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		<title>IFWiki - New pages [en]</title>
		<link>http://ifwiki.org/index.php/Special:NewPages</link>
		<description>From IFWiki</description>
		<language>en</language>
		<generator>MediaWiki 1.15.1</generator>
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		<item>
			<title>Aquila Station</title>
			<link>http://ifwiki.org/index.php/Aquila_Station</link>
			<description>&lt;p&gt;Dswxyz:&amp;#32;Created page with '&amp;lt;table style=&amp;quot;width:100%;margin-bottom:1em;clear:both&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{porn}} {{sci-fi}} {{outer space}} &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;  {{game infobox|title=Aquila Station|image=|author=[[Portman…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;width:100%;margin-bottom:1em;clear:both&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{porn}} {{sci-fi}} {{outer space}} &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{game infobox|title=Aquila Station|image=|author=[[Portmanteau]]|publisher=n/a|released=20-Jan-2010|authsystem=[[TADS 3]]|platform=TADS 3|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=TBD}}&lt;br /&gt;
&lt;br /&gt;
==How It Begins==&lt;br /&gt;
You are a Maintenance Technician on Aquila Station, a small science station near the edge of inhabited space. The arrival of a new science team, including a quite fetching female member, is a welcome change from the usual routine. Also, the alluring pilot who flew them in might even be interested in you.&lt;br /&gt;
&lt;br /&gt;
You wake up in your cabin, optimistic that today will be more exciting than usual.&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
===Version 0.8===&lt;br /&gt;
* ''Aquila Station'' ([[Portmanteau]]; 20-Jan-2010; [[TADS 3]]).&lt;br /&gt;
** {{babel|ifid=CBF9BC00-3F43-2AC8-BDB4-6386053DCCAB}}&lt;br /&gt;
** Download &amp;lt;tt&amp;gt;[http://www.aifcommunity.org/games/tads/tads_3/aquila.t3 aquila.t3]&amp;lt;/tt&amp;gt; from aifcommunity.org.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===General info===&lt;br /&gt;
* {{TUID wanted}}&lt;br /&gt;
&lt;br /&gt;
===Reviews===&lt;br /&gt;
* [http://delron.org.uk/reviews/aquila.html Reviews] - at [[Delron]].&lt;br /&gt;
&lt;br /&gt;
===Spoilers===&lt;br /&gt;
* [http://delron.org.uk/walkthru/aquila.html Walkthrough] by the author.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games in 2010]] [[Category:TADS 3 games]]&lt;/div&gt;</description>
			<pubDate>Thu, 29 Jul 2010 14:38:54 GMT</pubDate>			<dc:creator>Dswxyz</dc:creator>			<comments>http://ifwiki.org/index.php/Talk:Aquila_Station</comments>		</item>
		<item>
			<title>Being There</title>
			<link>http://ifwiki.org/index.php/Being_There</link>
			<description>&lt;p&gt;Dswxyz:&amp;#32;Created page with '&amp;lt;table style=&amp;quot;width:100%;margin-bottom:1em;clear:both&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{city}} &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;  {{game infobox|title=Being There|image=Image:Being There small cover.png|author=[[…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;width:100%;margin-bottom:1em;clear:both&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{city}} &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{game infobox|title=Being There|image=[[Image:Being There small cover.png]]|author=[[Jordan Magnuson]]|publisher=n/a|released=28-Jul-2010|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=none|graphics=yes|sound=none|cruelty=Merciful}}&lt;br /&gt;
&lt;br /&gt;
==How It Begins==&lt;br /&gt;
You might be anyone, carrying nothing, on Blossom Street in Korea. Cherry blossoms are everywhere, but you can also see grass, the yellow stripe on the road, and several other details of the scene. You could, if you wanted to, climb a tree, dance on that yellow stripe, or just lie in the street and let the blossoms cover you. What would you like to do?&lt;br /&gt;
&lt;br /&gt;
==Notable Features==&lt;br /&gt;
