|Hugo]] | [[TADS 2 Games at IF Comp|TADS 2]] | [[TADS 3 Games at IF Comp|TADS 3]] | [[Z-Code Games at IF Comp|Z-Code]] | [[Other Platform Games at IF Comp|Other]]<br />
<i>Or by other features:</i><br />
* [[Golden Banana of Discord]] | [[Miss Congeniality]] | [[Non-English Games at IF Comp|Non-English]] | [[Prizes at IF Comp|Prizes]] | [[Statistics from IF Comp|Statistics]] | [[T-shirts from IF Comp|T-shirts]] | [[Two hour rule]]<br />
<i>See also:</i><br />
* [[CompXX]] | [[:Category:IF Comp games|IF Comp games]]<br />
</div><noinclude>[[Category:Navigation box templates|IFCompNavBox]]</noinclude></div>Rogerhttps://www.ifwiki.org/index.php?title=IFComp_2007&diff=19943IFComp 20072006-11-17T08:59:09Z<p>Roger: Bare bones for 2007</p>
<hr />
<div>{{IFCompNavBox}}<br />
<br />
<br />
The '''13th Annual Interactive Fiction Competition''' will probably be organized by [[Stephen Granade]].<br />
<br />
==2007 IF Comp Schedule (Tentative)==<br />
''WARNING: The following dates have not been officially announced; these are assumed from the schedule from previous years.''<br />
* April 30, 2007: The [http://ifcomp.org/index.html IF Comp 2007] site will open for business.<br />
* September 1: Intent deadline. Authors intending to enter the competition must sign up via the IF Comp database by the end of this date.<br />
* September 30: Submission deadline. Authors must upload their entries to the IF Comp website.<br />
* October 1: Games released; judging period begins.<br />
* November 15: Voting deadline.<br />
<br />
Note: All deadlines are at 11:59 P.M. Eastern Standard Time for their given day.<br />
<br />
[[Category:Annual IF Competition]] [[Category:2007]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Enchanter_(novel)&diff=18695Enchanter (novel)2006-10-02T09:13:19Z<p>Roger: Link -> Spells</p>
<hr />
<div>__TOC__<br />
<br />
==Publishing Details==<br />
'''Enchanter''' is a fantasy novel written by [[Robin W. Bailey]]. It is one of the books in the [[Infocom]] series written for Avon Books. It is copyright &copy; [[1989]] by Byron Preiss Visual Publications, Inc.<br />
<br />
The novel is inspired by the ''[[Enchanter]]'' game by Infocom of [[1983]], although it is clear that the novel has a different protagonist than the game, and that events in the novel take place somewhat afterwards.<br />
<br />
Library of Congress Card Catalog Number: 88-91365.<br />
<br />
ISBN: 0-380-75386-3.<br />
<br />
==Plot Summary==<br />
Anesi, a young but talented wizard, must defeat [[the Great Terror]] before its evil destroys all of [[Frobozz]].<br />
<br />
<br />
{{spoiler}}<br />
* ''Chapter 1:'' '''Anesi''' sits on the shore of the [[Flathead Ocean]] and daydreams about unicorns in the sky. He creates a water sculpture of a rabbit using a magical spell that he alone knows. His friend '''Fidget''' shoots an arrow at the sculpture; he doesn't expect to hit it, but he does, and the touch of something real breaks the spell. A little later, Anesi spots a boat out in the water, which is odd since there is no port in this northern part of world and nearly no one lives here except for Anesi's and Fidget's families. Suspecting pirates, he warns his father '''Choboz''' and his mother '''Mildi''', and the family hides in the smoke hole away from the house. Despite this, they are quickly discovered by the group of wizards who have traveled here: '''Ishtur Glee''', '''Khare the Watcher''', '''Shad Treeskimmer''', '''Grimbol the Great''' (who the others call Grimbol Grumble), '''Finister''' (who sleeps at any opportunity), and '''Raskil Worrysnot'''. Grimbol casts ''[[Zork magic#vaxum|vaxum]]'' at a hostile Choboz to make him friendly.<br />
* ''Chapter 2:'' In the house, Anesi and his family meet the elderly leader of these wizards: '''Shuboz Shuboz''', the Grand Master of the [[Thriff]] Guild of Enchanters, Sorcerers, and Wizards. He explains that they have come here both to escape the influence of The Great Terror, a dangerous and magical entity reawoken in [[Miznia]] far to the south, and which wizards are especially vulnerable to. They also came to ask for Anesi's help against the Terror. Anesi is the grandson of the famous wizard '''Stribel Wartsworth''', has studied at [[Galepath University]] (although just for a semester, when Choboz pulled him out), and the discoverer of a new spell. His level of talent and his innocence will both be needed to defeat the Terror.<br />
* ''Chapter 3:'' Khare reviews with Anesi the principles of magic: presence, incantation, and unusual effect. He also gifts Anesi with a new Chevaux spell book and several [[spells]]&mdash;''frotz'' (create light), ''nitfol'' (talk to creatures), ''blorb'' (which can hide and protect small objects), and ''izyuk'' (a basic flying spell)&mdash;each of which Anesi copies into his book using ''gnusto''. Anesi practices using ''izyuk''. Choboz leaves the cottage without explanation. Mildi explains that Choboz wanted to be a wizard and perhaps married her to get close to her father Stribel, but Choboz never had the talent or the imagination needed for wizardry.<br />
* ''Chapter 4:'' Late at night, Anesi wakes up. His mother is still awake, sewing, and his father hasn't returned. Anesi goes out to look for him. Khare tells him that the wrongness Anesi feels in the woods is a servant of the Terror who has awoken in response to the Terror's desire. Khare gives Anesi a [[zorkmid]] medallion. The wizards and Anesi begin the search for Choboz.<br />
* ''Chapter 5:'' Fidget's house is found destroyed. Fidget is alive but in severe shock, unable to speak. A huge [[hellhound]] attacks and ensnares Khare by his cloak and whips him around. Anesi kills the beast by casting ''izyuk'' on both himself and a large heavy post, flying above the hellhound, then removing the presence on his spell, dropping the post point first through the hellhound's skull. Anesi acquires several painful splinters in his arms as the post falls; he falls too, but is magically caught by Shad Treeskimmer. Shuboz Shuboz explains that the hellhound was a servant of the Great Terror.<br />
* ''Chapter 6:'' Mildi, seeing Anesi hurt, has had enough and orders the wizards to leave, then starts to remove Anesi's splinters by the weak candlelight. When Anesi offers to cast ''frotz'' for more light, Mildi angrily tells him to forget magic and that from now on they will be a normal family. When Anesi objects, she slaps him. Anesi grabs his spell book and ''frotzes'' nearly everything in sight, screaming he doesn't want to be "normal" when he can do things like this, and storms out into the woods. Fidget tracks him there; Fidget himself glows with light from Anesi ''frotz'' spells. Anesi reminds himself that Fidget learned woodlore and tracking from '''Felbor the Hermit''' and suggests they look for the hellhound's lair.<br />
* ''Chapter 7:'' They find the treasure-filled lair and help themselves to the jewels. Anesi finds two new scrolls: ''vaxum'' and ''krebf'' (repair wilful damage), which he ''gnustoes'' into his spellbook. A group of kobolds attack, and Fidget regains his voice. The kobolds are routed by the arrival of '''Cubby the [[brogmoid]]''', who was Felbor's pet and companion.<br />
* ''Chapter 8:'' Cubby has two personalities: a tough-talking street brawler and a timid three-year old. Khare finds the trio and tells Anesi to start his journey to Miznia immediately: the other six servants of the Terror have begun to search for him here. Fidget and Cubby assert themselves, saying they will go with Anesi. Khare gives Anesi a change of clothing, a new cloak, an [[infotater]], and ''berzio'' potion to sustain them when food and drink is hard to find. Khare also warns Anesi not to use magic unnecessarily, since the servants can sense when magic is in use.<br />
* ''Chapter 9:'' Further in the woods, the trio meets '''Tyrillee''', a dryad, who adds herself to the party. She is lonely.<br />
* ''Chapter 10:'' The group find a wasteland on the other side of the forest and hide from the searching servants. Tyrillee hid by entering a tree; Tyrillee tells Anesi that every tree contains its own world. They discover that ''berzio'' tastes differently to everyone; it tastes like your favorite food, whatever it is. The plain is broken by a deep gorge, spanned by a bridge made from a dragon's skeleton.<br />
* ''Chapter 11:'' Across the grisly bridge, they spend another night in the waste before finding a ruined keep. Anesi risks using ''rezrov'' to magically unlock the gate.<br />
* ''Chapter 12:'' They meet '''Humble Bellows''' and his puppet of '''[[Dimwit Flathead|King Dimwit Flathead]]'''. Humble Bellows pretends to be a wizard but confesses he is just a servant. The master of the keep, '''Dizpoz''', returns, but Anesi manages to ''vaxum'' him. Tyrillee is missing.<br />
* ''Chapter 13:'' Dizpoz and Anesi exchange strained pleasantries as Bellows takes the rest of the group away to get provisions. The keep is called Arbroneth, and it shakes violently as something roars. Dizpoz gets away from Anesi. Bellows tries to steal Anesi's spellbook but fails. In a underground "cell", Anesi finds his friends trying to free a chained red dragon. Dizpoz is now warded against ''vaxum'' and there is a scuffle. Anesi ''rezroves'' the dragon's chains and it is freed. Everyone flees the keep.<br />
* ''Chapter 14:'' Dizpoz transforms into a blue dragon and attacks the red dragon. As they fight, Humble Bellows explains to the party that Dizpoz thinks of the red one as his "precious", his most prized possession. Bellows gives two scrolls he stole from Dizpoz to Anesi: ''radnog'', a fireball spell; and ''yonk'', a spell that enhances any other spell. Anesi ''gnustoes radnog'', but his friends warn him to stop doing so much magic, so the ''yonk'' scroll is put away. The dragon battle ends and the red dragon lands beside them. Anesi casts ''nitfol'' so they can understand him. The dragon bats its eyelashes and says: "Well, hello there, sailors! New in port?"<br />
* ''Chapter 15:'' The red dragon introduces himself as '''Chuck'''; we learn that Dizpoz is dead and that the bridge they crossed earlier was Chuck's mate, a green dragon named '''Chet'''. Friendship with the dragon is forged. The ''berzio'' potion is gone, but Humble Bellows, who still has his puppet, also has bread and cheese which he shares. Chuck offers to fly everyone as far south as old [[Mareilon]]. Humble Bellows doesn't want to ride the dragon, but doesn't want to be left alone in the desert either. After some argument, Bellows boards the dragon's back with the rest of them.<br />
* ''Chapter 16:'' The flight of the dragon follows the [[Frigid River]] south to the Shallow Sea and [[Largoneth Castle]]. It was there that the Great Terror was imprisoned until either the evil wizard [[Krill]] or the apprentice enchanter who defeated Krill inadvertantly weakened the Terror's prison and allowed it to escape. ''(This refers to the events in ''[[Enchanter]]''.)''<br />
* ''Chapter 17:'' They land and disembark and say goodbye to Chuck at old Mareilon, destroyed long ago by an accidental ''[[Zork magic#zimbor|zimbor]]'' fire spell. As they try to sleep in an abandoned house, they are attacked by [[grue]]s. After Humble Bellows wards them off with a ''frotzed'' stone, the grues howl for the rest of the night. Tyrillee is missing again.<br />
* ''Chapter 18:'' Everyone is either fearful or having nightmares. Tyrillee returns at dawn; she fled from the queasiness of a house made of dead wood to sleep inside a living tree. Grues attack in the day by throwing rocks at them; one grue even braves direct sunlight. Tyrillee's right arm and Anesi's right thigh are injured as they flee into an open space south of the city.<br />
* ''Chapter 19:'' Humble Bellows bandages Anesi's leg. Anesi uses ''izyuk'' to avoid walking. They cross the open space to the Backbone Hills where they encounter a [[surmin]]. Fidget scares the surmin with an arrow, and it breaks wind. Tyrillee disappears into a tree and Anesi flies out of range, but the other three get the stench full force and run as fast as they can into the nearest stream, strip, and wash themselves and their clothing. When it is pointed out that they all needed a bath anyway, Anesi is forced by peer pressure to strip and join them in the icy water.<br />
* ''Chapter 20:'' As their garments dry, Anesi discovers that ''yonk'' cannot be ''gnustoed''; he'll only be able to use ''yonk'' once. Tyrillee rejoins the group, and the naked menfolk run into the stream for modesty. She is unconcerned, doffs her poncho and joins them in their "swim". She has also brought Gryphon's Breath flowers to heal Anesi's leg wound. Fidget makes a crutch for Anesi to use. Tyrillee scolds Cubby when he tries to pick a flower; she claims that flowers are ''souls'' and that she asked permission to pick the Gryphon's Breath she brought for Anesi. The group arrives at the new Mareilon where the guards insults them and call the travelers "things".<br />
* ''Chapter 21:'' Everyone is getting more argumentative and unkind. The group enters an inn and meet the owner, '''L. Rhonda'''. L. Rhonda thinks she recognizes Humble Bellows, calls them "things", but lets them buy beer and food. Fidget storms out after Anesi insults him. A brawl breaks out between the group and some miners in the inn. Anesi is forced to cast ''vaxum'' to save Cubby's life, but it's one spell too many. Fidget enters the inn at a run, yelling "they're coming!"<br />
* ''Chapter 22:'' The servants of The Great Terror attack the inn. They are too large to enter, but they bash the walls and claw and chew the sides of the door. They escape through the kitchen with L. Rhonda into the narrow alley behind the inn, but this isn't safe either. Anesi flies up via ''izyuk'' and sees that it's too late to try to save Mareilon. Two servants have invaded the inn; Anesi destroys them with a massive ''radnog'' fireball. While the other servants reel from the shared pain of their fellows' deaths, L. Rhonda leads the group to her home. She names Humble Bellows as '''Steppen Wildroz'''. In a bedroom closet, Bellows opens a trapdoor and everyone descends the ladder except L. Rhonda, who is quickly packing her things and will leave the city by another route.<br />
* ''Chapter 23:'' The group find themselves in the lost [[Great Underground Highway]]. Humble Bellows admits that L. Rhonda is one of his ex-wives, and he built the house over the Highway to that purpose. Anssi starts to hear the Terror speak to him directly. Casting a single ''frotz'' spell lights up the entire Highway, as every magical advertisement lights up in response.<br />
* ''Chapter 24:'' The Highway takes them directly to Miznia; Anesi memorizes three spells while still underground. The city is Dolo Finis, the old capital of Miznia, built in the middle of swamp and jungle which has reclaimed it. Venomous and carnivorous spiderflowers float down from the sky, building webs around them. Anesi ''rezroves'' a door in an attempt to escape into a building, but the building's roof is open, and the deadly flowers are falling there as well. Anesi ''radnoges'' the web, and the group flees under a portcullis which falls behind them. Now the group is trapped in a courtyard with a well of snakes. Bellows spots the wheel house, and Anesi ''izyuks'' up there to open the portcullis again. But to get back down, he must learn ''izyuk'' again, and a harsh wind blows his spellbook away when he tries. The four servants, in bird form, encircle him.<br />
