Feelies

From IFWiki

A Zorkmid and a Get Lamp coin.
Feelies for Emily Short's game Savoir-Faire.
Feelies for Emily Short's game Savoir-Faire.
A movie poster that was available as a feelie for Stephen Granade's game Arrival, or Attack of the B-Movie Clichés.
A feelie for Emily Short's game City of Secrets.
A feelie for Emily Short's game City of Secrets.

Physical items -- brochures, photographs, small coins, glow-in-the-dark plastic stones, and other paraphernalia -- distributed along with IF software, either purely for aesthetic/immersive value, or to serve as a copy-protection mechanism (offering clues to an in-game puzzle). These were often found in Infocom games.

Some amateur IF has also included feelies, either as accompanying files (webpages offering background for the game, for instance), or in a physical form which the player could order from the author.

The term "feelie" was employed by Aldous Huxley in Brave New World (1932), where it was applied to a kind of movie that offered tactile feedback.

See also

Links