Difference between revisions of "Games with Robot Protagonists"
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Various games have been written in which the [[PC]] is a robot (or other general-purpose electronic computing device, or cyborg). These can pose special challenges for both author and audience, since the ways in which robots interact with their environment are frequently unusual. Robot PCs may sense things in different ways to human ones and may have a very different range of capabilities. | Various games have been written in which the [[PC]] is a robot (or other general-purpose electronic computing device, or cyborg). These can pose special challenges for both author and audience, since the ways in which robots interact with their environment are frequently unusual. Robot PCs may sense things in different ways to human ones and may have a very different range of capabilities. | ||
− | * '' | + | * ''[[The Atomic Heart]]'' ([[Stefan Blixt]]; 2003; [[Z-code]]). Robot. |
− | * ''Bad Machine'' ([[Dan Shiovitz]] | + | * ''[[Bad Machine]]'' ([[Dan Shiovitz]]; 1998; [[TADS]]). A reconfigureable, six-limbed mover-class machine. |
− | + | * ''[[Cyborg]]'' ([[Michael Berlyn]]; publisher: [[Sentient Software]]; 1981). Cyborg. | |
− | * ''Cyborg'' ([[Michael Berlyn]] | + | * ''[[EXTERMINATE!]]'' ([[Michael C. Martin]]; 2008; Z-code). Robot. |
− | * ''LASH -- Local Asynchronous Satellite Hookup'' (Paul O'Brian | + | * ''[[LASH|LASH -- Local Asynchronous Satellite Hookup]]'' ([[Paul O'Brian]]; 2000; [[Z-code]]). Cyborg vehicle. |
− | * ''Robodud'' ([[Ian Waddell]]; 2003; [[Z-code]]). Robot. | + | * ''[[A Mind Forever Voyaging]]'' ([[Steve Meretzky]]; publisher: [[Infocom]]; 1985; [[ZIL]]). PRISM, a sentient computer who can enter simulation mode as Perry Simm. |
− | * ''robotfindskitten'' ([[robotfindskitten consortium]] | + | * ''[[Mechs]]'' ([[Allan Crain]]; 2006; Z-code). Robot. |
− | * ''Suspended'' ([[Michael Berlyn]] | + | * ''[[Polendina]]'' ([[Christopher Lewis]]; 2006; Z-code). Artificial Intelligence. |
− | * '' | + | * ''[[Robodud]]'' ([[Ian Waddell]]; 2003; [[Z-code]]). Robot. |
+ | * ''[[robotfindskitten]]'' ([[robotfindskitten consortium]]; 1997; multiple platforms). Robot. | ||
+ | * ''[[Suspended]]'' ([[Michael Berlyn]]; publisher: [[Infocom]]; 1983; [[ZIL]]). Six mobile robots. | ||
+ | * ''[[Unauthorized Termination]]'' ([[Richard Otter]]; 2006; [[Adrift]]). Robot. | ||
+ | |||
+ | [[Category:Lists of works|Robot protagonists]] |
Latest revision as of 10:15, 19 October 2014
Various games have been written in which the PC is a robot (or other general-purpose electronic computing device, or cyborg). These can pose special challenges for both author and audience, since the ways in which robots interact with their environment are frequently unusual. Robot PCs may sense things in different ways to human ones and may have a very different range of capabilities.
- The Atomic Heart (Stefan Blixt; 2003; Z-code). Robot.
- Bad Machine (Dan Shiovitz; 1998; TADS). A reconfigureable, six-limbed mover-class machine.
- Cyborg (Michael Berlyn; publisher: Sentient Software; 1981). Cyborg.
- EXTERMINATE! (Michael C. Martin; 2008; Z-code). Robot.
- LASH -- Local Asynchronous Satellite Hookup (Paul O'Brian; 2000; Z-code). Cyborg vehicle.
- A Mind Forever Voyaging (Steve Meretzky; publisher: Infocom; 1985; ZIL). PRISM, a sentient computer who can enter simulation mode as Perry Simm.
- Mechs (Allan Crain; 2006; Z-code). Robot.
- Polendina (Christopher Lewis; 2006; Z-code). Artificial Intelligence.
- Robodud (Ian Waddell; 2003; Z-code). Robot.
- robotfindskitten (robotfindskitten consortium; 1997; multiple platforms). Robot.
- Suspended (Michael Berlyn; publisher: Infocom; 1983; ZIL). Six mobile robots.
- Unauthorized Termination (Richard Otter; 2006; Adrift). Robot.