* ''Chapter 25:'' The servants' dark magic creates the Great Terror incarnate in the shape of Choboz, Anesi's father. Anesi can't be certain this isn't really his father, who may have given himself to the Terror in exchange for the magic he craved. The Terror wants Anesi as his new servant, but Anesi resists, vowing never to serve him, and repels him with a massive ''frotz'' spell. Chuck and nearly twenty other dragons arrive, blasting the remaining servants. Chuck gets Anesi to the ground, and Anesi starts looking for his friends, but the Terror finds him first. Anesi stabs it with a dagger. Anesi is pulled away as Humble Bellows transforms into Anesi's lost grandfather, Stribel Wartsworth. The puppet becomes Stribel's spellbook. Stribel casts ''guncho'' to rip open a hole in space to suck in the Terror to somewhere else, but the ploy fails and the rip repairs itself without a victim. Tyrillee returns Anesi's spellbook to him and he learns the ''yonk'' spell. Anesi finally has a plan: He mocks the Terror, and Tyrillee drops down beside a [[morgia]] tree while Cubby drops down beside the Terror. Cubby grabs the Terror and throws it to Tyrillee who pulls it into the tree; she was the "spell" that Anesi's ''yonk'' amplified. The dryad reappears alone. The Terror has a whole world all to itself.<br />
* ''Epilogue:'' Tyrillee stays in Miznia. Chuck flies the rest of the group north, dropping off Cubby and Fidget in [[Borphee]], and Anesi and Stribel at Anesi's home. The wizards have altered the place somewhat. Stribel explains that he sensed the Terror quite some time ago, and had been trying to obtain the ''guncho'' spell that defeated Krill from Dizpoz by whatever means he could. His disguise also protected him from the Terror itself, and he couldn't trust anyone. Fidget returns via an ''aimfiz'' teleportation spell he bought in Borphee ("it was a stinkhole"). Fidget suggests hunting for the hoards of the seven servants. Anesi suggests just getting some hot chocolate for now.<br />
{{endspoiler}}<br />
<br />
<br />
==Comments and Trivia==<br />
* Puns are used several times in the novel. In particular, every time Anesi introduces himself with "I'm Anesi", the listener thinks he said "I'm uneasy."<br />
* Tyrillee prefers to be called a "dyriadnaiad", not a dryad.<br />
* Dizpoz's refers to Chuck as his "precious" in much the same way as The Lord of the Rings' Gollum refers to The One Ring as his "precious".<br />
* Although Chuck is rather obviously a [[homosexuality|gay]] dragon (stereotypical gay mannerisms and a same-sex partner), the terms "gay" and "homosexual" are never used.<br />
* At the end of chapter 15, Chuck says that Anesi reminds him of another kid, although color-blind and with a terrible accent, who used to bring him string and sealing wax and other fancy stuff. The latter half of this refers to a boy named Jackie Paper in the song ''[http://en.wikipedia.org/wiki/Puff,_the_Magic_Dragon Puff, the Magic Dragon]''.<br />
* Some of the geography in the novel doesn't agree with established Zork geography. For example, Largoneth Castle is in the westlands, and unless there are two Frigid Rivers, the Frigid River is in the eastlands.<br />
* L. Rhonda's name may be a pun on L. Ron Hubbard's name. The "L" in her name stands for Letitia.<br />
* Although Anesi claims that "dragons are so rare" in chapter 11, in chapter 25, Chuck returns with nearly twenty dragons, who he describes as the "Every-Third-Saturday-of-the-Month Leather Club" and "half the clientile of a particular bar" he used to haunt. Even in Zork, it's hard to imagine how a gay leather dragon bar large enough to hold forty dragons could possibly exist.<br />
<br />
[[Category:Infocom]] [[Category:Publications]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Light_puzzle&diff=18694Light puzzle2006-10-02T09:07:28Z<p>Roger: Link -> Spells</p>
<hr />
<div>A light puzzle is, straightforwardly enough, any puzzle that involves the use of light. The most common use of light is to deal with [[darkness]], but there are no shortage of other puzzles closely involving light.<br />
<br />
==Uses of Light==<br />
* Coloured light can be used to change the appearance of things.<br />
** This can conceal things that would otherwise be easily seen because of their distinctive colours.<br />
** It may enable you to 'cheat' a [[colour puzzle]].<br />
* Light can be reflected using a [[mirror]], or refracted using a lens (to burn through something or start a [[fire]]) or prism (to separate it into its component colors).<br />
* Many puzzles, taking a cue from the film ''Raiders of the Lost Ark'', involve the correct positioning or focusing of a beam of light in order to locate a secret passage, hidden compartment or similar.<br />
* Light can be used as a signal.<br />
* Light can keep dangerous creatures away (such as a [[Grue]]), but it can also draw their attention.<br />
* Light can be used to blind NPCs, security cameras, and so on.<br />
* Light damages camera film.<br />
* Daylight (and sometimes, depending who you ask, very bright light or light with a strong UV spectrum) damages vampires.<br />
<br />
==Possible light sources==<br />
* The ever-reliable [[brass lantern]].<br />
* Flaming torch. This might just be grabbed from a [[fire]], but anyone who's tried this in real life knows how reliable that'd be. More usually the head of the torch will be coated in pitch or some other long-burning substance; you may have to make such a torch from scratch.<br />
* Flashlight. Almost as popular as the brass lantern. In all likelihood, you'll need to find [[battery | batteries]] for it.<br />
* Phosphorescence. Particularly popular in caves. Keep an eye out for glowing fungi, glow-worms, fireflies and so forth. Catching the latter is likely to be a puzzle.<br />
* Matches. These will usually only last a few turns, and be intended to light something else with. You may have an unlimited match supply, or you may have to conserve them.<br />
* Candles. Very likely to go out. Usually require matches or some other fire source to light them.<br />
* Flares. Less likely to go out accidentally, but also likely to burn out - and cannot be refuelled.<br />
* Rocks may also inexplicably glow.<br />
* Magic items. Glowing implies magic, magic implies glowing. Everyone knows that. Also useful: [[magic]] [[spells]].<br />
* Find the lightswitch, or restore the mains power (you will in all likelihood require a fuse).<br />
* A system of [[mirror|mirrors]] can be made to reflect sunlight into an indoor or underground area.<br />
<br />
[[Category:Game help]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Great_Underground_Empire&diff=18693Great Underground Empire2006-10-02T09:05:51Z<p>Roger: Link -> Spells</p>
<hr />
<div>Also known as GUE or Quendor. The Great Underground Empire was part of the world of [[Zork]], the location of many of [[Infocom]]'s games.<br />
<br />
The geography of the GUE can be roughly described by its parts: the Westlands and Eastlands on either side of the Flathead Ocean, in the center of which was the island Antharia.<br />
<br />
The GUE was ruled by members of the Flathead dynasty, until the fall of Dimwit Flathead the Excessive. In secret, a series of Dungeon Masters maintained the legacy of this era for many years thereafter.<br />
<br />
The basic unit of currency is the zorkmid. The basic unit of weight is the ugh. The basic unit of liquid measure is the gloop.<br />
<br />
Magic is primarily worked through spellbooks, scrolls and potions. The most common [[spells]] are probably '''gnusto''', '''frotz''', '''rezrov''', and '''izyuk'''.<br />
<br />
The GUE is home to many interesting creatures, of which the most troublesome is the [[grue]] which lurks in dark places. Notable plants include spenseweed and morgia.<br />
<br />
== Links ==<br />
<br />
* [http://quendor.robinlionheart.com/ Chronology of Quendor], by Robin Lionheart, is an amazing attempt to consolidate everything known about the GUE.<br />
<br />
[[Category:Zork]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Xyzzy&diff=18692Xyzzy2006-10-02T09:04:00Z<p>Roger: Link -> Spells</p>
<hr />
<div>A magic word implemented by [[William Crowther|Will Crowther]] in the original text adventure, known as "Advent" or "Colossal Cave Adventure", among other names. It was the first [[magic]] word the player encountered, and transported the [[PC]] between two locations on incantation. It is now included in many current games as an homage. <br />
<br />
The [[Zork]] games from [[Infocom]] had a response to [[xyzzy]] (as well as the additional [[spells]] '''plugh''' and '''plover'''): "A hollow voice says, 'Fool.'" (In Advent, a hollow voice is what informs the player of the magic word "plugh".) Many modern IF games have a humorous response to the magic words (or just >XYZZY) as well, sometimes involving the hollow voice.<br />
<br />
== Links ==<br />
* [http://webhome.idirect.com/~dswxyz/sol/xyzzy.html Xyzzy Responses] Lots of responses to >XYZZY, culled from many many games.<br />
* [http://www.rickadams.org/adventure/c_xyzzy.html Everything you ever wanted to know about the magic word XYZZY] by Rick Adams<br />
<br />
[[Category:Glossary]] [[Category:Tropes]] [[Category:Zork]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Nitfol&diff=18691Nitfol2006-10-02T09:00:40Z<p>Roger: Link -> Spells</p>
<hr />
<div>[[Nitfol]] is a [[Z-code]] [[interpreter]] and [[debugger]], created in 1999 by [[Evin Robertson]]. The name comes from one of the Infocom [[spells]].<br />
<br />
==Features==<br />
* Uses the [[Glk]] API for I/O.<br />
* Uses the [[Quetzal]] save format.<br />
* Supports versions 1 through 8 of [[Z-machine]], version 6 partially.<br />
* Debugger feature based on the Unix GDB debugger.<br />
* Supports [[Blorb]] sound and music.<br />
* Unlimited [[undo]] and [[redo]].<br />
* Typo correction.<br />
* Automatic map generation.<br />
<!-- aliases, and an extensive set of options (I didn't add these, since I didn't know what they meant.) --><br />
<br />
==Versions==<br />
* '''Windows Nitfol''' by [[Evin Robertson]], later patched by [[David Kinder]].<br />
* '''MS-DOS Nitfol''' by [[Evin Robertson]].<br />
* '''Mac OS Nitfol''' compiled by [[Andrew Plotkin]].<br />
* '''MS-DOS 32-bit Nitfol''' compiled by [[L. Ross Raszewski]].<br />
* '''Linux Glk Nitfol''' compiled by [[Simon Baldwin]] (who also released a patch for at least one other version).<br />
* '''Nitfol Carbon''' is a Mac OS X version compiled by [[Matthew Russotto]].<br />
<br />
==Links==<br />
* [http://www.ifarchive.org/indexes/if-archiveXinfocomXinterpretersXnitfol.html Nitfol directory at IF Archive]<br />
* [http://www.firthworks.com/roger/inflight/nitfol.html InfLight: Nitfol]. InfLight is an overview of Inform debugging by [[Roger Firth]].<br />
* [http://en.wikipedia.org/wiki/Nitfol Nitfol at Wikipedia]<br />
<br />
[[Category:Interpreter]] [[Category:Inform]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Frotz&diff=18690Frotz2006-10-02T08:58:50Z<p>Roger: Link -> Spells</p>
<hr />
<div> <br />
'''Frotz''' is a [[Z-machine]] implementation: an [[adventure game]] engine for playing the [[text adventure]]s released in the [[1980s]] by [[Infocom]], as well as more modern games compiled to the same [[computer architecture|architecture]].<br />
<br />
Frotz is perhaps the most well-known and popular Z-machine implementation available. Its advantages over other Z-machines are twofold: firstly, though it was not the first non-Infocom Z-machine to be released, it was one of the early ones-- the initial release, written by [[Stefan Jokisch]], was in [[1995]]. Secondly, because the program is written in highly portable C, it has been possible to port the original [[Disk Operating System|DOS]] version to most modern computer formats, including not only Unix and Windows but even palmtops and mobile phones. Various extensions have since been added, such as [[sound effect]]s and [[graphics]].<br />
<br />
In [[2002]], the Frotz core codebase was picked up by [[David Griffith]], who continues to develop it. At this time the codebase was distinctly split between the [[virtual machine]] and the user interface portions such that the virtual machine became entirely independent from any user interface. This allowed some clever programmers to create some of the stranger ports of Frotz. One of the strangest is also one of the simplest: an instant messenger [[bot]] is wrapped around a version of Frotz with the bare minimum of input-output functionality creating a bot with which one can play most Z-machine games using an instant messenger.<br />
<br />
Frotz is also the light-bringing [[spells|spell]] in [[Infocom]]'s [[Enchanter]] series from which the engine took its name. "Frotz" was also a verb in [[MIT]] slang, meaning "play with", which is presumably the source of the name of the spell.''<br />
<br />
==Ports==<br />
<br />
* <b>[[CliFrotz]]</b><br> For PalmOS.<br />
* <b>[[Dumb Frotz]]</b><br> An extremely minimal version with no screen-handling or graphics of any kind.<br />
* <b>[[EmbFrotz]]</b><br> For the [http://www.franklin.com/ebookman/ Franklin eBookman].<br />
* <b>[[Frotz CE]]</b><br> For Microsoft Windows CE.<br />
* <b>[[Frotz DC]]</b><br> For the Sega Dreamcast.<br />
* <b>[[GBA Frotz]]</b><br> For the Nintendo Gameboy Advance.<br />
* <b>[[Infocom Bot]]</b><br>Not really a port, but an AIM bot wrapped around [[Dumb Frotz]].<br />
* <b>[[Kwest]]</b><br> A somewhat GUI-fied port using [http://www.kde.org/ KDE].<br />
* <b>[[WinFrotz]]</b><br> For Microsoft Windows.<br />
<br />
==External links==<br />
* [http://www.cs.csubak.edu/~dgriffi/proj/frotz/ Frotz home page]. The homepage for the Frotz core and the Unix and dumb versions.<br />
<br />
<br />
[[Category:Interpreter]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Filfre&diff=18689Filfre2006-10-02T08:57:27Z<p>Roger: Link -> Spells</p>
<hr />
<div>A [[Z-machine]] implementation for Microsoft Windows that integrates the scrollback screen along with the main game screen, thereby enabling users to perform copy/paste as well as text searches all in the same window. It also allows players to display their current inventory, the verbs being used and the [[object tree]] by clicking on the appropriate menu options.<br />
<br />
Filfre was created and is maintained by [[Jimmy Maher]]. It is currently at version 0.92 (as of July 14, 2005). The name comes from one of the Infocom [[spells]].<br />
<br />
[[Category:Interpreter]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Blorb&diff=18688Blorb2006-10-02T08:56:24Z<p>Roger: Link -> Spells</p>
<hr />
<div>[[Blorb]] is an "IF resource collection format standard", developed by [[Andrew Plotkin]] (Zarf). That is, Blorb specifies a method of associating and bundling multimedia resources such as [[sound]], [[music]], and [[graphics]] into a [[story file]]. The name comes from one of the Infocom [[spells]].<br />
<br />
Blorb was originally designed for [[Z-machine]] games, but its specifications have since been extended to handle [[Glulx]] games, and possibly other game formats as well. Z-machine blorb files typically end with either the <tt>.zblorb</tt> or <tt>.zlb</tt> extension; likewise, Glulx blorb files end with <tt>.gblorb</tt> or <tt>.glb</tt>.<br />
<br />
On December 24, 2005, Zarf released a draft for Blorb version 2. Comments and feature requests about this draft should be sent to him by email.<br />
<br />
==Links==<br />
* [http://eblong.com/zarf/blorb/ Blorb homepage]<br />
* [http://eblong.com/zarf/blorb/blorbtmp.html Blorb version 2 draft]<br />
