Difference between revisions of "Earl Grey"

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(Reviews)
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* [http://ifdb.tads.org/viewgame?id=wznex7prhy59rg&review=9181 Review] by [[JonathanCR]] - at [[IFDB]].
 
* [http://ifdb.tads.org/viewgame?id=wznex7prhy59rg&review=9181 Review] by [[JonathanCR]] - at [[IFDB]].
 
* [http://houseinrlyeh.blogspot.com/2009/10/short-thoughts-on-if-comp-2009-games-ii.html Review] by [[Denis Klotz]].
 
* [http://houseinrlyeh.blogspot.com/2009/10/short-thoughts-on-if-comp-2009-games-ii.html Review] by [[Denis Klotz]].
* [http://forum.ifiction.ru/viewtopic.php?pid=16169#p16169 Review (in Russian)] by [[Valentine Kopteltsev]] (uux).
+
* [http://forum.ifiction.ru/viewtopic.php?pid=16169#p16169 Review (in Russian)] and [http://www.wurb.com/if/game/3200 Baf's Guide review] by [[Valentine Kopteltsev]] (uux).
 
* [http://second-truth.blogspot.com/2009/10/if-comp-2009-earl-gry.html Review] by [[Amanda Lange]].
 
* [http://second-truth.blogspot.com/2009/10/if-comp-2009-earl-gry.html Review] by [[Amanda Lange]].
 
* [http://ifdb.tads.org/viewgame?id=wznex7prhy59rg&review=9047 Review] by [[Felix Larsson]] - at [[IFDB]].
 
* [http://ifdb.tads.org/viewgame?id=wznex7prhy59rg&review=9047 Review] by [[Felix Larsson]] - at [[IFDB]].

Revision as of 12:56, 3 January 2010

Fantasy
Fantasy
Surreal
Surreal
Crazy quilt
Crazy quilt
Green IF comp ribbon.png
IF Comp 2009
5th of 24
Earl Grey
Author(s) Rob Dubbin and Adam Parrish
Publisher(s) n/a
Release date(s) 01-Oct-2009
Authoring system Inform 6
Platform(s) Glulx
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Merciful

How It Begins

You have arrived at a secret garden for the biggest tea party of the year. Under the canopy, you can see an exquisite porcelain tea service and a monk named Eaves. You can also see the flowers and fragrant plants of the garden, and a cobblestone roadway to the town below.

You should talk to Eaves and thank him for inviting you. It's going to be a lovely day!

Notable Features

  • Wordplay. The main gimmick is that the player has the ability to KNOCK a letter out of a word. The knocked letter, which is held in a runebag, may then be CAST back into that word or possibly another word.
  • The game begins with a tutorial style of play, so the player becomes familiar with how the wordplay works.
  • An internal monologue pane at the bottom of the screen, below the prompt, lets the player see what the player character is thinking as events occur.
  • Several standard commands have been disabled, possibly to minimize the amount of text that can potentially be altered by the wordplay commands.
  • Conversation uses the TALK TO model rather than ASK-TELL or menus.
  • The game cannot be put into an unwinnable situation. If the player character dies or something essential is lost, the game will either automatically reset the game world back a bit so the tragedy did not occur, or restore essential items so that the player may try a different strategy.

Versions

Release 1

Links

General info

Reviews

Spoilers