Difference between revisions of "Jailbreak games"

From IFWiki
Jump to: navigation, search
m (Jailbreak Games)
 
(2 intermediate revisions by 2 users not shown)
Line 16: Line 16:
 
* ''[[Katana]]'' ([[Matt Rohde]]; 2002; TADS 2). Halfway into the game, there's a jailbreak sequence within a [[flashback]].
 
* ''[[Katana]]'' ([[Matt Rohde]]; 2002; TADS 2). Halfway into the game, there's a jailbreak sequence within a [[flashback]].
 
* ''[[Lock & Key]]'' ([[Adam Cadre]]; 2002; Glulx). Begins in "Cell".
 
* ''[[Lock & Key]]'' ([[Adam Cadre]]; 2002; Glulx). Begins in "Cell".
 +
* ''[[Looking to the Sky]]'' ([[Isaac Dudney]]; 2011; Z-code). Begins in "Cell".
 
* ''[[A monkey too many]]'' ([[Echarin]]; 2002; ADRIFT 3.9). PC can be in "Prison cell" as early as his second turn.
 
* ''[[A monkey too many]]'' ([[Echarin]]; 2002; ADRIFT 3.9). PC can be in "Prison cell" as early as his second turn.
 
* ''[[Square Circle]]'' ([[Eric Eve]]; 2004; TADS 3). Begins in "Cell" (lying on the bed).
 
* ''[[Square Circle]]'' ([[Eric Eve]]; 2004; TADS 3). Begins in "Cell" (lying on the bed).
 
* ''[[Stone Cell]]'' ([[Steve Kodat]]; 1999; TADS 2). Prologue sequence begins in "Holding Pen". PC is searched and processed before arriving at "Dungeon Room".
 
* ''[[Stone Cell]]'' ([[Steve Kodat]]; 1999; TADS 2). Prologue sequence begins in "Holding Pen". PC is searched and processed before arriving at "Dungeon Room".
 
* ''[[Thy Dungeonman 3: Behold Thy Graphics!!]]'' ([[homestarrunner.com]]; 2006; Flash). Begins in a dungeon cell.
 
* ''[[Thy Dungeonman 3: Behold Thy Graphics!!]]'' ([[homestarrunner.com]]; 2006; Flash). Begins in a dungeon cell.
* ''[[Unease]]'' (Brendan J. O'Brien; 2002; TADS 2). The PC enjoys a brief bit of freedom before he is arrested.
+
* ''[[Unease]]'' ([[Brendan J. O'Brien]]; 2002; TADS 2). The PC enjoys a brief bit of freedom before he is arrested.
 
* ''[[Unnkulia X]]'' ([[Valentine Kopteltsev]]; 2000; TADS 2). Begins in "Cell, on the ground".
 
* ''[[Unnkulia X]]'' ([[Valentine Kopteltsev]]; 2000; TADS 2). Begins in "Cell, on the ground".
 
* ''[[Zero One]]'' ([[Edward Plant]]; 2004; Alan). Begins in "Cell".
 
* ''[[Zero One]]'' ([[Edward Plant]]; 2004; Alan). Begins in "Cell".
Line 27: Line 28:
 
* ''[[All Hope Abandon]]'' ([[Eric Eve]]; 2005; TADS 3). About two-thirds of the way in the game, you will be imprisoned in a burial cave and cajoled to escape.
 
* ''[[All Hope Abandon]]'' ([[Eric Eve]]; 2005; TADS 3). About two-thirds of the way in the game, you will be imprisoned in a burial cave and cajoled to escape.
 
* ''[[The Last Hour]]'' ([[Roberto Grassi]]; 2004; ADRIFT 4). Begins in "The Cell", but there's no jailbreak. That's not what this game's about.
 
* ''[[The Last Hour]]'' ([[Roberto Grassi]]; 2004; ADRIFT 4). Begins in "The Cell", but there's no jailbreak. That's not what this game's about.
* ''[[Sardoria]]'' (Anssi Raisanen; 2003; Alan). Begins in "Wine Cellar". Something of a borderline case; the PC is imprisoned in the cellar by the castle guards, presumably because either there isn't a proper cell handy or the guards haven't been taught what to do with prisoners.
+
* ''[[Sardoria]]'' ([[Anssi Raisanen]]; 2003; Alan). Begins in "Wine Cellar". Something of a borderline case; the PC is imprisoned in the cellar by the castle guards, presumably because either there isn't a proper cell handy or the guards haven't been taught what to do with prisoners.
  
 
==See also==
 
==See also==
 
* [[Puzzlebox games]].
 
* [[Puzzlebox games]].
  
[[Category:Game lists]]
+
[[Category:Lists of works]]

Latest revision as of 10:14, 19 October 2014

Here's a list of IF games where, at some point, the protagonist has to break out from a jail cell.

Please give some indication how far into the game the jailbreak occurs.

Jailbreak Games

Related Games

  • All Hope Abandon (Eric Eve; 2005; TADS 3). About two-thirds of the way in the game, you will be imprisoned in a burial cave and cajoled to escape.
  • The Last Hour (Roberto Grassi; 2004; ADRIFT 4). Begins in "The Cell", but there's no jailbreak. That's not what this game's about.
  • Sardoria (Anssi Raisanen; 2003; Alan). Begins in "Wine Cellar". Something of a borderline case; the PC is imprisoned in the cellar by the castle guards, presumably because either there isn't a proper cell handy or the guards haven't been taught what to do with prisoners.

See also