<br />
[[Category:Technical standards]] [[Category:Inform]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Magic&diff=18687Magic2006-10-02T08:54:59Z<p>Roger: Link -> Spells</p>
<hr />
<div>==Classic Examples==<br />
* ''[[The Dreamhold]]'' ([[Andrew Plotkin]]; 2004; [[Z-code]]).<br />
* ''[[Enchanter]]'' ([[Marc Blank]] and [[Dave Lebling]]; publisher [[Infocom]]; 1983; Z-code).<br />
* ''[[Savoir-Faire]]'' ([[Emily Short]]; 2002; Z-code).<br />
<br />
==Approaches==<br />
In IF, magic is usually presented as [[spells]]: defined magical effects controlled by an individual, with discrete results.<br />
* Spells may be cast by the use of dedicated verbs, often unusual words such as GNUSTO or PLUGH. This is a common feature of [[Zorkian fantasy]]. Either the author should explain these in the ABOUT text, or they should be learnt over the course of gameplay.<br />
* Various objects may have magical properties:<br />
** Spell scrolls typically allow a spell to be cast once only.<br />
** Magical wands and the like may be waved, pointed or aimed to cast spells.<br />
** Manipulating magical machines is a very common IF activity. These generally work just like normal machines, except with more fantastic results.<br />
** Virtually any inventory object may be magical, although clothing, [[weapons]] and [[treasure]] are particularly common. <br />
* Magic may just be used as an extension of the player's body, with no special syntax; the player might use a spell to UNLOCK DOOR, for instance.<br />
* Magic may lie in the proper arrangement of various spell components (see also [[alchemy]]).<br />
* Summoning or creation magic, which (in theory) enables the player to produce any object out of thin air, has been tried in a few games, but tends to suffer heavily from [[combinatorial explosion]].<br />
<br />
==Advantages==<br />
* Like sufficiently advanced [[technology]], magic can be used to justify virtually any world behaviour.<br />
<br />
==Disadvantages==<br />
* The player will have to learn how the magic system works. This can be fun in itself if handled properly, but if bungled it can be confusing and frustrating.<br />
* Broad-purpose magic effects can impose a very heavy coding burden. A sword enchanted to be a bit sharper isn't, for the purposes of coding, a great deal different from a normal sword; a player endowed with telepathy or control over atomic structure is going to cause a lot more problems.<br />
<br />
==See Also==<br />
* [[Past_raif_topics:_Game_Mechanics:_part_2#Magic|Discussions about magic systems]] on the [http://groups.google.com/group/rec.arts.int-fiction rec.arts.int-fiction] news group<br />
[[Category:Tropes]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Spells&diff=18686Spells2006-10-02T08:52:55Z<p>Roger: List of classical spells</p>
<hr />
<div>Several classic games depend to some degree on the use of [[magic]] spells<br />
to transform objects, transport the PC, acquire superhuman powers, and so on.<br />
Some of these nonsense words have entered the general IF vocabulary.<br />
<br />
<table border=0><br />
<tr valign=top><td>'''''Spell'''''</td><td>'''''Effect'''''</td><td>'''''Appears in these games'''''</td><td>'''''Also used for'''''</td></tr><br />
<tr valign=top><td>'''aimfiz'''</td><td><small>Transport caster to someone else's location.</small></td><td><small>''[[Sorcerer]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''bekdab'''</td><td><small>Turn iron to rust.</small></td><td><small>''[[Spiritwrak]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''blorb'''</td><td><small>Safely protect a small object as though in a strong box.</small></td><td><small>''[[Enchanter]]''</small></td><td><small>A resource collection format; see [[blorb]].</small></td></tr><br />
<tr valign=top><td>'''blorple'''</td><td><small>Explore an object's mystic connections.</small></td><td><small>''[[Spellbreaker]]''</small></td><td><small>A Z-Code interpreter.</small></td></tr><br />
<tr valign=top><td>'''bozbar'''</td><td><small>Cause a creature to sprout wings.</small></td><td><small>''[[Balances]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''caskly'''</td><td><small>Cause perfection.</small></td><td><small>''[[Spellbreaker]]''</small></td><td><small>A Z-Code interpreter.</small></td></tr><br />
<tr valign=top><td>'''cleesh'''</td><td><small>Change a creature into a small amphibian.</small></td><td><small>''[[Enchanter]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''egdelp'''</td><td><small>Create waxy buildup on wood.</small></td><td><small>''[[Spiritwrak]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''espnis'''</td><td><small>Send a creature to sleep.</small></td><td><small>''[[Spellbreaker]]'', ''[[Spiritwrak]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''exex'''</td><td><small>Make things move with greater speed.</small></td><td><small>''[[Enchanter]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''feeyuk'''</td><td><small>Allow a creature to resist gravity.</small></td><td><small>''[[Spiritwrak]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''filfre'''</td><td><small>Create gratuitous fireworks.</small></td><td><small>''[[Balances]]'', ''[[Enchanter]]''</small></td><td><small>A Z-Code interpreter; see [[filfre]].</small></td></tr><br />
<tr valign=top><td>'''fiznav'''</td><td><small>Make a boat seaworthy.</small></td><td><small>''[[Spiritwrak]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''foblub'''</td><td><small>Deliver a magnificent sermon.</small></td><td><small>''[[Spiritwrak]]''</small></td><td><small>A Z-Code interpreter.</small></td></tr><br />
<tr valign=top><td>'''frotz'''</td><td><small>Cause something to give off light.</small></td><td><small>''[[Enchanter]]'', ''[[Sorcerer]]'', ''[[Spellbreaker]]'', ''[[Spiritwrak]]''</small></td><td><small>A Z-Code interpreter; see [[frotz]].</small></td></tr><br />
<tr valign=top><td>'''fweep'''</td><td><small>Turn caster into a bat.</small></td><td><small>''[[Sorcerer]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''gaspar'''</td><td><small>Provide for your own resurrection.</small></td><td><small>''[[Sorcerer]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''girgol'''</td><td><small>Stop time.</small></td><td><small>''[[Spellbreaker]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''gloth'''</td><td><small>Fold dough many times.</small></td><td><small>''[[Spiritwrak]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''gnusto'''</td><td><small>Write a magic spell into a spell book.</small></td><td><small>''[[Balances]]'', ''[[Enchanter]]'', ''[[Sorcerer]]'', ''[[Spellbreaker]]'', ''[[Spiritwrak]]''</small></td><td><small>A Z-Code interpreter.</small></td></tr><br />
<tr valign=top><td>'''golmac'''</td><td><small>Travel temporally.</small></td><td><small>''[[Sorcerer]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''gondar'''</td><td><small>Quench an open flame.</small></td><td><small>''[[Enchanter]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''guncho'''</td><td><small>Banish a creature to another plane of existence.</small></td><td><small>''[[Enchanter]]''</small></td><td><small>c.f. '''huncho''', '''luncho'''.</small></td></tr><br />
<tr valign=top><td>'''huncho'''</td><td><small>Banish a creature to a higher plane of existence.</small></td><td><small>''[[Spiritwrak]]''</small></td><td><small>c.f. '''luncho'''.</small></td></tr><br />
<tr valign=top><td>'''izyuk'''</td><td><small>Fly like a bird.</small></td><td><small>''[[Enchanter]]'', ''[[Sorcerer]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''jindak'''</td><td><small>Detect magic.</small></td><td><small>''[[Spellbreaker]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''krebf'''</td><td><small>Repair willful damage.</small></td><td><small>''[[Enchanter]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''kulcad'''</td><td><small>Dispel a magic spell.</small></td><td><small>''[[Enchanter]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''ledak'''</td><td><small>Detect forgery.</small></td><td><small>''[[Spiritwrak]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''lesoch'''</td><td><small>Cause a gust of wind.</small></td><td><small>''[[Spellbreaker]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''liskon'''</td><td><small>Shrink a creature.</small></td><td><small>''[[Spellbreaker]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''lobal'''</td><td><small>Sharpen hearing.</small></td><td><small>''[[Balances]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''luncho'''</td><td><small>Banish a creature to a lower plane of existence.</small></td><td><small>''[[Spiritwrak]]''</small></td><td><small>c.f. '''huncho'''.</small></td></tr><br />
<tr valign=top><td>'''malyon'''</td><td><small>Bring life to inanimate objects.</small></td><td><small>''[[Sorcerer]]'', ''[[Spellbreaker]]''</small></td><td><small>A Z-Code interpreter.</small></td></tr><br />
<tr valign=top><td>'''meef'''</td><td><small>Cause plants to wilt.</small></td><td><small>''[[Sorcerer]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''melbor'''</td><td><small>Protect magic users from harm by evil beings.</small></td><td><small>''[[Enchanter]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''nitfol'''</td><td><small>Converse with creatures in their own tongue.</small></td><td><small>''[[Enchanter]]''</small></td><td><small>A Z-Code interpreter; see [[nitfol]].</small></td></tr><br />
<tr valign=top><td>'''ozmoo'''</td><td><small>Survive unnatural death.</small></td><td><small>''[[Enchanter]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''plover'''</td><td><small>Transport caster to another location.</small></td><td><small>''[[Adventure]]''</small></td><td><small>An IF computer host; see [http://www.plover.net/ plover.net].</small></td></tr><br />
<tr valign=top><td>'''plugh'''</td><td><small>Transport caster to another location.</small></td><td><small>''[[Adventure]]''</small></td><td><small>An IF development GUI.</small></td></tr><br />
<tr valign=top><td>'''pulver'''</td><td><small>Cause liquids to become dry.</small></td><td><small>''[[Sorcerer]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''rezrov'''</td><td><small>Open even locked or enchanted objects.</small></td><td><small>''[[Enchanter]]'', ''[[Sorcerer]]'', ''[[Spellbreaker]]''</small></td><td><small>A Z-Code interpreter.</small></td></tr><br />
<tr valign=top><td>'''shazok'''</td><td><small>Call lightning from a storm.</small></td><td><small>''[[Spiritwrak]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''snavig'''</td><td><small>Change an object's shape.</small></td><td><small>''[[Spellbreaker]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''swanko'''</td><td><small>Banish a spirit.</small></td><td><small>''[[Spiritwrak]]''</small></td><td><small>c.f. '''swanzo'''.</small></td></tr><br />
<tr valign=top><td>'''swanzo'''</td><td><small>Exorcise an inhabiting presence.</small></td><td><small>''[[Sorcerer]]''</small></td><td><small>c.f. '''swanko'''.</small></td></tr><br />
<tr valign=top><td>'''taclor'''</td><td><small>Heal wounds.</small></td><td><small>''[[Spiritwrak]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''throck'''</td><td><small>Cause plants to grow.</small></td><td><small>''[[Spellbreaker]]'', ''[[Spiritwrak]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''tinsot'''</td><td><small>Cause liquids to freeze.</small></td><td><small>''[[Spellbreaker]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''tossio'''</td><td><small>Turn granite to pasta.</small></td><td><small>''[[Spiritwrak]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''urbzig'''</td><td><small>Turn a dangerous object into a harmless one.</small></td><td><small>''[[Balances]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''vaxum'''</td><td><small>Make a hostile creature your friend.</small></td><td><small>''[[Enchanter]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''vezza'''</td><td><small>View the future.</small></td><td><small>''[[Sorcerer]]''</small></td><td><small>Infocom's chairman and CEO.</small></td></tr><br />
<tr valign=top><td>'''vomin'''</td><td><small>Read a creature's mind.</small></td><td><small>''[[Sorcerer]]''</small></td><td><small>c.f. '''yomin'''.</small></td></tr><br />
<tr valign=top><td>'''wigro'''</td><td><small>Turn undead.</small></td><td><small>''[[Spiritwrak]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''xyzzy'''</td><td><small>Transport caster to another location.</small></td><td><small>''[[Adventure]]''</small></td><td><small>Many things: see [[xyzzy]].</small></td></tr><br />
<tr valign=top><td>'''yardik'''</td><td><small>Shield a mind from an evil spirit.</small></td><td><small>''[[Sorcerer]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''yomin'''</td><td><small>Read a creature's mind.</small></td><td><small>''[[Spellbreaker]]''</small></td><td><small>c.f. '''vomin'''.</small></td></tr><br />
<tr valign=top><td>'''yonk'''</td><td><small>Augment the power of certain spells.</small></td><td><small>''[[Sorcerer]]''</small></td><td><small>An Inform development GUI.</small></td></tr><br />
<tr valign=top><td>'''zemdor'''</td><td><small>Triplicate an object.</small></td><td><small>''[[Spiritwrak]]''</small></td><td><small></small></td></tr><br />
<tr valign=top><td>'''zifmia'''</td><td><small>Magically summon a being.</small></td><td><small>''[[Enchanter]]''</small></td><td><small></small></td></tr><br />
</table><br />
<br />
==Links==<br />
* [http://en.wikipedia.org/wiki/Zork_magic Zork magic] at Wikipedia.</div>Rogerhttps://www.ifwiki.org/index.php?title=IFWiki_talk:Works_released_(style_guide)&diff=18192IFWiki talk:Works released (style guide)2006-09-10T08:24:59Z<p>Roger: Agreement with "Multiple Platforms"</p>
<hr />
<div>=Adventureland/Scott Adams=<br />
I've seen that a lot of the pages divide the Other section into platform, rather than engine - is this just not going to add to confusion, e.g. We'll get Adventureland listed under many different platforms (TRS80, Spectrum, BBC, Commodore ad nauseum) instead of just under SACA and SAGA. --[[User:Dave|dave]] 17:26, 29 Nov 2005 (Central Standard Time)<br />
<br />
:This is probably because people are following the lead of [http://wurb.com/if/platform Baf's], the readiest source of information on the subject. I don't really see how it would cause confusion, apart from giving editors slightly more work. -- [[User:Maga|Maga]] 18:48, 29 Nov 2005 (Central Standard Time)<br />
::Well, I'll admit I am confused on the issue of platforms at times, and that I'm unfamiliar with SACA and SAGA. The platforms listed in a game reference should inform the reader as to what sort of interpreter or emulator is needed in order to play the game. For example, if ''Adventureland'' was released with several different story files, then it should either be listed several times or just once in a 'various' or 'multiple' platform section, because each version of the game would need a different interpreter or emulator to play it. However, if ''Adventureland'' was released with just one story file, then it gets listed once under the 'engine' or virtual machine that the story file was written for. -- [[User:Dswxyz|David Welbourn]] 11:46, 5 Dec 2005 (Central Standard Time)<br />
:I've been adding various [[Adventure International]] games to the "Games released" list, so this discussion has became relevant. Infocom games are listed under ''Z-code'', so for consistency, games based on Scott Adam's database system should be listed under ''SACA'' and ''SAGA'', IMO. At the moment, I simply picked a suitable platform to list them under, and tagged on "Also released for [...] systems.". --[[User:Mara|Mara]] 15:52, 10 July 2006 (EST)<br />
