Past raif topics: Player and PC
This is a collection of Past raif topics to do with player and Player Character issues in IF.
If you add or change any of the sections on this page, remember to update the entry on the Past raif topics page as well.
The player and the PC
See also => Triangle_of_identities .. AFGNCAAP (IFWiki articles)
See also => Character Gender in IF (XYZZY News article): Part 1 (archive), Part 2 (archive).
See also => The Player and the PC in the IF Gems review quotes collection (also in the IF Archive)
- PC characterization (Dec 1998)
- PC presentation to player (Jul 1998)
- Specific vs nonspecific main character (Apr 1994)
- Main character being ill defined (Sep 1996)
- PC gender in IF (Jun 2001)
- PC gender (Feb 1997)
- PC characterization / disobedient PCs (Sep 2006)
- PC talking to / refusing to obey player + 1st person perspective (Nov 1993)
- Relationship between player & protagonist / "Interactive Theatre" (playing a role) (May 1996)
- Assigning personality to the player / playing a role (Apr 1996)
- PC personality (Apr 1993)
- Identifying with PC + the problem with puzzles (Nov 1998)
- Best kind of PC / identifying with the PC (Aug 2001)
- Why should the player care ? (Oct 2000)
- Involving players in the story (Apr 2004)
- Internal PC conflict + puzzles (Apr 1994)
- Internal PC conflict #2 (Apr 1994)
- PC emotional reactions (dictated by author) (Oct 1998)
- Giving thoughts / emotions to the PC + leaving objects behind (Sep 1995)
- Character development (Feb 1994)
- Character development + mixing drinks (Feb 1998)
- Development of the PC's character (Feb 1994, RGIF)
- Initial player actions / starting with an inventory (Nov 1998)
- Reasonable things to expect a player to do early in game (Feb 2002)
- "About" text / first thing player should see (Nov 2000)
PC & player knowledge
See also => Player and PC Knowledge in the IF Gems review quotes collection (also in the IF Archive)
- Player knowledge vs PC knowledge (Apr 2002)
- PC vs player knowledge (Varicella) (Nov 2001, RGIF)
- Giving PC knowledge to the player (Oct 1994)
- Handling PC knowledge / memories (Mar 2002)
- PC knowledge / alternatives to amnesia (Feb 2002)
- Modelling player knowledge across restarts (Nov 1997)
- Telling back story without screens full of text (Jun 2005)
- Conveying back stories / nuanced PCs + moral choices (Nov 1999)
- Supplying information to the player (ask about, etc) (Jan 2001)
- PC knowledge & "recall" verb (Apr 1996)
- Conversation topic lists / topics not yet known to the PC (Dec 1998)
- Informing player about special verbs (Jan 2001)
Player perspective & multiple PCs
See also => Point of View and Multiple PCs in the IF Gems review quotes collection (also in the IF Archive)
- Use of second person (Jun 2007)
- Preferred narrative form in IF (1st/2nd/3rd person & tense) (Jun 2007)
- Point of view (1st/2nd/3rd person) (Sep 1998)
- 1st/2nd/3rd person viewpoint (Sep 1996)
- 1st/2nd/3rd person point of view + overview of IF (Feb 1994)
- 3rd person perspective / problems with 2nd person (Jun 1996)
- First person, past tense viewpoint (Jul 1998)
- First person perspective + PC talking to / refusing player (Nov 1993)
- IF prose / player perspective (Dec 2003)
- Objections to 2nd person viewpoint + what IF is (Sep 1996)
- Third person IF (Feb 2000)
- Blind PCs in IF (Nov 1996)
- Room descriptions in games with a blind PC (Jan 1997)
- Non-human point of view + blind PCs (Jul 1994)
- Multiple PC perspectives (a la Suspended) (Dec 1999)
- Multiple PCs (Jul 1999)
- Switching PCs during a game (Jul 2007, RGIF)
- Avatar-less IF (Jun 2002)
Multi player games
Also known also as multiuser games, multiple users games, multiple players games, or even multiple PCs games.
- Multi player IF (Mar 2001)
- Multiplayer IF specification (Nov 2001)
- Multi player IF (with multiple PCs) #1 (Feb 1999)
- Multi player IF (with multiple PCs) #2 (Feb 1999)
- Multi player CYOA design (Jan 2002)
- MUDs & multi player IF (Jan 1993)
- Multi user IF & MUDs (Nov 1994)
- Turning single player IF into multi player (Jun 2007)