Implicit action
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Revision as of 08:46, 28 March 2008 by DavidFisher (Talk | contribs)
An automatic action taken by the game in response to a player's command, usually printed in parentheses; for example:
>open door (first unlocking the door with the bronze key)
Implicit actions usually take no time in the game world.
Links
- Implicit Actions in the IF Gems review quotes collection (also available from the IF Archive).
- Disussions about implicit actions on the rec.arts.int-fiction newsgroup.