https://www.ifwiki.org/api.php?action=feedcontributions&user=David+Cornelson&feedformat=atomIFWiki - User contributions [en]2024-03-29T00:47:56ZUser contributionsMediaWiki 1.39.5https://www.ifwiki.org/index.php?title=David_Cornelson&diff=90898David Cornelson2024-02-05T06:58:09Z<p>David Cornelson: /* IF Platform C#/.NET Core */</p>
<hr />
<div>__NOTOC__<br />
[[Image:david-cornelson-22.jpg|right|300px|thumb|David Cornelson, 2024]]<br />
<br />
'''David Cornelson''' once tried to build an IF publishing company called [[Textfyre]] That endeavor is now closed. Some of the remnants of [[Textfyre]] include web-based platform tools for Inform 7 using [https://github.com/thiloplanz/glulx-typescript Glulx-TypeScript], [[fyrevm-web|FyreVM-Web]], and TypeScript, and ReactJS. As of January 1, 2024 David is now a Board Member of the [[IFTF]] and is spending more time on a .NET based IF platform.<br />
<br />
Note: David 's nickname is '''Dave''' on [[ifMUD]]; formerly, it was '''Jarb'''.<br />
<br />
==Author Credits==<br />
* ''[[The Town Dragon]]'' (Oct-1997; [[Z-code]]). [[IF Comp 1997]]: 24th place.<br />
* ''[[Cattus Atrox]]'' (Oct-1998; Z-code). [[IF Comp 1998]]: 20th place.<br />
* ''[[The X Chicken]]'' (1998; Z-code). [[ChickenComp]].<br />
* ''[[The Devil Made Me Do It]]'' (Dec-1998; Z-code). [[Speed-IF 3]].<br />
* ''[[Nostradamus's Onion Sandwich]]'' (Sep-1999; Z-code). [[Speed-IF 4]].<br />
* ''[[The Spy Who Always Wears Gloves Now]]'' (Nov-1999; Z-code). [[Speed-IF 5]].<br />
* ''[[A Top Hat for Eddie]]'' (Nov-1999; Z-code). [[Speed-IF 6]].<br />
* ''[[Pantsless in Seattle]]'' (Jan-2000; Z-code). [[Speed-IF 8]].<br />
* ''[[Fido and The Dead Body]]'' (May-2000; Z-code). [[Speed-IF 11]].<br />
* ''[[The Last Laugh]]'' (2000; Z-code). [[DragonComp]].<br />
* ''[[Triple Bear Beer]]'' (May-2001; Z-code). [[Speed-IF Y]].<br />
* ''[[Falling Angel]]'' (Jan-2003; Z-code). [[Speed-IF 19]].<br />
* ''[[The President, the Democrat, and Smelly Pete]]'' (Apr-2003; Z-code). [[Speed-IF Jacket]].<br />
* ''[[Jack Toresal and The Secret Letter]]'' (with [[Michael Gentry]], publisher: [[Textfyre]]; 26-Jun-2009).<br />
* ''[[Hypnotist of Ladies]]'' (26-Mar-2012; Z-code 5). [[Apollo 18+20: The IF Tribute Album]].<br />
<br />
==Tech Credits==<br />
* Authored the following [[Inform 6]] [[library extension]]s: printslow.zip, and whowhat.h (with [[Andrew C. Murie]]).<br />
<br />
==Review and Article Credits==<br />
* [http://www.sparkynet.com/spag/backissues/SPAG38 David Cornelson: Build A Business For Interactive Fiction] - [[SPAG]] #38, September 28, 2004.<br />
<br />
==Organizational Credits==<br />
* Organizer of [[XComp]] (1999), [[DragonComp]] (2000), [[IFLibrary Comp 2002]], [[IFLibrary Comp 2003]], [[Segment Mini-Comp]] (2005), [[McDream Minicomp]] (2006) and [[McDream II]] (2006).<br />
* Creator of [[Speed-IF]], and organizer of many of them: [[Speed-IF 1]], [[Speed-IF 2]], [[Speed-IF 4]], [[Speed-IF 5]], [[Speed-IF 6]], [[Speed-IF 8]], [[Speed-IF 9]], [[Speed-IF 11]], [[Speed-IF 12]], [[Speed-IF Third Anniversary]], [[Speed-IF 5th Anniversary]], and [[Speed-IF Scenario 1]].<br />
<br />
* Publisher of ''[[The Inform Designer's Manual]]'', ''[[The Inform Beginner's Guide]]'', and the [[IF Promotional CD, August 2004 Edition]].<br />
* Helped [[David Welbourn]] convert ''The Inform Designer's Manual'' from PDF to HTML.<br />
<br />
* Original host/maintainer of [[plover.net]] and IFLibrary.com. Plover was maintained by [[Peter Seebach]] from 2005 to 2007 and in September of 2007, [[plover.net]] returned to David's basement. In 2013, Plover was moved to the cloud on linode.com. IFLibrary.com was retired in favor of [[Baf's Guide]].<br />
* Creator of this [[IFWiki]].<br />
* Owner/CEO of [[Textfyre]].<br />
<br />
==Game Appearances==<br />
As an [[NPC]]:<br />
* ''[[Dragon!]]'' ([[Adam Thornton]]; 2000; Z-code). [[DragonComp]].<br />
* ''[[The Relentless Adventures of Captain Speedo, Episode 112 - Alert on Aleph VI]]'' ([[Gilles Duchesne]]; 2001; [[Hugo]]). [[Speed-IF Pi-Theta-Aleph-Parallax]].<br />
<br />
As a cameo appearance:<br />
* ''[[Are You A Chef?]]'' ([[Adam Biltcliffe]]; 2000; Z-code). As Jarb, tragically turned into a sprout.<br />
<br />
== IF Platform C#/.NET Core ==<br />
I mostly play with C# and building a parser-based platform on top of .NET Core. I've iterated through the development process using ChatGPT and have the ongoing results in a public GitHub repository ({{link | url=https://github.com/ChicagoDave/chatgpt-ifplatform | archive= | text=chatgpt-ifplatform }}).<br />
<br />
Some of the things I've set as requirements include:<br />
* In-Memory Graph Data Structure to store and manage the World Model<br />
** Includes Edges and Nodes, both with dynamic properties<br />
<br />
Here are working Edge.cs and Node.cs classes:<br />
<syntaxhighlight lang="csharp"><br />
public class Edge<br />
{<br />
public string StartNodeId { get; private set; }<br />
public string EndNodeId { get; private set; }<br />
public List<GraphProperty> StartProperties { get; set; }<br />
public List<GraphProperty> EndProperties { get; set; }<br />
<br />
public Edge(string startNodeId, string endNodeId, GraphProperty startProperty, GraphProperty endProperty)<br />
{<br />
StartNodeId = startNodeId;<br />
EndNodeId = endNodeId;<br />
StartProperties = new List<GraphProperty>();<br />
StartProperties.Add(startProperty);<br />
EndProperties = new List<GraphProperty>();<br />
EndProperties.Add(endProperty);<br />
}<br />
}<br />
<br />
public class Node<br />
{<br />
public string Id { get; private set; }<br />
public object Data { get; private set; }<br />
public List<Edge> Edges { get; private set; }<br />
public List<GraphProperty> Properties { get; set; }<br />
<br />
public Node(string id, object data, GraphProperty defaultProperty)<br />
{<br />
Id = id;<br />
Data = data;<br />
Edges = new List<Edge>();<br />
Properties = new List<GraphProperty>();<br />
Properties.Add(defaultProperty);<br />
}<br />
<br />
public Node(string id, object data, List<GraphProperty> defaultProperties)<br />
{<br />
Id = id;<br />
Data = data;<br />
Edges = new List<Edge>();<br />
Properties = new List<GraphProperty>();<br />
Properties.AddRange(defaultProperties);<br />
}<br />
}<br />
<br />
public class GraphProperty<br />
{<br />
public string Key { get; set; }<br />
public object Value { get; set; }<br />
<br />
public GraphProperty(string key, object value)<br />
{<br />
Key = key;<br />
Value = value;<br />
}<br />
<br />
public static GraphProperty Create(string key, object value)<br />
{<br />
return new GraphProperty(key, value);<br />
}<br />
}<br />
</syntaxhighlight><br />
<br />
* All text emission is contextual through a service<br />
** This means text is never "printed" but slotted for structured emitting at the end of the turn. This will require language emission rules to allow the author to construct output how they want. We'll create standard patterns, but this will be wide open for customization.<br />
* Save state will be a serialized version of the World Model in-memory graph.<br />
* The player will have a built-in dynamic memory.<br />
* The Grammar definitions will look familiar to anyone familiar with Inform 6 or TADS (see the in-progress StandardLibrary in the codebase).<br />
* I'm starting with a traditional footprint (Locations, Compass Movement), but I plan to spin off a Scene-based platform afterwards where the concepts of locations and movement don't exist.<br />
* I might delve into the idea of a pluggable movement system and not default to compass directions. This is not trivial.<br />
* I plan to implement an event management system where the author can define World Model states as triggers for activities.<br />
* Activities will be similar to Inform 6 daemons, but explicitly rule-based.<br />
* A lot of built-in meta data. Every time a player sees, hears, smells, arrives at, carries, or encounters something, the system will automatically tally statistics. "You've traversed the winding path many times." > HOW MANY TIMES? "Seven."<br />
* Every action and reaction will be stored in a transaction log.<br />
<br />
=== Collaboration ===<br />
I love monkeying around with IF platform concepts, but it would be nice to have others join in the fun. Feel free to ping me if you want to help out and I'll add you to the repo and I have a Mattermost (Slack twin) server to have discussions. ({{link | url=https://collab.plober.net | archive= | text=Plover Mattermost Server }}) and GitHub.<br />
<br />
==Links==<br />
* [http://chicagodave.wordpress.com/ ''Cognitive Ramblings'' (David Cornelson's blog)]<br />
* [http://ifstory.wordpress.com/ Interactive Fiction Stories] - blog for unused IF story ideas.<br />
* {{baf person|David Cornelson|280}}.<br />
* [http://www.ifreviews.org/index.php?autor=328 IFRO listing for David Cornelson].<br />
* [http://plover.net/~dave/blog/ Web Interactive Fiction].<br />
<br />
===Interviews===<br />
* [http://archive.org/details/getlamp-dcornelson GET LAMP: Dave Cornelson]. Interview clips of Dave Cornelson for [[Get Lamp]], 2007.<br />
* [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], David Cornelson, and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=15481 Q&A: Textfyre's Cornelson On An IF Resurgence] - September 17, 2007.<br />
* [http://www.sparkynet.com/spag/backissues/spag50.html The SPAG Interview] (joint interview with David Cornelson and [[Michael Gentry]] - [[SPAG]] #50, December 3, 2007.<br />
* [http://www.adventureclassicgaming.com/index.php/site/interviews/558/ David Cornelson: Textfyre] - Adventure Classic Gaming, September 15, 2010.<br />
<br />
{{DEFAULTSORT:Cornelson, David}}<br />
[[Category:People]]<br />
[[Category:Inform 6 authors]]<br />
[[Category:Inform 7 authors]]<br />
[[Category:Inform 6 extension authors]]<br />
[[Category:Inform 7 extension authors]]<br />
[[Category:Interviewed]]<br />
[[Category:Prolific authors]]<br />
[[Category:Real people in games]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=David_Cornelson&diff=90897David Cornelson2024-02-05T06:55:57Z<p>David Cornelson: /* IF Platform C#/.NET Core */</p>
<hr />
<div>__NOTOC__<br />
[[Image:david-cornelson-22.jpg|right|300px|thumb|David Cornelson, 2024]]<br />
<br />
'''David Cornelson''' once tried to build an IF publishing company called [[Textfyre]] That endeavor is now closed. Some of the remnants of [[Textfyre]] include web-based platform tools for Inform 7 using [https://github.com/thiloplanz/glulx-typescript Glulx-TypeScript], [[fyrevm-web|FyreVM-Web]], and TypeScript, and ReactJS. As of January 1, 2024 David is now a Board Member of the [[IFTF]] and is spending more time on a .NET based IF platform.<br />
<br />
Note: David 's nickname is '''Dave''' on [[ifMUD]]; formerly, it was '''Jarb'''.<br />
<br />
==Author Credits==<br />
* ''[[The Town Dragon]]'' (Oct-1997; [[Z-code]]). [[IF Comp 1997]]: 24th place.<br />
* ''[[Cattus Atrox]]'' (Oct-1998; Z-code). [[IF Comp 1998]]: 20th place.<br />
* ''[[The X Chicken]]'' (1998; Z-code). [[ChickenComp]].<br />
* ''[[The Devil Made Me Do It]]'' (Dec-1998; Z-code). [[Speed-IF 3]].<br />
* ''[[Nostradamus's Onion Sandwich]]'' (Sep-1999; Z-code). [[Speed-IF 4]].<br />
* ''[[The Spy Who Always Wears Gloves Now]]'' (Nov-1999; Z-code). [[Speed-IF 5]].<br />
* ''[[A Top Hat for Eddie]]'' (Nov-1999; Z-code). [[Speed-IF 6]].<br />
* ''[[Pantsless in Seattle]]'' (Jan-2000; Z-code). [[Speed-IF 8]].<br />
* ''[[Fido and The Dead Body]]'' (May-2000; Z-code). [[Speed-IF 11]].<br />
* ''[[The Last Laugh]]'' (2000; Z-code). [[DragonComp]].<br />
* ''[[Triple Bear Beer]]'' (May-2001; Z-code). [[Speed-IF Y]].<br />
* ''[[Falling Angel]]'' (Jan-2003; Z-code). [[Speed-IF 19]].<br />
* ''[[The President, the Democrat, and Smelly Pete]]'' (Apr-2003; Z-code). [[Speed-IF Jacket]].<br />
* ''[[Jack Toresal and The Secret Letter]]'' (with [[Michael Gentry]], publisher: [[Textfyre]]; 26-Jun-2009).<br />
* ''[[Hypnotist of Ladies]]'' (26-Mar-2012; Z-code 5). [[Apollo 18+20: The IF Tribute Album]].<br />
<br />
==Tech Credits==<br />
* Authored the following [[Inform 6]] [[library extension]]s: printslow.zip, and whowhat.h (with [[Andrew C. Murie]]).<br />
<br />
==Review and Article Credits==<br />
* [http://www.sparkynet.com/spag/backissues/SPAG38 David Cornelson: Build A Business For Interactive Fiction] - [[SPAG]] #38, September 28, 2004.<br />
<br />
==Organizational Credits==<br />
* Organizer of [[XComp]] (1999), [[DragonComp]] (2000), [[IFLibrary Comp 2002]], [[IFLibrary Comp 2003]], [[Segment Mini-Comp]] (2005), [[McDream Minicomp]] (2006) and [[McDream II]] (2006).<br />
* Creator of [[Speed-IF]], and organizer of many of them: [[Speed-IF 1]], [[Speed-IF 2]], [[Speed-IF 4]], [[Speed-IF 5]], [[Speed-IF 6]], [[Speed-IF 8]], [[Speed-IF 9]], [[Speed-IF 11]], [[Speed-IF 12]], [[Speed-IF Third Anniversary]], [[Speed-IF 5th Anniversary]], and [[Speed-IF Scenario 1]].<br />
<br />
* Publisher of ''[[The Inform Designer's Manual]]'', ''[[The Inform Beginner's Guide]]'', and the [[IF Promotional CD, August 2004 Edition]].<br />
* Helped [[David Welbourn]] convert ''The Inform Designer's Manual'' from PDF to HTML.<br />
<br />
* Original host/maintainer of [[plover.net]] and IFLibrary.com. Plover was maintained by [[Peter Seebach]] from 2005 to 2007 and in September of 2007, [[plover.net]] returned to David's basement. In 2013, Plover was moved to the cloud on linode.com. IFLibrary.com was retired in favor of [[Baf's Guide]].<br />
* Creator of this [[IFWiki]].<br />
* Owner/CEO of [[Textfyre]].<br />
<br />
==Game Appearances==<br />
As an [[NPC]]:<br />
* ''[[Dragon!]]'' ([[Adam Thornton]]; 2000; Z-code). [[DragonComp]].<br />
* ''[[The Relentless Adventures of Captain Speedo, Episode 112 - Alert on Aleph VI]]'' ([[Gilles Duchesne]]; 2001; [[Hugo]]). [[Speed-IF Pi-Theta-Aleph-Parallax]].<br />
<br />
As a cameo appearance:<br />
* ''[[Are You A Chef?]]'' ([[Adam Biltcliffe]]; 2000; Z-code). As Jarb, tragically turned into a sprout.<br />
<br />
== IF Platform C#/.NET Core ==<br />
I mostly play with C# and building a parser-based platform on top of .NET Core. I've iterated through the development process using ChatGPT and have the ongoing results in a public GitHub repository ({{link | url=https://github.com/ChicagoDave/chatgpt-ifplatform | archive= | text=chatgpt-ifplatform }}).<br />
<br />
Some of the things I've set as requirements include:<br />
* In-Memory Graph Data Structure to store and manage the World Model<br />
** Includes Edges and Nodes, both with dynamic properties<br />
<br />
Here are working Edge.cs and Node.cs classes:<br />
<syntaxhighlight lang="csharp"><br />
public class Edge<br />
{<br />
public string StartNodeId { get; private set; }<br />
public string EndNodeId { get; private set; }<br />
public List<GraphProperty> StartProperties { get; set; }<br />
public List<GraphProperty> EndProperties { get; set; }<br />
<br />
public Edge(string startNodeId, string endNodeId, GraphProperty startProperty, GraphProperty endProperty)<br />
{<br />
StartNodeId = startNodeId;<br />
EndNodeId = endNodeId;<br />
StartProperties = new List<GraphProperty>();<br />
StartProperties.Add(startProperty);<br />
EndProperties = new List<GraphProperty>();<br />
EndProperties.Add(endProperty);<br />
}<br />
}<br />
<br />
public class Node<br />
{<br />
public string Id { get; private set; }<br />
public object Data { get; private set; }<br />
public List<Edge> Edges { get; private set; }<br />
public List<GraphProperty> Properties { get; set; }<br />
<br />
public Node(string id, object data, GraphProperty defaultProperty)<br />
{<br />
Id = id;<br />
Data = data;<br />
Edges = new List<Edge>();<br />
Properties = new List<GraphProperty>();<br />
Properties.Add(defaultProperty);<br />
}<br />
<br />
public Node(string id, object data, List<GraphProperty> defaultProperties)<br />
{<br />
Id = id;<br />
Data = data;<br />
Edges = new List<Edge>();<br />
Properties = new List<GraphProperty>();<br />
Properties.AddRange(defaultProperties);<br />
}<br />
}<br />
</syntaxhighlight><br />
<br />
* All text emission is contextual through a service<br />
** This means text is never "printed" but slotted for structured emitting at the end of the turn. This will require language emission rules to allow the author to construct output how they want. We'll create standard patterns, but this will be wide open for customization.<br />
* Save state will be a serialized version of the World Model in-memory graph.<br />
* The player will have a built-in dynamic memory.<br />
* The Grammar definitions will look familiar to anyone familiar with Inform 6 or TADS (see the in-progress StandardLibrary in the codebase).<br />
* I'm starting with a traditional footprint (Locations, Compass Movement), but I plan to spin off a Scene-based platform afterwards where the concepts of locations and movement don't exist.<br />
* I might delve into the idea of a pluggable movement system and not default to compass directions. This is not trivial.<br />
* I plan to implement an event management system where the author can define World Model states as triggers for activities.<br />
* Activities will be similar to Inform 6 daemons, but explicitly rule-based.<br />
* A lot of built-in meta data. Every time a player sees, hears, smells, arrives at, carries, or encounters something, the system will automatically tally statistics. "You've traversed the winding path many times." > HOW MANY TIMES? "Seven."<br />
* Every action and reaction will be stored in a transaction log.<br />
<br />
=== Collaboration ===<br />
I love monkeying around with IF platform concepts, but it would be nice to have others join in the fun. Feel free to ping me if you want to help out and I'll add you to the repo and I have a Mattermost (Slack twin) server to have discussions. ({{link | url=https://collab.plober.net | archive= | text=Plover Mattermost Server }}) and GitHub.<br />
<br />
==Links==<br />
* [http://chicagodave.wordpress.com/ ''Cognitive Ramblings'' (David Cornelson's blog)]<br />
* [http://ifstory.wordpress.com/ Interactive Fiction Stories] - blog for unused IF story ideas.<br />
* {{baf person|David Cornelson|280}}.<br />
* [http://www.ifreviews.org/index.php?autor=328 IFRO listing for David Cornelson].<br />
* [http://plover.net/~dave/blog/ Web Interactive Fiction].<br />
<br />
===Interviews===<br />
* [http://archive.org/details/getlamp-dcornelson GET LAMP: Dave Cornelson]. Interview clips of Dave Cornelson for [[Get Lamp]], 2007.<br />
* [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], David Cornelson, and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=15481 Q&A: Textfyre's Cornelson On An IF Resurgence] - September 17, 2007.<br />
* [http://www.sparkynet.com/spag/backissues/spag50.html The SPAG Interview] (joint interview with David Cornelson and [[Michael Gentry]] - [[SPAG]] #50, December 3, 2007.<br />
* [http://www.adventureclassicgaming.com/index.php/site/interviews/558/ David Cornelson: Textfyre] - Adventure Classic Gaming, September 15, 2010.<br />
<br />
{{DEFAULTSORT:Cornelson, David}}<br />
[[Category:People]]<br />
[[Category:Inform 6 authors]]<br />
[[Category:Inform 7 authors]]<br />
[[Category:Inform 6 extension authors]]<br />
[[Category:Inform 7 extension authors]]<br />
[[Category:Interviewed]]<br />
[[Category:Prolific authors]]<br />
[[Category:Real people in games]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=David_Cornelson&diff=90896David Cornelson2024-02-05T06:54:49Z<p>David Cornelson: /* IF Platform C#/.NET Core */</p>
<hr />
<div>__NOTOC__<br />
[[Image:david-cornelson-22.jpg|right|300px|thumb|David Cornelson, 2024]]<br />
<br />
'''David Cornelson''' once tried to build an IF publishing company called [[Textfyre]] That endeavor is now closed. Some of the remnants of [[Textfyre]] include web-based platform tools for Inform 7 using [https://github.com/thiloplanz/glulx-typescript Glulx-TypeScript], [[fyrevm-web|FyreVM-Web]], and TypeScript, and ReactJS. As of January 1, 2024 David is now a Board Member of the [[IFTF]] and is spending more time on a .NET based IF platform.<br />
<br />
Note: David 's nickname is '''Dave''' on [[ifMUD]]; formerly, it was '''Jarb'''.<br />
<br />
==Author Credits==<br />
* ''[[The Town Dragon]]'' (Oct-1997; [[Z-code]]). [[IF Comp 1997]]: 24th place.<br />
* ''[[Cattus Atrox]]'' (Oct-1998; Z-code). [[IF Comp 1998]]: 20th place.<br />
* ''[[The X Chicken]]'' (1998; Z-code). [[ChickenComp]].<br />
* ''[[The Devil Made Me Do It]]'' (Dec-1998; Z-code). [[Speed-IF 3]].<br />
* ''[[Nostradamus's Onion Sandwich]]'' (Sep-1999; Z-code). [[Speed-IF 4]].<br />
* ''[[The Spy Who Always Wears Gloves Now]]'' (Nov-1999; Z-code). [[Speed-IF 5]].<br />
* ''[[A Top Hat for Eddie]]'' (Nov-1999; Z-code). [[Speed-IF 6]].<br />
* ''[[Pantsless in Seattle]]'' (Jan-2000; Z-code). [[Speed-IF 8]].<br />
* ''[[Fido and The Dead Body]]'' (May-2000; Z-code). [[Speed-IF 11]].<br />
* ''[[The Last Laugh]]'' (2000; Z-code). [[DragonComp]].<br />
* ''[[Triple Bear Beer]]'' (May-2001; Z-code). [[Speed-IF Y]].<br />
* ''[[Falling Angel]]'' (Jan-2003; Z-code). [[Speed-IF 19]].<br />
* ''[[The President, the Democrat, and Smelly Pete]]'' (Apr-2003; Z-code). [[Speed-IF Jacket]].<br />
* ''[[Jack Toresal and The Secret Letter]]'' (with [[Michael Gentry]], publisher: [[Textfyre]]; 26-Jun-2009).<br />
* ''[[Hypnotist of Ladies]]'' (26-Mar-2012; Z-code 5). [[Apollo 18+20: The IF Tribute Album]].<br />
<br />
==Tech Credits==<br />
* Authored the following [[Inform 6]] [[library extension]]s: printslow.zip, and whowhat.h (with [[Andrew C. Murie]]).<br />
<br />
==Review and Article Credits==<br />
* [http://www.sparkynet.com/spag/backissues/SPAG38 David Cornelson: Build A Business For Interactive Fiction] - [[SPAG]] #38, September 28, 2004.<br />
<br />
==Organizational Credits==<br />
* Organizer of [[XComp]] (1999), [[DragonComp]] (2000), [[IFLibrary Comp 2002]], [[IFLibrary Comp 2003]], [[Segment Mini-Comp]] (2005), [[McDream Minicomp]] (2006) and [[McDream II]] (2006).<br />
* Creator of [[Speed-IF]], and organizer of many of them: [[Speed-IF 1]], [[Speed-IF 2]], [[Speed-IF 4]], [[Speed-IF 5]], [[Speed-IF 6]], [[Speed-IF 8]], [[Speed-IF 9]], [[Speed-IF 11]], [[Speed-IF 12]], [[Speed-IF Third Anniversary]], [[Speed-IF 5th Anniversary]], and [[Speed-IF Scenario 1]].<br />
<br />
* Publisher of ''[[The Inform Designer's Manual]]'', ''[[The Inform Beginner's Guide]]'', and the [[IF Promotional CD, August 2004 Edition]].<br />
* Helped [[David Welbourn]] convert ''The Inform Designer's Manual'' from PDF to HTML.<br />
<br />
* Original host/maintainer of [[plover.net]] and IFLibrary.com. Plover was maintained by [[Peter Seebach]] from 2005 to 2007 and in September of 2007, [[plover.net]] returned to David's basement. In 2013, Plover was moved to the cloud on linode.com. IFLibrary.com was retired in favor of [[Baf's Guide]].<br />
* Creator of this [[IFWiki]].<br />
* Owner/CEO of [[Textfyre]].<br />
<br />
==Game Appearances==<br />
As an [[NPC]]:<br />
* ''[[Dragon!]]'' ([[Adam Thornton]]; 2000; Z-code). [[DragonComp]].<br />
* ''[[The Relentless Adventures of Captain Speedo, Episode 112 - Alert on Aleph VI]]'' ([[Gilles Duchesne]]; 2001; [[Hugo]]). [[Speed-IF Pi-Theta-Aleph-Parallax]].<br />
<br />
As a cameo appearance:<br />
* ''[[Are You A Chef?]]'' ([[Adam Biltcliffe]]; 2000; Z-code). As Jarb, tragically turned into a sprout.<br />
<br />
== IF Platform C#/.NET Core ==<br />
I mostly play with C# and building a parser-based platform on top of .NET Core. I've iterated through the development process using ChatGPT and have the ongoing results in a public GitHub repository ({{link | url=https://github.com/ChicagoDave/chatgpt-ifplatform | archive= | text=chatgpt-ifplatform }}).<br />
<br />
Some of the things I've set as requirements include:<br />
* In-Memory Graph Data Structure to store and manage the World Model<br />
** Includes Edges and Nodes, both with dynamic properties<br />
<br />
Here is a working Edge.cs example:<br />
<syntaxhighlight lang="csharp"><br />
public class Edge<br />
{<br />
public string StartNodeId { get; private set; }<br />
public string EndNodeId { get; private set; }<br />
public List<GraphProperty> StartProperties { get; set; }<br />
public List<GraphProperty> EndProperties { get; set; }<br />
<br />
public Edge(string startNodeId, string endNodeId, GraphProperty startProperty, GraphProperty endProperty)<br />
{<br />
StartNodeId = startNodeId;<br />
EndNodeId = endNodeId;<br />
StartProperties = new List<GraphProperty>();<br />
StartProperties.Add(startProperty);<br />
EndProperties = new List<GraphProperty>();<br />
EndProperties.Add(endProperty);<br />
}<br />
}<br />
</syntaxhighlight><br />
<br />
* All text emission is contextual through a service<br />
** This means text is never "printed" but slotted for structured emitting at the end of the turn. This will require language emission rules to allow the author to construct output how they want. We'll create standard patterns, but this will be wide open for customization.<br />
* Save state will be a serialized version of the World Model in-memory graph.<br />
* The player will have a built-in dynamic memory.<br />
* The Grammar definitions will look familiar to anyone familiar with Inform 6 or TADS (see the in-progress StandardLibrary in the codebase).<br />
* I'm starting with a traditional footprint (Locations, Compass Movement), but I plan to spin off a Scene-based platform afterwards where the concepts of locations and movement don't exist.<br />
* I might delve into the idea of a pluggable movement system and not default to compass directions. This is not trivial.<br />
* I plan to implement an event management system where the author can define World Model states as triggers for activities.<br />
* Activities will be similar to Inform 6 daemons, but explicitly rule-based.<br />
* A lot of built-in meta data. Every time a player sees, hears, smells, arrives at, carries, or encounters something, the system will automatically tally statistics. "You've traversed the winding path many times." > HOW MANY TIMES? "Seven."<br />
* Every action and reaction will be stored in a transaction log.<br />
<br />
=== Collaboration ===<br />
I love monkeying around with IF platform concepts, but it would be nice to have others join in the fun. Feel free to ping me if you want to help out and I'll add you to the repo and I have a Mattermost (Slack twin) server to have discussions. ({{link | url=https://collab.plober.net | archive= | text=Plover Mattermost Server }}) and GitHub.<br />
<br />
==Links==<br />
* [http://chicagodave.wordpress.com/ ''Cognitive Ramblings'' (David Cornelson's blog)]<br />
* [http://ifstory.wordpress.com/ Interactive Fiction Stories] - blog for unused IF story ideas.<br />
* {{baf person|David Cornelson|280}}.<br />
* [http://www.ifreviews.org/index.php?autor=328 IFRO listing for David Cornelson].<br />
* [http://plover.net/~dave/blog/ Web Interactive Fiction].<br />
<br />
===Interviews===<br />
* [http://archive.org/details/getlamp-dcornelson GET LAMP: Dave Cornelson]. Interview clips of Dave Cornelson for [[Get Lamp]], 2007.<br />
* [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], David Cornelson, and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=15481 Q&A: Textfyre's Cornelson On An IF Resurgence] - September 17, 2007.<br />
* [http://www.sparkynet.com/spag/backissues/spag50.html The SPAG Interview] (joint interview with David Cornelson and [[Michael Gentry]] - [[SPAG]] #50, December 3, 2007.<br />
* [http://www.adventureclassicgaming.com/index.php/site/interviews/558/ David Cornelson: Textfyre] - Adventure Classic Gaming, September 15, 2010.<br />
<br />
{{DEFAULTSORT:Cornelson, David}}<br />
[[Category:People]]<br />
[[Category:Inform 6 authors]]<br />
[[Category:Inform 7 authors]]<br />
[[Category:Inform 6 extension authors]]<br />
[[Category:Inform 7 extension authors]]<br />
[[Category:Interviewed]]<br />
[[Category:Prolific authors]]<br />
[[Category:Real people in games]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=David_Cornelson&diff=90684David Cornelson2024-01-05T23:39:15Z<p>David Cornelson: /* Collaboration */</p>
