A collection of programming tools that describes the ideal (default) behavior of objects in a simulated universe. This means that the IF author only needs to specify unusual behavior. A good authoring system can help one get started, however, even the simplest IF will require original code if the author/programmer wants any kind of personalized meaningful interaction with the user.
- Adventure Games: Authoring Systems
- The PAW Reservoir by Nacho A. Llorente.
- Cloak of Darkness - annotated versions of the same example game implemented in several IF authoring systems
- Game Creation Resources
- Interactive Fiction Authorship Resource (archived) by Stephen Granade.
- Discussions about existing authoring systems on the rec.arts.int-fiction newsgroup
On Creating an Authoring System
- Building a new interactive fiction system topic
- The Interactive Fiction Authoring System Developer's Guide by Peer Schaefer
- Designing a New Game Language, Not Just a Game (archived) by Derek Jones for XYZZYnews #4. Derek discusses his language, Archetype.
- Porting from OS/2? Rexx-Adventure Steps Up to the Plate (archived) by Mike DeSanto for XYZZYnews #7. Mike discusses his system, Rexx-Adventure.
- So you want to write a text adventuring authoring system... (archived) by Alan Conroy for XYZZYnews #14. Alan discusses his system, Adventure Builder.
- Discussions about creating an IF language on the rec.arts.int-fiction newsgroup