Difference between revisions of "Cut-scene"

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A dramatic, non-interactive storytelling interlude (typically displayed outside the game engine), in which the IF [[author]] briefly takes control of the [[narrative]] in order to relay important developments in the [[plot]]. For instance, an IF version of Little Red Riding Hood might usefully begin with a cut-scene in which the little girl leaves her house and gets lost in the wood -- afterall, there wouldn't be much of a story if the [[interactor]] decides to stay home.
#REDIRECT [[Cutscene]]
In a multimedia game, cut-scenes may involve video footage of live actors. Cartoon or computer-generated cut-scenes require the time and talents of animators, storyboard artists, voice actors, visual editors, and so forth. Multimedia is expensive to produce; for this reason, multimedia tends to be more [[linear]] than classic text-based IF.

Latest revision as of 21:07, 23 December 2005

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