Difference between revisions of "Glulx"

From IFWiki
Jump to: navigation, search
(+terps)
(Added notes about spec version features.)
Line 1: Line 1:
 
A [[virtual machine]] designed by Andrew Plotkin which uses the [[Glk]] Application Programming Interface (API).  The [[Inform]] language can be compiled for this [[virtual machine]].  Glulx imposes far less restrictive limitations on game size than the [[Z-machine]] and offers the I/O features of [[Glk]], allowing [[Inform]] programmers to write larger games with more complicated user interfaces, without having to learn a new programming language.
 
A [[virtual machine]] designed by Andrew Plotkin which uses the [[Glk]] Application Programming Interface (API).  The [[Inform]] language can be compiled for this [[virtual machine]].  Glulx imposes far less restrictive limitations on game size than the [[Z-machine]] and offers the I/O features of [[Glk]], allowing [[Inform]] programmers to write larger games with more complicated user interfaces, without having to learn a new programming language.
 +
 +
=Version History=
 +
* 3.1.0: Added support for block operations and heap memory allocation. Games using [[Inform 7]]'s "indexed text" or "list" functionality require an interpreter that supports 3.1.0.
 +
* 3.0.0: Added Unicode support.
 +
* 2.0.0: Added modular I/O system system. The default I/O system is no longer Glk, which makes this an incompatible change.
 +
* 1.0.0: Previous versions were all called "1.0.0"
  
 
=See also=
 
=See also=

Revision as of 17:55, 2 January 2008

A virtual machine designed by Andrew Plotkin which uses the Glk Application Programming Interface (API). The Inform language can be compiled for this virtual machine. Glulx imposes far less restrictive limitations on game size than the Z-machine and offers the I/O features of Glk, allowing Inform programmers to write larger games with more complicated user interfaces, without having to learn a new programming language.

Version History

  • 3.1.0: Added support for block operations and heap memory allocation. Games using Inform 7's "indexed text" or "list" functionality require an interpreter that supports 3.1.0.
  • 3.0.0: Added Unicode support.
  • 2.0.0: Added modular I/O system system. The default I/O system is no longer Glk, which makes this an incompatible change.
  • 1.0.0: Previous versions were all called "1.0.0"

See also

  • Glulxe, a Glulx interpreter
  • Git, another Glulx interpreter

Links