Difference between revisions of "Varytale"
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+ | '''Varytale''' is a platform for authoring and publishing browser-based [[CYOA]], created by [[Ian Millington]] with input from [[Alexis Kennedy]]; it occupies a point somewhere between [[Undum]] and [[StoryNexus]]. | ||
+ | |||
+ | ==Features== | ||
+ | * Rather than a tree-shaped structure, Varytale games are (by default) primarily quality-based. Each ''storylet'' becomes available to the player based not on their immediately previous action, but on stored qualities. (Within an individual storylet, choices are more likely to be made in a more conventional branching CYOA manner.) | ||
+ | ** Because of this, Varytale works tend to be divided into scenes or vignettes, rather than describing continuous action. | ||
+ | * Attractive, browser-native layout. | ||
+ | * Form-based editing, and simple state-tracking and logic. | ||
+ | * Varytale games can only be published via the Varytale site. | ||
+ | ** Play analytics and user comments on individual storylets are gathered for authors. | ||
+ | ** Works are awarded different cover styles depending on their popularity. | ||
+ | |||
==Links== | ==Links== | ||
* [http://www.varytale.com/ Varytale interactive books]. Homepage. | * [http://www.varytale.com/ Varytale interactive books]. Homepage. | ||
+ | * Articles on Varytale by [[Emily Short]]: | ||
+ | ** [http://emshort.wordpress.com/2012/06/05/varytale-analytics/ Varytale Analytics]. | ||
+ | ** [http://emshort.wordpress.com/2012/06/10/writing-for-varytale/ Writing for Varytale]. | ||
{{stub|Who created Varytale? How does Varytale differ from other CYOA authoring systems?}} | {{stub|Who created Varytale? How does Varytale differ from other CYOA authoring systems?}} | ||
[[Category:Authoring system]] [[Category:CYOA| Varytale]] | [[Category:Authoring system]] [[Category:CYOA| Varytale]] |
Revision as of 21:16, 25 May 2013
Varytale is a platform for authoring and publishing browser-based CYOA, created by Ian Millington with input from Alexis Kennedy; it occupies a point somewhere between Undum and StoryNexus.
Features
- Rather than a tree-shaped structure, Varytale games are (by default) primarily quality-based. Each storylet becomes available to the player based not on their immediately previous action, but on stored qualities. (Within an individual storylet, choices are more likely to be made in a more conventional branching CYOA manner.)
- Because of this, Varytale works tend to be divided into scenes or vignettes, rather than describing continuous action.
- Attractive, browser-native layout.
- Form-based editing, and simple state-tracking and logic.
- Varytale games can only be published via the Varytale site.
- Play analytics and user comments on individual storylets are gathered for authors.
- Works are awarded different cover styles depending on their popularity.
Links
- Varytale interactive books. Homepage.
- Articles on Varytale by Emily Short:
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TODO: Who created Varytale? How does Varytale differ from other CYOA authoring systems?
TODO: Who created Varytale? How does Varytale differ from other CYOA authoring systems?