How It Begins
We're treated to a short and unusual vignette, and then realize it was just a dream. Eugene Oregon wakes up on a futon in his living room. A loud crash outside arrests his attention.
It's probably no big deal.
- Narcolepsy is written in first person singular.
- Eugene dozes off uncontrollably at key points in the story and experiences a (random) dream.
- The screen in divided into two sections:
- the command the prompt, and the game's main text, and
- Eugene's thoughts, and the currently active conversation thread.
- You move around by going to places Eugene names in his thoughts; compass directions are rarely needed.
- The game consists of three strongly differentiated story branches named after characters in Tapestry.
- Narcolepsy is rife with in-jokes and references to other interactive fiction, such as 9:05 and I-0 (both by Adam Cadre), and Tapestry (among others[examples needed]).
- The game contains dream sequences written by Stephen Bond, Liza Daly, Jennifer Earl, Stephen Granade, Jon Ingold, Nick Montfort, Paul O'Brian, Andrew Plotkin, Dan Shiovitz, Emily Short, Bridget Sweeney and Rob Wheeler.
- The dream sequences are all in the second person, in contrast to the main narrative in which Eugene notes: "Man, I gotta be the only guy in the world who dreams in the second person."
- Narcolepsy (Adam Cadre; 27-Dec-2003; Glulx).
- Narcolepsy (Adam Cadre; 29-Jan-2004; Glulx).
- Narcolepsy (archived) - at Baf's Guide
- Narcolepsy - at Home of the Underdogs.
- Narcolepsy at Adam Cadre's site.
- Narcolepsy notes at Adam Cadre's site