User:Cassandra Palop/Galatea

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This page collects information about Emily Short's Galatea. I found out some details I hadn't known before. As such, some pieces of information have never before been released on any website at the time of its inclusion here.

Endings

A glimpse into the seventy (70) endings featured on release 3. Feel free to correct any typo, improve any text formatting, correct any error, add any tip or trick, or make any statement clearer (or more precise). As far as I know the list is comprehensive.

Of course, I love them all!

Spoiler warning: Story, puzzle, and/or ending details follow.
  1. The protagonist grasps the curtain.
  2. Galatea steps off the pedestal and walks away to show the protagonist that she is able to walk.
  3. Galatea steps off the pedestal and the protagonist escorts her to another place so as to talk at length with her.
  4. Galatea breaks the wrist of the protagonist for turning her a few degrees toward himself (for the second time).
  5. Galatea steps off the pedestal to escort the protagonist to someplace so as to strip off her gown.
  6. Galatea steps off the pedestal to run away from the tactless requests of the protagonist.
  7. The protagonist challenges her to infringe the first law of robotics. Galatea justifies her aversion to violent behavior because she has the same moral opposition against violence as him.
  8. The protagonist goes away. Instead of writing a review he takes pity on her.
  9. The protagonist goes away without writing a review and unable to deal with her.
  10. The protagonist goes away. He feels remorseful about his poor review. He concludes with an adage, which expresses the value of details to distinguish the subtlety of things.
  11. The protagonist goes away. He feels remorseful about his poor review. He acknowledges that he has sufficient data about Galatea to form an opinion.
  12. The protagonist goes away. He ponders the details of his evaluation and feels that he overlooked something.
  13. The protagonist goes away. He ponders the details of his evaluation and reaches a conclusion.
  14. They both end up talking about their countless experiences. The protagonist notes down his phone number to her.
  15. They both end up talking about their countless experiences. The protagonist does not mind hugging her in front of the caterers.
  16. The protagonist takes her place on the pedestal: he receives deficient reviews and Galatea is hired as a helper on the gallery.
  17. While hugging her, Galatea steps off the pedestal and into his arms. The protagonist can not leave Galatea there, so he takes her with him.
  18. The candor of Galatea comes to the surface, she steps out the pedestal and the protagonist takes her to another place in order to talk at length with her.
  19. The protagonist goes away, scared of his own sinister impulse to kill her.
  20. Galatea admits that she was in love with the artist, the remainder of her existence being only incidental. To the protagonist this is the end of her performance: he couldn’t care less.
  21. Galatea admits that she was in love with the artist, the remainder of her existence being only incidental. The protagonist corrects her final statement: her life has been incidental up to now; and his last words finally give back a proper smile to Galatea.
  22. The protagonist hurts her feelings and she invites him to leave her alone.
  23. While the protagonist is pondering whether to kiss her or not, Galatea kisses him instead. She is crying. He takes her to another place in order to talk at length with her.
  24. The protagonist goes away. Galatea remains indifferent to him.
  25. The protagonist goes away. Galatea says goodbye and hopes for the protagonist’s return. However, his mind is already on the forthcoming buffet.
  26. The protagonist goes away. Galatea says goodbye but he answers with dull politeness.
  27. The protagonist goes away. Galatea says goodbye in such a tone as if he was a burden.
  28. The protagonist goes away. Galatea asks the protagonist whether he is bored. He answers that he has other exhibits to look at. He finally remarks that even her artist would notice that she has to polish up her skills.
  29. The protagonist goes away. Galatea asks the protagonist whether he is bored. He answers that he has other exhibits to look at, and that surely, someone else will find her soon.
  30. The protagonist goes away. Galatea thanks the protagonist for the information provided about Pygmalion. But the protagonist does not bat an eyelid as he walks out.
  31. The protagonist goes away. Galatea thanks the protagonist for the information provided about Pygmalion. Although the protagonist hesitates briefly, he compels himself not to get involved in Galatea’s misfortunes.
  32. The protagonist goes away while Galatea tries to say nothing to hold him there.
  33. The protagonist invites Galatea to step out of the pedestal. She, modestly, but confident in his words, finally descends from the platform.
  34. The protagonist invites Galatea to step out of the pedestal. She, bravely, descends from the platform asking about the artist. Galatea, nearly obsessed with her artist finally leaves the protagonist out.
  35. The protagonist invites Galatea to step out of the pedestal. She, bravely, descends from the platform asking about the artist. She is joyful and has the intention to reprimand the artist.
  36. Galatea kills the protagonist.
  37. Galatea kills herself (even if the protagonist is worried about her/because of the artist/to demonstrate the protagonist that she is not an animate/because of her state of affairs/because she is, altogether, only marble).
  38. Galatea gets angry with the protagonist because he considers her an animate.
  39. Without warning, Galatea kisses the protagonist in the mouth.
