This Is The Toaster
From IFWiki
| This Is The Toaster | |
|---|---|
| Author(s) | Peter Berman |
| Publisher(s) | n/a |
| Release date(s) | 2000 |
| Authoring system | TADS 2 |
| Platform(s) | TADS 2 |
| Language(s) | English |
| License(s) | Freeware |
| Multimedia | |
| Color effects | none |
| Graphics | none |
| Sound/Music | none |
| Ratings | |
| Cruelty scale | Cruelty to be determined |
Contents |
How It Begins
First, the player is warned about "half-cooked imagery and graphically absurd scenes."
The COMMANDS verb suggests that "ASK [character] FOR [item]" and "GIVE [item] TO [character]" are very useful in this game.
You stand empty-handed beside a toaster's lever, the key to the Future Plane. Below you is the dial of the toaster; above you are the slots. Other inhabitants of the toaster wander about, sometimes pulling the lever and disappearing.
Notable Features
- Uses the Reactive Agent Planner 1.0 module by Nate Cull to give the NPCs their various agendas.
- One section of the game is presented entirely in the future tense.
Trivia and Comments
- The unusual geography was inspired, in part, by Detective (Matt Barringer; 1993; AGT). Also, the XYZZY command replays a short scene from Detective.
Versions
Version alpha 1.0
- This Is The Toaster (Peter Berman; 2000; TADS 2).
- ToasterComp entry.
- Story file: mcp_toast.gam.
- Download ToasterCompNosrc.zip ( ftp, random) from the IF Archive for all the ToasterComp games.