|Author(s)||Andrew D. Pontious|
|Authoring system||TADS 2|
How It Begins
You are Kurt, a young man holding a cuestick in a large pool hall. You are playing a game of pool with your friends Ines and Nick. Nick has won once tonight already, and you've challenged him to a rematch. It's your turn to break.
Over the loudspeaker, a girl's voice calls a table that their time is up, causing commotions in two corners of the room. Immediately afterwards, a black SUV smashes through the front windows, wheels locked. Nick disappears underneath the car. Ines is crushed against the pool table.
You have lost. But if you UNDO (or choose AUTO for automatic UNDOs), the world resets itself back before the accident, except some of the details have changed. It is your task to break this deadly cycle of events.
- This "one-turn" puzzle game is unique. Like Aisle, the player has one turn to attempt something, and then the game world resets itself. However, the game will always end in tragedy until you can discover what the one "winning" command is.
- The game's parser understands somewhat more complicated commands than the usual IF offering.
Trivia and Comments
- Although in one sense there are nine rooms in the game, it is implemented as one large multi-room where everything is in scope. It is in this latter sense of 'one-room' that qualifies the game for the IFWiki's one-room genre category.
- Rematch is freeware, but redistribution of the game is forbidden except via the IF Archive or its mirrors, or with the author's written permission.
- Rematch (Andrew D. Pontious; 2000; TADS 2).
- XYZZY Awards 2000: Winner of Best Individual Puzzle (the entire game).