IFCollab

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Revision as of 17:09, 7 July 2005 by Merk (Talk | contribs) (Moved two old "current" to "dormant" -- will remove legacy dormant names soon.)

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IF Collaborators List

Nicholas Daley of New Zealand is the list's founder and original maintainer. The list was then taken over by Jay Goemmer for several years, and is now maintained by Mike Snyder on the IF-Wiki.

This is a list of people who are willing to work with others to create Interactive Fiction. The most recently added or updated entries are listed in order by date.


Here, you can:

  • Contact someone from the list, to collaborate on an IF project.
  • Add, update, or remove your name and info by emailing Mike Snyder.
  • Add, update, or remove your name and info by editing this page.


Note: As of 6/29/05, upon taking over as the list's maintainer, I noticed that much of the info may be out of date. I will contact everyone on the list, to request updated info (and, whether or not you still wish to collaborate). Please keep your info updated, either by editing this page, or by sending email to me so I can do it. Updated info should be moved back to the top, so that active collaborators are easier to identify. As information becomes stale, it should be moved down into the Dormant Collaborators section -- and eventually removed.


Current Collaborators

  • Dave Bernazzani -- Added: 07 July 2005 -- Updated: N/A
  • Email: daveber [AT] gis .net
  • Can work on: Programming, Authoring
  • Ideas: Yes
  • Programming Systems Preferred: Inform, TADS3
  • Spoken Language: English
  • Home Page URL: [1]
  • Misc: I'm the author of 3 IF games to date - Identity (15th place IF Comp 2004), Moonglow and Catseye. I developed a miniaturized INFORM library (called mInform) and in late 2004 ran the Commodore 32 contest which challenged authors to create the best game possible using only 32K of code space. I'm looking for someone to help write a game for the 2006 IF competition. More specifically, I've got a game in mind (a western "ghost town" theme) and all I have so far is an introduction, a half-dozen puzzles and a map sketched on the back of an envelope. I'd prefer to see this game come to fruition but I'm fine with taking things in a different direction. My strength is in coding, not in writing and I could really use a hand with the prose and as well as crafting a believable game world (including fleshing out NPCs). I would prefer to work with someone that has Inform coding experience though a partner having good idea/writing skills is more important.


  • Walter Sandsquish -- Added: 23 June 2002 -- Updated: 4 July 2005
  • Email: sandsquish [AT] yahoo .com
  • Can work on: Programming, Authoring
  • Programming Systems Preferred: ALAN, Hugo
  • Home Page URL: http://www.geocities.com/sandsquish/
  • Misc: I'm looking for a partner to brainstorm, design, write and program with. I'm fine with any genre except sword and sorcery.


  • Tommy Herbert -- Added: 11 Aug 2004 -- Updated: 4 July 2005
  • Email: cavebloke [AT] excite .com
  • Can work on: Programming, Authoring, Betatesting
  • Ideas: Yes
  • Programming Systems Preferred: I can program in Inform. Obviously the language doesn't matter if you're the coder.
  • Spoken Language: English
  • Home Page URL: N/A
  • Misc: I wouldn't mind help completing Auden's Eden (runner-up, IntroComp 2004), or I have a couple of other ideas floating about, or I'm willing to work on your idea if it's good. I'd like to split both authoring and programming. I wouldn't enjoy just being the code-monkey for somebody else's text, but I'm perfectly willing to be the prose-monkey for somebody else's idea/design. I like strong plots or interesting places and tend to shy away from puzzle-fests. My favourite games are Galatea, Photopia and Spider and Web - like everybody else.


  • John Menichelli -- Added: 8 Aug 2002 -- Updated: 30 Jun 2005
  • Email: menichel [AT] cox .net
  • Can work on: Programming, Authoring, Betatesting
  • Ideas: Yes
  • Programming Systems Preferred: Inform
  • Home Page URL: N/A
  • Misc: I've beta-tested "Not Just An Ordinary Ballerina"; ported "Zork I" to Hugo; wrote "Not Just a Game," "Reverzi" (reversi/othello), and "ZTrek" for the Z-machine.


Dormant Collaborators

  • Sylvain Veillette -- Added: 11 Mar 2003 -- Updated: N/A
  • Email: sylvain [AT] veillette .name
  • Can work on: Programming, Betatesting
  • Other: Puzzle design, French translation, proofreading French and English
  • Programming Systems Preferred: ALAN, Visual Basic
  • Spoken Language: French
  • Other Language: English
  • Home Page URL: N/A
  • Misc: Would also like to program multimedia adventure. Logic oriented mindset so no problem with programming. Not much prose or plot development so looking for author for equal share of fun and profits. ;-)


  • Zachary Hutchinson -- Added: 13 Jan 2003 -- Updated: N/A
  • Email: menschenfresser [AT] rcn .com
  • Can work on: Programming, Authoring
  • Programming Systems Preferred: TADS
  • Spoken Language: English
  • Home Page URL: N/A
  • Misc: Competent TADS programmer (key word is competent, not fast). Long time writer. I have ideas for several projects, and have started work on two. But I am looking for someone who'll bring their own ideas to the table. Collaboration on all levels (i.e. programming & authoring) wanted. Willing to work on initial idea which isn't my own.


