Beyond Zork
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| Beyond Zork: The Coconut of Quendor | |
|---|---|
| |
| Author(s) | Brian Moriarty |
| Publisher(s) | Infocom, Activision |
| Release date(s) | 1987 |
| Authoring system | ZIL |
| Platform(s) | Z-code 5 |
| Language(s) | English |
| License(s) | Commercial |
| Multimedia | |
| Color effects | optional |
| Graphics | yes |
| Sound/Music | TBD |
| Ratings | |
| Cruelty scale | Cruelty to be determined |
Contents |
How It Begins
Notable Features
- Beyond Zork was the first[check this!] game released in the Z-code 5 format. The new format allowed the game to use character graphics to draw simple maps and progress bars and to reserve a large multi-line area at the top of the screen to display the room description and local map.
Versions
Infocom releases
- Beyond Zork: The Coconut of Quendor (Brian Moriarty; publisher: Infocom; 1987; Z-code 5).
Activision releases
- Beyond Zork is included on the following Activision collections:
- The Lost Treasures of Infocom Volume I
- The Infocom Collections: The Sci-Fi Collection (as a Bonus Title)
- Classic Text Adventure Masterpieces of Infocom
Links
General info
- Beyond Zork - at Peter Scheyen's Infocom Homepage.
- Beyond Zork manual in PDF format - at The Infocom Documentation Project.
- Beyond Zork - at Wikipedia.
- Beyond Zork - at MobyGames.
- Beyond Zork - at Infocom Gallery.
- Beyond Zork - at Infocom - The Master Storytellers.
- Beyond Zork - at Zork Wiki.
- TUID wanted. (Please replace this line with a ifdb game template.)
Reviews
- Beyond Zork - at SPAG.
Spoilers
>examine page
The dreadful truth is, this page is incomplete.
TODO: How It Begins, Notable Features, full version info.
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