* [[Puzzleless]] experimental work. There are no [[goal]]s. Simply explore your current location however you like, then move on to the next location, until you reach the final location.&lt;br /&gt;
* Unusual geography. The game's locations are presented serially; that is, you'll always see the same locations in the same order regardless which [[direction]] you go. This also means there's no backtracking to previously seen locations.&lt;br /&gt;
* [[Graphics]]. Each location has a photographic image associated with it, displayed in the top half of the screen. (Unfortunately, there's also a lot of wasted black space on both sides of the photograph.) Although one can play the game without seeing the pictures, it is recommended that you play with them.&lt;br /&gt;
* The game makes several suggestions during the game on various actions that may be tried. And although the [[player character]] is presumably a normal human, one of the suggestions is to [[fly]], which the PC can do whenever he or she likes.&lt;br /&gt;
* Posture (sitting, standing, lying down, etc.) is more important than usual for an IF game.&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
===Version 006===&lt;br /&gt;
* ''Being There'' ([[Jordan Magnuson]]; 28-Jul-2010; [[Glulx]]).&lt;br /&gt;
** {{babel|ifid=B4468468-07A6-4418-9769-A39ECF015F56}}&lt;br /&gt;
** Download [http://www.necessarygames.com/weblinks/goto/121 being_there_006.zip] - The [[story file]] is &amp;lt;tt&amp;gt;Being There.gblorb&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===General info===&lt;br /&gt;
* [http://www.necessarygames.com/my-games/being-there-windows-free-download-game ''Being There'' homepage].&lt;br /&gt;
* {{ifdb game|Being There|mtn5ks3xgskeabxt}}.&lt;br /&gt;
&lt;br /&gt;
===Spoilers===&lt;br /&gt;
* Download [http://www.necessarygames.com/weblinks/goto/122 being_there_005_source.zip] - The source code.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games in 2010]] [[Category:Glulx games]] [[Category:Inform 7 games]]&lt;/div&gt;</description>
			<pubDate>Wed, 28 Jul 2010 21:42:17 GMT</pubDate>			<dc:creator>Dswxyz</dc:creator>			<comments>http://ifwiki.org/index.php/Talk:Being_There</comments>		</item>
		<item>
			<title>Footnote</title>
			<link>http://ifwiki.org/index.php/Footnote</link>
			<description>&lt;p&gt;Dswxyz:&amp;#32;/* Characteristics of footnotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Footnotes''', in standard literature, are textual asides or comments printed at the bottom of the page, signaled within the main body of the text by a matching superscripted number, an asterisk, a dagger symbol, or some other mark.&lt;br /&gt;
&lt;br /&gt;
The equivalent feature in interactive fiction is uncommon, first appearing in [[Infocom]]'s ''[[The Hitchhiker's Guide to the Galaxy]]'' ([[Douglas Adams]] and [[Steve Meretzky]]; 1984). The game indicates the existence of a footnote with a bracketed notation such as &amp;quot;(Footnote 14)&amp;quot;. The player may then type the command FOOTNOTE 14 to read the footnote. Footnotes allow the author to provide extra information or commentary on what the player just read. [[Graham Nelson]] (in the [[DM4]]) describes ''Hitchhiker's'' use of footnotes as &amp;quot;puckish comedy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Characteristics of footnotes==&lt;br /&gt;
Footnotes in IF may be:&lt;br /&gt;
&lt;br /&gt;
* '''pre-numbered''' or '''auto-numbered'''&lt;br /&gt;
*: ''Hitchhiker's'' used pre-numbered footnotes, which permitted players to type &amp;quot;FOOTNOTE 1&amp;quot;, &amp;quot;FOOTNOTE 2&amp;quot;, etc. in order to read all the footnotes at will before ever being prompted to do so. This style encouraged subsequent authors to add fake footnotes or even booby-trapped fake footnotes to punish the player who cheats this way. It is generally preferred to use auto-numbered footnotes, so that whichever footnote is first encountered in a session becomes Footnote 1 and isn't readable until so encountered in the game.&lt;br /&gt;
