Difference between revisions of "Games with Animal Protagonists"

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(Games: added several more)
(Fish!)
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* ''Delusions'' ([[C. E. Forman]]; 1996; [[Z-code]]). Protagonist is briefly a virtual-reality fish.
 
* ''Delusions'' ([[C. E. Forman]]; 1996; [[Z-code]]). Protagonist is briefly a virtual-reality fish.
 
* ''Dragon George and the Man'' ([[Marnie Parker]]; [[Z-code]]). Dragon.
 
* ''Dragon George and the Man'' ([[Marnie Parker]]; [[Z-code]]). Dragon.
 +
* ''Fish'' ([[John Molloy]], [[Pete Kemp]], [[Phil South]], ed. by [[Rob Steggles]]; 1988; [[Magnetic Scrolls.]]) Begins the game as a fish.
 
* ''Foggywood Hijinx'' ([[Ivan Cockrum]]; 1998; [[TADS]]). Protagonist transformed into a chicken for most of the game.
 
* ''Foggywood Hijinx'' ([[Ivan Cockrum]]; 1998; [[TADS]]). Protagonist transformed into a chicken for most of the game.
 
* ''Futz Mutz'' ([[Tim Simmons]]; 2000; [[TADS 2]]). Protagonist spends most of game as dog.
 
* ''Futz Mutz'' ([[Tim Simmons]]; 2000; [[TADS 2]]). Protagonist spends most of game as dog.

Revision as of 04:51, 27 October 2005

Various games have been written in which the protagonist is an animal (or a fantastic non-humanoid creature). These can pose special challenges for both author and audience, since the ways in which animals interact with their environment is frequently unlike the default behaviour assumed by a standard IF parser. Animal protagonists may sense things in different ways to human ones, but usually more significant is manipulation of objects within the game - a key part of conventional IF, and one that tends to assume opposable thumbs.

Games