<br />
=Multiple platforms=<br />
My proposal for listing games released on multiple platforms:<br />
* All games released simultaneously or in quick succession for more than one platform should be listed under the subsection ''Multi-platform'' (which should appear ''first'' in the '''Other Authoring Systems''' section).<br />
* To avoid clutter, we shouldn't list more than two platforms: <blockquote>''[[Joan of Arc: Siege and the Sword]]'' (developer: [[Chip]], publisher: [[Rainbow Arts]]; [[Amiga]] and [[Atari ST]]).</blockquote> If a game's been released on three or more platforms, simply omit any mention of platform:<blockquote>''[[Scapeghost]]'' (publisher: [[Level 9 Computing]]).</blockquote> (Any specific release information should go in the game's own article.)<br />
<br />
For an example of how this looks, see [[Games Released in 1989]].<br />
-[[User:Mara|Mara]] 02:30, 7 September 2006 (EST)<br />
<br />
I hardly know how to respond to this.<br />
* First of all, I dislike suggestions being implemented on live pages. If you want to show an example or a detailed proposal, I'd prefer you made up an example page for the purpose.<br />
* Secondly, I dislike removing information when it's the only place it occurs in the wiki. It's all well and good to say the info is in the game's own page ''if that page already exists''. Until those pages exist, chopping out info seems wrong.<br />
* 3rd, yes, I agree that games shouldn't be listed twice, and yes, I agree that the current way is looking cluttered and awkward for many of these old games.<br />
<br />
My current thinking is:<br />
* Change "Other Authoring Systems" to "Other Platforms".<br />
* Add a new "Multiple Platforms" section ''after'' "Other Platforms". "Multiple" will be added as a link in the GamesReleasedNavBox template.<br />
* The Multiple Platforms section will be subdivided not by platform, but by company (either the publisher or distributor, whichever makes the most sense for the games). Add a statement after the subdivision header and explain the common elements. Say something like "Unless otherwise indicated, all of X's games were released for the BBC Micro, Spectrum, and Amstrad."<br />
<br />
Do you think that will work? Any obvious problems with my suggestion? -- [[User:Dswxyz|David Welbourn]] 13:10, 7 September 2006 (EST)<br />
:I'll try to adapt your suggestions into a mockup, just to see if it's practical and not too unwieldy. I'll also bring up another source of clutter shortly, but for the time being, here's another (tentative) proposal for multiple platforms: rather than listing them directly on the "Games released", simply provide a link to Moby Games (or TheLegacy), which lists release data outright; this should suffice for most commercial releases. Example:<br />
<blockquote><br />
* ''[[Joan of Arc: Siege and the Sword]]'' (developer: [[Chip]], publisher: [[Rainbow Arts]]; [http://www.mobygames.com/game/joan-of-arc-siege-and-the-sword/release-info platforms]).<br />
</blockquote><br />
Or, [http://www.mobygames.com/game/joan-of-arc-siege-and-the-sword/release-info release info], or whatever. Then we'd simply file these entries into the new "Multiple Platforms" section. --[[User:Mara|Mara]] 13:52, 7 September 2006 (EST)<br />
<br />
At the very least, please put any external links outside the brackets. This is now beginning to infringe on [[Game reference (style guide)]] territory. I'm not fond of the idea of leaving the platform info out altogether and inviting the wiki-user to do his or her own research, either. Any links for more info should be in addition to and not a substitute for our own data. -- [[User:Dswxyz|David Welbourn]] 15:51, 7 September 2006 (EST)<br />
:Okay, here's the mockup: [[User:Mara/Multiple-platform mockup of 1984]]. How's this? It feels rather futile to assemble and edit all this information into this format, but at least it ''feels'' less cluttered. --[[User:Mara|Mara]] 16:21, 7 September 2006 (EST)<br />
::I have to say that this seems rather long, clumsy and over-engineered. I'd prefer a single list under the "Multiple Platforms" heading, alphabetically by game name, with the platform info at the end of each entry; I think it might be shorter and more accessible.<br />
::While I'm here, I'm starting to see a lot of Author list of the form "Tom, Dick AND Harry". The [[Game reference (style guide)]] seems to require "Tom", "Tom and Dick", "Tom, Dick, Harry", "Tom Dick, Harry, Jemima", etc. -- [[User:Roger|Roger]] 02:37, 8 September 2006 (EST)<br />
:::Okay, I've revised the mockup to reflect your preferences (to the best of my understanding; or would you rather have the list of platforms tagged on after the reference proper?) I like it in principle, but wonder if the platform info is accessible at a glance. --[[User:Mara|Mara]] 04:55, 8 September 2006 (EST)<br />
:::Roger's suggestion seems the best option so far. He's right; I do have a tendency to over-engineer. Platform info belongs within the game reference proper, as per [[Game reference (style guide)]]. -- [[User:Dswxyz|David Welbourn]] 13:54, 8 September 2006 (EST)<br />
::::I agree. If we're willing to adopt this convention, then it'd be useful to revise the style guide, i.e. platforms should be listed alphabetically, separated by commas/"and", etc.<br />
::::Another thing I'd like to bring up: it's customary to link to an article only once per page or section; should this practice apply to "games released in ''n''" pages as well? This could lead to a slight editorial overhead when entries are added to the list at a point in the future. --[[User:Mara|Mara]] 14:08, 8 September 2006 (EST)<br />
:::::That's an issue which has yet to be formalized in any style guide. In the early days of IFWiki, we simply linked whatever wherever. Somewhat more recently, I've been trying (by example) to encourage less linking of platform names, so that in any given section (not page), the first time a platform like Z-code or ADRIFT is mentioned, it gets a wikilink, but subsequent refs are not linked. Less platform links looks nicer to me, and probably less work for the wiki engine, etc.<br />
:::::Now, I also thought about doing that for author names and game titles as well, but, um, when I tried applying that idea to the [[XYZZY Awards]] pages, I wasn't happy with the results. So, in short, I'm open to opinions and suggestions on this issue. -- [[User:Dswxyz|David Welbourn]] 14:24, 8 September 2006 (EST)<br />
:::That looks just fine to me; many thanks. -- [[User:Roger|Roger]] 03:24, 10 September 2006 (EST)</div>Rogerhttps://www.ifwiki.org/index.php?title=IFWiki_talk:Works_released_(style_guide)&diff=17860IFWiki talk:Works released (style guide)2006-09-08T07:37:10Z<p>Roger: Comment on "Multiple Platforms" format</p>
<hr />
<div>=Adventureland/Scott Adams=<br />
I've seen that a lot of the pages divide the Other section into platform, rather than engine - is this just not going to add to confusion, e.g. We'll get Adventureland listed under many different platforms (TRS80, Spectrum, BBC, Commodore ad nauseum) instead of just under SACA and SAGA. --[[User:Dave|dave]] 17:26, 29 Nov 2005 (Central Standard Time)<br />
<br />
:This is probably because people are following the lead of [http://wurb.com/if/platform Baf's], the readiest source of information on the subject. I don't really see how it would cause confusion, apart from giving editors slightly more work. -- [[User:Maga|Maga]] 18:48, 29 Nov 2005 (Central Standard Time)<br />
::Well, I'll admit I am confused on the issue of platforms at times, and that I'm unfamiliar with SACA and SAGA. The platforms listed in a game reference should inform the reader as to what sort of interpreter or emulator is needed in order to play the game. For example, if ''Adventureland'' was released with several different story files, then it should either be listed several times or just once in a 'various' or 'multiple' platform section, because each version of the game would need a different interpreter or emulator to play it. However, if ''Adventureland'' was released with just one story file, then it gets listed once under the 'engine' or virtual machine that the story file was written for. -- [[User:Dswxyz|David Welbourn]] 11:46, 5 Dec 2005 (Central Standard Time)<br />
:I've been adding various [[Adventure International]] games to the "Games released" list, so this discussion has became relevant. Infocom games are listed under ''Z-code'', so for consistency, games based on Scott Adam's database system should be listed under ''SACA'' and ''SAGA'', IMO. At the moment, I simply picked a suitable platform to list them under, and tagged on "Also released for [...] systems.". --[[User:Mara|Mara]] 15:52, 10 July 2006 (EST)<br />
<br />
=Multiple platforms=<br />
My proposal for listing games released on multiple platforms:<br />
* All games released simultaneously or in quick succession for more than one platform should be listed under the subsection ''Multi-platform'' (which should appear ''first'' in the '''Other Authoring Systems''' section).<br />
* To avoid clutter, we shouldn't list more than two platforms: <blockquote>''[[Joan of Arc: Siege and the Sword]]'' (developer: [[Chip]], publisher: [[Rainbow Arts]]; [[Amiga]] and [[Atari ST]]).</blockquote> If a game's been released on three or more platforms, simply omit any mention of platform:<blockquote>''[[Scapeghost]]'' (publisher: [[Level 9 Computing]]).</blockquote> (Any specific release information should go in the game's own article.)<br />
<br />
For an example of how this looks, see [[Games Released in 1989]].<br />
-[[User:Mara|Mara]] 02:30, 7 September 2006 (EST)<br />
<br />
I hardly know how to respond to this.<br />
* First of all, I dislike suggestions being implemented on live pages. If you want to show an example or a detailed proposal, I'd prefer you made up an example page for the purpose.<br />
* Secondly, I dislike removing information when it's the only place it occurs in the wiki. It's all well and good to say the info is in the game's own page ''if that page already exists''. Until those pages exist, chopping out info seems wrong.<br />
* 3rd, yes, I agree that games shouldn't be listed twice, and yes, I agree that the current way is looking cluttered and awkward for many of these old games.<br />
<br />
My current thinking is:<br />
* Change "Other Authoring Systems" to "Other Platforms".<br />
* Add a new "Multiple Platforms" section ''after'' "Other Platforms". "Multiple" will be added as a link in the GamesReleasedNavBox template.<br />
* The Multiple Platforms section will be subdivided not by platform, but by company (either the publisher or distributor, whichever makes the most sense for the games). Add a statement after the subdivision header and explain the common elements. Say something like "Unless otherwise indicated, all of X's games were released for the BBC Micro, Spectrum, and Amstrad."<br />
<br />
Do you think that will work? Any obvious problems with my suggestion? -- [[User:Dswxyz|David Welbourn]] 13:10, 7 September 2006 (EST)<br />
:I'll try to adapt your suggestions into a mockup, just to see if it's practical and not too unwieldy. I'll also bring up another source of clutter shortly, but for the time being, here's another (tentative) proposal for multiple platforms: rather than listing them directly on the "Games released", simply provide a link to Moby Games (or TheLegacy), which lists release data outright; this should suffice for most commercial releases. Example:<br />
<blockquote><br />
* ''[[Joan of Arc: Siege and the Sword]]'' (developer: [[Chip]], publisher: [[Rainbow Arts]]; [http://www.mobygames.com/game/joan-of-arc-siege-and-the-sword/release-info platforms]).<br />
</blockquote><br />
Or, [http://www.mobygames.com/game/joan-of-arc-siege-and-the-sword/release-info release info], or whatever. Then we'd simply file these entries into the new "Multiple Platforms" section. --[[User:Mara|Mara]] 13:52, 7 September 2006 (EST)<br />
<br />
At the very least, please put any external links outside the brackets. This is now beginning to infringe on [[Game reference (style guide)]] territory. I'm not fond of the idea of leaving the platform info out altogether and inviting the wiki-user to do his or her own research, either. Any links for more info should be in addition to and not a substitute for our own data. -- [[User:Dswxyz|David Welbourn]] 15:51, 7 September 2006 (EST)<br />
:Okay, here's the mockup: [[User:Mara/Multiple-platform mockup of 1984]]. How's this? It feels rather futile to assemble and edit all this information into this format, but at least it ''feels'' less cluttered. --[[User:Mara|Mara]] 16:21, 7 September 2006 (EST)<br />
::I have to say that this seems rather long, clumsy and over-engineered. I'd prefer a single list under the "Multiple Platforms" heading, alphabetically by game name, with the platform info at the end of each entry; I think it might be shorter and more accessible.<br />
::While I'm here, I'm starting to see a lot of Author list of the form "Tom, Dick AND Harry". The [[Game reference (style guide)]] seems to require "Tom", "Tom and Dick", "Tom, Dick, Harry", "Tom Dick, Harry, Jemima", etc. -- [[User:Roger|Roger]] 02:37, 8 September 2006 (EST)</div>Rogerhttps://www.ifwiki.org/index.php?title=IFComp_2005&diff=17615IFComp 20052006-09-04T07:36:01Z<p>Roger: Removed "Schedule" heading; other minor tidy-up</p>
<hr />
<div>{{IFCompNavBox}}<br />
<br />
<br />
The '''11th Annual Interactive Fiction Competition''' was organized by [[Stephen Granade]].<br />
<br />
==2005 IF Comp Results==<br />
<ol><br />
<li> ''[[Vespers]]'' ([[Jason Devlin]]; [[Z-code]]).</li><br />
<li> ''[[Beyond]]'' ([[Mondi Confinanti]]; [[Glulx]]); tied with<br><br />
''[[A New Life]]'' ([[Alexandre Owen Mu&ntilde;iz]]; Z-code).</li><br />
<li value="4"> ''[[Distress]]'' ([[Mike Snyder]]; [[Hugo]]).</li><br />
<li> ''[[Tough Beans]]'' ([[Sara Dee]]; Z-code).</li><br />
<li> ''[[The Colour Pink]]'' ([[Robert Street]]; Z-code).</li><br />
<li> ''[[Unforgotten]]'' ([[Quintin Pan]]; Z-code).</li><br />
<li> ''[[Snatches]]'' ([[Gregory Weir]]; Z-code).</li><br />
<li> ''[[Chancellor]]'' ([[Kevin Venzke]]; [[TADS 2]]).</li><br />
<li> ''[[Internal Vigilance]]'' ([[Simon Christiansen]]; Z-code).</li><br />
<li> ''[[Escape to New York]]'' ([[Richard Otter]]; [[ADRIFT]]).</li><br />
<li> ''[[Mortality]]'' ([[David Whyld]]; ADRIFT).</li><br />
<li> ''[[History Repeating]]'' ([[Mark Choba]] and [[Renee Choba]]; Z-code).</li><br />
<li> ''[[Vendetta]]'' ([[James Hall]] as "Fuyu Yuki"; ADRIFT).</li><br />
<li> ''[[Son of a...]]'' ([[C.S. Woodrow]]; Z-code).</li><br />
<li> ''[[Xen: The Contest]]'' ([[Ian Shlasko]] as "Xentor"; TADS 2); tied with<br><br />
''[[Gilded]]'' ([[John Evans]] as "A Hazard"; TADS 2).</li><br />
<li value="18"> ''[[Mix Tape]]'' ([[Brett Witty]]; [[TADS 3]]); tied with<br><br />
''[[Waldo's Pie]]'' ([[Michael Arnaud]]; [[Alan 3]]).</li><br />
<li value="20"> ''[[Off the trolley]]'' ([[Krisztian Kaldi]]; TADS 2).</li><br />
<li> ''[[Psyche's Lament]]'' ([[Now We Have Faces]]; Z-code).</li><br />
<li> ''[[The Plague (Redux)]]'' ([[Laurence Moore]] as "Cannibal"; ADRIFT).</li><br />
<li> ''[[Sabotage on the Century Cauldron]]'' ([[Thomas de Graaff]]; TADS 2).</li><br />
<li> ''[[On Optimism]]'' ([[Zach Flynn]] as "Tim Lane"; Z-code).</li><br />
