The book of Fistandantalus
|The book of Fistandantalus|
|Authoring system||ADRIFT 3.8|
How It Begins
You are Dalamar Nightson, possibly elvish, carrying nothing. You have come to the tower of the great mage Fistandantalus, now a thousand years dead, in search of his book of magic.
- Poor spelling throughout, e.g.: "There are many butiful tapastrys lineing the walls."
- Painted-on descriptions. Room and object descriptions don't change when they should.
- Locations are sparsely furnished or empty. The geography and gameplay is very linear.
- Winning the game doesn't end the game. You are simply told you have won.
Trivia & Comments
- The game makes one reference to your elvish eyes, so you must be either elvish or half-elvish. Some backstory is hinted at very vaguely here and there but never explained.
- There's a wizard named Fistandantilus in the Dragonlance series of books by Tracy Hickman and Margaret Weis. Presumably, those books were the inspiration for this game.
Release dated 15 Sep 2000
- The book of Fistandantalus (Andrew Wilson; 15-Sep-2000; ADRIFT 3.8).