<hr />
<div>__NOTOC__<br />
[[Image:david-cornelson-22.jpg|right|300px|thumb|David Cornelson, 2024]]<br />
<br />
'''David Cornelson''' once tried to build an IF publishing company called [[Textfyre]] That endeavor is now closed. Some of the remnants of [[Textfyre]] include web-based platform tools for Inform 7 using [https://github.com/thiloplanz/glulx-typescript Glulx-TypeScript], [[fyrevm-web|FyreVM-Web]], and TypeScript, and ReactJS. As of January 1, 2024 David is now a Board Member of the [[IFTF]] and is spending more time on a .NET based IF platform.<br />
<br />
Note: David 's nickname is '''Dave''' on [[ifMUD]]; formerly, it was '''Jarb'''.<br />
<br />
==Author Credits==<br />
* ''[[The Town Dragon]]'' (Oct-1997; [[Z-code]]). [[IF Comp 1997]]: 24th place.<br />
* ''[[Cattus Atrox]]'' (Oct-1998; Z-code). [[IF Comp 1998]]: 20th place.<br />
* ''[[The X Chicken]]'' (1998; Z-code). [[ChickenComp]].<br />
* ''[[The Devil Made Me Do It]]'' (Dec-1998; Z-code). [[Speed-IF 3]].<br />
* ''[[Nostradamus's Onion Sandwich]]'' (Sep-1999; Z-code). [[Speed-IF 4]].<br />
* ''[[The Spy Who Always Wears Gloves Now]]'' (Nov-1999; Z-code). [[Speed-IF 5]].<br />
* ''[[A Top Hat for Eddie]]'' (Nov-1999; Z-code). [[Speed-IF 6]].<br />
* ''[[Pantsless in Seattle]]'' (Jan-2000; Z-code). [[Speed-IF 8]].<br />
* ''[[Fido and The Dead Body]]'' (May-2000; Z-code). [[Speed-IF 11]].<br />
* ''[[The Last Laugh]]'' (2000; Z-code). [[DragonComp]].<br />
* ''[[Triple Bear Beer]]'' (May-2001; Z-code). [[Speed-IF Y]].<br />
* ''[[Falling Angel]]'' (Jan-2003; Z-code). [[Speed-IF 19]].<br />
* ''[[The President, the Democrat, and Smelly Pete]]'' (Apr-2003; Z-code). [[Speed-IF Jacket]].<br />
* ''[[Jack Toresal and The Secret Letter]]'' (with [[Michael Gentry]], publisher: [[Textfyre]]; 26-Jun-2009).<br />
* ''[[Hypnotist of Ladies]]'' (26-Mar-2012; Z-code 5). [[Apollo 18+20: The IF Tribute Album]].<br />
<br />
==Tech Credits==<br />
* Authored the following [[Inform 6]] [[library extension]]s: printslow.zip, and whowhat.h (with [[Andrew C. Murie]]).<br />
<br />
==Review and Article Credits==<br />
* [http://www.sparkynet.com/spag/backissues/SPAG38 David Cornelson: Build A Business For Interactive Fiction] - [[SPAG]] #38, September 28, 2004.<br />
<br />
==Organizational Credits==<br />
* Organizer of [[XComp]] (1999), [[DragonComp]] (2000), [[IFLibrary Comp 2002]], [[IFLibrary Comp 2003]], [[Segment Mini-Comp]] (2005), [[McDream Minicomp]] (2006) and [[McDream II]] (2006).<br />
* Creator of [[Speed-IF]], and organizer of many of them: [[Speed-IF 1]], [[Speed-IF 2]], [[Speed-IF 4]], [[Speed-IF 5]], [[Speed-IF 6]], [[Speed-IF 8]], [[Speed-IF 9]], [[Speed-IF 11]], [[Speed-IF 12]], [[Speed-IF Third Anniversary]], [[Speed-IF 5th Anniversary]], and [[Speed-IF Scenario 1]].<br />
<br />
* Publisher of ''[[The Inform Designer's Manual]]'', ''[[The Inform Beginner's Guide]]'', and the [[IF Promotional CD, August 2004 Edition]].<br />
* Helped [[David Welbourn]] convert ''The Inform Designer's Manual'' from PDF to HTML.<br />
<br />
* Original host/maintainer of [[plover.net]] and IFLibrary.com. Plover was maintained by [[Peter Seebach]] from 2005 to 2007 and in September of 2007, [[plover.net]] returned to David's basement. In 2013, Plover was moved to the cloud on linode.com. IFLibrary.com was retired in favor of [[Baf's Guide]].<br />
* Creator of this [[IFWiki]].<br />
* Owner/CEO of [[Textfyre]].<br />
<br />
==Game Appearances==<br />
As an [[NPC]]:<br />
* ''[[Dragon!]]'' ([[Adam Thornton]]; 2000; Z-code). [[DragonComp]].<br />
* ''[[The Relentless Adventures of Captain Speedo, Episode 112 - Alert on Aleph VI]]'' ([[Gilles Duchesne]]; 2001; [[Hugo]]). [[Speed-IF Pi-Theta-Aleph-Parallax]].<br />
<br />
As a cameo appearance:<br />
* ''[[Are You A Chef?]]'' ([[Adam Biltcliffe]]; 2000; Z-code). As Jarb, tragically turned into a sprout.<br />
<br />
== IF Platform C#/.NET Core ==<br />
I mostly play with C# and building a parser-based platform on top of .NET Core. I've iterated through the development process using ChatGPT and have the ongoing results in a public GitHub repository ({{link | url=https://github.com/ChicagoDave/chatgpt-ifplatform | archive= | text=chatgpt-ifplatform }}).<br />
<br />
Some of the things I've set as requirements include:<br />
* In-Memory Graph Data Structure to store and manage the World Model<br />
** Includes Edges and Nodes, both with dynamic properties<br />
* All text emission is contextual through a service<br />
** This means text is never "printed" but slotted for structured emitting at the end of the turn. This will require language emission rules to allow the author to construct output how they want. We'll create standard patterns, but this will be wide open for customization.<br />
* Save state will be a serialized version of the World Model in-memory graph.<br />
* The player will have a built-in dynamic memory.<br />
* The Grammar definitions will look familiar to anyone familiar with Inform 6 or TADS (see the in-progress StandardLibrary in the codebase).<br />
* I'm starting with a traditional footprint (Locations, Compass Movement), but I plan to spin off a Scene-based platform afterwards where the concepts of locations and movement don't exist.<br />
* I might delve into the idea of a pluggable movement system and not default to compass directions. This is not trivial.<br />
* I plan to implement an event management system where the author can define World Model states as triggers for activities.<br />
* Activities will be similar to Inform 6 daemons, but explicitly rule-based.<br />
* A lot of built-in meta data. Every time a player sees, hears, smells, arrives at, carries, or encounters something, the system will automatically tally statistics. "You've traversed the winding path many times." > HOW MANY TIMES? "Seven."<br />
* Every action and reaction will be stored in a transaction log.<br />
<br />
=== Collaboration ===<br />
I love monkeying around with IF platform concepts, but it would be nice to have others join in the fun. Feel free to ping me if you want to help out and I'll add you to the repo and I have a Mattermost (Slack twin) server to have discussions. ({{link | url=https://collab.plober.net | archive= | text=Plover Mattermost Server }}) and GitHub.<br />
<br />
==Links==<br />
* [http://chicagodave.wordpress.com/ ''Cognitive Ramblings'' (David Cornelson's blog)]<br />
* [http://ifstory.wordpress.com/ Interactive Fiction Stories] - blog for unused IF story ideas.<br />
* {{baf person|David Cornelson|280}}.<br />
* [http://www.ifreviews.org/index.php?autor=328 IFRO listing for David Cornelson].<br />
* [http://plover.net/~dave/blog/ Web Interactive Fiction].<br />
<br />
===Interviews===<br />
* [http://archive.org/details/getlamp-dcornelson GET LAMP: Dave Cornelson]. Interview clips of Dave Cornelson for [[Get Lamp]], 2007.<br />
* [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], David Cornelson, and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=15481 Q&A: Textfyre's Cornelson On An IF Resurgence] - September 17, 2007.<br />
* [http://www.sparkynet.com/spag/backissues/spag50.html The SPAG Interview] (joint interview with David Cornelson and [[Michael Gentry]] - [[SPAG]] #50, December 3, 2007.<br />
* [http://www.adventureclassicgaming.com/index.php/site/interviews/558/ David Cornelson: Textfyre] - Adventure Classic Gaming, September 15, 2010.<br />
<br />
{{DEFAULTSORT:Cornelson, David}}<br />
[[Category:People]]<br />
[[Category:Inform 6 authors]]<br />
[[Category:Inform 7 authors]]<br />
[[Category:Inform 6 extension authors]]<br />
[[Category:Inform 7 extension authors]]<br />
[[Category:Interviewed]]<br />
[[Category:Prolific authors]]<br />
[[Category:Real people in games]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=David_Cornelson&diff=90679David Cornelson2024-01-04T21:36:52Z<p>David Cornelson: </p>
<hr />
<div>__NOTOC__<br />
[[Image:david-cornelson-22.jpg|right|300px|thumb|David Cornelson, 2024]]<br />
<br />
'''David Cornelson''' once tried to build an IF publishing company called [[Textfyre]] That endeavor is now closed. Some of the remnants of [[Textfyre]] include web-based platform tools for Inform 7 using [https://github.com/thiloplanz/glulx-typescript Glulx-TypeScript], [[fyrevm-web|FyreVM-Web]], and TypeScript, and ReactJS. As of January 1, 2024 David is now a Board Member of the [[IFTF]] and is spending more time on a .NET based IF platform.<br />
<br />
Note: David 's nickname is '''Dave''' on [[ifMUD]]; formerly, it was '''Jarb'''.<br />
<br />
==Author Credits==<br />
* ''[[The Town Dragon]]'' (Oct-1997; [[Z-code]]). [[IF Comp 1997]]: 24th place.<br />
* ''[[Cattus Atrox]]'' (Oct-1998; Z-code). [[IF Comp 1998]]: 20th place.<br />
* ''[[The X Chicken]]'' (1998; Z-code). [[ChickenComp]].<br />
* ''[[The Devil Made Me Do It]]'' (Dec-1998; Z-code). [[Speed-IF 3]].<br />
* ''[[Nostradamus's Onion Sandwich]]'' (Sep-1999; Z-code). [[Speed-IF 4]].<br />
* ''[[The Spy Who Always Wears Gloves Now]]'' (Nov-1999; Z-code). [[Speed-IF 5]].<br />
* ''[[A Top Hat for Eddie]]'' (Nov-1999; Z-code). [[Speed-IF 6]].<br />
* ''[[Pantsless in Seattle]]'' (Jan-2000; Z-code). [[Speed-IF 8]].<br />
* ''[[Fido and The Dead Body]]'' (May-2000; Z-code). [[Speed-IF 11]].<br />
* ''[[The Last Laugh]]'' (2000; Z-code). [[DragonComp]].<br />
* ''[[Triple Bear Beer]]'' (May-2001; Z-code). [[Speed-IF Y]].<br />
* ''[[Falling Angel]]'' (Jan-2003; Z-code). [[Speed-IF 19]].<br />
* ''[[The President, the Democrat, and Smelly Pete]]'' (Apr-2003; Z-code). [[Speed-IF Jacket]].<br />
* ''[[Jack Toresal and The Secret Letter]]'' (with [[Michael Gentry]], publisher: [[Textfyre]]; 26-Jun-2009).<br />
* ''[[Hypnotist of Ladies]]'' (26-Mar-2012; Z-code 5). [[Apollo 18+20: The IF Tribute Album]].<br />
<br />
==Tech Credits==<br />
* Authored the following [[Inform 6]] [[library extension]]s: printslow.zip, and whowhat.h (with [[Andrew C. Murie]]).<br />
<br />
==Review and Article Credits==<br />
* [http://www.sparkynet.com/spag/backissues/SPAG38 David Cornelson: Build A Business For Interactive Fiction] - [[SPAG]] #38, September 28, 2004.<br />
<br />
==Organizational Credits==<br />
* Organizer of [[XComp]] (1999), [[DragonComp]] (2000), [[IFLibrary Comp 2002]], [[IFLibrary Comp 2003]], [[Segment Mini-Comp]] (2005), [[McDream Minicomp]] (2006) and [[McDream II]] (2006).<br />
* Creator of [[Speed-IF]], and organizer of many of them: [[Speed-IF 1]], [[Speed-IF 2]], [[Speed-IF 4]], [[Speed-IF 5]], [[Speed-IF 6]], [[Speed-IF 8]], [[Speed-IF 9]], [[Speed-IF 11]], [[Speed-IF 12]], [[Speed-IF Third Anniversary]], [[Speed-IF 5th Anniversary]], and [[Speed-IF Scenario 1]].<br />
<br />
* Publisher of ''[[The Inform Designer's Manual]]'', ''[[The Inform Beginner's Guide]]'', and the [[IF Promotional CD, August 2004 Edition]].<br />
* Helped [[David Welbourn]] convert ''The Inform Designer's Manual'' from PDF to HTML.<br />
<br />
* Original host/maintainer of [[plover.net]] and IFLibrary.com. Plover was maintained by [[Peter Seebach]] from 2005 to 2007 and in September of 2007, [[plover.net]] returned to David's basement. In 2013, Plover was moved to the cloud on linode.com. IFLibrary.com was retired in favor of [[Baf's Guide]].<br />
* Creator of this [[IFWiki]].<br />
* Owner/CEO of [[Textfyre]].<br />
<br />
==Game Appearances==<br />
As an [[NPC]]:<br />
* ''[[Dragon!]]'' ([[Adam Thornton]]; 2000; Z-code). [[DragonComp]].<br />
* ''[[The Relentless Adventures of Captain Speedo, Episode 112 - Alert on Aleph VI]]'' ([[Gilles Duchesne]]; 2001; [[Hugo]]). [[Speed-IF Pi-Theta-Aleph-Parallax]].<br />
<br />
As a cameo appearance:<br />
* ''[[Are You A Chef?]]'' ([[Adam Biltcliffe]]; 2000; Z-code). As Jarb, tragically turned into a sprout.<br />
<br />
== IF Platform C#/.NET Core ==<br />
I mostly play with C# and building a parser-based platform on top of .NET Core. I've iterated through the development process using ChatGPT and have the ongoing results in a public GitHub repository ({{link | url=https://github.com/ChicagoDave/chatgpt-ifplatform | archive= | text=chatgpt-ifplatform }}).<br />
<br />
Some of the things I've set as requirements include:<br />
* In-Memory Graph Data Structure to store and manage the World Model<br />
** Includes Edges and Nodes, both with dynamic properties<br />
* All text emission is contextual through a service<br />
** This means text is never "printed" but slotted for structured emitting at the end of the turn. This will require language emission rules to allow the author to construct output how they want. We'll create standard patterns, but this will be wide open for customization.<br />
* Save state will be a serialized version of the World Model in-memory graph.<br />
* The player will have a built-in dynamic memory.<br />
* The Grammar definitions will look familiar to anyone familiar with Inform 6 or TADS (see the in-progress StandardLibrary in the codebase).<br />
* I'm starting with a traditional footprint (Locations, Compass Movement), but I plan to spin off a Scene-based platform afterwards where the concepts of locations and movement don't exist.<br />
* I might delve into the idea of a pluggable movement system and not default to compass directions. This is not trivial.<br />
* I plan to implement an event management system where the author can define World Model states as triggers for activities.<br />
* Activities will be similar to Inform 6 daemons, but explicitly rule-based.<br />
* A lot of built-in meta data. Every time a player sees, hears, smells, arrives at, carries, or encounters something, the system will automatically tally statistics. "You've traversed the winding path many times." > HOW MANY TIMES? "Seven."<br />
* Every action and reaction will be stored in a transaction log.<br />
<br />
=== Collaboration ===<br />
I love monkeying around with IF platform concepts, but it would be nice to have others join in the fun. Feel free to ping me if you want to help out and I'll add you to the repo and I have a Mattermost (Slack twin) server to have discussions. ({{link | url=https://collab.plober.net | archive= | text=Plover Mattermost Server }})<br />
<br />
==Links==<br />
* [http://chicagodave.wordpress.com/ ''Cognitive Ramblings'' (David Cornelson's blog)]<br />
* [http://ifstory.wordpress.com/ Interactive Fiction Stories] - blog for unused IF story ideas.<br />
* {{baf person|David Cornelson|280}}.<br />
* [http://www.ifreviews.org/index.php?autor=328 IFRO listing for David Cornelson].<br />
* [http://plover.net/~dave/blog/ Web Interactive Fiction].<br />
<br />
===Interviews===<br />
* [http://archive.org/details/getlamp-dcornelson GET LAMP: Dave Cornelson]. Interview clips of Dave Cornelson for [[Get Lamp]], 2007.<br />
* [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], David Cornelson, and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=15481 Q&A: Textfyre's Cornelson On An IF Resurgence] - September 17, 2007.<br />
* [http://www.sparkynet.com/spag/backissues/spag50.html The SPAG Interview] (joint interview with David Cornelson and [[Michael Gentry]] - [[SPAG]] #50, December 3, 2007.<br />
* [http://www.adventureclassicgaming.com/index.php/site/interviews/558/ David Cornelson: Textfyre] - Adventure Classic Gaming, September 15, 2010.<br />
<br />
{{DEFAULTSORT:Cornelson, David}}<br />
[[Category:People]]<br />
[[Category:Inform 6 authors]]<br />
[[Category:Inform 7 authors]]<br />
[[Category:Inform 6 extension authors]]<br />
[[Category:Inform 7 extension authors]]<br />
[[Category:Interviewed]]<br />
[[Category:Prolific authors]]<br />
[[Category:Real people in games]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=David_Cornelson&diff=90678David Cornelson2024-01-04T21:36:23Z<p>David Cornelson: </p>
<hr />
<div>__NOTOC__<br />
[[Image:david-cornelson-22.jpg|right|300px|thumb|David Cornelson, 2024]]<br />
<br />
'''David Cornelson''' once tried to build an IF publishing company called [[Textfyre]] That endeavor is now closed. Some of the remnants of [[Textfyre]] include web-based platform tools for Inform 7 using [https://github.com/thiloplanz/glulx-typescript Glulx-TypeScript], [[fyrevm-web|FyreVM-Web]], and TypeScript, and ReactJS. As of January 1, 2024 David is now a Board Member if the [[IFTF]] and is spending more time on a .NET based IF platform.<br />
<br />
Note: David 's nickname is '''Dave''' on [[ifMUD]]; formerly, it was '''Jarb'''.<br />
<br />
==Author Credits==<br />
* ''[[The Town Dragon]]'' (Oct-1997; [[Z-code]]). [[IF Comp 1997]]: 24th place.<br />
* ''[[Cattus Atrox]]'' (Oct-1998; Z-code). [[IF Comp 1998]]: 20th place.<br />
* ''[[The X Chicken]]'' (1998; Z-code). [[ChickenComp]].<br />
* ''[[The Devil Made Me Do It]]'' (Dec-1998; Z-code). [[Speed-IF 3]].<br />
* ''[[Nostradamus's Onion Sandwich]]'' (Sep-1999; Z-code). [[Speed-IF 4]].<br />
* ''[[The Spy Who Always Wears Gloves Now]]'' (Nov-1999; Z-code). [[Speed-IF 5]].<br />
* ''[[A Top Hat for Eddie]]'' (Nov-1999; Z-code). [[Speed-IF 6]].<br />
* ''[[Pantsless in Seattle]]'' (Jan-2000; Z-code). [[Speed-IF 8]].<br />
* ''[[Fido and The Dead Body]]'' (May-2000; Z-code). [[Speed-IF 11]].<br />
* ''[[The Last Laugh]]'' (2000; Z-code). [[DragonComp]].<br />
* ''[[Triple Bear Beer]]'' (May-2001; Z-code). [[Speed-IF Y]].<br />
* ''[[Falling Angel]]'' (Jan-2003; Z-code). [[Speed-IF 19]].<br />
* ''[[The President, the Democrat, and Smelly Pete]]'' (Apr-2003; Z-code). [[Speed-IF Jacket]].<br />
* ''[[Jack Toresal and The Secret Letter]]'' (with [[Michael Gentry]], publisher: [[Textfyre]]; 26-Jun-2009).<br />
* ''[[Hypnotist of Ladies]]'' (26-Mar-2012; Z-code 5). [[Apollo 18+20: The IF Tribute Album]].<br />
<br />
==Tech Credits==<br />
* Authored the following [[Inform 6]] [[library extension]]s: printslow.zip, and whowhat.h (with [[Andrew C. Murie]]).<br />
<br />
==Review and Article Credits==<br />
* [http://www.sparkynet.com/spag/backissues/SPAG38 David Cornelson: Build A Business For Interactive Fiction] - [[SPAG]] #38, September 28, 2004.<br />
<br />
==Organizational Credits==<br />
* Organizer of [[XComp]] (1999), [[DragonComp]] (2000), [[IFLibrary Comp 2002]], [[IFLibrary Comp 2003]], [[Segment Mini-Comp]] (2005), [[McDream Minicomp]] (2006) and [[McDream II]] (2006).<br />
* Creator of [[Speed-IF]], and organizer of many of them: [[Speed-IF 1]], [[Speed-IF 2]], [[Speed-IF 4]], [[Speed-IF 5]], [[Speed-IF 6]], [[Speed-IF 8]], [[Speed-IF 9]], [[Speed-IF 11]], [[Speed-IF 12]], [[Speed-IF Third Anniversary]], [[Speed-IF 5th Anniversary]], and [[Speed-IF Scenario 1]].<br />
<br />
* Publisher of ''[[The Inform Designer's Manual]]'', ''[[The Inform Beginner's Guide]]'', and the [[IF Promotional CD, August 2004 Edition]].<br />
* Helped [[David Welbourn]] convert ''The Inform Designer's Manual'' from PDF to HTML.<br />
<br />
* Original host/maintainer of [[plover.net]] and IFLibrary.com. Plover was maintained by [[Peter Seebach]] from 2005 to 2007 and in September of 2007, [[plover.net]] returned to David's basement. In 2013, Plover was moved to the cloud on linode.com. IFLibrary.com was retired in favor of [[Baf's Guide]].<br />
* Creator of this [[IFWiki]].<br />
* Owner/CEO of [[Textfyre]].<br />
<br />
==Game Appearances==<br />
As an [[NPC]]:<br />
* ''[[Dragon!]]'' ([[Adam Thornton]]; 2000; Z-code). [[DragonComp]].<br />
* ''[[The Relentless Adventures of Captain Speedo, Episode 112 - Alert on Aleph VI]]'' ([[Gilles Duchesne]]; 2001; [[Hugo]]). [[Speed-IF Pi-Theta-Aleph-Parallax]].<br />
<br />
As a cameo appearance:<br />
* ''[[Are You A Chef?]]'' ([[Adam Biltcliffe]]; 2000; Z-code). As Jarb, tragically turned into a sprout.<br />
<br />
== IF Platform C#/.NET Core ==<br />
I mostly play with C# and building a parser-based platform on top of .NET Core. I've iterated through the development process using ChatGPT and have the ongoing results in a public GitHub repository ({{link | url=https://github.com/ChicagoDave/chatgpt-ifplatform | archive= | text=chatgpt-ifplatform }}).<br />
<br />
Some of the things I've set as requirements include:<br />
* In-Memory Graph Data Structure to store and manage the World Model<br />
** Includes Edges and Nodes, both with dynamic properties<br />
* All text emission is contextual through a service<br />
** This means text is never "printed" but slotted for structured emitting at the end of the turn. This will require language emission rules to allow the author to construct output how they want. We'll create standard patterns, but this will be wide open for customization.<br />
* Save state will be a serialized version of the World Model in-memory graph.<br />
* The player will have a built-in dynamic memory.<br />
* The Grammar definitions will look familiar to anyone familiar with Inform 6 or TADS (see the in-progress StandardLibrary in the codebase).<br />
* I'm starting with a traditional footprint (Locations, Compass Movement), but I plan to spin off a Scene-based platform afterwards where the concepts of locations and movement don't exist.<br />
* I might delve into the idea of a pluggable movement system and not default to compass directions. This is not trivial.<br />
* I plan to implement an event management system where the author can define World Model states as triggers for activities.<br />
* Activities will be similar to Inform 6 daemons, but explicitly rule-based.<br />
* A lot of built-in meta data. Every time a player sees, hears, smells, arrives at, carries, or encounters something, the system will automatically tally statistics. "You've traversed the winding path many times." > HOW MANY TIMES? "Seven."<br />
* Every action and reaction will be stored in a transaction log.<br />
<br />
=== Collaboration ===<br />
I love monkeying around with IF platform concepts, but it would be nice to have others join in the fun. Feel free to ping me if you want to help out and I'll add you to the repo and I have a Mattermost (Slack twin) server to have discussions. ({{link | url=https://collab.plober.net | archive= | text=Plover Mattermost Server }})<br />
<br />
==Links==<br />
* [http://chicagodave.wordpress.com/ ''Cognitive Ramblings'' (David Cornelson's blog)]<br />
* [http://ifstory.wordpress.com/ Interactive Fiction Stories] - blog for unused IF story ideas.<br />
* {{baf person|David Cornelson|280}}.<br />
* [http://www.ifreviews.org/index.php?autor=328 IFRO listing for David Cornelson].<br />
* [http://plover.net/~dave/blog/ Web Interactive Fiction].<br />
<br />
===Interviews===<br />
* [http://archive.org/details/getlamp-dcornelson GET LAMP: Dave Cornelson]. Interview clips of Dave Cornelson for [[Get Lamp]], 2007.<br />
* [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], David Cornelson, and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=15481 Q&A: Textfyre's Cornelson On An IF Resurgence] - September 17, 2007.<br />
* [http://www.sparkynet.com/spag/backissues/spag50.html The SPAG Interview] (joint interview with David Cornelson and [[Michael Gentry]] - [[SPAG]] #50, December 3, 2007.<br />
* [http://www.adventureclassicgaming.com/index.php/site/interviews/558/ David Cornelson: Textfyre] - Adventure Classic Gaming, September 15, 2010.<br />
<br />
{{DEFAULTSORT:Cornelson, David}}<br />
[[Category:People]]<br />
[[Category:Inform 6 authors]]<br />
[[Category:Inform 7 authors]]<br />
[[Category:Inform 6 extension authors]]<br />
[[Category:Inform 7 extension authors]]<br />
[[Category:Interviewed]]<br />
[[Category:Prolific authors]]<br />
[[Category:Real people in games]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=David_Cornelson&diff=90676David Cornelson2024-01-04T02:54:14Z<p>David Cornelson: </p>
<hr />
<div>__NOTOC__<br />
[[Image:david-cornelson-22.jpg|right|300px|thumb|David Cornelson, 2024]]<br />
<br />
'''David Cornelson''' once tried to build an IF publishing company called [[Textfyre]] That endeavor is now closed. Some of the remnants of [[Textfyre]] include web-based platform tools for Inform 7 using [https://github.com/thiloplanz/glulx-typescript Glulx-TypeScript], [[fyrevm-web|FyreVM-Web]], and TypeScript, and ReactJS. His IF related endeavors remain on hold until he has time and resources to work on stories and tools.<br />
<br />
Note: David 's nickname is '''Dave''' on [[ifMUD]]; formerly, it was '''Jarb'''.<br />
<br />
==Author Credits==<br />
* ''[[The Town Dragon]]'' (Oct-1997; [[Z-code]]). [[IF Comp 1997]]: 24th place.<br />
* ''[[Cattus Atrox]]'' (Oct-1998; Z-code). [[IF Comp 1998]]: 20th place.<br />
* ''[[The X Chicken]]'' (1998; Z-code). [[ChickenComp]].<br />
* ''[[The Devil Made Me Do It]]'' (Dec-1998; Z-code). [[Speed-IF 3]].<br />
* ''[[Nostradamus's Onion Sandwich]]'' (Sep-1999; Z-code). [[Speed-IF 4]].<br />
* ''[[The Spy Who Always Wears Gloves Now]]'' (Nov-1999; Z-code). [[Speed-IF 5]].<br />
* ''[[A Top Hat for Eddie]]'' (Nov-1999; Z-code). [[Speed-IF 6]].<br />
* ''[[Pantsless in Seattle]]'' (Jan-2000; Z-code). [[Speed-IF 8]].<br />
* ''[[Fido and The Dead Body]]'' (May-2000; Z-code). [[Speed-IF 11]].<br />
* ''[[The Last Laugh]]'' (2000; Z-code). [[DragonComp]].<br />
* ''[[Triple Bear Beer]]'' (May-2001; Z-code). [[Speed-IF Y]].<br />
* ''[[Falling Angel]]'' (Jan-2003; Z-code). [[Speed-IF 19]].<br />
* ''[[The President, the Democrat, and Smelly Pete]]'' (Apr-2003; Z-code). [[Speed-IF Jacket]].<br />
* ''[[Jack Toresal and The Secret Letter]]'' (with [[Michael Gentry]], publisher: [[Textfyre]]; 26-Jun-2009).<br />
* ''[[Hypnotist of Ladies]]'' (26-Mar-2012; Z-code 5). [[Apollo 18+20: The IF Tribute Album]].<br />
<br />
==Tech Credits==<br />
* Authored the following [[Inform 6]] [[library extension]]s: printslow.zip, and whowhat.h (with [[Andrew C. Murie]]).<br />
<br />
==Review and Article Credits==<br />
* [http://www.sparkynet.com/spag/backissues/SPAG38 David Cornelson: Build A Business For Interactive Fiction] - [[SPAG]] #38, September 28, 2004.<br />
<br />
==Organizational Credits==<br />
* Organizer of [[XComp]] (1999), [[DragonComp]] (2000), [[IFLibrary Comp 2002]], [[IFLibrary Comp 2003]], [[Segment Mini-Comp]] (2005), [[McDream Minicomp]] (2006) and [[McDream II]] (2006).<br />
* Creator of [[Speed-IF]], and organizer of many of them: [[Speed-IF 1]], [[Speed-IF 2]], [[Speed-IF 4]], [[Speed-IF 5]], [[Speed-IF 6]], [[Speed-IF 8]], [[Speed-IF 9]], [[Speed-IF 11]], [[Speed-IF 12]], [[Speed-IF Third Anniversary]], [[Speed-IF 5th Anniversary]], and [[Speed-IF Scenario 1]].<br />
<br />
* Publisher of ''[[The Inform Designer's Manual]]'', ''[[The Inform Beginner's Guide]]'', and the [[IF Promotional CD, August 2004 Edition]].<br />
* Helped [[David Welbourn]] convert ''The Inform Designer's Manual'' from PDF to HTML.<br />
<br />
* Original host/maintainer of [[plover.net]] and IFLibrary.com. Plover was maintained by [[Peter Seebach]] from 2005 to 2007 and in September of 2007, [[plover.net]] returned to David's basement. In 2013, Plover was moved to the cloud on linode.com. IFLibrary.com was retired in favor of [[Baf's Guide]].<br />
* Creator of this [[IFWiki]].<br />
* Owner/CEO of [[Textfyre]].<br />
<br />
==Game Appearances==<br />
As an [[NPC]]:<br />
* ''[[Dragon!]]'' ([[Adam Thornton]]; 2000; Z-code). [[DragonComp]].<br />
* ''[[The Relentless Adventures of Captain Speedo, Episode 112 - Alert on Aleph VI]]'' ([[Gilles Duchesne]]; 2001; [[Hugo]]). [[Speed-IF Pi-Theta-Aleph-Parallax]].<br />
<br />
As a cameo appearance:<br />
* ''[[Are You A Chef?]]'' ([[Adam Biltcliffe]]; 2000; Z-code). As Jarb, tragically turned into a sprout.<br />
<br />
== IF Platform C#/.NET Core ==<br />
I mostly play with C# and building a parser-based platform on top of .NET Core. I've iterated through the development process using ChatGPT and have the ongoing results in a public GitHub repository ({{link | url=https://github.com/ChicagoDave/chatgpt-ifplatform | archive= | text=chatgpt-ifplatform }}).<br />
<br />
Some of the things I've set as requirements include:<br />
* In-Memory Graph Data Structure to store and manage the World Model<br />
** Includes Edges and Nodes, both with dynamic properties<br />
* All text emission is contextual through a service<br />