<li> ''[[Space Horror I: Prey for Your Enemies]]'' ([[Jerry]]; MS-Windows/HTML).</li><br />
<li> ''[[Cheiron]]'' ([[Sarah Clelland]] and [[Elisabeth Polli]]; Glulx).</li><br />
<li> ''[[Neon Nirvana]]'' ([[Tony Woods]]; Z-code).</li><br />
<li> ''[[The Sword of Malice]]'' ([[Anthony Panuccio]]; Z-code).</li><br />
<li> ''[[Dreary Lands]]'' ([[Paul Lee]]; Z-code).</li><br />
<li> ''[[Hello Sword|Hello Sword - The journey]]'' a.k.a. ''[[Hello Sword|Hello Sword - Il viaggio]]'' ([[Andrea Rezzonico]]; Z-code; English and [[:Category:Italian|Italian]]).</li><br />
<li> ''[[Phantom: Caverns of the Killer]]'' ([[Brandon Coker]]; Z-code).</li><br />
<li> ''[[Amissville II]]'' ([[Santoonie Corporation]]; TADS 2).</li><br />
<li> ''[[FutureGame|FutureGame (tm)]]'' ([[The FutureGame Corporation]]; Z-code); tied with<br><br />
''[[Jesus of Nazareth]]'' ([[Paul Allen Panks]] as "dunric"; MS-Windows).</li><br />
<li value="35"> ''[[PTBAD6andoneeighth]]'' ([[Jonathan Berman]] as "Slan Xorax"; ADRIFT).</li><br />
<li> ''[[Ninja II]]'' (Paul Allen Panks as "Dunric"; MS-Windows).</li><br />
</ol><br />
<br />
==2005 Miss Congeniality Awards==<br />
These awards were voted by the authors of the entries.<br />
# ''Vespers'' (Jason Devlin; Z-code).<br />
# ''A New Life'' (Alexandre Owen Mu&ntilde;iz; Z-code).<br />
# ''The Plague (Redux)'' (Laurence Moore as "Cannibal"; ADRIFT).<br />
<br />
==Links==<br />
* [http://ifcomp.org/ IF Comp site]<br />
<!--<br />
* [http://ifcomp.org/comp05 IF Comp site]<br />
* [http://wurb.com/if/award/1#489 Baf's Guide]<br />
* [http://www.ifarchive.org/indexes/if-archiveXgamesXcompetition2005.html IF Archive]<br />
--><br />
<br />
===Reviews===<br />
''See also: [http://www.brasslantern.org/reviews/text/comp05.html Brass Lantern 2005 IF Competition Reviews].''<br />
* [http://www.octopusoverlords.com/phpBB2/viewtopic.php?t=20175 Reviews] - One-liners for the most part, appearing in a forum. Scores are shown.<br />
* [http://diden.net/~maga/sam_comp05reviews.html Reviews] by [[Sam Kabo Ashwell]]<br />
* [http://www.plover.net/~bonds/comp05.html Reviews] by [[Stephen Bond]]<br />
* [http://www.brasslantern.org/reviews/text/comp05devlin.html Reviews] by [[Jason Devlin]]<br />
* [http://www.idiap.ch/~dimitrak/if/comp2005_reviews.html Reviews] by [[Christos Dimitrakakis]] <!--olethros --><br />
* [http://www.brasslantern.org/reviews/text/comp05gilbert.html Reviews] by [[Stephen Gilbert]]<br />
* [http://www.brasslantern.org/reviews/text/comp05yuki.html Reviews] by [[James Hall]] (Yuki)<br />
* [http://nbhorvath.blogspot.com/2005/11/comp05-quick-hits.html Reviews] by [[N. B. Horvath]] <!-- horvath --><br />
* [http://grunk.org/comments.txt Reviews] by [[Admiral Jota]]<br />
* [http://www.allthingsjacq.com/intficreview_comp05.html Reviews] by [[Jacqueline A. Lott]]<br />
* [http://www.stanford.edu/~mcmartin/if/review05.html Reviews] by [[Michael Martin]]<br />
* [http://www.the-wabe.com/if-comp-2005/ Reviews] by [[Rob Menke]]<br />
* [http://groups.google.com/group/rec.games.int-fiction/msg/50fa13651049d3fc Brief notes] and [http://www.brasslantern.org/reviews/text/comp05mitchelhill.html Reviews] by [[James Mitchelhill]]<br />
* [http://www.brasslantern.org/reviews/text/comp05moon.html Reviews] by [[Wendy Moon]]<br />
* [http://www.brasslantern.org/reviews/text/comp05niz.html Reviews] by [[Niz]]<br />
* [http://groups.google.com/group/rec.games.int-fiction/msg/5bc0a1b4678f6daa Reviews] (mostly about ''Space Horror I'') by [[Papillon]]<br />
* [http://www.brasslantern.org/reviews/text/comp05polkinghorne.html Reviews] by [[Peter Polkinghorne]]<br />
* [http://www.brasslantern.org/reviews/text/comp05russo.html Reviews] by [[Mike Russo]]<br />
* [http://grue3.tripod.com/comp05.htm Reviews] by [[Timofei Shatrov]] <!-- TShatrov --><br />
* [http://www.drizzle.com/~dans/if/comp05.html Reviews] and [http://www.drizzle.com/~dans/if/think-player.html Think Like a Player!] by [[Dan Shiovitz]]<br />
* [http://strackenz.spod-central.org/~lpsmith/IF/comp05.reviews.txt Reviews] and [http://strackenz.spod-central.org/~lpsmith/IF/Comp05scripts/ transcripts] by [[Lucian P. Smith]]<br />
* [http://www.sidneymerk.com/ifcomp05.shtml Reviews] by [[Mike Snyder]]<br />
* [http://webhome.idirect.com/~dswxyz/comp05reviews.html Reviews] by [[David Welbourn]]<br />
* [http://raddial.com/if/reviews/comp05_reviews.html Reviews] by [[J. Robinson Wheeler]]<br />
* [http://www.brasslantern.org/reviews/text/comp05dwhyld.html Reviews] by [[David Whyld]]<br />
* [http://math.ucsd.edu/~dwildstr/reviews/IF/comp05.html Reviews] by [[Jake Wildstrom]]<br />
<br />
[[Category:Annual IF Competition]] [[Category:2005]]</div>Rogerhttps://www.ifwiki.org/index.php?title=User_talk:Roger&diff=17207User talk:Roger2006-08-15T19:17:59Z<p>Roger: Reply to Eriorg</p>
<hr />
<div>==MS-DOS (and Atari ST)==<br />
I noticed you de-linked the "MS-DOS" platform on some pages. I suppose there's a good reason for that, but I'd like to know it. Is the "MS-DOS" (and "MS-Windows", too?) platform so different from [[Spectrum]], [[Amiga]], [[Apple II]], etc. ?<br />
<br />
* The focus of this wiki is Interactive Fiction; I think it's important to define the boundaries beyond which we shouldn't stray. One of those boundaries, it seems to me, is computers and operating systems. As far as I can see, there's nothing to warrant IFwiki articles on 'MS-DOS' or 'MS-Windows' -- we simply have nothing relevant to say about them -- and therefore it's pointless to create links to such non-existent articles.<br />
<br />
Also: I'm not too sure about the redirect from [[Atari ST]] to [[Atari]]. There were two very different computers by Atari, the [http://en.wikipedia.org/wiki/Atari_8-bit_family Atari XL/XE etc.] and the 16-bit [http://en.wikipedia.org/wiki/Atari_ST Atari ST] (a bit like [[Commodore 64]] and [[Amiga]]); we wouldn't want to confuse them.<br />
--[[User:Eriorg|Eriorg]] 13:06, 15 August 2006 (EST)<br />
<br />
* Yes, I'm sure that they were different machines, but, does it really matter? It's not the place of this wiki to write definitive articles about [[Atari]] versus [[Atari ST]]; wikipedia has already done that for us. As far as I'm concerned, a single (minimal) [[Atari]]/[[Atari ST]] page which then links to the detailing info at wikipedia is a much better solution than either (a) non-working links, or (b) attempts to replicate the perfectly valid material that's already available. -- [[User:Roger|Roger]] 14:17, 15 August 2006 (EST)</div>Rogerhttps://www.ifwiki.org/index.php?title=Oric&diff=17202Oric2006-08-15T11:53:08Z<p>Roger: Placeholder with wikipedia link</p>
<hr />
<div>An early home computer based on the 6502 CPU.<br />
<br />
==Links==<br />
* [http://en.wikipedia.org/wiki/Oric Oric] at Wikipedia.<br />
<br />
[[Category:Computers]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Atari_ST&diff=17201Atari ST2006-08-15T11:46:39Z<p>Roger: Redirects to 'Atari'</p>
<hr />
<div>#REDIRECT [[Atari]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Commodore_64&diff=17200Commodore 642006-08-15T11:45:07Z<p>Roger: Redirects to 'Commodore'</p>
<hr />
<div>#REDIRECT [[Commodore]]</div>Rogerhttps://www.ifwiki.org/index.php?title=French_Games&diff=17199French Games2006-08-15T11:37:27Z<p>Roger: De-linked MS-DOS</p>
<hr />
<div>==Commercial games==<br />
* ''[[1001 BC: a mediterranean odyssey]]'' ([[Pierre Giroud]], publisher: [[Ere informatique]]; 1986; [[Amstrad CPC]]).<br />
* ''[[Baratin blues]]'' ([[Pascal Labrevois]] and [[François Lamoureux]], publisher: [[Froggy Software]]; 1986; [[Apple II]]).<br />
* ''[[La bête du Gévaudan]]'' (publisher: [[C.I.L.]]; c. 1985; Apple II).<br />
* ''[[Burglar]]'' ([[Sylvain Guehl]], publisher: [[Lankhor]]; 1991; Amstrad CPC).<br />
* ''[[La chose de Grotemburg]]'' (story: [[Olivier Moraze]], programming: [[Nicolas Gohin]], graphics: [[Didier Quentin]], [[Philippe Montembault]], [[Samuel Morillon]], music and sound: [[Xavier Talgorn]], publisher: [[Ubi soft]]; 1987; Amstrad CPC).<br />
* ''[[Citadelle]]'' (publisher: [[Loriciels]]; Amstrad CPC).<br />
* ''[[Conspiration : le défi des derniers rois]]'' a.k.a. ''Conspiration de l'an III'' (publisher: [[Ubi soft]]; 1988; Amstrad CPC).<br />
* ''[[La crapule]]'' ([[Jean-Louis Le Breton]], publisher: [[Froggy Software]]; 1987; [[Macintosh]]).<br />
* ''[[Crash Garrett]]'' ([[Johan Robson]] as "Arbeit von Spacekraft", programming: [[Patrick Dublanchet]], publisher: [[Ere informatique]]; 1987; Amstrad CPC).<br />
* ''[[Le crime du parking]]'' ([[Jean-Louis Le Breton]] and [[Fabrice Gille]], publisher: [[Froggy Software]]; 1985; Apple II).<br />
* ''[[La crypte des maudits]]'' ([[Jean-Claude Lebon]] and [[Jean-Pierre Godey]], publisher: [[Lankhor]]; 1991; Amstrad CPC).<br />
* ''[[Dan Silver : le dernier espoir]]'' ([[Stéphane Saint-Martin]] and [[Xavier Brysbaert]], publisher: [[MBC]]; 1988; Amstrad CPC, [[Atari ST]]).<br />
* ''[[La dernière mission]]'' ([[Reynald Messie]], graphics: [[Alain Messie]], music: [[Emmanuel Bailly]], publisher: [[MBC]]; c. 1988; Amstrad CPC).<br />
* ''[[Le diamant de l'île maudite]]'' (publisher: [[Loriciels]]; 1985 ; Amstrad CPC).<br />
* ''[[Epidémie]]'' ([[Jean-Louis Le Breton]] and [[Fabrice Gille]], publisher: [[Froggy Software]]; 1984; Apple II).<br />
* ''[[Han d'Islande]]'' (publisher: [[Loriciels]]; c. 1987; Amstrad CPC).<br />
* ''[[Harry & Harry : la boîte de Rajmahal]]'' ([[Jean-Marc Menou]] and [[Johan Robson]], publisher: [[Ere informatique]]; 1986; Amstrad CPC).<br />
* ''[[Harry & Harry 2 : mission Torpedo]]'' ([[Jean-Marc Menou]] and [[Johan Robson]], publisher: [[Ere informatique]]; 1986; Amstrad CPC).<br />
* ''[[Holocauste]]'' ([[Stéphane Saint-Martin]] and [[O. Demangel]], publisher: [[MBC]]; 1988; Amstrad CPC).<br />
* ''[[L'île]]'' ([[Alain Massoumipour]], graphics: [[Laurent Théron]], publisher: [[Ubi soft]]; 1988; Amstrad CPC).<br />
* ''[[Jaws : le dernier étalon]]'' ([[Stéphane Saint-Martin]] and [[Xavier Brysbaert]], publisher: [[MBC]]; 1988; Amstrad CPC).<br />
* ''[[Le manoir du comte Frozarda]]'' ([[Thierry Frézard]], graphics: [[JCh. Dulion]], publisher: [[MBC]]; c. 1987; Amstrad CPC, Atari ST, MS-DOS).<br />
* ''[[Le maraudeur]]'' ([[Hervé Seznec]], graphics: [[Jean-Marie Seznec]], music: [[Grégory Clément]], publisher: [[Ubi soft]]; 1989; Amstrad CPC).<br />
* ''[[Marmelade]]'' ([[Stéphane Merlo-Uyttendaele]], publisher: [[MBC]]; c. 1987; Amstrad CPC).<br />
* ''[[Même les pommes de terre ont des yeux !]]'' ([[Clotilde Marion]], [[Jean-Louis Le Breton]], [[Fabrice Gille]], publisher: [[Froggy Software]]; 1985; Apple II).<br />
* ''[[Mike & Moko]]'' ([[Stéphane Saint-Martin]] and [[Ludovic Deplanque]], publisher: [[MBC]]; 1988; Amstrad CPC).<br />
* ''[[Mokowe]]'' ([[Jean-Claude Lebon]] and [[Jean-Pierre Godey]], publisher: [[Lankhor]]; 1990; Amstrad CPC).<br />
* ''[[Le mur de Berlin va sauter]]'' ([[Tristan Cazenave]], [[Yves Labesse]], [[Fabrice Gille]], [[Clotilde Marion]], graphics: [[Jean-Louis Le Breton]], publisher: [[Froggy Software]]; 1985; Apple II).<br />
* ''[[Le mystère de Kikekankoi]]'' ([[Laurent Benes]], publisher: [[Loriciels]]; 1983; [[Oric]]).<br />
* ''[[Omeyad]]'' ([[P. Jouaud]] and [[P. Giroud]], graphics: [[Y. Taillefer]], publisher: [[Ubi soft]]; c. 1989; Amstrad CPC).<br />
* ''[[Orphée : voyage aux enfers]]'' ([[Laurent Benes]] and [[Didier Berchiatti]], graphics: [[Roger Nicolle]], publisher: [[Loriciels]]; Aug-1985; Amstrad CPC).<br />
* ''[[Oxphar]]'' ([[Philippe Taupin]], graphics: [[Michel Rho]], publisher: [[Ere informatique]]; 1987; Amstrad CPC).<br />
* ''[[Paranoïak]]'' ([[Jean-Louis Le Breton]] and [[Fabrice Gille]], publisher: [[Froggy Software]]; 1984; Apple II).<br />
* ''[[Le passager du temps]]'' ([[Alain Brégeon]] and [[Patrick Beaujouan]], publisher: [[Ere informatique]]; 1987; Amstrad CPC).<br />
* ''[[Pharaon]]'' (publisher: [[Loriciels]]; c. 1987 ; Amstrad CPC).<br />
* ''[[Les portes du temps]]'' (story: [[Olivier Moraze]], programming: [[Nicolas Gohin]], graphics: [[Fabrice Dubois]], [[Jérôme Legrux]], [[Didier Quentin]], [[Alain Selo]], music: [[David Alonso]], publisher : [[Legend software]]; 1989; [[Amiga]], Atari ST).<br />
* ''[[Qin : l'énigme de l'armée de pierre]]'' ([[Serge Hauduc]], [[Ludovic Hauduc]], [[Jacques Hemonic]], music: [[Stéphane Picq]], publisher: [[Ere informatique]]; 1987; Amstrad CPC).<br />
* ''[[Rat connection]]'' ([[Stéphane Merlo-Uyttendaele]] and [[M. El Kadari]], publisher: [[MBC]]; c. 1987; Amstrad CPC).<br />
* ''[[La secte noire]]'' ([[Jean-Claude Lebon]] and [[Jean-Pierre Godey]], publisher: [[Lankhor]]; 1990; Amstrad CPC).<br />
* ''[[Sram]]'' ([[Serge Hauduc]], [[Ludovic Hauduc]], [[Jacques Hemonic]], publisher: [[Ere informatique]]; 1986; Amstrad CPC).<br />
* ''[[Sram 2]]'' ([[Serge Hauduc]], [[Ludovic Hauduc]], [[Jacques Hemonic]], publisher: [[Ere informatique]]; 1986; Amstrad CPC).<br />
* ''[[Tempête sur les Bermudes]]'' ([[Christophe Bourrier]], graphics: [[Philippe Bousquet]], publisher: [[Froggy Software]]; c. 1986; Apple II).<br />
* ''[[Top secret]]'' ([[Laurent Benes]], [[Eric Viala]], [[Noël Gelin]], graphics: [[Marc Picard]], music: [[Bernard Vianey]], publisher: [[Loriciels]]; Jul-1986; Amstrad CPC).<br />
<br />
==Non-commercial games==<br />
===Original Games===<br />
* ''[[Le Cercle des Gros Geeks disparus]]'' ([[Adrien Saurat]]; Oct-2005; [[Z-code]]). [[French Minicomp 2005]].<br />
* ''[[Echappée Belle Dans les Contrées du Rêve]]'' a.k.a. ''Dreamlands'' ([[JB Ferrant]]; Oct-2005; Z-code). [[French Minicomp 2005]].<br />
* ''[[Les Feux de l'enfer]]'' ([[Sabine Gorecki]]; Oct-2005; [[ADRIFT]]). [[French Minicomp 2005]].<br />
* ''[[Filaments]]'' ([[JB Ferrant]]; Feb-2003; Z-code).<br />
* ''[[Interra : L'autre monde]]'' ([[Benjamin Roux]]; 2006; MS-DOS).<br />
* ''[[Jour pluvieux]]'' ([[Benjamin Roux]]; 2006; MS-DOS).<br />
* ''[[La Mort Pour Seul Destin]]'' ([[JB Ferrant]]; Jul-2004; Z-code).<br />
* ''[[Le pouvoir délaissé : The coming race II]]'' (demo) ([[Eric Forgeot]]; 2003; [[Glulx]], Z-code).<br />
* ''[[Qui a tué Dana ?]]'' ([[Vegeta]]; Oct-2005; ADRIFT). [[French Minicomp 2005]].<br />
* ''[[Le Temple de Feu]]'' ([[Eric Forgeot]]; Oct-2005; Z-code). [[French Minicomp 2005]].<br />
<br />
===Translations===<br />
* ''[[Adventure|Aventure]]'' (translator: [[Jean-Luc Pontico]]; 2001; [[Z-code]]). French translation of ''[[Adventure]]'' ([[William Crowther]] and [[Donald Woods]]; 1976).<br />
* ''[[Le château du magicien]]'' (translator: [[Sabine Gorecki]]; Z-code). French translation of ''[[The wizard's castle]]'' ([[Joseph R. Power]], ported to Inform by: [[Adam Biltcliffe]]; Z-code).<br />
* ''[[C.I.A. aventure]]'' (translator: [[Sabine Gorecki]]; Z-code). French translation of ''[[C.I.A. adventure]]'' ([[Hugh Lampert]], ported to Z-code by: [[J. Kevin Thomas]]; Z-code).<br />
* ''[[Paranoia]]'' (translator: [[Sabine Gorecki]]; Z-code). French translation of ''[[Paranoia]]'' ([[Sam Shirley]], ported to Z-code by: [[Glenn Hutchings]]; Z-code).<br />
* ''[[Station spatiale]]'' (translator: [[Sabine Gorecki]]; Z-code). French translation of ''[[Spacestation]]'' ([[David Ledgard]]; 1998; Z-code).<br />
* ''[[Super Z Trek]]'' (translator: [[Sabine Gorecki]]; Z-code). French translation of ''[[Super Z Trek]]'' ([[Mike Mayfield]], ported to Z-code by: [[John Menichelli]]; Z-code).<br />
* ''[[Vindaloo]]'' (translator: [[Karl Schaan]]; Z-code). French translation of ''[[Vindaloo]]'' ([[Adam G. Crutchlow]]; 1996; Z-code).<br />
<br />
==Links==<br />
* [http://jlpo.free.fr/aventure.htm Jean-Luc Pontico's translation of Aventure] <br />
