Difference between revisions of "Games with Robot Protagonists"
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* ''Suspended'' ([[Michael Berlyn]], 1983, [[ZIL]], Infocom). Six mobile robots. | * ''Suspended'' ([[Michael Berlyn]], 1983, [[ZIL]], Infocom). Six mobile robots. | ||
* ''The Atomic Heart'' ([[Stefan Blixt]], 2003, [[Z-code]]). Robot. | * ''The Atomic Heart'' ([[Stefan Blixt]], 2003, [[Z-code]]). Robot. | ||
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Revision as of 05:41, 25 October 2005
Various games have been written in which the PC is a robot (or other general-purpose electronic computing device, or cyborg). These can pose special challenges for both author and audience, since the ways in which robots interact with their environment are frequently unusual. Robot PCs may sense things in different ways to human ones and may have a very different range of capabilities.
- A Mind Forever Voyaging (Steve Meretzky, 1985, ZIL, Infocom). PRISM, a sentient computer who can enter simulation mode as Perry Simm.
- Bad Machine (Dan Shiovitz, 1998, TADS). A reconfigureable, six-limbed mover-class machine.
- Cyborg (Michael Berlyn, 1981, Sentient Software). Cyborg.
- LASH -- Local Asynchronous Satellite Hookup (Paul O'Brian, 2000, Z-code). Cyborg vehicle.
- Robodud (Ian Waddell; 2003; Z-code). Robot.
- robotfindskitten (robotfindskitten consortium, 1997, multiple platforms). Robot.
- Suspended (Michael Berlyn, 1983, ZIL, Infocom). Six mobile robots.
- The Atomic Heart (Stefan Blixt, 2003, Z-code). Robot.