Difference between revisions of "The Ascot"

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* [http://islemaster.wordpress.com/2009/10/05/ifcomp-2009/#TheAscot Review] by [[FrozenIsles Productions]].
 
* [http://islemaster.wordpress.com/2009/10/05/ifcomp-2009/#TheAscot Review] by [[FrozenIsles Productions]].
 
* [http://gamingphilosopher.blogspot.com/2009/10/if-competition-ascot.html Review] and [http://ifdb.tads.org/viewgame?id=9dsi7cnt4nfkl7i0&review=9389 IFDB review] by [[Victor Gijsbers]].
 
* [http://gamingphilosopher.blogspot.com/2009/10/if-competition-ascot.html Review] and [http://ifdb.tads.org/viewgame?id=9dsi7cnt4nfkl7i0&review=9389 IFDB review] by [[Victor Gijsbers]].
* [http://www.octopusoverlords.com/phpBB2/viewtopic.php?p=1465856#p1465856 Review] by [[Hipolito]].
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* {{link|url=http://www.octopusoverlords.com/forum/viewtopic.php?p=1465856#p1465856|archive=|Review}} by [[Hipolito]].
 
* [http://www.ricordius.com/others/ifcomp09/ascot.htm Review] by [[Christopher Huang]].
 
* [http://www.ricordius.com/others/ifcomp09/ascot.htm Review] by [[Christopher Huang]].
 
* [http://houseinrlyeh.blogspot.com/2009/10/short-thoughts-on-if-comp-2009-games-iv.html Review] by [[Denis Klotz]].
 
* [http://houseinrlyeh.blogspot.com/2009/10/short-thoughts-on-if-comp-2009-games-iv.html Review] by [[Denis Klotz]].

Revision as of 21:18, 26 December 2016

CYOA
CYOA
Comedy
Comedy
Green IF comp ribbon.png
IF Comp 2009
15th of 24
One white ribbon.png
XYZZY Awards 2009
Finalist - Best Individual Puzzle
The Ascot
Author(s) Duncan Bowsman
Publisher(s) n/a
Release date(s) 01-Oct-2009
Authoring system ADRIFT 4
Platform(s) ADRIFT 4
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Cruelty to be determined

How It Begins

You might be anyone walking to the convenience store, carrying your electronic interpreter and a stopwatch, when a man suddenly stops you and asks, "Hey, man. Wujalykan ASCOT?" (That is, would you like an ascot?)

Notable Features

  • This "choose your own adventure" limits your choices to YES and NO, so instead of naming the choices explicitly, every section of the story ends with a yes-or-no question. You are also allowed to use the INVENTORY (I) command, and to EXAMINE any of your inventory items at any time. The in-game explanation for the limitation is that the player character relies on an old model electronic interpreter in order to communicate.
  • If the player enters a command other than YES or NO, the game threatens to make their interpreter explode. The fourth time a player violates the YES/NO rule, they die.
  • Gur tnzr vf n fbeg bs Xbonlnfuv Zneh. Gur orfg raqvat pnaabg or ernpurq jvgubhg oernxvat naq znavchyngvat gur ehyrf (rot13'd to prevent spoilers).

Trivia and Comments

  • The response to a non-YES-or-NO response at each junction is potentially unique.
  • One area is described as being "As empty as your Geocities guestbook."

Versions

Competition release

Links

General info

Reviews

See also: reviews at the Delron site.

Spoilers