Difference between revisions of "Jailbreak games"

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(Jailbreak Games: added A monkey too many)
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* ''[[Katana]]'' ([[Matt Rohde]]; 2002; TADS 2). Halfway into the game, there's a jailbreak sequence within a [[flashback]].
 
* ''[[Katana]]'' ([[Matt Rohde]]; 2002; TADS 2). Halfway into the game, there's a jailbreak sequence within a [[flashback]].
 
* ''[[Lock & Key]]'' ([[Adam Cadre]]; 2002; Glulx). Begins in "Cell".
 
* ''[[Lock & Key]]'' ([[Adam Cadre]]; 2002; Glulx). Begins in "Cell".
 +
* ''[[A monkey too many]] ([[Echarin]]; 2002; ADRIFT 3.9). PC can be in "Prison cell" as early as his second turn.
 
* ''[[Square Circle]]'' ([[Eric Eve]]; 2004; TADS 3). Begins in "Cell" (lying on the bed).
 
* ''[[Square Circle]]'' ([[Eric Eve]]; 2004; TADS 3). Begins in "Cell" (lying on the bed).
 
* ''[[Stone Cell]]'' ([[Steve Kodat]]; 1999; TADS 2). Prologue sequence begins in "Holding Pen". PC is searched and processed before arriving at "Dungeon Room".
 
* ''[[Stone Cell]]'' ([[Steve Kodat]]; 1999; TADS 2). Prologue sequence begins in "Holding Pen". PC is searched and processed before arriving at "Dungeon Room".

Revision as of 10:13, 17 December 2007

Here's a list of IF games where, at some point, the protagonist has to break out from a jail cell.

Please give some indication how far into the game the jailbreak occurs.

Jailbreak Games

Related Games

  • All Hope Abandon (Eric Eve; 2005; TADS 3). About two-thirds of the way in the game, you will be imprisoned in a burial cave and cajoled to escape.
  • The Last Hour (Roberto Grassi; 2004; ADRIFT 4). Begins in "The Cell", but there's no jailbreak. That's not what this game's about.
  • Sardoria (Anssi Raisanen; 2003; Alan). Begins in "Wine Cellar". Something of a borderline case; the PC is imprisoned in the cellar by the castle guards, presumably because either there isn't a proper cell handy or the guards haven't been taught what to do with prisoners.

See also