** This means text is never "printed" but slotted for structured emitting at the end of the turn. This will require language emission rules to allow the author to construct output how they want. We'll create standard patterns, but this will be wide open for customization.<br />
* Save state will be a serialized version of the World Model in-memory graph.<br />
* The player will have a built-in dynamic memory.<br />
* The Grammar definitions will look familiar to anyone familiar with Inform 6 or TADS (see the in-progress StandardLibrary in the codebase).<br />
* I'm starting with a traditional footprint (Locations, Compass Movement), but I plan to spin off a Scene-based platform afterwards where the concepts of locations and movement don't exist.<br />
* I might delve into the idea of a pluggable movement system and not default to compass directions. This is not trivial.<br />
* I plan to implement an event management system where the author can define World Model states as triggers for activities.<br />
* Activities will be similar to Inform 6 daemons, but explicitly rule-based.<br />
* A lot of built-in meta data. Every time a player sees, hears, smells, arrives at, carries, or encounters something, the system will automatically tally statistics. "You've traversed the winding path many times." > HOW MANY TIMES? "Seven."<br />
* Every action and reaction will be stored in a transaction log.<br />
<br />
=== Collaboration ===<br />
I love monkeying around with IF platform concepts, but it would be nice to have others join in the fun. Feel free to ping me if you want to help out and I'll add you to the repo and I have a Mattermost (Slack twin) server to have discussions. ({{link | url=https://collab.plober.net | archive= | text=Plover Mattermost Server }})<br />
<br />
==Links==<br />
* [http://chicagodave.wordpress.com/ ''Cognitive Ramblings'' (David Cornelson's blog)]<br />
* [http://ifstory.wordpress.com/ Interactive Fiction Stories] - blog for unused IF story ideas.<br />
* {{baf person|David Cornelson|280}}.<br />
* [http://www.ifreviews.org/index.php?autor=328 IFRO listing for David Cornelson].<br />
* [http://plover.net/~dave/blog/ Web Interactive Fiction].<br />
<br />
===Interviews===<br />
* [http://archive.org/details/getlamp-dcornelson GET LAMP: Dave Cornelson]. Interview clips of Dave Cornelson for [[Get Lamp]], 2007.<br />
* [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], David Cornelson, and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=15481 Q&A: Textfyre's Cornelson On An IF Resurgence] - September 17, 2007.<br />
* [http://www.sparkynet.com/spag/backissues/spag50.html The SPAG Interview] (joint interview with David Cornelson and [[Michael Gentry]] - [[SPAG]] #50, December 3, 2007.<br />
* [http://www.adventureclassicgaming.com/index.php/site/interviews/558/ David Cornelson: Textfyre] - Adventure Classic Gaming, September 15, 2010.<br />
<br />
{{DEFAULTSORT:Cornelson, David}}<br />
[[Category:People]]<br />
[[Category:Inform 6 authors]]<br />
[[Category:Inform 7 authors]]<br />
[[Category:Inform 6 extension authors]]<br />
[[Category:Inform 7 extension authors]]<br />
[[Category:Interviewed]]<br />
[[Category:Prolific authors]]<br />
[[Category:Real people in games]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=File:David-cornelson-22.jpg&diff=90675File:David-cornelson-22.jpg2024-01-04T02:52:31Z<p>David Cornelson: David Cornelson uploaded a new version of File:David-cornelson-22.jpg</p>
<hr />
<div></div>David Cornelsonhttps://www.ifwiki.org/index.php?title=David_Cornelson&diff=90674David Cornelson2024-01-04T02:44:03Z<p>David Cornelson: /* Collaboration */</p>
<hr />
<div>__NOTOC__<br />
[[Image:david-cornelson-22.jpg|right|300px|thumb|David Cornelson, 2022]]<br />
<br />
'''David Cornelson''' once tried to build an IF publishing company called [[Textfyre]] That endeavor is now closed. Some of the remnants of [[Textfyre]] include web-based platform tools for Inform 7 using [https://github.com/thiloplanz/glulx-typescript Glulx-TypeScript], [[fyrevm-web|FyreVM-Web]], and TypeScript, and ReactJS. His IF related endeavors remain on hold until he has time and resources to work on stories and tools.<br />
<br />
Note: David 's nickname is '''Dave''' on [[ifMUD]]; formerly, it was '''Jarb'''.<br />
<br />
==Author Credits==<br />
* ''[[The Town Dragon]]'' (Oct-1997; [[Z-code]]). [[IF Comp 1997]]: 24th place.<br />
* ''[[Cattus Atrox]]'' (Oct-1998; Z-code). [[IF Comp 1998]]: 20th place.<br />
* ''[[The X Chicken]]'' (1998; Z-code). [[ChickenComp]].<br />
* ''[[The Devil Made Me Do It]]'' (Dec-1998; Z-code). [[Speed-IF 3]].<br />
* ''[[Nostradamus's Onion Sandwich]]'' (Sep-1999; Z-code). [[Speed-IF 4]].<br />
* ''[[The Spy Who Always Wears Gloves Now]]'' (Nov-1999; Z-code). [[Speed-IF 5]].<br />
* ''[[A Top Hat for Eddie]]'' (Nov-1999; Z-code). [[Speed-IF 6]].<br />
* ''[[Pantsless in Seattle]]'' (Jan-2000; Z-code). [[Speed-IF 8]].<br />
* ''[[Fido and The Dead Body]]'' (May-2000; Z-code). [[Speed-IF 11]].<br />
* ''[[The Last Laugh]]'' (2000; Z-code). [[DragonComp]].<br />
* ''[[Triple Bear Beer]]'' (May-2001; Z-code). [[Speed-IF Y]].<br />
* ''[[Falling Angel]]'' (Jan-2003; Z-code). [[Speed-IF 19]].<br />
* ''[[The President, the Democrat, and Smelly Pete]]'' (Apr-2003; Z-code). [[Speed-IF Jacket]].<br />
* ''[[Jack Toresal and The Secret Letter]]'' (with [[Michael Gentry]], publisher: [[Textfyre]]; 26-Jun-2009).<br />
* ''[[Hypnotist of Ladies]]'' (26-Mar-2012; Z-code 5). [[Apollo 18+20: The IF Tribute Album]].<br />
<br />
==Tech Credits==<br />
* Authored the following [[Inform 6]] [[library extension]]s: printslow.zip, and whowhat.h (with [[Andrew C. Murie]]).<br />
<br />
==Review and Article Credits==<br />
* [http://www.sparkynet.com/spag/backissues/SPAG38 David Cornelson: Build A Business For Interactive Fiction] - [[SPAG]] #38, September 28, 2004.<br />
<br />
==Organizational Credits==<br />
* Organizer of [[XComp]] (1999), [[DragonComp]] (2000), [[IFLibrary Comp 2002]], [[IFLibrary Comp 2003]], [[Segment Mini-Comp]] (2005), [[McDream Minicomp]] (2006) and [[McDream II]] (2006).<br />
* Creator of [[Speed-IF]], and organizer of many of them: [[Speed-IF 1]], [[Speed-IF 2]], [[Speed-IF 4]], [[Speed-IF 5]], [[Speed-IF 6]], [[Speed-IF 8]], [[Speed-IF 9]], [[Speed-IF 11]], [[Speed-IF 12]], [[Speed-IF Third Anniversary]], [[Speed-IF 5th Anniversary]], and [[Speed-IF Scenario 1]].<br />
<br />
* Publisher of ''[[The Inform Designer's Manual]]'', ''[[The Inform Beginner's Guide]]'', and the [[IF Promotional CD, August 2004 Edition]].<br />
* Helped [[David Welbourn]] convert ''The Inform Designer's Manual'' from PDF to HTML.<br />
<br />
* Original host/maintainer of [[plover.net]] and IFLibrary.com. Plover was maintained by [[Peter Seebach]] from 2005 to 2007 and in September of 2007, [[plover.net]] returned to David's basement. In 2013, Plover was moved to the cloud on linode.com. IFLibrary.com was retired in favor of [[Baf's Guide]].<br />
* Creator of this [[IFWiki]].<br />
* Owner/CEO of [[Textfyre]].<br />
<br />
==Game Appearances==<br />
As an [[NPC]]:<br />
* ''[[Dragon!]]'' ([[Adam Thornton]]; 2000; Z-code). [[DragonComp]].<br />
* ''[[The Relentless Adventures of Captain Speedo, Episode 112 - Alert on Aleph VI]]'' ([[Gilles Duchesne]]; 2001; [[Hugo]]). [[Speed-IF Pi-Theta-Aleph-Parallax]].<br />
<br />
As a cameo appearance:<br />
* ''[[Are You A Chef?]]'' ([[Adam Biltcliffe]]; 2000; Z-code). As Jarb, tragically turned into a sprout.<br />
<br />
== IF Platform C#/.NET Core ==<br />
I mostly play with C# and building a parser-based platform on top of .NET Core. I've iterated through the development process using ChatGPT and have the ongoing results in a public GitHub repository ({{link | url=https://github.com/ChicagoDave/chatgpt-ifplatform | archive= | text=chatgpt-ifplatform }}).<br />
<br />
Some of the things I've set as requirements include:<br />
* In-Memory Graph Data Structure to store and manage the World Model<br />
** Includes Edges and Nodes, both with dynamic properties<br />
* All text emission is contextual through a service<br />
** This means text is never "printed" but slotted for structured emitting at the end of the turn. This will require language emission rules to allow the author to construct output how they want. We'll create standard patterns, but this will be wide open for customization.<br />
* Save state will be a serialized version of the World Model in-memory graph.<br />
* The player will have a built-in dynamic memory.<br />
* The Grammar definitions will look familiar to anyone familiar with Inform 6 or TADS (see the in-progress StandardLibrary in the codebase).<br />
* I'm starting with a traditional footprint (Locations, Compass Movement), but I plan to spin off a Scene-based platform afterwards where the concepts of locations and movement don't exist.<br />
* I might delve into the idea of a pluggable movement system and not default to compass directions. This is not trivial.<br />
* I plan to implement an event management system where the author can define World Model states as triggers for activities.<br />
* Activities will be similar to Inform 6 daemons, but explicitly rule-based.<br />
* A lot of built-in meta data. Every time a player sees, hears, smells, arrives at, carries, or encounters something, the system will automatically tally statistics. "You've traversed the winding path many times." > HOW MANY TIMES? "Seven."<br />
* Every action and reaction will be stored in a transaction log.<br />
<br />
=== Collaboration ===<br />
I love monkeying around with IF platform concepts, but it would be nice to have others join in the fun. Feel free to ping me if you want to help out and I'll add you to the repo and I have a Mattermost (Slack twin) server to have discussions. ({{link | url=https://collab.plober.net | archive= | text=Plover Mattermost Server }})<br />
<br />
==Links==<br />
* [http://chicagodave.wordpress.com/ ''Cognitive Ramblings'' (David Cornelson's blog)]<br />
* [http://ifstory.wordpress.com/ Interactive Fiction Stories] - blog for unused IF story ideas.<br />
* {{baf person|David Cornelson|280}}.<br />
* [http://www.ifreviews.org/index.php?autor=328 IFRO listing for David Cornelson].<br />
* [http://plover.net/~dave/blog/ Web Interactive Fiction].<br />
<br />
===Interviews===<br />
* [http://archive.org/details/getlamp-dcornelson GET LAMP: Dave Cornelson]. Interview clips of Dave Cornelson for [[Get Lamp]], 2007.<br />
* [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], David Cornelson, and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=15481 Q&A: Textfyre's Cornelson On An IF Resurgence] - September 17, 2007.<br />
* [http://www.sparkynet.com/spag/backissues/spag50.html The SPAG Interview] (joint interview with David Cornelson and [[Michael Gentry]] - [[SPAG]] #50, December 3, 2007.<br />
* [http://www.adventureclassicgaming.com/index.php/site/interviews/558/ David Cornelson: Textfyre] - Adventure Classic Gaming, September 15, 2010.<br />
<br />
{{DEFAULTSORT:Cornelson, David}}<br />
[[Category:People]]<br />
[[Category:Inform 6 authors]]<br />
[[Category:Inform 7 authors]]<br />
[[Category:Inform 6 extension authors]]<br />
[[Category:Inform 7 extension authors]]<br />
[[Category:Interviewed]]<br />
[[Category:Prolific authors]]<br />
[[Category:Real people in games]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=David_Cornelson&diff=90673David Cornelson2024-01-04T02:43:35Z<p>David Cornelson: /* Collaboration */</p>
<hr />
<div>__NOTOC__<br />
[[Image:david-cornelson-22.jpg|right|300px|thumb|David Cornelson, 2022]]<br />
<br />
'''David Cornelson''' once tried to build an IF publishing company called [[Textfyre]] That endeavor is now closed. Some of the remnants of [[Textfyre]] include web-based platform tools for Inform 7 using [https://github.com/thiloplanz/glulx-typescript Glulx-TypeScript], [[fyrevm-web|FyreVM-Web]], and TypeScript, and ReactJS. His IF related endeavors remain on hold until he has time and resources to work on stories and tools.<br />
<br />
Note: David 's nickname is '''Dave''' on [[ifMUD]]; formerly, it was '''Jarb'''.<br />
<br />
==Author Credits==<br />
* ''[[The Town Dragon]]'' (Oct-1997; [[Z-code]]). [[IF Comp 1997]]: 24th place.<br />
* ''[[Cattus Atrox]]'' (Oct-1998; Z-code). [[IF Comp 1998]]: 20th place.<br />
* ''[[The X Chicken]]'' (1998; Z-code). [[ChickenComp]].<br />
* ''[[The Devil Made Me Do It]]'' (Dec-1998; Z-code). [[Speed-IF 3]].<br />
* ''[[Nostradamus's Onion Sandwich]]'' (Sep-1999; Z-code). [[Speed-IF 4]].<br />
* ''[[The Spy Who Always Wears Gloves Now]]'' (Nov-1999; Z-code). [[Speed-IF 5]].<br />
* ''[[A Top Hat for Eddie]]'' (Nov-1999; Z-code). [[Speed-IF 6]].<br />
* ''[[Pantsless in Seattle]]'' (Jan-2000; Z-code). [[Speed-IF 8]].<br />
* ''[[Fido and The Dead Body]]'' (May-2000; Z-code). [[Speed-IF 11]].<br />
* ''[[The Last Laugh]]'' (2000; Z-code). [[DragonComp]].<br />
* ''[[Triple Bear Beer]]'' (May-2001; Z-code). [[Speed-IF Y]].<br />
* ''[[Falling Angel]]'' (Jan-2003; Z-code). [[Speed-IF 19]].<br />
* ''[[The President, the Democrat, and Smelly Pete]]'' (Apr-2003; Z-code). [[Speed-IF Jacket]].<br />
* ''[[Jack Toresal and The Secret Letter]]'' (with [[Michael Gentry]], publisher: [[Textfyre]]; 26-Jun-2009).<br />
* ''[[Hypnotist of Ladies]]'' (26-Mar-2012; Z-code 5). [[Apollo 18+20: The IF Tribute Album]].<br />
<br />
==Tech Credits==<br />
* Authored the following [[Inform 6]] [[library extension]]s: printslow.zip, and whowhat.h (with [[Andrew C. Murie]]).<br />
<br />
==Review and Article Credits==<br />
* [http://www.sparkynet.com/spag/backissues/SPAG38 David Cornelson: Build A Business For Interactive Fiction] - [[SPAG]] #38, September 28, 2004.<br />
<br />
==Organizational Credits==<br />
* Organizer of [[XComp]] (1999), [[DragonComp]] (2000), [[IFLibrary Comp 2002]], [[IFLibrary Comp 2003]], [[Segment Mini-Comp]] (2005), [[McDream Minicomp]] (2006) and [[McDream II]] (2006).<br />
* Creator of [[Speed-IF]], and organizer of many of them: [[Speed-IF 1]], [[Speed-IF 2]], [[Speed-IF 4]], [[Speed-IF 5]], [[Speed-IF 6]], [[Speed-IF 8]], [[Speed-IF 9]], [[Speed-IF 11]], [[Speed-IF 12]], [[Speed-IF Third Anniversary]], [[Speed-IF 5th Anniversary]], and [[Speed-IF Scenario 1]].<br />
<br />
* Publisher of ''[[The Inform Designer's Manual]]'', ''[[The Inform Beginner's Guide]]'', and the [[IF Promotional CD, August 2004 Edition]].<br />
* Helped [[David Welbourn]] convert ''The Inform Designer's Manual'' from PDF to HTML.<br />
<br />
* Original host/maintainer of [[plover.net]] and IFLibrary.com. Plover was maintained by [[Peter Seebach]] from 2005 to 2007 and in September of 2007, [[plover.net]] returned to David's basement. In 2013, Plover was moved to the cloud on linode.com. IFLibrary.com was retired in favor of [[Baf's Guide]].<br />
* Creator of this [[IFWiki]].<br />
* Owner/CEO of [[Textfyre]].<br />
<br />
==Game Appearances==<br />
As an [[NPC]]:<br />
* ''[[Dragon!]]'' ([[Adam Thornton]]; 2000; Z-code). [[DragonComp]].<br />
* ''[[The Relentless Adventures of Captain Speedo, Episode 112 - Alert on Aleph VI]]'' ([[Gilles Duchesne]]; 2001; [[Hugo]]). [[Speed-IF Pi-Theta-Aleph-Parallax]].<br />
<br />
As a cameo appearance:<br />
* ''[[Are You A Chef?]]'' ([[Adam Biltcliffe]]; 2000; Z-code). As Jarb, tragically turned into a sprout.<br />
<br />
== IF Platform C#/.NET Core ==<br />
I mostly play with C# and building a parser-based platform on top of .NET Core. I've iterated through the development process using ChatGPT and have the ongoing results in a public GitHub repository ({{link | url=https://github.com/ChicagoDave/chatgpt-ifplatform | archive= | text=chatgpt-ifplatform }}).<br />
<br />
Some of the things I've set as requirements include:<br />
* In-Memory Graph Data Structure to store and manage the World Model<br />
** Includes Edges and Nodes, both with dynamic properties<br />
* All text emission is contextual through a service<br />
** This means text is never "printed" but slotted for structured emitting at the end of the turn. This will require language emission rules to allow the author to construct output how they want. We'll create standard patterns, but this will be wide open for customization.<br />
* Save state will be a serialized version of the World Model in-memory graph.<br />
* The player will have a built-in dynamic memory.<br />
* The Grammar definitions will look familiar to anyone familiar with Inform 6 or TADS (see the in-progress StandardLibrary in the codebase).<br />
* I'm starting with a traditional footprint (Locations, Compass Movement), but I plan to spin off a Scene-based platform afterwards where the concepts of locations and movement don't exist.<br />
* I might delve into the idea of a pluggable movement system and not default to compass directions. This is not trivial.<br />
* I plan to implement an event management system where the author can define World Model states as triggers for activities.<br />
* Activities will be similar to Inform 6 daemons, but explicitly rule-based.<br />
* A lot of built-in meta data. Every time a player sees, hears, smells, arrives at, carries, or encounters something, the system will automatically tally statistics. "You've traversed the winding path many times." > HOW MANY TIMES? "Seven."<br />
* Every action and reaction will be stored in a transaction log.<br />
<br />
=== Collaboration ===<br />
I love monkeying around with IF platform concepts, but it would be nice to have others join in the fun. Feel free to ping me if you want to help out and I'll add you to the repo and I have a Mattermost (Slack twin) server to have discussions {{link | url=https://collab.plober.net | archive= | text=Plover Mattermost Server }}.<br />
<br />
==Links==<br />
* [http://chicagodave.wordpress.com/ ''Cognitive Ramblings'' (David Cornelson's blog)]<br />
* [http://ifstory.wordpress.com/ Interactive Fiction Stories] - blog for unused IF story ideas.<br />
* {{baf person|David Cornelson|280}}.<br />
* [http://www.ifreviews.org/index.php?autor=328 IFRO listing for David Cornelson].<br />
* [http://plover.net/~dave/blog/ Web Interactive Fiction].<br />
<br />
===Interviews===<br />
* [http://archive.org/details/getlamp-dcornelson GET LAMP: Dave Cornelson]. Interview clips of Dave Cornelson for [[Get Lamp]], 2007.<br />
* [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], David Cornelson, and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=15481 Q&A: Textfyre's Cornelson On An IF Resurgence] - September 17, 2007.<br />
* [http://www.sparkynet.com/spag/backissues/spag50.html The SPAG Interview] (joint interview with David Cornelson and [[Michael Gentry]] - [[SPAG]] #50, December 3, 2007.<br />
* [http://www.adventureclassicgaming.com/index.php/site/interviews/558/ David Cornelson: Textfyre] - Adventure Classic Gaming, September 15, 2010.<br />
<br />
{{DEFAULTSORT:Cornelson, David}}<br />
[[Category:People]]<br />
[[Category:Inform 6 authors]]<br />
[[Category:Inform 7 authors]]<br />
[[Category:Inform 6 extension authors]]<br />
[[Category:Inform 7 extension authors]]<br />
[[Category:Interviewed]]<br />
[[Category:Prolific authors]]<br />
[[Category:Real people in games]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=David_Cornelson&diff=90672David Cornelson2024-01-04T02:23:18Z<p>David Cornelson: /* IF Aspirations */</p>
<hr />
<div>__NOTOC__<br />
[[Image:david-cornelson-22.jpg|right|300px|thumb|David Cornelson, 2022]]<br />
<br />
'''David Cornelson''' once tried to build an IF publishing company called [[Textfyre]] That endeavor is now closed. Some of the remnants of [[Textfyre]] include web-based platform tools for Inform 7 using [https://github.com/thiloplanz/glulx-typescript Glulx-TypeScript], [[fyrevm-web|FyreVM-Web]], and TypeScript, and ReactJS. His IF related endeavors remain on hold until he has time and resources to work on stories and tools.<br />
<br />
Note: David 's nickname is '''Dave''' on [[ifMUD]]; formerly, it was '''Jarb'''.<br />
<br />
==Author Credits==<br />
* ''[[The Town Dragon]]'' (Oct-1997; [[Z-code]]). [[IF Comp 1997]]: 24th place.<br />
* ''[[Cattus Atrox]]'' (Oct-1998; Z-code). [[IF Comp 1998]]: 20th place.<br />
* ''[[The X Chicken]]'' (1998; Z-code). [[ChickenComp]].<br />
* ''[[The Devil Made Me Do It]]'' (Dec-1998; Z-code). [[Speed-IF 3]].<br />
* ''[[Nostradamus's Onion Sandwich]]'' (Sep-1999; Z-code). [[Speed-IF 4]].<br />
* ''[[The Spy Who Always Wears Gloves Now]]'' (Nov-1999; Z-code). [[Speed-IF 5]].<br />
* ''[[A Top Hat for Eddie]]'' (Nov-1999; Z-code). [[Speed-IF 6]].<br />
* ''[[Pantsless in Seattle]]'' (Jan-2000; Z-code). [[Speed-IF 8]].<br />
* ''[[Fido and The Dead Body]]'' (May-2000; Z-code). [[Speed-IF 11]].<br />
* ''[[The Last Laugh]]'' (2000; Z-code). [[DragonComp]].<br />
* ''[[Triple Bear Beer]]'' (May-2001; Z-code). [[Speed-IF Y]].<br />
* ''[[Falling Angel]]'' (Jan-2003; Z-code). [[Speed-IF 19]].<br />
* ''[[The President, the Democrat, and Smelly Pete]]'' (Apr-2003; Z-code). [[Speed-IF Jacket]].<br />
* ''[[Jack Toresal and The Secret Letter]]'' (with [[Michael Gentry]], publisher: [[Textfyre]]; 26-Jun-2009).<br />
* ''[[Hypnotist of Ladies]]'' (26-Mar-2012; Z-code 5). [[Apollo 18+20: The IF Tribute Album]].<br />
<br />
==Tech Credits==<br />
* Authored the following [[Inform 6]] [[library extension]]s: printslow.zip, and whowhat.h (with [[Andrew C. Murie]]).<br />
<br />
==Review and Article Credits==<br />
* [http://www.sparkynet.com/spag/backissues/SPAG38 David Cornelson: Build A Business For Interactive Fiction] - [[SPAG]] #38, September 28, 2004.<br />
<br />
==Organizational Credits==<br />
* Organizer of [[XComp]] (1999), [[DragonComp]] (2000), [[IFLibrary Comp 2002]], [[IFLibrary Comp 2003]], [[Segment Mini-Comp]] (2005), [[McDream Minicomp]] (2006) and [[McDream II]] (2006).<br />
* Creator of [[Speed-IF]], and organizer of many of them: [[Speed-IF 1]], [[Speed-IF 2]], [[Speed-IF 4]], [[Speed-IF 5]], [[Speed-IF 6]], [[Speed-IF 8]], [[Speed-IF 9]], [[Speed-IF 11]], [[Speed-IF 12]], [[Speed-IF Third Anniversary]], [[Speed-IF 5th Anniversary]], and [[Speed-IF Scenario 1]].<br />
<br />
* Publisher of ''[[The Inform Designer's Manual]]'', ''[[The Inform Beginner's Guide]]'', and the [[IF Promotional CD, August 2004 Edition]].<br />
* Helped [[David Welbourn]] convert ''The Inform Designer's Manual'' from PDF to HTML.<br />
<br />
* Original host/maintainer of [[plover.net]] and IFLibrary.com. Plover was maintained by [[Peter Seebach]] from 2005 to 2007 and in September of 2007, [[plover.net]] returned to David's basement. In 2013, Plover was moved to the cloud on linode.com. IFLibrary.com was retired in favor of [[Baf's Guide]].<br />
* Creator of this [[IFWiki]].<br />
* Owner/CEO of [[Textfyre]].<br />
<br />
==Game Appearances==<br />
As an [[NPC]]:<br />
* ''[[Dragon!]]'' ([[Adam Thornton]]; 2000; Z-code). [[DragonComp]].<br />
* ''[[The Relentless Adventures of Captain Speedo, Episode 112 - Alert on Aleph VI]]'' ([[Gilles Duchesne]]; 2001; [[Hugo]]). [[Speed-IF Pi-Theta-Aleph-Parallax]].<br />
<br />
As a cameo appearance:<br />
* ''[[Are You A Chef?]]'' ([[Adam Biltcliffe]]; 2000; Z-code). As Jarb, tragically turned into a sprout.<br />
<br />
== IF Platform C#/.NET Core ==<br />
I mostly play with C# and building a parser-based platform on top of .NET Core. I've iterated through the development process using ChatGPT and have the ongoing results in a public GitHub repository ({{link | url=https://github.com/ChicagoDave/chatgpt-ifplatform | archive= | text=chatgpt-ifplatform }}).<br />
<br />
Some of the things I've set as requirements include:<br />
* In-Memory Graph Data Structure to store and manage the World Model<br />
** Includes Edges and Nodes, both with dynamic properties<br />
* All text emission is contextual through a service<br />
** This means text is never "printed" but slotted for structured emitting at the end of the turn. This will require language emission rules to allow the author to construct output how they want. We'll create standard patterns, but this will be wide open for customization.<br />
* Save state will be a serialized version of the World Model in-memory graph.<br />
* The player will have a built-in dynamic memory.<br />
* The Grammar definitions will look familiar to anyone familiar with Inform 6 or TADS (see the in-progress StandardLibrary in the codebase).<br />
* I'm starting with a traditional footprint (Locations, Compass Movement), but I plan to spin off a Scene-based platform afterwards where the concepts of locations and movement don't exist.<br />
* I might delve into the idea of a pluggable movement system and not default to compass directions. This is not trivial.<br />
* I plan to implement an event management system where the author can define World Model states as triggers for activities.<br />
* Activities will be similar to Inform 6 daemons, but explicitly rule-based.<br />
* A lot of built-in meta data. Every time a player sees, hears, smells, arrives at, carries, or encounters something, the system will automatically tally statistics. "You've traversed the winding path many times." > HOW MANY TIMES? "Seven."<br />
* Every action and reaction will be stored in a transaction log.<br />
<br />
=== Collaboration ===<br />
I love monkeying around with IF platform concepts, but it would be nice to have others join in the fun. Feel free to ping me if you want to help out and I'll add you to the repo and I have a Mattermost (Slack twin) server to have discussions.<br />
<br />
==Links==<br />
* [http://chicagodave.wordpress.com/ ''Cognitive Ramblings'' (David Cornelson's blog)]<br />
* [http://ifstory.wordpress.com/ Interactive Fiction Stories] - blog for unused IF story ideas.<br />
* {{baf person|David Cornelson|280}}.<br />
* [http://www.ifreviews.org/index.php?autor=328 IFRO listing for David Cornelson].<br />
* [http://plover.net/~dave/blog/ Web Interactive Fiction].<br />
<br />
===Interviews===<br />
* [http://archive.org/details/getlamp-dcornelson GET LAMP: Dave Cornelson]. Interview clips of Dave Cornelson for [[Get Lamp]], 2007.<br />
* [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], David Cornelson, and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=15481 Q&A: Textfyre's Cornelson On An IF Resurgence] - September 17, 2007.<br />
* [http://www.sparkynet.com/spag/backissues/spag50.html The SPAG Interview] (joint interview with David Cornelson and [[Michael Gentry]] - [[SPAG]] #50, December 3, 2007.<br />
* [http://www.adventureclassicgaming.com/index.php/site/interviews/558/ David Cornelson: Textfyre] - Adventure Classic Gaming, September 15, 2010.<br />
<br />
{{DEFAULTSORT:Cornelson, David}}<br />
[[Category:People]]<br />
[[Category:Inform 6 authors]]<br />
[[Category:Inform 7 authors]]<br />
[[Category:Inform 6 extension authors]]<br />
[[Category:Inform 7 extension authors]]<br />
[[Category:Interviewed]]<br />
[[Category:Prolific authors]]<br />
[[Category:Real people in games]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=FyreVM&diff=87079FyreVM2022-04-30T00:46:43Z<p>David Cornelson: </p>
<hr />
<div>'''FyreVM''' is an IF interpreter ''format'' for the [[Glulx]] virtual machine. The first implementation was written by [[Jesse McGrew]] in C# in 2007 as [[FyreVM-dotnet]]. It was then ported to TypeScript by [[Thilo Planz]] in 2015 as [[glulx-typescript]] with an implementation as [[FyreVM-web]].<br />
<br />
==History with Textfyre==<br />
FyreVM was originally intended as the gaming platform for a commerical IF venture called [[Textfyre]], founded by [[David Cornelson]] in 2007 and closed in 2012.<br />
<br />
==Differences from Standard Glulx==<br />
FyreVM implements the [[Channel IO]] system instead of [[Glk]]. The standard IF interpreter controls both the story output as well as its layout. Using FyreVM and Channel IO, only the story is managed and text emitted to key/value pairs (channels). Layout is delegated to the "client" or "container" hosting the FyreVM library. In the C# version this could be a console application, a windows application, a bot, or some client/server implementation (partially attempted - see [[zifmia]]). In the TypeScript version everything is hosted in a browser.<br />