  • Douglas Harter -- Added: 17 Dec 2002 -- Updated: N/A
  • Email: djharter [AT] aol .com
  • Can work on: Programming
  • Programming Systems Preferred: AGT, TADS, Hugo, Quill/PAW
  • Spoken Language: English
  • Home Page URL: http://www.winpaw.com
  • Misc: It's been a while since I worked in anything other than Quill/Paw, but I can get back into it. Need authoring help in a game based on sci-fi author Philip Jose Farmer's "World of the Tiers" series.


  • Mike Sousa -- Added: 15 Dec 2002 -- Updated: N/A
  • Email: mjsousa [AT] attbi .com
  • Can work on: Programming, Authoring, Betatesting
  • Programming Systems Preferred: TADS for programming, any other for beta-testing and/or authoring.
  • Home Page URL: N/A
  • Misc: Have released a TADS game, beta-tested several others. Willing to help where I can.


  • Ben Kalman -- Added: 14 Dec 2002 -- Updated: N/A
  • Email: kergillian [AT] hotmail .com
  • Can work on: Programming, Authoring, Betatesting
  • Ideas: Yes
  • Programming Systems Preferred: Inform
  • Home Page URL: N/A
  • Misc: I'm mainly looking for someone to help write/program a game I'm working on. I'm also willing to collaborate on other people's works/designs, or beta-test any game in Inform or TADS.


  • Trevor Burdick -- Added: 12 Dec 2002 -- Updated: N/A
  • Email: kluge [AT] stny .rr .com
  • Can work on: Programming, Betatesting
  • Ideas: Yes
  • Programming Systems Preferred: TADS
  • Home Page URL: N/A
  • Misc: Open to all testing and programming.


  • Mike Duncan -- Added: 12 Dec 2002 -- Updated: N/A
  • Email: mduncan [AT] pobox .com
  • Can work on: Authoring, Programming
  • Ideas: Yes
  • Programming Systems Preferred: HTML-TADS
  • Home Page URL: http://www.weeklylowdown.com/mikeduncan
  • Misc: Plenty of ideas, questionable programming skills. Entered "Fusillade" in Comp '01. Also willing to contribute music to an already-written game.


  • Mark Silcox -- Added: 12 Dec 2002 -- Updated: N/A
  • Email: marksilcox [AT] sprynet .com
  • Can work on: Authoring, Betatesting
  • Ideas: Yes
  • Programming Systems Preferred: ADRIFT & TADS
  • Home Page URL: N/A
  • Misc:


  • Gil Williamson -- Added: 12 Dec 2002 -- Updated: N/A
  • Email: gil [AT] amazonsystems .co .uk
  • Can work on: Programming, Authoring
  • Programming Systems Preferred: I'm working on the germ of an idea to deliver Myst-like adventures over the Internet, using HTML, Javascript and Java. Or, even, Flash.
  • Home Page URL: http://www.amazonsystems.co.uk/
  • Misc: I am a fan and author of text adventures from 'way back. I'm buzzing with ideas, looking to pioneer this Myst-ish "multimedia" approach, and I need to exchange help and inspiration from artists, musicians and authors with time to spare. I started the work in 2001, but it has lain fallow since from lack of someone to bounce it off, and I suspect I'd need to start again.


  • David Cornelson -- Added: 5 Oct 2002 -- Updated: N/A
  • Email: david .cornelson [AT] iflibrary .com
  • Can work on: Designing a game.
  • Ideas: A ton.
  • Programming Systems Preferred: Inform, but if you code it, I don't care.
  • Home Page URL: N/A
  • Misc: I have one large work-in-progress and many many ideas for other games. Sadly, I have no time to write or code IF. I do however feel like I can design an excellent game with the right programmer and writer. I am now seriously open to a collaborative effort.


  • Robert C. Cipriani -- Added: 30 Sept 2002 -- Updated: N/A
  • Email: rcc02k [AT] fsu .edu
  • Can work on: Authoring, Betatesting
  • Programming Systems Preferred: TADS
  • Home Page URL: N/A
  • Misc: Starting with IF, looking to hone my creative writing skills, etc.


  • E. Stoy -- Added: 6 Sept 2002 -- Updated: N/A
  • Email: stoy [AT] zapo .net
  • Can work on: Programming, Authoring, Betatesting
  • Ideas: Yes
  • Programming Systems Preferred: Inform
  • Home Page URL: N/A
  • Misc: I'm a new-ish Inform programmer, especially interested in complex NPCs, but I don't have the skill to build them yet. I'd like to find a programmer who can listen to my compiling woes and help me with basic skills as well as "can I do this?" theory. Will betatest and proofread just about anything.


  • Jonathan Penton -- Added: 22 July 2002 -- Updated: N/A
  • Email: unlikely [AT] flash .net
  • Can work on: Authoring, Betatesting
  • Ideas: Yes
  • Programming Systems Preferred: No programming skill, so no preference.
  • Home Page URL: http://www.unlikelystories.org
  • Misc: I'm a writer of conventional literature who'd like to get into IF authoring.


  • Stephen Norris -- Added: 4 May 2002 -- Updated: N/A
  • Email: srn [AT] fn .com .au
  • Can work on: Programming, Betatesting
  • Ideas: No ideas at present.
  • Programming Systems Preferred: Inform only.
  • Home Page URL: N/A
  • Misc: Lots of programming/testing experience. Prefer more of a simulationist approach to IF. Keen to use the ORLibrary in a real game.


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