* [http://ginko968.free.fr/jeux JB Ferrant's games] <br />
* [http://fa1ckg.free.fr/cecinet/jeuinformfr.htm Sabine Gorecki's games]<br />
* [http://anamnese.online.fr/if/if.html Eric Forgeot's games]<br />
<br />
[[Category:French]] [[Category:Game lists]]</div>Rogerhttps://www.ifwiki.org/index.php?title=JCh._Dulion&diff=17198JCh. Dulion2006-08-15T11:35:42Z<p>Roger: De-linked MS-DOS</p>
<hr />
<div>==Multimedia Credits==<br />
''Illustrated:''<br />
* ''[[Le manoir du comte Frozarda]]'' ([[Thierry Frézard]], publisher: [[MBC]]; c. 1987; [[Amstrad CPC]], [[Atari ST]], MS-DOS).<br />
<br />
[[Category:People|Dulion, JCh.]]<br />
[[Category:French|Dulion, JCh.]]<br />
[[Category:Illustrators|Dulion, JCh.]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Jour_pluvieux&diff=17197Jour pluvieux2006-08-15T11:34:59Z<p>Roger: De-linked MS-DOS</p>
<hr />
<div>(Note: The title could be translated as "Rainy day".)<br />
<br />
{{game stub|Genres; How It Begins}}<br />
{{game infobox|title=Jour pluvieux|image=|author=[[Benjamin Roux]]|publisher=n/a|released=2006|authsystem=TBD|platform=MS-DOS|language=French|license=[[Freeware]]|color=none|graphics=none|sound=none|cruelty=TBD}}<br />
==How It Begins==<br />
TODO.<br />
==Versions==<br />
===Original version===<br />
*''Jour pluvieux'' ([[Benjamin Roux]]; 2006; MS-DOS). [[French]].<br />
**Jour pluvieux - par Benjamin Roux - le 8 mai 2006<br />
**{{ifarchive|games/pc/french/|Jour.zip}}<br />
<br />
[[Category:Games]]<br />
[[Category:French games]]<br />
[[Category:Games in 2006]]<br />
[[Category:MS-DOS_games]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Interra_:_L%27autre_monde&diff=17196Interra : L'autre monde2006-08-15T11:34:12Z<p>Roger: De-linked MS-DOS</p>
<hr />
<div>(Note: The title could be translated as: "Interra: The other world".)<br />
<br />
{{game stub|Genres; How It Begins}}<br />
{{game infobox|title=Interra : L'autre monde|image=|author=[[Benjamin Roux]]|publisher=n/a|released=2006|authsystem=TBD|platform=MS-DOS|language=French|license=[[Freeware]]|color=none|graphics=none|sound=none|cruelty=TBD}}<br />
==How It Begins==<br />
TODO.<br />
==Versions==<br />
===Original version===<br />
*''Interra : L'autre monde'' ([[Benjamin Roux]]; 2006; MS-DOS). [[French]].<br />
**Ecrit par Benjamin ROUX - janvier février 2006<br />
**{{ifarchive|games/pc/french/|interra.zip}}<br />
<br />
[[Category:Games]]<br />
[[Category:French games]]<br />
[[Category:Games in 2006]]<br />
[[Category:MS-DOS_games]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Jour_pluvieux&diff=17195Jour pluvieux2006-08-15T11:33:17Z<p>Roger: De-linked MS-DOS</p>
<hr />
<div>(Note: The title could be translated as "Rainy day".)<br />
<br />
{{game stub|Genres; How It Begins}}<br />
{{game infobox|title=Jour pluvieux|image=|author=[[Benjamin Roux]]|publisher=n/a|released=2006|authsystem=TBD|platform=[[MS-DOS]]|language=French|license=[[Freeware]]|color=none|graphics=none|sound=none|cruelty=TBD}}<br />
==How It Begins==<br />
TODO.<br />
==Versions==<br />
===Original version===<br />
*''Jour pluvieux'' ([[Benjamin Roux]]; 2006; MS-DOS). [[French]].<br />
**Jour pluvieux - par Benjamin Roux - le 8 mai 2006<br />
**{{ifarchive|games/pc/french/|Jour.zip}}<br />
<br />
[[Category:Games]]<br />
[[Category:French games]]<br />
[[Category:Games in 2006]]<br />
[[Category:MS-DOS_games]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Thierry_Fr%C3%A9zard&diff=17194Thierry Frézard2006-08-15T11:32:38Z<p>Roger: De-linked MD-DOS</p>
<hr />
<div>Thierry Frézard is the founder of [[MBC]].<br />
==Author Credits==<br />
*''[[Le manoir du comte Frozarda]]'' (graphics: [[JCh. Dulion]], publisher: [[MBC]]; c. 1987; [[Amstrad CPC]], [[Atari ST]], MS-DOS).<br />
==Links==<br />
===Interviews===<br />
* [http://tj.gpa.free.fr/html/divers/frezard.htm Interview de Thierry Frézard] - January 2005(?).<br />
<br />
[[Category:People|Frezard, Thierry]]<br />
[[Category:French|Frezard, Thierry]]<br />
[[Category:Interviewed|Frezard, Thierry]]</div>Rogerhttps://www.ifwiki.org/index.php?title=MBC&diff=17193MBC2006-08-15T11:31:59Z<p>Roger: De-linked MS-DOS</p>
<hr />
<div>==Games==<br />
*''[[Le manoir du comte Frozarda]]'' ([[Thierry Frézard]], graphics: [[JCh. Dulion]]; c. 1987; [[Amstrad CPC]], [[Atari ST]], MS-DOS).<br />
*''[[Marmelade]]'' ([[Stéphane Merlo-Uyttendaele]]; c. 1987; Amstrad CPC).<br />
*''[[Rat connection]]'' ([[Stéphane Merlo-Uyttendaele]] and [[M. El Kadari]]; c. 1987; Amstrad CPC).<br />
*''[[Dan Silver : le dernier espoir]]'' ([[Stéphane Saint-Martin]] and [[Xavier Brysbaert]]; 1988; Amstrad CPC, Atari ST).<br />
*''[[La dernière mission]]'' ([[Reynald Messie]], graphics: [[Alain Messie]], music: [[Emmanuel Bailly]]; c. 1988; Amstrad CPC).<br />
*''[[Holocauste]]'' ([[Stéphane Saint-Martin]] and [[O. Demangel]]; 1988; Amstrad CPC).<br />
*''[[Jaws : le dernier étalon]]'' ([[Stéphane Saint-Martin]] and [[Xavier Brysbaert]]; 1988; Amstrad CPC).<br />
*''[[Mike & Moko]]'' ([[Stéphane Saint-Martin]] and [[Ludovic Deplanque]]; 1988; Amstrad CPC).<br />
==Authoring systems==<br />
*[[Jade]] (c. 1988; Amstrad CPC, Atari ST).<br />
==Links==<br />
* [http://tj.gpa.free.fr/html/divers/frezard.htm Interview of Thierry Frézard, the founder of MBC].<br />
<br />
[[Category:Publishers|Mbc]]<br />
[[Category:French|Mbc]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Benjamin_Roux&diff=17192Benjamin Roux2006-08-15T11:31:05Z<p>Roger: De-linked MD-DOS</p>
<hr />
<div>==Author Credits==<br />
*''[[Interra : L'autre monde]]'' (2006; MS-DOS) <br />
*''[[Jour pluvieux]]'' (2006; MS-DOS)<br />
<br />
[[Category:People|Roux, Benjamin]]<br />
[[Category:French|Roux, Benjamin]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Jonathan_Partington&diff=17191Jonathan Partington2006-08-15T11:30:34Z<p>Roger: De-linked MD-DOS</p>
<hr />
<div>==Author Credits==<br />
* ''[[Avon]]'' (with [[Jon Thackray]], publisher: [[Topologika]]; MS-DOS).<br />
* ''[[Acheton]]'' (publishers: [[Acornsoft]] and [[Topologika]]; 1978; MS-DOS).<br />
* ''[[Crobe]]'' (1986; [[T/SAL]]).<br />
* ''[[Fyleet]]'' (1986; T/SAL).<br />
* ''[[Kingdom of Hamil]]'' (publishers: [[Acornsoft]] and [[Topologika]]; 1987; MS-DOS).<br />
* ''[[Monsters of Murdac]]'' (publisher: [[Topologika]]; 1987).<br />
* ''[[Quest for the Sangraal]]'' (1987; T/SAL).<br />
* ''[[Spy Snatcher]]'' (with [[Jon Thackray]], publisher: [[Topologika]]; 1988).<br />
<br />
==Links==<br />
* [http://baf.wurb.com/if/person/365 Baf's Guide listing for Jonathan Partington]<br />
[[Category:People|Partington, Jonathan]]</div>Rogerhttps://www.ifwiki.org/index.php?title=French_Games&diff=17190French Games2006-08-15T11:29:16Z<p>Roger: De-linked MS-DOS</p>
<hr />
<div>==Commercial games==<br />
* ''[[1001 BC: a mediterranean odyssey]]'' ([[Pierre Giroud]], publisher: [[Ere informatique]]; 1986; [[Amstrad CPC]]).<br />
* ''[[Baratin blues]]'' ([[Pascal Labrevois]] and [[François Lamoureux]], publisher: [[Froggy Software]]; 1986; [[Apple II]]).<br />
* ''[[La bête du Gévaudan]]'' (publisher: [[C.I.L.]]; c. 1985; Apple II).<br />
* ''[[Burglar]]'' ([[Sylvain Guehl]], publisher: [[Lankhor]]; 1991; Amstrad CPC).<br />
* ''[[La chose de Grotemburg]]'' (story: [[Olivier Moraze]], programming: [[Nicolas Gohin]], graphics: [[Didier Quentin]], [[Philippe Montembault]], [[Samuel Morillon]], music and sound: [[Xavier Talgorn]], publisher: [[Ubi soft]]; 1987; Amstrad CPC).<br />
* ''[[Citadelle]]'' (publisher: [[Loriciels]]; Amstrad CPC).<br />
* ''[[Conspiration : le défi des derniers rois]]'' a.k.a. ''Conspiration de l'an III'' (publisher: [[Ubi soft]]; 1988; Amstrad CPC).<br />
* ''[[La crapule]]'' ([[Jean-Louis Le Breton]], publisher: [[Froggy Software]]; 1987; [[Macintosh]]).<br />
* ''[[Crash Garrett]]'' ([[Johan Robson]] as "Arbeit von Spacekraft", programming: [[Patrick Dublanchet]], publisher: [[Ere informatique]]; 1987; Amstrad CPC).<br />
* ''[[Le crime du parking]]'' ([[Jean-Louis Le Breton]] and [[Fabrice Gille]], publisher: [[Froggy Software]]; 1985; Apple II).<br />
* ''[[La crypte des maudits]]'' ([[Jean-Claude Lebon]] and [[Jean-Pierre Godey]], publisher: [[Lankhor]]; 1991; Amstrad CPC).<br />
* ''[[Dan Silver : le dernier espoir]]'' ([[Stéphane Saint-Martin]] and [[Xavier Brysbaert]], publisher: [[MBC]]; 1988; Amstrad CPC, [[Atari ST]]).<br />
* ''[[La dernière mission]]'' ([[Reynald Messie]], graphics: [[Alain Messie]], music: [[Emmanuel Bailly]], publisher: [[MBC]]; c. 1988; Amstrad CPC).<br />
* ''[[Le diamant de l'île maudite]]'' (publisher: [[Loriciels]]; 1985 ; Amstrad CPC).<br />
* ''[[Epidémie]]'' ([[Jean-Louis Le Breton]] and [[Fabrice Gille]], publisher: [[Froggy Software]]; 1984; Apple II).<br />
* ''[[Han d'Islande]]'' (publisher: [[Loriciels]]; c. 1987; Amstrad CPC).<br />
* ''[[Harry & Harry : la boîte de Rajmahal]]'' ([[Jean-Marc Menou]] and [[Johan Robson]], publisher: [[Ere informatique]]; 1986; Amstrad CPC).<br />
* ''[[Harry & Harry 2 : mission Torpedo]]'' ([[Jean-Marc Menou]] and [[Johan Robson]], publisher: [[Ere informatique]]; 1986; Amstrad CPC).<br />
* ''[[Holocauste]]'' ([[Stéphane Saint-Martin]] and [[O. Demangel]], publisher: [[MBC]]; 1988; Amstrad CPC).<br />
* ''[[L'île]]'' ([[Alain Massoumipour]], graphics: [[Laurent Théron]], publisher: [[Ubi soft]]; 1988; Amstrad CPC).<br />
* ''[[Jaws : le dernier étalon]]'' ([[Stéphane Saint-Martin]] and [[Xavier Brysbaert]], publisher: [[MBC]]; 1988; Amstrad CPC).<br />
* ''[[Le manoir du comte Frozarda]]'' ([[Thierry Frézard]], graphics: [[JCh. Dulion]], publisher: [[MBC]]; c. 1987; Amstrad CPC, Atari ST, [[MS-DOS]]).<br />
* ''[[Le maraudeur]]'' ([[Hervé Seznec]], graphics: [[Jean-Marie Seznec]], music: [[Grégory Clément]], publisher: [[Ubi soft]]; 1989; Amstrad CPC).<br />
* ''[[Marmelade]]'' ([[Stéphane Merlo-Uyttendaele]], publisher: [[MBC]]; c. 1987; Amstrad CPC).<br />
* ''[[Même les pommes de terre ont des yeux !]]'' ([[Clotilde Marion]], [[Jean-Louis Le Breton]], [[Fabrice Gille]], publisher: [[Froggy Software]]; 1985; Apple II).<br />
* ''[[Mike & Moko]]'' ([[Stéphane Saint-Martin]] and [[Ludovic Deplanque]], publisher: [[MBC]]; 1988; Amstrad CPC).<br />
* ''[[Mokowe]]'' ([[Jean-Claude Lebon]] and [[Jean-Pierre Godey]], publisher: [[Lankhor]]; 1990; Amstrad CPC).<br />
* ''[[Le mur de Berlin va sauter]]'' ([[Tristan Cazenave]], [[Yves Labesse]], [[Fabrice Gille]], [[Clotilde Marion]], graphics: [[Jean-Louis Le Breton]], publisher: [[Froggy Software]]; 1985; Apple II).<br />
* ''[[Le mystère de Kikekankoi]]'' ([[Laurent Benes]], publisher: [[Loriciels]]; 1983; [[Oric]]).<br />
* ''[[Omeyad]]'' ([[P. Jouaud]] and [[P. Giroud]], graphics: [[Y. Taillefer]], publisher: [[Ubi soft]]; c. 1989; Amstrad CPC).<br />
* ''[[Orphée : voyage aux enfers]]'' ([[Laurent Benes]] and [[Didier Berchiatti]], graphics: [[Roger Nicolle]], publisher: [[Loriciels]]; Aug-1985; Amstrad CPC).<br />
* ''[[Oxphar]]'' ([[Philippe Taupin]], graphics: [[Michel Rho]], publisher: [[Ere informatique]]; 1987; Amstrad CPC).<br />
* ''[[Paranoïak]]'' ([[Jean-Louis Le Breton]] and [[Fabrice Gille]], publisher: [[Froggy Software]]; 1984; Apple II).<br />
* ''[[Le passager du temps]]'' ([[Alain Brégeon]] and [[Patrick Beaujouan]], publisher: [[Ere informatique]]; 1987; Amstrad CPC).<br />
* ''[[Pharaon]]'' (publisher: [[Loriciels]]; c. 1987 ; Amstrad CPC).<br />
* ''[[Les portes du temps]]'' (story: [[Olivier Moraze]], programming: [[Nicolas Gohin]], graphics: [[Fabrice Dubois]], [[Jérôme Legrux]], [[Didier Quentin]], [[Alain Selo]], music: [[David Alonso]], publisher : [[Legend software]]; 1989; [[Amiga]], Atari ST).<br />
* ''[[Qin : l'énigme de l'armée de pierre]]'' ([[Serge Hauduc]], [[Ludovic Hauduc]], [[Jacques Hemonic]], music: [[Stéphane Picq]], publisher: [[Ere informatique]]; 1987; Amstrad CPC).<br />
* ''[[Rat connection]]'' ([[Stéphane Merlo-Uyttendaele]] and [[M. El Kadari]], publisher: [[MBC]]; c. 1987; Amstrad CPC).<br />
* ''[[La secte noire]]'' ([[Jean-Claude Lebon]] and [[Jean-Pierre Godey]], publisher: [[Lankhor]]; 1990; Amstrad CPC).<br />
* ''[[Sram]]'' ([[Serge Hauduc]], [[Ludovic Hauduc]], [[Jacques Hemonic]], publisher: [[Ere informatique]]; 1986; Amstrad CPC).<br />
* ''[[Sram 2]]'' ([[Serge Hauduc]], [[Ludovic Hauduc]], [[Jacques Hemonic]], publisher: [[Ere informatique]]; 1986; Amstrad CPC).<br />
* ''[[Tempête sur les Bermudes]]'' ([[Christophe Bourrier]], graphics: [[Philippe Bousquet]], publisher: [[Froggy Software]]; c. 1986; Apple II).<br />
* ''[[Top secret]]'' ([[Laurent Benes]], [[Eric Viala]], [[Noël Gelin]], graphics: [[Marc Picard]], music: [[Bernard Vianey]], publisher: [[Loriciels]]; Jul-1986; Amstrad CPC).<br />
<br />
==Non-commercial games==<br />
===Original Games===<br />
* ''[[Le Cercle des Gros Geeks disparus]]'' ([[Adrien Saurat]]; Oct-2005; [[Z-code]]). [[French Minicomp 2005]].<br />
* ''[[Echappée Belle Dans les Contrées du Rêve]]'' a.k.a. ''Dreamlands'' ([[JB Ferrant]]; Oct-2005; Z-code). [[French Minicomp 2005]].<br />
* ''[[Les Feux de l'enfer]]'' ([[Sabine Gorecki]]; Oct-2005; [[ADRIFT]]). [[French Minicomp 2005]].<br />
* ''[[Filaments]]'' ([[JB Ferrant]]; Feb-2003; Z-code).<br />
* ''[[Interra : L'autre monde]]'' ([[Benjamin Roux]]; 2006; MS-DOS).<br />
* ''[[Jour pluvieux]]'' ([[Benjamin Roux]]; 2006; MS-DOS).<br />
* ''[[La Mort Pour Seul Destin]]'' ([[JB Ferrant]]; Jul-2004; Z-code).<br />
* ''[[Le pouvoir délaissé : The coming race II]]'' (demo) ([[Eric Forgeot]]; 2003; [[Glulx]], Z-code).<br />
* ''[[Qui a tué Dana ?]]'' ([[Vegeta]]; Oct-2005; ADRIFT). [[French Minicomp 2005]].<br />
* ''[[Le Temple de Feu]]'' ([[Eric Forgeot]]; Oct-2005; Z-code). [[French Minicomp 2005]].<br />
<br />
===Translations===<br />
* ''[[Adventure|Aventure]]'' (translator: [[Jean-Luc Pontico]]; 2001; [[Z-code]]). French translation of ''[[Adventure]]'' ([[William Crowther]] and [[Donald Woods]]; 1976).<br />
* ''[[Le château du magicien]]'' (translator: [[Sabine Gorecki]]; Z-code). French translation of ''[[The wizard's castle]]'' ([[Joseph R. Power]], ported to Inform by: [[Adam Biltcliffe]]; Z-code).<br />
* ''[[C.I.A. aventure]]'' (translator: [[Sabine Gorecki]]; Z-code). French translation of ''[[C.I.A. adventure]]'' ([[Hugh Lampert]], ported to Z-code by: [[J. Kevin Thomas]]; Z-code).<br />
* ''[[Paranoia]]'' (translator: [[Sabine Gorecki]]; Z-code). French translation of ''[[Paranoia]]'' ([[Sam Shirley]], ported to Z-code by: [[Glenn Hutchings]]; Z-code).<br />
* ''[[Station spatiale]]'' (translator: [[Sabine Gorecki]]; Z-code). French translation of ''[[Spacestation]]'' ([[David Ledgard]]; 1998; Z-code).<br />
* ''[[Super Z Trek]]'' (translator: [[Sabine Gorecki]]; Z-code). French translation of ''[[Super Z Trek]]'' ([[Mike Mayfield]], ported to Z-code by: [[John Menichelli]]; Z-code).<br />
* ''[[Vindaloo]]'' (translator: [[Karl Schaan]]; Z-code). French translation of ''[[Vindaloo]]'' ([[Adam G. Crutchlow]]; 1996; Z-code).<br />
<br />
==Links==<br />
* [http://jlpo.free.fr/aventure.htm Jean-Luc Pontico's translation of Aventure] <br />
* [http://ginko968.free.fr/jeux JB Ferrant's games] <br />
* [http://fa1ckg.free.fr/cecinet/jeuinformfr.htm Sabine Gorecki's games]<br />
* [http://anamnese.online.fr/if/if.html Eric Forgeot's games]<br />
<br />
[[Category:French]] [[Category:Game lists]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Category_talk:ADRIFT&diff=16012Category talk:ADRIFT2006-07-28T18:58:29Z<p>Roger: ADRIFT vs Adrift</p>
<hr />
<div>Should this page (and the links) be changed to 'Adrift authors' now? [[User:rotter|Richard Otter]] 01-Sep-2005<br />
<br />
