Generally, a routine called every turn regardless of what the player has done. Daemons can be used to automate autonomous NPC behavior; for events asynchronous to the player; and for events that must occur after a certain number of turns.
In Inform, a daemon is an interfering spirit associated with a particular game object, which gets a chance to interfere while it is "active".
Return to Glossary
-- GaryThompson - 28 Aug 2002 --added xrefs to timer and fuse
-- NeilYorkeSmith - 04 Sep 2002 --minor rephrasing