&lt;br /&gt;
* '''repeating''', '''semi-repeating''', or '''non-repeating'''&lt;br /&gt;
*: Repeating footnotes display tags like &amp;quot;[Footnote 4]&amp;quot; unconditionally.&lt;br /&gt;
*: Semi-repeating footnotes only display tags for footnotes that haven't been read yet.&lt;br /&gt;
*: Non-repeating footnotes only display their tags once.&lt;br /&gt;
&lt;br /&gt;
* '''enabled''' or '''disabled'''&lt;br /&gt;
*: Some games permit the user to disable the footnotes with a FOOTNOTES OFF command.&lt;br /&gt;
&lt;br /&gt;
* '''serious''' or '''comical'''&lt;br /&gt;
*: Many footnotes are intentionally amusing, often informative (perhaps adding [[backstory]] to the game), but seldom are required reading to win the game. The vast majority of footnotes are optional bits of business.&lt;br /&gt;
&lt;br /&gt;
Footnotes are signaled in the main text of the game by bracketed notations such as &amp;quot;[4]&amp;quot; or &amp;quot;[Footnote 4]&amp;quot;. Either square or round brackets might be used. Superscripting is generally not used because of limitations with either the standard authoring systems, the interpreters, or both.&lt;br /&gt;
&lt;br /&gt;
A game with footnotes provides an extra implicit [[goal]] that the player can strive for: to find and read all the footnotes.&lt;br /&gt;
&lt;br /&gt;
Possible avenues to explore for future authors include:&lt;br /&gt;
* displaying footnote marks with superscripted numbers (for those authoring systems and interpreters capable of displaying them),&lt;br /&gt;
* making the footnote marks clickable with the mouse,&lt;br /&gt;
* reserving a region on the bottom of the screen for displaying footnote text or displaying the footnote in a pop-up or tooltip, and&lt;br /&gt;
* auto-displaying the footnote text after all other text for that turn has been displayed, without requiring the player to type &amp;quot;FOOTNOTE 3&amp;quot; or any similar command.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
There isn't really a standard set of player commands for managing footnotes, but these seem to be most common:&lt;br /&gt;
&lt;br /&gt;
* '''FOOTNOTE''' ''number'' or '''NOTE''' ''number''&lt;br /&gt;
*: Displays the appropriate footnote.&lt;br /&gt;
* '''FOOTNOTES ON''' or '''NOTES ON'''&lt;br /&gt;
*: Enables footnotes in the game.&lt;br /&gt;
* '''FOOTNOTES OFF''' or '''NOTES OFF'''&lt;br /&gt;
*: Disables footnotes in the game.&lt;br /&gt;
&lt;br /&gt;
Sometimes '''FOOTNOTE''' may be abbreviated to '''FN''' or '''F'''.&lt;br /&gt;
&lt;br /&gt;
Sometimes '''FOOTNOTES''' informs the player whether or not footnotes are enabled.&lt;br /&gt;
&lt;br /&gt;
Sometimes '''READ FOOTNOTE''' ''number'' or '''READ NOTE''' ''number'' will also display a footnote.&lt;br /&gt;
&lt;br /&gt;
All of these commands typically do not consume a turn of [[game time]]; these kinds of commands are called [[directive]]s, [[meta-command]]s, or out-of-world commands. &lt;br /&gt;
&lt;br /&gt;
==Some notable games with footnotes==&lt;br /&gt;
{{shoutout|&amp;amp;gt;footnote 11&amp;lt;br&amp;gt;Isn't it fun reading through all the footnotes?&amp;lt;br&amp;gt;-- ''The Hitchhiker's Guide to the Galaxy''}}&lt;br /&gt;
* ''[[The Hitchhiker's Guide to the Galaxy]]'' ([[Douglas Adams]] and [[Steve Meretzky]]; publisher: [[Infocom]]; 1984; Z-code).&lt;br /&gt;
*: First known work of interactive fiction to use footnotes.&lt;br /&gt;
&lt;br /&gt;
* ''[[The Legend Lives!]]'' ([[David Baggett]]; publisher: [[Adventions]]; 1994; TADS 2). &lt;br /&gt;
&lt;br /&gt;
* ''[[Enlightenment]]'' ([[Taro Ogawa]]; 1998; Z-code).&lt;br /&gt;
&lt;br /&gt;
* ''[[FIRST WAVE, Then Jump Up and Down Screaming]]'' ([[L. Ross Raszewski]]; 1999; Z-code). &lt;br /&gt;
*: Frequent use of footnotes. &lt;br /&gt;
&lt;br /&gt;
* ''[[Define Far]]'' ([[N. B. Horvath]]; 2006; Z-code). &lt;br /&gt;
*: Uses footnotes in unconventional ways. &lt;br /&gt;
&lt;br /&gt;
* ''[[Child's Play]]'' ([[Stephen Granade]]; 2006&amp;amp;ndash;2007; Z-code).&lt;br /&gt;