<br />
===Example===<br />
In FyreVM, the pieces of layout are emitted by context. So the score is in the score channel. The time is in the time channel. The main text is in the main channel. This allows the the HTML template designer to place the various channel emissions anywhere on the web page.<br />
<br />
==Status==<br />
[[FyreVM-dotnet]] is now open sourced under an MIT license and can be used in any type of project without any additional license or permission. [[FyreVM-web]] is public domain. [[Glulx-Typescript]] is public domain, but the repository is managed by Thilo Planz.<br />
<br />
==Links==<br />
* [https://github.com/ChicagoDave/fyrevm-dotnet FyreVM C#]<br />
* [https://github.com/thiloplanz/glulx-typescript glulx-typescript]<br />
* [https://github.com/ChicagoDave/fyrevm-web FyreVM client template]<br />
<br />
[[Category:Interpreter]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=FyreVM-web&diff=87078FyreVM-web2022-04-30T00:46:11Z<p>David Cornelson: </p>
<hr />
<div>{{Software infobox<br />
|Type=Interpreter<br />
|Interpreter app=No<br />
|Home page=https://github.com/ChicagoDave/fyrevm-web/<br />
|Developer=Thilo Planz<br />
|Format=Glulx<br />
|System=Browser<br />
|Version=1.0<br />
|Date=2016/10/18<br />
|Status=Experimental<br />
}}<br />
'''FyreVM-Web''' is an [[Inform 7]] Web interpreter platform based on the [[FyreVM]] implementation of [[Glulx]].<br />
<br />
==Definitions==<br />
* FyreVM - Glulx implementation with Channel IO instead of Glk.<br />
* Channel IO - organizes text output by semantics.<br />
* Glulx-TypeScript - version of FyreVM built in TypeScript by [[Thilo Plaz]].<br />
* TypeScript - superset of JavaScript that enables static analysis, and standard OO like constructs.<br />
* FyreVM-Web - platform that brings everything together to use in a web application.<br />
<br />
==From Glk to Channel IO==<br />
The standard Glulx interpreters use the [[Glk]] IO library to manage input and output.<br />
<br />
FyreVM was built to replace Glk with Channel IO. Channel IO transmits text as separate items like "main text", "location name", "turn count", "time", "score", along with more structured data like JSON, CSS, XML, or any other data structures that can be passed as text. This allows the interpreter to handle data semantically, so main text is shown in some central part of the screen while other types of data are displayed in other ways. No assumption on displaying the story is made within Inform 7. The only display capabilities offered within FyreVM-Web are in-line styles like b, i, em, strong, with an additional special hyperlink capability to identify text that can be clicked to send a command to the story engine.<br />
<br />
==Status==<br />
This implementation has a state machine wrapper so the interpreter can be called as a black box. The wrapper is experimental and there are future plans to re-implement it in a more stable manner.<br />
<br />
[[Category:Interpreter]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=FyreVM-web&diff=87077FyreVM-web2022-04-30T00:43:06Z<p>David Cornelson: </p>
<hr />
<div>{{Software infobox<br />
|Type=Interpreter<br />
|Interpreter app=No<br />
|Home page=https://github.com/ChicagoDave/fyrevm-web/<br />
|Developer=Thilo Planz<br />
|Format=Glulx<br />
|System=Browser<br />
|Version=1.0<br />
|Date=2016/10/18<br />
|Status=Experimental<br />
}}<br />
'''FyreVM-Web''' is an [[Inform 7]] Web interpreter platform based on the [[FyreVM]] implementation of [[Glulx]].<br />
<br />
==Definitions==<br />
* FyreVM - Glulx implementation with Channel IO instead of Glk.<br />
* Channel IO - organizes text output by semantics.<br />
* Glulx-TypeScript - version of FyreVM built in TypeScript by [[Thilo Plaz]].<br />
* TypeScript - superset of JavaScript that enables static analysis, and standard OO like constructs.<br />
* FyreVM-Web - platform that brings everything together to use in a web application.<br />
<br />
==From Glk to Channel IO==<br />
The standard Glulx interpreters use the [[Glk]] IO library to manage input and output.<br />
<br />
FyreVM was built to replace Glk with Channel IO. Channel IO transmits text as separate items like "main text", "location name", "turn count", "time", "score", along with more structured data like JSON, CSS, XML, or any other data structures that can be passed as text. This allows the interpreter to handle data semantically, so main text is shown in some central part of the screen while other types of data are displayed in other ways. No assumption on displaying the story is made within Inform 7. The only display capabilities offered within FyreVM-Web are in-line styles like b, i, em, strong, with an additional special hyperlink capability to identify text that can be clicked to send a command to the story engine.<br />
<br />
(incomplete)<br />
<br />
[[Category:Interpreter]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=Glulx-typescript&diff=87076Glulx-typescript2022-04-30T00:42:42Z<p>David Cornelson: </p>
<hr />
<div>{{Software infobox<br />
|Type=Interpreter<br />
|Interpreter app=No<br />
|Home page=https://github.com/thiloplanz/glulx-typescript<br />
|Developer=Thilo Planz<br />
|Format=Glulx<br />
|System=Browser<br />
|Version=1.0<br />
|Date=2016/10/18<br />
|Status=Stable<br />
}}<br />
'''glulx-typescript''' is an IF interpreter library for the [[Glulx]] virtual machine. The library commissioned by [[David Cornelson]] and written by [[Thilo Planz]] in TypeScript by [[Thilo Planz]] in 2015 and can be found on GitHub at [https://github.com/thiloplanz/glulx-typescript glulx-typescript].<br />
<br />
==Links==<br />
* [https://github.com/thiloplanz/glulx-typescript glulx-typescript]<br />
* [https://github.com/ChicagoDave/fyrevm-web FyreVM client template]<br />
<br />
[[Category:Interpreter]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=FyreVM&diff=87075FyreVM2022-04-30T00:41:05Z<p>David Cornelson: </p>
<hr />
<div>'''FyreVM''' is an IF interpreter ''format'' for the [[Glulx]] virtual machine. The first implementation was written by [[Jesse McGrew]] in C# in 2007 as [[FyreVM-dotnet]]. It was then ported to TypeScript by [[Thilo Planz]] in 2015 as [https://github.com/thiloplanz/glulx-typescript glulx-typescript] with an implementation as [[FyreVM-web]].<br />
<br />
==History with Textfyre==<br />
FyreVM was originally intended as the gaming platform for a commerical IF venture called [[Textfyre]], founded by [[David Cornelson]] in 2007 and closed in 2012.<br />
<br />
==Differences from Standard Glulx==<br />
FyreVM implements the [[Channel IO]] system instead of [[Glk]]. The standard IF interpreter controls both the story output as well as its layout. Using FyreVM and Channel IO, only the story is managed and text emitted to key/value pairs (channels). Layout is delegated to the "client" or "container" hosting the FyreVM library. In the C# version this could be a console application, a windows application, a bot, or some client/server implementation (partially attempted - see [[zifmia]]). In the TypeScript version everything is hosted in a browser.<br />
<br />
===Example===<br />
In FyreVM, the pieces of layout are emitted by context. So the score is in the score channel. The time is in the time channel. The main text is in the main channel. This allows the the HTML template designer to place the various channel emissions anywhere on the web page.<br />
<br />
==Status==<br />
[[FyreVM-dotnet]] is now open sourced under an MIT license and can be used in any type of project without any additional license or permission. [[FyreVM-web]] is public domain. [[Glulx-Typescript]] is public domain, but the repository is managed by Thilo Planz.<br />
<br />
==Links==<br />
* [https://github.com/ChicagoDave/fyrevm-dotnet FyreVM C#]<br />
* [https://github.com/thiloplanz/glulx-typescript glulx-typescript]<br />
* [https://github.com/ChicagoDave/fyrevm-web FyreVM client template]<br />
<br />
[[Category:Interpreter]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=FyreVM-dotnet&diff=87074FyreVM-dotnet2022-04-30T00:39:49Z<p>David Cornelson: </p>
<hr />
<div>{{Software infobox<br />
|Type=Interpreter<br />
|Interpreter app=No<br />
|Home page=https://github.com/ChicagoDave/fyrevm-dotnet/<br />
|Developer=Jesse McGrew<br />
|Format=Glulx<br />
|System=Windows+.NET<br />
|Version=1.0<br />
|Date=2015/02/05<br />
|Status=Stable<br />
}}<br />
'''FyreVM-dotnet''' is an implementation of the FyreVM+Channel IO interpreter format for the Glulx virtual machine.</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=FyreVM-web&diff=87073FyreVM-web2022-04-30T00:37:16Z<p>David Cornelson: </p>
<hr />
<div>{{Software infobox<br />
|Type=Interpreter<br />
|Interpreter app=No<br />
|Home page=https://github.com/ChicagoDave/fyrevm-web/<br />
|Developer=Theo Planz<br />
|Format=Glulx<br />
|System=Browser<br />
|Version=1.0<br />
|Date=2016/10/18<br />
|Status=Experimental<br />
}}<br />
'''FyreVM-Web''' is an [[Inform 7]] Web interpreter platform based on the [[FyreVM]] implementation of [[Glulx]].<br />
<br />
==Definitions==<br />
* FyreVM - Glulx implementation with Channel IO instead of Glk.<br />
* Channel IO - organizes text output by semantics.<br />
* Glulx-TypeScript - version of FyreVM built in TypeScript by [[Thilo Plaz]].<br />
* TypeScript - superset of JavaScript that enables static analysis, and standard OO like constructs.<br />
* FyreVM-Web - platform that brings everything together to use in a web application.<br />
<br />
==From Glk to Channel IO==<br />
The standard Glulx interpreters use the [[Glk]] IO library to manage input and output.<br />
<br />
FyreVM was built to replace Glk with Channel IO. Channel IO transmits text as separate items like "main text", "location name", "turn count", "time", "score", along with more structured data like JSON, CSS, XML, or any other data structures that can be passed as text. This allows the interpreter to handle data semantically, so main text is shown in some central part of the screen while other types of data are displayed in other ways. No assumption on displaying the story is made within Inform 7. The only display capabilities offered within FyreVM-Web are in-line styles like b, i, em, strong, with an additional special hyperlink capability to identify text that can be clicked to send a command to the story engine.<br />
<br />
(incomplete)<br />
<br />
[[Category:Interpreter]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=FyreVM-dotnet&diff=87072FyreVM-dotnet2022-04-30T00:30:00Z<p>David Cornelson: Created page with "'''FyreVM-dotnet''' is an implementation of the FyreVM+Channel IO interpreter format for the Glulx virtual machine."</p>
<hr />
<div>'''FyreVM-dotnet''' is an implementation of the FyreVM+Channel IO interpreter format for the Glulx virtual machine.</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=FyreVM&diff=87071FyreVM2022-04-30T00:27:17Z<p>David Cornelson: </p>
<hr />
<div>'''FyreVM''' is an IF interpreter ''format'' for the [[Glulx]] virtual machine. The first implementation was written by [[Jesse McGrew]] in C# in 2007 as [https://github.com/ChicagoDave/fyrevm-dotnet fyrevm-dotnet]. It was then ported to TypeScript by [[Thilo Planz]] in 2015 as as [https://github.com/thiloplanz/glulx-typescript glulx-typescript].<br />
<br />
==History with Textfyre==<br />
FyreVM was originally intended as the gaming platform for a commerical IF venture called [[Textfyre]], founded by [[David Cornelson]] in 2007 and closed in 2012.<br />
<br />
==Differences from Standard Glulx==<br />
FyreVM implements the [[Channel IO]] system instead of [[Glk]]. The standard IF interpreter controls both the story output as well as its layout. Using FyreVM and Channel IO, only the story is managed and text emitted to key/value pairs (channels). Layout is delegated to the "client" or "container" hosting the FyreVM library. In the C# version this could be a console application, a windows application, a bot, or some client/server implementation (partially attempted - see [[zifmia]]). In the TypeScript version everything is hosted in a browser.<br />
<br />
===Example===<br />
In FyreVM, the pieces of layout are emitted by context. So the score is in the score channel. The time is in the time channel. The main text is in the main channel. This allows the the HTML template designer to place the various channel emissions anywhere on the web page.<br />
<br />
==Status==<br />
[[FyreVM-dotnet]] is now open sourced under an MIT license and can be used in any type of project without any additional license or permission. [[FyreVM-web]] is public domain. [[Glulx-Typescript]] is public domain, but the repository is managed by Thilo Planz.<br />
<br />
==Links==<br />
* [https://github.com/ChicagoDave/fyrevm-dotnet FyreVM C#]<br />
* [https://github.com/thiloplanz/glulx-typescript glulx-typescript]<br />
* [https://github.com/ChicagoDave/fyrevm-web FyreVM client template]<br />
<br />
[[Category:Interpreter]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=FyreVM&diff=87070FyreVM2022-04-30T00:26:44Z<p>David Cornelson: </p>
<hr />
<div>'''FyreVM''' is an IF interpreter 'format' for the [[Glulx]] virtual machine. The first implementation was written by [[Jesse McGrew]] in C# in 2007 as [https://github.com/ChicagoDave/fyrevm-dotnet fyrevm-dotnet]. It was then ported to TypeScript by [[Thilo Planz]] in 2015 as as [https://github.com/thiloplanz/glulx-typescript glulx-typescript].<br />
<br />
==History with Textfyre==<br />
FyreVM was originally intended as the gaming platform for a commerical IF venture called [[Textfyre]], founded by [[David Cornelson]] in 2007 and closed in 2012.<br />
<br />
==Differences from Standard Glulx==<br />
FyreVM implements the [[Channel IO]] system instead of [[Glk]]. The standard IF interpreter controls both the story output as well as its layout. Using FyreVM and Channel IO, only the story is managed and text emitted to key/value pairs (channels). Layout is delegated to the "client" or "container" hosting the FyreVM library. In the C# version this could be a console application, a windows application, a bot, or some client/server implementation (partially attempted - see [[zifmia]]). In the TypeScript version everything is hosted in a browser.<br />
<br />
===Example===<br />
In FyreVM, the pieces of layout are emitted by context. So the score is in the score channel. The time is in the time channel. The main text is in the main channel. This allows the the HTML template designer to place the various channel emissions anywhere on the web page.<br />
<br />
==Status==<br />
[[FyreVM-dotnet]] is now open sourced under an MIT license and can be used in any type of project without any additional license or permission. [[FyreVM-web]] is public domain. [[Glulx-Typescript]] is public domain, but the repository is managed by Thilo Planz.<br />
<br />
==Links==<br />
* [https://github.com/ChicagoDave/fyrevm-dotnet FyreVM C#]<br />
* [https://github.com/thiloplanz/glulx-typescript glulx-typescript]<br />
* [https://github.com/ChicagoDave/fyrevm-web FyreVM client template]<br />
<br />
[[Category:Interpreter]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=FyreVM&diff=87069FyreVM2022-04-30T00:25:02Z<p>David Cornelson: </p>
<hr />
<div>'''FyreVM''' is an IF interpreter type for the [[Glulx]] virtual machine. The first implementation was written by [[Jesse McGrew]] in C# in 2007 as [https://github.com/ChicagoDave/fyrevm-dotnet fyrevm-dotnet]. It was then ported to TypeScript by [[Thilo Planz]] in 2015 as as [https://github.com/thiloplanz/glulx-typescript glulx-typescript].<br />
<br />
==History with Textfyre==<br />
FyreVM was originally intended as the gaming platform for a commerical IF venture called [[Textfyre]], founded by [[David Cornelson]] in 2007 and closed in 2012.<br />
<br />
==Differences from Standard Glulx==<br />
FyreVM implements the [[Channel IO]] system instead of [[Glk]]. The standard IF interpreter controls both the story output as well as its layout. Using FyreVM and Channel IO, only the story is managed and text emitted to key/value pairs (channels). Layout is delegated to the "client" or "container" hosting the FyreVM library. In the C# version this could be a console application, a windows application, a bot, or some client/server implementation (partially attempted - see [[zifmia]]). In the TypeScript version everything is hosted in a browser.<br />
<br />
===Example===<br />
In FyreVM, the pieces of layout are emitted by context. So the score is in the score channel. The time is in the time channel. The main text is in the main channel. This allows the the HTML template designer to place the various channel emissions anywhere on the web page.<br />
<br />
==Status==<br />
[[FyreVM-dotnet]] is now open sourced under an MIT license and can be used in any type of project without any additional license or permission. [[FyreVM-web]] is public domain. [[Glulx-Typescript]] is public domain, but the repository is managed by Thilo Planz.<br />
<br />
==Links==<br />
* [https://github.com/ChicagoDave/fyrevm-dotnet FyreVM C#]<br />
* [https://github.com/thiloplanz/glulx-typescript glulx-typescript]<br />
* [https://github.com/ChicagoDave/fyrevm-web FyreVM client template]<br />
<br />
[[Category:Interpreter]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=Textfyre&diff=86882Textfyre2022-04-17T23:52:17Z<p>David Cornelson: </p>
<hr />
<div>'''Textfyre, Inc.''' was a commercial publisher of interactive fiction, founded by [[David A. Cornelson]] in 2007. It produced two games before pivoting to an education technology platform. After several discussions with various angel investors, VCs, and the Gates Foundation, Texfyre closed due to lack of funding and support.<br />
<br />
==Games==<br />
The Miradania Series, co-designed by [[David A. Cornelson]] and [[Michael Gentry]] and written by [[Michael Gentry]], is:<br />
* ''[[Jack Toresal and The Secret Letter]]'' (26-Jun-2009).<br />
* ''[[Jack Toresal and The Trial of the Vedd]]''. This was planned, had a rough outline, but never progressed beyond that point.<br />
* ''Untitled (episode III)''.<br />
<br />
<br />
The Klockwerk series, designed by [[Ian Finley]] and written by [[Jon Ingold]], is:<br />
* ''[[Klockwerk: The Shadow in the Cathedral]]'' (06-Nov-2009).<br />
* ''[[Klockwerk: The Castle by the Sea]]''. This was planned, but never moved passed that stage.<br />
* ''Klockwerk: untitled (episode III)''.<br />
<br />
<br />
The Giant Leaps series, designed by [[Paul O'Brian]] and written by [[Christopher Huang]], will have the following titles:<br />
* ''[[Empath's Gift]]''. [[Jason Dyer]] has taken it upon himself to help complete this game with the help of Paul and Chris. It will eventually be released for free to the public.<br />
* ''Untitled (episode II)''.<br />
* ''Untitled (episode III)''.<br />
<br />
<br />
The Anna Chronicles series, designed and written by [[Sarah Morayati]]<br />
* ''[[Poets in Peril]]''. Never made it passed planning stage.<br />
* ''Untitled (episode II)''.<br />
* ''Untitled (episode III)''.<br />
<br />
==Links==<br />
* [http://www.textfyre.com/ Textfyre] homepage.<br />
* [https://textfyrehistory.substack.com/ ''The Textfyre Times''] ([[David Cornelson]]'s blog about Textfyre - closed).<br />
* [https://github.com/ChicagoDave/FyreVM FyreVM Open Source] - Textfyre's implementation of a [[Glulx]] Virtual Machine written in C# 2.0.<br />
<br />
===News===<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/4ec9faacf803366e/64f6c4748d1c9165#64f6c4748d1c9165 Westfield Chandler Publishing] - December 2006 announcement.<br />
** [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/5d72b1ea8578f8ba/4002e01bd7a77198 Westfield Chandler Publishing Status] - February 15, 2007.<br />
** [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/37690ab296f48ec9/e51bcac86fcf9ea0 Textfyre - March Update] - March 13, 2007.<br />
** [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/80787705f9fe6e24/52db1bc7f41481a4 Textfyre - Ownership] - April 9, 2007.<br />
** [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/13783ff26c5dc01d/fa4c4b2d761f6d13 Textfyre - April Update] - April 9, 2007.<br />
** [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/15bb215bf9979671/2c790bf56ebb6d5d May Update] - May 13, 2007.<br />
** [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/aa8a28218e907276 Textfyre - Undesigner] - May 15, 2007.<br />
** [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/4af8c027b759a93d/512509d57b3b5755 Textfyre June Update] - June 5, 2007.<br />
** [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/48188a5b4310dde0/17a33a9d2e4cbd16 Textfyre Announcement] - June 24, 2007.<br />
** [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/64deef007833078f/b050cd552cbedc5b Third Design/Writing Team] - July 26, 2007. (Also [http://chicagodave.wordpress.com/2007/07/26/third-designwriting-team-announced/ in the blog].)<br />
** [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/43ab8d702d9d0186/ca5c400d058ff215 Textfyre article on Gamasutra] - September 17, 2007.<br />
** [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/30f6336a29f1277d Textfyre and Infocom] - September 20, 2007. (Also [http://chicagodave.wordpress.com/2007/09/20/interacting-with-activision/ in the blog].)<br />
** [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/ee07a6f14d8c6c11 Textfyre - The Time Nears] - January 9, 2008.<br />
** [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/5163337ad7a5ee0e/faa8d5fd91be94c0 Textfyre - Comic/Chapter Book Writer] - March 12, 2008.<br />
** [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/d1fa4a1c204f474b/3c25b107bf18dc4f Announcement: FyreVM released as Shared Source] - May 1, 2008.<br />
** [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/991b8cc2609c6a75 Textfyre and Dictionaries] - May 6, 2008.<br />
** [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/e6ce708fae40102e FyreVM Shared Source] - May 9, 2008. (Also [http://chicagodave.wordpress.com/2008/05/12/fyrevm-shared-source/ blog post].)<br />
** [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/2d7c75a68cba2500 Textfyre - Jack Toresal and The Secret Letter Go On Sale This Month] - June 5, 2009. (Also [http://chicagodave.wordpress.com/2009/06/05/secret-letter-goes-on-sale/ blog post].)<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/d8a985dec5ff7464 Textfyre Launch] - June 10, 2009. (Also [http://chicagodave.wordpress.com/2009/06/11/discounted-presale-of-textfyre-games-prior-to-launch/ blog post].)<br />
* [http://www.sparkynet.com/spag/backissues/SPAG38 David Cornelson: Build A Business For Interactive Fiction] - article from [[SPAG]] #38, September 28, 2004.<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=15481 Q&A: Textfyre's Cornelson On An IF Resurgence] - September 17, 2007.<br />
* [http://www.sparkynet.com/spag/backissues/spag50.html The SPAG Interview] (joint interview with [[David Cornelson]], [[Michael Gentry]]) - [[SPAG]] #50, December 3, 2007.<br />
<br />
===Reactions===<br />
* [http://www.scorpia.com/?p=712 The Return Of Text?] - Scorpia's Gaming Lair blog posting by Scorpia, September 19, 2007.<br />
* [http://tigsource.com/articles/2007/09/24/textfyre-the-second-craziest-thing-ive-heard-today Textfyre - The second craziest thing I've heard today!] - TIGSource blog posting by Xander, September 24, 2007.<br />
<br />
[[Category:Publishers]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=PAX_East_2011&diff=86091PAX East 20112022-02-08T23:31:43Z<p>David Cornelson: </p>
<hr />
<div>[http://www.paxsite.com/paxeast/ PAX East] is an annual convention, this year running from March 11 to 13, put on by the team at [http://www.penny-arcade.com/ Penny Arcade]. You should go. [[PAX East 2010 | Last year]] rocked.<br />
<br />
== Rooms ==<br />
<br />
Just like last year, we will have an IF Hospitality Suite ('''Room 846''' in the Westin). This will be open noon-midnight on Friday, noon-midnight Saturday, and noon-3pm Sunday.<br />
<br />
In addition, we will have an IF function room (also in the Westin) on Saturday only. (See Dave's notes below.) We'll schedule our larger events there.<br />
<br />
Both rooms will be open to the public, and will ''not'' require a PAX badge.<br />
<br />
== Official PAX events ==<br />
<br />
([http://east.paxsite.com/schedule.php Complete PAX schedule])<br />
<br />
PAX has confirmed the following two events on their schedule. (These events ''will'' require a PAX badge.) Neither is IF-specific, but these are the ones including IF people:<br />
<br />
* "How to fund your game development project with Kickstarter" (Friday - 12:30 pm - Cat Theatre) -- Cindy Au, Andrew Plotkin, Joshua Newman, Evan Balster<br />
* "Interactive Drama: Dialogue as Gameplay" (Friday - 2:00 pm - Cat Theatre) -- Jonathon Myers, Stephen Dinehart, Evan Skolnick, Emily Short, John Gonzalez<br />
<br />
Also note:<br />
<br />
* Parsely Games (from the designer of Action Castle): (Friday - 3:30 pm - Merman Theatre) -- Jared Sorensen<br />
<br />
* IGDA Writers SIG meetup (Sunday - 10:00 am) -- Jon Myers, Clara Fernandez-Vara<br />
<br />
== Events hosted by us ==<br />
<br />
'''Thursday'''<br />
<br />
* We all go out to eat before PAX (Thursday, 7 pm, [http://www.taverninthesquare.com/tavcentral/ Tavern in the Square], '''Central Square''', 730 Mass Ave, Cambridge).<br />
** We currently have 26 people scheduled to attend the dinner. We have seats for at least 30, so there's still plenty of room.<br />
** To sign up, send an email to mhilborn-at-biggles2k-dot-com<br />
** Mike (and probably Zarf) will arrive around 6:30pm - 6:45pm to open up the room with the restaurant personnel. To find us, you can ask the host(ess) for "Mike Hilborn" or the "Interactive Fiction" dinner. Or you can wander in and find us--when you walk in, you'll see two bars: One to the left, another to the right. Head past the bar on the left, make a left, then another sharp left into the room.<br />
<br />
'''Friday, IF suite (Room 846 in the Westin)'''<br />
<br />
(The two PAX panels noted above are early Friday afternoon. IF suite events will be in the afternoon and evening.)<br />
<br />
* "Non-gamers gaming" (4:30-5:30 pm) How do you design challenges for gamers who haven't played the last thirty famous entries in the genre? What about readers and writers who do not identify as gamers? What do they want? What do they *not care about* that we take for granted? (Caleb Garner, Tim Crosby, Heather Albano, Sarah Morayati, Andrew Plotkin)<br />
* "Meet the IF community" (7:30-9:00 pm) One of the Boston game people suggested that we should pick a time and say "If you're busy at PAX, but you want to stop by the IF suite and meet people at least once, *this* is a good time to do it." Just to avoid diffusion.<br />
* "Tunnel Tour" (9:00-10:00 pm) Due to casual discussion of the possibility, after the meet & greet was over about twelve people took the T to MIT to take a tour of the campus and especially the tunnel system, led by Nick Montfort & Flourish Klink. (Note - this was an informal event.)<br />
<br />
'''Saturday, Alcott Room'''<br />
<br />
All Saturday events will be in the Alcott room, because that's when we'll have it.<br />
<br />
* Speed-IF launch (1:00-1:45 pm). Madlib-style topic selections. Games are "due" at 10:30 pm. [[David Cornelson]]<br />
[[File:PAX East 2011 021 - 2k.jpg|thumb|2011 Pax East Alcott Room Panel]]<br />
* "Setting as character in narrative games" (2:00-3:00 pm) -- I proposed this as a PAX panel. It wasn't accepted (probably because Irrational is doing "Building Game Worlds As Main Characters"), but that's about Bioshock Infinite and this will be about every other game in existence. (Andrew Plotkin, Rob Wheeler, Stephen Granade, Dean Tate (Harmonix)).<br />
* An IF play event. (4:00-6:00 pm) We play Jim Munroe's ''Everybody Dies'' as a group. The game will be projected up on the big screen; people take turns reading and typing; anybody can shout command suggestions from the audience.<br />
* A lightning introduction to Inform 7. (7:00-7:45 pm) (Andrew Plotkin, Jason McIntosh)<br />
