Past raif topics: Game Mechanics: part 1

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This is part one (of two) of a collection of Past raif topics to do with the mechanics of IF games, such as puzzles, game world physics and navigation.

The rest may be found at Past raif topics: Game Mechanics: part 2.

If you add or change any of the sections on this page, remember to update the entry on the Past raif topics page as well.

Contents

Puzzles

See also => IF Theory: Puzzles & winnability
See also => Puzzles in Interactive Fiction (D.G. Jerz) .. IF Roundtable: The Art of the Puzzle (IFMud transcript)
See also => Nalian Language Puzzle in The Edifice (XYZZY News article) .. Plenty Annoyed (frustrating puzzles) (Brass Lantern)
See also => Puzzles in the IF Gems review quotes collection (also in the IF Archive)
See also => Puzzle .. Best_Puzzles ..Best_Individual_Puzzle (IFWiki articles)

Mazes

See also => Where mazes came from by Stephen Granade
See also => Mazes in the IF Gems review quotes collection (also in the IF Archive)
See also => Maze (IFWiki article)

Hints and walkthroughs

See also => Hint .. Walkthrough .. Invisiclues .. Fake spoiler (IFWiki articles)
See also => Invisiclues for Infocom games
See also => Getting Help (hints & solutions) .. Writing Walkthroughs (Brass Lantern articles)
See also => Cheat, Beg, Wheedle, Cajole (XYZZY News article)
See also => David Welbourn's game walkthroughs .. if-archive/solutions
See also => Hints and Walkthroughs in the IF Gems review quotes collection (also in the IF Archive)

Red herrings & decoration objects

See also => Red Herrings in the IF Gems review quotes collection (also in the IF Archive)
See also => Red herring .. Blue Herring Pattern (IFWiki articles)

Scoring

See also => Scoring in the IF Gems review quotes collection (also in the IF Archive)
See also => Score .. Rank .. Last lousy point (IFWiki articles)

Game physics / world model

See also => Liquid Modelling .. Desiderata for a Physical Simulation Library (Emily Short)
See also => Darkness .. Light source (IFWiki articles)

Simulation / world limits

See also => Past raif topics: IF Theory: part 1#Mimesis / game consistency & completeness
See also => Problems in IF Simulationism (Emily Short)

Modelling actions & objects - general

Implicit and multiple actions

See also => Implicit Actions in the IF Gems review quotes collection (also in the IF Archive)

Visibility / scope of objects

See also => Scope .. Sense-passing (IFWiki articles)

Containers & inventory limits

See also => Inventory Limits in the IF Gems review quotes collection (also in the IF Archive)
See also => Inventory .. Inventory management puzzle .. Sack object (IFWiki articles)

Time

See also => Waiting in the IF Gems review quotes collection (also in the IF Archive)

Time limits

See also => Time Limits in the IF Gems review quotes collection (also in the IF Archive)
See also => Timed puzzle (IFWiki article)

Mapping

Compass directions / navigation

See also => Compass .. Navigation (IFWiki articles)

Locations, movement & exits

See also => Exits and Mapping in the IF Gems review quotes collection (also in the IF Archive)
See also => Past raif topics: Game Mechanics: part 1#Compass directions / navigation

Randomness

See also => Randomness in the IF Gems review quotes collection (also in the IF Archive)
See also => Random (IFWiki article)

Death

See also => Death in the IF Gems review quotes collection (also in the IF Archive)
See also => Death .. Sudden death (IFWiki articles)


Past raif topics: Game Mechanics: part 2

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