Southern Gothic

From IFWiki

Drama
Drama
Building
Building
Southern Gothic
Author(s) Mordechai Shinefield
Publisher(s) n/a
Release date(s) 17-Jul-2006
Authoring system Inform 7
Platform(s) Z-code
Language(s) English
License(s)
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Cruelty to be determined

How It Begins

First, a quote by Anton Chekov: "If you show a gun in the first scene, it better go off by the last."

You are Marianne, a young woman dressed more fancily than normally: white blouse and red skirt, and your blonde hair is tied up in a bun—you look like a southern belle. You are in a parlour room decorated with furnishings from your family, including a piano, couch, rug, table, and oil painting. A window is in the north wall, and the exit is south... to the auditorium.

The parlour room is a stage setting. Perhaps there's something more that needs to be done there before the play can begin?

Notable Features

  • The verb "think" will sometimes make helpful suggestions if you're stuck.

Versions

Release 1

Note: The story file for this game is Southern Gothic.zblorb.

Links

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