|Authoring system||Inform 6|
|Cruelty scale||Cruelty to be determined|
How It Begins
You don't know who you are. You have amnesia. You are carrying nothing. You are in a luxurious bedroom which contains a bed with headboard, a dresser, a chair, a table (on which is a crisp note), The door to the north is framed by a pair of brass lights and has a keypad mounted on the wall beside it.
The note explains that your captors know that your memories are incomplete, and that they wish to test you and others of "your kind" to determine what you're capable of. Each room has a test you must solve. And if you fail your tests, you will die.
- Some old school puzzles, including a light source puzzle, a measuring cups puzzle and a Tower of Hanoi.
- The Testing (Joseph Brogowski; Oct-2006; Z-code 5).