* No, not quite. The basic ADRIFT category should stay, and a new 'Adrift authors' category should be created as a subcategory of both ADRIFT and People. (A similar 'AIF authors' category should also be created. Eventually.) By moving the authors' links into an 'Adrift authors' subcategory, links about the ADRIFT system itself should become more visible on this page. Possibly this might also suggest what new pages ought to be created here, eg: 'ALR file'. -- [[User:Dswxyz|David Welbourn]] 01:59, 2 Sep 2005 (Central Daylight Time)<br />
<br />
==Adrift or ADRIFT?==<br />
Some pages and subcategories here use "Adrift" (like "Adrift authors") , others use "ADRIFT" (like "ADRIFT games"). Isn't it a bit inconsistent?<br />
<br />
But what would be preferable anyway, ADRIFT or Adrift? According to [[Categories (style guide)]], it should be "Adrift", but "ADRIFT" seems more frequently used to me.<br />
--[[User:Eriorg|Eriorg]] 13:16, 28 July 2006 (EST)<br />
<br />
Campbell Wild, the system's originator, uses ADRIFT, and that's what I've always believed to be the 'correct' nomenclature. I'd personally prefer to converge on that and abandon "Adrift". [[User:Roger|Roger]] 13:58, 28 July 2006 (EST)</div>Rogerhttps://www.ifwiki.org/index.php?title=Amstrad&diff=15635Amstrad2006-07-13T15:29:14Z<p>Roger: Redirect to Amstrad CPC</p>
<hr />
<div>#REDIRECT [[Amstrad CPC]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Works_released_in_1984&diff=15634Works released in 19842006-07-13T15:27:13Z<p>Roger: Changed Amstrad link to Amstrad CPC</p>
<hr />
<div>{{GamesReleasedNavBox}}<br />
==[[Z-code]]==<br />
* ''[[Cutthroats]]'' ([[Michael Berlyn]] and [[Jerry Wolper]], publisher: [[Infocom]]). <br />
* ''[[The Hitchhikers' Guide to the Galaxy]]'' ([[Douglas Adams]] and [[Steve Meretzky]], publisher: [[Infocom]]). <br />
* ''[[Seastalker: (Your Name) and the Ultramarine Bioceptor]]'' ([[Stu Galley]] and [[Jim Lawrence]], publisher: [[Infocom]]). <br />
* ''[[Sorcerer]]'' ([[Steve Meretzky]], publisher: [[Infocom]]). <br />
* ''[[Suspect]]'' ([[Dave Lebling]], publisher: [[Infocom]]). <br />
<br />
==[[:Category:Authoring system|Other Authoring Systems]]==<br />
<br />
===[[Apple II]]===<br />
* ''[[Amazon]]'' (writer: [[Michael Crichton]], programmer: [[Stephen Warady]], artist: [[David Durand]], publisher: [[Trillium Corporation]]). Also released for [[Commodore]] and MS-DOS systems.<br />
* ''[[Crypt of Medea]]'' ([[Arthur Britto]] and [[Allan Lamb]], publisher: [[Sir-Tech Software]]).<br />
* ''[[The Dallas Quest]]'' ([[James Garon]], [[Louella Lee Caraway]], [[Phyllis Wapner]], artists: [[Kelly Day]] and [[Joe Pearson]], publisher: [[Datasoft]]). Also released for [[Atari]], [[Commodore]] and [[TRS-80]] systems.<br />
* ''[[Dragonworld]]'' ([[Michael P. Meyer]], [[Robert Strong]], [[Byron Preiss]], [[Michael Reaves]], [[J. Brynne Stephens]], [[Lee Jacknew]], artist: [[John Pierard]], publisher: [[Trillium Corporation]]). Also released for [[Commodore]] and MS-DOS systems.<br />
* ''[[Empire III: Armageddon]]'' (designer: [[David Mullich]], programmer: [[Bill Widger]], publisher: [[EduWare|EduWare Services]]).<br />
* ''[[Fahrenheit 451]]'' ([[Michael P. Meyer]], publisher: [[Trillium Corporation]]). Also released for [[Commodore]] and MS-DOS systems. Based on the book by Ray Bradbury.<br />
* ''[[The Quest]]'' ([[Dallas Snell]], [[Joel Ellis Rea]], [[Joe Toller]], artists: [[Marsha Meuse]] and [[Steven Meuse]], publisher: [[Polarware]]). Also released for [[Atari]], [[Commodore]] and IBM PC systems.<br />
* ''[[Rendezvous With Rama]]'' (designer: [[Ronald Martinez]], programmers: Ronald Martinez, [[Jeffrey Schneider]], [[Isaac V. Kerlon]], [[Lebbeus Woods]], artist: [[Robert Strong]], publisher: [[Trillium Corporation]]). Also released for [[Commodore]] systems. Based on the book by Arthur C. Clarke.<br />
* ''[[The Tracer Sanction]]'' (developer: [[Interplay]], publisher: [[Activision]]). Also released for [[Atari]] and [[Commodore]] systems.<br />
<br />
===[[BTZ]]===<br />
* ''[[Mindwheel]]'' (author: [[Robert Pinsky]], programmers: [[Steve Hales]] and [[William Mataga]]; publisher: [[Brøderbund Software]]).<br />
<br />
===[[Commodore]]===<br />
* ''[[The Citadel of Chaos]]'' (designer: [[Steve Jackson]], programmers: [[Darryl Mattocks]] and [[S. J. Ball]], musician: [[W. Robinson]], artist: [[Steve Jackson]], publisher: [[Puffin Books]]). Also released for [[Spectrum]] systems.<br />
* ''[[Eureka!]]'' ([[Ian Livingstone]], publisher: [[Domark Software]]). Also released for [[Spectrum]] systems.<br />
* ''[[The Forest of Doom]]'' (designer: [[Ian Livingstone]], programmers: [[Darryl Mattocks]] and [[S. J. Ball]], musician: [[B. Robinson]], artist: [[Law Graphics]], publisher: [[Puffin Books]]). Based on Ian Livingstone's role-playing book. ''Fighting Fantasy gamebook #3''.<br />
* ''[[The Hulk]]'' ([[Scott Adams]], artists: [[Mark Gruewald]], [[Kem McNair]], [[John Romita Sr.]], designers: [[Scott Adams]], [[Bob Budiansky]], [[John Byrne]], publisher: [[Adventure International]]).<br />
* ''[[Ripper!]]'' ([[John Winnie]] and [[Stanley Baronett Jr.]], publisher: [[Avalon Hill]]).<br />
* ''[[The Saga of Erik the Viking]]'' ([[Pete Austin]], publisher: [[Mosaic Publishing]]). Also released for [[Amstrad CPC]] and [[Spectrum]] systems.<br />
* ''[[Spider-Man]]'' ([[Scott Adams]], artist: [[Alfred Milgrom]], publisher: [[Adventure International]]). Also released for [[Spectrum]] systems.<br />
* ''[[Swiss Family Robinson]]'' ([[David Dockterman]], [[Gabrielle Savage]], [[Tom Snyder]], publisher: [[Telarium Corporation]]). Based on the book by Johann Wyss.<br />
<br />
===IBM PC===<br />
* ''[[Earthly Delights]]'' ([[Dan'l Leviton]] and [[Roger Webster]], publisher: [[Datamost]]).<br />
* ''[[The Holy Grail]]'' ([[Joe Emerson]], [[Ken Smith]], [[Gary Wolf]]).<br />
* ''[[Zyll]]'' ([[Scott B. Edwards]] and [[Marshal W. Linder]], publisher: [[IBM]]).<br />
<br />
===MS-DOS===<br />
* ''[[Drug Wars: A Game Based on the New York Drug Market]]'' ([[John E. Dell]]).<br />
<br />
===[[The Quill]]===<br />
* ''[[Denis Through the Drinking Glass]]'' (publisher: [[Applications Software Specialists]]).<br />
<br />
===[[Spectrum]]===<br />
* ''[[Adventure F -- The Eye of Bain]]'' ([[Simon Wadsworth]], publisher: [[Artic Computing]]). <br />
* ''[[Adventure G -- Ground Zero]]'' ([[Colin Smith]], publisher: [[Artic Computing]]). <br />
* ''[[Dungeon Adventure]]'' ([[Mike Austin]], [[Nick Austin]], [[Pete Austin]], publisher: [[Level 9]]).<br />
* ''[[Hampstead]]'' ([[Peter Jones]] and [[Trevor Lever]], publisher: [[Melbourne House]]). Also released for [[Commodore]] systems.<br />
* ''[[Mutant]]'' ([[Jack Lockerby]], publisher: [[Zenobi Software]]). <br />
* ''[[Quest for the Holy Joystick]]'' ([[Fergus McNeill]] and [[Jason Somerville]], artist: [[Mad Mac]], publishers: [[Delta 4]] and [[Zenobi Software]]).<br />
* ''[[Sherlock]]'' ([[Philip Mitchell]], publisher: [[Melbourne House]]).<br />
* ''[[Sherwood Forest]]'' ([[Fergus McNeill]], publishers: [[Delta 4]] and [[Zenobi Software]]).<br />
* ''[[Yenght]]'' ([[Víctor Ruiz Tejedor]], artist: [[Ignacio Ruiz Tejedor]], publisher: [[Dinamic Software]]). [[Spanish]].<br />
<br />
[[Category:Games by year|1984]] [[Category:1984]]</div>Rogerhttps://www.ifwiki.org/index.php?title=TRS-80&diff=15633TRS-802006-07-13T15:20:53Z<p>Roger: Placeholder for Wikipedia link</p>
<hr />
<div>TRS-80 (also affectionately or derisively known as the "Trash-80") was Tandy Corporation's desktop microcomputer model line, and sold through Tandy's RadioShack stores, in the late-1970s and 1980s. Hobbyists, home users, and small-businesses were the intended consumers. (From Wikipedia)<br />
<br />
==Links==<br />
* [http://en.wikipedia.org/wiki/TRS-80 TRS-80] at Wikipedia.<br />
<br />
[[Category:Computers]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Amstrad&diff=15632Amstrad2006-07-13T15:18:48Z<p>Roger: Placeholder for Wikipedia link</p>
<hr />
<div>Amstrad is a manufacturer of electronics based in Brentwood in Essex, England and founded in 1968 by Sir Alan Michael Sugar in the UK. The name is a contraction of '''A'''lan '''M'''ichael '''S'''ugar '''Trad'''ing. It was listed on the London Stock Exchange in 1980, and is still listed today. During the late 1980s, Amstrad had approx. 25% market share in the computing industry in Europe. As of 2006, Amstrad's main business is manufacturing Sky TV interactive boxes. (From Wikipedia)<br />
<br />
==Links==<br />
* [http://en.wikipedia.org/wiki/Amstrad Amstrad] at Wikipedia.<br />
<br />
[[Category:Computers]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Atari&diff=15631Atari2006-07-13T15:15:19Z<p>Roger: Placeholder with Wikipedia link</p>
<hr />
<div>The original Atari was a pioneer in arcade games, home video game consoles, and personal computers, and its dominance in those areas made it the major force in the computer entertainment industry from the 1970s to the mid-1980s. The brand has also been used at various times by Atari Games, a separate company split off in 1984. (From Wikipedia)<br />
<br />
==Links==<br />
* [http://en.wikipedia.org/wiki/Atari Atari] at Wikipedia.<br />
<br />
[[Category:Computers]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Works_released_in_1984&diff=15630Works released in 19842006-07-13T15:08:20Z<p>Roger: Sort order, typos, links</p>
<hr />
<div>{{GamesReleasedNavBox}}<br />
==[[Z-code]]==<br />
* ''[[Cutthroats]]'' ([[Michael Berlyn]] and [[Jerry Wolper]], publisher: [[Infocom]]). <br />
* ''[[The Hitchhikers' Guide to the Galaxy]]'' ([[Douglas Adams]] and [[Steve Meretzky]], publisher: [[Infocom]]). <br />
* ''[[Seastalker: (Your Name) and the Ultramarine Bioceptor]]'' ([[Stu Galley]] and [[Jim Lawrence]], publisher: [[Infocom]]). <br />
* ''[[Sorcerer]]'' ([[Steve Meretzky]], publisher: [[Infocom]]). <br />
* ''[[Suspect]]'' ([[Dave Lebling]], publisher: [[Infocom]]). <br />
<br />
==[[:Category:Authoring system|Other Authoring Systems]]==<br />
<br />
===[[Apple II]]===<br />
* ''[[Amazon]]'' (writer: [[Michael Crichton]], programmer: [[Stephen Warady]], artist: [[David Durand]], publisher: [[Trillium Corporation]]). Also released for [[Commodore]] and MS-DOS systems.<br />
* ''[[Crypt of Medea]]'' ([[Arthur Britto]] and [[Allan Lamb]], publisher: [[Sir-Tech Software]]).<br />
* ''[[The Dallas Quest]]'' ([[James Garon]], [[Louella Lee Caraway]], [[Phyllis Wapner]], artists: [[Kelly Day]] and [[Joe Pearson]], publisher: [[Datasoft]]). Also released for [[Atari]], [[Commodore]] and [[TRS-80]] systems.<br />
* ''[[Dragonworld]]'' ([[Michael P. Meyer]], [[Robert Strong]], [[Byron Preiss]], [[Michael Reaves]], [[J. Brynne Stephens]], [[Lee Jacknew]], artist: [[John Pierard]], publisher: [[Trillium Corporation]]). Also released for [[Commodore]] and MS-DOS systems.<br />
* ''[[Empire III: Armageddon]]'' (designer: [[David Mullich]], programmer: [[Bill Widger]], publisher: [[EduWare|EduWare Services]]).<br />
* ''[[Fahrenheit 451]]'' ([[Michael P. Meyer]], publisher: [[Trillium Corporation]]). Also released for [[Commodore]] and MS-DOS systems. Based on the book by Ray Bradbury.<br />
* ''[[The Quest]]'' ([[Dallas Snell]], [[Joel Ellis Rea]], [[Joe Toller]], artists: [[Marsha Meuse]] and [[Steven Meuse]], publisher: [[Polarware]]). Also released for [[Atari]], [[Commodore]] and IBM PC systems.<br />
* ''[[Rendezvous With Rama]]'' (designer: [[Ronald Martinez]], programmers: Ronald Martinez, [[Jeffrey Schneider]], [[Isaac V. Kerlon]], [[Lebbeus Woods]], artist: [[Robert Strong]], publisher: [[Trillium Corporation]]). Also released for [[Commodore]] systems. Based on the book by Arthur C. Clarke.<br />
* ''[[The Tracer Sanction]]'' (developer: [[Interplay]], publisher: [[Activision]]). Also released for [[Atari]] and [[Commodore]] systems.<br />
<br />
===[[BTZ]]===<br />
* ''[[Mindwheel]]'' (author: [[Robert Pinsky]], programmers: [[Steve Hales]] and [[William Mataga]]; publisher: [[Brøderbund Software]]).<br />
<br />
===[[Commodore]]===<br />
* ''[[The Citadel of Chaos]]'' (designer: [[Steve Jackson]], programmers: [[Darryl Mattocks]] and [[S. J. Ball]], musician: [[W. Robinson]], artist: [[Steve Jackson]], publisher: [[Puffin Books]]). Also released for [[Spectrum]] systems.<br />
* ''[[Eureka!]]'' ([[Ian Livingstone]], publisher: [[Domark Software]]). Also released for [[Spectrum]] systems.<br />
* ''[[The Forest of Doom]]'' (designer: [[Ian Livingstone]], programmers: [[Darryl Mattocks]] and [[S. J. Ball]], musician: [[B. Robinson]], artist: [[Law Graphics]], publisher: [[Puffin Books]]). Based on Ian Livingstone's role-playing book. ''Fighting Fantasy gamebook #3''.<br />
* ''[[The Hulk]]'' ([[Scott Adams]], artists: [[Mark Gruewald]], [[Kem McNair]], [[John Romita Sr.]], designers: [[Scott Adams]], [[Bob Budiansky]], [[John Byrne]], publisher: [[Adventure International]]).<br />
* ''[[Ripper!]]'' ([[John Winnie]] and [[Stanley Baronett Jr.]], publisher: [[Avalon Hill]]).<br />
* ''[[The Saga of Erik the Viking]]'' ([[Pete Austin]], publisher: [[Mosaic Publishing]]). Also released for [[Amstrad]] and [[Spectrum]] systems.<br />
* ''[[Spider-Man]]'' ([[Scott Adams]], artist: [[Alfred Milgrom]], publisher: [[Adventure International]]). Also released for [[Spectrum]] systems.<br />
* ''[[Swiss Family Robinson]]'' ([[David Dockterman]], [[Gabrielle Savage]], [[Tom Snyder]], publisher: [[Telarium Corporation]]). Based on the book by Johann Wyss.<br />
<br />
===IBM PC===<br />
* ''[[Earthly Delights]]'' ([[Dan'l Leviton]] and [[Roger Webster]], publisher: [[Datamost]]).<br />
* ''[[The Holy Grail]]'' ([[Joe Emerson]], [[Ken Smith]], [[Gary Wolf]]).<br />
* ''[[Zyll]]'' ([[Scott B. Edwards]] and [[Marshal W. Linder]], publisher: [[IBM]]).<br />
<br />
===MS-DOS===<br />
* ''[[Drug Wars: A Game Based on the New York Drug Market]]'' ([[John E. Dell]]).<br />
<br />
===[[The Quill]]===<br />
* ''[[Denis Through the Drinking Glass]]'' (publisher: [[Applications Software Specialists]]).<br />
<br />
===[[Spectrum]]===<br />
* ''[[Adventure F -- The Eye of Bain]]'' ([[Simon Wadsworth]], publisher: [[Artic Computing]]). <br />
* ''[[Adventure G -- Ground Zero]]'' ([[Colin Smith]], publisher: [[Artic Computing]]). <br />
* ''[[Dungeon Adventure]]'' ([[Mike Austin]], [[Nick Austin]], [[Pete Austin]], publisher: [[Level 9]]).<br />
* ''[[Hampstead]]'' ([[Peter Jones]] and [[Trevor Lever]], publisher: [[Melbourne House]]). Also released for [[Commodore]] systems.<br />
* ''[[Mutant]]'' ([[Jack Lockerby]], publisher: [[Zenobi Software]]). <br />
* ''[[Quest for the Holy Joystick]]'' ([[Fergus McNeill]] and [[Jason Somerville]], artist: [[Mad Mac]], publishers: [[Delta 4]] and [[Zenobi Software]]).<br />
* ''[[Sherlock]]'' ([[Philip Mitchell]], publisher: [[Melbourne House]]).<br />
* ''[[Sherwood Forest]]'' ([[Fergus McNeill]], publishers: [[Delta 4]] and [[Zenobi Software]]).<br />
* ''[[Yenght]]'' ([[Víctor Ruiz Tejedor]], artist: [[Ignacio Ruiz Tejedor]], publisher: [[Dinamic Software]]). [[Spanish]].<br />
<br />
[[Category:Games by year|1984]] [[Category:1984]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Works_released_in_1983&diff=15629Works released in 19832006-07-13T14:46:16Z<p>Roger: Sort order, typos, links</p>
<hr />
<div>{{GamesReleasedNavBox}}<br />
==[[Z-code]]==<br />
* ''[[Enchanter]]'' ([[Marc Blank]] and [[Dave Lebling]], publisher: [[Infocom]]). <br />
* ''[[Infidel]]'' ([[Michael Berlyn]] and [[Patricia Fogleman]], publisher: Infocom). <br />
* ''[[Planetfall]]'' ([[Steve Meretzky]], publisher: Infocom). <br />
