The Carthage Corn Maze
From IFWiki
The Carthage Corn Maze | |
---|---|
Author(s) | Anonymous |
Publisher(s) | n/a |
Release date(s) | 2001 |
Authoring system | TADS 2 |
Platform(s) | TADS 2 |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Cruelty to be determined |
How It Begins
You might be anyone, standing empty-handed outside a corn maze in Carthage, North Africa with your genius dog, Granta, and someone named Voodoo Pimp Daddy. VPD says he's going to bring back the Gold Key. Granta says she's going to bring back the Magic Pumpkin -- unless you can bring it back first.
Notable Features
- This game makes heavy use of Nate Cull's Reactive Agent Planner (RAP) module and its sample game. Granta and Voodoo Pimp Daddy are goal-seeking NPCs that wander through the maze independently of your actions.
- The "maze" is not much of a maze, really. The layout is simple; its rooms are very distinctive; all room connections are conventionally straight and bidirectional.
Versions
Speed-IF release
- The Carthage Corn Maze (Anonymous; 2001; TADS 2).
- IFID: TADS2-45F04A8BAB8564C3C79B789A9BB4C6E1
IFID links: IFDB - Speed-IF Third Anniversary entry.
- Download SpeedIF_3A.zip from the IF Archive. All 4 games from Speed-IF Third Anniversary.
- The story file is mcp_s3a.gam.
- IFID: TADS2-45F04A8BAB8564C3C79B789A9BB4C6E1
Links
General info
- The Carthage Corn Maze (archived) - at Baf's Guide.
- The Carthage Corn Maze - at IFDB.