*: Most games with footnotes enable them from the beginning, but ''Child's Play'' disables them entirely until you win the game, whereupon the game tells the player what secret command enables them. Thus the footnotes become a reward for winning.&lt;br /&gt;
&lt;br /&gt;
* ''[[Yon Astounding Castle! of some sort]]'' ([[Duncan Bowsman]]; 2009; ADRIFT 4).&lt;br /&gt;
*: Contains two varieties of footnotes: regular and puzzle. At certain points in the game, the player may be directed to look at, for example, Footnote 2, or Puzzle Footnote 6. The player should type FOOTNOTE 2 or PUZZLE FOOTNOTE 6 respectively to read them.&lt;br /&gt;
&lt;br /&gt;
==Support by authoring system==&lt;br /&gt;
===Inform 6===&lt;br /&gt;
* Example 83 from the [[DM4]].&lt;br /&gt;
* [http://ifarchive.plover.net/if-archive/infocom/compilers/inform6/library/contributions/Footnote.h Footnote.h] by [[L. Ross Raszewski]].&lt;br /&gt;
*: Library extension based on and expanded from the DM4 example. Cautions that the DM4 example will sometimes number the same footnote twice. Supports auto-numbered repeating footnotes. Output text strings are easy to replace for use with non-English languages.&lt;br /&gt;
* [http://ifarchive.plover.net/if-archive/infocom/compilers/inform6/library/contributions/notes.h notes.h] by [[Anson Turner]].&lt;br /&gt;
*: Library extension. Supports auto-numbered repeating footnotes. This is simpler than Raszewski's extension, but less flexible.&lt;br /&gt;
* footnotes.h in the [[Platypus]] replacement library for Inform 6 by [[Anson Turner]] is likely very similar to his notes.h extension.&lt;br /&gt;
&lt;br /&gt;
===Inform 7===&lt;br /&gt;
* Example [http://inform7.com/learn/man/Rex151.html#e151 Ibid.] in The Inform Recipe Book.&lt;br /&gt;
* [http://inform7.com/extensions/Stephen%20Granade/Footnotes/index.html Footnotes] by [[Stephen Granade]].&lt;br /&gt;
*: Library extension originally created for ''Child's Play''. Supports auto-numbered repeating or non-repeating footnotes which are by default disabled.&lt;br /&gt;
&lt;br /&gt;
===TADS 3===&lt;br /&gt;
* &amp;lt;tt&amp;gt;footnote.t&amp;lt;/tt&amp;gt; (see [http://tads.org/t3doc/doc/libref/file/footnote.t.html documentation])&lt;br /&gt;
*: Library module included with TADS 3's standard library. Defines the [[T3:Footnote|Footnote]] class. Supports auto-numbered repeating or semi-repeating footnotes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Commands]] [[Category:Development]]&lt;/div&gt;</description>
			<pubDate>Tue, 27 Jul 2010 09:05:31 GMT</pubDate>			<dc:creator>Dswxyz</dc:creator>			<comments>http://ifwiki.org/index.php/Talk:Footnote</comments>		</item>
		<item>
			<title>Wes Garden's Halting Nightmare</title>
			<link>http://ifwiki.org/index.php/Wes_Garden%27s_Halting_Nightmare</link>
			<description>&lt;p&gt;Dswxyz:&amp;#32;/* How It Begins */ hib wanted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;width:100%;margin-bottom:1em;clear:both&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{horror}} {{surreal}} {{building}} {{comp1st|2010 Spring Ting|1st place of 2}} &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{game infobox|title=Wes Garden's Halting Nightmare|image=|author=[[Jubell]]|publisher=n/a|released=01-Jun-2010|authsystem=[[ADRIFT]] 4|platform=ADRIFT 4|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=TBD}}&lt;br /&gt;
&lt;br /&gt;
==How It Begins==&lt;br /&gt;
{{hib wanted}}&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
===Spring Ting Release===&lt;br /&gt;
* ''Wes Garden's Halting Nightmare'' ([[Jubell]]; 01-Jun-2010; [[ADRIFT]] 4).&lt;br /&gt;
** {{babel|ifid=ADRIFT-400-CB7CBC17104DDCA910DF6095FAF801D6}}&lt;br /&gt;
** [[2010 Spring Ting]]: 1st place of 2 entries.&lt;br /&gt;
** Download &amp;lt;tt&amp;gt;[http://www.adrift.org.uk/cgi/new/download.cgi?1192 Springting_2010.zip]&amp;lt;/tt&amp;gt; from the ADRIFT site.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===General info===&lt;br /&gt;
* {{TUID wanted}}&lt;br /&gt;