* ''[[Suspended]]'' ([[Michael Berlyn]], publisher: Infocom). <br />
* ''[[The Witness]]'' ([[Stu Galley]], publisher: Infocom). <br />
<br />
==[[:Category:Authoring system|Other Authoring Systems]]==<br />
<br />
===[[Apple II]]===<br />
* ''[[The Coveted Mirror]]'' ([[Eagle Berns]] and [[Holly Thomason]], publisher: [[Penguin Software]]).<br />
* ''[[Death in the Caribbean]]'' ([[Philip Hess]], [[Bob Hess]], [[Mike Retondo]], artist: [[Barbara P. Lawrence]], publisher: [[MicroLab]]).<br />
* ''[[Dragon's Keep]]'' ([[Mike Macchesney]], [[Rae Lynn Macchesney]], [[Al Lowe]], [[Margaret Lowe]], publisher: [[Sierra]]).<br />
* ''[[La Pierre de Vie]]'' ([[Bigoo]]). [[French]].<br />
* ''[[Ring Quest]]'' ([[Dallas Snell]], [[Joel Ellis Rea]], [[Joe Toller]], publisher: [[Penguin Software]]).<br />
<br />
===BASIC===<br />
* ''[[The Vial of Doom]]'' ([[Roger M. Wilcox]]). Source code only.<br />
<br />
===[[BBC Micro]]===<br />
* ''[[The Stolen Lamp]]'' ([[M. C. Lothlorien]]).<br />
* ''[[Twin Kingdom Valley]]'' ([[Trevor Hall]], artist: [[P. M. Skinner]]). Also released for [[Commodore]] systems.<br />
<br />
===[[Commodore]]===<br />
* ''[[Alvin the Android]]'' ([[Steve Peoples]], publisher: [[CodeWriter]]).<br />
* ''[[The Fabulous Wanda]]'' ([[Alan G. Osborne]], publisher: [[Games Machine]]).<br />
* ''[[The Great Pyramid]]'' ([[John O'Hare]]).<br />
* ''[[Gruds in Space]]'' ([[Joseph A. Dudar]] and [[Chuck Sommerville]]).<br />
* ''[[Miser]]'' ([[Mary Jean Winter]], publisher: [[Osbourne/McGraw Hill]]).<br />
* ''[[The Secret of Bastow Manor]]'' (Anonymous, publisher: [[Softgold]]).<br />
* ''[[The Serpent's Star]]'' ([[Scott Shumway]], publishers: [[Brøderbund Software]] and [[Ultrasoft]]).<br />
<br />
===IBM PC===<br />
* ''[[Forbidden Quest]]'' ([[Donnel Cox]] and [[William Pryor]], publisher: [[Pryority Software]]). Doesn't depend on MS-DOS.<br />
<br />
===MS-DOS===<br />
* ''[[Adventure Castle]]'' ([[Dave Dunfield]]). Source code only.<br />
* ''[[Battlestar]]'' ([[Admiral D. W. Riggle]]).<br />
* ''[[Castle Elsinore]]'' ([[Charles A. Crayne]]).<br />
* ''[[Infiltration to IBM Headquarters]]'' ([[Johnathan Stanley]]).<br />
* ''[[Sleuth]]'' ([[Eric N. Miller]]).<br />
<br />
===[[Spectrum]]===<br />
* ''[[Adventure Quest]]'' ([[Mike Austin]], [[Nick Austin]], [[Pete Austin]], publisher: [[Level 9]]).<br />
* ''[[The Feasability Experiment]]'' ([[Brian Howarth]], publisher: [[Adventure International]]).<br />
* ''[[The Golden Apple]]'' ([[Simon Wadsworth]], publisher: [[Artic Computing]]).<br />
* ''[[Greedy Gulch]]'' ([[Mike Farley]]).<br />
* ''[[Heroes of Karn]]'' ([[Ian Gray]], artist: [[Tony Greer]], publisher: [[Interceptor Micros]]).<br />
* ''[[The Hobbit]]'' ([[Veronika Megler]] and [[Philip Mitchell]], publisher: [[Melbourne House]]).<br />
* ''[[Lords of Time]]'' ([[Ian Buxton]] and [[Sue Gazzard]], publisher: [[Level 9]]).<br />
* ''[[Magic Mountain]]'' ([[Mike Farley]], publisher: [[Phipps Associates]]).<br />
* ''[[Perseus and Andromeda]]'' ([[Brian Howarth]], publisher: [[Adventure International]]).<br />
* ''[[Snowball]]'' ([[Mike Austin]], [[Nick Austin]], [[Pete Austin]], [[Ian Buxton]], publisher: [[Level 9]]).<br />
* ''[[Ten Little Indians]]'' ([[Brian Howarth]], publisher: [[Adventure International]]).<br />
* ''[[Waxworks]]'' ([[Brian Howarth]] and [[Cliff J. Ogden]], publisher: [[Adventure International]]).<br />
* ''[[The Wizard of Akyrz]]'' ([[Brian Howarth]] and [[Cliff J. Ogden]], publisher: [[Adventure International]]).<br />
<br />
===[[TRS-80]]===<br />
* ''[[Beyond the Tesseract]]'' ([[David Lo]]).<br />
* ''[[Galaxy Trek Adventure #1]]'' ([[Howard Batie]]). Source code only.<br />
* ''[[Germany -- 1942]]'' ([[Anthony Wood]]).<br />
* ''[[The Paper Chase]]'' a.k.a. ''Collegiate Capers'' ([[Chris Skapura]]).<br />
* ''[[Quest for Fire]]'' ([[Anthony Wood]]). Source code only.<br />
* ''[[Time Bandit]]'' ([[Harry Lafnear]] and [[Bill Dunlevy]], publisher: [[Computer Shack]]). TRS-80 Coco only.<br />
<br />
[[Category:Games by year|1983]] [[Category:1983]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Talk:Games_Released_in_1983&diff=15597Talk:Games Released in 19832006-07-11T15:58:47Z<p>Roger: Comment on editing standards</p>
<hr />
<div>When adding new Authoring Systems, and new games to the list within each authoring system, it would be helpful to pay more attention to maintaining alphabetical order. And also to check on the style established by previous entries -- the heading is "[[BBC Micro]]", for which a target page exists, while by convention there's no link on "MS-DOS". Also, we have lots of current entries under "MS-DOS" and "MS-Windows"; why do we suddenly need "IBM PC" as well? -- [[User:Roger|Roger]] 10:58, 11 July 2006 (EST)</div>Rogerhttps://www.ifwiki.org/index.php?title=Talk:Games_Released_in_1980&diff=15596Talk:Games Released in 19802006-07-11T15:42:29Z<p>Roger: My view on Sierra/On-line Systems</p>
<hr />
<div>Is this a game or an authoring system? --[[User:Roger]]'' (asking about ''[[Eamon]]'')<br />
:It's a game, though its modular base has been reused to create new adventures. --[[User:Mara|Mara]] 15:02, 10 July 2006 (EST)<br />
<br />
=Sierra/On-Line Systems=<br />
Their first few releases were under the ''On-Line Systems'' label, and I believe the ''publisher'' field should reflect that (even though the link points to "Sierra"). --[[User:Mara|Mara]] 15:07, 10 July 2006 (EST)<br />
<br />
"Sierra" is how they're now remembered. I personally think it would be clearer if the Sierra and Ken Williams pages said something along the lines of "... Sierra On-line -- originally known as On-line Systems -- ..." and the publisher link remained at Sierra. However, if you want to change it, please make sure that all the links actually work, and that you change the games' entries on all relevant pages to the new form, so that the whole story remains consistent. Thanks -- [[User:Roger|Roger]] 10:42, 11 July 2006 (EST)</div>Rogerhttps://www.ifwiki.org/index.php?title=Works_released_in_1980&diff=15558Works released in 19802006-07-10T19:18:15Z<p>Roger: Standardised 'Sierra' link</p>
<hr />
<div>{{GamesReleasedNavBox}}<br />
<br />
==[[Z-code]]==<br />
* ''[[Zork I: The Great Underground Empire]]'' ([[Marc Blank]] and [[Dave Lebling]], publisher: [[Infocom]]).<br />
<br />
==[[:Category:Authoring system|Other Authoring Systems]]==<br />
<br />
===[[Apple II]]===<br />
* ''[[Eamon]]'' ([[Donald Brown]]). ''(Is this a game or an authoring system? Roger)''<br />
* ''[[Mission Asteroid]]'' (designer: [[Roberta Williams]], implementor: [[Ken Williams]], publisher: [[Sierra]]).<br />
* ''[[Mystery House]]'' (designer: [[Roberta Williams]], implementor: [[Ken Williams]], publisher: [[Sierra]]).<br />
* ''[[The Prisoner]]'' ([[David Mullich]], publisher: [[EduWare]]).<br />
* ''[[The Wizard and the Princess]]'' (designer: [[Roberta Williams]], implementor: [[Ken Williams]], publisher: [[Sierra]]).<br />
<br />
===[[Commodore]]===<br />
* ''[[C.I.A. Adventure]]'' ([[Hugh Lambert]] and [[Martin Sprave]], publisher: [[CLOAD]]).<br />
<br />
[[Category:Games by year|1980]] [[Category:1980]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Works_released_in_1981&diff=15557Works released in 19812006-07-10T19:17:16Z<p>Roger: Standardised 'Sierra' link</p>
<hr />
<div>{{GamesReleasedNavBox}}<br />
==[[Z-code]]==<br />
* ''[[Zork II: The Wizard of Frobozz]]'' ([[Marc Blank]] and [[Dave Lebling]], publisher: [[Infocom]]).<br />
<br />
==[[:Category:Authoring system|Other Authoring Systems]]==<br />
<br />
===[[Apple II]]===<br />
* ''[[Cranston Manor]]'' ([[Harold DeWitz]] and [[Ken Williams]], publisher: [[Sierra]]).<br />
* ''[[Sherwood Forest]]'' ([[Dale Johnson]] and [[Dav Holle]], publisher: [[Phoenix Software]]).<br />
* ''[[Softporn Adventure]]'' ([[Chuck Benton]], publisher: [[Sierra]]).<br />
* ''[[Transylvania]]'' (designer: [[Antonio Antiochia]], implementor: [[Robert Hardy]], publisher: [[Polarware]]).<br />
* ''[[Ulysses and the Golden Fleece]]'' ([[Bob Davis]] and [[Ken Williams]], publisher: [[Sierra]]).<br />
<br />
===[[Spectrum]]===<br />
* ''[[Inca Curse]]'' ([[Charles Cecil]], publisher: [[Artic Computing]]). <br />
* ''[[Planet of Death]]'' (Anonymous, publisher: [[Artic Computing]]).<br />
<br />
===[[TRS-80]]===<br />
* ''[[Madness & the Minotaur]]'' (developer: [[Spectral Associates]], publisher: [[MicroDeal]]).<br />
<br />
[[Category:Games by year|1981]] [[Category:1981]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Works_released_in_1982&diff=15556Works released in 19822006-07-10T19:15:46Z<p>Roger: Standardised 'Sierra' link</p>
<hr />
<div>{{GamesReleasedNavBox}}<br />
<br />
==[[Z-code]]==<br />
* ''[[Deadline]]'' ([[Marc Blank]], publisher: [[Infocom]]). <br />
* ''[[Starcross]]'' ([[Dave Lebling]], publisher: Infocom). <br />
* ''[[Zork III: The Dungeon Master]]'' ([[Marc Blank]] and [[Dave Lebling]], publisher: Infocom). <br />
<br />
==[[:Category:Authoring system|Other Authoring Systems]]==<br />
<br />
===[[AGT]]===<br />
* ''[[Crusade]]'' ([[David Malmberg]]).<br />
<br />
===[[Apple II]]===<br />
* ''[[Cyborg]]'' ([[Michael Berlyn]], publisher: [[Sentient Software]]). Also released for [[Commodore]] and MS-DOS systems.<br />
* ''[[Dragon's Keep]]'' ([[Mike Macchesney]], [[Rae Lynn Macchesney]], [[Al Lowe]], [[Margaret Lowe]], publisher: [[Sierra]]).<br />
* ''[[Escape from Rungistan]]'' ([[Bob Blauschild]], publisher: [[Sirius Software]]).<br />
* ''[[Lucifer's Realm]]'' ([[Jyym Pearson]] and [[Robyn Pearson]], publisher: [[All American Adventures]]). <br />
* ''[[The Mask of the Sun]]'' ([[Alan B. Clark]], [[Margaret Anson]], [[Larry Franks]], [[Christopher P. Anson]], artist: [[Margaret Anson]], publisher: [[Brøderbund Software]]). Also released for [[Commodore]] and [[Atari]] systems.<br />
* ''[[Prisoner 2]]'' ([[David Mullich]] and [[Mike St. Jean]], publisher: [[EduWare|EduWare Services]]).<br />
* ''[[Time Zone]]'' (creators: [[Ken Williams]] and [[Roberta Williams]], artists: [[Terry Pierce]] and [[Michelle Pritchard]], producers: [[Bob Davis]] and [[Jeff Stephenson]], publisher: [[Sierra]]).<br />
<br />
===[[Commodore]]===<br />
* ''[[Escape from Pulsar 7]]'' ([[Wherner Barnes]] and [[Brian Howarth]], publisher: [[Adventure International]]).<br />
* ''[[Lost Dutchman's Gold]]'' (publisher: [[International PC Owners]]).<br />
<br />
===MS-DOS===<br />
* ''[[Alien]]'' (Anonymous).<br />
* ''[[Dracula avontuur]]'' ([[R. van Woensel]]). [[Dutch]].<br />
* ''[[Drive-In]]'' ([[Douglas C. Rogers]]).<br />
* ''[[Executive Suite]]'' (publisher: [[Armonk Corporation]]).<br />
* ''[[Mutant Invasion]]'' ([[Michael D. Wile]]).<br />
* ''[[The Phantom's Revenge]]'' (Anonymous).<br />
<br />
===[[Spectrum]]===<br />
* ''[[Circus]]'' ([[Brian Howarth]] and [[Wherner Barnes]], publisher: [[Adventure International]]).<br />
* ''[[Espionage Island]]'' ([[Charles Cecil]], publisher: [[Artic Computing]]). <br />
* ''[[The Hobbit]]'' ([[Philip Mitchell]] and [[Veronkia Megler]], publisher: [[Melbourne House]]).<br />
* ''[[Pimania]]'' ([[Automata UK]]).<br />
* ''[[The Ship of Doom]]'' ([[Charles Cecil]], publisher: [[Artic Computing]]). <br />
* ''[[Super Spy]]'' ([[Richard Shepherd]]).<br />
<br />
===[[TRS-80]]===<br />
* ''[[Dungeons of Daggorath]]'' ([[Douglas J. Morgan]], publisher: [[Tandy]]).<br />
<br />
[[Category:Games by year|1982]] [[Category:1982]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Works_released_in_1980&diff=15555Works released in 19802006-07-10T19:10:04Z<p>Roger: Links</p>
<hr />
<div>{{GamesReleasedNavBox}}<br />
<br />
==[[Z-code]]==<br />
* ''[[Zork I: The Great Underground Empire]]'' ([[Marc Blank]] and [[Dave Lebling]], publisher: [[Infocom]]).<br />
<br />
==[[:Category:Authoring system|Other Authoring Systems]]==<br />
<br />
===[[Apple II]]===<br />
* ''[[Eamon]]'' ([[Donald Brown]]). ''(Is this a game or an authoring system? Roger)''<br />
* ''[[Mission Asteroid]]'' (designer: [[Roberta Williams]], implementor: [[Ken Williams]], publisher: [[Sierra|On-Line Systems]]).<br />
* ''[[Mystery House]]'' (designer: [[Roberta Williams]], implementor: [[Ken Williams]], publisher: [[Sierra|On-Line Systems]]).<br />
* ''[[The Prisoner]]'' ([[David Mullich]], publisher: [[EduWare]]).<br />
* ''[[The Wizard and the Princess]]'' (designer: [[Roberta Williams]], implementor: [[Ken Williams]], publisher: [[Sierra|On-Line Systems]]).<br />
<br />
===[[Commodore]]===<br />
* ''[[C.I.A. Adventure]]'' ([[Hugh Lambert]] and [[Martin Sprave]], publisher: [[CLOAD]]).<br />
<br />
[[Category:Games by year|1980]] [[Category:1980]]</div>Rogerhttps://www.ifwiki.org/index.php?title=Works_released_in_1982&diff=15554Works released in 19822006-07-10T19:07:44Z<p>Roger: Sort order, typo, links</p>
<hr />
<div>{{GamesReleasedNavBox}}<br />
<br />
==[[Z-code]]==<br />
* ''[[Deadline]]'' ([[Marc Blank]], publisher: [[Infocom]]). <br />
* ''[[Starcross]]'' ([[Dave Lebling]], publisher: Infocom). <br />
* ''[[Zork III: The Dungeon Master]]'' ([[Marc Blank]] and [[Dave Lebling]], publisher: Infocom). <br />
<br />
==[[:Category:Authoring system|Other Authoring Systems]]==<br />
<br />
===[[AGT]]===<br />
* ''[[Crusade]]'' ([[David Malmberg]]).<br />
<br />
===[[Apple II]]===<br />
* ''[[Cyborg]]'' ([[Michael Berlyn]], publisher: [[Sentient Software]]). Also released for [[Commodore]] and MS-DOS systems.<br />
* ''[[Dragon's Keep]]'' ([[Mike Macchesney]], [[Rae Lynn Macchesney]], [[Al Lowe]], [[Margaret Lowe]], publisher: [[Sierra|On-Line Systems]]).<br />
* ''[[Escape from Rungistan]]'' ([[Bob Blauschild]], publisher: [[Sirius Software]]).<br />
* ''[[Lucifer's Realm]]'' ([[Jyym Pearson]] and [[Robyn Pearson]], publisher: [[All American Adventures]]). <br />
* ''[[The Mask of the Sun]]'' ([[Alan B. Clark]], [[Margaret Anson]], [[Larry Franks]], [[Christopher P. Anson]], artist: [[Margaret Anson]], publisher: [[Brøderbund Software]]). Also released for [[Commodore]] and [[Atari]] systems.<br />
* ''[[Prisoner 2]]'' ([[David Mullich]] and [[Mike St. Jean]], publisher: [[EduWare|EduWare Services]]).<br />
* ''[[Time Zone]]'' (creators: [[Ken Williams]] and [[Roberta Williams]], artists: [[Terry Pierce]] and [[Michelle Pritchard]], producers: [[Bob Davis]] and [[Jeff Stephenson]], publisher: [[Sierra|On-Line Systems]]).<br />
<br />
===[[Commodore]]===<br />
* ''[[Escape from Pulsar 7]]'' ([[Wherner Barnes]] and [[Brian Howarth]], publisher: [[Adventure International]]).<br />
* ''[[Lost Dutchman's Gold]]'' (publisher: [[International PC Owners]]).<br />
<br />
===MS-DOS===<br />
* ''[[Alien]]'' (Anonymous).<br />
* ''[[Dracula avontuur]]'' ([[R. van Woensel]]). [[Dutch]].<br />
* ''[[Drive-In]]'' ([[Douglas C. Rogers]]).<br />
* ''[[Executive Suite]]'' (publisher: [[Armonk Corporation]]).<br />
* ''[[Mutant Invasion]]'' ([[Michael D. Wile]]).<br />
* ''[[The Phantom's Revenge]]'' (Anonymous).<br />
<br />
===[[Spectrum]]===<br />
* ''[[Circus]]'' ([[Brian Howarth]] and [[Wherner Barnes]], publisher: [[Adventure International]]).<br />
* ''[[Espionage Island]]'' ([[Charles Cecil]], publisher: [[Artic Computing]]). <br />
* ''[[The Hobbit]]'' ([[Philip Mitchell]] and [[Veronkia Megler]], publisher: [[Melbourne House]]).<br />
* ''[[Pimania]]'' ([[Automata UK]]).<br />
* ''[[The Ship of Doom]]'' ([[Charles Cecil]], publisher: [[Artic Computing]]). <br />
* ''[[Super Spy]]'' ([[Richard Shepherd]]).<br />
<br />
===[[TRS-80]]===<br />
* ''[[Dungeons of Daggorath]]'' ([[Douglas J. Morgan]], publisher: [[Tandy]]).<br />
<br />
[[Category:Games by year|1982]] [[Category:1982]]</div>Roger