Past raif topics: Development: part 1

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This is part one (of two) of a collection of Past raif topics to do with the "development" side of IF creation.

The rest may be found at Past raif topics: Development: part 2.

If you add or change any of the sections on this page, remember to update the entry on the Past raif topics page as well.


Contents

Intro to IF creation

See also => Writing IF games in the IFaq
See also => Lessons Learned The Hard Way: Advice for creating your first game (XYZZY News article)
See also => Writing IF at Chateâu d’IF

Authoring systems in general

See also => Choosing a Text Adventure Language (Brass Lantern)
See also => Cloak of Darkness IF language comparison page (Roger Firth)
See also Authoring system (IFWiki article)

Inform, TADS & Hugo authoring systems

See also => Tier 1 authoring systems
See also => Inform home .. TADS home .. Hugo info page
See also => Inform .. Inform 7 .. TADS .. TADS 3 .. Hugo (IFWiki articles)
See also => A Comparison of TADS 3 and Inform 7 by Eric Eve

Inform 7 / Natural Language Programming

See also => Inform 7 (IFWiki article)

Learning Inform / TADS / etc

See also => "House" Inform Tutorial .. Roger Firth's Inform FAQ .. Inform programming tips
See also => TADS Tutorial .. TADS tip sheet (1996)

Other authoring systems

See also => Easy IF Languages (Alan and Adrift) (Brass Lantern)
See also => Adrift home .. Alan info

Writing IF in a general programming language

See also => Adventure in Prolog (online book)
See also => Homebrew Parsers in the IF Gems review quotes collection (also in the IF Archive)

Creating an IF language

See also => Building_a_new_interactive_fiction_system (IFWiki article)
See also => So you want to write a text adventure authoring system (XYZZY News article)
See also => IF Authoring System Developer's Guide

Potential for IF language for non programmers

World definition formats / using XML for IF


Past raif topics: Development: part 2

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