Balances
From IFWiki
| Balances | |
|---|---|
| Author(s) | Graham Nelson |
| Publisher(s) | n/a |
| Release date(s) | 1994 |
| Authoring system | Inform |
| Platform(s) | Z-code 5 |
| Language(s) | English |
| License(s) | Freeware |
| Multimedia | |
| Color | none |
| Graphics | none |
| Sound/Music | none |
| Ratings | |
| Cruelty scale | Cruelty to be determined |
Contents |
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How It Begins
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Notable Features
- Set in Zork, this game reincorporates the basic magic system from Infocom's Enchanter trilogy including some of the more common spells and the featureless white cubes first seen in Spellbreaker.
- This game works as a small practical example of the Inform language's versatility. For example:
- Similar sets of items, such as the coins, scrolls, spells, and cubes are implemented using classes. Similar items are also reported together in a group when part of the PC's inventory or located in the same location.
- Identical objects are possible and can be refered to with numeric qualifiers, such as "three gold coins".
- It is possible for the PC to write a small arbitrary word on a cube, making it distinctive. The player can then refer to that cube by the word written on that cube.
- The lottery tickets are an example of how to create a large number of nearly-identical objects without actually coding each one separately.
- The barker provides a simple example of ask-tell conversation.
- The cave provides an example of a darkness puzzle.
