The Carthage Corn Maze

From IFWiki
Jump to: navigation, search
Surreal
Surreal
The Carthage Corn Maze
Author(s) Anonymous
Publisher(s) n/a
Release date(s) 2001
Authoring system TADS 2
Platform(s) TADS 2
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Cruelty to be determined

How It Begins

You might be anyone, standing empty-handed outside a corn maze in Carthage, North Africa with your genius dog, Granta, and someone named Voodoo Pimp Daddy. VPD says he's going to bring back the Gold Key. Granta says she's going to bring back the Magic Pumpkin -- unless you can bring it back first.

Notable Features

  • This game makes heavy use of Nate Cull's Reactive Agent Planner (RAP) module and its sample game. Granta and Voodoo Pimp Daddy are goal-seeking NPCs that wander through the maze independently of your actions.
  • The "maze" is not much of a maze, really. The layout is simple; its rooms are very distinctive; all room connections are conventionally straight and bidirectional.

Versions

Speed-IF release

Links

General info

Reviews

Spoilers