* IF Demo Fair. (8:00-10:00 pm) (Emily Short.) A showcase of new and interesting demonstrations in the IF world. (New types of NPC interaction, new UI formats, and so on.) During the fair, we'll set up the projects and let viewers explore the exhibits they want to see. There is an [http://emshort.wordpress.com/2011/01/31/announce-if-demo-fair/ official announcement].<br />
* Speed-IF game play (10:30-11:30 pm). We play whatever people have got. [[David Cornelson]]<br />
<br />
'''Sunday, IF suite (Room 846 in the Westin)'''<br />
<br />
* Curveship (1:30-2:30pm). Nick Montfort presents his experimental narration-centric IF development system.<br />
<br />
(At 3pm we chase everybody out and start deconstructing the room. Anyone still around for dinner, we'll meet up.)<br />
<br />
== Alcott Conference Room for Saturday ==<br />
We have a meeting room reserved at the Westin for Saturday from 12 noon until 12 midnight, connected to the convention. It's 1,035sqft (41ft x 29ft) and seats up to 100 people. We'll have a theatre (rowed seats) layout, plus five six-foot-long tables at the back of the room.<br />
<br />
(To get there: cross skywalk to Westin; look right past escalators, mezzanine level)<br />
<br />
==== Internet Connectivity ====<br />
Individual Wi-Fi codes can be purchased for the day at $50 on Saturday, but they need to be requested early. As the day gets later, they won't provide new codes. There is a slight delay as codes are created. If anyone wants to pre-order Wi-Fi access, let me know.<br />
<br />
==== Food ====<br />
We cannot bring any of our own food or beverages into the meeting room. There's a union rule that bars outside food. There may be signs in the room saying "No Food or Beverages Allowed". The cost of hotel menu food is prohibitive.<br />
<br />
==== Demo Fair ====<br />
<br />
Time yet to be determined: playthrough on a projector of the works submitted to the IF demo fair.<br />
<br />
== Speed IF ==<br />
<br />
The Speed-IF is over!<br />
<br />
Topic List included:<br />
* A character whose name starts with the letter 'M'<br />
* Sending Jim and Kevin on a mission to locate something<br />
* The Tomb of the Unknown Tool<br />
* A 100 year old typewriter<br />
* Pluto<br />
* Braintree or Alewife<br />
* One of the titles on the poster of made up titles ''(online version of the poster: http://nitku.net/if/namegenerator/generatorposter.html)''<br />
* Chicken fingers<br />
* Explosions<br />
* Vacuum<br />
<br />
Download the games from http://textfyre.com/speedif/!<br />
<br />
== Swag and other supply plans ==<br />
<br />
* The [http://upnotnorth.net/projects/typewriter/ Automatypewriter] (Jonathan M. Guberman, Jim Munroe)<br />
* How-to-play-IF cards (Zarf)<br />
* Left over from [[PAX_East_2010 | last year]]: "say hello" nametag stickers, ">" badge stickers, "frotz badge" badge stickers. (Zarf)<br />
* Hadean Lands promo buttons. (mark musante)<br />
* Munchies for IF suite<br />
<br />
=== Equipment ===<br />
<br />
* A video projector. (Zarf is bringing this -- it has VGA and S-video inputs)<br />
* Extension cords, power strips (Zarf, but more wouldn't hurt)<br />
* From last year: sharpies, paper, magic blue tape (Zarf)<br />
* Two ancient Linux laptops -- text-mode IF terps only (Zarf)<br />
* The traditional Myst sound environments (Zarf)<br />
<br />
=== Posters for Rooms ===<br />
<br />
We've ordered posters for the PAX rooms.<br />
<br />
# The Shadow in the Cathedral - Textfyre (4 posters will be given away somehow at the Alcott Room)<br />
# Jack Toresal and The Secret Letter - Textfyre<br />
# Parchment - Dannii<br />
# Hadean Lands - Zarf<br />
# The IF room itself (I'll put it on a tripod outside the door) ([[Media:Prif-poster.png|preview]]) - Zarf<br />
# IF Name Generator - Nitku<br />
# Escapade! - Nitku<br />
# IF Demo Fair - Emily<br />
<br />
== Room-watching shifts ==<br />
<br />
This is for the ''IF Suite only''. (The Alcott room will be thoroughly inhabited on Saturday, so I don't think we need signups for it.)<br />
<br />
We need people in the Suite from noon-midnight Friday, noon-midnight Saturday, noon-3pm Sunday. Two-hour blocks. Yes, this means somebody will have to miss each event in the Alcott room -- sorry about that. I'd prefer to keep the Suite open through Saturday, even though it will probably be low-population. (It will be the quiet room with the snacks.)<br />
<br />
You are signing up to stay in the Suite, watch the stuff, and make sure nobody walks off with anything or pours soda on the bed or anything stupid like that.<br />
<br />
[https://spreadsheets.google.com/ccc?key=0Apjw_qOmywJedExIWUtqMmlhclF6eER6Umt3eGdjWlE&hl=en&authkey=CMe-yuIK This is an Excel Googledoc of the current schedule.] If you add yourself here, add yourself there for those of us who are 'visual learners.' <br />
<br />
<br />
'''If you can help with Sunday cleanup that would be awesome!''' <br />
<br />
<br />
[[Val Grimm]] - 8-10 Friday, 11-1:45 & 4-6 & 8-10 Saturday, Sunday open-cleanup.<br />
<br />
[[M. Flourish Klink]] - 2-4PM Friday, noon-2PM Sunday. (Can also take some other shifts if necessary.)<br />
<br />
[[Kevin Jackson-Mead]] - 6-10PM Friday, 2-4PM Saturday, 6-8PM Saturday.<br />
<br />
[[Jacqueline A. Lott]] - 12-2PM Friday<br />
<br />
[[Sam Kabo Ashwell]] - 12-2PM Saturday<br />
<br />
[[Carolyn VanEseltine]] - 10 PM-midnight Friday<br />
<br />
[[Doug Orleans]] - 4-6PM Friday<br />
<br />
Note: Overlap is not a bad thing. Where we don't have it, that's fine too.<br />
<br />
== IF Fans Who Attended ==<br />
<br />
{| border=0 cellpadding=16 cellspacing=0<br />
|-valign="top"<br />
|<br />
* [[Reina Adair]]<br />
* [[Sam Kabo Ashwell]]<br />
* [[Jon Blask|Jonathan Blask]]<br />
* [[Duncan Bowsman]]<br />
* [[Eric Brown]]<br />
* [[David Cornelson]]<br />
* [[Rob Dubbin]]<br />
* [[Victor Gijsbers]]<br />
* [[Stephen Granade]]<br />
* [[Val Grimm]]<br />
* [[Jonathan M. Guberman]]<br />
* [[Christopher Huang]]<br />
||<br />
* [[Sean Huxter]]<br />
* [[Kevin Jackson-Mead]]<br />
* [[M. Flourish Klink]]<br />
* [[Juhana Leinonen]]<br />
* [[Jacqueline Lott]]<br />
* [[Kate Matthews]]<br />
* [[Jesse McGrew]]<br />
* [[Jason McIntosh]]<br />
* [[Iain Merrick]]<br />
* [[David Monath]]<br />
* [[Nick Montfort]]<br />
* [[Marius Müller]]<br />
||<br />
* [[Jim Munroe]]<br />
* [[Mark Musante]]<br />
* [[Doug Orleans]]<br />
* [[Andrew Plotkin]]<br />
* [[Aaron A. Reed]]<br />
* [[Gunther Schmidl]]<br />
* [[Dan Schmidt]]<br />
* [[Dan Shiovitz]]<br />
* [[Emily Short]]<br />
* [[Carolyn VanEseltine]]<br />
* [[Jrw|Rob Wheeler]]<br />
|}<br />
<br />
== Links ==<br />
<br />
=== Blog Posts ===<br />
<br />
* [http://miseri.livejournal.com/243524.html Back from PAX East], [[Christopher Huang]]<br />
* [http://maga-dogg.livejournal.com/440126.html PAXtorale], [[Sam Ashwell]]<br />
* [http://gameshelf.jmac.org/2011/03/pax-east-2011-zarfs-anecdotes/ PAX East 2011: Zarf's anecdotes], [[Andrew Plotkin]]<br />
* Emily Short's Demo Fair followup blog posts:<br />
** [http://emshort.wordpress.com/2011/03/19/if-demo-fair-themes-interface/ Themes: Interface]<br />
** [http://emshort.wordpress.com/2011/03/20/if-demo-fair-what-if-im-the-bad-guy/ what if im the bad guy?]<br />
** [http://emshort.wordpress.com/2011/03/22/if-demo-fair-themes-procedural-generation/ Themes: Procedural Generation]<br />
** [http://emshort.wordpress.com/2011/04/05/if-demo-fair-lessons-learned/ Lessons Learned]<br />
** [http://emshort.wordpress.com/2011/04/26/spag-60-with-demo-fair-goodness/ SPAG 60, with Demo Fair Goodness]<br />
<br />
=== Photos ===<br />
<br />
* [https://picasaweb.google.com/iain.merrick/Boston Boston] by [[Iain Merrick]]<br />
* [http://www.flickr.com/photos/17088484@N00/sets/72157626257632236/ PAX East 2011] by [[Mark Musante]]<br />
* [http://www.facebook.com/photo.php?fbid=1635395839888&set=a.1635370159246.2075394.1086468139&theater Photos] by Marius Müller<br />
* [http://www.facebook.com/album.php?aid=2078924&id=1394940954&l=cd51f2d66f PAX East 1], [http://www.facebook.com/album.php?aid=2079707&id=1394940954&l=a445d3b168 2] by Jesse McGrew<br />
* [https://photos.google.com/share/AF1QipPAWuWCkRsaqh06YF1KQpRY40MNKQvcFWh3sxQO75--2zyYUB_BJ76ALKbUQ17vgw?key=UXp6cVpQdzZ6Y0Y2MlIxZDYwaVZRYm55b1FlUi1B Pax East 2011] by David Cornelson<br />
=== Videos ===<br />
<br />
* MIT basement tour (and some hotel gaming) by Marius Müller: [http://www.youtube.com/watch?v=RPSnCZuvn3M 1] [http://www.youtube.com/watch?v=tsubZrgQhV4 2] [http://www.youtube.com/watch?v=5RZeuO4JwpQ 3] [http://www.youtube.com/watch?v=ZG66wChkmqQ 4] [http://www.youtube.com/watch?v=t2MVQeDxj3s 5] [http://www.youtube.com/watch?v=5NdXFpmsLTo 6]<br />
<br />
[[Category:Events]] [[Category:2011]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=PAX_East_2011&diff=86086PAX East 20112022-02-07T19:52:10Z<p>David Cornelson: </p>
<hr />
<div>[http://www.paxsite.com/paxeast/ PAX East] is an annual convention, this year running from March 11 to 13, put on by the team at [http://www.penny-arcade.com/ Penny Arcade]. You should go. [[PAX East 2010 | Last year]] rocked.<br />
<br />
== Rooms ==<br />
<br />
Just like last year, we will have an IF Hospitality Suite ('''Room 846''' in the Westin). This will be open noon-midnight on Friday, noon-midnight Saturday, and noon-3pm Sunday.<br />
<br />
In addition, we will have an IF function room (also in the Westin) on Saturday only. (See Dave's notes below.) We'll schedule our larger events there.<br />
<br />
Both rooms will be open to the public, and will ''not'' require a PAX badge.<br />
<br />
== Official PAX events ==<br />
<br />
([http://east.paxsite.com/schedule.php Complete PAX schedule])<br />
<br />
PAX has confirmed the following two events on their schedule. (These events ''will'' require a PAX badge.) Neither is IF-specific, but these are the ones including IF people:<br />
<br />
* "How to fund your game development project with Kickstarter" (Friday - 12:30 pm - Cat Theatre) -- Cindy Au, Andrew Plotkin, Joshua Newman, Evan Balster<br />
* "Interactive Drama: Dialogue as Gameplay" (Friday - 2:00 pm - Cat Theatre) -- Jonathon Myers, Stephen Dinehart, Evan Skolnick, Emily Short, John Gonzalez<br />
<br />
Also note:<br />
<br />
* Parsely Games (from the designer of Action Castle): (Friday - 3:30 pm - Merman Theatre) -- Jared Sorensen<br />
<br />
* IGDA Writers SIG meetup (Sunday - 10:00 am) -- Jon Myers, Clara Fernandez-Vara<br />
<br />
== Events hosted by us ==<br />
<br />
'''Thursday'''<br />
<br />
* We all go out to eat before PAX (Thursday, 7 pm, [http://www.taverninthesquare.com/tavcentral/ Tavern in the Square], '''Central Square''', 730 Mass Ave, Cambridge).<br />
** We currently have 26 people scheduled to attend the dinner. We have seats for at least 30, so there's still plenty of room.<br />
** To sign up, send an email to mhilborn-at-biggles2k-dot-com<br />
** Mike (and probably Zarf) will arrive around 6:30pm - 6:45pm to open up the room with the restaurant personnel. To find us, you can ask the host(ess) for "Mike Hilborn" or the "Interactive Fiction" dinner. Or you can wander in and find us--when you walk in, you'll see two bars: One to the left, another to the right. Head past the bar on the left, make a left, then another sharp left into the room.<br />
<br />
'''Friday, IF suite (Room 846 in the Westin)'''<br />
<br />
(The two PAX panels noted above are early Friday afternoon. IF suite events will be in the afternoon and evening.)<br />
<br />
* "Non-gamers gaming" (4:30-5:30 pm) How do you design challenges for gamers who haven't played the last thirty famous entries in the genre? What about readers and writers who do not identify as gamers? What do they want? What do they *not care about* that we take for granted? (Caleb Garner, Tim Crosby, Heather Albano, Sarah Morayati, Andrew Plotkin)<br />
* "Meet the IF community" (7:30-9:00 pm) One of the Boston game people suggested that we should pick a time and say "If you're busy at PAX, but you want to stop by the IF suite and meet people at least once, *this* is a good time to do it." Just to avoid diffusion.<br />
* "Tunnel Tour" (9:00-10:00 pm) Due to casual discussion of the possibility, after the meet & greet was over about twelve people took the T to MIT to take a tour of the campus and especially the tunnel system, led by Nick Montfort & Flourish Klink. (Note - this was an informal event.)<br />
<br />
'''Saturday, Alcott Room'''<br />
<br />
All Saturday events will be in the Alcott room, because that's when we'll have it.<br />
<br />
* Speed-IF launch (1:00-1:45 pm). Madlib-style topic selections. Games are "due" at 10:30 pm. [[David Cornelson]]<br />
[[File:PAX East 2011 021 - 2k.jpg|thumb|2011 Pax East Alcott Room Panel]]<br />
* "Setting as character in narrative games" (2:00-3:00 pm) -- I proposed this as a PAX panel. It wasn't accepted (probably because Irrational is doing "Building Game Worlds As Main Characters"), but that's about Bioshock Infinite and this will be about every other game in existence. (Andrew Plotkin, Rob Wheeler, Stephen Granade, Dean Tate (Harmonix)).<br />
* An IF play event. (4:00-6:00 pm) We play Jim Munroe's ''Everybody Dies'' as a group. The game will be projected up on the big screen; people take turns reading and typing; anybody can shout command suggestions from the audience.<br />
* A lightning introduction to Inform 7. (7:00-7:45 pm) (Andrew Plotkin, Jason McIntosh)<br />
* IF Demo Fair. (8:00-10:00 pm) (Emily Short.) A showcase of new and interesting demonstrations in the IF world. (New types of NPC interaction, new UI formats, and so on.) During the fair, we'll set up the projects and let viewers explore the exhibits they want to see. There is an [http://emshort.wordpress.com/2011/01/31/announce-if-demo-fair/ official announcement].<br />
* Speed-IF game play (10:30-11:30 pm). We play whatever people have got. [[David Cornelson]]<br />
<br />
'''Sunday, IF suite (Room 846 in the Westin)'''<br />
<br />
* Curveship (1:30-2:30pm). Nick Montfort presents his experimental narration-centric IF development system.<br />
<br />
(At 3pm we chase everybody out and start deconstructing the room. Anyone still around for dinner, we'll meet up.)<br />
<br />
== Alcott Conference Room for Saturday ==<br />
We have a meeting room reserved at the Westin for Saturday from 12 noon until 12 midnight, connected to the convention. It's 1,035sqft (41ft x 29ft) and seats up to 100 people. We'll have a theatre (rowed seats) layout, plus five six-foot-long tables at the back of the room.<br />
<br />
(To get there: cross skywalk to Westin; look right past escalators, mezzanine level)<br />
<br />
==== Internet Connectivity ====<br />
Individual Wi-Fi codes can be purchased for the day at $50 on Saturday, but they need to be requested early. As the day gets later, they won't provide new codes. There is a slight delay as codes are created. If anyone wants to pre-order Wi-Fi access, let me know.<br />
<br />
==== Food ====<br />
We cannot bring any of our own food or beverages into the meeting room. There's a union rule that bars outside food. There may be signs in the room saying "No Food or Beverages Allowed". The cost of hotel menu food is prohibitive.<br />
<br />
==== Demo Fair ====<br />
<br />
Time yet to be determined: playthrough on a projector of the works submitted to the IF demo fair.<br />
<br />
== Speed IF ==<br />
<br />
The Speed-IF is over!<br />
<br />
Topic List included:<br />
* A character whose name starts with the letter 'M'<br />
* Sending Jim and Kevin on a mission to locate something<br />
* The Tomb of the Unknown Tool<br />
* A 100 year old typewriter<br />
* Pluto<br />
* Braintree or Alewife<br />
* One of the titles on the poster of made up titles ''(online version of the poster: http://nitku.net/if/namegenerator/generatorposter.html)''<br />
* Chicken fingers<br />
* Explosions<br />
* Vacuum<br />
<br />
Download the games from http://textfyre.com/speedif/!<br />
<br />
== Swag and other supply plans ==<br />
<br />
* The [http://upnotnorth.net/projects/typewriter/ Automatypewriter] (Jonathan M. Guberman, Jim Munroe)<br />
* How-to-play-IF cards (Zarf)<br />
* Left over from [[PAX_East_2010 | last year]]: "say hello" nametag stickers, ">" badge stickers, "frotz badge" badge stickers. (Zarf)<br />
* Hadean Lands promo buttons. (mark musante)<br />
* Munchies for IF suite<br />
<br />
=== Equipment ===<br />
<br />
* A video projector. (Zarf is bringing this -- it has VGA and S-video inputs)<br />
* Extension cords, power strips (Zarf, but more wouldn't hurt)<br />
* From last year: sharpies, paper, magic blue tape (Zarf)<br />
* Two ancient Linux laptops -- text-mode IF terps only (Zarf)<br />
* The traditional Myst sound environments (Zarf)<br />
<br />
=== Posters for Rooms ===<br />
<br />
We've ordered posters for the PAX rooms.<br />
<br />
# The Shadow in the Cathedral - Textfyre (4 posters will be given away somehow at the Alcott Room)<br />
# Jack Toresal and The Secret Letter - Textfyre<br />
# Parchment - Dannii<br />
# Hadean Lands - Zarf<br />
# The IF room itself (I'll put it on a tripod outside the door) ([[Media:Prif-poster.png|preview]]) - Zarf<br />
# IF Name Generator - Nitku<br />
# Escapade! - Nitku<br />
# IF Demo Fair - Emily<br />
<br />
== Room-watching shifts ==<br />
<br />
This is for the ''IF Suite only''. (The Alcott room will be thoroughly inhabited on Saturday, so I don't think we need signups for it.)<br />
<br />
We need people in the Suite from noon-midnight Friday, noon-midnight Saturday, noon-3pm Sunday. Two-hour blocks. Yes, this means somebody will have to miss each event in the Alcott room -- sorry about that. I'd prefer to keep the Suite open through Saturday, even though it will probably be low-population. (It will be the quiet room with the snacks.)<br />
<br />
You are signing up to stay in the Suite, watch the stuff, and make sure nobody walks off with anything or pours soda on the bed or anything stupid like that.<br />
<br />
[https://spreadsheets.google.com/ccc?key=0Apjw_qOmywJedExIWUtqMmlhclF6eER6Umt3eGdjWlE&hl=en&authkey=CMe-yuIK This is an Excel Googledoc of the current schedule.] If you add yourself here, add yourself there for those of us who are 'visual learners.' <br />
<br />
<br />
'''If you can help with Sunday cleanup that would be awesome!''' <br />
<br />
<br />
[[Val Grimm]] - 8-10 Friday, 11-1:45 & 4-6 & 8-10 Saturday, Sunday open-cleanup.<br />
<br />
[[M. Flourish Klink]] - 2-4PM Friday, noon-2PM Sunday. (Can also take some other shifts if necessary.)<br />
<br />
[[Kevin Jackson-Mead]] - 6-10PM Friday, 2-4PM Saturday, 6-8PM Saturday.<br />
<br />
[[Jacqueline A. Lott]] - 12-2PM Friday<br />
<br />
[[Sam Kabo Ashwell]] - 12-2PM Saturday<br />
<br />
[[Carolyn VanEseltine]] - 10 PM-midnight Friday<br />
<br />
[[Doug Orleans]] - 4-6PM Friday<br />
<br />
Note: Overlap is not a bad thing. Where we don't have it, that's fine too.<br />
<br />
== IF Fans Who Attended ==<br />
<br />
{| border=0 cellpadding=16 cellspacing=0<br />
|-valign="top"<br />
|<br />
* [[Reina Adair]]<br />
* [[Sam Kabo Ashwell]]<br />
* [[Jon Blask|Jonathan Blask]]<br />
* [[Duncan Bowsman]]<br />
* [[Eric Brown]]<br />
* [[David Cornelson]]<br />
* [[Rob Dubbin]]<br />
* [[Victor Gijsbers]]<br />
* [[Stephen Granade]]<br />
* [[Val Grimm]]<br />
* [[Jonathan M. Guberman]]<br />
* [[Christopher Huang]]<br />
||<br />
* [[Sean Huxter]]<br />
* [[Kevin Jackson-Mead]]<br />
* [[M. Flourish Klink]]<br />
* [[Juhana Leinonen]]<br />
* [[Jacqueline Lott]]<br />
* [[Kate Matthews]]<br />
* [[Jesse McGrew]]<br />
* [[Jason McIntosh]]<br />
* [[Iain Merrick]]<br />
* [[David Monath]]<br />
* [[Nick Montfort]]<br />
* [[Marius Müller]]<br />
||<br />
* [[Jim Munroe]]<br />
* [[Mark Musante]]<br />
* [[Doug Orleans]]<br />
* [[Andrew Plotkin]]<br />
* [[Aaron A. Reed]]<br />
* [[Gunther Schmidl]]<br />
* [[Dan Schmidt]]<br />
* [[Dan Shiovitz]]<br />
* [[Emily Short]]<br />
* [[Carolyn VanEseltine]]<br />
* [[Jrw|Rob Wheeler]]<br />
|}<br />
<br />
== Links ==<br />
<br />
=== Blog Posts ===<br />
<br />
* [http://miseri.livejournal.com/243524.html Back from PAX East], [[Christopher Huang]]<br />
* [http://maga-dogg.livejournal.com/440126.html PAXtorale], [[Sam Ashwell]]<br />
* [http://gameshelf.jmac.org/2011/03/pax-east-2011-zarfs-anecdotes/ PAX East 2011: Zarf's anecdotes], [[Andrew Plotkin]]<br />
* Emily Short's Demo Fair followup blog posts:<br />
** [http://emshort.wordpress.com/2011/03/19/if-demo-fair-themes-interface/ Themes: Interface]<br />
** [http://emshort.wordpress.com/2011/03/20/if-demo-fair-what-if-im-the-bad-guy/ what if im the bad guy?]<br />
** [http://emshort.wordpress.com/2011/03/22/if-demo-fair-themes-procedural-generation/ Themes: Procedural Generation]<br />
** [http://emshort.wordpress.com/2011/04/05/if-demo-fair-lessons-learned/ Lessons Learned]<br />
** [http://emshort.wordpress.com/2011/04/26/spag-60-with-demo-fair-goodness/ SPAG 60, with Demo Fair Goodness]<br />
<br />
=== Photos ===<br />
<br />
* [https://picasaweb.google.com/iain.merrick/Boston Boston] by [[Iain Merrick]]<br />
* [http://www.flickr.com/photos/17088484@N00/sets/72157626257632236/ PAX East 2011] by [[Mark Musante]]<br />
* [http://www.facebook.com/photo.php?fbid=1635395839888&set=a.1635370159246.2075394.1086468139&theater Photos] by Marius Müller<br />
* [http://www.facebook.com/album.php?aid=2078924&id=1394940954&l=cd51f2d66f PAX East 1], [http://www.facebook.com/album.php?aid=2079707&id=1394940954&l=a445d3b168 2] by Jesse McGrew<br />
<br />
=== Videos ===<br />
<br />
* MIT basement tour (and some hotel gaming) by Marius Müller: [http://www.youtube.com/watch?v=RPSnCZuvn3M 1] [http://www.youtube.com/watch?v=tsubZrgQhV4 2] [http://www.youtube.com/watch?v=5RZeuO4JwpQ 3] [http://www.youtube.com/watch?v=ZG66wChkmqQ 4] [http://www.youtube.com/watch?v=t2MVQeDxj3s 5] [http://www.youtube.com/watch?v=5NdXFpmsLTo 6]<br />
<br />
[[Category:Events]] [[Category:2011]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=PAX_East_2011&diff=86085PAX East 20112022-02-07T19:51:14Z<p>David Cornelson: </p>
<hr />
<div>[http://www.paxsite.com/paxeast/ PAX East] is an annual convention, this year running from March 11 to 13, put on by the team at [http://www.penny-arcade.com/ Penny Arcade]. You should go. [[PAX East 2010 | Last year]] rocked.<br />
<br />
== Rooms ==<br />
<br />
Just like last year, we will have an IF Hospitality Suite ('''Room 846''' in the Westin). This will be open noon-midnight on Friday, noon-midnight Saturday, and noon-3pm Sunday.<br />
<br />
In addition, we will have an IF function room (also in the Westin) on Saturday only. (See Dave's notes below.) We'll schedule our larger events there.<br />
<br />
Both rooms will be open to the public, and will ''not'' require a PAX badge.<br />
<br />
== Official PAX events ==<br />
<br />
([http://east.paxsite.com/schedule.php Complete PAX schedule])<br />
<br />
PAX has confirmed the following two events on their schedule. (These events ''will'' require a PAX badge.) Neither is IF-specific, but these are the ones including IF people:<br />
<br />
* "How to fund your game development project with Kickstarter" (Friday - 12:30 pm - Cat Theatre) -- Cindy Au, Andrew Plotkin, Joshua Newman, Evan Balster<br />
* "Interactive Drama: Dialogue as Gameplay" (Friday - 2:00 pm - Cat Theatre) -- Jonathon Myers, Stephen Dinehart, Evan Skolnick, Emily Short, John Gonzalez<br />
<br />
Also note:<br />
<br />
* Parsely Games (from the designer of Action Castle): (Friday - 3:30 pm - Merman Theatre) -- Jared Sorensen<br />
<br />
* IGDA Writers SIG meetup (Sunday - 10:00 am) -- Jon Myers, Clara Fernandez-Vara<br />
<br />
== Events hosted by us ==<br />
<br />
'''Thursday'''<br />
<br />
* We all go out to eat before PAX (Thursday, 7 pm, [http://www.taverninthesquare.com/tavcentral/ Tavern in the Square], '''Central Square''', 730 Mass Ave, Cambridge).<br />
** We currently have 26 people scheduled to attend the dinner. We have seats for at least 30, so there's still plenty of room.<br />
** To sign up, send an email to mhilborn-at-biggles2k-dot-com<br />
** Mike (and probably Zarf) will arrive around 6:30pm - 6:45pm to open up the room with the restaurant personnel. To find us, you can ask the host(ess) for "Mike Hilborn" or the "Interactive Fiction" dinner. Or you can wander in and find us--when you walk in, you'll see two bars: One to the left, another to the right. Head past the bar on the left, make a left, then another sharp left into the room.<br />
<br />
'''Friday, IF suite (Room 846 in the Westin)'''<br />
<br />
(The two PAX panels noted above are early Friday afternoon. IF suite events will be in the afternoon and evening.)<br />
<br />
* "Non-gamers gaming" (4:30-5:30 pm) How do you design challenges for gamers who haven't played the last thirty famous entries in the genre? What about readers and writers who do not identify as gamers? What do they want? What do they *not care about* that we take for granted? (Caleb Garner, Tim Crosby, Heather Albano, Sarah Morayati, Andrew Plotkin)<br />
* "Meet the IF community" (7:30-9:00 pm) One of the Boston game people suggested that we should pick a time and say "If you're busy at PAX, but you want to stop by the IF suite and meet people at least once, *this* is a good time to do it." Just to avoid diffusion.<br />
* "Tunnel Tour" (9:00-10:00 pm) Due to casual discussion of the possibility, after the meet & greet was over about twelve people took the T to MIT to take a tour of the campus and especially the tunnel system, led by Nick Montfort & Flourish Klink. (Note - this was an informal event.)<br />
<br />
'''Saturday, Alcott Room'''<br />
<br />
All Saturday events will be in the Alcott room, because that's when we'll have it.<br />
<br />
* Speed-IF launch (1:00-1:45 pm). Madlib-style topic selections. Games are "due" at 10:30 pm. [[David Cornelson]]<br />
* "Setting as character in narrative games" (2:00-3:00 pm) -- I proposed this as a PAX panel. It wasn't accepted (probably because Irrational is doing "Building Game Worlds As Main Characters"), but that's about Bioshock Infinite and this will be about every other game in existence. (Andrew Plotkin, Rob Wheeler, Stephen Granade, Dean Tate (Harmonix)).<br />
[[File:PAX East 2011 021 - 2k.jpg|thumb|2011 Pax East Alcott Room Panel]]<br />
* An IF play event. (4:00-6:00 pm) We play Jim Munroe's ''Everybody Dies'' as a group. The game will be projected up on the big screen; people take turns reading and typing; anybody can shout command suggestions from the audience.<br />
* A lightning introduction to Inform 7. (7:00-7:45 pm) (Andrew Plotkin, Jason McIntosh)<br />
* IF Demo Fair. (8:00-10:00 pm) (Emily Short.) A showcase of new and interesting demonstrations in the IF world. (New types of NPC interaction, new UI formats, and so on.) During the fair, we'll set up the projects and let viewers explore the exhibits they want to see. There is an [http://emshort.wordpress.com/2011/01/31/announce-if-demo-fair/ official announcement].<br />
* Speed-IF game play (10:30-11:30 pm). We play whatever people have got. [[David Cornelson]]<br />
<br />
'''Sunday, IF suite (Room 846 in the Westin)'''<br />
<br />
* Curveship (1:30-2:30pm). Nick Montfort presents his experimental narration-centric IF development system.<br />
<br />
(At 3pm we chase everybody out and start deconstructing the room. Anyone still around for dinner, we'll meet up.)<br />
<br />
== Alcott Conference Room for Saturday ==<br />
We have a meeting room reserved at the Westin for Saturday from 12 noon until 12 midnight, connected to the convention. It's 1,035sqft (41ft x 29ft) and seats up to 100 people. We'll have a theatre (rowed seats) layout, plus five six-foot-long tables at the back of the room.<br />
<br />
(To get there: cross skywalk to Westin; look right past escalators, mezzanine level)<br />
<br />
==== Internet Connectivity ====<br />
Individual Wi-Fi codes can be purchased for the day at $50 on Saturday, but they need to be requested early. As the day gets later, they won't provide new codes. There is a slight delay as codes are created. If anyone wants to pre-order Wi-Fi access, let me know.<br />
