Difference between revisions of "Earl Grey"

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(+ How It Begins, more Features, Merciful; removed game stub tag)
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<table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{fantasy}} {{surreal}} {{crazy quilt}} {{ifcnth|2009|5th of 24}} </td></tr></table>
 
<table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{fantasy}} {{surreal}} {{crazy quilt}} {{ifcnth|2009|5th of 24}} </td></tr></table>
  
{{game infobox|title=Earl Grey|image=|author=[[Rob Dubbin]] and [[Adam Parrish]]|publisher=n/a|released=01-Oct-2009|authsystem=[[Inform 6]]|platform=[[Glulx]]|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=TBD}}
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{{game infobox|title=Earl Grey|image=|author=[[Rob Dubbin]] and [[Adam Parrish]]|publisher=n/a|released=01-Oct-2009|authsystem=[[Inform 6]]|platform=[[Glulx]]|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=Merciful}}
  
 
==How It Begins==
 
==How It Begins==
{{sectstub}}
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You have arrived at a secret garden for the biggest tea party of the year. Under the canopy, you can
 +
see an exquisite porcelain tea service and a monk named Eaves. You can also see the flowers and fragrant plants of the garden, and a cobblestone roadway to the town below.
 +
 
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You should talk to Eaves and thank him for inviting you. It's going to be a lovely day!
  
 
==Notable Features==
 
==Notable Features==
 
* [[Wordplay]]. The main gimmick is that the player has the ability to KNOCK a letter out of a word. The knocked letter, which is held in a runebag, may then be CAST back into that word or possibly another word.
 
* [[Wordplay]]. The main gimmick is that the player has the ability to KNOCK a letter out of a word. The knocked letter, which is held in a runebag, may then be CAST back into that word or possibly another word.
* An "internal monologue pane" at the bottom of the screen, below the [[prompt]], lets the player see what the [[player character]] is thinking as events occur.
+
* The game begins with a [[tutorial]] style of play, so the player becomes familiar with how the wordplay works.
* Several standard commands have been disabled, possibly to minimize the amount of text that can potentially be altered by the wordplay commands.
+
* An internal monologue pane at the bottom of the screen, below the [[prompt]], lets the player see what the [[player character]] is thinking as events occur.
 +
* Several standard [[command]]s have been disabled, possibly to minimize the amount of text that can potentially be altered by the wordplay commands.
 +
* [[Conversation]] uses the [[talk to|TALK TO]] model rather than [[ask-tell|ASK-TELL]] or [[menu]]s.
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* The game cannot be put into an [[unwinnable]] situation. If the [[player character]] dies or something essential is lost, the game will either automatically reset the game world back a bit so the tragedy did not occur, or restore essential items so that the player may try a different strategy.
  
 
==Versions==
 
==Versions==
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===Spoilers===
 
===Spoilers===
 
* {{ifarchive|games/competition2009/glulx/earlgrey/|earlgrey_walkthrough.txt}}. Walkthrough by the author.
 
* {{ifarchive|games/competition2009/glulx/earlgrey/|earlgrey_walkthrough.txt}}. Walkthrough by the author.
 
{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}
 
  
 
[[Category:Games]] [[Category:Games in 2009]] [[Category:Co-written games]] [[Category:Glulx games]] [[Category:IF Comp games]] [[Category:Inform 6 games]]
 
[[Category:Games]] [[Category:Games in 2009]] [[Category:Co-written games]] [[Category:Glulx games]] [[Category:IF Comp games]] [[Category:Inform 6 games]]

Revision as of 17:19, 19 November 2009

Fantasy
Fantasy
Surreal
Surreal
Crazy quilt
Crazy quilt
Green IF comp ribbon.png
IF Comp 2009
5th of 24
Earl Grey
Author(s) Rob Dubbin and Adam Parrish
Publisher(s) n/a
Release date(s) 01-Oct-2009
Authoring system Inform 6
Platform(s) Glulx
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Merciful

How It Begins

You have arrived at a secret garden for the biggest tea party of the year. Under the canopy, you can see an exquisite porcelain tea service and a monk named Eaves. You can also see the flowers and fragrant plants of the garden, and a cobblestone roadway to the town below.

You should talk to Eaves and thank him for inviting you. It's going to be a lovely day!

Notable Features

  • Wordplay. The main gimmick is that the player has the ability to KNOCK a letter out of a word. The knocked letter, which is held in a runebag, may then be CAST back into that word or possibly another word.
  • The game begins with a tutorial style of play, so the player becomes familiar with how the wordplay works.
  • An internal monologue pane at the bottom of the screen, below the prompt, lets the player see what the player character is thinking as events occur.
  • Several standard commands have been disabled, possibly to minimize the amount of text that can potentially be altered by the wordplay commands.
  • Conversation uses the TALK TO model rather than ASK-TELL or menus.
  • The game cannot be put into an unwinnable situation. If the player character dies or something essential is lost, the game will either automatically reset the game world back a bit so the tragedy did not occur, or restore essential items so that the player may try a different strategy.

Versions

Release 1

Links

General info

Reviews

Spoilers