Difference between revisions of "IFMES"

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''(I find myself unable to understand what this is about exactly. A first casual skim of the material suggests that IFMES is some variant of XML that lets one declare game title, author, genre, and other metadata about an IF game in a standard manner that (hopefully) others will adopt inside applications or website services. TADS's Game Chest is similar in concept, but I assume that IFMES would potentially go further. I'd appreciate it if someone who does understand IFMES would explain it in layman's terms here, so non-techies can get a grasp on it. Thanks. -- [[User:Dswxyz|David Welbourn]] 19:49, 10 Aug 2005 (Central Daylight Time))''
 
''(I find myself unable to understand what this is about exactly. A first casual skim of the material suggests that IFMES is some variant of XML that lets one declare game title, author, genre, and other metadata about an IF game in a standard manner that (hopefully) others will adopt inside applications or website services. TADS's Game Chest is similar in concept, but I assume that IFMES would potentially go further. I'd appreciate it if someone who does understand IFMES would explain it in layman's terms here, so non-techies can get a grasp on it. Thanks. -- [[User:Dswxyz|David Welbourn]] 19:49, 10 Aug 2005 (Central Daylight Time))''
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''It's a schema of interactive fiction data. Basically, the IFMES documents all (or most) of the "meta data" relating to any given interactive fiction game. By "meta data" I mean bits of information that have, over the years, become standard properties of a game. The obvious pieces of meta data are title and author. The not so obvious ones might be keyword or the baf properties. The use of the schema is sort of like a contract. If I design some system that uses game information, I can safe that I'm compliant with IFMES Version 1.0. If I'm the maintainer of the IF-Archive, I could say that I'm producing an XML database that is IFMES 1.0 compliant. If I'm creating a web service of Inform Extensions, I could say that the resulting information is provided in XML that conforms to the IFMES 1.0 schema. This makes it easier for anyone producing or consuming IF game information to do their work without having to design this portion of the process. --[[User:David Cornelson|David Cornelson]] 17:19, 11 Aug 2005 (Central Daylight Time)''
  
 
==Links==
 
==Links==
 
* [http://purl.org/int-fiction/metadata/1.1 IFMES proposal]
 
* [http://purl.org/int-fiction/metadata/1.1 IFMES proposal]
 
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/c2983717285c4ec5/6141a44dc67df221?lnk=raot#6141a44dc67df221 Introducing IFMES - an IF metadata standard] - Introductory discussion thread on raif.
 
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/c2983717285c4ec5/6141a44dc67df221?lnk=raot#6141a44dc67df221 Introducing IFMES - an IF metadata standard] - Introductory discussion thread on raif.

Revision as of 22:19, 11 August 2005

IFMES stands for Interactive Fiction Metadata Element Set, and is a proposed standard by Ryukage a.k.a. Damian Dollahite.

(I find myself unable to understand what this is about exactly. A first casual skim of the material suggests that IFMES is some variant of XML that lets one declare game title, author, genre, and other metadata about an IF game in a standard manner that (hopefully) others will adopt inside applications or website services. TADS's Game Chest is similar in concept, but I assume that IFMES would potentially go further. I'd appreciate it if someone who does understand IFMES would explain it in layman's terms here, so non-techies can get a grasp on it. Thanks. -- David Welbourn 19:49, 10 Aug 2005 (Central Daylight Time))

It's a schema of interactive fiction data. Basically, the IFMES documents all (or most) of the "meta data" relating to any given interactive fiction game. By "meta data" I mean bits of information that have, over the years, become standard properties of a game. The obvious pieces of meta data are title and author. The not so obvious ones might be keyword or the baf properties. The use of the schema is sort of like a contract. If I design some system that uses game information, I can safe that I'm compliant with IFMES Version 1.0. If I'm the maintainer of the IF-Archive, I could say that I'm producing an XML database that is IFMES 1.0 compliant. If I'm creating a web service of Inform Extensions, I could say that the resulting information is provided in XML that conforms to the IFMES 1.0 schema. This makes it easier for anyone producing or consuming IF game information to do their work without having to design this portion of the process. --David Cornelson 17:19, 11 Aug 2005 (Central Daylight Time)

Links