Games with Animal Protagonists
Various games have been written in which the protagonist is an animal (or a fantastic non-humanoid creature). These can pose special challenges for both author and audience, since the ways in which animals interact with their environment is frequently unlike the default behaviour assumed by a standard IF parser. Animal protagonists may sense things in different ways to human ones, but usually more significant is manipulation of objects within the game - a key part of conventional IF, and one that tends to assume opposable thumbs.
- Arthur: The Quest for Excalibur (Bob Bates; publisher: Infocom; 1989; Z-code). Protagonist can magically transform into an owl, a turtle, an eel, or a badger.
- Barton (Ricardo Dague; 2001; Z-code). Antropomorphic dog PC.
- A Bear's Night Out (David Dyte; 1997; Z-code). Teddy bear.
- A Day for Soft Food (Tod Levi; 1999; Z-code). Cat.
- Delusions (C. E. Forman; 1996; Z-code). Protagonist is briefly a virtual-reality fish.
- Dragon George and the Man (Marnie Parker; Z-code). Dragon.
- Fish (John Molloy, Pete Kemp, Phil South, ed. by Rob Steggles; 1988; Magnetic Scrolls.) Begins the game as a fish.
- Foggywood Hijinx (Ivan Cockrum; 1998; TADS). Protagonist transformed into a chicken for most of the game.
- Futz Mutz (Tim Simmons; 2000; TADS 2). Protagonist spends most of game as dog.
- An Important Appointment (Jennifer Earl; Z-code). Civilized dinosaur.
- Leather Goddesses of Phobos (Steve Meretzky; publisher: Infocom; 1986; Z-code). Protagonist exchanges bodies with a gorilla for part of the game.
- Lesson of the Tortoise (Gerry Kevin Wilson; 1997; TADS). Player is briefly a fish.
- The Man from DEFRA (Kevan Davis; 2002; Z-code). Goat.
- Only After Dark (Gunther Schmidl; 1999; Z-code). Player is briefly a wolf.
- Ralph (Miron Schmidt, 1996, Z-code). Dog.
- Sorcerer (Steve Meretzky; publisher: Infocom; 1984; Z-code). Player can magically turn self into a bat.
- Squeaky on the Moon (David Welbourn; Z-code). Alvin the Chipmunk.
- Stupid Kittens (Marc Valhara; 2000; Z-code). Cat.
- Till Death Makes a Monk-Fish Out Of Me! (Jon Ingold and Mike Sousa; 2002; TADS 2). As per title.
- Transfer (Tod Levi; 2000; Z-code). Protagonist exchanges bodies with a chimp for part of the game.
- Your mind is gone, it must be bought, you have some rock candy (Lenny Pitts; 1999; TADS). Monkey, supposedly.
- Zork Grand Inquisitor (publisher: Activision). Protagonist becomes a dragon for part of the game.
- Zork Zero: The Revenge of Megaboz (Steve Meretzky; publisher: Infocom; 1988). Protagonist exchanges bodies with a flamingo for part of the game.