Revision as of 06:25, 3 February 2010 by Dswxyz (+ disambig line)
- This article is about the world modeling concept of containment. For the CGDC7 game by Kevin Mintmier, see Containment (game).
The nesting of one object inside another. When a room contains objects (e.g. tables, cabinets, pedestals, canvas bags), which can, in turn, contain other objects or even secret levels.
|Code Compare: Container|
|ADRIFT 4:||Object is a container|
|Hugo:||The container attribute|
|Inform 6:||The container attribute|
|Inform 7:||The container kind|
|TADS 2:||The container and qcontainer classes|
|TADS 3:||The Container class|