Structure

From IFWiki
Revision as of 08:46, 28 March 2008 by DavidFisher (Talk | contribs) (Links: Updated address)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

As Graham Nelson points out in the The Craft of Adventure, most IF can be divided into three parts:

This structure allows the player a little time to get their bearings and become familiar with the style of play expected of them, then opens up more possibilities, and finally brings the game to a definite conclusion.

Links