Difference between revisions of "Unwinnable"

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(Links: Added recent article by Andrew Plotkin)
(Added link to Chris Ainsley's article on best-practise in Text Adventure Game Design, including discussion on unwinnability)
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* [[Past_raif_topics%3A_IF_Theory%3A_part_1#Puzzles_.26_winnability|Discussions about winnability]] on the rec.arts.int-fiction newsgroup.
 
* [[Past_raif_topics%3A_IF_Theory%3A_part_1#Puzzles_.26_winnability|Discussions about winnability]] on the rec.arts.int-fiction newsgroup.
 
* [http://blog.zarfhome.com/2021/02/unwinnability-and-wishbringer.html Unwinnability and Wishbringer] - article by [[Andrew Plotkin]], February 14, 2021.
 
* [http://blog.zarfhome.com/2021/02/unwinnability-and-wishbringer.html Unwinnability and Wishbringer] - article by [[Andrew Plotkin]], February 14, 2021.
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* [https://medium.com/@model_train/text-adventure-game-design-in-2020-608528ac8bda]  - article by [[Chris Ainsley]], see section Deadlock (Unwinnability), May 8, 2020.
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 22:34, 17 February 2021

A game state in which a winning ending can no longer be achieved, usually because some required objects or rooms are no longer accessible. Distinct from a losing ending because the game play does not automatically cease at this point; the player may spend some time wandering around without realizing that the game has been rendered unwinnable. (See: winnable)

[ES]

Links