Difference between revisions of "Bocfel"

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(Features: https://www.intfiction.org/forum/viewtopic.php?f=38&t=6481#p45792)
 
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* Support (assuming a font with Unicode box-drawing characters) for the character graphics font used by Beyond Zork.
 
* Support (assuming a font with Unicode box-drawing characters) for the character graphics font used by Beyond Zork.
 
* Unicode support.
 
* Unicode support.
* Multiple undo in almost all games, including those which do not naively support it.
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* Multiple undo in almost all games, including those which do not natively support it.
 
* Full control over command recording, transcripting, and command-record playback.
 
* Full control over command recording, transcripting, and command-record playback.
 
* Rudimentary "cheating" support, designed to disable hunger and thirst daemons.
 
* Rudimentary "cheating" support, designed to disable hunger and thirst daemons.

Latest revision as of 10:32, 23 October 2017

Bocfel is an interpreter for the Z-machine, made by Chris Spiegel.

It fully supports Z-machine versions 1-5, 7, 8, and contains partial support for version 6.


Features

  • Almost no platform-specific functions are used—and those that are used are optional—so almost any system with a recent C compiler should be able to build and run Bocfel.
  • Makes use of Glk for input/output, with complete support for Gargoyle; a non-Glk "dumb" interface is also available.
  • Support (assuming a font with Unicode box-drawing characters) for the character graphics font used by Beyond Zork.
  • Unicode support.
  • Multiple undo in almost all games, including those which do not natively support it.
  • Full control over command recording, transcripting, and command-record playback.
  • Rudimentary "cheating" support, designed to disable hunger and thirst daemons.

Links