ZILF
ZILF | |
---|---|
Authoring system, Utility | |
ZIL compiler/tools | |
Link | Home page |
Developer | Tara McGrew |
Format | Z-code |
Systems | Windows, macOS, Linux |
Latest version | 0.9 / 11 Aug 2019 |
Status | Stable |
License | GPL3 |
Notes | A set of tools for working with the ZIL interactive fiction language, including a compiler, assembler, disassembler, and game library. |
Browse the software database | |
Edit this infobox |
ZILF is an open-source ZIL compiler, Z-machine assembler (ZAPF), base library, and related tools written by Tara McGrew. ZILF has been said to stand for either Zork Implementation Language of the Future or The ZIL Implementation You Really, Really Like. It is written in C#, and runs under Windows, MacOS, or Linux. It takes ZIL source code and compiles it into Z-machine assembly code, which is then passed to ZAPF to make the final Z-code story file.
ZAPF
ZAPF (the Z-Machine Assembler Program of the Future) is an attempt at reconstructing Infocom's ZAP. Thus, by default, it uses instruction names and syntax that will be unfamiliar to Inform programmers. However, it supports both these classic (Infocom) and modern (Inform) instruction names and syntax.
; "Hello World" for ZAPF (V3) GLOBAL:: ; labels that must be defined OBJECT:: ; even though this simple demo WORDS:: ; doesn't use them IMPURE:: ; end of dynamic memory VOCAB:: .BYTE 0,4,0,0 ; minimal dictionary ENDLOD:: ; end of low memory .FUNCT GO START:: ; entry point PRINTI "Hello, world!" CRLF QUIT ; game over once it returns .END ; end of input
Links
- ZAPF 0.1 (before ZILF, historical interest only)
Authoring systems | |
---|---|
By style | Parser • Choice • Parser-choice hybrid |
By system | Browser • Android • iOS • Linux • macOS • Windows |
Browse | Stable authoring systems • Search form • Drilldown |
Other software | Interpreters • Utilities |
Utilities | |
---|---|
Browse | Stable utilities • Search form • Drilldown |
Other software | Authoring systems • Interpreters |