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  • ...avor is now closed, but he continues to build web-based platform tools for Inform 7 using [https://github.com/thiloplanz/glulx-typescript Glulx-TypeScript], * ''[[A Top Hat for Eddie]]'' (Nov-1999; Z-code). [[Speed-IF 6]].
    5 KB (646 words) - 00:42, 17 June 2016
  • ...is that you have a good funny 'feel' for the evening. It lends to better games. We have almost always done these from the ifMUD on weekends at around 8pm * First Speed-IF work written in [[Inform 7]]: ''[[Bronze]]'' ([[Emily Short]]; 2006). [[Speed-IF Gruff]].
    10 KB (1,384 words) - 17:44, 18 October 2014
  • The games were played by [[ClubFloyd]] on Sunday January 6, 2013. 1) Take an example, any example from the [[Inform 7|I7 Documentation]] and expand it into a fullblown game. This has [[Emily
    2 KB (347 words) - 21:43, 23 February 2020
  • ...|author=[[Christopher Huang]]|publisher=n/a|released=Oct-1998|authsystem=[[Inform]]|platform=[[Z-code]]|license=[[Freeware]]|language=English|color=none|grap ** Release 1 / Serial number 980927 / Inform v6.15 Library 6/7
    3 KB (404 words) - 05:39, 22 October 2014
  • * ''[[One Night in the North Atlantic]]'' (1999; Z-code). [[Speed-IF 6]]. ...inner of Best Individual Puzzle (identifying the killer). Also finalist in 6 categories: Best Game, Best Writing, Best Story, Best Puzzles, Best NPCs, a
    3 KB (443 words) - 21:09, 3 October 2018
  • ...ffers the I/O features of Glk, allowing Inform programmers to write larger games with more complicated user interfaces, without having to learn another prog ...ded support for block operations and heap memory allocation. Games using [[Inform 7]]'s "indexed text" or "list" functionality require an interpreter that su
    5 KB (530 words) - 19:24, 12 June 2021
  • ...m (including mention of Inform 5), but direct people to [[Inform 6]] and [[Inform 7]] for more detailed info about those variants. [[Category:Needs cleanup]] ...same [[virtual machine]] used by [[Infocom]]. More recent versions of the Inform compiler optionally produce code for the more powerful and flexible virtual
    8 KB (1,162 words) - 23:19, 16 August 2020
  • ...1979 and used by [[Infocom]] for its [[interactive fiction|text adventure games]]. Infocom compiled game code to files containing Z-machine instructions (c ...ions had more capabilities, culminating in some graphic support in version 6.
    5 KB (744 words) - 11:10, 10 October 2021
  • ...thoring systems for writing [[parser]]-based interactive fiction include [[Inform 7]], [[Quest (Language)|Quest]], [[TADS]], and [[ADRIFT]], among others. ...[http://lists.v-space.org/archive/tads3/200007/msg00003.html TADS2, Inform 6 and Finch]
    4 KB (468 words) - 23:54, 5 December 2016
  • ...ary module''') is some code designed to be reused in a number of different games. Most [[authoring system]]s come with a standard [[library]] of code that ...thor]]s can then choose to use these modules to add functionality to their games without having to reinvent the wheel.
    3 KB (342 words) - 17:50, 23 May 2016
  • ...te-setting/clearing and class inheritance in defining objects. It inherits Inform's strong "[[object tree]]" structure in dealing with manipulation of [[obje ==Playing Hugo Games==
    8 KB (1,357 words) - 18:09, 4 February 2020
  • ...player-character]]'s death is not actually a terminal point in all IF. Few games after [[Zork (game)|Zork]] have chosen to implement reincarnation, but ''[[ ...ayer-character]] is dead or the player has lost. For instance, in [[Inform 6]], if the player wins, the variable "<tt>[[I6:deadflag|deadflag]]</tt>" is
    1 KB (223 words) - 23:29, 14 March 2015
  • ..."in [[scope]]") must be given a [[I6:light|light]] [[Attributes in Inform 6|attribute]] (such as the room or a [[light source]] which is held by the PC ...your death, or otherwise meet a clueless end. This is more likely in early games, notably [[Adventure]] and [[Zork]].
    4 KB (676 words) - 17:51, 11 May 2019
  • ===Inform 6=== ===Inform 7===
    9 KB (1,156 words) - 11:14, 21 August 2021
  • .... Helps maintain IFWiki and has composed maps and walkthroughs for many IF games over the past 25 years. David's nickname on [[ifMUD]] is DavidW. On IFWiki, * ''[[Yay Games]]'' (2004; Z-code). [[Speed-IF Century]].
    5 KB (640 words) - 13:36, 23 April 2020
  • * '''[[IF Comp 2012]]''' (30-Sep). 28 games by various authors. * '''[[IntroComp 2012]]''' (18-Jul). 6 games by various authors.
    12 KB (1,636 words) - 19:41, 19 June 2017
  • ...er.jpg|250px]]|author=[[Michael Phipps]]|released=30-Sep-2012|authsystem=[[Inform 7]]|platform=[[Z-code]]|language=English|license=Freeware}} ** Release 1 / Serial number 120929 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N)
    1 KB (201 words) - 20:28, 28 June 2016
  • ...ain Fate]]'' (2002, 2004; Z-code) &ndash; demonstration games from ''[[The Inform Beginner's Guide]]''. ...onja Kesserich]] of the [http://www.firthworks.com/roger/informfaq/ Inform 6 FAQ].
    3 KB (442 words) - 12:57, 16 June 2016
  • ...ain Fate]]'' (2002, 2004; Z-code) &ndash; demonstration games from ''[[The Inform Beginner's Guide]]''. ...[[Roger Firth]] of the [http://www.firthworks.com/roger/informfaq/ Inform 6 FAQ].
    737 B (93 words) - 13:12, 16 June 2016
  • ** Z-code port: (porter: Johan Berntsson; 09-Mar-2007; [[Z-code]] 6). Johan ported these games to [[Z-code]]:
    2 KB (252 words) - 12:42, 29 September 2020

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