  40. Galatea steps off the pedestal, curious, seeking for the other exhibits; the protagonist will be her guide.
  41. Galatea becomes sad after the protagonist confesses that he is a critic.
  42. Galatea prays to Zeus and He makes her human. Afterwards she pukes all over the protagonist.
  43. Galatea prays to Aphrodite. The goddess materializes and expresses condolences to Galatea on death of the artist.
  44. Galatea prays to Aphrodite. The goddess materializes and expresses condolences to Galatea on death of the artist. As long as there is life, there is hope for Galatea, and the hope is there: it is the protagonist himself.
  45. Galatea prays to Aphrodite. The goddess materializes and takes the life of Galatea, turning her into a statue. The protagonist complains and then falls silent.
  46. Galatea prays to Aphrodite. The goddess materializes and takes the life of Galatea, turning her into a statue. The protagonist complains. Aphrodite, for her part, ironically reminds him that there are plenty more fish in the sea.
  47. Galatea prays to Aphrodite. The goddess materializes and takes the life of Galatea, turning her into a statue. The protagonist, shocked and unable to speak, finally curls up against the wall. Then Aphrodite leaves.
  48. Yeah, Galatea has something to say about sex, but the protagonist finally loses the interest in her because the portrayal of sexual sorrows is usually a very boring issue.
  49. Galatea prays to Dionysus. The god takes her with him and makes the same offer to the protagonist. However either the self-discipline of the protagonist or his reluctance is incompatible with the proposal and the god departs.
  50. Galatea prays to Dionysus. The god takes her with him and makes the same offer to the protagonist. The protagonist willingly chooses to follow the god and receives his divine touch.
  51. Galatea prays to Dionysus. The god takes her with him and makes the same offer to the protagonist. The protagonist hesitates but finally agrees. His soul, his reason and his status is lost in the process. (Alternatively, the protagonist may pray to Dionysus. The god won't take Galatea with him... but the final outcome is similar.)
  52. The protagonist discovers that Galatea is an avatar after all. Finally he meets the artist.
  53. The protagonist gets angry with Galatea because she is not able to understand his opinion against suicides.
  54. The protagonist is obsessed with the artist until Galatea gets sick of hearing so much questions. Finally, she asks him to leave her alone.
  55. The protagonist is imbued with the sense of weirdness that stem from the anecdotes of the artist, which are narrated by Galatea. He finally reaches a superior sensitivity and recognizes every trivial prodigy and sign.
  56. Galatea burst into tears remembering the artist’s travel to Crete. The protagonist briefly assesses the aesthetic value of the scene with a frivolous remark and then he averts his eyes from her.
  57. Galatea burst into tears remembering the artist’s travel to Crete. The protagonist urges her with a severe voice tone not to act in the same thoughtless way as her artist. But then she freezes and reacts no more.
  58. Galatea burst into tears remembering the artist’s travel to Crete. The protagonist urges her with a severe voice tone not to act in the same thoughtless way as her artist. When the protagonist touches her shoulder and repeats his request again, Galatea finally recovers from the shock. Then for a lengthy period he comforts her with a hug and a soothing murmur.
  59. Asked about her nature, Galatea responds with multiple transformations (wood, water, flame, salt, glass, void). Finally a hollow voice says that she is what the protagonist think she is.
  60. The protagonist condemns the artist's behavior towards Galatea until she raises her self-esteem.
  61. Galatea confesses that she did not like the artist very much; however she was in love with the artist's energy. She does not want to lower her expectations.
  62. The protagonist persuades Galatea to eat something. Cheese.
  63. Galatea feels guilty for treating the protagonist improperly and unfairly; however she does not like her role there and asks him to leave her alone with her thoughts.
  64. Galatea talks without break. Noticing her lack of knowledge, the protagonist devotedly decides to assume her instruction.
  65. The protagonist forces himself to evoke the distressing details of his sister’s illness but it turns out not to be the best moment to do so. From the initial warning signs of the disease to the ill-fated conclusion, the protagonist recalls again his painful feelings and the following void in his existence. Even though Galatea, who is worried about the protagonist, is approaching him he turns aside from her.
  66. The protagonist uses Galatea as an ELIZA computer program therapist. He finally thinks that whoever wrote such program for animates would make him/her rich.
  67. The protagonist uses Galatea as an ELIZA computer program therapist. But the protagonist has somewhat disappointed her.
  68. The player uses knowledge obtainable only from a previous session and orders the protagonist to pronounce the old reset code (eudoxia). Galatea, in turn, asks the protagonist whether or not she must list the different scenarios. If answered in the affirmative she reveals only eight of the possibly scenarios before her voice module stops working.
  69. The player uses knowledge obtainable only from a previous session and orders the protagonist to pronounce the old reset code (eudoxia). Galatea, in turn, asks the protagonist whether or not she must list the different scenarios. If answered in the negative the protagonist goes away. She resets herself and, while she is at it, she erases her memory.
  70. The player orders the protagonist to pronounce one of the following magic words: xyzzy, zork or plugh... and therefore breaks the fourth wall.
Spoilers end here.