Balances

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Adventure
Adventure
Fantasy
Fantasy
Wilderness
Wilderness
Balances
Author(s) Graham Nelson
Publisher(s) n/a
Release date(s) 1994
Authoring system Inform
Platform(s) Z-code 5
Language(s) English
License(s) Freeware
Multimedia
Color none
Graphics none
Sound/Music none
Ratings
Cruelty scale Cruelty to be determined

Contents

How It Begins


Notable Features

  • Set in Zork, this game reincorporates the basic magic system from Infocom's Enchanter trilogy including some of the more common spells and the featureless white cubes first seen in Spellbreaker.
  • This game works as a small practical example of the Inform language's versatility. For example:
    • Similar sets of items, such as the coins, scrolls, spells, and cubes are implemented using classes. Similar items are also reported together in a group when part of the PC's inventory or located in the same location.
    • Identical objects are possible and can be refered to with numeric qualifiers, such as "three gold coins".
    • It is possible for the PC to write a small arbitrary word on a cube, making it distinctive. The player can then refer to that cube by the word written on that cube.
    • The lottery tickets are an example of how to create a large number of nearly-identical objects without actually coding each one separately.
    • The barker provides a simple example of ask-tell conversation.
    • The cave provides an example of a darkness puzzle.


Versions

Release TBD


Links

General info

Reviews

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