A Mind Forever Voyaging
From IFWiki
| A Mind Forever Voyaging | |
|---|---|
| |
| Author(s) | Steve Meretzky |
| Publisher(s) | Infocom, Activision |
| Release date(s) | 1985 |
| Authoring system | ZIL |
| Platform(s) | Z-code 4 |
| Language(s) | English |
| License(s) | Commercial |
| Multimedia | |
| Color | none |
| Graphics | none |
| Sound/Music | none |
| Ratings | |
| Cruelty scale | Nasty |
A disappointing sales draw for Infocom during its release in 1985, Steve Meretzky's A Mind Forever Voyaging has gained steady respect in the decades since. It is now considered by some to be one of the true classics of the early Interactive Fiction form, and far ahead of its time in terms of subject matter, approach to storytelling, and quality of writing.
Strongly political in nature, the game initially contained almost no puzzles, but added them after testing revealed confusion about the lack of them.
Meretzky has said he wrote this game as a reaction to Reaganomics and the policies of the Reagan Administration, trying to show, via trends, where the policies enacted by the administration would lead.
The title derives from Book III of The Prelude by William Wordsworth (1850): "A mind forever voyaging through strange seas of thought, alone."
Meretzky compiled a number of relevant quotes and texts from a large variety of sources, including Shakespeare, Byron, Tennyson, and so on; in his original communications he suggested the title "A Mind Forever Voyaging" as well as others:
- My Mind to Me A Kingdom Is
- Deep Into That Darkness Peering
- In Worlds Not Realized
- But I Go On Forever
- Look Into the Seeds of Time
How It Begins