&lt;br /&gt;
{{game stub|How It Begins, Notable Features, full version info.&amp;lt;br&amp;gt;Note: This page was originally auto-generated. Please check for errors.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games in 2010]] [[Category:ADRIFT 4 games]]&lt;/div&gt;</description>
			<pubDate>Sun, 25 Jul 2010 22:52:01 GMT</pubDate>			<dc:creator>Dswxyz</dc:creator>			<comments>http://ifwiki.org/index.php/Talk:Wes_Garden%27s_Halting_Nightmare</comments>		</item>
		<item>
			<title>Easter Egg Hunt</title>
			<link>http://ifwiki.org/index.php/Easter_Egg_Hunt</link>
			<description>&lt;p&gt;Dswxyz:&amp;#32;HIB, sound&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;width:100%;margin-bottom:1em;clear:both&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{religious}} {{city}} {{comp2nd|2010 Spring Ting|2nd place of 2}} &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{game infobox|title=Easter Egg Hunt|image=|author=[[Ian Thomson]]|publisher=n/a|released=01-Jun-2010|authsystem=[[ADRIFT]] 4|platform=ADRIFT 4|language=English|license=Freeware|color=none|graphics=none|sound=yes, optional|cruelty=TBD}}&lt;br /&gt;
&lt;br /&gt;
==How It Begins==&lt;br /&gt;
Once upon a time, there were three large trees that wished to be made into made into great and noble things, but became cheap and common items instead. Can you find all three trees' objects and ten valuable Easter eggs?&lt;br /&gt;
&lt;br /&gt;
You might be anyone, carrying nothing, in a featureless house with a fire and door. The exit is north.&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
===Spring Ting Release===&lt;br /&gt;
* ''Easter Egg Hunt'' ([[Ian Thomson]]; 01-Jun-2010; [[ADRIFT]] 4).&lt;br /&gt;
** {{babel|ifid=ADRIFT-400-98A798D62381DECB809FFB6B61407F72}}&lt;br /&gt;
** [[2010 Spring Ting]]: 2nd place of 2 entries.&lt;br /&gt;
** Download &amp;lt;tt&amp;gt;[http://www.adrift.org.uk/cgi/new/download.cgi?1192 Springting_2010.zip]&amp;lt;/tt&amp;gt; from the ADRIFT site.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===General info===&lt;br /&gt;
* {{TUID wanted}}&lt;br /&gt;
&lt;br /&gt;
{{game stub|How It Begins, Notable Features, full version info.&amp;lt;br&amp;gt;Note: This page was originally auto-generated. Please check for errors.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games in 2010]] [[Category:ADRIFT 4 games]]&lt;/div&gt;</description>
			<pubDate>Sun, 25 Jul 2010 22:50:48 GMT</pubDate>			<dc:creator>Dswxyz</dc:creator>			<comments>http://ifwiki.org/index.php/Talk:Easter_Egg_Hunt</comments>		</item>
		<item>
			<title>16th Annual Interactive Fiction Competition</title>
			<link>http://ifwiki.org/index.php/16th_Annual_Interactive_Fiction_Competition</link>
			<description>&lt;p&gt;Dswxyz:&amp;#32;Created page with '{{IFCompNavBox}}  ==Competition Schedule== ''As per the [http://ifcomp.org/comp10/schedule.html competition schedule] webpage.'' * May 25: The web site is open for business. * Se…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IFCompNavBox}}&lt;br /&gt;
&lt;br /&gt;
==Competition Schedule==&lt;br /&gt;
''As per the [http://ifcomp.org/comp10/schedule.html competition schedule] webpage.''&lt;br /&gt;
* May 25: The web site is open for business.&lt;br /&gt;
* September 1: Deadline for submission of intents.&lt;br /&gt;
* September 30: Deadline for entries.&lt;br /&gt;
* October 1: Entries released to the public.&lt;br /&gt;
* November 15: Voting deadline.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
''(Check here in October!)''&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://ifcomp.org/comp10/ IF Comp 2010 website].&lt;br /&gt;
&lt;br /&gt;
[[Category:Annual IF Competition]]&lt;br /&gt;
[[Category:2010]]&lt;/div&gt;</description>
			<pubDate>Fri, 23 Jul 2010 00:50:46 GMT</pubDate>			<dc:creator>Dswxyz</dc:creator>			<comments>http://ifwiki.org/index.php/Talk:16th_Annual_Interactive_Fiction_Competition</comments>		</item>
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