Difference between revisions of "Varytale"

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(Created page with "==Links== * [http://www.varytale.com/ Varytale interactive books]. Homepage. {{stub|Who created Varytale? How does Varytale differ from other CYOA authoring systems?}} [[Catego...")
 
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'''Varytale''' is a platform for authoring and publishing browser-based [[CYOA]], created by [[Ian Millington]] with input from [[Alexis Kennedy]]; it occupies a point somewhere between [[Undum]] and [[StoryNexus]].
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==Features==
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* Rather than a tree-shaped structure, Varytale games are (by default) primarily quality-based. Each ''storylet'' becomes available to the player based not on their immediately previous action, but on stored qualities. (Within an individual storylet, choices are more likely to be made in a more conventional branching CYOA manner.)
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** Because of this, Varytale works tend to be divided into scenes or vignettes, rather than describing continuous action.
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* Attractive, browser-native layout.
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* Form-based editing, and simple state-tracking and logic.
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* Varytale games can only be published via the Varytale site.
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** Play analytics and user comments on individual storylets are gathered for authors.
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** Works are awarded different cover styles depending on their popularity.
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==Links==
 
==Links==
 
* [http://www.varytale.com/ Varytale interactive books]. Homepage.
 
* [http://www.varytale.com/ Varytale interactive books]. Homepage.
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* Articles on Varytale by [[Emily Short]]:
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** [http://emshort.wordpress.com/2012/06/05/varytale-analytics/ Varytale Analytics].
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** [http://emshort.wordpress.com/2012/06/10/writing-for-varytale/ Writing for Varytale].
  
 
{{stub|Who created Varytale? How does Varytale differ from other CYOA authoring systems?}}
 
{{stub|Who created Varytale? How does Varytale differ from other CYOA authoring systems?}}
  
 
[[Category:Authoring system]] [[Category:CYOA| Varytale]]
 
[[Category:Authoring system]] [[Category:CYOA| Varytale]]

Revision as of 21:16, 25 May 2013

Varytale is a platform for authoring and publishing browser-based CYOA, created by Ian Millington with input from Alexis Kennedy; it occupies a point somewhere between Undum and StoryNexus.

Features

  • Rather than a tree-shaped structure, Varytale games are (by default) primarily quality-based. Each storylet becomes available to the player based not on their immediately previous action, but on stored qualities. (Within an individual storylet, choices are more likely to be made in a more conventional branching CYOA manner.)
    • Because of this, Varytale works tend to be divided into scenes or vignettes, rather than describing continuous action.
  • Attractive, browser-native layout.
  • Form-based editing, and simple state-tracking and logic.
  • Varytale games can only be published via the Varytale site.
    • Play analytics and user comments on individual storylets are gathered for authors.
    • Works are awarded different cover styles depending on their popularity.

Links

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TODO: Who created Varytale? How does Varytale differ from other CYOA authoring systems?