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  • ...[[room]]s, which uses a set of absolute directions. Typically, these are the cardinal directions (N, S, E, W), intercardinals (NE, SE, NW, SW), UP and D ...acter]] has an infallible sense of direction, regardless of orientation in the [[game world]]. (For alternatives, see [[navigation]]).
    624 B (88 words) - 15:26, 27 February 2007
  • ....png|left]] A [[compass rose]] is a figure that displays the points of a [[compass]] in a circular arrangement. ...rose compass rose] can be quite detailed, showing 32 or more points of the compass, both magnetic and true north (and corresponding other directions), and lab
    7 KB (1,238 words) - 13:07, 14 January 2011

Page text matches

  • ''   For the game by [[Caleb Wilson]], see [[Glossary (game)]].'' [[compass]]
    4 KB (398 words) - 14:02, 29 July 2009
  • ...ages are also using ADRIFT because of how quickly a map can be created and the characters and objects created and placed on the map.
    13 KB (1,882 words) - 06:36, 8 March 2019
  • ...game, to get a higher [[score]] than necessary to win, or just to observe the game's more interesting aspects. ...utely required to reach a win, or in the case of multilinear games, one of the better endings.
    2 KB (241 words) - 03:08, 15 December 2016
  • :''Note: "status line" redirects here. For the Infocom newsletter, see [[The Status Line]].'' ...sent a [[compass rose]], diagnose the [[PC]]'s health, or do anything else the [[designer]] feels is helpful.
    758 B (123 words) - 16:01, 20 May 2008
  • ...player-character]] through the [[game world]]. The most common style is [[compass]] navigation. ...which way the player-character is facing. (That is, going forward is not the same as turning left and then going forward.) Battlestar, an early (ca. 19
    881 B (127 words) - 11:55, 7 September 2005
  • ...that have to be traversed in a particular order, rooms in which the normal compass directions are non-functional, and so on. There are three basic types of maze, dating from the earliest of text adventures:
    3 KB (506 words) - 23:26, 14 March 2015
  • :''This article is about game maps. For the IF Comp 2015 entry, see'' [[Map (by Ade)]]. ...connections between them, and may also also include annotations indicating the objects to be found in those rooms.
    1 KB (154 words) - 08:36, 2 October 2015
  • ...[[room]]s, which uses a set of absolute directions. Typically, these are the cardinal directions (N, S, E, W), intercardinals (NE, SE, NW, SW), UP and D ...acter]] has an infallible sense of direction, regardless of orientation in the [[game world]]. (For alternatives, see [[navigation]]).
    624 B (88 words) - 15:26, 27 February 2007
  • ...vention#Second Adventure Probe Convention (1991)|Adventure Convention]] at the end of October, 1991. ...t Adventure:''' ''[[The Blood of Bogmole]]'' ([[Jon Lemmon]], publisher: [[Compass Software]]; Spectrum).
    3 KB (320 words) - 14:04, 8 September 2009
  • The twenty-fifth [[Speed-IF]] was on May 27, 2001 and organized by [[Duncan Cro ...ication to a type of pasta or shoe, an unusual candle, and use of tertiary compass directions, such as northnorthwest.
    728 B (116 words) - 20:12, 17 March 2006
  • ...April 13, 2003 and organized by [[Sam Kabo Ashwell]]. Read the premise for the first [[Speed-IF Jacket]] event for more information. ...ur games, you include the quotes you used somewhere obvious, like right at the start, so that people can go 'aww, he didn't use my quote' and quit in a su
    32 KB (5,567 words) - 18:49, 28 June 2020
  • * Eugene dozes off uncontrollably at key points in the story and experiences a (random) dream. * The screen in divided into two sections:
    3 KB (471 words) - 18:44, 22 October 2014
  • ...spect of building a new IF system. Designing the world model is definitely the first step in any IF system. A world model consists of objects and events. ...everything.¬†An object is simply something in the game world. It could be the [[player]], a [[room]], a [[key]], and so on. Objects have many sorts of da
    10 KB (1,657 words) - 17:04, 18 June 2016
  • ! The House - Version 1 ! This work is freely offered to the Public Domain. - DAC 12-12-2015
    9 KB (1,150 words) - 11:13, 12 December 2015
  • ! The House - Version 2 ! This work is freely offered to the Public Domain. - DAC 12-12-2015
    7 KB (819 words) - 11:13, 12 December 2015
  • ! The House - Version 3 ! This work is freely offered to the Public Domain. - DAC 12-12-2015
    11 KB (1,371 words) - 11:14, 12 December 2015
  • ...ypes in commands more or less automatically without thinking much. None of the things listed is necessarily always bad, and there are probably instances w ==Things causing the player to walk a lot==
    8 KB (1,556 words) - 02:57, 29 September 2008
  • ...re engineer whose [[TADS]] [[authoring system]] is one of the mainstays of the [[IF community]]. ...F Comp 1998]]: 3rd place. Was a finalist for [[Best Individual Puzzle]] at the [[XYZZY Awards 1998]].
    3 KB (408 words) - 17:48, 30 June 2016
  • This is a collection of interesting discussions from the [http://groups.google.com/group/rec.arts.int-fiction rec.arts.int-fiction] from the start of the list in 1989 up to the date shown below. A few threads from
    12 KB (1,578 words) - 08:58, 14 August 2007
  • ...a collection of miscellaneous [[Past raif topics]] not directly to do with the development of IF. ...r change any of the sections on this page, remember to update the entry on the [[Past raif topics]] page as well.''
    27 KB (4,283 words) - 04:55, 28 December 2016

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