<br />
==== Food ====<br />
We cannot bring any of our own food or beverages into the meeting room. There's a union rule that bars outside food. There may be signs in the room saying "No Food or Beverages Allowed". The cost of hotel menu food is prohibitive.<br />
<br />
==== Demo Fair ====<br />
<br />
Time yet to be determined: playthrough on a projector of the works submitted to the IF demo fair.<br />
<br />
== Speed IF ==<br />
<br />
The Speed-IF is over!<br />
<br />
Topic List included:<br />
* A character whose name starts with the letter 'M'<br />
* Sending Jim and Kevin on a mission to locate something<br />
* The Tomb of the Unknown Tool<br />
* A 100 year old typewriter<br />
* Pluto<br />
* Braintree or Alewife<br />
* One of the titles on the poster of made up titles ''(online version of the poster: http://nitku.net/if/namegenerator/generatorposter.html)''<br />
* Chicken fingers<br />
* Explosions<br />
* Vacuum<br />
<br />
Download the games from http://textfyre.com/speedif/!<br />
<br />
== Swag and other supply plans ==<br />
<br />
* The [http://upnotnorth.net/projects/typewriter/ Automatypewriter] (Jonathan M. Guberman, Jim Munroe)<br />
* How-to-play-IF cards (Zarf)<br />
* Left over from [[PAX_East_2010 | last year]]: "say hello" nametag stickers, ">" badge stickers, "frotz badge" badge stickers. (Zarf)<br />
* Hadean Lands promo buttons. (mark musante)<br />
* Munchies for IF suite<br />
<br />
=== Equipment ===<br />
<br />
* A video projector. (Zarf is bringing this -- it has VGA and S-video inputs)<br />
* Extension cords, power strips (Zarf, but more wouldn't hurt)<br />
* From last year: sharpies, paper, magic blue tape (Zarf)<br />
* Two ancient Linux laptops -- text-mode IF terps only (Zarf)<br />
* The traditional Myst sound environments (Zarf)<br />
<br />
=== Posters for Rooms ===<br />
<br />
We've ordered posters for the PAX rooms.<br />
<br />
# The Shadow in the Cathedral - Textfyre (4 posters will be given away somehow at the Alcott Room)<br />
# Jack Toresal and The Secret Letter - Textfyre<br />
# Parchment - Dannii<br />
# Hadean Lands - Zarf<br />
# The IF room itself (I'll put it on a tripod outside the door) ([[Media:Prif-poster.png|preview]]) - Zarf<br />
# IF Name Generator - Nitku<br />
# Escapade! - Nitku<br />
# IF Demo Fair - Emily<br />
<br />
== Room-watching shifts ==<br />
<br />
This is for the ''IF Suite only''. (The Alcott room will be thoroughly inhabited on Saturday, so I don't think we need signups for it.)<br />
<br />
We need people in the Suite from noon-midnight Friday, noon-midnight Saturday, noon-3pm Sunday. Two-hour blocks. Yes, this means somebody will have to miss each event in the Alcott room -- sorry about that. I'd prefer to keep the Suite open through Saturday, even though it will probably be low-population. (It will be the quiet room with the snacks.)<br />
<br />
You are signing up to stay in the Suite, watch the stuff, and make sure nobody walks off with anything or pours soda on the bed or anything stupid like that.<br />
<br />
[https://spreadsheets.google.com/ccc?key=0Apjw_qOmywJedExIWUtqMmlhclF6eER6Umt3eGdjWlE&hl=en&authkey=CMe-yuIK This is an Excel Googledoc of the current schedule.] If you add yourself here, add yourself there for those of us who are 'visual learners.' <br />
<br />
<br />
'''If you can help with Sunday cleanup that would be awesome!''' <br />
<br />
<br />
[[Val Grimm]] - 8-10 Friday, 11-1:45 & 4-6 & 8-10 Saturday, Sunday open-cleanup.<br />
<br />
[[M. Flourish Klink]] - 2-4PM Friday, noon-2PM Sunday. (Can also take some other shifts if necessary.)<br />
<br />
[[Kevin Jackson-Mead]] - 6-10PM Friday, 2-4PM Saturday, 6-8PM Saturday.<br />
<br />
[[Jacqueline A. Lott]] - 12-2PM Friday<br />
<br />
[[Sam Kabo Ashwell]] - 12-2PM Saturday<br />
<br />
[[Carolyn VanEseltine]] - 10 PM-midnight Friday<br />
<br />
[[Doug Orleans]] - 4-6PM Friday<br />
<br />
Note: Overlap is not a bad thing. Where we don't have it, that's fine too.<br />
<br />
== IF Fans Who Attended ==<br />
<br />
{| border=0 cellpadding=16 cellspacing=0<br />
|-valign="top"<br />
|<br />
* [[Reina Adair]]<br />
* [[Sam Kabo Ashwell]]<br />
* [[Jon Blask|Jonathan Blask]]<br />
* [[Duncan Bowsman]]<br />
* [[Eric Brown]]<br />
* [[David Cornelson]]<br />
* [[Rob Dubbin]]<br />
* [[Victor Gijsbers]]<br />
* [[Stephen Granade]]<br />
* [[Val Grimm]]<br />
* [[Jonathan M. Guberman]]<br />
* [[Christopher Huang]]<br />
||<br />
* [[Sean Huxter]]<br />
* [[Kevin Jackson-Mead]]<br />
* [[M. Flourish Klink]]<br />
* [[Juhana Leinonen]]<br />
* [[Jacqueline Lott]]<br />
* [[Kate Matthews]]<br />
* [[Jesse McGrew]]<br />
* [[Jason McIntosh]]<br />
* [[Iain Merrick]]<br />
* [[David Monath]]<br />
* [[Nick Montfort]]<br />
* [[Marius Müller]]<br />
||<br />
* [[Jim Munroe]]<br />
* [[Mark Musante]]<br />
* [[Doug Orleans]]<br />
* [[Andrew Plotkin]]<br />
* [[Aaron A. Reed]]<br />
* [[Gunther Schmidl]]<br />
* [[Dan Schmidt]]<br />
* [[Dan Shiovitz]]<br />
* [[Emily Short]]<br />
* [[Carolyn VanEseltine]]<br />
* [[Jrw|Rob Wheeler]]<br />
|}<br />
<br />
== Links ==<br />
<br />
=== Blog Posts ===<br />
<br />
* [http://miseri.livejournal.com/243524.html Back from PAX East], [[Christopher Huang]]<br />
* [http://maga-dogg.livejournal.com/440126.html PAXtorale], [[Sam Ashwell]]<br />
* [http://gameshelf.jmac.org/2011/03/pax-east-2011-zarfs-anecdotes/ PAX East 2011: Zarf's anecdotes], [[Andrew Plotkin]]<br />
* Emily Short's Demo Fair followup blog posts:<br />
** [http://emshort.wordpress.com/2011/03/19/if-demo-fair-themes-interface/ Themes: Interface]<br />
** [http://emshort.wordpress.com/2011/03/20/if-demo-fair-what-if-im-the-bad-guy/ what if im the bad guy?]<br />
** [http://emshort.wordpress.com/2011/03/22/if-demo-fair-themes-procedural-generation/ Themes: Procedural Generation]<br />
** [http://emshort.wordpress.com/2011/04/05/if-demo-fair-lessons-learned/ Lessons Learned]<br />
** [http://emshort.wordpress.com/2011/04/26/spag-60-with-demo-fair-goodness/ SPAG 60, with Demo Fair Goodness]<br />
<br />
=== Photos ===<br />
<br />
* [https://picasaweb.google.com/iain.merrick/Boston Boston] by [[Iain Merrick]]<br />
* [http://www.flickr.com/photos/17088484@N00/sets/72157626257632236/ PAX East 2011] by [[Mark Musante]]<br />
* [http://www.facebook.com/photo.php?fbid=1635395839888&set=a.1635370159246.2075394.1086468139&theater Photos] by Marius Müller<br />
* [http://www.facebook.com/album.php?aid=2078924&id=1394940954&l=cd51f2d66f PAX East 1], [http://www.facebook.com/album.php?aid=2079707&id=1394940954&l=a445d3b168 2] by Jesse McGrew<br />
<br />
=== Videos ===<br />
<br />
* MIT basement tour (and some hotel gaming) by Marius Müller: [http://www.youtube.com/watch?v=RPSnCZuvn3M 1] [http://www.youtube.com/watch?v=tsubZrgQhV4 2] [http://www.youtube.com/watch?v=5RZeuO4JwpQ 3] [http://www.youtube.com/watch?v=ZG66wChkmqQ 4] [http://www.youtube.com/watch?v=t2MVQeDxj3s 5] [http://www.youtube.com/watch?v=5NdXFpmsLTo 6]<br />
<br />
[[Category:Events]] [[Category:2011]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=File:PAX_East_2011_021_-_2k.jpg&diff=86084File:PAX East 2011 021 - 2k.jpg2022-02-07T19:49:06Z<p>David Cornelson: 2011 Pax East Panel in Alcott Room</p>
<hr />
<div>== Summary ==<br />
2011 Pax East Panel in Alcott Room<br />
== Licensing ==<br />
{{Permission}}</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=Klockwerk:_The_Shadow_in_the_Cathedral&diff=84853Klockwerk: The Shadow in the Cathedral2022-01-06T04:43:32Z<p>David Cornelson: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{xaf5|2009|Best Game, Best Writing, Best Story, Best Setting, Best Use of Medium}} </td></tr></table><br />
<br />
{{game infobox|title=Klockwerk: The Shadow in the Cathedral|image=|author=[[Ian Finley]] and [[Jon Ingold]]|publisher=[[Textfyre]]|released=06-Nov-2009|authsystem=[[Inform 7]]|platform=[[FyreVM]], [[Glulx]]|language=English|license=Commercial|color=TBD|graphics=yes|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
You are Wren, 2nd Assistant Clock Polisher in a Newton worshiping world. Everything is gears and clocks. After overhearing a very strange conversation, you're swept up in a massive conspiracy.<br />
<br />
==Notable Features==<br />
* Published with hints and maps<br />
* First person<br />
<br />
==Versions==<br />
===Release===<br />
* ''Klockwerk: The Shadow in the Cathedral'' (designer: [[Ian Finley]], designer/writer: [[Jon Ingold]], publisher: [[Textfyre]]; 06-Nov-2009; [[FyreVM]]).<br />
** [[XYZZY Awards 2009]]: Finalist in five categories: Best Game, Best Writing, Best Story, Best Setting, and Best Use of Medium.<br />
** Glulx and Electron downloads at [https://textfyre.itch.io/the-shadow-in-the-cathedral Itch.io].<br />
<br />
==Links==<br />
===General info===<br />
* {{ifdb game|The Shadow in the Cathedral|g79qfkq3m3dtffq4}}.<br />
* {{ifwizz|The Shadow in the Cathedral|the-shadow-in-the-cathedral-(2009-us)}}.<br />
<br />
===Reviews===<br />
* [http://www.sparkynet.com/spag/backissues/spag57.html#shadow Review] by [[Jimmy Maher]].<br />
* [http://ifdb.org/viewgame?id=g79qfkq3m3dtffq4&review=9152 Review] at [[IFDB]], {{dead link|url=http://playthisthing.com/shadow-cathedral/|archive=http://web.archive.org/web/20120110035444/http://playthisthing.com/shadow-cathedral|review}} at [[Play This Thing!]]<br />
* [http://www.gamesetwatch.com/2009/12/column_homer_in_silicon_gaslig.php review] by [[Emily Short]] at [[GameSetWatch]]<br />
<br />
{{Klockwerk series}}<br />
<br />
[[Category:Works]] [[Category:Works in 2009]] [[Category:Co-written works]] [[Category:Commercial works]] [[Category:Inform 7 works]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=Klockwerk:_The_Shadow_in_the_Cathedral&diff=84852Klockwerk: The Shadow in the Cathedral2022-01-06T04:43:12Z<p>David Cornelson: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{xaf5|2009|Best Game, Best Writing, Best Story, Best Setting, Best Use of Medium}} </td></tr></table><br />
<br />
{{game infobox|title=Klockwerk: The Shadow in the Cathedral|image=|author=[[Ian Finley]] and [[Jon Ingold]]|publisher=[[Textfyre]]|released=06-Nov-2009|authsystem=[[Inform 7]]|platform=[[FyreVM]], [[Glulx]]|language=English|license=Commercial|color=TBD|graphics=yes|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
You are Wren, 2nd Assistant Clock Polisher in a Newton worshiping world. Everything is gears and clocks. After overhearing a very strange conversation, you're swept up in a massive conspiracy.<br />
<br />
==Notable Features==<br />
* Published with hints and maps<br />
* First person<br />
<br />
==Versions==<br />
===Release===<br />
* ''Klockwerk: The Shadow in the Cathedral'' (designer: [[Ian Finley]], designer/writer: [[Jon Ingold]], publisher: [[Textfyre]]; 06-Nov-2009; [[FyreVM]]).<br />
** [[XYZZY Awards 2009]]: Finalist in five categories: Best Game, Best Writing, Best Story, Best Setting, and Best Use of Medium.<br />
** Glulx and Electron downloads at [https://textfyre.itch.io/the-shadow-in-the-cathedral Downloads].<br />
<br />
==Links==<br />
===General info===<br />
* {{ifdb game|The Shadow in the Cathedral|g79qfkq3m3dtffq4}}.<br />
* {{ifwizz|The Shadow in the Cathedral|the-shadow-in-the-cathedral-(2009-us)}}.<br />
<br />
===Reviews===<br />
* [http://www.sparkynet.com/spag/backissues/spag57.html#shadow Review] by [[Jimmy Maher]].<br />
* [http://ifdb.org/viewgame?id=g79qfkq3m3dtffq4&review=9152 Review] at [[IFDB]], {{dead link|url=http://playthisthing.com/shadow-cathedral/|archive=http://web.archive.org/web/20120110035444/http://playthisthing.com/shadow-cathedral|review}} at [[Play This Thing!]]<br />
* [http://www.gamesetwatch.com/2009/12/column_homer_in_silicon_gaslig.php review] by [[Emily Short]] at [[GameSetWatch]]<br />
<br />
{{Klockwerk series}}<br />
<br />
[[Category:Works]] [[Category:Works in 2009]] [[Category:Co-written works]] [[Category:Commercial works]] [[Category:Inform 7 works]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=Klockwerk:_The_Shadow_in_the_Cathedral&diff=84851Klockwerk: The Shadow in the Cathedral2022-01-06T04:40:12Z<p>David Cornelson: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{xaf5|2009|Best Game, Best Writing, Best Story, Best Setting, Best Use of Medium}} </td></tr></table><br />
<br />
{{game infobox|title=Klockwerk: The Shadow in the Cathedral|image=|author=[[Ian Finley]] and [[Jon Ingold]]|publisher=[[Textfyre]]|released=06-Nov-2009|authsystem=[[Inform 7]]|platform=[[FyreVM]], [[Glulx]]|language=English|license=Commercial|color=TBD|graphics=yes|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
You are Wren, 2nd Assistant Clock Polisher in a Newton worshiping world. Everything is gears and clocks. After overhearing a very strange conversation, you're swept up in a massive conspiracy.<br />
<br />
==Notable Features==<br />
* Published with hints and maps<br />
* First person<br />
<br />
==Versions==<br />
===Release===<br />
* ''Klockwerk: The Shadow in the Cathedral'' (designer: [[Ian Finley]], designer/writer: [[Jon Ingold]], publisher: [[Textfyre]]; 06-Nov-2009; [[FyreVM]]).<br />
** [[XYZZY Awards 2009]]: Finalist in five categories: Best Game, Best Writing, Best Story, Best Setting, and Best Use of Medium.<br />
** [https://textfyre.itch.io/the-shadow-in-the-cathedral Itch.io downloads].<br />
<br />
==Links==<br />
===General info===<br />
* {{ifdb game|The Shadow in the Cathedral|g79qfkq3m3dtffq4}}.<br />
* {{ifwizz|The Shadow in the Cathedral|the-shadow-in-the-cathedral-(2009-us)}}.<br />
<br />
===Reviews===<br />
* [http://www.sparkynet.com/spag/backissues/spag57.html#shadow Review] by [[Jimmy Maher]].<br />
* [http://ifdb.org/viewgame?id=g79qfkq3m3dtffq4&review=9152 Review] at [[IFDB]], {{dead link|url=http://playthisthing.com/shadow-cathedral/|archive=http://web.archive.org/web/20120110035444/http://playthisthing.com/shadow-cathedral|review}} at [[Play This Thing!]]<br />
* [http://www.gamesetwatch.com/2009/12/column_homer_in_silicon_gaslig.php review] by [[Emily Short]] at [[GameSetWatch]]<br />
<br />
{{Klockwerk series}}<br />
<br />
[[Category:Works]] [[Category:Works in 2009]] [[Category:Co-written works]] [[Category:Commercial works]] [[Category:Inform 7 works]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=Klockwerk:_The_Shadow_in_the_Cathedral&diff=84850Klockwerk: The Shadow in the Cathedral2022-01-06T04:39:43Z<p>David Cornelson: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{xaf5|2009|Best Game, Best Writing, Best Story, Best Setting, Best Use of Medium}} </td></tr></table><br />
<br />
{{game infobox|title=Klockwerk: The Shadow in the Cathedral|image=|author=[[Ian Finley]] and [[Jon Ingold]]|publisher=[[Textfyre]]|released=06-Nov-2009|authsystem=[[Inform 7]]|platform=[[FyreVM]], [[Glulx]]|language=English|license=Commercial|color=TBD|graphics=yes|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
You are Wren, 2nd Assistant Clock Polisher in a Newton worshiping world. Everything is gears and clocks. After overhearing a very strange conversation, you're swept up in a massive conspiracy.<br />
<br />
==Notable Features==<br />
* Published with hints and maps<br />
* First person<br />
<br />
==Versions==<br />
===Release===<br />
* ''Klockwerk: The Shadow in the Cathedral'' (designer: [[Ian Finley]], designer/writer: [[Jon Ingold]], publisher: [[Textfyre]]; 06-Nov-2009; [[FyreVM]]).<br />
** [[XYZZY Awards 2009]]: Finalist in five categories: Best Game, Best Writing, Best Story, Best Setting, and Best Use of Medium.<br />
** [https://textfyre.itch.io/the-shadow-in-the-cathedral Itch.io downloads].<br />
<br />
==Links==<br />
===General info===<br />
* {{ifdb game|The Shadow in the Cathedral|g79qfkq3m3dtffq4}}.<br />
* {{ifwizz|The Shadow in the Cathedral|the-shadow-in-the-cathedral-(2009-us)}}.<br />
<br />
===Reviews===<br />
* [http://www.sparkynet.com/spag/backissues/spag57.html#shadow Review] by [[Jimmy Maher]].<br />
* [http://ifdb.org/viewgame?id=g79qfkq3m3dtffq4&review=9152 Review] at [[IFDB]], {{dead link|url=http://playthisthing.com/shadow-cathedral/|archive=http://web.archive.org/web/20120110035444/http://playthisthing.com/shadow-cathedral|review}} at [[Play This Thing!]]<br />
* [http://www.gamesetwatch.com/2009/12/column_homer_in_silicon_gaslig.php review] at [[GameSetWatch]] - by [[Emily Short]].<br />
<br />
{{Klockwerk series}}<br />
<br />
[[Category:Works]] [[Category:Works in 2009]] [[Category:Co-written works]] [[Category:Commercial works]] [[Category:Inform 7 works]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=Klockwerk:_The_Shadow_in_the_Cathedral&diff=84849Klockwerk: The Shadow in the Cathedral2022-01-06T04:36:50Z<p>David Cornelson: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{xaf5|2009|Best Game, Best Writing, Best Story, Best Setting, Best Use of Medium}} </td></tr></table><br />
<br />
{{game infobox|title=Klockwerk: The Shadow in the Cathedral|image=|author=[[Ian Finley]] and [[Jon Ingold]]|publisher=[[Textfyre]]|released=06-Nov-2009|authsystem=[[Inform 7]]|platform=[[FyreVM]], [[Glulx]]|language=English|license=Commercial|color=TBD|graphics=yes|sound=TBD|cruelty=TBD}}<br />
<br />
==How It Begins==<br />
You are Wren, 2nd Assistant Clock Polisher in a Newton worshiping world. Everything is gears and clocks. After overhearing a very strange conversation, you're swept up in a massive conspiracy.<br />
<br />
==Notable Features==<br />
* Published with hints and maps<br />
* First person<br />
<br />
==Versions==<br />
===Release===<br />
* ''Klockwerk: The Shadow in the Cathedral'' (designer: [[Ian Finley]], designer/writer: [[Jon Ingold]], publisher: [[Textfyre]]; 06-Nov-2009; [[FyreVM]]).<br />
** [[XYZZY Awards 2009]]: Finalist in five categories: Best Game, Best Writing, Best Story, Best Setting, and Best Use of Medium.<br />
** [https://textfyre.itch.io/the-shadow-in-the-cathedral Itch.io downloads].<br />
<br />
==Links==<br />
===General info===<br />
* {{ifdb game|The Shadow in the Cathedral|g79qfkq3m3dtffq4}}.<br />
* {{ifwizz|The Shadow in the Cathedral|the-shadow-in-the-cathedral-(2009-us)}}.<br />
<br />
===Reviews===<br />
* [http://www.sparkynet.com/spag/backissues/spag57.html#shadow Review] by [[Jimmy Maher]].<br />
* [http://ifdb.org/viewgame?id=g79qfkq3m3dtffq4&review=9152 Review] at [[IFDB]], {{dead link|url=http://playthisthing.com/shadow-cathedral/|archive=http://web.archive.org/web/20120110035444/http://playthisthing.com/shadow-cathedral|review}} at [[Play This Thing!]] and [http://www.gamesetwatch.com/2009/12/column_homer_in_silicon_gaslig.php review] at [[GameSetWatch]] - by [[Emily Short]].<br />
<br />
{{Klockwerk series}}<br />
<br />
[[Category:Works]] [[Category:Works in 2009]] [[Category:Co-written works]] [[Category:Commercial works]] [[Category:Inform 7 works]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=Jack_Toresal_and_The_Secret_Letter&diff=84835Jack Toresal and The Secret Letter2022-01-05T06:10:33Z<p>David Cornelson: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}} {{city}} </td></tr></table><br />
<br />
{{work infobox|title=Jack Toresal and The Secret Letter|image=[[Image:Jack Toresal and The Secret Letter cover.png|250px]]|author=[[Michael Gentry]] and [[David Cornelson]]|publisher=[[Textfyre]]|released=26-Jun-2009|authsystem=[[Inform 7]]|platform=[[FyreVM]], [[Glulx]]|language=English|license=Commercial|graphics=yes}}<br />
<br />
==How It Begins==<br />
You are Jack Toresal, an orphan in the pre-industrial kingdom of Miradania. Suddenly and for no reason you can fathom, men are chasing you through the town plaza. Thus begins a young adult fantasy story that will lead you to revelations of your parents and more.<br />
<br />
==Notable Features==<br />
* First commercial Interactive Fiction game from [[Textfyre]], intended to sell in schools.<br />
* Uses a Microsoft Silverlight (unsupported/requires Internet Explorer) custom book user interface.<br />
* Designed and Written in a Word document, separately from its coding, done by a third party.<br />
* Saves are listed and allowed a description.<br />
* The transcript is saved and restored, allowing the player to see exactly what they'd done up to the save point.<br />
<br />
==Versions==<br />
===Release Information===<br />
* ''Jack Toresal and The Secret Letter'' (co-designer and writer: [[Michael Gentry]], co-designer: [[David Cornelson]], illustrator: [[Erika Swanson]], publisher: [[Textfyre]]; 26-Jun-2009; [[FyreVM]]).<br />
** Inform 7 story programming by [[David Cornelson]].<br />
** Game engine ([[FyreVM]]) by [[Jesse McGrew]].<br />
** User interface programming by [[Thomas Lynge]].<br />
** Beta-testing by [[Jacqueline A. Lott|Jacqueline Ashwell]], [[Peter Berman]], [[Eric Eve]], [[Jim Aikin]], and [[Paul O'Brian]].<br />
** Custom book and Glulx versions available from [[https://textfyre.itch.io/jack-toresal-and-the-secret-letter Itch.io]]<br />
<br />
==Links==<br />
===General info===<br />
* [[https://textfyre.itch.io/jack-toresal-and-the-secret-letter Download from Itch.io]]<br />
* {{ifdb game|Jack Toresal and The Secret Letter|scrpg07v9i8046u9}}.<br />
* {{ifwizz|Jack Toresal and The Secret Letter|jack-toresal-and-the-secret-letter-(2009-us)}}.<br />
* R*IF threads:<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/2d7c75a68cba2500 Textfyre - Jack Toresal and The Secret Letter Go On Sale This Month] - June 4, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/d8a985dec5ff7464 Textfyre Launch] - June 10, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/595cfe3f2853a602 Textfyre - Jack Toresal and The Secret Letter - Online Demo] - June 26, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/c338150717204dbf Initial Impressions - Jack Toresal and The Secret Letter] - June 29, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/b9f46a7156f51e99 Textfyre - Secret Letter Demo Responses] - July 17, 2009.<br />
<br />
===Reviews===<br />
* [http://www.highprogrammer.com/alan/rants/reviews/video_games/if/jt1-secret-letter.html Review] by [[Alan De Smet]].<br />
* [http://www.adventureclassicgaming.com/index.php/site/reviews/518/ Review] by [[David Tanguay]].<br />
* [https://www.rockpapershotgun.com/textfyre Review] by [[Emily Short]]<br />
<br />
{{Miradania series}}<br />
<br />
[[Category:Works]] [[Category:Works in 2009]] [[Category:Co-written works]] [[Category:Commercial works]] [[Category:Inform 7 works]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=Jack_Toresal_and_The_Secret_Letter&diff=84834Jack Toresal and The Secret Letter2022-01-05T06:10:08Z<p>David Cornelson: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}} {{city}} </td></tr></table><br />
<br />
{{work infobox|title=Jack Toresal and The Secret Letter|image=[[Image:Jack Toresal and The Secret Letter cover.png|250px]]|author=[[Michael Gentry]] and [[David Cornelson]]|publisher=[[Textfyre]]|released=26-Jun-2009|authsystem=[[Inform 7]]|platform=[[FyreVM]], [[Glulx]]|language=English|license=Commercial|graphics=yes}}<br />
<br />
==How It Begins==<br />
You are Jack Toresal, an orphan in the pre-industrial kingdom of Miradania. Suddenly and for no reason you can fathom, men are chasing you through the town plaza. Thus begins a young adult fantasy story that will lead you to revelations of your parents and more.<br />
<br />
==Notable Features==<br />
* First commercial Interactive Fiction game from [[Textfyre]], intended to sell in schools.<br />
* Uses a Microsoft Silverlight (unsupported/requires Internet Explorer) custom book user interface.<br />
* Designed and Written in a Word document, separately from its coding, done by a third party.<br />
* Saves are listed and allowed a description.<br />
* The transcript is saved and restored, allowing the player to see exactly what they'd done up to the save point.<br />
<br />
==Versions==<br />
===Release Information===<br />
* ''Jack Toresal and The Secret Letter'' (co-designer and writer: [[Michael Gentry]], co-designer: [[David A. Cornelson]], illustrator: [[Erika Swanson]], publisher: [[Textfyre]]; 26-Jun-2009; [[FyreVM]]).<br />
** Inform 7 story programming by [[David Cornelson]].<br />
** Game engine ([[FyreVM]]) by [[Jesse McGrew]].<br />
** User interface programming by [[Thomas Lynge]].<br />
** Beta-testing by [[Jacqueline A. Lott|Jacqueline Ashwell]], [[Peter Berman]], [[Eric Eve]], [[Jim Aikin]], and [[Paul O'Brian]].<br />
** Custom book and Glulx versions available from [[https://textfyre.itch.io/jack-toresal-and-the-secret-letter Itch.io]]<br />
<br />
==Links==<br />
===General info===<br />
* [[https://textfyre.itch.io/jack-toresal-and-the-secret-letter Download from Itch.io]]<br />
* {{ifdb game|Jack Toresal and The Secret Letter|scrpg07v9i8046u9}}.<br />
* {{ifwizz|Jack Toresal and The Secret Letter|jack-toresal-and-the-secret-letter-(2009-us)}}.<br />
* R*IF threads:<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/2d7c75a68cba2500 Textfyre - Jack Toresal and The Secret Letter Go On Sale This Month] - June 4, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/d8a985dec5ff7464 Textfyre Launch] - June 10, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/595cfe3f2853a602 Textfyre - Jack Toresal and The Secret Letter - Online Demo] - June 26, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/c338150717204dbf Initial Impressions - Jack Toresal and The Secret Letter] - June 29, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/b9f46a7156f51e99 Textfyre - Secret Letter Demo Responses] - July 17, 2009.<br />
<br />
===Reviews===<br />
* [http://www.highprogrammer.com/alan/rants/reviews/video_games/if/jt1-secret-letter.html Review] by [[Alan De Smet]].<br />
* [http://www.adventureclassicgaming.com/index.php/site/reviews/518/ Review] by [[David Tanguay]].<br />
* [https://www.rockpapershotgun.com/textfyre Review] by [[Emily Short]]<br />
<br />
{{Miradania series}}<br />
<br />
[[Category:Works]] [[Category:Works in 2009]] [[Category:Co-written works]] [[Category:Commercial works]] [[Category:Inform 7 works]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=Jack_Toresal_and_The_Secret_Letter&diff=84833Jack Toresal and The Secret Letter2022-01-05T06:06:46Z<p>David Cornelson: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}} {{city}} </td></tr></table><br />
<br />
{{work infobox|title=Jack Toresal and The Secret Letter|image=[[Image:Jack Toresal and The Secret Letter cover.png|250px]]|author=[[Michael Gentry]] and [[David A. Cornelson]]|publisher=[[Textfyre]]|released=26-Jun-2009|authsystem=[[Inform 7]]|platform=[[FyreVM]], [[Glulx]]|language=English|license=Commercial|graphics=yes}}<br />
<br />
==How It Begins==<br />
You are Jack Toresal, an orphan in the pre-industrial kingdom of Miradania. Suddenly and for no reason you can fathom, men are chasing you through the town plaza. Thus begins a young adult fantasy story that will lead you to revelations of your parents and more.<br />
<br />
==Notable Features==<br />
* First commercial Interactive Fiction game from [[Textfyre]], intended to sell in schools.<br />
* Uses a Microsoft Silverlight (unsupported/requires Internet Explorer) custom book user interface.<br />
* Designed and Written in a Word document, separately from its coding, done by a third party.<br />
* Saves are listed and allowed a description.<br />
* The transcript is saved and restored, allowing the player to see exactly what they'd done up to the save point.<br />
<br />
==Versions==<br />
===Release Information===<br />
* ''Jack Toresal and The Secret Letter'' (co-designer and writer: [[Michael Gentry]], co-designer: [[David A. Cornelson]], illustrator: [[Erika Swanson]], publisher: [[Textfyre]]; 26-Jun-2009; [[FyreVM]]).<br />
** Inform 7 story programming by [[David Cornelson]].<br />
** Game engine ([[FyreVM]]) by [[Jesse McGrew]].<br />
** User interface programming by [[Thomas Lynge]].<br />
** Beta-testing by [[Jacqueline A. Lott|Jacqueline Ashwell]], [[Peter Berman]], [[Eric Eve]], [[Jim Aikin]], and [[Paul O'Brian]].<br />
** Custom book and Glulx versions available from [[https://textfyre.itch.io/jack-toresal-and-the-secret-letter Itch.io]]<br />
<br />
==Links==<br />
===General info===<br />
