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Generally, a routine called every turn regardless of what the player has done. Daemons can be used to automate autonomous NPC behavior; for events asynchronous to the player; and for events that must occur after a certain number of turns.

Daemons have control over what happens in game without specifically controling the player. A timer (or fuse) is a specific type of daemon.

In Inform, a daemon is an interfering spirit associated with a particular game object, which gets a chance to interfere while it is "active".

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-- GaryThompson - 28 Aug 2002 --added xrefs to timer and fuse

-- NeilYorkeSmith - 04 Sep 2002 --minor rephrasing