Sun and Moon
Revision as of 18:35, 22 October 2014 by Dswxyz (Text replace - '[[Category:Games in 2002' to '[[Category:Works in 2002')
|Sun and Moon|
|Platform(s)||Web browser plus internet access required|
|Cruelty scale||Cruelty to be determined|
How It Begins
- This game was not downloadable, but played out on various internet site pages. Progress could be measured by finding new URLs to visit. These sites were not maintained long after the close of the competition, and the content (and the game itself) is probably now lost or generally unavailable.
- Not interactive fiction in any usual sense. There was no parser nor even a CYOA element of play. There was no world model. Instead of a PC visiting rooms, you were visiting internet pages supposedly created by various employees of a company.
- Puzzles included a color maze, a crossword puzzle, and a non-trivial cryptogram. Solving these puzzles in themselves did not generally reward the player directly with new information. Instead, players were expected to get a sense of the sort of person who would create that puzzle and from that and how it was presented, deduce what that person was most interested in, and then from that, guess a likely password that that person would use.