* [[https://textfyre.itch.io/jack-toresal-and-the-secret-letter Download from Itch.io]]<br />
* {{ifdb game|Jack Toresal and The Secret Letter|scrpg07v9i8046u9}}.<br />
* {{ifwizz|Jack Toresal and The Secret Letter|jack-toresal-and-the-secret-letter-(2009-us)}}.<br />
* R*IF threads:<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/2d7c75a68cba2500 Textfyre - Jack Toresal and The Secret Letter Go On Sale This Month] - June 4, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/d8a985dec5ff7464 Textfyre Launch] - June 10, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/595cfe3f2853a602 Textfyre - Jack Toresal and The Secret Letter - Online Demo] - June 26, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/c338150717204dbf Initial Impressions - Jack Toresal and The Secret Letter] - June 29, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/b9f46a7156f51e99 Textfyre - Secret Letter Demo Responses] - July 17, 2009.<br />
<br />
===Reviews===<br />
* [http://www.highprogrammer.com/alan/rants/reviews/video_games/if/jt1-secret-letter.html Review] by [[Alan De Smet]].<br />
* [http://www.adventureclassicgaming.com/index.php/site/reviews/518/ Review] by [[David Tanguay]].<br />
* [https://www.rockpapershotgun.com/textfyre Review] by [[Emily Short]]<br />
<br />
{{Miradania series}}<br />
<br />
[[Category:Works]] [[Category:Works in 2009]] [[Category:Co-written works]] [[Category:Commercial works]] [[Category:Inform 7 works]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=Jack_Toresal_and_The_Secret_Letter&diff=84832Jack Toresal and The Secret Letter2022-01-05T06:02:55Z<p>David Cornelson: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}} {{city}} </td></tr></table><br />
<br />
{{work infobox|title=Jack Toresal and The Secret Letter|image=[[Image:Jack Toresal and The Secret Letter cover.png|250px]]|author=[[Michael Gentry]] and [[David A. Cornelson]]|publisher=[[Textfyre]]|released=26-Jun-2009|authsystem=[[Inform 7]]|platform=[[FyreVM]], [[Glulx]]|language=English|license=Commercial|graphics=yes}}<br />
<br />
==How It Begins==<br />
You are Jack Toresal, an orphan in the pre-industrial kingdom of Miradania. Suddenly and for no reason you can fathom, men are chasing you through the town plaza. Thus begins a young adult fantasy story that will lead you to revelations of your parents and more.<br />
<br />
==Notable Features==<br />
* First commercial Interactive Fiction game from [[Textfyre]], intended to sell in schools.<br />
* Uses a Microsoft Silverlight (unsupported/requires Internet Explorer) custom book user interface.<br />
* Designed and Written in a Word document, separately from its coding, done by a third party.<br />
* Saves are listed and allowed a description.<br />
* The transcript is saved and restored, allowing the player to see exactly what they'd done up to the save point.<br />
<br />
==Versions==<br />
===Release Information===<br />
* ''Jack Toresal and The Secret Letter'' (co-designer and writer: [[Michael Gentry]], co-designer: [[David A. Cornelson]], illustrator: [[Erika Swanson]], publisher: [[Textfyre]]; 26-Jun-2009; [[FyreVM]]).<br />
** Inform 7 story programming by [[David Cornelson]].<br />
** Game engine ([[FyreVM]]) by [[Jesse McGrew]].<br />
** User interface programming by [[Thomas Lynge]].<br />
** Beta-testing by [[Jacqueline A. Lott|Jacqueline Ashwell]], [[Peter Berman]], [[Eric Eve]], [[Jim Aikin]], and [[Paul O'Brian]].<br />
** Custom book and Glulx versions available from [[https://textfyre.itch.io/jack-toresal-and-the-secret-letter Itch.io]]<br />
<br />
==Links==<br />
===General info===<br />
* [[https://textfyre.itch.io/jack-toresal-and-the-secret-letter Download from Itch.io]]<br />
* {{ifdb game|Jack Toresal and The Secret Letter|scrpg07v9i8046u9}}.<br />
* {{ifwizz|Jack Toresal and The Secret Letter|jack-toresal-and-the-secret-letter-(2009-us)}}.<br />
* R*IF threads:<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/2d7c75a68cba2500 Textfyre - Jack Toresal and The Secret Letter Go On Sale This Month] - June 4, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/d8a985dec5ff7464 Textfyre Launch] - June 10, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/595cfe3f2853a602 Textfyre - Jack Toresal and The Secret Letter - Online Demo] - June 26, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/c338150717204dbf Initial Impressions - Jack Toresal and The Secret Letter] - June 29, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/b9f46a7156f51e99 Textfyre - Secret Letter Demo Responses] - July 17, 2009.<br />
<br />
===Reviews===<br />
* [http://www.highprogrammer.com/alan/rants/reviews/video_games/if/jt1-secret-letter.html Review] by [[Alan De Smet]].<br />
* [http://www.adventureclassicgaming.com/index.php/site/reviews/518/ Review] by [[David Tanguay]].<br />
<br />
{{Miradania series}}<br />
<br />
[[Category:Works]] [[Category:Works in 2009]] [[Category:Co-written works]] [[Category:Commercial works]] [[Category:Inform 7 works]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=Jack_Toresal_and_The_Secret_Letter&diff=84831Jack Toresal and The Secret Letter2022-01-05T05:58:25Z<p>David Cornelson: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}} {{city}} </td></tr></table><br />
<br />
{{work infobox|title=Jack Toresal and The Secret Letter|image=[[Image:Jack Toresal and The Secret Letter cover.png|250px]]|author=[[Michael Gentry]] and [[David A. Cornelson]]|publisher=[[Textfyre]]|released=26-Jun-2009|authsystem=[[Inform 7]]|platform=[[FyreVM]], [[Glulx]]|language=English|license=Commercial|graphics=yes}}<br />
<br />
==How It Begins==<br />
You are Jack Toresal, an orphan in the pre-industrial kingdom of Miradania. Suddenly and for no reason you can fathom, men are chasing you through the town plaza. Thus begins a young adult fantasy story that will lead you to revelations of your parents and more.<br />
<br />
==Notable Features==<br />
* First commercial Interactive Fiction game from [[Textfyre]], intended to sell in schools.<br />
* Uses a Microsoft Silverlight (unsupported/requires Internet Explorer) custom book user interface.<br />
* Designed and Written in a Word document, separately from its coding, done by a third party.<br />
<br />
==Versions==<br />
===Release Information===<br />
* ''Jack Toresal and The Secret Letter'' (co-designer and writer: [[Michael Gentry]], co-designer: [[David A. Cornelson]], illustrator: [[Erika Swanson]], publisher: [[Textfyre]]; 26-Jun-2009; [[FyreVM]]).<br />
** Inform 7 story programming by [[David Cornelson]].<br />
** Game engine ([[FyreVM]]) by [[Jesse McGrew]].<br />
** User interface programming by [[Thomas Lynge]].<br />
** Beta-testing by [[Jacqueline A. Lott|Jacqueline Ashwell]], [[Peter Berman]], [[Eric Eve]], [[Jim Aikin]], and [[Paul O'Brian]].<br />
** Custom book and Glulx versions available from [[https://textfyre.itch.io/jack-toresal-and-the-secret-letter Itch.io]]<br />
<br />
==Links==<br />
===General info===<br />
* [[https://textfyre.itch.io/jack-toresal-and-the-secret-letter Download from Itch.io]]<br />
* {{ifdb game|Jack Toresal and The Secret Letter|scrpg07v9i8046u9}}.<br />
* {{ifwizz|Jack Toresal and The Secret Letter|jack-toresal-and-the-secret-letter-(2009-us)}}.<br />
* R*IF threads:<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/2d7c75a68cba2500 Textfyre - Jack Toresal and The Secret Letter Go On Sale This Month] - June 4, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/d8a985dec5ff7464 Textfyre Launch] - June 10, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/595cfe3f2853a602 Textfyre - Jack Toresal and The Secret Letter - Online Demo] - June 26, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/c338150717204dbf Initial Impressions - Jack Toresal and The Secret Letter] - June 29, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/b9f46a7156f51e99 Textfyre - Secret Letter Demo Responses] - July 17, 2009.<br />
<br />
===Reviews===<br />
* [http://www.highprogrammer.com/alan/rants/reviews/video_games/if/jt1-secret-letter.html Review] by [[Alan De Smet]].<br />
* [http://www.adventureclassicgaming.com/index.php/site/reviews/518/ Review] by [[David Tanguay]].<br />
<br />
{{Miradania series}}<br />
<br />
[[Category:Works]] [[Category:Works in 2009]] [[Category:Co-written works]] [[Category:Commercial works]] [[Category:Inform 7 works]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=Jack_Toresal_and_The_Secret_Letter&diff=84830Jack Toresal and The Secret Letter2022-01-05T05:54:41Z<p>David Cornelson: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}} {{city}} </td></tr></table><br />
<br />
{{work infobox|title=Jack Toresal and The Secret Letter|image=[[Image:Jack Toresal and The Secret Letter cover.png|250px]]|author=[[Michael Gentry]] and [[David A. Cornelson]]|publisher=[[Textfyre]]|released=26-Jun-2009|authsystem=[[Inform 7]]|platform=[[FyreVM]], [[Glulx]]|language=English|license=Commercial|graphics=yes}}<br />
<br />
==How It Begins==<br />
You are Jack Toresal, an orphan in the pre-industrial kingdom of Miradania. Suddenly and for no reason you can fathom, men are chasing you through the town plaza. Thus begins a young adult fantasy story that will lead you to revelations of your parents and more.<br />
<br />
==Notable Features==<br />
* First commercial Interactive Fiction game from [[Textfyre]], intended to sell in schools.<br />
* Uses a Microsoft Silverlight (unsupported/requires Internet Explorer) custom book user interface.<br />
* Designed and Written in a Word document, separately from its coding, done by a third party.<br />
<br />
==Versions==<br />
===Release Information===<br />
* ''Jack Toresal and The Secret Letter'' (co-designer and writer: [[Michael Gentry]], co-designer: [[David A. Cornelson]], illustrator: [[Erika Swanson]], publisher: [[Textfyre]]; 26-Jun-2009; [[FyreVM]]).<br />
** Inform 7 story programming by [[David Cornelson]].<br />
** Game engine ([[FyreVM]]) by [[Jesse McGrew]].<br />
** User interface programming by [[Thomas Lynge]].<br />
** Beta-testing by [[Jacqueline A. Lott|Jacqueline Ashwell]], [[Peter Berman]], [[Eric Eve]], [[Jim Aikin]], and [[Paul O'Brian]].<br />
** Custom book and Glulx versions available from [[https://textfyre.itch.io/jack-toresal-and-the-secret-letter Itch.io]]<br />
<br />
==Links==<br />
===General info===<br />
* [[https://textfyre.itch.io/jack-toresal-and-the-secret-letter Download from Itch.io]]<br />
* {{ifdb game|Jack Toresal and The Secret Letter|scrpg07v9i8046u9}}.<br />
* {{ifwizz|Jack Toresal and The Secret Letter|jack-toresal-and-the-secret-letter-(2009-us)}}.<br />
* R*IF threads:<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/2d7c75a68cba2500 Textfyre - Jack Toresal and The Secret Letter Go On Sale This Month] - June 4, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/d8a985dec5ff7464 Textfyre Launch] - June 10, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/595cfe3f2853a602 Textfyre - Jack Toresal and The Secret Letter - Online Demo] - June 26, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/c338150717204dbf Initial Impressions - Jack Toresal and The Secret Letter] - June 29, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/b9f46a7156f51e99 Textfyre - Secret Letter Demo Responses] - July 17, 2009.<br />
<br />
===Reviews===<br />
* [http://www.highprogrammer.com/alan/rants/reviews/video_games/if/jt1-secret-letter.html Review] by [[Alan De Smet]].<br />
* [http://www.digitalchangeling.com/blog/2009/07/jack-toresal-and-secret-letter.html Review] by [[Eva]].<br />
* [http://www.adventureclassicgaming.com/index.php/site/reviews/518/ Review] by [[David Tanguay]].<br />
<br />
{{Miradania series}}<br />
<br />
[[Category:Works]] [[Category:Works in 2009]] [[Category:Co-written works]] [[Category:Commercial works]] [[Category:Inform 7 works]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=Jack_Toresal_and_The_Secret_Letter&diff=84829Jack Toresal and The Secret Letter2022-01-05T05:53:44Z<p>David Cornelson: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}} {{city}} </td></tr></table><br />
<br />
{{work infobox|title=Jack Toresal and The Secret Letter|image=[[Image:Jack Toresal and The Secret Letter cover.png|250px]]|author=[[Michael Gentry]] and [[David A. Cornelson]]|publisher=[[Textfyre]]|released=26-Jun-2009|authsystem=[[Inform 7]]|platform=[[FyreVM]], [[Glulx]]|language=English|license=Commercial|graphics=yes}}<br />
<br />
==How It Begins==<br />
You are Jack Toresal, an orphan in the pre-industrial kingdom of Miradania. Suddenly and for no reason you can fathom, men are chasing you through the town plaza. Thus begins a young adult fantasy story that will lead you to revelations of your parents and more.<br />
<br />
==Notable Features==<br />
* First commercial Interactive Fiction game from [[Textfyre]], intended to sell in schools.<br />
* Uses a Microsoft Silverlight (unsupported/requires Internet Explorer) custom book user interface.<br />
* Designed and Written in a Word document, separately from its coding, done by a third party.<br />
<br />
==Versions==<br />
===Release Information===<br />
* ''Jack Toresal and The Secret Letter'' (co-designer and writer: [[Michael Gentry]], co-designer: [[David A. Cornelson]], illustrator: [[Erika Swanson]], publisher: [[Textfyre]]; 26-Jun-2009; [[FyreVM]]).<br />
** Inform 7 story programming by [[David Cornelson]].<br />
** Game engine ([[FyreVM]]) by [[Jesse McGrew]].<br />
** User interface programming by [[Thomas Lynge]].<br />
** Beta-testing by [[Jacqueline A. Lott|Jacqueline Ashwell]], [[Peter Berman]], [[Eric Eve]], [[Jim Aikin]], and [[Paul O'Brian]].<br />
** Custom book and Glulx versions available from [[https://textfyre.itch.io/jack-toresal-and-the-secret-letter]]<br />
<br />
==Links==<br />
===General info===<br />
* [[https://textfyre.itch.io/jack-toresal-and-the-secret-letter Download from Itch.io]]<br />
* {{ifdb game|Jack Toresal and The Secret Letter|scrpg07v9i8046u9}}.<br />
* {{ifwizz|Jack Toresal and The Secret Letter|jack-toresal-and-the-secret-letter-(2009-us)}}.<br />
* R*IF threads:<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/2d7c75a68cba2500 Textfyre - Jack Toresal and The Secret Letter Go On Sale This Month] - June 4, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/d8a985dec5ff7464 Textfyre Launch] - June 10, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/595cfe3f2853a602 Textfyre - Jack Toresal and The Secret Letter - Online Demo] - June 26, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/c338150717204dbf Initial Impressions - Jack Toresal and The Secret Letter] - June 29, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/b9f46a7156f51e99 Textfyre - Secret Letter Demo Responses] - July 17, 2009.<br />
<br />
===Reviews===<br />
* [http://www.highprogrammer.com/alan/rants/reviews/video_games/if/jt1-secret-letter.html Review] by [[Alan De Smet]].<br />
* [http://www.digitalchangeling.com/blog/2009/07/jack-toresal-and-secret-letter.html Review] by [[Eva]].<br />
* [http://www.adventureclassicgaming.com/index.php/site/reviews/518/ Review] by [[David Tanguay]].<br />
<br />
{{Miradania series}}<br />
<br />
[[Category:Works]] [[Category:Works in 2009]] [[Category:Co-written works]] [[Category:Commercial works]] [[Category:Inform 7 works]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=Jack_Toresal_and_The_Secret_Letter&diff=84828Jack Toresal and The Secret Letter2022-01-05T05:52:58Z<p>David Cornelson: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}} {{city}} </td></tr></table><br />
<br />
{{work infobox|title=Jack Toresal and The Secret Letter|image=[[Image:Jack Toresal and The Secret Letter cover.png|250px]]|author=[[Michael Gentry]] and [[David A. Cornelson]]|publisher=[[Textfyre]]|released=26-Jun-2009|authsystem=[[Inform 7]]|platform=[[FyreVM]], [[Glulx]]|language=English|license=Commercial|graphics=yes}}<br />
<br />
==How It Begins==<br />
You are Jack Toresal, an orphan in the pre-industrial kingdom of Miridania. Suddenly and for no reason you can fathom, men are chasing you through the town plaza. Thus begins a young adult fantasy story that will lead you to revelations of your parents and more.<br />
<br />
==Notable Features==<br />
* First commercial Interactive Fiction game from [[Textfyre]], intended to sell in schools.<br />
* Uses a Microsoft Silverlight (unsupported/requires Internet Explorer) custom book user interface.<br />
* Designed and Written in a Word document, separately from its coding, done by a third party.<br />
<br />
==Versions==<br />
===Release Information===<br />
* ''Jack Toresal and The Secret Letter'' (co-designer and writer: [[Michael Gentry]], co-designer: [[David A. Cornelson]], illustrator: [[Erika Swanson]], publisher: [[Textfyre]]; 26-Jun-2009; [[FyreVM]]).<br />
** Inform 7 story programming by [[David Cornelson]].<br />
** Game engine ([[FyreVM]]) by [[Jesse McGrew]].<br />
** User interface programming by [[Thomas Lynge]].<br />
** Beta-testing by [[Jacqueline A. Lott|Jacqueline Ashwell]], [[Peter Berman]], [[Eric Eve]], [[Jim Aikin]], and [[Paul O'Brian]].<br />
** Custom book and Glulx versions available from [[https://textfyre.itch.io/jack-toresal-and-the-secret-letter]]<br />
<br />
==Links==<br />
===General info===<br />
* [[https://textfyre.itch.io/jack-toresal-and-the-secret-letter Download from Itch.io]]<br />
* {{ifdb game|Jack Toresal and The Secret Letter|scrpg07v9i8046u9}}.<br />
* {{ifwizz|Jack Toresal and The Secret Letter|jack-toresal-and-the-secret-letter-(2009-us)}}.<br />
* R*IF threads:<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/2d7c75a68cba2500 Textfyre - Jack Toresal and The Secret Letter Go On Sale This Month] - June 4, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/d8a985dec5ff7464 Textfyre Launch] - June 10, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/595cfe3f2853a602 Textfyre - Jack Toresal and The Secret Letter - Online Demo] - June 26, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/c338150717204dbf Initial Impressions - Jack Toresal and The Secret Letter] - June 29, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/b9f46a7156f51e99 Textfyre - Secret Letter Demo Responses] - July 17, 2009.<br />
<br />
===Reviews===<br />
* [http://www.highprogrammer.com/alan/rants/reviews/video_games/if/jt1-secret-letter.html Review] by [[Alan De Smet]].<br />
* [http://www.digitalchangeling.com/blog/2009/07/jack-toresal-and-secret-letter.html Review] by [[Eva]].<br />
* [http://www.adventureclassicgaming.com/index.php/site/reviews/518/ Review] by [[David Tanguay]].<br />
<br />
{{Miradania series}}<br />
<br />
{{game stub|How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Works]] [[Category:Works in 2009]] [[Category:Co-written works]] [[Category:Commercial works]] [[Category:Inform 7 works]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=Jack_Toresal_and_The_Secret_Letter&diff=84827Jack Toresal and The Secret Letter2022-01-05T05:51:21Z<p>David Cornelson: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}} {{city}} </td></tr></table><br />
<br />
{{work infobox|title=Jack Toresal and The Secret Letter|image=[[Image:Jack Toresal and The Secret Letter cover.png|250px]]|author=[[Michael Gentry]] and [[David A. Cornelson]]|publisher=[[Textfyre]]|released=26-Jun-2009|authsystem=[[Inform 7]]|platform=[[FyreVM]], [[Glulx]]|language=English|license=Commercial|graphics=yes}}<br />
<br />
==How It Begins==<br />
You are Jack Toresal, an orphan in the pre-industrial kingdom of Miridania. Suddenly and for no reason you can fathom, men are chasing you through the town plaza. Thus begins a young adult fantasy story that will lead you to revelations of your parents and more.<br />
<br />
==Notable Features==<br />
* First commercial Interactive Fiction game from [[Textfyre]], intended to sell in schools.<br />
* Uses a Microsoft Silverlight (unsupported/requires Internet Explorer) custom book user interface.<br />
* Designed and Written in a Word document, separately from its coding, done by a third party.<br />
<br />
==Versions==<br />
===Release TBD===<br />
* ''Jack Toresal and The Secret Letter'' (co-designer and writer: [[Michael Gentry]], co-designer: [[David A. Cornelson]], illustrator: [[Erika Swanson]], publisher: [[Textfyre]]; 26-Jun-2009; [[FyreVM]]).<br />
** Inform 7 story programming by [[David Cornelson]].<br />
** Game engine ([[FyreVM]]) by [[Jesse McGrew]].<br />
** User interface programming by [[Thomas Lynge]].<br />
** Beta-testing by [[Jacqueline A. Lott|Jacqueline Ashwell]], [[Peter Berman]], [[Eric Eve]], [[Jim Aikin]], and [[Paul O'Brian]].<br />
** {{babel wanted}}<br />
** [http://textfyre.com/sldemo/ Online demo].<br />
<br />
==Links==<br />
===General info===<br />
* [[https://textfyre.itch.io/jack-toresal-and-the-secret-letter Download from Itch.io]]<br />
* {{ifdb game|Jack Toresal and The Secret Letter|scrpg07v9i8046u9}}.<br />
* {{ifwizz|Jack Toresal and The Secret Letter|jack-toresal-and-the-secret-letter-(2009-us)}}.<br />
* R*IF threads:<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/2d7c75a68cba2500 Textfyre - Jack Toresal and The Secret Letter Go On Sale This Month] - June 4, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/d8a985dec5ff7464 Textfyre Launch] - June 10, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/595cfe3f2853a602 Textfyre - Jack Toresal and The Secret Letter - Online Demo] - June 26, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/c338150717204dbf Initial Impressions - Jack Toresal and The Secret Letter] - June 29, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/b9f46a7156f51e99 Textfyre - Secret Letter Demo Responses] - July 17, 2009.<br />
<br />
===Reviews===<br />
* [http://www.highprogrammer.com/alan/rants/reviews/video_games/if/jt1-secret-letter.html Review] by [[Alan De Smet]].<br />
* [http://www.digitalchangeling.com/blog/2009/07/jack-toresal-and-secret-letter.html Review] by [[Eva]].<br />
* [http://www.adventureclassicgaming.com/index.php/site/reviews/518/ Review] by [[David Tanguay]].<br />
<br />
{{Miradania series}}<br />
<br />
{{game stub|How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Works]] [[Category:Works in 2009]] [[Category:Co-written works]] [[Category:Commercial works]] [[Category:Inform 7 works]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=Jack_Toresal_and_The_Secret_Letter&diff=84826Jack Toresal and The Secret Letter2022-01-05T05:50:34Z<p>David Cornelson: </p>
<hr />
<div><table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}} {{city}} </td></tr></table><br />
<br />
{{work infobox|title=Jack Toresal and The Secret Letter|image=[[Image:Jack Toresal and The Secret Letter cover.png|250px]]|author=[[Michael Gentry]] and [[David A. Cornelson]]|publisher=[[Textfyre]]|released=26-Jun-2009|authsystem=[[Inform 7]]|platform=[[FyreVM]], [[Glulx]]|language=English|license=Commercial|graphics=yes}}<br />
<br />
==How It Begins==<br />
You are Jack Toresal, an orphan in the pre-industrial kingdom of Miridania. Suddenly and for no reason you can fathom, men are chasing you through the town plaza. Thus begins a young adult fantasy story that will lead you to revelations of your parents and more.<br />
<br />
==Notable Features==<br />
* First commercial Interactive Fiction game from [[Textfyre]], intended to sell in schools.<br />
* Uses a Microsoft Silverlight (unsupported/requires Internet Explorer) custom book user interface.<br />
* Designed and Written in a Word document, separately from its coding, done by a third party.<br />
<br />
==Versions==<br />
===Release TBD===<br />
* ''Jack Toresal and The Secret Letter'' (co-designer and writer: [[Michael Gentry]], co-designer: [[David A. Cornelson]], illustrator: [[Erika Swanson]], publisher: [[Textfyre]]; 26-Jun-2009; [[FyreVM]]).<br />
** Inform 7 story programming by [[David Cornelson]].<br />
** Game engine ([[FyreVM]]) by [[Jesse McGrew]].<br />
** User interface programming by [[Thomas Lynge]].<br />
** Beta-testing by [[Jacqueline A. Lott|Jacqueline Ashwell]], [[Peter Berman]], [[Eric Eve]], [[Jim Aikin]], and [[Paul O'Brian]].<br />
** {{babel wanted}}<br />
** [http://textfyre.com/sldemo/ Online demo].<br />
{{sectstub}}<br />
<br />
==Links==<br />
===General info===<br />
* [[https://textfyre.itch.io/jack-toresal-and-the-secret-letter Download from Itch.io]]<br />
* {{ifdb game|Jack Toresal and The Secret Letter|scrpg07v9i8046u9}}.<br />
* {{ifwizz|Jack Toresal and The Secret Letter|jack-toresal-and-the-secret-letter-(2009-us)}}.<br />
* R*IF threads:<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/2d7c75a68cba2500 Textfyre - Jack Toresal and The Secret Letter Go On Sale This Month] - June 4, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/d8a985dec5ff7464 Textfyre Launch] - June 10, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/595cfe3f2853a602 Textfyre - Jack Toresal and The Secret Letter - Online Demo] - June 26, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/c338150717204dbf Initial Impressions - Jack Toresal and The Secret Letter] - June 29, 2009.<br />
** [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/b9f46a7156f51e99 Textfyre - Secret Letter Demo Responses] - July 17, 2009.<br />
<br />
===Reviews===<br />
* [http://www.highprogrammer.com/alan/rants/reviews/video_games/if/jt1-secret-letter.html Review] by [[Alan De Smet]].<br />
* [http://www.digitalchangeling.com/blog/2009/07/jack-toresal-and-secret-letter.html Review] by [[Eva]].<br />
* [http://www.adventureclassicgaming.com/index.php/site/reviews/518/ Review] by [[David Tanguay]].<br />
<br />
{{Miradania series}}<br />
<br />
{{game stub|How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}<br />
<br />
[[Category:Works]] [[Category:Works in 2009]] [[Category:Co-written works]] [[Category:Commercial works]] [[Category:Inform 7 works]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=David_Cornelson&diff=84825David Cornelson2022-01-05T05:31:29Z<p>David Cornelson: </p>
<hr />
<div>__NOTOC__<br />
[[Image:david-cornelson-22.jpg|right|300px|thumb|David Cornelson, 2022]]<br />
<br />
'''David Cornelson''' once tried to build an IF publishing company called [[Textfyre]] That endeavor is now closed. Some of the remnants of [[Textfyre]] include web-based platform tools for Inform 7 using [https://github.com/thiloplanz/glulx-typescript Glulx-TypeScript], [[fyrevm-web|FyreVM-Web]], and TypeScript, and ReactJS. His IF related endeavors remain on hold until he has time and resources to work on stories and tools.<br />
<br />
Note: David 's nickname is '''Dave''' on [[ifMUD]]; formerly, it was '''Jarb'''.<br />
<br />
==Author Credits==<br />
* ''[[The Town Dragon]]'' (Oct-1997; [[Z-code]]). [[IF Comp 1997]]: 24th place.<br />
* ''[[Cattus Atrox]]'' (Oct-1998; Z-code). [[IF Comp 1998]]: 20th place.<br />
* ''[[The X Chicken]]'' (1998; Z-code). [[ChickenComp]].<br />
* ''[[The Devil Made Me Do It]]'' (Dec-1998; Z-code). [[Speed-IF 3]].<br />
* ''[[Nostradamus's Onion Sandwich]]'' (Sep-1999; Z-code). [[Speed-IF 4]].<br />
* ''[[The Spy Who Always Wears Gloves Now]]'' (Nov-1999; Z-code). [[Speed-IF 5]].<br />
* ''[[A Top Hat for Eddie]]'' (Nov-1999; Z-code). [[Speed-IF 6]].<br />
* ''[[Pantsless in Seattle]]'' (Jan-2000; Z-code). [[Speed-IF 8]].<br />
* ''[[Fido and The Dead Body]]'' (May-2000; Z-code). [[Speed-IF 11]].<br />
* ''[[The Last Laugh]]'' (2000; Z-code). [[DragonComp]].<br />
* ''[[Triple Bear Beer]]'' (May-2001; Z-code). [[Speed-IF Y]].<br />
* ''[[Falling Angel]]'' (Jan-2003; Z-code). [[Speed-IF 19]].<br />
* ''[[The President, the Democrat, and Smelly Pete]]'' (Apr-2003; Z-code). [[Speed-IF Jacket]].<br />
* ''[[Jack Toresal and The Secret Letter]]'' (with [[Michael Gentry]], publisher: [[Textfyre]]; 26-Jun-2009).<br />
* ''[[Hypnotist of Ladies]]'' (26-Mar-2012; Z-code 5). [[Apollo 18+20: The IF Tribute Album]].<br />
<br />
==Tech Credits==<br />
* Authored the following [[Inform 6]] [[library extension]]s: printslow.zip, and whowhat.h (with [[Andrew C. Murie]]).<br />
<br />
==Review and Article Credits==<br />
* [http://www.sparkynet.com/spag/backissues/SPAG38 David Cornelson: Build A Business For Interactive Fiction] - [[SPAG]] #38, September 28, 2004.<br />
<br />
==Organizational Credits==<br />
