Difference between revisions of "Glulx"

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(Added info on implementations. The interpreters section should be changed to represent info about packaged implementations)
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A [[virtual machine]] designed by Andrew Plotkin which uses the [[Glk]] Application Programming Interface (API).  The [[Inform]] language can be compiled for this [[virtual machine]]Glulx imposes far less restrictive limitations on game size than the [[Z-machine]] and offers the I/O features of [[Glk]], allowing [[Inform]] programmers to write larger games with more complicated user interfaces, without having to learn a new programming language.
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'''Glulx''' is a [[virtual machine]] designed by Andrew Plotkin which by default uses the [[Glk]] Application Programming Interface (API).  The [[Inform]] language can compile bytecode for GlulxIt imposes far fewer limitations on game size than the [[Z-machine]] and offers the I/O features of Glk, allowing Inform programmers to write larger games with more complicated user interfaces, without having to learn another programming language.
  
 
==Version History==
 
==Version History==
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* 3.1.2: Added support for [[floating point arithmetic]].
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* 3.1.1: Added support for [[function acceleration]].
 
* 3.1.0: Added support for block operations and heap memory allocation. Games using [[Inform 7]]'s "indexed text" or "list" functionality require an interpreter that supports 3.1.0.
 
* 3.1.0: Added support for block operations and heap memory allocation. Games using [[Inform 7]]'s "indexed text" or "list" functionality require an interpreter that supports 3.1.0.
* 3.0.0: Added Unicode support.  
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* 3.0.0: Added [[Unicode]] support.  
 
* 2.0.0: Added modular I/O system system. The default I/O system is no longer Glk, which makes this an incompatible change.
 
* 2.0.0: Added modular I/O system system. The default I/O system is no longer Glk, which makes this an incompatible change.
 
* 1.0.0: Previous versions were all called "1.0.0"
 
* 1.0.0: Previous versions were all called "1.0.0"
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==How to play Glulx games==
 
==How to play Glulx games==
 
Glulx games can be played with a variety of interpreters. See  [[FAQ#How_can_I_download_and_play_IF.3F|the FAQ entry]] for links to the latest version of recommended interpreters for your platform.
 
Glulx games can be played with a variety of interpreters. See  [[FAQ#How_can_I_download_and_play_IF.3F|the FAQ entry]] for links to the latest version of recommended interpreters for your platform.
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==Implementations==
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<table border=1>
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<tr>
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  <th>Name <th>Author <th>Glulx version <th>Release version/date <th>Packaged in <th>Language <th>Notes
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<tr>
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  <td>[[Glulxe]] <td>[[Andrew Plotkin]] <td>3.1.1 <td>0.4.5, 24 November 11 2009 <td>[[Gargoyle]], [[Spatterlight]], [[Zoom]] <td>[[C]] <td>The reference implementation
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<tr>
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  <td>[[Filfre]] <td>[[Jimmy Maher]] <td>3.1.1 <td>0.988, 8 April 2010 <td> <td>[[C++]] <td>
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<tr>
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  <td>[[FryeVM]] <td>[[Jesse McGrew]] <td>? <td>25 September 2009 <td> <td>[[C-sharp|C#]] ([[.NET]]/[[Mono]]) <td>Uses [[Channel IO]] rather than Glk
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<tr>
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  <td>[[Git]] <td>[[Iain Merrick]] <td>3.1.1 <td>1.2.6, 10 February 2010 <td>Gargoyle, Zoom <td>C <td>
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<tr>
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  <td>[[Quixe]] <td>Andrew Plotkin <td>3.1.1 <td>1.0.1, 29 July 2010 <td> <td>[[Javascript]] <td>
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<tr>
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  <td>[[Zag]] <td>[[Jon Zeppieri]] <td>2.0.0 <td>1.06, 18 March 2005 <td> <td>[[Java]] <td>
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<tr>
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  <td>[[ZMPP]] <td>[[Wei-ju Wu]] <td>? <td>1.5-preview, 3 August 2008 <Td> <td>Java <td>
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</table>
  
 
==Status of Interpreters==
 
==Status of Interpreters==

Revision as of 02:10, 17 August 2010

Glulx is a virtual machine designed by Andrew Plotkin which by default uses the Glk Application Programming Interface (API). The Inform language can compile bytecode for Glulx. It imposes far fewer limitations on game size than the Z-machine and offers the I/O features of Glk, allowing Inform programmers to write larger games with more complicated user interfaces, without having to learn another programming language.

Version History

  • 3.1.2: Added support for floating point arithmetic.
  • 3.1.1: Added support for function acceleration.
  • 3.1.0: Added support for block operations and heap memory allocation. Games using Inform 7's "indexed text" or "list" functionality require an interpreter that supports 3.1.0.
  • 3.0.0: Added Unicode support.
  • 2.0.0: Added modular I/O system system. The default I/O system is no longer Glk, which makes this an incompatible change.
  • 1.0.0: Previous versions were all called "1.0.0"

How to play Glulx games

Glulx games can be played with a variety of interpreters. See the FAQ entry for links to the latest version of recommended interpreters for your platform.

Implementations

Name Author Glulx version Release version/date Packaged in Language Notes
Glulxe Andrew Plotkin 3.1.1 0.4.5, 24 November 11 2009 Gargoyle, Spatterlight, Zoom C The reference implementation
Filfre Jimmy Maher 3.1.1 0.988, 8 April 2010 C++
FryeVM Jesse McGrew ? 25 September 2009 C# (.NET/Mono) Uses Channel IO rather than Glk
Git Iain Merrick 3.1.1 1.2.6, 10 February 2010 Gargoyle, Zoom C
Quixe Andrew Plotkin 3.1.1 1.0.1, 29 July 2010 Javascript
Zag Jon Zeppieri 2.0.0 1.06, 18 March 2005 Java
ZMPP Wei-ju Wu ? 1.5-preview, 3 August 2008 Java

Status of Interpreters

This table is up to date as of July 2009, at which time the most recent Glulxe was 0.4.4, the most recent Glulx VM was 3.1.1, and the most recent Glk was 0.7.0. It includes interpreters for major platforms only.

InterpreterSpatterlightZoom1ZagWindows GlulxeGitGargoyle2FilfreFyreVMQuixe
PlatformsMac OS XMac OS X, UnixJavaWindowsWindows, UnixWindows, UnixWindows.NET/SilverlightWeb
AuthorTor AnderssonAndrew HunterJon ZeppieriDavid KinderIain MerrickTor AnderssonJimmy MaherTextfyreAndrew Plotkin
Version0.5.01.1.4.112.0.0 / 1.060.4.4.1361.2.42008-12-250.981n/a1.0.1
Latest Release6/086/093/0503/094/0912/0807/083/0929/7/10
Glulxe version0.4.30.4.2???0.4.3??0.4.3??n/an/a
Glulx VM version3.1.03.1.02.0.03.1.03.1.13.1.03.13.13.1.2
Glk??CocoaGlk 1.0.7ZingWindows Glk 1.36Windows Glk 1.30GarGlk??noneGlkOte
Glk Standard0.7.00.7.0nonstandard0.7.00.7.0 ??0.7.0??n/a0.7.0

1 Zoom users can choose either standard Glulxe or the faster Git to interpret Glulx games.

2 Gargoyle can use either Git or Glulxe to play games..

Compilers targeting Glulx

See also

  • Glulxe, a Glulx interpreter
  • Git, another Glulx interpreter

Links