* Organizer of [[XComp]] (1999), [[DragonComp]] (2000), [[IFLibrary Comp 2002]], [[IFLibrary Comp 2003]], [[Segment Mini-Comp]] (2005), [[McDream Minicomp]] (2006) and [[McDream II]] (2006).<br />
* Creator of [[Speed-IF]], and organizer of many of them: [[Speed-IF 1]], [[Speed-IF 2]], [[Speed-IF 4]], [[Speed-IF 5]], [[Speed-IF 6]], [[Speed-IF 8]], [[Speed-IF 9]], [[Speed-IF 11]], [[Speed-IF 12]], [[Speed-IF Third Anniversary]], [[Speed-IF 5th Anniversary]], and [[Speed-IF Scenario 1]].<br />
<br />
* Publisher of ''[[The Inform Designer's Manual]]'', ''[[The Inform Beginner's Guide]]'', and the [[IF Promotional CD, August 2004 Edition]].<br />
* Helped [[David Welbourn]] convert ''The Inform Designer's Manual'' from PDF to HTML.<br />
<br />
* Original host/maintainer of [[plover.net]] and IFLibrary.com. Plover was maintained by [[Peter Seebach]] from 2005 to 2007 and in September of 2007, [[plover.net]] returned to David's basement. In 2013, Plover was moved to the cloud on linode.com. IFLibrary.com was retired in favor of [[Baf's Guide]].<br />
* Creator of this [[IFWiki]].<br />
* Owner/CEO of [[Textfyre]].<br />
<br />
==Game Appearances==<br />
As an [[NPC]]:<br />
* ''[[Dragon!]]'' ([[Adam Thornton]]; 2000; Z-code). [[DragonComp]].<br />
* ''[[The Relentless Adventures of Captain Speedo, Episode 112 - Alert on Aleph VI]]'' ([[Gilles Duchesne]]; 2001; [[Hugo]]). [[Speed-IF Pi-Theta-Aleph-Parallax]].<br />
<br />
As a cameo appearance:<br />
* ''[[Are You A Chef?]]'' ([[Adam Biltcliffe]]; 2000; Z-code). As Jarb, tragically turned into a sprout.<br />
<br />
== IF Aspirations ==<br />
* Build a new platform using separation of concerns ideals, fluent syntax, and separate game and user interface capabilities similar to how [[FyreVM]]'s [[Channel IO]] works. A key feature would be separating how text is emitted. Instead of the game engine "printing" text in a stream throughout a "turn", it would gather all of the intended information to be emitted and once the game turn is completed, hand off text construction and emission to an external process.<br />
* Implement a platform that publishes to WebAssembly.<br />
* Complete works-in-progress<br />
** [[Reflection]]<br />
** [[Aspect of God]]<br />
** Sequels to [[Jack Toresal and The Secret Letter]]<br />
<br />
==Links==<br />
* [http://chicagodave.wordpress.com/ ''Cognitive Ramblings'' (David Cornelson's blog)]<br />
* [http://ifstory.wordpress.com/ Interactive Fiction Stories] - blog for unused IF story ideas.<br />
* {{baf person|David Cornelson|280}}.<br />
* [http://www.ifreviews.org/index.php?autor=328 IFRO listing for David Cornelson].<br />
* [http://plover.net/~dave/blog/ Web Interactive Fiction].<br />
<br />
===Interviews===<br />
* [http://archive.org/details/getlamp-dcornelson GET LAMP: Dave Cornelson]. Interview clips of Dave Cornelson for [[Get Lamp]], 2007.<br />
* [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], David Cornelson, and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=15481 Q&A: Textfyre's Cornelson On An IF Resurgence] - September 17, 2007.<br />
* [http://www.sparkynet.com/spag/backissues/spag50.html The SPAG Interview] (joint interview with David Cornelson and [[Michael Gentry]] - [[SPAG]] #50, December 3, 2007.<br />
* [http://www.adventureclassicgaming.com/index.php/site/interviews/558/ David Cornelson: Textfyre] - Adventure Classic Gaming, September 15, 2010.<br />
<br />
{{DEFAULTSORT:Cornelson, David}}<br />
[[Category:People]]<br />
[[Category:Inform 6 authors]]<br />
[[Category:Inform 7 authors]]<br />
[[Category:Inform 6 extension authors]]<br />
[[Category:Inform 7 extension authors]]<br />
[[Category:Interviewed]]<br />
[[Category:Prolific authors]]<br />
[[Category:Real people in games]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=David_Cornelson&diff=84824David Cornelson2022-01-05T05:29:52Z<p>David Cornelson: </p>
<hr />
<div>__NOTOC__<br />
[[Image:david-cornelson-22.jpg|right|300px|thumb|David Cornelson, 2022]]<br />
<br />
'''David Cornelson''' once tried to build an IF publishing company called [[Textfyre]] That endeavor is now closed. Some of the remnants of [[Textfyre]] include web-based platform tools for Inform 7 using [https://github.com/thiloplanz/glulx-typescript Glulx-TypeScript], [[fyrevm-web|FyreVM-Web]], and TypeScript, and ReactJS. His IF related endeavors remain on hold until he has time and resources to work on stories and tools.<br />
<br />
Note: David 's nickname is '''Dave''' on [[ifMUD]]; formerly, it was '''Jarb'''.<br />
<br />
==Author Credits==<br />
* ''[[The Town Dragon]]'' (Oct-1997; [[Z-code]]). [[IF Comp 1997]]: 24th place.<br />
* ''[[Cattus Atrox]]'' (Oct-1998; Z-code). [[IF Comp 1998]]: 20th place.<br />
* ''[[The X Chicken]]'' (1998; Z-code). [[ChickenComp]].<br />
* ''[[The Devil Made Me Do It]]'' (Dec-1998; Z-code). [[Speed-IF 3]].<br />
* ''[[Nostradamus's Onion Sandwich]]'' (Sep-1999; Z-code). [[Speed-IF 4]].<br />
* ''[[The Spy Who Always Wears Gloves Now]]'' (Nov-1999; Z-code). [[Speed-IF 5]].<br />
* ''[[A Top Hat for Eddie]]'' (Nov-1999; Z-code). [[Speed-IF 6]].<br />
* ''[[Pantsless in Seattle]]'' (Jan-2000; Z-code). [[Speed-IF 8]].<br />
* ''[[Fido and The Dead Body]]'' (May-2000; Z-code). [[Speed-IF 11]].<br />
* ''[[The Last Laugh]]'' (2000; Z-code). [[DragonComp]].<br />
* ''[[Triple Bear Beer]]'' (May-2001; Z-code). [[Speed-IF Y]].<br />
* ''[[Falling Angel]]'' (Jan-2003; Z-code). [[Speed-IF 19]].<br />
* ''[[The President, the Democrat, and Smelly Pete]]'' (Apr-2003; Z-code). [[Speed-IF Jacket]].<br />
* ''[[Jack Toresal and The Secret Letter]]'' (with [[Michael Gentry]], publisher: [[Textfyre]]; 26-Jun-2009).<br />
* ''[[Hypnotist of Ladies]]'' (26-Mar-2012; Z-code 5). [[Apollo 18+20: The IF Tribute Album]].<br />
<br />
==Tech Credits==<br />
* Authored the following [[Inform 6]] [[library extension]]s: printslow.zip, and whowhat.h (with [[Andrew C. Murie]]).<br />
<br />
==Review and Article Credits==<br />
* [http://www.sparkynet.com/spag/backissues/SPAG38 David Cornelson: Build A Business For Interactive Fiction] - [[SPAG]] #38, September 28, 2004.<br />
<br />
==Organizational Credits==<br />
* Organizer of [[XComp]] (1999), [[DragonComp]] (2000), [[IFLibrary Comp 2002]], [[IFLibrary Comp 2003]], [[Segment Mini-Comp]] (2005), [[McDream Minicomp]] (2006) and [[McDream II]] (2006).<br />
* Creator of [[Speed-IF]], and organizer of many of them: [[Speed-IF 1]], [[Speed-IF 2]], [[Speed-IF 4]], [[Speed-IF 5]], [[Speed-IF 6]], [[Speed-IF 8]], [[Speed-IF 9]], [[Speed-IF 11]], [[Speed-IF 12]], [[Speed-IF Third Anniversary]], [[Speed-IF 5th Anniversary]], and [[Speed-IF Scenario 1]].<br />
<br />
* Publisher of ''[[The Inform Designer's Manual]]'', ''[[The Inform Beginner's Guide]]'', and the [[IF Promotional CD, August 2004 Edition]].<br />
* Helped [[David Welbourn]] convert ''The Inform Designer's Manual'' from PDF to HTML.<br />
<br />
* Original host/maintainer of [[plover.net]] and IFLibrary.com. Plover was maintained by [[Peter Seebach]] from 2005 to 2007 and in September of 2007, [[plover.net]] returned to David's basement. In 2013, Plover was moved to the cloud on linode.com. IFLibrary.com was retired in favor of [[Baf's Guide]].<br />
* Creator of this [[IFWiki]].<br />
* Owner/CEO of [[Textfyre]].<br />
<br />
==Game Appearances==<br />
As an [[NPC]]:<br />
* ''[[Dragon!]]'' ([[Adam Thornton]]; 2000; Z-code). [[DragonComp]].<br />
* ''[[The Relentless Adventures of Captain Speedo, Episode 112 - Alert on Aleph VI]]'' ([[Gilles Duchesne]]; 2001; [[Hugo]]). [[Speed-IF Pi-Theta-Aleph-Parallax]].<br />
<br />
As a cameo appearance:<br />
* ''[[Are You A Chef?]]'' ([[Adam Biltcliffe]]; 2000; Z-code). As Jarb, tragically turned into a sprout.<br />
<br />
== IF Aspirations ==<br />
* Build a new platform using separation of concerns ideals, fluent syntax, and separate game and user interface capabilities similar to how [[FyreVM]]'s [[Channel IO]] works. A key feature would be separating how text is emitted. Instead of the game engine "printing" text in a stream throughout a "turn", it would gather all of the intended information to be emitted and once the game turn is completed, hand off text construction and emission to an external process.<br />
* Implement a platform that publishes to WebAssembly.<br />
* Complete works-in-progress<br />
** [[Reflections]]<br />
** [[Aspect of God]]<br />
** Sequels to [[Jack Toresal and The Secret Letter]]<br />
<br />
==Links==<br />
* [http://chicagodave.wordpress.com/ ''Cognitive Ramblings'' (David Cornelson's blog)]<br />
* [http://ifstory.wordpress.com/ Interactive Fiction Stories] - blog for unused IF story ideas.<br />
* {{baf person|David Cornelson|280}}.<br />
* [http://www.ifreviews.org/index.php?autor=328 IFRO listing for David Cornelson].<br />
* [http://plover.net/~dave/blog/ Web Interactive Fiction].<br />
<br />
===Interviews===<br />
* [http://archive.org/details/getlamp-dcornelson GET LAMP: Dave Cornelson]. Interview clips of Dave Cornelson for [[Get Lamp]], 2007.<br />
* [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], David Cornelson, and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=15481 Q&A: Textfyre's Cornelson On An IF Resurgence] - September 17, 2007.<br />
* [http://www.sparkynet.com/spag/backissues/spag50.html The SPAG Interview] (joint interview with David Cornelson and [[Michael Gentry]] - [[SPAG]] #50, December 3, 2007.<br />
* [http://www.adventureclassicgaming.com/index.php/site/interviews/558/ David Cornelson: Textfyre] - Adventure Classic Gaming, September 15, 2010.<br />
<br />
{{DEFAULTSORT:Cornelson, David}}<br />
[[Category:People]]<br />
[[Category:Inform 6 authors]]<br />
[[Category:Inform 7 authors]]<br />
[[Category:Inform 6 extension authors]]<br />
[[Category:Inform 7 extension authors]]<br />
[[Category:Interviewed]]<br />
[[Category:Prolific authors]]<br />
[[Category:Real people in games]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=David_Cornelson&diff=84823David Cornelson2022-01-05T05:21:45Z<p>David Cornelson: </p>
<hr />
<div>__NOTOC__<br />
[[Image:david-cornelson-22.jpg|right|300px|thumb|David Cornelson, 2022]]<br />
<br />
'''David Cornelson''' once tried to build an IF publishing company called [[Textfyre]] That endeavor is now closed. Some of the remnants of [[Textfyre]] include web-based platform tools for Inform 7 using [https://github.com/thiloplanz/glulx-typescript Glulx-TypeScript], [[fyrevm-web|FyreVM-Web]], and TypeScript, and ReactJS. His IF related endeavors remain on hold until he the time and resources to work on stories and tools.<br />
<br />
Note: David 's nickname is '''Dave''' on [[ifMUD]]; formerly, it was '''Jarb'''.<br />
<br />
==Author Credits==<br />
* ''[[The Town Dragon]]'' (Oct-1997; [[Z-code]]). [[IF Comp 1997]]: 24th place.<br />
* ''[[Cattus Atrox]]'' (Oct-1998; Z-code). [[IF Comp 1998]]: 20th place.<br />
* ''[[The X Chicken]]'' (1998; Z-code). [[ChickenComp]].<br />
* ''[[The Devil Made Me Do It]]'' (Dec-1998; Z-code). [[Speed-IF 3]].<br />
* ''[[Nostradamus's Onion Sandwich]]'' (Sep-1999; Z-code). [[Speed-IF 4]].<br />
* ''[[The Spy Who Always Wears Gloves Now]]'' (Nov-1999; Z-code). [[Speed-IF 5]].<br />
* ''[[A Top Hat for Eddie]]'' (Nov-1999; Z-code). [[Speed-IF 6]].<br />
* ''[[Pantsless in Seattle]]'' (Jan-2000; Z-code). [[Speed-IF 8]].<br />
* ''[[Fido and The Dead Body]]'' (May-2000; Z-code). [[Speed-IF 11]].<br />
* ''[[The Last Laugh]]'' (2000; Z-code). [[DragonComp]].<br />
* ''[[Triple Bear Beer]]'' (May-2001; Z-code). [[Speed-IF Y]].<br />
* ''[[Falling Angel]]'' (Jan-2003; Z-code). [[Speed-IF 19]].<br />
* ''[[The President, the Democrat, and Smelly Pete]]'' (Apr-2003; Z-code). [[Speed-IF Jacket]].<br />
* ''[[Jack Toresal and The Secret Letter]]'' (with [[Michael Gentry]], publisher: [[Textfyre]]; 26-Jun-2009).<br />
* ''[[Hypnotist of Ladies]]'' (26-Mar-2012; Z-code 5). [[Apollo 18+20: The IF Tribute Album]].<br />
<br />
==Tech Credits==<br />
* Authored the following [[Inform 6]] [[library extension]]s: printslow.zip, and whowhat.h (with [[Andrew C. Murie]]).<br />
<br />
==Review and Article Credits==<br />
* [http://www.sparkynet.com/spag/backissues/SPAG38 David Cornelson: Build A Business For Interactive Fiction] - [[SPAG]] #38, September 28, 2004.<br />
<br />
==Organizational Credits==<br />
* Organizer of [[XComp]] (1999), [[DragonComp]] (2000), [[IFLibrary Comp 2002]], [[IFLibrary Comp 2003]], [[Segment Mini-Comp]] (2005), [[McDream Minicomp]] (2006) and [[McDream II]] (2006).<br />
* Creator of [[Speed-IF]], and organizer of many of them: [[Speed-IF 1]], [[Speed-IF 2]], [[Speed-IF 4]], [[Speed-IF 5]], [[Speed-IF 6]], [[Speed-IF 8]], [[Speed-IF 9]], [[Speed-IF 11]], [[Speed-IF 12]], [[Speed-IF Third Anniversary]], [[Speed-IF 5th Anniversary]], and [[Speed-IF Scenario 1]].<br />
<br />
* Publisher of ''[[The Inform Designer's Manual]]'', ''[[The Inform Beginner's Guide]]'', and the [[IF Promotional CD, August 2004 Edition]].<br />
* Helped [[David Welbourn]] convert ''The Inform Designer's Manual'' from PDF to HTML.<br />
<br />
* Original host/maintainer of [[plover.net]] and IFLibrary.com. Plover was maintained by [[Peter Seebach]] from 2005 to 2007 and in September of 2007, [[plover.net]] returned to David's basement. In 2013, Plover was moved to the cloud on linode.com. IFLibrary.com was retired in favor of [[Baf's Guide]].<br />
* Creator of this [[IFWiki]].<br />
* Owner/CEO of [[Textfyre]].<br />
<br />
==Game Appearances==<br />
As an [[NPC]]:<br />
* ''[[Dragon!]]'' ([[Adam Thornton]]; 2000; Z-code). [[DragonComp]].<br />
* ''[[The Relentless Adventures of Captain Speedo, Episode 112 - Alert on Aleph VI]]'' ([[Gilles Duchesne]]; 2001; [[Hugo]]). [[Speed-IF Pi-Theta-Aleph-Parallax]].<br />
<br />
As a cameo appearance:<br />
* ''[[Are You A Chef?]]'' ([[Adam Biltcliffe]]; 2000; Z-code). As Jarb, tragically turned into a sprout.<br />
<br />
==Links==<br />
* [http://chicagodave.wordpress.com/ ''Cognitive Ramblings'' (David Cornelson's blog)]<br />
* [http://ifstory.wordpress.com/ Interactive Fiction Stories] - blog for unused IF story ideas.<br />
* {{baf person|David Cornelson|280}}.<br />
* [http://www.ifreviews.org/index.php?autor=328 IFRO listing for David Cornelson].<br />
* [http://plover.net/~dave/blog/ Web Interactive Fiction].<br />
<br />
===Interviews===<br />
* [http://archive.org/details/getlamp-dcornelson GET LAMP: Dave Cornelson]. Interview clips of Dave Cornelson for [[Get Lamp]], 2007.<br />
* [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], David Cornelson, and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=15481 Q&A: Textfyre's Cornelson On An IF Resurgence] - September 17, 2007.<br />
* [http://www.sparkynet.com/spag/backissues/spag50.html The SPAG Interview] (joint interview with David Cornelson and [[Michael Gentry]] - [[SPAG]] #50, December 3, 2007.<br />
* [http://www.adventureclassicgaming.com/index.php/site/interviews/558/ David Cornelson: Textfyre] - Adventure Classic Gaming, September 15, 2010.<br />
<br />
{{DEFAULTSORT:Cornelson, David}}<br />
[[Category:People]]<br />
[[Category:Inform 6 authors]]<br />
[[Category:Inform 7 authors]]<br />
[[Category:Inform 6 extension authors]]<br />
[[Category:Inform 7 extension authors]]<br />
[[Category:Interviewed]]<br />
[[Category:Prolific authors]]<br />
[[Category:Real people in games]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=David_Cornelson&diff=84821David Cornelson2022-01-05T05:21:25Z<p>David Cornelson: Updated image</p>
<hr />
<div>__NOTOC__<br />
[[Image:david-cornelson-22.jpg|right|300px|thumb|David Cornelson, 2015. From my home office.]]<br />
<br />
'''David Cornelson''' once tried to build an IF publishing company called [[Textfyre]] That endeavor is now closed. Some of the remnants of [[Textfyre]] include web-based platform tools for Inform 7 using [https://github.com/thiloplanz/glulx-typescript Glulx-TypeScript], [[fyrevm-web|FyreVM-Web]], and TypeScript, and ReactJS. His IF related endeavors remain on hold until he the time and resources to work on stories and tools.<br />
<br />
Note: David 's nickname is '''Dave''' on [[ifMUD]]; formerly, it was '''Jarb'''.<br />
<br />
==Author Credits==<br />
* ''[[The Town Dragon]]'' (Oct-1997; [[Z-code]]). [[IF Comp 1997]]: 24th place.<br />
* ''[[Cattus Atrox]]'' (Oct-1998; Z-code). [[IF Comp 1998]]: 20th place.<br />
* ''[[The X Chicken]]'' (1998; Z-code). [[ChickenComp]].<br />
* ''[[The Devil Made Me Do It]]'' (Dec-1998; Z-code). [[Speed-IF 3]].<br />
* ''[[Nostradamus's Onion Sandwich]]'' (Sep-1999; Z-code). [[Speed-IF 4]].<br />
* ''[[The Spy Who Always Wears Gloves Now]]'' (Nov-1999; Z-code). [[Speed-IF 5]].<br />
* ''[[A Top Hat for Eddie]]'' (Nov-1999; Z-code). [[Speed-IF 6]].<br />
* ''[[Pantsless in Seattle]]'' (Jan-2000; Z-code). [[Speed-IF 8]].<br />
* ''[[Fido and The Dead Body]]'' (May-2000; Z-code). [[Speed-IF 11]].<br />
* ''[[The Last Laugh]]'' (2000; Z-code). [[DragonComp]].<br />
* ''[[Triple Bear Beer]]'' (May-2001; Z-code). [[Speed-IF Y]].<br />
* ''[[Falling Angel]]'' (Jan-2003; Z-code). [[Speed-IF 19]].<br />
* ''[[The President, the Democrat, and Smelly Pete]]'' (Apr-2003; Z-code). [[Speed-IF Jacket]].<br />
* ''[[Jack Toresal and The Secret Letter]]'' (with [[Michael Gentry]], publisher: [[Textfyre]]; 26-Jun-2009).<br />
* ''[[Hypnotist of Ladies]]'' (26-Mar-2012; Z-code 5). [[Apollo 18+20: The IF Tribute Album]].<br />
<br />
==Tech Credits==<br />
* Authored the following [[Inform 6]] [[library extension]]s: printslow.zip, and whowhat.h (with [[Andrew C. Murie]]).<br />
<br />
==Review and Article Credits==<br />
* [http://www.sparkynet.com/spag/backissues/SPAG38 David Cornelson: Build A Business For Interactive Fiction] - [[SPAG]] #38, September 28, 2004.<br />
<br />
==Organizational Credits==<br />
* Organizer of [[XComp]] (1999), [[DragonComp]] (2000), [[IFLibrary Comp 2002]], [[IFLibrary Comp 2003]], [[Segment Mini-Comp]] (2005), [[McDream Minicomp]] (2006) and [[McDream II]] (2006).<br />
* Creator of [[Speed-IF]], and organizer of many of them: [[Speed-IF 1]], [[Speed-IF 2]], [[Speed-IF 4]], [[Speed-IF 5]], [[Speed-IF 6]], [[Speed-IF 8]], [[Speed-IF 9]], [[Speed-IF 11]], [[Speed-IF 12]], [[Speed-IF Third Anniversary]], [[Speed-IF 5th Anniversary]], and [[Speed-IF Scenario 1]].<br />
<br />
* Publisher of ''[[The Inform Designer's Manual]]'', ''[[The Inform Beginner's Guide]]'', and the [[IF Promotional CD, August 2004 Edition]].<br />
* Helped [[David Welbourn]] convert ''The Inform Designer's Manual'' from PDF to HTML.<br />
<br />
* Original host/maintainer of [[plover.net]] and IFLibrary.com. Plover was maintained by [[Peter Seebach]] from 2005 to 2007 and in September of 2007, [[plover.net]] returned to David's basement. In 2013, Plover was moved to the cloud on linode.com. IFLibrary.com was retired in favor of [[Baf's Guide]].<br />
* Creator of this [[IFWiki]].<br />
* Owner/CEO of [[Textfyre]].<br />
<br />
==Game Appearances==<br />
As an [[NPC]]:<br />
* ''[[Dragon!]]'' ([[Adam Thornton]]; 2000; Z-code). [[DragonComp]].<br />
* ''[[The Relentless Adventures of Captain Speedo, Episode 112 - Alert on Aleph VI]]'' ([[Gilles Duchesne]]; 2001; [[Hugo]]). [[Speed-IF Pi-Theta-Aleph-Parallax]].<br />
<br />
As a cameo appearance:<br />
* ''[[Are You A Chef?]]'' ([[Adam Biltcliffe]]; 2000; Z-code). As Jarb, tragically turned into a sprout.<br />
<br />
==Links==<br />
* [http://chicagodave.wordpress.com/ ''Cognitive Ramblings'' (David Cornelson's blog)]<br />
* [http://ifstory.wordpress.com/ Interactive Fiction Stories] - blog for unused IF story ideas.<br />
* {{baf person|David Cornelson|280}}.<br />
* [http://www.ifreviews.org/index.php?autor=328 IFRO listing for David Cornelson].<br />
* [http://plover.net/~dave/blog/ Web Interactive Fiction].<br />
<br />
===Interviews===<br />
* [http://archive.org/details/getlamp-dcornelson GET LAMP: Dave Cornelson]. Interview clips of Dave Cornelson for [[Get Lamp]], 2007.<br />
* [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], David Cornelson, and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=15481 Q&A: Textfyre's Cornelson On An IF Resurgence] - September 17, 2007.<br />
* [http://www.sparkynet.com/spag/backissues/spag50.html The SPAG Interview] (joint interview with David Cornelson and [[Michael Gentry]] - [[SPAG]] #50, December 3, 2007.<br />
* [http://www.adventureclassicgaming.com/index.php/site/interviews/558/ David Cornelson: Textfyre] - Adventure Classic Gaming, September 15, 2010.<br />
<br />
{{DEFAULTSORT:Cornelson, David}}<br />
[[Category:People]]<br />
[[Category:Inform 6 authors]]<br />
[[Category:Inform 7 authors]]<br />
[[Category:Inform 6 extension authors]]<br />
[[Category:Inform 7 extension authors]]<br />
[[Category:Interviewed]]<br />
[[Category:Prolific authors]]<br />
[[Category:Real people in games]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=File:David-cornelson-22.jpg&diff=84820File:David-cornelson-22.jpg2022-01-05T05:20:13Z<p>David Cornelson: </p>
<hr />
<div></div>David Cornelsonhttps://www.ifwiki.org/index.php?title=David_Cornelson&diff=84819David Cornelson2022-01-05T05:09:25Z<p>David Cornelson: </p>
<hr />
<div>__NOTOC__<br />
[[Image:david_cornelson.png|right|300px|thumb|David Cornelson, 2015. From my home office.]]<br />
<br />
'''David Cornelson''' once tried to build an IF publishing company called [[Textfyre]] That endeavor is now closed. Some of the remnants of [[Textfyre]] include web-based platform tools for Inform 7 using [https://github.com/thiloplanz/glulx-typescript Glulx-TypeScript], [[fyrevm-web|FyreVM-Web]], and TypeScript, and ReactJS. His IF related endeavors remain on hold until he the time and resources to work on stories and tools.<br />
<br />
Note: David 's nickname is '''Dave''' on [[ifMUD]]; formerly, it was '''Jarb'''.<br />
<br />
==Author Credits==<br />
* ''[[The Town Dragon]]'' (Oct-1997; [[Z-code]]). [[IF Comp 1997]]: 24th place.<br />
* ''[[Cattus Atrox]]'' (Oct-1998; Z-code). [[IF Comp 1998]]: 20th place.<br />
* ''[[The X Chicken]]'' (1998; Z-code). [[ChickenComp]].<br />
* ''[[The Devil Made Me Do It]]'' (Dec-1998; Z-code). [[Speed-IF 3]].<br />
* ''[[Nostradamus's Onion Sandwich]]'' (Sep-1999; Z-code). [[Speed-IF 4]].<br />
* ''[[The Spy Who Always Wears Gloves Now]]'' (Nov-1999; Z-code). [[Speed-IF 5]].<br />
* ''[[A Top Hat for Eddie]]'' (Nov-1999; Z-code). [[Speed-IF 6]].<br />
* ''[[Pantsless in Seattle]]'' (Jan-2000; Z-code). [[Speed-IF 8]].<br />
* ''[[Fido and The Dead Body]]'' (May-2000; Z-code). [[Speed-IF 11]].<br />
* ''[[The Last Laugh]]'' (2000; Z-code). [[DragonComp]].<br />
* ''[[Triple Bear Beer]]'' (May-2001; Z-code). [[Speed-IF Y]].<br />
* ''[[Falling Angel]]'' (Jan-2003; Z-code). [[Speed-IF 19]].<br />
* ''[[The President, the Democrat, and Smelly Pete]]'' (Apr-2003; Z-code). [[Speed-IF Jacket]].<br />
* ''[[Jack Toresal and The Secret Letter]]'' (with [[Michael Gentry]], publisher: [[Textfyre]]; 26-Jun-2009).<br />
* ''[[Hypnotist of Ladies]]'' (26-Mar-2012; Z-code 5). [[Apollo 18+20: The IF Tribute Album]].<br />
<br />
==Tech Credits==<br />
* Authored the following [[Inform 6]] [[library extension]]s: printslow.zip, and whowhat.h (with [[Andrew C. Murie]]).<br />
<br />
==Review and Article Credits==<br />
* [http://www.sparkynet.com/spag/backissues/SPAG38 David Cornelson: Build A Business For Interactive Fiction] - [[SPAG]] #38, September 28, 2004.<br />
<br />
==Organizational Credits==<br />
* Organizer of [[XComp]] (1999), [[DragonComp]] (2000), [[IFLibrary Comp 2002]], [[IFLibrary Comp 2003]], [[Segment Mini-Comp]] (2005), [[McDream Minicomp]] (2006) and [[McDream II]] (2006).<br />
* Creator of [[Speed-IF]], and organizer of many of them: [[Speed-IF 1]], [[Speed-IF 2]], [[Speed-IF 4]], [[Speed-IF 5]], [[Speed-IF 6]], [[Speed-IF 8]], [[Speed-IF 9]], [[Speed-IF 11]], [[Speed-IF 12]], [[Speed-IF Third Anniversary]], [[Speed-IF 5th Anniversary]], and [[Speed-IF Scenario 1]].<br />
<br />
* Publisher of ''[[The Inform Designer's Manual]]'', ''[[The Inform Beginner's Guide]]'', and the [[IF Promotional CD, August 2004 Edition]].<br />
* Helped [[David Welbourn]] convert ''The Inform Designer's Manual'' from PDF to HTML.<br />
<br />
* Original host/maintainer of [[plover.net]] and IFLibrary.com. Plover was maintained by [[Peter Seebach]] from 2005 to 2007 and in September of 2007, [[plover.net]] returned to David's basement. In 2013, Plover was moved to the cloud on linode.com. IFLibrary.com was retired in favor of [[Baf's Guide]].<br />
* Creator of this [[IFWiki]].<br />
* Owner/CEO of [[Textfyre]].<br />
<br />
==Game Appearances==<br />
As an [[NPC]]:<br />
* ''[[Dragon!]]'' ([[Adam Thornton]]; 2000; Z-code). [[DragonComp]].<br />
* ''[[The Relentless Adventures of Captain Speedo, Episode 112 - Alert on Aleph VI]]'' ([[Gilles Duchesne]]; 2001; [[Hugo]]). [[Speed-IF Pi-Theta-Aleph-Parallax]].<br />
<br />
As a cameo appearance:<br />
* ''[[Are You A Chef?]]'' ([[Adam Biltcliffe]]; 2000; Z-code). As Jarb, tragically turned into a sprout.<br />
<br />
==Links==<br />
* [http://chicagodave.wordpress.com/ ''Cognitive Ramblings'' (David Cornelson's blog)]<br />
* [http://ifstory.wordpress.com/ Interactive Fiction Stories] - blog for unused IF story ideas.<br />
* {{baf person|David Cornelson|280}}.<br />
* [http://www.ifreviews.org/index.php?autor=328 IFRO listing for David Cornelson].<br />
* [http://plover.net/~dave/blog/ Web Interactive Fiction].<br />
<br />
===Interviews===<br />
* [http://archive.org/details/getlamp-dcornelson GET LAMP: Dave Cornelson]. Interview clips of Dave Cornelson for [[Get Lamp]], 2007.<br />
* [http://www.armchairarcade.com/neo/node/1383 History of Zork Now Available on Gamasutra: Read Full Interviews Here!] - Interviews with [[Dave Lebling]], [[Marc Blank]], [[Steve Meretzky]], [[Howard Sherman]], David Cornelson, and [[Nick Montfort]]. Interviewed by [[Matt Barton]], June 2007.<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=15481 Q&A: Textfyre's Cornelson On An IF Resurgence] - September 17, 2007.<br />
* [http://www.sparkynet.com/spag/backissues/spag50.html The SPAG Interview] (joint interview with David Cornelson and [[Michael Gentry]] - [[SPAG]] #50, December 3, 2007.<br />
* [http://www.adventureclassicgaming.com/index.php/site/interviews/558/ David Cornelson: Textfyre] - Adventure Classic Gaming, September 15, 2010.<br />
<br />
{{DEFAULTSORT:Cornelson, David}}<br />
[[Category:People]]<br />
[[Category:Inform 6 authors]]<br />
[[Category:Inform 7 authors]]<br />
[[Category:Inform 6 extension authors]]<br />
[[Category:Inform 7 extension authors]]<br />
[[Category:Interviewed]]<br />
[[Category:Prolific authors]]<br />
[[Category:Real people in games]]</div>David Cornelsonhttps://www.ifwiki.org/index.php?title=IFWiki:About&diff=84818IFWiki:About2022-01-05T05:05:51Z<p>David Cornelson: </p>
<hr />
<div>IFWiki is a taxonomy of the [[Interactive Fiction]] world including detailed reports on theory, technical how-to's, and more. Since there are already sites that list games and each platform has its own home page, it's expected that the IFWiki treat those sites as primary references.<br><br />
<br><br />
[[David Cornelson]] originally setup IFWiki in the mid 2000's and after jumping around hosts and administrators, including [[Carl Muckenhoupt]], it is now in the hands of the [[Interactive Fiction Technology Foundation]].<br><br />
<br><br />
Please feel free to edit the IFWiki.<br></div>David Cornelsonhttps://www.ifwiki.org/index.php?title=IFWiki:About&diff=84816IFWiki:About2022-01-05T00:26:42Z<p>David Cornelson: </p>
<hr />
<div>IFWiki is a taxonomy of the [[Interactive Fiction]] world including detailed reports on theory, technical how-to's, and more. Since there are already sites that list games and each platform has its own home page, it's expected that the IFWiki treat those sites as primary references.<br><br />
<br><br />
[[David Cornelson]] originally setup IFWiki in the mid 2000's and after jumping around hosts and administrators, including [[baf]], it is now in the hands of the [[Interactive Fiction Technology Foundation]].<br><br />
<br><br />
Please feel free to edit the IFWiki.<br></div>David Cornelson